__ __ __ ________ _________ __ __ __________ ____ __ | | | | / \ | __ | | _____| | \ / | | ____ | | \ | | | | | | / \ | | | | | | | \ / | | | | | | \ | | | |___| | / /\ \ | |__| | | |_____ | \_/ | | | | | | |\ \ | | | ___ | / /__\ \ | __| | _____| | |\ /| | | | | | | | \ \ | | | | | | / ______ \ | |\ \ | | | | \_/ | | | | | | | | \ \ | | | | | | / / \ \ | | \ \ | |_____ | | | | | |____| | | | \ \| | |__| |__| /__/ \__\ |__| \__\ |________| |__| |__| |__________| |__| \_____| ___________________________________________________________________________________________________________ Ver. 0.25 June 'C' Cup Patreon release Introduction Hello, this is a guide for Haremon Ver 0.25 covering most of the essentials for the game and other things of interest. For the sake of my sanity I will not be including every single dialogue choice unless relevant to progression or if it has consequences. Keep in mind this guide will contain unmmarked spoilers, solutions to problems and reveals of party members, so if you're doing a blind playthrough, please consult this guide only when stuck! If any information appears to be incorrect then please let me know by means of private message so that I may correct it. Otherwise if you're happy to proceed then let's get down to business. ___________________________________________________________________________________________________________ Table of Contents Use CTRL+F and the code in the [] to search for specific areas. I've tried to make them all unique so they should point you to the right section every time. Let me know if this is not the case. i. Walkthrough [WALK] i.a Prologue [PROL] i.a.i Witch Hunt [WW-WH] i.a.ii Missing Holstaurus [SC-MH] i.a.iii Impish Antics [SC-IA] i.a.iv Doomed Researcher [SC-DR] i.a.v Sporecap Scuffle [WW-SS] i.a.vi Cave Moss Mosey [SC-CMM] i.a.vii Nectar Nightmare [PP-NN] i.a.viii Rabbit Season [PP-RS] i.a.ix Laws of Attraction/Mixed Memories [LA-MM] i.a.x Sword in the Stone [SC-SitS] i.a.xi Sexcalibur [PP-SC] i.a.xii Masturblade [SC-MB] i.b Chapter 1 [CHAP1] i.b.i Heart of the Woods [WW-HotW] i.b.ii Pilgrim's Pain [PP-PP] i.b.iii Foxtrot Faceoff [TotF-FF] i.b.iv. Without a Trace [SC-WaT] i.c Chapter 2 [CHAP2] i.c.i Traps Monthly Issue [PoT-TMI] i.c.ii Altar of Ascension [TotA-AoA] i.c.iii. Boon of the Fallen [SC-BotF] i.d. Postgame/Chapter 3 [CHAP3] i.d.i. Eternal Rivalry [PP-ER] i.d.ii. Miscellaneous Shenanighans [PG-MS] ii. Haremon - Haremon, Learned skills, Romance info, Gift Preferences [H4R3] ii.a Catgirl [K1TK4T] ii.b Witch [W1TCH] ii.c Holstaurus [C0WG1RL] ii.d Imp [D3M0N] ii.e Fairy [F41RY] ii.f Bunnygirl [R4BB1T] ii.g Gargoyle [G0L3M] ii.h Kitsune [K1TSUN3] ii.i Cerberus [G00DD0G] ii.j Balrog [B4LR0G] ii.k Seraph [4NG3L] iii. Dungeons - Contains Local Enemies, Local Items and Local Events [L0C] iii.a. The Witching Wood [W00D] iii.b. Shimmering Caverns [C4V3RN] iii.c. Placid Plains [Pl41Ns] iii.d. Pilgrim's Path [P1LGR1M] iii.e. Temple of the Fox [T3M-F0X] iii.f. Plain of Torment [T0RM3NT] iii.g. Temple of the Archfiend [F13ND] iv. Mechanics - Including Combat Mechanics, Affection, Bonding [SYST3M] v. Enemies - Detailed Enemy logs, including kinks/moves learned [NM3] vi. Skills - Detailed skill information [SK1LLS] vii. Kinks - Detailed kink information [K1NKY] viii. Items - Detailed item information [1T3M] ix. Town - Includes Town Locations (except Guild Hall), Non-Date Downtown info and NPC information [T0WN] x. Dates - Includes Downtown Dates, Date questions and events [D8TE] xi. Guild Hall - Contains Guild Quests and Skill Change information [GU1LD] xii. Events - All Events in Dungeons, along with variants [EV3NT] xiii. H-Scenes - Contains a list of H-Scenes/CG and how to get them [PR0N] xiv. Bugs/Glitches and other oddities [Gl1TCH] xv. Credits [CR3D1TS] ___________________________________________________________________________________________________________ Walkthrough [WALK] This section will cover all of the story related quests and events, will not over all dialogue options but will raise notable ones (i.e. if they raise/lower affection or are plot important). Before each subsection (or before crucial moments) I'll place recommended skills/kinks you should get before proceeding with the plot, as well as recommended party set ups for difficult encounters. You should get these from previous areas that are not blocked by the current objective. It just makes life easier to get these before major events. (Note that kinks recommended apply to ALL Haremon participating unless specified) ___________________________________________________________________________________________________________ Prologue [PROL] You start your quest by naming your character, answer the phone (Non-compliance 3 times leads to a non-standard gameover) and talk with the caller who introduces themselves as Professor Laurel. Shortly after a dialogue with Professor Laurel you will head outside. Investigate the noises and you will find your first companion, the catgirl (default name: Miruku). Upon realising you're going to the professor, ask her to come with you and say you will talk to her for an Affection Boost (+44 Miruku). Upon reaching the professor, answer "You bet" for an affection boost (+6 Laurel). If you tell her to "Cut the Crap" you'll lose affection (-5 Laurel) When Miruku worries tell her "I'll protect you" and "Of course" for an affection boost (+35 Miruku) As part of this you'll be hand 5 x Serum which is necessary for calming down Haremon. You'll then be left to go to your room, where Miruku will reveal your last encounter as well as 2 H scenes. ___________________________________________________________________________________________________________ Witch Hunt [WW-WH] First step is to go to the shop, Annie the shopkeeper will ask a few questions then allow you to peruse her goods. Amusingly if you answer that your "Girlfriend dumped you" you'll get 1 x Lotion. You only have $100 to start with, so buying is particular at this point in time as you don't have much in terms of means of regaining cash either. Recommended items for purchase are: 5 x Potion 3 x Antidote 2 x Bandage This should get you through the first two dungeons before you get a Haremon with high enough allure to manipulate enemies into giving you money (Which is more profitable than random items for a while). Next you'll be prompted to Leave Town and head to The Witching Wood. It is advised for your first few entrances that you actually avoid conflict and dash for the goal, experience is generally not much larger than with a party and you will become overwhelmed if more than one monster shows up. If you have to, then fight one monster at a time while running from 2 or more. Each Plump Helmet will grant 10-12 shards each, and if you need a free heal try and roll for a Rare event 'Fairy Fountain'. Once you reach the end goal you'll find the witch you are looking for. She'll mock you then leave, forcing an early return to town, but also give a small boost in affection to Miruku. The next day, you will be prompted to Leave Town once more. The second time around the Woods are more dangerous as there are poisonous flower monsters around, run if you ever encounter them as poison remains after combat. Once you reach the goal this time, you'll enter a fight with the Witch ________________________________ [Haremon Fight - Witch] Weak to: Fire Resist: Cold Nullifies: None Immune: Instakill, Toad Kink: Tsundere (Half Pleasure from Seduction attacks converted to Rage) Common Gift: Speckleshaft Uncommon Gift: Shimapan 66 Shards on Victory Attacks: Bash - Weak Physical Damage Coldsnap - Ice damage with a chance to Freeze Bitch's Brew - Moderate Seduction attack At this point you can neither hit her weaknesses, nor gain rare items, so take out her clothing using Cat Scratch and then decide if you either want to end the fight using Serum or try and learn her kink Tsundere (Will avoid having to track down her unique kink book for Miruku) by overwhelming her. It is a useful addition and well worth considering due to reduced risk of Miruku being Overwhelmed. Keep your health above 20 at all times to avoid being chain frozen to death and apply the Serum when you're ready to end the fight. Serum is a cumulative 25% chance (up to 100%) to end a Haremon fight on their turn so use it when you have everything you want from the fight. ________________________________ After the fight, return the witch's clothes for an affection boost (+32 Circe) and you will be given the chance to name her (default name: Circe). After which Circe joins the party! Returning to the lab, Laurel gains a moderate affection boost (+32 Laurel). You will be given the choice of reward: - Uh... Money = $100 - Cool Stuff = Angel Down x 3 (Worth $45 on sell) - You could show me your tits = +32 Affection Laurel, -20 Circe - Friendship is reward enough = +56 Affection Miruku Miruku is easy to gain affection for and money is scarce at the moment so I'd personally recommend the money. (If you need Angel Downs at this stage, well I can't help you there.) After a quick sleep at home you'll be introduced to your "Big Sister" Kira, an old childhood friend that's paying your deadbeat ass' rent, and she'll remind you of an arrangement each Sunday where she'll drop by to help you out. Then we go back to the Professor for our next mission. ___________________________________________________________________________________________________________ Missing Holstaurus [SC-MH] Recommended Skills: Miruku - Bite (Obtained at x100 shards from skill list) Circe - Frostbite/ Coldsnap level 2 (100 shards/95 shards on skill list) Recommended Kinks: Size Matters (Obtained from Plump hats in The Witching Wood) Back at the lab, you have a conversation with Laurel. She tells you about a missing holstaurus, but she just wants the imp she also heard about. Asking her for more information on the imp gives you 1 x Bottled Water, while asking for more serum gives you x 5 serum, highly recommended to do both these options as free stuff is free stuff. After this you'll be sent to get more info from the rancher. Go to Holstaurus Ranch to meet with the delightful Delilah, a young farmhand who's missing her holstaurus. A quick promise a boost to affection (+36 Delilah) and x 3 Fresh Milk later, you'll be given her contact info and sent on your way. Kira also messages, giving you her number (although for all intents and purposes it's only used for evening texts). Brush up on the recommended skills and kinks in the Witching Wood before heading to Shimmering Caverns. On the way to the Shimmering Caverns Circe will poke fun at the lack of thought of the mission, while Mikuru will take a jab at Circe. You want to intervene to prevent Affection loss as otherwise the argument will escalate. Side with Mikuru - +17 Affection Mikuru Side with Circe - +17 Affection Circe Don't say anything - -26 Affection Circe, -17 Affection Mikuru With that out of the road, you head into the Shimmering Caverns. You'll want to grab the Protection kink from the Mr. Goopy monsters on the way to the goal as it protects from all status effects other than Overwhelmed at high pleasure. It's a failsafe more than anything else but it's useful to have for certain encounters. This is also the reason you want Bite as it's super effective vs Mr Goopy and a far more consistent attack than Scratch. Going to the goal you'll find a Leather Strap and Circe will begin laughing at Mikuru. Comfort Mikuru - +22 Affection Mikuru Laugh with Circe - +23 Affection Circe Going further you find your missing holstaurus, but she's too agitated to listen to reason so the fight is on! ________________________________ [Haremon Fight - Holstaurus] Weak to: None Resist: None Nullifies: None Immune: Instakill Kink: Milk Play (Reduced cost of milk based skills) Common Gift: Faux Leather Uncommon Gift: Cow Print Panties 106 Shards on Victory Attacks: Gore - Weak Physical damage with a chance to cause bleed Striptease - Removes a piece of clothing. Scaling Seduction damage the less clothing the Haremon has. Breastmilk - Recovers 50% of an ally's HP The holstaurus has an allied Mr. Leaky to help them out, removing Mr. Leaky will ensure that they can't poison the party and just leave a fairly weak Haremon to fend for themselves. Getting the Milk Play kink is an odd one, as no other character currently can learn any Milk based skills, so you're probably fine to skip this one. Or stick it on Circe for a laugh. ________________________________ After the battle you get to name your new companion (default name: Clarabelle), there are many reasons you can give for saving her but the best is "Because you were in trouble" which gives an affection boost (+22 Clarabelle). Your party decides to call it quits for the day with a new start tomorrow. ___________________________________________________________________________________________________________ Impish Antics [SC-IA] Recommended Skills: Circe - Frostbite Rank 2 Clarabelle - Nuzzle (From Plump hats) Sobering Slap Breastmilk Rank 2 Recommended Kinks: Size Matters Now with a healer and an increase to our Allure range, we have more options with how to approach both fights and levelling. Since we can now generate money through manipulation, we can afford to buy more items and with a healer it's less stressful to manage sustainability in a dungeon. Ideally you want to grind for Clarabelle's Sobering Slap to be able to remove Overwhelmed and recentre combat levels. Also grab Nuzzle so she has a reliable means of using a Seduction attack. Circe will also benefit from a boost to Frostbite in order to stall enemies out who are Overwhelmed, thus allowing for maximum Manipulation time. Otherwise if you don't want to grind then stock up on Potions, Bottled Water and Antidotes. We're heading towards a fairly painful fight if you want to stall it out. Going back into the Shimmering Caverns, you want to grab both Takedown and the Protection kink for Clarabelle to allow her to attack and resist status effects on occassion. Make your way to the goal to confront the imp. ________________________________ [Haremon Fight - Imp] Weak to: Ice Resist: None Nullifies: Fire Immune: Instakill, Sleep, Burn Kink: Femdom (Use Manipulation skills regardless of Allure) Common Gift: Rusted Shackle Uncommon Gift: Demon Sling Attacks: Jab - Moderate Piercing damage (Single Target) Ignis - Weak Fire damage with a chance to burn (Single Target) Burning Passion - Moderate Seduction attack, Double effect vs Burning targets (Single Target) (At Enrage) Hades Spear - High Fire damage split between all enemies (All Enemies) 112 shards on Victory Take out the accompanying Mr. Leaky and Spotted Dick before trying to weaken the imp. Getting Clarabelle poisoned is very bad in this fight as she'll need to be on maintenance duty for most of it. The imp will often try and use Igis to start with to burn any of your Haremon and then use Burning Passion to take them over the edge if their pleasure rises too much. Once she has 2 clothes or less she will enrage, constantly using Hades Spear. You're now on a timer dependant on whether you got extra healing power for Clarabelle and whether you brought enough Potions. It is heavily advised to Overwhelm the Imp and give Circe the Femdom kink as then she will be able to contribute to Manipulation efforts at high Pleasure despite her terrible Allure. Otherwise there are no skills learnable by other party members, but you can also steal her unique panties 'Demon Sling' if you get Femdom on one of your Haremon. ________________________________ After you win you get to name the imp (default name: Vex), and she joins the party. You then return to the lab and Laurel is pleased with your work (+32 Affection Laurel). Strangely in the following dialogue it is better to act mean to Vex, as it raises affection with Laurel, while attempting to Defend Vex just gets you mocked by her in turn. Whatever happens you gain $200 in reward money, as well as some Lacy Panties (Boost chances of succeeding in manipulation by 10%). Returning back to the Holstaurus Ranch, Delilah is reuinited with Clarabelle (Rank increase Affection Delilah) and gives you a Gold Voucher as thanks. You also get use of the ranch for storing excess party members (More on that in the town section of the guide). Returning back home you also get your first H-Scene with Clarabelle and her Cowprint Panties. Coming back to the Town, you'll find the Guild Hall has finally opened its doors. Go inside and talk to Scarlett to get things organised to take on Guild Quests. Answer that you're there for "Glory" in order to gain some early affection (+25 Scarlett). Afterwards, check in with Laurel once more to progress the plot. ___________________________________________________________________________________________________________ Doomed Researcher [SC-DR] Recommended Skills: Clarabelle - Purifying Kiss Vex - Life Drain (Learned from Stinking Flower in Witching Woods) Unbridled Rage Returning to the lab, Laurel will be surprised as she was expecting someone else. After some mumbling about another researcher she will act as if nothing is going on. Returning to the Shimmering Caverns you'll end up on a 3 path map. Two of these are dead ends and one leads to the actual goal (Denoted by requiring all 3 characters to stand on the panel to proceed). Reach the goal and you'll end up finding the poor sap dead, with a note damning the Professor. *Some extra dialogue is provided if Vex is the last character to enter the goal zone. You'll also find monsters lying in ambush! ________________________________ 2 x Mr. Leaky + 1 x Spotted Dick 86 Shards received ________________________________ Beat the monsters to close off the quest and return to the Professor to hear what she has to say. Annie will also likely text around now with something that she deems 'frightening' which will turn out to be a Mysterious Lens. It does have its uses but for the moment it might be outside your price range Talking to the professor will have her dismiss it mostly out of hand and your character having little room for rebuttal. You'll be given a new mission to secure ingredients (which can be done in any order) as well as Ariadne's Thread x 3. ___________________________________________________________________________________________________________ Sporecap Scuffle [WW-SS] * Required Party Members: Circe Recommended Skills: Circe - Coldsnap Level 3 Recommended Panties: Sweet Panties/Poisoned Panties (Manipulate the Uncommon item from Spotted Dick) WARNING - Bring Potions and Antidotes for this one. Going back into the Witching Wood, Circe will reveal she knows where to acquire some Sporecaps, her old home. You will need to uncover a Special Event tile (i.e. dont just rush for the goal) and then you will end up finding the house, but also a monster. ________________________________ Stinking Flower x 1 For some reason Circe has to fight the monster alone, which makes things slightly more difficult. Especially if you get Poisoned. Two ways around this are: a) Using Sweet Panties you can over heal with Potions thus reducing the strain of damage. b) Using Poisoned Panties, you can cure the initial Poisoned status effect then be resistant to any further attempt at poison. Either way it will turn into a damage race of sorts, the more damage you can get into the monster without needing to heal the better this will go for you. Using Coldsnap may freeze the monster as well as damage it, so it's worth using this technique for all of your damage. Stick Circe onto the Aggressive stance for the duration of the fight so she can use Coldsnap over and over until the monster eventually dies. 55 Shards gained ________________________________ After beating the flower there's some interesting dialogue regarding the use of the Sporecap, before you're given back control to finish the dungeon. ___________________________________________________________________________________________________________ Cave Moss Mosey [SC-CMM] *Required items: Potion x 1 Recommended Skills: Miruku - Bite Level 3 Vex - Jab Level 3 Recommended Party: Miruku, Vex, Clarabelle Back in the caves you're looking for a Special Event tile whereby you will find a wounded Monster. Approaching it, then curing its wounds will give you the Cave Moss you were looking for. Attacking it instead will result in the Haremon who started the event having to solo an ambush of monsters. Only Vex will approve of this decision, with the others losing affection for your cruelty. ________________________________ 3 x Spotted Dick The main issue is that whoever started the event will have to solo this battle, Clarabelle is utterly doomed whilst Miruku and Vex can hold their own okayish with support. Circe has the easier time with the ability to take some members out of the fight but will still result in a lot of resource drain. 125 shards on victory ________________________________ Worse still, attacking the wounded monster will not yield the Cave Moss item, so you'll need to replay the dungeon again to have another shot. ___________________________________________________________________________________________________________ Nectar Nightmare [PP-NN] Recommended Skills: Vex - Smoulder Burning Passion Rank 2 Circe - Frostbite Rank 3 Clarabelle - Sobering Slap Nuzzle Rank 3 Recommended Party: Vex, Circe, Clarabelle Our first venture into the Placid plains, and you will notice an odd shadow on the Exploration screen. That is our target, a Fairy Haremon who will challenge you to a fight in exchange for the Nectar you seek. This is where things get difficult... ________________________________ [Haremon Fight - Fairy] Weak to: Lightning Resist: Earth Nullifies: Light Immune: Instakill Kink: Foot Fetish (Raises Allure when feet are bare) Common Gift: Prismatic Scale Uncommon Gift: Butterfly Panties 104 Shards on Victory Attacks: Flower Power - 6 fast but weak earth attacks (Single Target) Lullaby - Puts a target to sleep (Single Target) Pleasure bomb - Heavy Seduction attack, with moderate splash to allies (All enemies) Hoo boy, this is not a fun fight. Immediately destroy her accompanying Shireking Violet as it will make things much more difficult. Also set everyone to Aggressive to begin with (Except Clarabelle who can be Cautious) as the most imminent danger is the Fairy's Pleasure bomb, which she will happily spam until all of your party members are Overwhelmed. If you're unlucky she will succeed every 2 attempts (or 1 if both your Haremon and the Fairy are lacking in clothes). Getting the Fairy to Overwhelmed herself is difficult because she has better Allure than anyone in your party (excluding a Pink panties wearing Clarabelle), but is well worth it if you can teach Clarabelle the 'Foot Fetish' kink (which has great synergy with the Striptease move due to easy removal of clothing). The best way you can get the Fairy to Overwhelmed are: - Burning Passion after setting her on fire - A nude Clarabelle using a maxed Nuzzle with Pink Panties Equipped - A Love bomb (if you have found or acquired one at this stage) You might also wish to grab the Butterfly Panties off her, as she will benefit from having them. Having Vex in the fight is also a must as she is the only party member immune to the Sleep status effect, and the only person who can match the Fairy's Speed stat. Having Circe helps with applying Frostbite to slow her down, whilst using Clarabelle is the most reliable way of getting her to Overwhelmed. If Clarabelle learns 'Foot Fetish' she can easily Overwhelm the Fairy afterwards with Nuzzle. ________________________________ Winning the battle gets you the Nectar you're looking for, as well as potentially one of the more broken characters in the game (Explained in the Haremon section) the Fairy. You get to name her at this stage (default name: Aqua) and you can continue on your merry way. At this stage you should have gathered all of the ingredients and be ready to return to the lab. If not then refer to Sporecap Scuffle and Cave Moss Mosey for the next steps. ___________________________________________________________________________________________________________ Rabbit Season [PP-RS] Recommended Skills: Aqua - Grace Level 5 Takedown Transfrogrify (Manipulate Frogs in Ribbit! Ribbit! event in Placid Plains) Circe - Frostbite Level 5/ Avalanche Vex - Smoulder/Glare At the lab once you 'Deliver the ingredients' Laurel will thank you (+29 Affection Laurel) and introduce you to the crafting mechanic. You will be initially railroaded into crafting the Serum A, B and C using the items you have found, but after this you can then use the machine freely to make items from materials. After this you will be given your next objective. A feral bunnygirl is eating the crops, and this is the best chance for science apparently. True to form she will be immune to any other Serum so we may as well play along, but we will be going about this a roundabout way for maximum benefit. The Bunnygirl in question has a rather valuable skill called 'Blow Kiss' which is incredibly useful given its incredibly low threshold and upgrade statline. It also upgrades to a more powerful variant called 'Captivating Kiss' with a higher threshold, but every Haremon should get this as it allows for essentially a Seduction attack at any threshold. The second benefit to farming is her unique panties, the Bunnygirl outfit. This is in my opinion one of the better panties in the game as it helps Vex and Aqua achieve stupid speed levels, as well as enhancing the Bunnygirl's own ridiculous speed stat. At the Placid Plains you will find the shadow of the Bunnygirl on the map each time you visit the Placid Plains. She will respawn so long as she isn't soothed so we can fight her as many times as we want. The Placid pains itself is also decent for farming, provided you go after the Horde each time you visit, so it's a good chance to bring Aqua up to speed as well. Since this will take a while you may as well do some Guild Quests as well. When you're ready to engage her for real then continue below. ________________________________ [Haremon Fight - Bunnygirl] Weak to: None Resist: None Nullifies: None Immune: Instakill Learnable skills: Pacify (Aqua), Disarming Kiss Kink: Modest (Prevents clothing removal from damage or burning while kink is active) Common Gift: Bunnygirl fluff Uncommon Gift: Bunnygirl suit 74 Shards on Victory Attacks: Hop - Moderate Physical damage with a chance to reduce SPD (Single Target) Pacify - Prevents targeting the Haremon with damaging attacks (All enemies) Blow Kiss - Weak Seduction attack (Single Target) Megabounce - User jumps into the air, becoming immune to targeted techiques. A turn later they return, dealing Heavy Phys Damage, has a chance to inflict Stun (Single Target). Hype Up - 60% SPD buff (Self The Bunnygirl isn't too difficult to pin down as she is fairly weak to being constantly Overwhelmed and she lacks immunities to Fear, SLeep and Freeze which can prevent her from acting. The main issue is that she will immediately turn tail and flee the moment her two accompanying monsters go down unless she has been hit with the all 3 Serums. Her kink is an active detriment to certain Haremon who use Seduction attacks, but Circe may find a use for it given her low Allure to prevent her from becoming exposed. As mentioned before, everyone should grab 'Blow Kiss' and Vex and Miruku should definitely grab 'Hype Up' as it can make them much more active in fights. ________________________________ As soon as you're finished milking the fight for all it's worth, you get to name your new Bunnygirl friend (default name: Daisy), which she will gain immediately +24 Affection for as she joins the crew. We now have more party members than can be held at any given point so you'll always have someone at the Ranch from now on. It's advised to have them 'Train' so as to avoid being left too far behind in Star shard gain. ___________________________________________________________________________________________________________ Laws of Attraction/Mixed Memories [LA-MM] Returning to Laurel you report your findings and she will be most pleased (+29 Affection Laurel). This will also unlock the 'Super Serum' for purchase. It is more expensive but boosts your inital affection bonus with Haremon tamed by it. To close off things she will also want you to give a 'Pussy Magnet' to Circe in order to test something. Inviting Circe to your room and giving her the magnet will make her start acting strangely nice. Needless to say this results in our first H-scene with Circe, you'll also get Shimapan x 1. Reporting back to Laurel will gain some more affection (+40 Affection Laurel) as well as some additional reward choices: - Money - $300 - Stuff - Draught x 5 - More Unbridled Passion - Nothing With this she will also want another examination before Miruku interrupts. Miruku wants helps tracking down her memories, if you respond correctly with "The Caverns" you'll gain more affection with Laurel. *Required Party Member: Miruku Going into the Shimmering Caverns you will eventually run into a Hooded woman who looks strangely like the Professor. After some back and forth she'll offer you a job, to hunt down a particular sword. ___________________________________________________________________________________________________________ Sword in the Stone [SC-SitS] *Required Party Member: Vex Our first attempt to find a sword involves the introduction of the 'Ask NPCs about objectives' mechanic. In this case our first stop is the shop, asking Annie about a 'Legendary Sword' will reveal the existence of such an object in the Shimmering Caverns. Only one person really knows the place that well and it's our imp friend. Bringing her along to the Shimmering Caverns and you get a short dialogue which can boost Affection if the option selected is 'If all goes well' Going into the Caves there are three exits, only one is real (i.e. the one that isn't a special event) after getting to the real goal you'll have to find your way successfully to the sword. The trick is that Vex is going to fuck up, when she's impatient you need to be patient instead, and you demonstrate this by running out the timer on all the choices. When you reach the sword, you must once again deny Vex her way of handling things. If you suceed on the spinner checks you'll actually fail. You need to hit the red zone 3 times in a row to pass. With all this done you now have the Ketsurugi. Returning back home you should call the Hooded Woman/Lady in Black in your room. As she claims the sword it's... not what she's looking for. She does give you compensation to the tune of $100. ___________________________________________________________________________________________________________ Sexcalibur [PP-SC] *Required Party Member: Daisy Our second attempt to find the Legendary Sword brings us to the Lab, where Laurel has hear a rumour of odd occurences in the Placid Plains. As you near the Plains Daisy will also mention that she has seen something strange, a Lady in the Lake holding a sword Not one to miss a beat you go off in search of this Lady of the Lake. Upon finding here you will be questioned as to your authenticity and will fail no matter what you pick, not deterred you return to town to see how you can match the description given to you by the Lady of her Queen. You'll need to ask Annie about a dress, but she's given it to Delilah. Speaking to Delilah at Holstaurus Ranch will get her to reluctantly hand it over. Asking Laurel about help with a disguise will reveal she has some Blue Contacts she used for cosplay. Finally asking Scarlett about a disguise will have her deny using hair dye, then immediately hand you Hair Dye. After gathering all the materials for a disguise you'll get a message from Daisy asking you to meet back at your room, do so and she will gain a new outfit and wear it immediately. With this disguise equipped you'll need to venture back into the Placid Plains where, after some choice words, the sword Sexcalibur will be bequeathed to you. Going back home you should call the Hooded Woman/Lady in Black in your room. As she claims the sword it's... also not what she's looking for. She does give you additional compensation of $200. ___________________________________________________________________________________________________________ Masturblade [SC-MB] *Required Party Member: Circe Our third attempt to find the sword takes us to the Guild Hall, where Scarlett has heard rumour of a sword resting in a grotto in the Witching Wood. Circe will recall where such a sword may be, and you'll have to play a directional sound based game (similar to the Lost Woods in Ocarina of Time). The directions in my file were, South, East, South, East, North, East, but this may different in your file. Once you arrive you are posed with questions but it ultimately boils down to a battle with Circe's shadow. ________________________________ [Haremon Fight - Circe's shadow] Weak to: Fire Resist: Cold Nullifies: None Immune: Instakill, Toad Kinks: Any that Circe currently has Common Gift: Speckleshaft Uncommon Gift: Shimapan 66 Shards on Victory Attacks: Any that Circe currently has. This can be a rough fight depending on AI and what you as a player have invested your star shards into. The shadow will be better stat wise as it has a permanent 25% buff to ALU, FOR, SPD and POW. Your saving graces are that: a) If it has too many options it's an idiot and picks randomly sometimes leading to attempting to Transfrogrify Circe (which she is immune to) or spamming ice attacks, which she resists. b) You can use items, the shadow can't c) All allied Haremon have a rolldown health mechanic, so you can still save her if her HP is going to hit 0 but hasn't quite yet. Shadow Haremon have no such luck and dissapate as soon as they hit 0. You can use this as an opportunity to steal Circe's Shimapan unique panties (useful if you want to craft her upgraded version) but requires Femdom in order to pull it off. ________________________________ After you beat it you will obtain the Masturblade. Going back home you should call the Hooded Woman/Lady in Black in your room. As she claims the sword it's... surprise, surprise, not what she's looking for. The Lady finally has it with the MC's attitude and ends up as an Arch-Nemesis, your relationship is now irreparably damaged (Yay?), at least she throws you $300 before leaving in a huff. As you head to bed for the night you'll have a weird dream involving Miruku, Miruku will also appear in your room having had a nightmare of her own. As you get the reveal that her past also involved a sword, you close off the Prologue with a promise to visit the professor in the morning. ___________________________________________________________________________________________________________ Chapter 1 [CHAP1] ___________________________________________________________________________________________________________ Heart of the Woods [WW-HotW] *Required Party Member: Miruku Recommended Party: Miruku, Circe, Aqua Recommended Skills: Circe - Coldsnap rank 5 Vex/Aqua - Life Drain (Vex learns from Stinking/Shrieking Flowers, Aqua from 150 shards) Miruku - Copycat Visiting the professor and asking about Miruku's Nightmare will have her attempt to bluff, only to change to a more ominous warning about the possible outcome of a recovered memory, before finally caving and suggesting a little know area in the Witching Wood that may contain the foxes in Miruku's Nightmare. Visiting the Witching Wood you run into an odd woman (or a familiar one if you've played other games). Regardless you should rush to the goal, whereupon you'll encounter the blode haired adventurer once more, and this time she'll give you a rather large hint as to how to find the hidden area. The heart of the woods is indeed the solution, by moving a Haremon to the gap tile in the very centre of the tile map, you'll end up at a secret exit. Following a short cutscene with a fox, you'll end up at an ancient stairway. More foxes are here and Miruku will attempt to pet them, only to invoke their ire instead. ________________________________ Fakkusu x 2 The main gimmick here is that they have two forms essentially. A base form which has no weaknesses but has low Fortitude, and a spectral form which is immune to Physical attacks but is vulnerable to Cold. Circe will wreck the spirit forms, and Aqua or Vex can deal considerable damage with Life Drain. If you have Copycat then Miruku can also join in on dishing out some pain. Their unique kink while in base form 'Foxy' is one of the more powerful kinks as it raises evasion and accuracy (making multihit moves such as Flower Power considerably more dangerous as well as raising debuff hit chance, such as Avalanche.) so you'll want to grab that as well. Their spectral form's unique kink 'Spectrophilia' is situational and only works better with a certain character who we haven't gotten yet. 79 shards on victory ________________________________ With this the character's return home for the day and from now on the Pilgrim's Path is available for selection. When you're ready return and start the next part of the story, but be warned you should be careful just who you bring on the return trip. ___________________________________________________________________________________________________________ Pilgrim's Pain [PP-PP] ***At this point you should assemble a party that you wish to fight with, preferably one with at least Circe, a healer (Aqua/Clarabelle) and someone who can manipulate using the 'Give me something cool' option (i.e. someone with Femdom, Clarabelle/Daisy with Pink Panties or Aqua). Or at least have them in reserve as something will happen that prevents you from returning to Holstaurus Ranch to pick up party members. My Personal preference is Miruku, Circe and Aqua for this one, and there's good reasons for this combo. You'll also want to abandon any Guild Quests that are due to expire before you go, as you may not get a chance to hand them in. Finally remember to stock up on Serum and healing items, you'll have issues if you don't. *Required Party Members: Miruku * Required items: Serum Recommended Skills: Aqua - Silver Powder/Prismatic Powder Circe - Bitch's Brew Rank 5 Miruku - Copycat rank 2-3 Recommended Kinks: Have everyone you want/can learn Foxy during the climb Recommended Party: Miruku, Circe, Aqua Going up the Pilgrim's Path, the main gimmick of the field is that it is a single path interspersed with random teleportation tiles. This can lead to Haremon getting separated or accidentally ambushing an opponent you didn't mean to fight, so be careful. It also means it is much harder to skip enemy encounters unless you have either Vex teleported ahead (Due to her Dungeon skill 'Trailblazer') or have Daisy instigate an immediate Escape attempt (Through her Dungeon skill 'Escape Artist') upon entering combat. The Path is fairly simple otherwise and the enemies, although requiring different tactics, aren't dangerous when you get used to them due to the lack of lingering status effects. When you reach the top you get to see an intimidating temple but before you can investigate further Laurel calls with an emergency. The lab is being attacked! You rush back to town. You get a brief period where you can switch party members and heal before the impending confrontation. Otherwise return to the lab to engage the intruders, who are none other than the Lady in Black and her Gargoyle slave. You have a dialogue option for the easy way or the hard way. Easy way - Lose affection with Miruku (-39 Affection Miruku) Hard Way - Gain affection with Miruku (+? Affection Miruku) Either way after some prodding the Gargoyle attacks! ________________________________ [Haremon Fight - Gargoyle] Weak to: Elemental Damage Resist: Scratching, Piercing Nullifies: None Immune: Instakill, Fear, Bleeding, Poison Kinks: Rock Hard (Raises FOR to Pleasure level when active) Common Gift: Volcanic Glass Uncommon Gift: Loincloth Attacks: Claw - Moderate Phys Damage with a chance to inflict Bleeding (Single Target) Taunt - Lowers FOR but forces enemies to attack the user (Self Only) Gut Punch - Heavy Phys Damage with a chance to cause Flinch (Single Target) [Boss - Lady in Black] HP - 20 Weak to: None Resist: None Nullifies: None Immune: Instakill Learnable skills: Shocking Strike (Circe) Kinks: Orgasm Denial (Overwhelmed opponents stay Overwhelmed for longer) Common Gift: Lacy Panties Uncommon Gift: Platinum Voucher Attacks: Shocking Strike - Moderate Electric Damage with a chance to inflict Stun (Single Target) Prod - Raises an ally's Pow by 80% and maxes the Rage gauge (Ally) 'Encouragement' - Shocks an ally back to their senses, curing all conditions (Ally) One thing you'll immediately note is just how weak the Lady in Black is in terms of HP. A few quick blows will easily take her out, but we don't want to do that just yet. She has some fairly rare items on her, a unique technique for Circe to learn that is one of the few sources of Electric damage in the game, and a particularly powerful kink for a Pleasure centric character like Aqua. The main difficulty is preventing the Lady in Black from tearing Aqua a new one, as she is weak to Lightning. You can stop the Lady in Black a number of ways: - Freeze/Lullaby are the best options due to their stopping power. No actions means she doesn't get to hurt anyone or buff the Gargoyle. - Transfrogrify is another option for move prevention as she can't use any of her ordinary moves while a toad. She does recover quickly from status effects apart from Overwhelmed, so be careful. Of note is she can also follow the Manipulation "Take off your clothes!" and in fact may be your only chance to see it if you desire. Once you have what you want from the Lady in Black feel free to knock her out, at which stage the fight becomes much easier as the Gargoyle is very susceptible to lockdown. Just make sure to grab the Rock-Hard kink as well 187 shards on victory ________________________________ Upon winning the Lady in Black will make her getaway, somehow. Laurel will thank you for the rescue (+40 Affection Laurel) and you'll get a lot of plot involving the Lady in Black, Hazel. You'll also gain Silky Panties, $250 and a Gold Voucher for your trouble. She will also ask you to recover the stolen research papers if you can (See Miscellaneous Shenanighans for more info on 'Classified Materials') But next in the morning is the Temple of the Fox. ___________________________________________________________________________________________________________ Foxtrot Faceoff [TotF-FF] *Required Party Members: Circe, Miruku Recommended Skills: Circe - Bitch slap/Witch's slap Miruku - Copycat Rank 4 Aqua - Lullaby rank 5 Recommended Kinks: Get Biceptual for as many Haremon as possible during the trip Going to the Temple of the Fox you find yourself at the start of a path with only two ways to go. One side's event will be part of the diary of the Yellow haired Adventurer from earlier. The first clue she gives in her diary is "The first fox lies, but the second is wise". Essentially giving the nature of the puzzle up next. You'll also get Heart Panties. The puzzle is your standard Knights and Knaves format, one fox lies, the other tells the truth. The main twist is that instead of multiple doors you need to figure out a password from your questioning. You then get 4 questions to ask: - What is the first letter? - The liar states it is either J or M (Meaning it does not start with J or M) - What is the last letter? - The truth teller says it must be a consonant. (i.e does not end in a,e,i,o,u) - What does it rhyme with? - The liar says it rhymes with 'itty bitty' (Does not rhyme with itty bitty) - How many letters are there? - The truth teller says it's not 4 (So not a 4 letter word) Given our evidence the only answer it can be is 'Breast', any other answer will result in a fight with an Oni-san and then you're forced to guess again. Once you pass the way forward is clear, but the goal is still blocked off, you now need to get to the centre tile to get a further clue on what to do next. Catching up you get a Ceremonial Dagger, and the next clue. The Words given are: VIOLATE CFEDABG As well as the next puzzle. "This door, the power of music unlocks. A song of LOVE shall please the fox£ Given the nature of things you need to spell out the word LOVE using the notes on the piano. So you need to go D, E, C, G and then the way forward will open. Playing the tune will allow you to proceed further to the left and right. Going to either side will trigger yet another event and give you a Holy Water, as well as the next clue. "She starts with her hands, then she gets on all fours. She rides his cock backwards, and out his seed pours." On the other side of the temple you'll find the room this is referring to. The room contains 6 statues of sex positions - handjob, blowjob, doggystyle, cowgirl, reverse cowgirl and anal sex. The order you need to press the statues is: Handjob, Doggystyle, and Reverse Cowgirl. With this done the final blockade is removed and the way to the goal is clear. Before you get the final goal, make sure you save in a new slot and spend all the star shards on abilities you want to as you won't get a chance for a while. Going forward you get the last diary page and info regarding Fakkuyubi and the Maiden. This interlude is cut short by the screams of soeone further in. Rushing to their aid you find the yellow haired adventurer in a bad state, as you try and figure out what happened you get attacked by the Beast itself. ________________________________ [Boss Fight - The Beast] HP - 300 Weak to: Light Resist: Dark Nullifies: Seduction Immunity: Instakill, Bleeding, Fear, Overwhelm, Toad Attacks: Cat O'Nine Tails - Weak Phys Damage 9 times, damage per attack is doubled on a critical strike (Single Target). Howl - Raises POW by 60% (Self) Hiss - Lowers FOR by 60% (All Enemies) This is the first fight we've come across that an enemy is immune to Seduction techniques. As such we can't simply Overwhelm them and call it a day. The boss itself isn't particularly tough in any sense, it just deals a lot of damage which can be mitigated through Charm/Sing/Captivate and by locking down the boss with Lullaby or Freeze. If Aqua has Prismatic Powder, you can funnel a lot of damage out by having Miruku Purr at the Beast, then have a boosted Party member go to town. Start by getting rid of their supporting Fakkusu members, then start wailing on the Beast to bring it down. 106 shards on Victory ________________________________ Beating the Beast has the yellow haired adventurer give you a Phoenix Feather as thanks, as well as reveal her name, Sunny. Also some ominous thoughts about how relatively easy the battle was as it didn't release a spirit when it died. With the sounds of high heels behind though this is ignored as the race to the katana continues. With an interruption in front of the katana the Gargoyle makes a return, and actually joins the team instead (default name: Jet) giving you 3x Potion+. However the distraction was enough for Hazel to reach the katana first. This does not work out well as the spirit of Fakkyubi makes a return for another battle. Except this team you can't change your team. ________________________________ [Boss Fight - Fakkyubi] HP - 300 Weak to: None/Ice Resist: None Nullifies: Elemental Damage/Physical Damage Immunity: Instakill, Bleeding, Fear, Overwhelm, Toad Attacks: Physical Form Steel Shredder - Deals weak Phys Damage thrice, has a chance to lower FOR by 50%. (Single Target) Hiss - Lowers FOR by 60% (All Enemies) Awaken - Changes Form (Self) Shadow Surge - Deals weak Dark damage 4 times. (All Enemies) Spirit Form: Righteous Purge - Light damage, has a chance to lower AGI by 25% Howl - Raises POW by 60% (Self) Cat O'Nine Tails - Weak Whipping Damage 9 times. (Single Target) Awaken - Changes Form (Self) 113 shards on victory The main issue with this fight is that you don't have a healer, and you're locked into Miruku, Circe and Jet for this combat. The gimmick is that Fakkyubi will switch between two forms, a black and red Physical form, and a white and blue Spirit form. While in Physical Form it can only take and deal Physical damage, while in Spirit form it can only take Elemental Damage (while rarely using Cat O'Nine Tails to hurt the party). There are two ways you can handle this fight: 1. Lewd Jet Flex tanking - Probably the way youre supposed to do it due to the introduction of Jet into the fight. Have Jet in Lewd stance, and Claw for her first move. Then after you reach the threshold for her kink, Rock-Hard, switch to a Balanced stance and Flex tank the rest of the fight. The increased Fortitude means she's virtually unkillable, but it is a slow fight. 2. Foxy Circe Avalanche/Witch Slap Spam - Since Fakkyubi is vulnerable to Avalanche in both forms, and vulnerable to flinch in its Physical Form, you can make sure it doesn't get many turns by trapping it in a constant loop of being frozen and flinching back to the start of turn order. Shimapan as your panties is a necessity as well as maxed ranks in both Avalanche and Witch Slap. Finally round off with the Foxy kink to boost Avalanche's hit chance to 100% and you can sail to victory. This fight is considerably easier if Miruku has Copycat to a decent rank as she can then copy Circe during the Spirit form Phase for additional damage/or Jet if she's Gut Punching. ________________________________ After a brief back and forth the blade seals Fakkyubi once more, and a fight breaks out again over the katana. Miruku and Hazel fight over it for a bit before Miruku starts acting strangely. After a strike at Miruku she transforms, revealing herself to be the Kitsune. A bit of backstory later and the resolution turns out that the Kitsune does not wish to elope with Hazel. This pisses her off and a fight breaks out once more. ________________________________ [Boss Fight - Hazel] HP - 240 Weak to: None Resist: None Nullifies: Immunity: Instakill Kink: Orgasm Denial Attacks: Hype up - Raises user's SPD by 50% (Self) Gut Punch - Moderate Phys Damage, has a chance to flinch target (Single Target) Shocking Strike - Moderate Elec Damage, has a chance to stun target (Single Target) Bitch Slap - Slaps the target across the face, cannot miss and has a chance to flinch target (Single Target) Mercy - Starts giving up (Used when Kitsune at 1 HP) Er she's not kidding this time. For some reason all your other Haremon just let the two duke it out and the Kitsune has none of the moves or kinks Miruku had, making her quite underpowered. Fortunately you don't actually have to win this one, in fact you're more likely to get your ass somewhat handed to you before she gives up on her own accord. You can nab Orgasm Denial if you manage to lower her SPD by landing a Crippling Strike, then use a Love Bomb to max her Pleasure. The chances are slim but worth it if you can. Theoretically you could win if you maxed out on Love Bombs but I don't know what would happen. ________________________________ With her final attempt squashed by her own feelings, Hazel finally gives up. She also forgets Jet meaning she's free (Affection Jet +25). After some back and forth Miruku is forcibly reverted to her base form by removing the katana. After a brief tutorial on Awakening, the scene closes out with some more Affection boosts for Circe and Miruku. After a restaurant scene you also return to Laurel, you receive $400 and more Affection for the professor (Affection Laurel +35). Going back home you're awoken in the morning by Miruku who wants to show you something as a Kitsune. You then get a Kitsune H-scene as well as her unique panties, Fundoshi. A text message from Delilah later and you get a worrisome situation on your hands. ___________________________________________________________________________________________________________ Without a Trace [SC-WaT] *Required Party Members: Jet It appears as if our Imp has gone missing, and seems to be more serious than usual about it. Seems she was last heading towards the direction of the Shimmering Caverns. After some hunting about you'll eventually find her, but she'll be acting weird. After a brief standoff she'll disappear again. And on that note the next chapter begins. ___________________________________________________________________________________________________________ Chapter 2 [CHAP2] After a brief text message from Clarabelle you return to your room and end up being dragged out of bed by a call from the Professor. Returning to the lab Laurel entrusts you with a Spirit Crystal and sends you back home. After another weird nightmare you wake to find Vex in your room, along with the Spirit Crystal. After some back and forth regarding the returning of the crystal and Vex's objective you'll end up in an H-Scene with Vex. Vex now rejoins the party in time to go to hell. ___________________________________________________________________________________________________________ Traps Monthly Issue [PoT-TMI] *Required items: Serum *Required Party Members: Vex Recommended Party Members: Vex, Aqua, Miruku (Or anyone with a mid/high Allure) ***WARNING: This is a rather long section, make sure you have prepared as much as you need to before setting foot anywhere near the Shimmering Caverns with Vex in the party. Although oddly enough, despite warning you several times there's no urning back you can still 'Give Up' or use an 'Ariadne's Thread' if you need to. Going back to the Shimmering Caverns you get a brief scene with Vex and some ominous following from Hazel. One Zork reference later and you end up in the Plain of Torment, or rather the gate before the Plain of Torment called the Bridge of Souls. Once here you'll find yourself face to face with a guard dog of sorts, a Cerberus blocks the way. Vex knows her and you even get some time to ask some background questions, but despite best intentions it's not enough to stop a fight from breaking out. ________________________________ [Haremon Fight - Cerberus] Weak to: Light Resist: Fire, Scratching Nullifies: Darkness Immune: Instakill Kinks: Raw Dog (Boosts Allure when Fortitude is lowered) Common Gift: Ashen Tuft Uncommon Gift: Leopard-Print Panties 114 Shards on Victory Attacks: Tri Fang - Weak Physical damage that splashes to either side (All enemies) Tail Wag - Lowers both POW and FOR by 25% (Single Target) Smokescreen - Increases AGI by 100% (Self) Shred - Weak Physical damage 6 times that tears an opponents panties to shreds (Single Target) She'll start the fight with some friends, two new enemies called Mr. Melties. Basically stronger Mr. Goopys with Fire traits, still weak to piercing though so have Vex mop them up with Jab. As for the Cerberus herself, she's weak to a great deal of lockdown so if you have either Circe or Aqua with you then she's hardly a threat. The main worry is if she manages to Tail wag someone as she's likely to follow up with a Shred. She's also occassionally use Smokescreen, greatly increasing her AGI stat, making it much harder to hit her temporarily, but someone with Foxy can make up the difference easily enough, or you can resort to guaranteed hits from Seduction moves or Bide. Her kink 'Raw Dog' is very situational, you can skip it if you want, but it can also be given to any Haremon so why not? Also of strange note, sometimes Smokescreen will miss somehow allowing for a free turn for you to catch a breather or fight freely. ________________________________ Once you defeat her you get to name her after she objects to "Fluffy" (default name: Ash), trying to name her Fluffy again will get complaints. She won't join the party at this stage as she has something she 'needs to take care of'. With that done you proceed into the Plain of Torment. If you approach the demon in front of you as you start you'll figure out their secret. The male demons are disguising themselves as females to avoid the attention of demonesses. Thus they're not Haremon, they're traps. Going through the Plain of Torment you'll find new monsters and several events which may interest you, but when you're ready head to the goal for the first introduction of the Forsaken. ________________________________ Forsaken x 1 The Forsaken don't initiate combat, in fact if you leave them be they'll not even fight you, however they will enrage if you deal around 10-15% of their health, instantly setting up a Smokescreen and starting a series of attacks to hammer your team with. This particular Forsaken is slightly stronger than average at 200 HP and will not flee if manipulated to "Go Away". 50 shards ________________________________ With that taken care of Ash joins you properly, and it is advised to take her with you for the rest of the next dungeon, as you'll need her for the next while as an essential party member. ___________________________________________________________________________________________________________ Altar of Ascension [TotA-AoA] *Required Party Members - Ash, Vex Recommended Party - Vex, Ash, Aqua After the Forsaken fight you'll be immediately thrown into the Temple of the Archfiend. The Temple requires 4 locks to be unsealed before you can advance to the Goal, and it has rather strong enemies. It is advised you get Ash up to speed, getting Gnash and Tail Wag levelled if you can, and learning some skills and kinks from the resident Onii-sama and Baah'phomets. With the 4 locks unsealed, you can then make your way to the goal. At this point you should know that Vex will be leaving your party again, so take any panties you gave her if you want another Haremon to use them. With a rather grim dialogue you leave the Temple of the Archfiend and return to town with what's left of the imp. ___________________________________________________________________________________________________________ Boon of the Fallen [SC-BotF] *Required Party Member - Ash Recommended Skills: Ash - Gnash Rank 5 (Learned from Onii-san in Temple of the Archfiend) Tail Wag Rank 5 OR Smokescreen Rank 2 Miruku - Copycat Rank 5 Purr Rank 5/Hiss Rank 5 Hype Up Rank 5 (Learned from Frogs at Pilgrim's Path) Awakened Miruku - Bide Cat Tails Aqua - Prismatic Powder Rank 5 Lullaby Grace Rank 5 Recommended Kinks: Foxy and Biceptual on all members, Horn-y on Ash and Miruku. Recommended Party: Ash, Aqua, Miruku Well with all the excitement there's a teensy little problem. The guard dog isn't guarding hell, so there's now a prison break. Scarlett seems to be kicking ass though and hands you 3 x Phoenix Feathers as a helping hand. You'll have to fight your way through the Shimmering Caverns in order to get back to the Bridge of Souls. Each step along the way features two paths, which have various effects. You'll need to beat the monsters in order to proceed however. Once you reach the end you'll find yourself back at the bridge, but as for who's waiting, it's none other than Mefisto himself. He'll offer you a deal. If you refuse to hand over Vex's remains then you'll get an Affection increase with Ash (+34 Affection Ash) But he'll steal the Horns and Heart of Vex and begin a fight with you. Word of warning. If for some daft reason you take the deal with Mefisto, you'll lose all Affection with Ash putting her so far down she's at Hazel's rank (although that can still be repaired, somehow) and gain an Archdemon's Aura which absolutely does nothing except remind you that you're a monster for betraying an ally who trusted you with their very soul. Yay! And you'll still have to fight him anyway because Ash isn't going to take things lying down. ________________________________ [Boss Fight - Mefisto] HP - 400 Weak to: Light Resist: Darkness Nullifies: Immunity: Instakill, Bleeding, Fear, Freeze, Overwhelm, Toad Attacks: Steel Shredder - Moderate Phys Damage 3 time, has a chance of reducing FOR by 50% Gut Punch - Heavy Phys Damage, has a chance of inflicting Flinch Earthquake - Weak Earth Damage 3 times, has a chance of lowering SPD by 25% Recover Heart - Recovers Vex's Heart at 50% health Recover Skull - Recover's Vex's Skull at 50% health When Heart and Skull Dropped: Aggro - Enrages, immediately taking his turn Unleash - Raises all stats by 100% Black Hole - Massive Dark Damage to all combatants other than User (All but User) Heart of Vex HP - 250 Weak to: None Resist: None Nullifies: Immunity: All conditions Attacks: Heart Health - Heals an ally by 25% health (Single Ally) Heartbreak - Reduce all stats of a foe by 25% (Single Target) Heartburn - Deals ? Damage (Single Target) Vex's Skull HP - 250 Weak to: None Resist: None Nullifies: Immunity: All conditions Attacks: Skulduggery - Increase an ally's FOR and POW by 100% (Single Ally) Ash will be forced into the active party regardless of other party members so you'll need to fight with her. Mefisto actually isn't threatening from an outright damage standpoint, the issue is attrition and needing to defeat both Vex's Heart and Skull to progress without them healing him. Technically you only need to defeat the Heart to prevent it from healing him, but defeating the skull will stop Mefisto from getting powerful buffs to his FOR and POW, making the fight much easier. He also has a weird kind of Armor while he's still holding either, so it's best to just remove them from his grasp. Also he'll try and regain the Pieces of Vex after a certain amount of time, just knock them down fast and you should be fine. A full Gnash combo with a max rank Purr and a boost from Prismatic Powder will deal 90 damage per turn to the Heart or Skull, and Miruku can CopyCat that to double the output of damage when healing isn't needed. Otherwise priority should be as follows: MAX Priority - Tail Wag when Skulduggery or Unleash is used, you won't survive long if Mefisto is throwing max power Earthquakes or Black Hole about. - Prismatic Powder needs to be up on Ash and Miruku constantly. Miruku should also Copycat the Prismatic Powder to use it on Aqua herself. High Priority - Knocking down Skull or Heart when it is active. Go for Heart before Skull as Mefisto healing will drag out the fight much longer than it needs to. - Healing, use Grace and CopyCat it to double healing. Middle Priority - Lullaby on Mephisto when no Healing or Prismatic Powder is needed. - Purr on targets when their FOR is not already reduced and no healing is needed. 154 shards on Victory. ________________________________ After you sort of win vs Mefisto, you'll end up in a cutscene where Vex is reborn as a Balrog, and a new fight with him begins. This isn't even worth noting as it's a Victory Lap where Vex's Balrog form is immune to all of his attacks and you get to just beat him down. Vex also gets 81 shards from this. After some cutscenes where plot happens and vague ominousness you get an H-scene with the Balrog. This will also close the game, don't worry, just reopen it and continue. After some more dialogue the Demo's storyline is officialy done. But there's still more to discover in terms of post-demo content. You'll also get Vex back and the power to use the Balrog similar to how the Kitsune is used. ___________________________________________________________________________________________________________ Postgame/Chapter 3 [CHAP3] ___________________________________________________________________________________________________________ Eternal Rivalry [PP-ER] *Required Party Members: Aqua *Required items: Serum Recommended Skills: Vex - Hype Up Rank 5 - Unbridled Rage Rank 5 - Burning Passion Rank 5 - Smoulder Rank 5 Recommended Kinks: Vex - Foxy, Biceptual and Size Matters Recommended Items: Love Bomb x 3 Reading a text from Aqua as you get back you'll get a request to go to Pilgrim's Path with her. You'll automatically head straight to the shrine if you select it with Aqua in the party, but you'll find that Titania isn't responding for some reason. You'll then get a prompt to check a chapel downtown to find out why Titania's influence has gone missing. Upon arrival you'll meet the priestess, named Serrah. After some dialogue she'll reveal the source of the disturbance to Titania's influence. A great demonic energy... doesn't that sound familiar? She'll also entrust you with a Heartstone, with the aim to give it to the perpetrator so that they may be revealed. Of course you need to invite Vex to your room and gift her the Heartstone. Before you do this however, be warned you will be given a hard battle so save beforehand. Vex will not react well to the Heartstone and will storm off to confront Serrah, who as it turns out is in fact a Seraph, a Celestial. She also is somewhat of a Celestial Executioner so she'll start a fight with Vex's Awakened form. ________________________________ [Haremon Fight - Seraph] Weak to: Darkness, Electricity Resist: None Nullifies: Light Immune: Instakill, Fear Kinks: Ara Aura (Ignore's target's Allure when calculating Pleasure from Seduction attacks) Common Gift: Blessed Feather Uncommon Gift: Aegis Panties 110 shards on Victory Attacks: Sundering Strike - Heavy Light Damage, with a chance to reduce FOR by 50% Tighten Focus - Raises Crit chance by 50% Arrow of Light - Moderate Light Damage, has a higher crit chance Holy Fusillade - Ironically despite her earlier bragging, Vex's imp form actually poses more of a threat to the Seraph than the Balrog does. This is in no small part due to the speed difference and the fact that Vex's imp form is not weak to Light damage. Best method I have found of besting her is to intentionally overload the Balrog, get Vex Hyped Up and then Smoulder her down. Of course there is also the point that you want to grab one of the best kinks in the game, Ara Aura, at this time. This kink allows you to ignore Allure when calculating Pleasure amount from Seduction attacks, meaning no enemy apart from one fully immune to Overwhelmed has a hope of resisting. The issue is getting it given the frankly massive Allure that the Seraph has, as well as the emergency resistance to Seduction techniques given natively to Feral Haremon past a certain Threshold. Stripping them with Smoulder then using a Rank 5 Burning Passion can work, but it also requires Vex to be naked for that 8x Multiplier (4x from both Haremon Naked and 2x from Burning if using Burning Passion). Alternatively you can throw a Love Bomb when the Seraph has just had their turn and you still have the SPD boost from Hype Up. Once you get Ara Aura, she becomes laughably easy to Overwhelm with the imp form, meaning you can keep her locked down, nab all her loot and then win at your leisure. ________________________________ With the Seraph bested she will accompany you to study the Balrog for weaknesses and to train to defeat her. You get to name her (default name: Serrah but it is currently bugged) and then she'll join you and provide the full services of the Our Lady of Coquetry ___________________________________________________________________________________________________________ Miscellaneous Shenanighans [PG-MS] ___________________________________________________________________________________________________________ Classified Materials Research Papers can be found by either random spinner chance in any dungeon, or by manipulating enemies to hand over items which may be replaced by research papers. The first batch must be found in the Temple of the Fox, which you'll receive Affection and $200 for finding. Any further papers must be found in different locations. Tech Support Annie will ask about a VR Headset at the start of Chapter 2 if her Affection rank is Confidant. No one is town will know but they will suggest that Kira may know. Next Sunday that she drops by you can then ask her about it, and she will state that it;s sold on the Home shopping channel during Friday Afternoon. Upon checking the channel on Friday Afternoon, the VR headset will become available for the price of $599, purchasing it will then allow you to give it to Annie. You'll get VRM #151: Wish and VRM #154: Last Resort as a reward. Call Annie at any point in the evening get her H-Scene. After that visit Laurel at any point to hand in the VR Headset to unlock the VR function. ___________________________________________________________________________________________________________ Haremon - Haremon, Learned skills, Romance info, Team Synergies [H4R3] ___________________________________________________________________________________________________________ Catgirl [K1TK4T] ________________________________ Base skills: Cat Scratch - Upgrades to Cat Scratch Fever/Catfight Purr - Upgrades to Hiss Nuzzle Bite - Upgrades to Gnash Catnap Copycat ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Charm - Upgrades to Captivate/Sing Howl Hype Up Last Resort Lewd Aroma Lick Wounds Lullaby Mend Scratch - Upgrades to Claw Sloppy Kiss Striptease Takedown Tantrum Unbridled Rage Unwavering Focus Wish ________________________________ Relationship Info: Birthday - September 14 Favourite Food - Bluefin Tuna Sashimi Favourite Drink - Eggnog Age - 19 Years Old Height - 5 ft 4 in Gift Preferences - Shiny things, Girly things, Sweet things, Fishy things, Kinky things, Childish things Dislikes - Cup Size - C Cup Favourite Date Spot - Restaurant Weight - 130 pounds Virginity - I took care of that ;) Masturbates? - Yes Favourite Position - Doggystyle Fetish - Spanking/ Masochist Secret? - ??? (She gives a secret about Laurel)/(After Chap 1. Is actually an ancient kitsune warrior) ________________________________ Best small talk topic - Superstition ________________________________ Lost and Found - Silk Hankerchief Threadbare Garter ___________________________________________________________________________________________________________ Witch [W1TCH] ________________________________ Base skills: Bash - Upgrades to Subzero Strike Coldsnap Bitch's Brew - Upgrades to Love Potion #69 Frostbite - Upgrades to Avalanche Transfrogrify Bitch Slap - Upgrades to Witch Slap ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Glare - Upgrades to Death Glare Last Resort Lewd Aroma Mend Nuzzle Shocking Strike Sloppy Kiss Sobering Slap Takedown Unbridled Rage Wish ________________________________ Relationship Info: Birthday - October 7 Favourite Food - Wild Mushroom Risotto Favourite Drink - Torpid Tonic Age - 18 Years old Height - 4ft 11in Gift Preferences - Mystical things, Creepy-crawly things, Prehistoric things Dislikes - Cup Size - B cup Favourite Date Spot - Picnic/ Gardens Weight - 101 pounds Virginity - Virgin/ I took care of that ;) Masturbates? - Yes Favourite Position - Missionary Fetish - No/ Watersports (If Lover) Secret? - Burned down their orphanage by accident ________________________________ Best small talk topic - Dumb boys ________________________________ Lost and Found - Singed Teddy Bear Vibrating Toothbrush ___________________________________________________________________________________________________________ Holstaurus [C0WG1RL] ________________________________ Base skills: Charm - Upgrades to Captivate/Sing Striptease Breastmilk - Upgrades to Milked Dry Gore Sobering Slap Mend Purifying Kiss ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Last Resort Lewd Aroma Nuzzle Slap Fight Sloppy Kiss Takedown Unbridled Rage Unwavering Focus Wish ________________________________ Relationship Info: Birthday - November 18 Favourite Food - Filet Mignon Favourite Drink - Stout Age - 28 Height - 5ft 9in Gift Preferences - Fragrant things, expensive things Dislikes - Cup Size - DD Favourite Date Spot - Movies (Not available currently) Weight - 170 pounds Virginity - Not a virgin, has a kid remember? Masturbates? - Yes Favourite Position - Cowgirl (duh) Fetish - Lactation Secret? - Has a kid ________________________________ Best small talk topic - Cute Outfits ________________________________ Lost and Found - Gold Nose Ring Silver Charm ___________________________________________________________________________________________________________ Imp [D3M0N] ________________________________ Base skills: Jab Ignis - Upgrades to Incendium Burning Passion Unbridled Rage Glare - Upgrades to Death Glare Smoulder Soul Siphon Hades Spear ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Gore Hype Up Last Resort Life Drain Lewd Aroma Mend Nuzzle Sloppy Kiss Takedown Tantrum Unwavering Focus Wish ________________________________ Relationship Info: Birthday - December 16 Favourite Food - Haggis Favourite Drink - Spitfyre Age - 377 years old Height - 5 ft 5in (or so she claims) Gift Preferences - Shiny things, Punky things, Macabre things, Kinky things, Nightmarish things Dislikes - Cup Size - A cup Favourite Date Spot - Somewhere new/ Lots of sex Weight - 90 Pounds Virginity - No, total slut Masturbates? - Doesn't need to Favourite Position - 69 Fetish - Femdom Secret? - Has killed over 100 men with her pussy alone ________________________________ Best small talk topic - Arson ________________________________ Lost and Found - Charred Photograph Crumpled Tissues (Presumably for padding) ___________________________________________________________________________________________________________ Fairy [F41RY] ________________________________ Base skills: Flower Power Fairy Aura Flaunt Silver Powder - Upgrades to Prismatic Powder Grace Life Drain Sing Lullaby Pleasure Bomb ________________________________ Learned skills: Angelic Hymn Blow Kiss - Upgrades to Disarming Kiss Charm - Upgrades to Captivate/Sing Last Resort Lewd Aroma Mend Nuzzle Pacify Slap Fight Sloppy Kiss Striptease Takedown Transfrogrify Unbridled Rage Unwavering Focus Wish ________________________________ Relationship Info: Birthday - February 23 Favourite Food - Mixed Fruit Parfait Favourite Drink - Nectar Age - 22 Years old Height - 3ft 10in Gift Preferences - Fragrant things, Sugary things, Fancy things, Expensive things, Natural things, Fruity things, Sacred things Cup Size - DD (by fairy standards) Favourite Date Spot - Loveza Beach Weight - 45 Pounds Virginity - Not a Virgin Masturbates? - Yes Favourite Position - Paizuri Fetish - Foot Fetish Secret? - Has met a goddess ________________________________ Best small talk topic - Flowers ________________________________ Lost and Found - Pressed Petal Life Dew ___________________________________________________________________________________________________________ Bunnygirl [R4BB1T] ________________________________ Base skills: Hop - Upgrades to Megabounce Pacify Blow Kiss - Upgrades to Disarming Kiss Hype Up Roundhouse Kick Jump Kick Slap Fight Baton Pass Tantrum ________________________________ Learned skills: Charm - Upgrades to Captivate/Sing Last Resort Lewd Aroma Lick Wounds Mend Nuzzle Sobering Slap Sloppy Kiss Striptease Takedown Unbridled Rage Unwavering Focus Wish ________________________________ Relationship Info: Birthday - January 23 Favourite Food - Garden Salad Favourite Drink - Carrotini Age - 24 Height - 5ft 8in (4in less not counting ears, those add a lot) Gift Preferences - Fragrant things, Healthy things, Expensive things, Girly things, Retro things, Childish things Dislikes - Sugary things Cup Size - C Cup Favourite Date Spot - Hot Spring Weight - Let's go with 135 pounds Virginity - Virgin/ I took care of that ;) Masturbates? - Yes Favourite Position - Reverse Cowgirl Fetish - Exhibitionism Secret? - Is bisexual ________________________________ Best small talk topic - Seasonal Anime ________________________________ Lost and Found - Half-Heart Pendant Lens Cloth ___________________________________________________________________________________________________________ Gargoyle [G0L3M] ________________________________ Base skills: Claw Gut Punch Flex Bide Solidify Bulk Up Earthquake Rampage ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Gore - Upgrades to Drill Horn Glare Hype Up Last Resort Lewd Aroma Mend Nuzzle Sloppy Kiss Takedown Unbridled Rage Unwavering Focus Wish ________________________________ Relationship Info: Birthday - June 19 Favourite Food - Raw fish Favourite Drink - Blood Wine Age - 500 or so Height - 6ft 1in Gift Preferences - Sporty things Dislikes - Cup Size - E Cup Favourite Date Spot - Hot Springs Weight - 360 pounds Virginity - Not a virgin Masturbates? - No (Because claws) Favourite Position - Amazon Fetish - Choking (Not being choked) Secret? - Sometimes skips leg day ________________________________ Best small talk topic - Lesser Women ________________________________ Lost and Found - Lump of Coal Hand File ___________________________________________________________________________________________________________ Kitsune [K1TSUN3] ________________________________ Base skills: Crippling Strike Bide Iaijutsu Bite - Upgrades to Gnash Cat O'Nine Tails Flurry of Cuts Noble Aura ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Captivate Flaunt Last Resort Lewd Aroma Mend Righteous Purge Sing Sloppy Kiss Striptease Sundering Strike Takedown Unbridled Rage Unwavering Focus Wish Whirlwind Strike ________________________________ Relationship Info: Birthday - September 14 Favourite Food - Bluefin Tuna Sashimi Favourite Drink - Eggnog Age - Like a thousand? Height - 5 ft 11 in Gift Preferences - Shiny things, Girly things, Sweet things, Fishy things, Kinky things, Sacred Things, Prehistoric Things Dislikes - Cup Size - DD Cup Favourite Date Spot - Restaurant Weight - 160 pounds Virginity - I took care of that ;) Masturbates? - Yes Favourite Position - Doggystyle Fetish - Masochist Secret? - Is actually an ancient kitsune warrior ________________________________ Best small talk topic - Superstition ___________________________________________________________________________________________________________ Cerberus [G00DD0G] ________________________________ Base skills: Claw - Upgrades to Shred/Steel Shredder Tri-Fang Tail Wag Smokescreen Howl Lick Wounds Sloppy Kiss ________________________________ Learned skills: Bite - Upgrades to Gnash Blow Kiss - Upgrades to Disarming Kiss Charm - Upgrades to Captivate/Sing Gnash Hype Up Last Resort Lewd Aroma Mend Nuzzle Shadow Beam Shadow Surge Takedown Unbridled Rage Unchained Unwavering Focus Wish ________________________________ Relationship Info: Birthday - May 15 Favourite Food - Triple Bacon Cheeseburger Favourite Drink - L'eau de Toilette Age - 98 (Like 23 in Human years) Height - 5ft 7in Gift Preferences - Punky Things, Nightmarish Things, Prehistoric Things Dislikes - Cup Size - C Cup Favourite Date Spot - Longwood Gardens Weight - 155 pounds Virginity - Not a Virgin Masturbates? - Doesn't need to Favourite Position - Standing Fetish - Biting & Scratching Secret? - Worships Chimera, not Lilith. (Makes her a heretic to demonkind) ________________________________ Best small talk topic - Conspiracy Theories ________________________________ Lost and Found - Squeak-less Squirrel Shadow Orb ___________________________________________________________________________________________________________ Balrog [B4LR0G] ________________________________ Base skills: Flame Lash Imprison Unbridled Rage Heat Things Up Sigil of Flame - Upgrades to Sigil of Destruction Heat Wave Unchained Blood Pact Black Hole ________________________________ Learned skills: Blow Kiss - Upgrades to Disarming Kiss Death Glare Gore - Upgrades to Drill Horn Glare - Upgrades to Death Glare Ignis Incendium Heartbreak Hype Up Last Resort Lewd Aroma Mend Minge Singe Nuzzle Pleasure Bomb Sloppy Kiss Smokescreen Takedown Unwavering Focus Wish ________________________________ Relationship Info: Birthday - December 16 Favourite Food - Haggis Favourite Drink - Spitfyre Age - 377 years old Height - 6 ft 4in (With the horns) Gift Preferences - Shiny things, Punky things, Macabre things, Kinky things, Nightmarish things Dislikes - Cup Size - F cup Favourite Date Spot - Somewhere new/ Lots of sex Weight - 90 Pounds Virginity - No, total slut Masturbates? - Doesn't need to Favourite Position - 69 Fetish - Femdom Secret? - Has killed over 100 men with her pussy alone ________________________________ Best small talk topic - Arson ___________________________________________________________________________________________________________ Seraph [4NG3L] ________________________________ Base skills: Righteous Purge Arrow of Justice - Upgrades to Holy Fusillade Divine Favor Sundering Strike Disarming Kiss Illuminate Grace Angelic Hymn Flaunt Tighten Focus Aerial Assault ________________________________ Learned skills: Bide Blow Kiss - Upgrades to Disarming Kiss Breastmilk - Upgrades to Milked Dry Captivate Crippling Strike Fairy Aura Last Resort Lewd Aroma Lullaby Mend Noble Aura Nuzzle Pacify Pleasure Bomb Purifying Kiss Sing Sloppy Kiss Striptease Takedown Unbridled Rage Unwavering Focus Whirlwind Strike Wish ________________________________ Relationship Info: Birthday - September 26 Favourite Food - Roast Lamb Favourite Drink - Blessed Brew Age - No Height - 6ft 2in Gift Preferences - Ancient Things, Natural Things, Sacred Things, Prehistoric Things Dislikes - Cup Size - G Cup Favourite Date Spot - Longwood Gardens Weight - 185 pounds Virginity - Not a Virgin Masturbates? - No Favourite Position - Paizuri Fetish - Worship Secret? - Does not hate Demons ________________________________ Best small talk topic - Piety to the Goddesses ________________________________ Lost and Found - Goddess Icon Picture of Vex ___________________________________________________________________________________________________________ Team Synergies: Miruku (Base Form), Aqua, Clarabelle - Never say Die Requirements: Miruku - Techniques: Copycat, Hype Up, Bite, Catnap Kinks: Any Panties: Nekopan/ Nightie Aqua - Techniques: Grace, Lullaby, Takedown, Life Drain Kinks: Protection Panties: Bunnysuit Clarabelle - Techniques: Breastmilk Rank 5, Purifying Kiss Kinks: Protection Panties: Poisoned Panties Overview: Probably the safest team composition in the game. This is the easy mode, the "I will win this fight, no matter how long it takes" party. With essentially 3 Haremon capable of healing, being able to remove status effects from all members and having at least one source of elemental damage you will win an attrition war with any Monster, Boss, Feral Haremon that you can think of. Giving Clarabelle Poisoned Panties may seem like an odd choice at first, but if you cure the initial Poisoned status effect then Clarabelle becomes resistant to every status effect other than Overwhelmed. To do this you'll need to have Clarabelle use 'Purifying Kiss' then have Miruku Copycat it. Bite is used over Gnash to avoid running into situations where you won't be at a threshold to perform any attacks because you don't have enough Rage. Another benefit of this composition is allowing Miruku to join the rest of the team in decent Seduction output by using Copycat on 'Striptease'. Having clothing is a disadvantage most of the time, so having a way to remove it makes things much easier. Just strip at the first encounter of a Dungeon Board and then laugh your way to the Goal square. Weaknesses: Damage - This is not a team where you end a fight quickly, this team will drag on a fight for a long time but they will win. It's just a matter of how long it takes. Boredom - This isn't a playstyle with fun in mind, this is winning at the cost of boredom. It's basically like watching paint dry. You can't fail it (unless you really go out of your way to) but after 11 or so encounters it will be very dull to go through the motions. Optional additions: Gore/Drill Horn (Clarabelle) - Obtained through Star Shards Giving Clarabelle a way to contribute to the combat speeds things up massively. Having Drill Horn in particular gives her a method of attack that can't miss, leaving her only helpless versus Fakkuspiritus which Aqua can then deal with instead. Unbridled Rage (Any/All) - Obtained from a Bull Totem at Chimera's shrine (See 'Totem Tutor') Giving any of the girls a means to max their Rage allows them to focus on just sitting in their particular beneficial stance without actually worrying about having Rage thresholds to deal with. Recommended for Aqua in particular as she's the only source of Elemental damage in the group, while Miruku can Copycat using her Focus instead of her Rage. Foot Fetish (All) - Obtained by using the 'Soles for the Soul' Porn magazine given by Aqua, or by manipulating her during her Haremon battle. Since all the other Haremon have a means of stripping, the Foot Fetish kink becomes much more powerful, putting Clarabelle in Allure range to request 'Something Cool' and allows Miruku to ask for either Food or Money. It also means a naked Clarabelle does a lot of Seduction damage at once. Vex, Aqua, Circe - Mahou Shoujo Requirements: Vex - Techniques: Hype Up, Unbridled Rage, Life Drain, Hades Spear, Smoulder, Glare Kinks: Shed skin, Foxy Panties: Bunnysuit Aqua - Techniques: Grace, Unbridled Rage/Unwavering Focus, Life Drain, Takedown, Lullaby Kinks: Foxy, Biceptual, Shed Skin, Protection Panties: Vibrating Panties/Vibrating Panties+ Circe - Techniques: Frostbite/Avalanche, Unwavering Focus, Glare, Bitch/Witch Slap Kinks: Foxy, Shed Skin, Femdom Panties: Shimapan/Shimapan+ Overview: The whole name of this particular game is outputting either a large concentration of magical damage into a foe through technical combos, or locking a foe down to the point where they don't get to act. The Burning/Frost and Freeze/Fire Technical combos add a lot of damage to each attack either Circe or Vex can make, meaning that as long as your friendly neighbourhood Fairy can either heal or keep someone locked down with Lullaby you can win most fights without hassle. This team can fight any foe in the game, but they make Pilgrim's Path in particular laughable. The poor Fakkusus don't have much FOR in their base form and fare even worse when faced with 3 magic users in their spirit form. Life Drain gives Vex extra coverage options when faced with foes resistant to Fire, while Bitch or Witch Slap allow Circe to constantly reset a single target's turn by making them flinch. Combine this with Lullaby and they don't get a turn before they die. Finally the Nightmare combo is easily performed, with Glare and Lullaby being on the two fastest characters and as a back up on Circe if Vex misses the first time. Meaning that certain creatures (Onii-san and Onii-sama in particular) get to stand and watch as their health drains away. Leave Circe and Vex in Balanced stance to benefit from Foxy, while Aqua should be in Lewd Stance until she hits max Pleasure. Weaknesses: Low Fortitude/HP - Each of the characters isn't stellar at taking damage, prefering to avoid it entirely if possible. Their low HP score also translates into a slight problem when healing as each will receive a % of their health back, which isn't a lot. Status effects - Despite their ability to dish out almost every status effect under the sun, they do have a weakness to ongoing status effects such as Bleed or Poisoned. Optional additions: Prismatic Powder (Aqua) - Obtained from Star Shards Easily the best buff skill in the game, well worth the investment and in this particular combo you can beef up either Vex or Circe to do tons of damage (Best for Vex given Hades Spear). Heat Wave (Vex) - Obtained from Manipulating Mr. Melty in the Plain of Torment More damage is better, although this might be stretching it to Overkill by applying another 50% on top of any fire damage. Which in this case will go straight to Hell Spear and out the other end of the enemy's corpse provided they don't nullify fire damage entirely. Blow Kiss (Vex and Circe) - Obtained from Manipulating Daisy during her Haremon battle Since Vex and Circe will be primarily focused on damage, gving them an easy way to switch out to Seduction damage if needed is always a good call. The low threshold on Blow kiss makes it much easier to perform than other methods. Masochism (All) - Obtained by using the 'Masochism Monthly' Porn magazine given by Miruku. All the Haremon listed need something more to resist the Physical damage they'll be taking. Since Aqua should be in Lewd Stance for the majority of combat she'll get the most active benefit, whilst Circe and Vex will have a layer of protection to guard them should they get Overwhelmed and allow Aqua to heal them through it until they come to their senses. Miruku (Base Form), Daisy, Jet - Enter the Rabbit (No, not like that!) Requirements: Miruku - Techniques: Copycat, Hype up, Lick Wounds/Cat Nap, Bite Kinks: Foxy, Biceptual, Shed Skin, Protection Panties: Nekopan/Nightie Daisy - Techniques: Roundhouse Kick, Jump Kick, Tantrum, Lick Wounds, Baton Pass Kinks: Foxy, Biceptual, Shed Skin Panties: Bunnysuit Jet - Techniques: Earthquake, Rampage, Bulk Up Kinks: Foxy, Biceptual, Shed Skin, Protection, Spectrophilia Panties: Shielded Panties, Steel-plated Panties or Nurse Panties Overview: This is the most unusual composition that actually works. It runs off of two principles: 1. Jet should be taking all of the damage by 'Lewd tanking' i.e. Using Flex while benefitting from her innate Rock-hard kink to nullify the Fortitude penalty. 2. Daisy should be either running full Aggression with Roundhouse Kicks or be passing her turn to Jet to allow her to get off an Earthquake or Rampage before settling back into Lewd tanking. Miruku acts as a buffer/switch hitter in this team set up, allowing for an unusual tactic of getting a Baton Pass from Daisy, thus increasing her Speed, and then using Copycat to pass the turn back to Daisy, increasing Daisy's speed without using Daisy's turn. This allows for almost constant SPD boosts on both Miruku and Daisy for the duration of combat. The Jump Kick is there to dissuade any opponents from attempting to use any Seduction techniques vs Daisy, as she will then be able to retaliate for a number of turns with a max accuracy Jump Kick, dealing quite a lot of damage. Finally Lick Wounds allows for stray attacks to be healed by both Miruku and Daisy, allowing them to hold out until Jet is able to tank again. Weaknesses: No healing - This is by far the most glaring weakness of the build, in that Jet is taking all of the damage but has no means of either healing herself or being healed by other Haremon in the party. This can be offset by having either Aqua or Clarabelle Benched in reserve, but it's still a problem. Status Effects - The other issue is that no member (apart from Miruku on herself) can cure status effects. Shed skin can allow for this to be removed after combat, but the team is not built for standing their ground endlessly. Optional additions: Hype Up (Daisy) - Obtained from Star Shards Sometimes you want Miruku to do something on her turn instead of giving Daisy a buff. This is for those moments where Daisy can't really do much but maintain speed in case of a need for item use or a Baton Pass. Megabounce (Daisy) - Obtained from Star Shards You can be an absolute troll with this one, as both Daisy and Miruku if she Copycats the move can both be in the air out of an enemy's reach for a turn, meaning any targeted attacks to them will miss. Glare/ Death Glare (Jet) - Obtained from Star Shards Jet should be mostly guarding the team, but sometimes you need to tip the scales further in your favor. Any enemy vulnerable to Fear has a chance of wasting their turn, and wasted turns mean they aren't attacking that round. Allows for more sustainability in the long run. Aqua, Ash and Miruku (Base form) - Beauty and the Beasts Requirements: Aqua - Techniques: Prismatic Powder, Grace, Unbridled Rage/Unwavering Focus, Life Drain, Takedown, Lullaby, Pleasure Bomb Kinks: Foxy, Biceptual, Shed Skin, Protection Panties: Vibrating Panties/Vibrating Panties+ Miruku - Techniques: Copycat, Hype Up, Purr/Hiss, Catnap, Bite Kinks: Foxy, Biceptual, Shed Skin Panties: Nekopan/Nightie Ash - Techniques: Gnash, Tail Wag, Shadow Beam, Smokescreen Kinks: Foxy, Biceptual, Horn-y, Shed Skin Panties: Leopard-print Panties Overview: This is my personal favorite for team composition, as it allows for a great deal of both flexibility and an insane single target damage output. Since Miruku can Copycat Prismatic Powder, Aqua can benefit from the boost in Speed, Power and Fortitude to really mess up some opponents, or just become an incredibly fast support character. The Gnash combo is also one of the more damaging combos in the game, and is pretty reliable to pull off as well. It goes as follows: - Set Ash to Aggressive stance to ensure Rage gain and use Smokescreen to set AGI to 50-100% - Have Miruku Purr/Hiss at targets to lower their FOR - Have Aqua use Prismatic Powder on Ash to set their POW to +75% - Have Ash use Gnash and watch the damage roll in. The great part of this is that it's endlessly repeatable. By the time Ash starts faltering in Rage she'll also need to set Smokescreen back up to boost her AGI again but she'll always have the Focus to do so. All characters present also have a range of backups in terms of magic damage, so you'll not be stuck with Fakkusupiritu or any other Physically resistant enemies. Aqua should always be in Lewd stance (using Unbridled rage or Unwavering Focus as needed to max Focus or Rage) until she hits max Pleasure, Ash should be in Aggressive stance, and Miruku should be in Balanced Stance. This party comp in particular makes a mockery of the Mefisto boss battle. Outputting 180 or so damage before every one of Mefistos actions means he won't be standing for very long. Weaknesses: Status Effects - There's no way to cure status effects using the Haremon present, but this can be offset using the 'Shed Skin' kink and just ending the fight by forcing opponents to flee using the superior seductions skills of Aqua. Investment - Not gonna lie, Aqua in particular has to pull a lot of the weight here. She needs a lot of high level techniques and that takes around ~3500 shards alone to max everything. However, considering how late in the game you get Ash, it's not unreasonable to assume you've been gaining some shards along the way. Best advice is to just keep Aqua in the party from the moment you get her and don't run from Horde battles. Keystone character - Aqua is the keystone character in this setup, meaning if she goes down then you're pretty screwed unless you get her back up. Fortunately she's powerful enough in this particular setup that this should never come up unless you somehow forget to heal. Optional additions: Orgasm Denial (Aqua) - Obtained from the Lady in Black during Chap.1. This kink makes Aqua devastating in Pleasure combat. This forces opponents to stay Overwhelmed for longer meaning you can easily set up on them, or just nick all their stuff. Combine this with Lullaby and most of the time there won't even be a fight before they get to act. Ara Aura (Aqua) - Obtained from the 'Big Sister, Little Mister ' Porn magazine given to you by Serrah. With Aqua's high Speed and Allure stats the ability to ignore the enemies Allure when using Seduction techniques means that more often than not you'll wind up Overwhelming the entire field in a single Flaunt. It's an end game trick which you'll no longer need if you've gotten that far, but it makes any fights left trivial. Rock Hard (Any) - Obtained from the 'Girl Power' Porn magazine give by Jet, or Manipulate her during Chap.1. Any character benefits from having additional Fortitude when Pleasure hits a cap. More so than any is the character who spends all their time in Lust stance. Advised to get this on Aqua first chance you get. Daisy, Aqua, Serrah - Pure Souls Requirements: Aqua - Techniques: Prismatic Powder, Grace, Unbridled Rage/Unwavering Focus, Life Drain, Takedown, Lullaby, Pleasure Bomb Kinks: Foxy, Biceptual, Shed Skin, Protection Panties: Vibrating Panties/Vibrating Panties+ Daisy - Techniques: Jump Kick, Hype Up, Baton Pass, Unbridled Rage/Unwavering Focus Kinks: Foxy, Biceptual, Shed Skin Panties: Bunnysuit/ Bunnysuit+ Serrah - Techniques: Crippling Strike, Illuminate, Unbridled Rage/Unwavering Focus, Grace Kinks: Foxy, Biceptual, Shed Skin Panties: Aegis Panties/ Starchy Panties/ Starchy Panties+ Overview: This is a fairly powerful team composition due to the ability to give both SPD to Aqua (Through Baton Pass), AGI to Daisy (Through Illuminate) and turns to Serrah (Through Baton Pass again). The gimmick is that Daisy is either a support using Baton Pass to accelerate Serrah's turns, or a powerful melee attacker who can spam Jump Kicks with impunity while boosted by Illuminate. Aqua takes a mostly support role here, giving out Prismatic Powder to whoever needs it (Note that a speed boosted Daisy will also give out more turns to Serrah) but can also swivel to a more offensive role if required to. Serrah is a powerful fighter, but is also slow as molasses, so she benefits from the speed boost and extra turns that Baton Pass can give, while also providing much needed accuracy from AGI by using Illuminate. If you also max out Sundering Strike she has a reliable-ish way of reducing an Opponent's FOR stat, thus meaning that Jump kick will hit so much harder. Since she can also learn Grace it means that the team has two healers if needed, making it incredibly hard to take out. Serrah should be in Aggressive stance at all times, Aqua should be in Lust stance and Daisy should either be Balanced or Aggressive depending on what is needed. Weaknesses: Status Effects - This can be rectified by going through the VRM system and teaching 'Purifying Kiss' to Serrah. After which this is no longer a weakness of the team except on Serrah herself. Otherwise Shed Skin can take care of most status effects. Late Arrival - By the time this team composition is available, most of the fights in the game are done. The team itself is just an overkill representation of what could happen. Investment - Getting any individual team member up to the requirement requires a ton of shards. Luckily if you're at end game you can just try and smack down Mega-Tony over and over again. Optional Additions: Striptease (Any) - Learned by getting the technique off of a VRM transfer. Striptease is one of those moves that has an immense amount of subtle power behind it. The initial strip isn't great (unless either Daisy or Aqua are in their swimsuits), however the 2x bonus to Seduction from being naked usually means that it's an instant overwhelm for any foe hit by a Seduction attack from any of these Haremon. Purifying Kiss (Serrah) - Learned by getting the technique off of a VRM transfer. This allows Serrah to cleanse status effects that may persist outside of combat. It's just useful to have. Aerial Assault + Megabounce + Pacify (Aqua) - Pacify learned from Daisy's fight. Others learned through Star Shards. Want to spend a turn basically unable to be attacked except by area of effect moves? Have both Daisy and Serrah use their respective moves (Aerial Assault for Serrah, Megabounce for Daisy) and have Aqua use Pacify. Unless the enemy has an area hitting move (In which case Aqua is still safe) no one on your team should be able to be hit by an attack. It's a bit much, but what on this team isn't? ___________________________________________________________________________________________________________ Dungeons [L0C] ___________________________________________________________________________________________________________ The Witching Wood [W00D] Local Monsters: Plump Hat, Stinking Violet, (Rare) Money Shot (After Chap.1) Big Black Cockatrice Local Events ________________________________ Common: Lost in the Fog Trap! Mushroom Hunting Plump, Juicy Berries (Chapter 2) A Familiar Face (Witching Wood) ________________________________ Uncommon: The Maze - east, south, south, east, east Bramble Scramble A Magic Spring Gone Fishing (after Fishing Rod unlocked) ________________________________ Rare: Fairy Fountain The Wishing Well A Fork in the Road (Witching Wood) ________________________________ Items: Chests: No star - Potion, Bamboo Flute, Quartz 1 star - Elixir, Cocoa Beans 2 star - Sweet Panties 3 star - Draught 4 star - N/A Spinner/Gather: No star - Sweetgrass, Empty Jar, Carrot 1 star - Dandelion, Tattered Cloth 2 star - Wolf Totem, Avocado 3 star - N/A 4 star - N/A +35 Affection per clear ___________________________________________________________________________________________________________ The Shimmering Caverns [C4V3RN] Local Monsters: Mr Leaky, Spotted Dick, (Rare) Gilded Goopy (After Chap.1) Big Black Cockatrice Local Events: ________________________________ Common: Urine Trouble Trap! A Tight Squeeze A Magic Spring (Chapter 2) A Familiar Face (Shimmering Caverns) ________________________________ Uncommon: Soaked! The Maze A Fork in the Road (Shimmering Caverns) Going for Gold (Mining) ________________________________ Rare: Fairy Fountain Diamonds in the Rough ________________________________ Items: Chests: No star - Potion +, Jet 1 star - Silver Nugget, Emerald, Gembush Seeds 2 star - Ivory Ewer, Gold Voucher, Pink Panties, 3 star - Ruby 4 star - N/A Spinner/Gather: No star - Glowshroom, Empty Jar, Leather Strap (After recruiting Vex) 1 star - Monster Guts, Cave Radish, Ariadne's Thread, Oreberry Seeds 2 star - Ration, Rock Salt, 3 star - N/A 4 star - N/A +35 Affection per clear ___________________________________________________________________________________________________________ Placid Plains [Pl41Ns] Local Monsters: Mr. Goopy, Shrieking Violet, (Rare) Mr. Leaky, (Rare) Gilded Goopy (After Chap.1) Big Black Cockatrice Local Events: ________________________________ Common: Soaked! I Found a Bug! (Requires Net) The Lover's Tree (Chapter 2) A Familiar Face (Placid Plains) ________________________________ Uncommon: Wishing Well The Flower Girl The Horde ________________________________ Rare: Secrets in the Dirt Ribbit! Ribbit! ________________________________ Items: Chests: No star - Debased Silver, Chipped Teapot 1 star - Eggplant Seeds, Angel Down, Buttercup, Mongoose Totem 2 star - Gold Voucher, Eggplant, Cure-All 3 star - 4 star Spinner/Gather: No star - Flower seeds, Empty Jar, Dandelion 1 star - Ginger, Monster Guts, Bronze Voucher 2 star - Flower seeds, 3 star - Jackrabbit Totem, Silver Voucher 4 star - N/A +35 Affection on clear ___________________________________________________________________________________________________________ Pilgrim's Path [P1LGR1M] Local Monsters: Fakkusu, Cockatrice, (After Chap.1) Big Black Cockatrice Local Events: ________________________________ Common: Urine Trouble Giving Her a Ride Low Hanging Fruit ________________________________ Uncommon: Sinner's Shrine Spread the Love! Totem Tutor An Offering ________________________________ Rare: Fairy Fountain Ribbit! Ribbit! ________________________________ Items: Chests: No star - Tattered Pall, Potion+, Tortoise Totem 1 star - Silver Nugget, Ivory Ewer 2 star - Bull Totem, Goddess Statuette 3 star - Wolf Totem, Draught 4 star - N/A Spinner/Gather: No star - Fruit seeds, Arachne Silk, Strange Key 1 star - Bronze Voucher, Sporecap 2 star - Bamboo Flute, Ration, Flycatcher seeds 3 star - Silver Voucher, Debased Silver 4 star - N/A +45 Affection per clear ___________________________________________________________________________________________________________ Temple of the Fox [T3M-F0X] Local Monsters: Fakkusu, Oni-san, (After Chap 1.) The Beast, Big Black Cockatrice Local Events: ________________________________ Common: Trap! Rubble Rousers A Crack in the Wall Navigating the Web ________________________________ Uncommon: Diamonds in the Rough Ancient Unknowledge The Napping Horde ________________________________ Rare: Fairy Fountain Treasure Trove ________________________________ Items: Chests: No star - Ancient Silk, Mummified Sparrow 1 star - Elixir, Cat Totem, Jar of Eyeballs 2 star - Ceremonial Dagger, Gold Voucher 3 star - Hand of Glory, Horned Mask 4 star - N/A Spinner/Gather: No star - Memento, Faux Fur 1 star - Cocoa Beans, Bandage, Monster Guts 2 star - Magic Mushrooms, Stained Panties, Assorted Seeds, Random drink 3 star - Soothing Incense, Silver Voucher, Dynamite 4 star - Angel Down, Cat Totem +45 Affection per clear ___________________________________________________________________________________________________________ Plain of Torment [T0RM3NT] Local Monsters: Baah'phomet, Incubussy, Mr. Melty Local Events: ________________________________ Common: A Familiar Face Desecration Honoring the Dead Sinner's Shrine ________________________________ Uncommon: Relic in the Rough Fishing in Fire ________________________________ Rare: Secrets in the Dirt The Fallen Star ________________________________ Items: Chests: No star - Potion, Bone Fragments 1 star - Angel Down, Elixir 2 star - Phoenix Feather, Ivory Ewer 3 star - Healing Crystal 4 star - N/A Spinner/Gather: No star - Chipped Teapot, Brimstone , Strange Key 1 star - Snapped Chain, Monster Guts, Soulwood, Ariadne's Thread 2 star - Pearl 3 star - Silver Voucher 4 star - Fire Crystal +45 Affection per clear ___________________________________________________________________________________________________________ Temple of the Archfiend [F13ND] Local Monsters: Forsaken, Baah'phomet, Onii-sama Local Events: ________________________________ Common: A Familiar Face Trap! The Horde The Frozen Crystal Deal with a Demon ________________________________ Uncommon: Triple Trap Trouble In My Last Moments Curse of the Skull ________________________________ Rare: The Password The Black Mirror ________________________________ Items: Chests: No star - Chipped Teapot, Dowsing Rods, Cure-All 1 star - Cotton Panties, Angel Down, Salamander Totem 2 star - Philter, Ritual Tablet 3 star - Blood Crystal 4 star - N/A Spinner/Gather: No star - Debased Silver, Bone Fragments, Memento 1 star - Dynamite, Soothing incense, Bronze Voucher 2 star - Ancient Silk, Random Alcohol, Ration, Stained Panties 3 star - Silver Voucher, Fire Crystal 4 star - Nightmare Crystal +55 Affection per clear ___________________________________________________________________________________________________________ Mechanics - Including Combat Mechanics, Affection, Bonding [SYST3M] ___________________________________________________________________________________________________________ This section is dedicated to explaining the various mechanics within the game that may need some explaining in detail. What this section will not cover is basic menu navigation or controls. Note that all of this is explained in the in-game tutorials, so only read this section if you are unfamiliar with any of these areas or want to check if you are missing some information. ___________________________________________________________________________________________________________ Combat Mechanics ___________________________________________________________________________________________________________ In combat the main things you need to note are the following: - Stats - Quick Time Events (Timed Hits/Blocks) - Mood/Thresholds - Damage Calculations and Accuracy - HP Rolldown and Stabilising - Scenting - Conditions - Manipulation - Ending a fight ________________________________ Before any combat takes place it is important to understand the Stats underlying the combat. There are 4 Primary stats: Fortitude (FOR)- How tough a Haremon/Monster is Allure (ALR) - How much Seduction Damage the Haremon/Monster both deals and takes as well as the level at which the combatant can use Manipulation Techniques. Power (POW) - How much damage a Haremon/Monster deals with Offensive techniques Speed (SPD) - How fast a Haremon/Monster moves on the Turn Tracker Each of these is measures by a rank, with 0 stars being the worst and 5 stars being the best. Each of these stats can also be temporarily increased or decreased by certain moves which will be shown as a % increase or decrease. This affects the base stat so a Haremon or Monster with high rank POW will benefit more from an 100% increase in POW than a Haremon with a low rank of POW. Generally speaking, the faster a combatant is the more effective they are due to being able to take more turns, as well as avoid situations where HP rolldown will kill them before they can heal with either a technique or an item. There are some unique exceptions where moves last until that combatants next turn or last a number of turns where a slower Speed may be useful, but these are few and tend to be situational. There are also two secondary stats which are normally set at a base value that is the same for all combatants but can be increased or decreased during combat: Agility (AGI) - Takes part in Accuracy calculations, higher AGI means higher accuracy and evasion. Critical (CRT) - Takes part in Critical hit chances, higher CRT means higher chance to critically hit. Finally there is Health, which is has a static Max value for that particular combatant. Haremon can wear panties which can increase or decrease Max Health, but it currently cannot be changed mid combat. ________________________________ Quick Time Events are the primary form by which combat is fought and won. When you select an Offensive move, or have to defend from an attack, there will be a prompt to hit the correct key (or button for controller users). The success of these actions will either slightly improve the attack while attacking or reduce damage taken while defending. The prompt is an empty circle that will fill until it reaches the outline. You want to hit the corresponding key/button at the time when it is completely filled. Your success will depend on how close you were to that mark and if the correct key/button was hit. The different successes/misses can be represented as such: Miss, Wrong button - Worst result and lowest Def/POW Too Early, Too Late - Seems to be similar to a miss Ok - Seems to be a 1.1 x multiplier difference compared to a Miss Great - Seems to be a 1.3 x multiplier difference compared to a Miss Perfect - Best Result. Seems to be a 1.5 x multiplier difference compared to a Miss You'll want to get Perfects, but some moves are difficult to pull this off with (Some multihit moves) so just concern yourself with getting at least a Great result most of the time. When attacking the buttons you will need to hit will be shown before you select the move, and then the order of the sequence will be available at the top of the screen during the attack. The prompts themselves will appear at the center of the screen however. While defending, you will often receive different button prompts than if you were performing the move yourself, but these will be consistent and able to be seen at the top of the screen before the attack is made. It takes a little getting used to, but it pays to know how to both use your moves most effectively as well as be able to defend from enemy attacks to conserve health. Of note is that a move will always have the same timing no matter who uses it, so as long as you recognise the attack you should have no issues following the same rhythm. ________________________________ During combat you will run into the need to manage your mood in order to meet Thresholds. You have 3 primary combat 'Mood meters': - Rage - Focus - Pleasure Rage is used for Offensive Moves. Rage typically increases whenever you are attacked and decreases every time you land an attack (even if the move does no damage). Focus is used in non-Offensive or Support moves, such as inflicting status effects or healing. Focus typically increases when you land an attack and decreases when you are attacked. Pleasure is used for Seduction moves and as a measurement for activation of kinks. Pleasure increases when you are targeted by Seduction techniques and decreases when you attack or are attacked. Each of these is represented by a triangle point going towards their position on the Mood Meter. Each of these 'Moods' can also be slowly increased over the course of a fight by the use of a Stance. There are 5 stances: - Neutral Stance - No gain or loss to Mood over time. - Balanced Stance - Small gain to all Moods over time. - Aggressive Stance - Moderate Rage gain but small Focus/Pleasure loss over time. - Cautious Stance - Moderate Focus gain but small Rage/Pleasure loss over time. - Lewd Stance - Moderate Pleasure gain but small Rage/Focus loss over time. When you wish to perform a technique, you must have a minimum amount of the mood stockpiled, represented as a 'Threshold'. Thresholds extend outwards from the respective mood, and show where the mood meter needs to reach in order to perform a technique. If you do not have enough of that mood then the technique will be grayed out. In the same vein, kinks also have Pleasure thresholds which can be viewed by looking at the 'Kinks' tab during combat. Kinks which are currently active will have white text, while those inactive will be grayed out. Different moves and kinks have different thresholds but as a general rule of thumb the more powerful or useful a technique or kink is the higher the threshold in order to use the technique or activate the kink. *Important Note: Enemies do not play fair with this at all. They'll pretend to use the same system, but they simply don't. Case in point, during Impish Antics, the Imp is set to use Hades Spear almost exclusively past a certain clothing removal. Given how high the Rage Threshold for the attack is, and how often the attack is used, they shouldn't be able to use it if they were using the same system as the Player. Attempting to duplicate this is impossible in actual play unless the imp has Starchy Panties+ and is in Aggressive Stance. They then would not be able to use Burning Passion, due to constantly attacking and Aggressive Stance. On a similar note Incubbusy tends to spam Pleasure Bomb, an almost max Threshold technique, despite not being anywhere near the Pleasure Threshold to do so. The only things an enemy combatant considers is whether they have reached a Pleasure Threshold for a kink or whether they have gone beyond Max Pleaure. On that note... Lastly it is important to note that there is a threshold for having too much Pleasure. This tends to be 5-8 points above maximum Pleasure, whereby the combatant will become Overwhelmed. This cannot happen through Lewd Stance, it must be as a result of a Seduction attack that hits the Haremon or Monster. Upon losing this Condition the Pleasure Mood is set back to the start of fight value. ________________________________ Damage calculations are determined by a few factors and are dependant on the type of move being used. Offensive moves are calculated based on Technique POW and User POW stat vs Target FOR stat. This can be further modified by whether the technique was a Critical Hit, a Technical attack and whether the defender was either Weak to or Resisted/Nulled the attack. It can be summed up as follows: If NULL, Damage x 0 If Resist, Damage x 0.5 If Weak, Damage x 1.5 If Critical, Damage x 1.5 If Technical, Damage x 2 All of these modifiers stack as well, so a Technical Crit vs a monster that was weak to the move would give an impressive x 4.5 damage modifier. However, this also means a NULL attack will never do any damage due to a x0 modifier. Since both POW and FOR can be raised and lowered by techniques this also is a consideration when trying to deal and avoid damage. Finally a specific technique boosts Fire Type moves by an unknown multiplier, which also stacks even further. Currently Technical modifiers, while powerful, can only be performed in two specific ways: - A Burning target is hit with an 'Ice' Type move - A Frozen target is hit with a 'Fire' Type move. Due to damage values, it is often better to aim for the Frozen Technical combo as Fire Type moves have much more powerful Techniques available. Ice Techniques cap out at 60 POW, while Fire caps at 120 POW. Seduction techniques are calculated on Technique POW and User ALR stat vs Target ALR stat. Typically the ALR stat has a much greater influence on how these interactions go due to the relative weakness of Seduction Techniques. Even the most powerful Seduction technique may only cause a Pleasure increase of 1% if the difference in Allure is too great. The only other modifiers to Seduction Damage or Defense is unique to Haremon and Human combatants that can be stripped (i.e. are wearing clothing). This is shown by two Status effects which are 'Exposed' and 'Naked'. An Exposed combatant deals and takes 1.5 times the Pleasure from Seduction Techniques. A Naked combatant deals and takes 2 times the Pleasure from Seduction Techniques. This also stacks with each other, so if both combatants were exposed and they target the other, they would receive and deal 2.25 times the Pleasure from Seduction, or if both were naked it would be 4 times. Generally you'll want to have your Haremon be as undressed as possible except in very specific fights. This is due to most Monsters having fairly low Allure and AI roulette not often picking Seduction techniques during combat, meaning you typically have the upper hand in Pleasure combat. Another factor to consider is Accuracy. All Seduction techniques and Self buffs/Support Techniques which aid Allies cannot miss currently. This is represented by a Star icon instead of a numerical value to show that it will always succeed in hitting. *Exception - A Haremon or Monster using a Technique which temporarily removes them from the battlefield, such as Megabounce or Aerial Assault, becomes immune to the effects of targeted moves. Thus the move will have missed. However most Offensive moves and Support Techniques which inflict either Status Effects or stat decreases to Opponents will require some accuracy calculations to be performed to see if they hit. While in most cases you can trust the Acc of a given technique, there is a factor which may guarantee a hit or give false information dependant on circumstance. Namely the AGI of the comabatants. Under normal circumstances, all combatants have the same AGI, meaning that there are no modifiers affecting whether a technique will hit other than the listed Acc. However there are three interactions which take place when AGI is brought into play: - A Haremon has an AGI increase/decrease - The technique's Accuracy is modified by the % difference shown by AGI. i.e. a 70% Acc attack will gain +15% Acc if AGI is +15%. - An Enemy has an AGI increase/decrease - The technique's Accuracy is not visibly modified, but the effects are still present. - A Haremon and an Enemy both have an AGI Change - The technique's Accuracy is modified by the Haremon's AGI change, but may still miss even if shown to be 100% Acc if the Enemy has enough AGI to make it possible to miss. As such the actual calculation you should consider when a Haremon is making an attack is the following: Technique Accuracy + (Haremon AGI - Enemy AGI) = Actual Accuracy This works even for negative values so if Takedown, an 80% accurate move, was used with -15% AGI it would be: 80 + ((-15) - 0) = 65% Acc Evasion is a tricky one however as enemy combatants often don't seem to play fair with this one. Either there is a cap on minimum Accuracy of a technique, or Enemies have slightly better Accuracy than the Player controlled characters. Case in point, Smokescreen when fully upgraded allows for an 100% AGI buff. Under normal circumstances this means that for a long duration of time any move without either Star rating or 100% Accuracy should find it extremely difficult to hit. However, it has often been witnessed that Shadow Surge, a move with 75% Acc, still hits 2 out of 4 times when used by an Opponent when a Haremon's AGI is 75% or higher. Unfortunately, due the aforementioned defect in Acc display of a technique when taking enemy AGI into consideration, it is impossible to know which is correct. Just never assume an enemy can't hit you and plan accordingly. ________________________________ HP is an odd one during combat, as your Haremon have a different system in use compared to enemy combatants. Enemies have your standard HP as a static value with instantaneous changes. Player controlled Haremon use the HP Rolldown system instead. Essentially when Haremon take damage they don't take it immediately. Their Health will slowly decrease to the damaged amount, represented by a red bar in their health that gets progressively smaller until the listed value is reached. In this description there are 2 definitions to note. Current Health is your actual health value at that moment. This is represented by white text for the value. Damaged Health is what your health will roll down to. This is represent by red text and a value in brackets. i.e. 50 (25) ^ ^ Current Damaged A Haremon is only considered knocked out when their Current Health hits 0. This has three primary benefits: - A Haremon that has taken lethal damage (i.e that would reduce them to 0 HP) will not be KO'd until their HP rolls down to that value, meaning they can be saved by any healing move or item so long as it is used before they hit 0. - If a fight is ended before a Haremon actually rolls down to the damaged amount they will instead stabilise at their current HP. This is likely to avoid a situation where you are running around with a KO'd party but it also means you can end a fight early as a means to avoid taking additional damage. - HP does not roll down when making decisions during your turn. So you don't need to feel pressured to perform actions quickly when deciding whether to heal the Haremon or not. This also means you will never be downed instantly from Poison or Burn Damage during the start of your turn. However there are also some negatives to this: - Any healing move will stabilise the Haremon at a value equal to the damaged amount + healing done. So sometimes you may actually make things worse by healing too early. - It is incredibly difficult to stop small changes in value. So a Haremon with 2 HP Current Health will likely go down in the next hit as the odds that you get a turn before they are knocked down is incredibly slim. - Enemies usually have quite high POW and Haremon don't have a Health value that can be increased through levelling, only through Panties which may be better used elsewhere. This also means that proportional healing is also small. This is often the basis of deciding whether it is worthwhile to either stall or rush down an opponent. If you have ample or reusable healing, you can often get away with stalling until Haremon have been healed but generally circumstances favor ending a fight before it gets that bad. ________________________________ Scenting is your main source of in-game information about enemies. Found in the 'Tactics' menu during combat, you have the option to spend one of your Haremon's turns learning the scent of the enemies. This has a number of practical uses: - You learn the Current HP of the Enemy - You are able to see their position on the Turn Tracker - You are able to see their Weaknesses, Resistances, Immunities and what they Nullify - You learn which Common and Uncommon Items they are holding - You learn which Kinks they have active currently This information is applied to all enemies of that ID, so if you have scented a single Plump Hat, you'll have this information available from every Plump Hat you ever encounter going forward, including other Plump Hats in the current battle. Once an opponent has been scented you can no longer use the Scent technique on them, but anytime you target them with Scent you will be able to see their information again. *The only exceptions to this rule are the Bunnygirl Haremon Fight, where every encounter is treated as a new entity and needs to be scented again, and Shadow Haremon fights, which are treated as a new entity (due to potentially copying new tecniques or kinks). Potentially, with a certain Keepsake, you can also learn what techniques an enemy combatant posesses, however this currently doesn't seem to work in this version with already scented combatants. (Needs Confirmation) ________________________________ Conditions are a factor that must be considered when creating team compositions. Whether you want to be the one resisting them or dishing them out, you'll need to be thinking about how best to utilise your panties and team members to get the most out of them. Some Conditions are also Persistent, meaning they'll stick around after battle until they are cured. The conditions are as follows: - Afraid/Fear - The combatant may miss a turn due to trembling. If combined with Sleeping it will start the Nightmare Condition. Persistent Condition. - Bleed - The combatant can no longer gain health, healing items and techniques have no effect. Persistent Condition. - Burning - The combatant takes up to 10 damage at the start of each turn if they have no clothing to burn. Otherwise they lose a piece of clothing. Haremon and human targets may only start to burn if they have clothing to burn while Monsters are always able to be burned unless they are immune. May also be Technical attacked by Ice Type moves. - Flinch - The combatant is returned to the start of the Turn Tracker. - Freeze - The combatant is frozen on the Turn Tracker. May also be Technical attacked by Fire Type moves. Cannot be used if combatant is Sleeping. - Instakill - The combatant is instantly KO'd, all Haremon are immune to this (Thankfully). - Nightmare - Combo Condition. The combatant is frozen on the Turn Tracker and slowly loses health. - Overwhelm - The combatant misses turns until the condition is cured. The combatant also becomes vulnerable to Manipulation Techniques. - Poison - The combatant loses health at the start of each turn equal to roughly 1/10 of their Max HP. Persistent Condition. - Sleeping - The combatant is frozen on the Turn Tracker, and slowly regenerates health. If combined with Afraid/Fear it will start the Nightmare Condition. - Stun - The combatant can no longer perform QTEs to attack or block. - Toad - The combatant is turned into a Toad and their moves are replaced by Hop and Transfrogrify. Player text is also turned entirely into Ribbit! during the Haremon's turn. If a Haremon or Monster is immune to any of these conditions it will be listed under their immunities. Conditions may also be resisted by wearing particular Panties (e.g. Toad Panties resist Toad). There are also other Status Effects which are separate. However these are a mixture of Active Kinks, Status Changes and Curse Effects, and as such don't fall within the scope of this section. All active statuses on your Haremon can be seen on the 'Status' Tab during combat (Although the information given may be somewhat vague). ________________________________ Manipulation is able to be performed once an enemy or Haremon is Overwhelmed. Typically the main use is for you to Overwhelm enemies and force them into giving you benefits. The likelihood of successfully Manipulating a target is based on how any times that technique has failed, with each failure adding a cumulative 10% chance of success, added to the technique's base success rate. The 10% additional chance is removed upon succeeding at that request (with the exception of Go Away!). Each request can only be performed once on a particular opponent per combat (with the exception of "Give that back!" which is repeatable so long as there are items to return). Each request also has an Allure Stat requirement, which means they can only be performed at a certain Allure Rank. The possible Manipulations are as follows: Go away! (Rank 0) - Attempts to get the target to leave (75% base chance). Teach me a new move! (Rank 1) - Attempts to get the target to teach the Haremon a technique. (25% base chance) Teach me something lewd! (Rank 1) - Attempts to get the target to teach the Haremon one of their Kinks. (33% base chance) Give me a present! (Rank 2) - Attempts to get the target to give away a Common item. (66% base chance) Take off your Clothes! (Rank 2) - Attempts to get the target to take off their clothes (if possible). (50% base chance) Spoil me! (Rank 3) - Attempts to get the target to give away money. (75% base chance) Feed me! (Rank 3) - Attempts to get the target to give away Food. (90% base chance) Give me something cool! (Rank 4) - Attempts to get the target to give away an Uncommon item. (50% base chance) Let me win! (Rank 5) - Attempts to get the target to give up, reducing all Primary stats by 100% (50% base chance) Give that back! (Rank 0) - Attempts to get the target to return all that has been stolen, even if they didn't personally steal it. (50%) Monsters will never use "Go away!", "Teach me a new move!", "Teach me something lewd!" or "Give that back!". ________________________________ When a fight is ended, you will have one of the following scenarios: a) You lost, Game Over b) You fled using the Run Away tactic. The enemy disappears from the Dungeon Board and you will lose 3 Food unless you had the 'Escape Artist' Dungeon skill on a Party Haremon. c) You won the fight by reducing all enemy combatants health to 0. You gain Star shards per opponent slain. d) You won by forcing all living enemies to 'Go Away'. If enemies were not attacked, you will gain Passion Petals per enemy spared. (If an attack was made you'll gain 0 Passion Petals and Star shards equal to opponents slain). Provided you won the fight, your rewards will be either Star Shards or Passion Petals. Currently there is not a great deal of benefit to forcing enemies to flee, as Star Shard requirements and benefits greatly outweigh Passion Petals which can neither be used nor have a use after gaining a Haremon's unique Kink. Any Conditions which are not persistent will be removed after combat, and the health of each Haremon is stabilised at their Current Health value. You will also gain Bonding Affection between Haremon who ended the fight together (Haremon who tagged in, but later tagged out will not receive any Bonding Affection) ___________________________________________________________________________________________________________ Affection Mechanics ___________________________________________________________________________________________________________ During your adventure, you'll have plenty of opportunities to raise the Affection that your Haremon and the town NPCs you interact with have for you. You'll also have plenty of opportunities to disappoint your companions, but what does it all mean? Well let's break it down. Affection is split into two parts, Affection Rank (or Relationship) and Affection Progress. Affection Rank is the important bit, as it determines how much people actually like you and governs what effects take place. This is measured in stars, with Rank 0 being 0 stars and Rank 5 being 5 stars. Affection Progress is the % value of Affection you have until your next rank. This has no tangible benefit other than showing how close you are to ranking up. Worth noting is that you cannot overflow with Affection Progress, i.e. if you are at 90% Affection progress and gain 35% Affection you'll gain 10% Rank Up, then remain at 0% Affection Progress. Thus you cannot rank up more than once in any single instance of Affection Gain. Affection Ranks also have names, however between Haremon and NPCs there are different values for the Rank 4. The ranks go as follows: Rank 0 - Acquaintance - The basic rank you'll usually start at. No special effects Rank 1 - Companion Rank 2 - Partner Rank 3 - Friend Rank 4 - Crush (Haremon)/ Confidant (NPC) Rank 5 - Lover - Only accessible by Haremon at this time, can never be reduced while you are that Haremon's Lover. For the particularly cruel or those that are forced into a relationship that will never work, there are what I would call Emnity Ranks. Think of them as inverted Affection Ranks where it shows how much that individual hates you instead. There is only one time that you must take an Emnity rank, and that Relationship can never be salvaged again (at this time). The Heart on the Relationship tab will also turn red to signify that their Affection has turned to Emnity. Rank 1 - Rival Rank 2 - Enemy Rank 3 - Arch-Enemy Rank 4 - Nemesis Rank 5 - Arch-Nemesis Currently the Emnity rank doesn't do much other than make it more difficult to reach an Affection Rank and prevent gifts from being received from that individual, although this may change in a later version. In order to receive a Confession from a Haremon, you must have seen their first H-Scene and then reach the 'Crush' Relationship with them. You may also prompt a Confession by taking them on a date, then ending it with a 'Crush' Relationship. Other than that, Affection ranks affect the following NPCs in certain ways: Annie - Discount on store prices up to 50% at Confidant - Improved Dessert course during the Restaurant Date. Scarlett - Increased Money rewards for successful Guild Quests ___________________________________________________________________________________________________________ Bonding ___________________________________________________________________________________________________________ When Haremon fight together, they receive Affection between each other and also a bond. Through this bond they can interact with each other on a more personal level through a cutscene. Currently this is the only benefit, but it is slated to eventually allow for personalised team attacks, new kinks and other benefits, just they aren't available in this version. Haremon have a compatability with each other that determines how much Bonding Affection they gain at the end of battle. This can be a positive value (with Haremon whose personalities match somewhat) or a negative value (with Haremon who may well only be initially linked to their teammates by your own presence and nothing more). Otherwise there are a number of factors which may augment how much Bonding Affection the Haremon gain at the end of a battle: Fight difficulty - The harder a fight, the more Bonding Affection gained. This goes as high as +15 for Boss level monsters. New Friend - At Acquaintance rank you'll gain +5 Bonding Affection regardless of anything else. Panties match - If Haremon are wearing the same panties, they gain a bonus +5 to Bonding Affection over their similar underwear choices (That you gave them but still) Panty effects - Certain panties can change how much Bonding Affection they receive or augment Compatibility to be more favorable. Teamwork - When Haremon heal the damaged health of another Haremon, boost an unboosted stat, hit a target whose FOR has been weakened by another Haremon, set up and land a Technical Strike or remove an ally's ongoing Condition you will get a single Teamwork point. This can add up however as this is per each of those actions performed in a fight, and they are repeatable. Each Teamwork point adds an additional 1% to Bonding Affection gained at the end of battle. ___________________________________________________________________________________________________________ Enemies - Detailed Enemy logs, including kinks/moves learned [NM3] ___________________________________________________________________________________________________________ i. Plump Hat HP - 30 Shards dropped (3 Person): 8-10 Shards Petals dropped: 8-9 Petals Weak to: Fire, Ice, Light Resist: Poison, Darkness Nullifies: Water Immunity: None Learnable skills: Howl (Miruku), Nuzzle Kinks: Size Matters Common Item: Toadstool Uncommon item: Cocoa Beans/Sporecap (After Trial and Error Complete) Attacks: Headbutt - Weak Physical attack (Single Target) Nuzzle - Moderate Seduction Attack (Single Target) Howl - Increases User's POW by 50-100% (Self) Spore - Lowers an Opponent's SPD by 25% (Single Target) ________________________________ ii. Stinking Violet HP - 60 Shards dropped: 10-12 shards Petals dropped: 12-13 petals Weak to: Fire Resist: Earth, Piercing, Poison Nullifies: Light, Water Immunity: Poisoned Learnable skills: Lewd Aroma, Life Drain (Vex) Kinks: Obscene Odor Common Item: Sweetgrass Uncommon item: Lily Attacks: Life Drain - Earth damage, also heals user for a % of damage dealt (Single Target) Inject - Poison damage, has a chance to give the Poisoned condition (Single Target) Lewd Aroma - Weak Seduction attack (All Opponents) ________________________________ iii. Mr Leaky HP - 50 Shards dropped: 10-11 shards Petals dropped: 10-11 petals Weak to: Piercing Resist: None Nullifies: Poison Immunity: Poisoned Learnable skills: Takedown Kinks: Protection Common Item: White Goop Uncommon item: Latex Attacks: Takedown - Moderate Physical damage, damages the user for 1/4 of damage dealt (Single Target) Nuzzle - Moderate Seduction Attack (Single Target) Goo shot - Weak 3 hit attack, Poison damage, has a chance to give the Poisoned condition (Single Target) ________________________________ iv. Spotted Dick HP - 40 Shards dropped: 9-10 shards Petals dropped: 9-10 petals Weak to: Fire, Ice, Light Resist: Poison, Darkness Nullifies: Water Immunity: None Learnable skills: Nuzzle Kinks: Size Matters Common Item: Speckleshaft Uncommon item: Poisoned Panties Attacks: Headbutt - Weak Physical attack (Single Target) Nuzzle - Moderate Seduction Attack (Single Target) Howl - Increases User's POW by 50-100% (Self) Spore - Lowers an Opponent's SPD by 25% (Single Target) Solidify - Increases FOR by 50-80% (Self) ________________________________ v. Money Shot HP - 100 Shards dropped: 500 shards Petals dropped: 0 petals Weak to: Fire, Ice, Light Resist: Poison, Darkness Nullifies: Water Immunity: None Learnable skills: Hype Up (Mikuru) Kinks: Size Matters Common Item: Fallen Star Uncommon item: Fallen Star Attacks: Solidify - Increases FOR by 50-80% (Self) Hype Up - Increases SPD by 25-75% (Self) Rampage - 5 hits towards random enemies, deals damage to self ________________________________ vi. Gilded Goopy HP - 25 Shards dropped: 0 shards Petals dropped: 0 petals **** Manipulate 'Spoil Me' for $500 Weak to: Piercing Resist: None Nullifies: Poison Immunity: Learnable skills: Takedown Kinks: Gold Digger Common Item: Gold Ore Uncommon item: Gold Voucher Attacks: 100 Dollar Bill - Wastes a turn Shifts Uncomfortably - Wastes a turn ________________________________ vii. Shrieking Violet HP - 80 Shards dropped: 16 shards Petals dropped: 15-16 petals Weak to: Fire Resist: Earth, Piercing, Poison Nullifies: Light, Water Immunity: Poisoned Learnable skills: Lewd Aroma, Life Drain (Vex) Kinks: Obscene Odor Common Item: Daisy Uncommon item: Chrysanthemum Attacks: Life Drain - Earth damage, also heals user for a % of damage dealt (Single Target) Inject - Poison damage, has a chance to give the Poisoned condition (Single Target) Hiss - Lowers FOR (All Opponents) Flower Power - 4 fast but weak earth attacks (Single Target) ________________________________ viii. Mr.Goopy HP - 50 Shards dropped: 10-11 shards Petals dropped: Weak to: Piercing Resist: None Nullifies: Poison Immunity: Poisoned Learnable skills: Takedown Kinks: Protection Common Item: Poison Uncommon item: Snake Panties Attacks: Takedown - Moderate Physical damage, damages the user for 1/4 of damage dealt (Single Target) Lewd Aroma - Weak Seduction attack (All Opponents) Goo shot - Weak 3 hit attack, Poison damage, has a chance to give the Poisoned condition (Single Target) ________________________________ ix. Toad HP - 30 Shards dropped: 30-31 shards (For Fight) Petals dropped: N/A Weak to: Earth Resist: Water Nullifies: Poison Immunity: Poisoned, Toad Learnable skills: Transfrogrify (Aqua) Kinks: Slippery When Wet Common Item: Frog Panties Uncommon item: Frog Idol Attacks: Hop - Moderate Physical damage, has a chance to lower the target's SPD. (Single Target) Transfrogrify - Has a chance to turn the target into a Toad. (Single Target) ________________________________ x. Fakkusu/Fakkusupiritu HP - 30/30 Shards dropped: 13-14 shards Petals dropped: 10-11 petals Weak to: None/Ice Resist: None/Fire Nullifies: None/Physical Immunity: None/Bleeding, Poisoned Learnable skills: Howl (Miruku), Bite (Ash), Nuzzle/ Howl (Miruku), Shred (Ash) Ignis (Awakened Vex) Kinks: Foxy/Spectrophilia Common Item: Faux Fur/Ectoplasm Uncommon item: Ancient Silk/Ethereal Cloth Attacks: Base Form: Claw - Moderate Phys Damage with a chance to inflict Bleeding. (Single Target) Purr - Lowers a target's FOR by 50%. (Single Target) Howl - Raises POW by 50%. (Self) Nuzzle - Moderate Seduction Attack. (Single Target) Spectral Form: Gnash - Moderate Phys damage 6 times. (Single Target) Shred - Moderate Phys damage 6 times, disables target's panties. (Single Target) Hiss - Lowers FOR by 50%. (All Enemies) Howl - Raises POW by 50%. (Self) Ignis - Weak fire damage with a chance to burn. (Single Target) ________________________________ xi. Cockatrice HP - 75 Shards dropped: 13-14 shards Petals dropped: Weak to: Ice Resist: Fire Nullifies: None Immunity: Fear Learnable skills: Scratch, Glare (Circe, Jet), Bide (Serrah) Kinks: Cocktease Common Item: Cock. Fuzz Uncommon item: Angel Down Attacks: Scratch - Deals weak Phys Damage twice, has a chance to inflict Bleeding. (Single Target) Glare - Inflicts Fear on the target. (Single Target) Steel Shredder - Deals weak Phys Damage thrice, has a chance to lower FOR by 50%. (Single Target) Bide - User focuses, guaranteeing a critical hit and 100% accuracy for the next attack technique (Self) ________________________________ xii. Frog HP - 35 Shards dropped: 63 shards (for the battle) Petals dropped: N/A Weak to: Ice Resist: Earth Nullifies: Poison, Water Immunity: Poison, Toad Learnable skills: Transfrogrify (Aqua), Hype Up (Miruku, Vex, Jet) Kinks: Shed Skin Common Item: Pixie Dust Uncommon item: Frog Panties Attacks: Goo shot - Weak 3 hit attack, Poison damage, has a chance to give the Poisoned condition (Single Target) Hype Up - 25% SPD buff Hop - Moderate Physical damage, has a chance to lower the target's SPD. (Single Target) Transfrogrify - Has a chance to turn the target into a Toad. (Single Target) ________________________________ xiii. Oni-san HP - 70 Shards dropped: 13-14 shards Petals dropped: 13-14 petals Weak to: Ice Resist: Fire Nullifies: Immunity: Learnable skills: Gore (Vex, Jet), Crippling Strike ( Kinks: Biceptual Common Item: Leather Strap Uncommon item: Oni Horn Attacks: Bite - Moderate Piercing Damage Crippling Strike - Heavy Phys Damage, has a chance to lower SPD by 50% (Single Target) Gore - Weak Piercing Damage, has a chance to inflict Bleeding (Single Target) Flex - Forces the enemy to target user (Self) ________________________________ xiv. The Beast HP - 300 Shards dropped: 86 shards Petals dropped: N/A Weak to: Light Resist: Dark Nullifies: Seduction Immunity: Instakill, Bleeding, Fear, Overwhelm, Toad Attacks: Cat O'Nine Tails - Weak Phys Damage 9 times, damage per attack is doubled on a critical strike (Single Target). Howl - Raises POW by 60% (Self) Hiss - Lowers FOR by 60% (All Enemies) ________________________________ xv. Big Black Cockatrice HP - 90 Shards dropped: 20-21 shards Petals dropped: 20-21 petals Weak to: Ice Resist: Fire Nullifies: Immunity: Fear Learnable skills: Death Glare (Awakened Vex) Kinks: Cocktease Common Item: Cock. Fuzz Uncommon item: Crotchless Panties Attacks: Steel Shredder - Deals weak Phys Damage thrice, has a chance to lower FOR by 50%. (Single Target) Goo shot - Weak 3 hit attack, Poison damage, has a chance to give the Poisoned condition (Single Target) Solidify - 50% FOR buff Death Glare - Has a chance to inflict Fear (All enemies) ________________________________ xvi. Mr. Melty HP - 60 Shards dropped: 12-13 shards Petals dropped: Weak to: Ice, Piercing Resist: Nullifies: Fire Immunity: Freeze, Burn Learnable skills: Heat wave (Vex) Kinks: Protection Common Item: Latex Uncommon item: Molten Goop Attacks: Ignis - Weak Fire damage, with a chance to inflict Burning (Single Target) Smoulder - Has a chance to inflict Burning (Single Target) Heat Wave - Increases the effectiveness of all Fire type moves (Everyone) ________________________________ xvii. Incubussy HP - Shards dropped: 12-13 shards Petals dropped: Weak to: Resist: Nullifies: Immunity: Sleep Learnable skills: Pleasure Bomb (Awakened Vex, Serrah) Kinks: Power Bottom Common Item: Cotton Panties Uncommon item: Buttplug Attacks: En-trap-ment - Lowers ALR by 50% (All enemies) Pleasure bomb - Heavy Seduction attack, with moderate splash to allies (All enemies) Disarming Kiss - Heavy Seduction attack (Single Target) Solidify - Raises FOR by 50% ________________________________ xviii. Baah'Phomet HP - 65 Shards dropped: 13-14 shards Petals dropped: Weak to: Light Resist: Fire Nullifies: Darkness Immunity: Instakill, Fear Learnable skills: Shadow Beam (Ash) Kinks: Horn-y Common Item: Bone Charm Uncommon item: Twisted Horn Attacks: Blood Pact - Raises POW by 100% (50% if already Bleeding), but causes the user to Bleed (Self) Shadow Beam - Moderate Dark damage, has a chance to inflict Fear (Single Target) Sigil of Flame - Moderate Fire damage, has a chance to inflict Burning (Single Target) Burning Passion - Moderate Seduction damage, effect is doubled on Burning targets (Single Target) ________________________________ xix. Forsaken HP - 100 Shards dropped: 17 shards Petals dropped: Weak to: Wind, Water Resist: Fire Nullifies: None Immunity: Bleeding, Poison, Burn, Fear Learnable skills: Kinks: Pyrophilia Common Item: Brimstone Uncommon item: Sacred Ash Attacks: Minge Singe - Moderate Fire Damage, may disable target's panties (Single Target) Aggro - Enrages, curing all conditions and immediately taking its turn (Self, Trigger ability) Smokescreen - Raises AGI by 100% (Self) ________________________________ xx. Onii-sama HP - 80 Shards dropped: 15-16 shards Petals dropped: Weak to: Light Resist: Dark, Ice, Scratching Nullifies: None Immunity: None Learnable skills: Gnash (Ash) Kinks: Biceptual Common Item: Monster Guts Uncommon item: Oni Horn Attacks: Gnash - Weak Phys Damage 6 times. (Single Target) Drill Horn - Heavy Phys Damage, can't miss and may inflict Flinch (Single Target) Bulk Up - Gives User +100% POW, but lowers FOR by 50% ________________________________ xxi. Possessed Skull HP - 50 Shards dropped: 79 shards (for SOS Battle) Petals dropped: N/A Weak to: Light Resist: Nothing Nullifies: Darkness Immunity: Bleeding, Burn, Fear, Poison, Overwhelm, Sleep, Toad Learnable skills: N/A Kinks: N/A Common Item: N/A Uncommon item: N/A Attacks: Solidify - Raises FOR by 50% (Self) Skullcracker - Heavy Phys Damage (Single Target) Shadow Beam - Heavy Dark Damage, has a chance to inflict Fear (Single Target) ________________________________ xxii. Big Tony/ Mega Tony HP - 120/ 240 Shards dropped: 41 shards / 300 shards Petals dropped: Weak to: Light Resist: Darkness, Ice, Scratching Nullifies: None Immunity: None Learnable skills: Gnash (Ash) Kinks: Biceptual Common Item: Monster Guts Uncommon item: Oni Horn Attacks: Gnash - Weak Phys Damage 6 times. (Single Target) Drill Horn - Heavy Phys Damage, can't miss and may inflict Flinch (Single Target) Bulk Up - Gives User +100% POW, but lowers FOR by 50% (Self) Shadow Surge - Moderate Shadow Damage 4 times, has a chance of instakill (All Enemies) ___________________________________________________________________________________________________________ Skills - Detailed skill information [SK1LLS] ___________________________________________________________________________________________________________ A list of all the moves that have been seen in-game. Threshold is not mentioned due to inability to measure numerical value. Some techniques may be missing, let me know if there are any that have not been listed (For this version please) and where they were seen. ________________________________ Offensive Moves ________________________________ Aerial Assault: POW - 15 x 10 Type - Light Acc - 85% Extra - None Upgrade Benefit (per Rank) - +1 hit Author Note: User flies into the air, becoming immune to targeted techiques. A turn later they return, dealing Weak Light Damage 10 times (Random Enemies). Arrow of Justice: POW - 50 Type - Light Acc - 90% Extra - +5% Crit Chance Upgrade Benefit (per Rank) - +3% Crit Chance Author Note: Moderate Light Damage, has an increased chance to Crit (Single Target) Bash: POW - 20 Type - No Element Acc - 90% Extra - None Upgrade Benefit (per Rank) - +5 POW Author Note: Weak Phys Damage (Single Target) Bitch Slap: POW - 30 Type - Spanking Acc - Cannot Miss Extra - 25% Flinch Chance Upgrade Benefit (per Rank) - +3% Effect Chance Author Note: Weak Phys Damage, cannot miss and has a chance to inflict Flinch (Single Target) Bite: POW - 40 Type - Piercing Acc - 90% Extra - None Upgrade Benefit (per Rank) - +4 POW Author Note: Moderate Piercing Damage (Single Target). Black Hole: POW - 80 Type - Darkness Acc - Cannot Miss Extra - 15% Fear Chance Upgrade Benefit (per Rank) - +4 POW, +3% Effect chance Author Note: Heavy Darkness Damage, cannot miss and has a chance to inflict Fear (All but User) Cat Fight: POW - 10 x 8 Type - Scratching Acc - 70% Extra - None Upgrade Benefit (per Rank) - Reduces self-inflicted damage by 10% (Up to 50%) Author Note: Weak Phys Damage 8 times, User also takes damage and clothes are torn more easily (Single Target). Cat Scratch: POW - 10 x 2 Type - Scratching Acc - 95% Extra - 15% Bleed Chance Upgrade benefit (per Rank) - +2 POW Author Note: Weak Phys Damage 2 times, has a chance to inflict Bleeding (Single Target). Cat Scratch Fever: POW - 60 Type - Scratching Acc - 90% Extra - 25% Poison Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Phys Damage, has a chance to inflict Poison (Single Target). Cat O'Nine Tails: POW - 20 x 9 Type - Whipping Acc - 80% Extra - None Upgrade Benefit (per Rank) - +3 % Crit Chance Author Note: Weak Phys Damage 9 times, damage per attack is doubled on a critical strike. (Single Target) Claw: POW - 50 Type - Scratching Acc - 90% Extra - 25% Bleed Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Phys Damage, has a chance to inflict Bleeding (Single Target). Coldsnap: POW - 40 Type - Ice Acc - 95% Extra - 25% Freeze Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Ice Damage, has a chance to inflict Freeze (Single Target) Crippling Strike: POW - 80 Type - No Element Acc - 90% Extra - Lowers an Opponents SPD by 50%, 30% Chance Upgrade Benefit (per Rank) - +8% Effect Chance Author Note: Heavy Phys Damage, has a chance to lower SPD by 50% (Single Target). Drill Horn: POW - 60 Type - No Element Acc - Cannot Miss Extra - 25% Flinch Chance Upgrade Benefit (per Rank) - +5 POW Author Note: Heavy Phys Damage, has a chance to inflict Flinch (Single Target) Earthquake: POW - 15 x 3 Type - Earth Acc - 85% Extra - Lowers Opponent's SPD by 50%, 25% Chance Upgrade Benefit (per Rank) - +3% Chance Author Note: Weak Earth Damage 3 times, has a chance to lower SPD by 50% (All Enemies) Flower Power: POW - 10 x 4 Type - Earth Acc - 85% Extra - Hits 4 times Upgrade Benefit (per Rank) - +1 hit Author Note: Weak Earth Damage 4 times (Random Enemies) Flurry of Cuts: POW - 10 x 5 Type - No Element Acc - Cannot Miss Extra - 25% Bleed Chance Upgrade Benefit (per Rank) - +15% Effect Chance Author Note: Weak Phys Damage 5 times, last strike does 4x Damage and has a chance to inflict Bleeding (Single Target) Gnash: POW - 20 x 6 Type - Piercing Acc - 75% Extra - None Upgrade Benefit (per Rank) - +2 POW Author Note: Weak Phys Damage 6 times (Single Target). Gore: POW - 40 Type - Piercing Acc - 85% Extra - 10% Bleed Chance Upgrade Benefit (per Rank) - +3% Effect Chance Author Note: Moderate Phys Damage, has a chance to inflict Bleed (Single Target) Gut Punch: POW - 80 Type - No Element Acc - 85% Extra - 25% Flinch Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Heavy Phys Damage, has a chance to inflict Flinch (Single Target) Hades Spear: POW - 120 Type - Fire Acc - 90% Extra - 10% Chance to Critical Hit Upgrade Benefit (per Rank) - +2% Crit Chance Author Note: Heavy Fire Damage split between all enemies, has an increased crit chance (All Opponents). Holy Fusillade: POW - 10 x ? Type - Light Acc - 75% Extra - None Upgrade Benefit (per Rank) - +3 Acc, +3% Crit Chance Author Note: Weak Light Damage 5-10 times, has a high crit chance (Single Target). Hop: POW - 60 Type - No Element Acc - 90% Extra - Lowers SPD by 50%, 15% Chance Upgrade Benefit (per Rank) - +3% Effect Chance Author Note: Moderate Phys Damage, has a chance to lower SPD by 50% (Single Target) Iajutsu: POW - 60 Type - No Element Acc - Cannot Miss Extra - 25% Bleed Chance Upgrade Benefit (per Rank) - +5 POW, +3 Effect Chance Author Note: N/A Ignis: POW - 40 Type - Fire Acc - 85% Extra - 25% Burn Chance Upgrade Benefit (per Rank) - +3% Effect Chance Author Note: Moderate Fire Damage, has a chance to inflict Burning (Single Target) Incendium: POW - 120 Type - Fire Acc - 100% Extra - 25% Burn Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Heavy Fire Damage, lowers the User's FOR by 25% and has a chance to inflict Burning (Single Target). Jab: POW - 40 Type - Piercing Acc - 90% Extra - None Upgrade Benefit (per Rank) - +3 POW, +2% Acc Author Note: Moderate Piercing Damage (Single Target) Jump Kick: POW - 150 Type - No Element Acc - 60% Extra - None Upgrade Benefit (per Rank) - +4% Acc (Incorrectly listed as 6%) Author Note: Heavy Phys Damage (Single Target). Last Resort: POW - 250 Type - No Element Acc - 100% Extra - User Faints Upgrade Benefit (per Rank) - +10 POW, -3% Rage Threshold Author Note: Massive Phys Damage, however User faints (Single Target). Will lose a fight if Haremon is last standing as User will faint before enemy dies. Life Drain: POW - 60 Type - Earth Acc - 95% Extra - Heals the User by 25% of damage dealt Upgrade Benefit (per Rank) - +5% healing for damage dealt Author Note: Moderate Earth Damage, heals the User by a percentage of damage dealt (Single Target). Megabounce: POW - 120 Type - No Element Acc - 90% Extra - 25% Stun Chance Upgrade Benefit (per Rank) - +3% Effect Chance Author Note: User jumps into the air, becoming immune to targeted techiques. A turn later they return, dealing Heavy Phys Damage, has a chance to inflict Stun (Single Target). Minge Singe: POW - 60 Type - Fire Acc - 100% Extra - Has a 50% chance to disable the target's panties. Upgrade Benefit (per Rank) - +3 POW, +10% Effect Chance Author Note: Moderate Fire Damage, has a chance to disable the target's panties (Single Target). Rampage: POW - 30 x 5 Type - No Element Acc - 75% Extra - 50% Recoil Damage Upgrade Benefit (per Rank) - -5% Recoil Author Note: Weak Phys Damage 5 times, User takes a % of damage dealt as Recoil (Random Targets). Righteous Purge: POW - 40 Type - Light Acc - 100% Extra - Lowers an Opponent's AGI by 25%, 25% Chance Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Light Damage, has a chance to lower AGI by 25% (Single Target) Roundhouse Kick: POW - 60 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3% Crit Chance Author Note: Moderate Phys Damage, cannot miss and has an increased chance to crit (Single Target) Scratch: POW - 10 x 2 Type - Scratching Acc - 95% Extra - 15% Bleed Chance Upgrade Benefit (per Rank) - +2 POW Author Note: Weak Phys Damage 2 times, has a chance to inflict Bleeding (Single Target). Shadow Beam: POW - 80 Type - Darkness Acc - 80% Extra - 25% Fear Chance Upgrade Benefit (per Rank) - +4 POW, +3% Effect Chance Author Note: Heavy Shadow Damage, has a chance to inflict Fear (Single Target). Shadow Surge: POW - 25 x 4 Type - Darkness Acc - 75% Extra - 5% Instakill Chance Upgrade Benefit (per Rank) - +1% Effect Chance Author Note: Weak Shadow Damage 4 times, has a chance to instakill Non-Boss Monsters (All Enemies) Shocking Strike: POW - 70 Type - Electric Acc - 90% Extra - 25% Stun Chance Upgrade Benefit (per Rank) - +2% Acc, +3% Effect Chance Author Note: Heavy Electric Damage, has a chance to inflict Stun (Single Target). Shred: POW - 10 x 6 Type - Scratching Acc - 85% Extra - None Upgrade Benefit (per Rank) - +2 POW Author Note: Weak Phys Damage six times, disables the effect of Opponent's panties (Single Target). Sigil of Flame: POW - 60 Type - Fire Acc - 95% Extra - 25% Chance Burn Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Fire Damage, has a chance to inflict Burning (Single Target). Sigil of Destruction: POW - 60 Type - Fire Acc - 75% Extra - Has a 5% chance of Instakill Upgrade Benefit (per Rank) - +1% Effect Chance Author Note: Moderate Fire Damage, has a chance to instakill Non-boss Monsters (All but User) Slap Fight: POW - 20 x 6 Type - Spanking Acc - 66% Extra - Hits 6 times Upgrade Benefit (per Rank) - +1 Hit Author Note: Weak Phys Damage 6 times, User takes considerable damage (Single Target) Steel Shredder: POW - 40 x 3 Type - Scratching Acc - 95% Extra - Lower's an Opponent's FOR by 50%, 30% Chance Upgrade Benefit (per Rank) - +8% Effect Chance Author Note: Moderate Phys Damage 3 times, has a chance to lower FOR by 50% (Single Target). Subzero Strike: POW - 60 Type - Ice Acc - 90% Extra - 15% Freeze Chance Upgrade Benefit (per Rank) - +2% Acc, +3% Effect Chance Author Note: Moderate Ice Damage, has a chance to Freeze an Opponent (Single Target). Sundering Strike: POW - 80 Type - Light Acc - 90% Extra - Lowers an Opponent's FOR by 50%, 30% Chance Upgrade Benefit (per Rank) - +8% Effect Chance Author Note: Heavy Light Damage, has a chance to lower FOR by 50% (Single Target). Takedown: POW - 50 Type - No Element Acc - 80% Extra - None Upgrade Benefit (per Rank) - +3 POW, +2% Acc Author Note: Moderate Physical damage, damages the user for 1/4 of damage dealt (Single Target). Tantrum: POW - 30 x 5 Type - No Element Acc - 70% Extra - Lowers User's FOR by 75% Upgrade Benefit (per Rank) - -10 stat change Author Note: Moderate Phys Damage 5 times, lowers the User's FOR (Single Target). Tri-Fang: POW - 50 Type - Piercing Acc - 90% Extra - Target's allies take 50% of damage dealt Upgrade Benefit (per Rank) - +5% Additional Damage to Target's Allies Author Note: Moderate Piercing damage, deals a % of damage dealt to target's allies (Single Target). Witch Slap: POW - 50 Type - Spanking Acc - 100% Extra - 25% Chance to inflict Freeze and Flinch Upgrade Benefit (per Rank) - +5% Effect Chance Author Note: Moderate Phys Damage, has a chance to inflict Freeze and Flinch (Single Target). Whirlwind Strike: POW - 10 x 10 Type - No Element Acc - 70% Extra - None Upgrade Benefit (per Rank) - +1 hit, +3% Acc Author Note: Weak Phys Damage 10 times, attack cannot crit and lowers User's AGI by 50% (Random Enemies). [NAME]: POW - Type - Acc - Extra - Upgrade Benefit (per Rank) - Author Note: ________________________________ Seduction Techniques ________________________________ Blow Kiss: POW - 10 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +4 POW Author Note: Single Target Bitch Brew: POW - 30 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +4 POW Author Note: Single Target Burning Passion: POW - 20 Type - Fire Acc - Cannot Miss Extra - Double POW versus Burning Targets Upgrade Benefit (per Rank) - +4 POW Author Note: Single Target Disarming Kiss: POW - 25 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3 POW Author Note: Single Target Flaunt: POW - 20 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +1 POW Author Note: Targets All Opponents Heat Things Up: POW - 10 Type - Fire Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +2 POW Author Note: Targets All, other than User. Love Potion #69: POW - 50 Type - No Element Acc - Cannot Miss Extra - 50% Splash to Opponents Upgrade Benefit (per Rank) - +5% Splash to Opponents Author Note: Single Target with Splash Damage Lewd Aroma: POW - 10 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3 POW Author Note: Targets All Opponents Nuzzle: POW - 20 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +2 POW Author Note: Single Target Pleasure Bomb: POW - 30 Type - No Element Acc - Cannot Miss Extra - 50% splash to Allies Upgrade Benefit (per Rank) - Reduced splash by 5% Author Note: Targets All, other than User. Sloppy Kiss: POW - 25 Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3 POW Author Note: Does have a slight recoil effect on the User. Striptease: POW - 7-25 (Dependant on clothing) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +1 POW Author Note: Removes an item of clothing, dependant on the clothing it deals an amount of Seduction damage Hat/Hair Ornament - 7 POW Anything in between - ? POW Panties - 25 POW Keep in mind the Seduction damage dealt is dependant on what is removed. For example: if Serrah removed the Valkyrie Helmet from her Valkyrie Armour outfit it would only have 7 POW, however if Aqua is wearing her Miniature One-Piece she removes everything on a Striptease, thus it would have 25 POW immediately. This move cannot be used if the Haremon is not wearing any clothing. ________________________________ Support Moves (i.e. Buff/Debuff and Healing) ________________________________ Angelic Hymn: Effect - Increases Party's POW and FOR by 25% (Party) Type - Light Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Avalanche: Effect - Inflicts the Freeze Condition (All Enemies) Type - Ice Acc - 70% Extra - 100% Freeze Chance Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: Although confusing, the move has a % chance to hit denoted by Accuracy, if it hits it will always Freeze the target as long as they are not immune to Freeze. Baton Pass: Effect - Hands the turn to an Ally, increasing their SPD by 25% (Single Ally) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Bide: Effect - Makes the next Offensive Technique unable to miss, and ensures a critical hit with every strike of that Technique. Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: Star Accuracy (Cannot Miss) is different to 100% Accuracy, as 100% Accurate moves can still miss a target with an increase to their AGI (i.e. Fakkusus) Blood Pact: Effect - Increases User's POW by 100% (50% if Bleeding), but inflicts the Bleeding Condition (Self) Type - Darkness Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Breastmilk: Effect - Heals 25% of an Ally's Health (Single Ally) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% Healing (Incorrectly stated as 4%) Author Note: N/A Bulk Up: Effect - Doubles the User's POW (i.e. +100% POW) but lowers FOR by 50% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% FOR Penalty Author Note: N/A Captivate: Effect - Lowers an Opponent's POW by 100% (Single Target) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: N/A Cat Nap: Effect - Puts the User to sleep, curing most Conditions (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: If attempted while Afraid you'll have a Nightmare instead unless you are wearing a Nightie. Charm: Effect - Lowers an Opponent's POW by 50% (Single Target) Type - No Element Acc - 90% Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Copy Cat: Effect - Copies the last technique used by target Ally or an Opponent. (Target) Type - No Element Acc - Depends on move copied, but the Copy Cat itself will never miss. Extra - None Upgrade Benefit (per Rank) - +1 Rank to move copied. Author Note: Has a system for determining the target of the copied move: - Self - When copying a self targeting move will target themselves. - Targeted Offensive/ Debuff - Targets the Opponent in the same position as themselves (or randomly if no living opponent is at the same position) - Ally Support - Targets the Ally the move was copied from. (i.e. if Clarabelle uses Purifying Kiss, then Copycat is used, the copied Purifying Kiss will target Clarabelle). - Random Enemies - When copying a random targeted move (Such as Tantrum) it will randomly target enemies. - All Allies/ All Enemies/ All - Will follow the rules for that move. Death Glare: Effect - Inflicts the Fear Condition (All Opponents) Type - Darkness Acc - 55% Extra - None Upgrade Benefit (per Rank) - +5% Acc Author Note: N/A Fairy Aura: Effect - Increases Party's ALR by 50% Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: Flex: Effect - Causes Opponents to target the User with any Offensive Technique, reducing FOR by 50% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold, -5% stat change Author Note: This will also take all the hits from a Area of Effect attack aimed at your team, so it is best to be careful when using it. Frostbite: Effect - Inflicts the Freeze Condition (Single Target) Type - Ice Acc - 60% Extra - None Upgrade Benefit (per Rank) - +5% Acc Author Note: N/A Glare: Effect - Inflicts the Fear Condition (Single Target) Type - Darkness Acc - 60% Extra - None Upgrade Benefit (per Rank) - +5% Acc Author Note: N/A Grace: Effect - Heals 10% of Party's Health and give 10% FOR to all Party Members (Party) Type - Light Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3% Healing, +3% stat change Author Note: N/A Heartbreak: Effect - Lowers an Opponents FOR, ALR, POW and SPD by 20% (Single Target) Type - Darkness Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +4% stat change, +3% Focus Threshold Author Note: One of the rare moves that makes it harder to use as you upgrade it. Heat Wave: Effect - Increases the effectiveness of Fire Type moves for 3 turns (Roughly 50% Benefit) Type - Fire Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: Cannot stack. Is a Field Effect. Hiss: Effect - Lower's FOR by 25% (All Opponents) Type - No Element Acc - 85% Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Howl: Effect - Increases the User's POW by 50% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +10% stat change Author Note: N/A Hype Up: Effect - Increase the User's SPD by 25% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +10% stat change Author Note: N/A Imprison: Effect - Lowers an Opponent's AGI and SPD by 25% (Single Target) Type - No Element Acc - 75% Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: The two debuffs are considered separately in Acc calculations, so you may hit with the AGI debuff then miss with the SPD debuff or vice versa. Lick Wounds: Effect - Heals 1/3 of Max Health, but lowers FOR by 50% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% FOR Penalty Author Note: Often used by any Monster at low Health, but cannot be learned through Manipulation. Must learn through either a Wolf Totem at Chimera, or through VRM. Lullaby: Effect - Inflicts the Sleep Condition (Single Target) Type - No Element Acc - 70% Extra - None Upgrade Benefit (per Rank) - +3% Acc, -5% Focus Threshold Author Note: N/A Mend: Effect - Repairs a Teammate's Clothing and/or Panties (Single Ally) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% Focus Threshold Author Note: Allows the use of Striptease and removes the 'Disabled Panties' Condition. Milked Dry: Effect - Fully heals HP (All Allies). Type - No Element Acc - Cannot Miss Extra - Only usable 2 times per combat Upgrade Benefit (per Rank) - Can use +1 times per combat. Author Note: N/A Noble Aura: Effect - Increases party's FOR by 50% (Party) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Pacify: Effect - Stops battle participants from using Offensive Moves against the User until the next turn (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% Focus Threshold Author Note: This also works for the purposes of preventing moves that normally hit the field from hitting the User (such as Sigil of Destruction or Black Hole). Enemies that cannot attack the User and cannot use any other move will use a unique Technique 'Mercy' where they will waste their turn. Prismatic Powder: Effect - Raises an Ally's FOR, ALR, POW and SPD by 50% Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: Purifying Kiss: Effect - Removes all conditions, other than KO (Single Ally) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: N/A Purr: Effect - Lowers an Opponent's FOR by 50% (Single Target) Type - No Element Acc - 90% Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Silver Powder: Effect - Randomly increases an Ally's FOR, ALR, POW or SPD by 75% (Single Ally). Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Sing: Effect - Lowers POW by 25% (All Enemies) Type - No Element Acc - 80% Extra - None Upgrade Benefit (per Rank) - +5% stat change Author Note: N/A Smokescreen: Effect - Increases User's AGI by 50% (Self) Type - Darkness Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +10% stat change Author Note: N/A Smoulder: Effect - Inflicts the Burning Condition (Single Target) Type - Fire Acc - 60% Extra - None Upgrade Benefit (per Rank) - +5% Acc Author Note: N/A Sobering Slap: Effect - Recenters a Haremon's Mood i.e. Sets Rage, Focus and Pleasure back to Default (Single Ally) Also removes Overwhelmed. Type - Spanking Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% Focus Threshold Author Note: N/A Solidify: Effect - Increases User's FOR by 50% (Self) Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +10% stat change Author Note: N/A Soul Siphon: Effect - Steals an Ally or Opponent's stat changes (Single Target) Type - Darkness Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -3% Focus Threshold Author Note: N/A Tail Wag: Effect - Lowers an Opponent's FOR and POW by 25% Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - +3% stat change Author Note: Transfrogrify: Effect - Inflicts the Toad Condition (Single Target) Type - No Element Acc - 60% Extra - None Upgrade Benefit (per Rank) - +5% Acc Author Note: N/A Unbridled Rage: Effect - Maximises Rage (Self). Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -5% Focus Threshold Author Note: N/A Unchained: Effect - Increases the User's FOR, ALR, POW and SPD by 50% (Self). Type - No Element Acc - Cannot Miss Extra - Can only be used once per battle Upgrade Benefit (per Rank) - +10% stat change Author Note: N/A Unwavering Focus: Effect - Maximises Focus (Self). Type - No Element Acc - Cannot Miss Extra - None Upgrade Benefit (per Rank) - -2% Focus Threshold Author Note: N/A Wish: Effect - Make a desperate plea to have an effect on a turn later. Has a random effect out of a pool dependant on circumstances: - Stabilise - If Haremon is damaged, HP stabilises at current amount, nullifying any further decrease in HP - Feeling Good about next attack - Haremon gains the 'Bide' Buff - Feeling Lucky - Crit chance increased by 50% - Condition Cleanse - Ongoing Condition is removed - [TBC] Type - No Element Acc - Cannot Miss Extra - May only have 1 Wish per battle Upgrade Benefit (per Rank) - +1 Wish per battle Author Note: Wish is random but certain triggers can allow a wish type to take effect. ________________________________ Monster Only Moves (i.e. Unlearnable Techniques) ________________________________ 100 Dollar Bill: Effect: Wastes a turn (Self) Acc: N/A Author's Note: Used by Gilded Goopy. Joke Technique. Aggro: Effect - Trigger Technique. User immediately takes their turn (Self). Acc - Cannot Miss Author Note: Used by the Forsaken and Mefisto. Forsaken use it when attacked. Mefisto uses it when he has lost both the Skull and Heart. Awaken (Fakkyubi): Effect - Changes between Physical Form and Soul Form (Self). Acc - Cannot Miss Author's Note: Used exclusively by Fakkyubi, changes his form and thus his resistances. Encouragement: Effect - Cures an Ally of all conditions (Single Ally). Acc - Cannot Miss Author Note: Used by the Lady in Black during the Gargoyle Fight. Only used if the Gargoyle becomes Overwhelmed. En-Trap-Ment: Effect - Lowers Opponent's ALR by 50% (All Enemies) Acc - Can Miss Author note: Used by Incubussy, but is currently bugged to never work. Goo Shot: Effect - Weak Poison damage 3 times, has a chance to inflict Poison (Single Target) Acc - Can miss, but is fairly accurate. Author Note: Used by Mr. Leaky, Mr. Goopy and Black Cockatrice. Headbutt: Effect - Weak Phys Damage (Single Target) Acc - Can miss, but is fairly accurate. Author Note: Used by Plump Hat and Spotted Dick. Heartburn Effect - Deals Moderate ? Type Damage (Single Target) Acc - Unknown Author's Note: Used exclusively by the Heart in the Mefisto Fight. Heart Health: Effect - Heals an ally by 25% Health Acc - Cannot Miss Author's Note: Used exclusively by the Heart in the Mefisto Fight. Inject: Effect - Moderate Poison damage, has a chance to inflict Poison (Single Target) Acc - Can miss, but is fairly accurate. Author Note: Used by Stinking Flowers in the Witching Woods. Mercy: Effect - Wastes the Opponent's Turn. Acc - N/A Author Note: Only occurs if a Monster is coded to use an Offensive Technique, but cannot for some reason (i.e. Pacify). Also used by the Lady in Black in their rematch to Give Up when the Kitsune's Health hits 1. They will then surrender a number of turns later. Prod: Effect - Raises an Ally's POW by 80% and maxes their Rage. Acc - Cannot Miss Author Note: Used by the Lady in Black during the Gargoyle Fight. Recover Heart: Effect - Recovers the Heart at 50% health Acc - Cannot Miss Author's Note: Used exclusively by Mefisto. Trigger seems to be 3 turns after dropping the Heart. Recover Skull: Effect - Recovers the Skull at 50% health Acc - Cannot Miss Author's Note: Used exclusively by Mefisto. Trigger seems to be 3 turns after dropping the Skull. Shift Uncomfortably: Effect - Wastes a turn (User) Acc - N/A Author's Note: Used exclusively by Gilded Goopy. S.O.S Effect - Summons an Ally to the fight Acc - Cannot Miss Author Note: Used during S.O.S and Horde battles to summon more Monsters. Cannot be used if Overwhelmed or if the Fear Condition triggers instead. Spore: Effect - Lowers an Opponent's SPD by 25% (Single Target) Acc - Can Miss Author's Note: Used by Plump Hat and Spotted Dick. Skulduggery: Effect - Increase an ally's FOR and POW by 100% (Single Ally) Acc - Cannot Miss Author's Note: Used by the Skull during the Mefisto fight to buff Mefisto exclusively. Skullcracker: Effect - Heavy Phys Damage (Single Target) Acc - Can miss, but is highly accurate. Author's Note: Used by Possessed Skulls during the 'Curse of the Skull' Event. ___________________________________________________________________________________________________________ Kinks - Detailed kink information [K1NKY] ___________________________________________________________________________________________________________ Ara Aura - Seduction techniques ignore target's Allure. (Medium Threshold) Biceptual - Raises POW according to current Pleasure. (Very High Threshold) Breast Envy - Doubles damage against targets with larger breasts than the user (Very High Threshold) Breast Worship - Raises Allure when Breasts are bare. (Medium Threshold) Bukkake - Has a 50% chance to Overwhelm a Haremon when applying Serum. (Low Threshold) Cocktease - Inflict 50% more Pleasure, but you can no longer Overwhelm enemies. (Medium Threshold) Dominatrix - Dealing damage raises the Opponent's Pleasure instead of their Rage. (Medium Threshold) Foot Fetish - Raises Allure when feet are bare. (Medium Threshold) Femdom - Use of Manipulation techniques regardless of required Allure. (High Threshold) Foxy - Raises AGI according to current Pleasure. (Medium Threshold) Free Love - Boosts everyone's Allure. (High Threshold) Gold Digger - Earn 50% more money from Manipulation (100% Threshold) Horn-y - Raises the damage of Piercing attacks by 50%. (High Threshold) Irresistable - Opponents become Overwhelmed earlier (High Threshold) Masochist - Half of all damage from Physical attacks is converted to Pleasure. (High Threshold) Milk Play - Reduces the Focus threshold of Milk-based techniques by 50%. (Medium Threshold) Modest - Prevents loss of clothing, excuding Manipulation. (High Threshold) Muscle Worship - Boosts Star Shard gain by 25%. (100% Threshold) Obscene Odor - Increases the chance of inflicting poison by 50%. (Very High Threshold) Old Fashioned - Prevents Manipulation to steal items or cash when Overwhelmed. (100% Threshold) Orgasm Denial - Opponents stay Overwhelmed for longer. (Medium Threshold) Power Bottom - Boosts POW when targeted by an Opponent's Seduction Technique. (High Threshold) Protection - You are immune to all status effects (Except Overwhelmed). (100% Threshold) Raw Dog - Boosts Allure when Fortitude is lowered. (Medium Threshold) Rock Hard - Raises FOR according to current Pleasure. (Medium Threshold) Sadist - Attacking raises Pleasure instead of Focus. (High Threshold) Shed Skin - Removes ongoing conditions after battle. (Medium Threshold) Size Matters - Deal extra damage to Haremon based on their cup size. (Medium Threshold) Slippery When Wet - Resist added effects of opponents attacks. (Very High Threshold) Tsundere - Half of Pleasure received from Seduction techniques is converted to Rage. (Medium Threshold) Wholesome - Seduction Techniques are 25% more effective against undamaged opponents. (High Threshold) ___________________________________________________________________________________________________________ Items - Detailed item information [1T3M] ___________________________________________________________________________________________________________ A list of all the items in the game, for the most part they are separated into Bag slot and Type of item. They are then given in alphabetical order (Except for Gifts and Tresures which have so many subsections it may as well be sorted by Rarity and Type). Note this isn't a comphrehensive list by far but it contains a great deal of the items in the game. ___________________________________________________________________________________________________________ Consumables: ________________________________ Medicine ________________________________ Angel Down - Revives a Haremon with 25% of their Health Antidote - Removes the 'Poisoned' Condition Antifreeze - Removes the 'Frozen' Condition Aphrodesiac - Maxes a Haremon's Pleasure Bandage - Removes the 'Bleeding' Condition Bottled Water - Removes the 'Burning' Condition Calming Herb - Maxes a Haremon's Focus Chocolate Milk - Restores 2/3 of a Haremon's Health and removes all Conditions (other than KO) Cure-all - Removes all Conditions (other than KO) Draught - Restores all of a Haremon's Health (Unnecessary for the moment as no Haremon has more than 100 HP) Elixir - Restores 50 HP Fresh Milk - Restores 1/3 of a Haremon's Health and removes all Conditions (other than KO) Goddess Wings - Revives a Haremon with full Health Grounding Kit - Removes the 'Stunned' Condition Hot Coffee - Removes the 'Sleep' Condition Memento - Removes the 'Fear' Condition Panacea - Restores all of a Haremon's Health and removes all Conditions (other than KO) Philter - Restores 100 HP Phoenix Feather - Revives a Haremon with 50% of their Health Pixie Dust - Removes the 'Toad' Condition Potion - Restore 25 HP Potion + - Restores 25 HP to all party members Purification Powder - Nullifies all of a Haremon's stat changes Rage Powder - Maxes a Haremon's Rage Serum - Has a 25% chance each turn of soothing a Feral Haremon (stacks up to 4 times) Sewing Kit - Mends a Haremon's clothes and Panties Smelling Salts - Removes the 'Overwhelmed' Condition Soothing Incense - Recenters a Haremon's Mood. (i.e. sets Rage, Focus and Pleasure back to default position) Super Serum - Has a 33% chance each turn of soothing a Feral Haremon. Also increases their base Affection by 1 rank when they join the Party. (Soothe chance stacks up to 4 times) ________________________________ Offensive items ________________________________ Blood Crystal - Applies Bleeding to all Enemies Cupid's Arrow - Valentine's Item. Overwhelms all Enemies Ice Crystal - Applies Frozen/Freeze to all Enemies Fire Crystal - Applies Burning to all Enemies Love Bomb - Overwhelms an Opponent Nightmare Crystal - Applies Fear to all Enemies Venom Crystal - Applies Poisoned to all Enemies ________________________________ Other consumables ________________________________ Fallen Star - Increases a Haremon's Star Shards by 100. Passion Blossom - Increases a Haremon's Passion Petals by 100. Serum A - Used in the 'Trial and Error' Quest. Needed to soothe Daisy. Unique. Serum B - Used in the 'Trial and Error' Quest. Needed to soothe Daisy. Unique. Serum C - Used in the 'Trial and Error' Quest. Needed to soothe Daisy. Unique. ___________________________________________________________________________________________________________ Panties: Aegis Panties - Adds a 5% chance to nullify attacks (10% if worn by a Seraph). Aegis Panties+ - Adds a 10% chance to nullify attacks (15% if worn by a Seraph). Annie's Panties - Wearer's Kinks have no effect, but Allure greatly boosted. Boyfriend's Shorts - Valentine's Item. Boosts FOR by Affection Rank at the start of battle. Brass Panties - Makes odd noises. Changes the sound effect when the Haremon takes damage. Bunnysuit - Speed + Bunnysuit+ - Speed ++ Butterfly Panties - Begin battle with a 50% AGI boost (100% if worn by a Monarch). Butterfly Panties+ - Begin battle with a 100% AGI boost (150% if worn by a Monarch). Chastity Belt - Cannot be Overwhelmed, but cannot use Seduction or Manipulation Techniques. Cotton Panties - Resist Burn. Cowprint Panties - Healing moves used by Haremon heal 15% more (30% if worn by Holstaurus). Cowprint Panties+ - Healing moves used by Haremon heal 25% more (50% if worn by Holstaurus). Crotchless Panties - Kinks have a -10 Pleasure Threshold requirement. Crotchless Panties+ - [TBC] Dark Panties - Reduces damage from Light attacks by 25%. Dark Panties+ - Reduces damage from Light attacks by 50%. Delilah's Panties - Increases Bonding gained from Battles by 25%. Demon Sling - Increases SPD at the start of battles by 25% (50% if worn by an imp) Demon Sling+ - Increases SPD at the start of battles by 50% (100% if worn by an imp) Edible Panties - Heal a tiny amount of HP at the start of every turn. Edible Panties+ - [TBC] Expert Panties - Significantly boosts the bonus from QTE's but makes them invisible. Flashy Panties - Gain 20% more Money from Manipulation. Flashy Panties+ - Gain 40% more Money from Manipulation. Frog Panties - Resist Toad. Frog Panties+ - Resist Toad and Poison. Heart Panties - +10 Max HP. Heart Panties+ - +20 Max HP. Hell Panties - Fire Techniques deal 15% more damage (25% if worn by a Balrog). Insulated Panties - Resist Freeze. Lacy Panties - Manipulation techniques have +10% to their Success Rate. Lacy Panties+ - Manipulation techniques have +20% to their Success Rate. Leopard-print Panties - Biting Techniques deal 15% more damage (25% if worn by a Cerberus). Leopard-print Panties+ - Biting and Scratching Techniques deal 15% more damage (25% if worn by a Cerberus). Loincloth - +POW, -ALR if worn by anyone other than a Gargoyle Loincloth+ - +POW and +FOR, -ALR if worn by anyone other than a Gargoyle Maxi-Panties - Resist Bleeding. Nightie - Doubles HP gained when Asleep, and prevents Nightmares. Nekopan - Increases critical rate by 5% (10% if worn by a Catgirl) Nekopan+ - Increases critical rate by 10% (20% if worn by a Catgirl) Nurse Panties - HP falls 50% slower after taking damage. Nurse Panties+ - HP falls 75% slower after taking damage. Padded Panties - Nullifies Recoil damage. Perfect-fit Panties - Perfect attacks deal significantly more damage: Non-perfect attacks deal 0 damage. Pink Panties - Allure + Pink Panties+ - Allure ++ Plain Panties - No effect. Poisoned Panties - Resist all Conditions, but start every battle Poisoned. Polka-Dot Panties - Resist Fear. Prickly Panties - Makes it easier to tear an Opponent's clothing. Rubber Panties - Impossible to move without squeaking. Changes the sound effect when the Haremon takes damage. Running Shorts - Allows for instantaneous escape from battle. Scarlett's Shorts - Nullifies Compatibility Penalties, and increases compatibility of positive/neutral values by +2. Shielded Panties - Perfect blocks nullify damage. Shimapan - Increases the activation rate of secondary effects of attacks by 5% (10% if worn by a Witch) Shimapan+ - Increases the activation rate of secondary effects of attacks by 10% (20% if worn by a Witch) Silky Panties - +25% Focus gain in Cautious Stance. Silky Panties+ - +50% Focus gain in Cautious Stance. Simple Panties - Cannot be afflicted by more than one Condition at a time. Smelly Panties - Monsters avoid this Haremon on the Dungeon Board. Snake Panties - Resist Poison. Spirit Panties - Nullify Physical Damage, but set HP Max to 1HP. Stained Panties - No effect until washed. Needs Kira to do Laundry. Star Panties - +10% Star Shards gained after a battle. Star Panties+ - +20% Star Shards gained after a battle. Starchy Panties - +25% Rage gain in Aggressive Stance. Starchy Panties+ - +50% Rage gain in Aggressive Stance. Steel-plated Panties - Fortitude + Steel-plated Panties+ - Fortitude ++ Sturdy Panties - Wearer's clothes are more durable. Sweet Panties - Healing items used on this Haremon restore 25% more HP. Sweet Panties+ - Healing items used on this Haremon are restore 50% more HP. Teddy Panties - Stat reductions recover 25% faster. Teddy Panties+ - Stat reductions recover 50% faster. Vibrating Panties - +25% Pleasure gain in Lewd Stance. Vibrating Panties+ - +50% Pleasure gain in Lewd Stance. Work Shorts - Increases the effects of all activities at the Ranch Workout Briefs - Stat boosts deplete 25% slower. Workout Briefs+ - Stat boosts deplete 50% slower. ___________________________________________________________________________________________________________ Gifts & Treasure (Also contains Lost Items): ________________________________ Gifts (Sorted by Type and Rarity) ________________________________ Alcoholic Things: Cheap Vodka - Rank 0, Value: $2.25 Eggnog - Rank 0, Value: $2.50. Miruku's Favorite Carrotini - Rank 1, Value: $2.50. Daisy's Favorite Light Beer - Rank 1, Value: $3. Scarlett's Favorite Peppermint Schnapps - Rank 2, Value: $5. Delilah's Favorite. Huntmaster - Rank 2, Value: $4.50. Kira's Favorite. Spitfyre - Rank 2, Value: $2.50. Vex's Favorite. Stout - Rank 2, Value: $1.50. Clarabelle's Favorite. Blood Wine - Rank 3, Value: $10. Jet's Favorite. Torpid Tonic - Rank 3, Value: $1.75. Circe's Favorite. Top shelf Tequila - Rank 4, Value: $20. Loved by Laurel Vintage Pinot Noir - Rank 5, Value: $35. Loved by Annie. Blessed Brew - Rank 5, Value: $250. Serrah's Favorite. Ancient Things: Bamboo Flute - Rank 0, Value: $5 Debased Silver - Rank 1, Value: $12.50 Bone Charm - Rank 2, Value: $25 Goddess Statuette - Rank 3, Value: $50 Ceremonial Dagger - Rank 4, Value: $100 Golden Idol - Rank 5, Value: $250 Creepy-crawly Things [TBC] - Rank 0 [TBC] - Rank 1 Mantis - Rank 2, Value: $4 Butterfly - Rank 3, Value: $8 [TBC] - Rank 4 Luna Moth - Rank 5, Value: $21.25 Expensive Things: Brass Ring - Rank 0, Value: $7.50 Obsidian Brooch - Rank 1, Value: $20 Silver Anklet - Rank 2, Value: $50 Pearl Necklace - Rank 3, Value: $125 Gold Earrings - Rank 4, Value: $300 [TBC] - Rank 5 Fancy Things: [TBC] - Rank 0 [TBC] - Rank 1 [TBC] - Rank 2 Fine Fur Coat - Rank 3, Value: $100 Fountain Pen - Rank 3, Value: $300 Fabergé Egg - Rank 4, Value: $50 [TBC] - Rank 5 Fragrant Things: Dandelion - Rank 0, Value: $0.25 Daisy - Rank 1, Value: $2.50 Buttercup - Rank 2, Value: $6.25 Lily - Rank 3, Value: $10 Chrysanthemum - Rank 4, Value: $16.25 Rose - Rank 5, Value: $25 Fishy Things: Goldfish - Rank 0 [TBC] - Rank 1 Koi - Rank 2, Value: $11.25 [TBC] - Rank 3 Lionfish - Rank 4, Value: $22.50 [TBC] - Rank 5 Fruity Things: Strawberry - Rank 0, Value: $0.50 [TBC] - Rank 1 Star Fruit - Rank 2, Value: $2 [TBC] - Rank 3 [TBC] - Rank 4 Edible Bouquet - Rank 5, Value: $50. Valentine's Gift. Girly Things: Jingly Earrings - Rank 0, Value: $5 Fuzzy Booties - Rank 1, Value: $6.25 Coconut Bra - Rank 2, Value: $20 [TBC] - Rank 3 [TBC] - Rank 4 Crystal Tiara - Rank 5, Value: $150 Healthy Things: Carrot - Rank 0, Value: $0.25 Gherkin - Rank 1, Value: $0.50 Ginger - Rank 2, Value: $1.25 Avocado - Rank 3, Value: $2.50 Cave Radish - Rank 4, Value: $0.75 Eggplant - Rank 5, Value: $1.75 Kinky Things: Blindfold - Rank 0, Value: $1.25 Fuzzy Handcuffs - Rank 1, Value: $3.75 Buttplug - Rank 2, Value: $5 Onahole - Rank 3, Value: $10 [TBC] - Rank 4 Vibe Scepter - Rank 5, Value: $20 Macabre Things: Tattered Pall - Rank 0, Value: $0 Mummified Sparrow - Rank 1, Value: $0 Jar of Eyeballs - Rank 2, Value: $0 [TBC] - Rank 3 Hand of Glory - Rank 4, Value: $0 Crystal Skull - Rank 5, Value: $250 Mystical Things: Bone Fragments - Rank 0, Value: $5.50 Dowsing Rods - Rank 1, Value: $11 Ritual Tablet - Rank 2, Value: $22 Healing Crystal - Rank 3, Value: $27.75 [TBC] - Rank 4 Magic Mushrooms - Rank 5, Value: $83.25 Natural Things: Seashell - Rank 0, Value: 0.25 Potpourri - Rank 1, Value: $2.50 [TBC] - Rank 2 [TBC] - Rank 3 Four Leaf Clover - Rank 4, Value: $20 [TBC] - Rank 5 Nightmarish Things: Skeletrout - Rank 0, Value: $2.50 Obsidianchovy - Rank 1, Value: $6 Magmarlin - Rank 2, Value: $15 [TBC] - Rank 3 [TBC] - Rank 4 [TBC] - Rank 5 Prehistoric Things: Amber-trapped Bee - Rank 0, Value: $20 Megalodon Tooth - Rank 1, Value: $30 Archeopteryx Feather - Rank 2, Value: $50 [TBC] - Rank 3 [TBC] - Rank 4 [TBC] - Rank 5 Punky Things: Shark Tooth Necklace - Rank 0, Value: $3.75 Steel Bracelet - Rank 1, Value: $8.75 [TBC] - Rank 2 [TBC] - Rank 3 Spiked Collar - Rank 4, Value: $17.50 [TBC] - Rank 5 Sacred Things: Silver Bell - Rank 0, Value: $2.50 Saint's Finger - Rank 1, Value: $20 [TBC] - Rank 2 Gold Apple - Rank 3, Value: $50 [TBC] - Rank 4 Titania's Tear - Rank 5, Value: $200 Sugary Things: Bottle of Cola - Rank 0, Value: $0.25 Lollipop - Rank 1, Value: $0.50 [TBC] - Rank 2 Eclaire - Rank 3, Value: $ Sugary Heart - Rank 3, Value: $5 Premium Chocolate - Rank 4, Value: $10 Ambrosia - Rank 5, Value: $12.50 Shiny Things: Quartz - Rank 0, Value: $1 Jet - Rank 1, Value: $5 Emerald - Rank 2, Value: $10 Sapphire - Rank 3, Value: $25 Ruby - Rank 4, Value: $50 Diamond - Rank 5 - Value: $100 Sporty Things: Protein Powder - Rank 0, Value: $1.50 Sweatband - Rank 1, Value: $2 Yoga Pants - Rank 2, Value: $6.25 Dumbell - Rank 3, Value: $7.50 Boxing Gloves - Rank 4, Value: $17.50 Fancy Sneakers - Rank 5, Value: $55 ________________________________ Lost Items ________________________________ Crumpled Tissues - Belongs to Vex (Base Form) Charred Photograph - Belongs to Vex (Base Form) Goddess Icon - Belongs to Serrah Gold Nose Ring - Belongs to Clarabelle Half-Heart Necklace - Belongs to Daisy Life Drop - Belongs to Aqua Lump of Coal - Belongs to Jet Pressed Flower - Belongs to Aqua Silk Hankerchief - Belongs to Miruku (Base Form) ________________________________ Treasure ________________________________ Chipped Teapot - Rank 0, Value: $5 Silver Nugget - Rank 1, Value: $20 Commemerative Stamp - Rank 1, Value: $20 Ivory Ewer - Rank 2, Value: $50 Magical Girl Figurine - Rank 2, Value: $ Horned Mask - Rank 3, Value: $100 Signed Idol Card - Rank 3, Value: $ Black Diamond - Rank 4, Value: $500 Goddess's Vibrator - Rank 5, Value: $5000 Anachronistic Clock - Rank 5, Value: $5000 Divine Chalice - Rank 5, Value: $5000 ___________________________________________________________________________________________________________ Crafting Materials: Ancient Silk Arachne Silk Ashen Tuft Blessed Feather Blessed Water Brimstone Bunnygirl Fluff Cave Moss Cock. Fuzz Cocoa Beans Copper Ore Ectoplasm Ethereal Cloth Fairy Ribbon Faux Fur Fine Thread Glowshroom Gold Ore Holy Water Latex Leather strap Luxurious Silk Molten Goop Monster Guts Nectar Oni Horn Pearl Poison Prismatic Scale Rock Salt Rusted Shackle Sacred Ash Shark Tooth Shiny Bell Slimy Ribbon Snapped Chain Soulwood Speckleshaft Sporecap Sweetgrass Tattered Cloth Toadstool Twisted Horn Volcanic Glass White Goop ___________________________________________________________________________________________________________ Miscellaneous items: ________________________________ Dungeon items ________________________________ Ariadne's Thread - Allows you to return from a dungeon early without the Affection Loss from Giving Up. Lure Bell - Increases the spawn rate of monsters on the Dungeon Board. Mysterious Lens - Allows you to see through clothing partially when active, also necessary for 'The Password' Event in the Temple of the Archfiend. Pesticide - Removes all Monsters from the Dungeon Board and prevents them from respawning. Also allows an Automatic success when fleeing from 'The Horde' Event. Ration - Increases Food by 5 Repellant - Removes all Monsters on the Dungeon Board Suppressant - Prevents Monsters on the Dungeon Board from respawning ________________________________ Seeds ________________________________ Assorted Seeds - Can be planted in Longwood Gardens to grow a [TBC] Eggplant Seeds - Can be planted in Longwood Gardens to grow an Eggplant Flower Seeds - Can be planted in Longwood Gardens to grow a [TBC] Flycatcher Seeds - Can be planted in Longwood Gardens to grow a [TBC] Fruit Seeds - Can be planted in Longwood Gardens to grow a [TBC] Fungal Spores - Can be planted in Longwood Gardens to grow a [TBC] Gembush seeds - Can be planted in Longwood Gardens to grow a [TBC] Oreberry Seeds - Can be planted in Longwood Gardens to grow a [TBC] Vegetable Seeds - Can be planted in Longwood Gardens to grow a [TBC] ________________________________ Magazines/VRMS ________________________________ Big Sister, Little Mister - Teaches the 'Ara Aura' Kink Dominatrix Digest - Teaches the 'Dominatrix' Kink Femme/Domme - Teaches the 'Femdom' Kink Fun With Fluids - Teaches the 'Bukkake' Kink Girl Power - Teaches the 'Rock Hard' Kink Good Gurlz - Teaches the 'Modesty' Kink HARD 2 GET - Teaches the 'Tsundere' Kink Masochism Monthly - Teaches the 'Masochism' Kink MILKY - Teaches the 'Milk Play' Kink Pain Play Pubication - Teaches the 'Sadist' Kink R.A.W. - Teaches the 'Raw Dog' Kink Shuga Baby - Teaches the 'Gold Digger' Kink Soles for the Soul - Teaches the 'Foot Fetish' Kink Warm n' Fuzzy - Teaches the 'Wholesome' Kink (Only Available after unlocking Miruku's unique Kink) VRM #001: Scratch - Cannot be Taught. One of Miruku's Unique Techniques. Value: $20 VRM #002: Charm - Teaches the 'Charm' Technique. VRM #003: Nuzzle - Teaches the 'Nuzzle' Technique. VRM #004: Sing - Teaches the 'Sing' Technique. VRM #006: Howl - Teaches the 'Howl' Technique. VRM #007: Grace - Teaches the 'Grace' Technique. VRM #008: Pleasure Bomb - Teaches the 'Pleasure Bomb' Technique. VRM #009: Purr - Cannot be Taught. One of Miruku's Unique Techniques. Value: $30 VRM #010: Shred - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $50 VRM #011: Mend - Teaches the 'Mend' Technique. VRM #012: Claw - Teaches the 'Claw' Technique. VRM #015: Bite - Teaches the 'Bite' Technique. VRM #016: Gnash - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $60 VRM #017: Coldsnap - Cannot be Taught. One of Circe's Unique Techniques. Value: $50 VRM #018: Bash - Cannot be Taught. One of Circe's Unique Techniques. Value: $30 VRM #019: Breastmilk - Teaches the 'Breastmilk' Technique. VRM #020: Ignis - Teaches the 'Ignis' Technique. VRM #021: Jab - Cannot be Taught. One of Vex's Unique Techniques. Value: $30 VRM #022: Blow Kiss - Teaches the 'Blow Kiss' Technique. VRM #026: Lewd Aroma - Teaches the 'Lewd Aroma' Technique. VRM #027: Hop - Cannot be Taught. One of Daisy's Unique Techniques. Value: $40 VRM #028: MegaBounce - Cannot be Taught. One of Daisy's Unique Techniques. Value: $80 VRM #029: Jump Kick - Cannot be Taught. One of Daisy's Unique Techniques. Value: $80 VRM #030: Flower Power - Cannot be Taught. One of Aqua's Unique Techniques. Value: $80 VRM #031: Transfrogrify - Teaches the 'Transfrogrify' Technique. VRM #040: Takedown - Teaches the 'Takedown' Technique. VRM #041: Bitch's Brew - Cannot be Taught. One of Circe's Unique Techniques. Value: $30 VRM #042: Burning Passion - Cannot be Taught. One of Vex's Unique Techniques. Value: $30 VRM #043: Striptease - Teaches the 'Striptease' Technique. VRM #044: Unwavering Focus - Teaches the 'Unwavering Focus' Technique. VRM #045: Unbridled Rage - Teaches the 'Unbridled Rage Technique. VRM #047: Copy Cat - Cannot be Taught. One of Miruku's Unique Techniques. Value: $80 VRM #048: Cat Nap - Cannot be Taught. One of Miruku's Unique Techniques. Value: $30 VRM #049: Frostbite - Cannot be Taught. One of Circe's Unique Techniques. Value: $40 VRM #050: Sub-Zero Strike - Cannot be Taught. One of Circe's Unique Techniques. Value: $50 VRM #051: Milked Dry - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $250 VRM #052: Hades Spear - Cannot be Taught. One of Vex's Unique Techniques. Value: $80 VRM #053: Illuminate - Cannot be Taught. One of Serrah's Unique Techniques. Value: $30 VRM #054: Silver Powder - Cannot be Taught. One of Aqua's Unique Techniques. Value: $20 VRM #055: Prismatic Powder - Cannot be Taught. One of Aqua's Unique Techniques. Value: $100 VRM #056: Gore - Teaches the 'Gore' Technique. VRM #058: Hype Up - Teaches the 'Hype Up' Technique. VRM #060: Hiss - Cannot be Taught. One of Miruku's Unique Techniques. Value: $50 VRM #061: Gut Punch - Cannot be Taught. One of Jet's Unique Techniques. Value: $80 VRM #064: Crippling Strike - Teaches the 'Crippling Strike' Technique. VRM #066: Flex - Cannot be Taught. One of Jet's Unique Techniques. Value: $40 VRM #067: Rampage - Cannot be Taught. One of Jet's Unique Techniques. Value: $60 VRM #068: Solidify - Cannot be Taught. One of Jet's Unique Techniques. Value: $60 VRM #069: Steel Shredder - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $40 VRM #070: Death Glare - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $80 VRM #071: Glare - Teaches the 'Glare' Technique. VRM #073: Lick Wounds - Teaches the 'Lick Wounds' Technique. VRM #074: Slap Fight - Teaches the 'Slap Fight' Technique. VRM #075: Bitch Slap - Cannot be Taught. One of Circe's Unique Techniques. Value: $40 VRM #077: Cat O'Nine Tails - Cannot be Taught. One of Miruku's (Awakened) Unique Techniques. Value: $40 VRM #078: Avalanche - Cannot be Taught. One of Circe's Unique Techniques. Value: $80 VRM #079: Shocking Strike - Cannot be Taught. One of Circe's Unique Techniques. Value: $50 VRM #080: Disarming Kiss - Teaches the 'Disarming Kiss' Technique. VRM #081: Flaunt - Teaches the 'Flaunt' Technique. VRM #083: Heat Things Up - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $50 VRM #085: Captivate - Teaches the 'Captivate' Technique. VRM #086: Shadow Surge - Cannot be Taught. One of Ash's Unique Techniques. Value: $100 VRM #087: Righteous Purge - Teaches the 'Righteous Purge' Technique. VRM #089: Love Potion #69 - Cannot be Taught. One of Circe's Unique Techniques. Value: $80 VRM #091: Fairy Aura - Teaches the 'Fairy Aura' Technique. VRM #092: Pacify - Teaches the 'Pacify' Technique. VRM #093: Purifying Kiss - Teaches the 'Purifying Kiss' Technique. VRM #095: Baton Pass - Cannot be Taught. One of Daisy's Unique Techniques. Value: $40 VRM #096: Tantrum - Teaches the 'Tantrum' Technique. VRM #097: Roundhouse Kick - Cannot be Taught. One of Daisy's Unique Techniques. Value: $80 VRM #098: Lullaby - Teaches the 'Lullaby' Technique. VRM #099: Cat Scratch - Cannot be Taught. One of Miruku's Unique Techniques. Value: $20 VRM #100: Cat Scratch Fever - Cannot be Taught. One of Miruku's Unique Techniques. Value: $50 VRM #101: Cat Fight - Cannot be Taught. One of Miruku's Unique Techniques. Value: $50 VRM #102: Sobering Slap - Teaches the 'Sobering Slap' Technique. VRM #106: Incendium - Teaches the 'Incendium' Technique. VRM #108: Sigil of Flame - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $50 VRM #109: Sigil of Destruction - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $60 VRM #110: Blood Pact - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $80 VRM #111: Smokescreen - Teaches the 'Smokescreen' Technique. VRM #112: Minge Singe - Teaches the 'Minge Singe' Technique. VRM #114: Drill Horn - Cannot be Taught. Is a unique technique (Upgraded unteachable form). Value: $60 VRM #115: Life Drain - Teaches the 'Life Drain' Technique. VRM #116: Bulk Up - Cannot be Taught. One of Jet's Unique Techniques. Value: $60 VRM #117: Heat Wave - Teaches the 'Heat Wave' Technique. VRM #118: Shadow Beam - Cannot be Taught. One of Ash's Unique Techniques. Value: $50 VRM #121: Flame Lash - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $100 VRM #122: Imprison - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $80 VRM #123: Unchained - Teaches the 'Unchained' Technique. VRM #124: Tri-Fang - Cannot be Taught. One of Ash's Unique Techniques. Value: $60 VRM #125: Tail Wag - Teaches the 'Tail Wag' Technique. VRM #126: Black Hole - Cannot be Taught. One of Vex's (Awakened) Unique Techniques. Value: $150 VRM #135: Heartbreak - Teaches the 'Heartbreak' Technique. VRM #139: Earthquake - Cannot be Taught. One of Jet's Unique Techniques. Value: $60 VRM #140: Soul Siphon - Teaches the 'Soul Siphon' Technique. VRM #142: Noble Aura - Teaches the 'Noble Aura' Technique. VRM #143: Arrow of Justice - Cannot be Taught. One of Serrah's Unique Techniques. Value: $50 VRM #144: Holy Fusillade - Cannot be Taught. One of Serrah's Unique Techniques. Value: $80 VRM #145: Divine Favor - Cannot be Taught. One of Serrah's Unique Techniques. Value: $80 VRM #146: Tighten Focus - Teaches the 'Tighten Focus' Technique. VRM #147: Angelic Hymn - Teaches the 'Angelic Hymn' Technique. VRM #148: Aerial Assault - Cannot be Taught. One of Serrah's Unique Techniques. Value: $150 VRM #149: Sundering Strike - Teaches the 'Sundering Strike' Technique. VRM #151: Wish - Teaches the 'Wish' Technique. VRM #152: Whirlwind Strike - Teaches the 'Whirlwind Strike' Technique. VRM #153: Flurry of Cuts - Cannot be Taught. One of Miruku's (Awakened) Unique Techniques. Value: $60 VRM #154: Last Resort - Teaches the 'Last Resort' Technique. ___________________________________________________________________________________________________________ Key Items: ________________________________ Outfits: ________________________________ Black Sling - A swimsuit for Clarabelle obtained at Loveza Beach. Casual Outfit - An outfit for Jet obtained at Annie's shop. Cheongsam - An outfit for Aqua obtained at Annie's shop. Competition Swimsuit - A swimsuit for Ash obtained at Loveza Beach. Cowprint Croptop - An outfit for Clarabelle obtained at Annie's shop. Demonic Bodysuit - The default outfit for Vex (Balrog). Elegant Kimono - The default outfit for Miruku (Kitsune). Fairy Dress - The default outfit for Aqua. Floral Yukata - An outfit for Ash obtained at Annie's shop. Fluffy Dress - The default outfit for Daisy. Fluffy Dress (Pink) - An outfit for Daisy obtained during the 'Sexcalibur' questline. Frilly Bikini - A swimsuit for Circe obtained at Loveza Beach. Gothic Dress - The default outfit for Vex. Heavenly Raiment - The default outfit for Serrah. Heavy Cloak - The default outfit for Circe. Leather Jacket - The default outfit for Ash. Maid Dress - An outfit for Miruku obtained at Annie's shop. Meme Dress - An outfit for Vex (Balrog) obtained at Annie's shop. Microkini - A swimsuit for Jet obtained at Loveza Beach. Miniature One-Piece - A swimsuit for Aqua obtained at Loveza Beach. Red Bikini - A swimsuit for Miruku obtained at Loveza Beach. Rustic Flannel - The default outfit for Clarabelle. School Uniform - An outfit for Circe obtained at Annie's shop. Seifuku - The default outfit for Miruku. Sheer One-Piece - A swimsuit for Vex obtained at Loveza Beach. Skimpy Kimono - An outfit for Miruku (Kitsune) obtained at Annie's shop. Sky-blue Sarong - A swimsuit for Serrah obtained at Loveza Beach. Summer One-Piece - A swimsuit for Daisy obtained at Loveza Beach. Sun Dress - An outfit for Daisy obtained at Annie's shop. Tattered Rags - The default outfit for Jet. Valkyrie Armour - An outfit for Serrah obtained at Annie's shop. ________________________________ Keepsakes ________________________________ Cowbell - Clarabelle's Keepsake. Benched Haremon (i.e those in party but not in battle team) gain a small amount of Star Shards from battle. Crystalline Timepiece - Serrah's Keepsake. Doubles the Timer on Choice Timers. Fairy Wand - Aqua's Keepsake. Reduces the Allure Requirement of all Manipulation Techniques. Juicy Bone - Ash's Keepsake. Scenting an Opponent reveals their moveset and kinks. Lucky Bell - Miruku's Keepsake. Unlocks 3 Star Treasure Tiles. Punching Bag - Jet's Keepsake. When upgrading a move with two upgrade options, gain both upon upgrade. e.g. Charm upgrades to either Captivate or Sing. You'd get both with this Keepsake. Red Glasses - Daisy's Keepsake. Reveals the names of all Events on the Event Selector. Skull Earring - Vex's Keepsake. Increases the number of Star Shards gained from battle. Witch's Hat - Circe's Keepsake. Adds a small, party-wide chance to negate Elemental damage. ________________________________ Quest/Unusable items: ________________________________ Archdemon's Aura - It does nothing. You're a monster. Dakimakura - Valentine's Day Item. Sleeping in after an outing slightly raises Haremon Affection. Dr. Hawthorne's Business Card - It does nothing but signify the end of the Demo. May be used in future. Frog Idol - A quest item for the Guild Quest 'Toad's Treasure'. Fruitcake - Christmas Item. Increases Affection gain of Rank 0 gifts. Ketsurugi - A quest item for the 'Lady in Black' Quest. Masturblade - A quest item for the 'Lady in Black' Quest. Mistletoe - Christmas Item. Haremon at Crush or above sometimes greet you with a kiss when you invite them to your room. Research Notes: Balrog - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Bunnygirl - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Catgirl - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Cockatrice - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Cult of Fakkyubi (1 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Cult of Fakkyubi (2 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Gargoyle - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Haremon Classification (1 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Haremon Classification (2 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Kitsune - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Monarch - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Mr. Leaky - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Passion Petals (1 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Passion Petals (2 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Plump Hat - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Seraph - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Star Shards (1 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Star Shards (2 of 2) - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Toad - Can be handed in to Laurel for additional Affection, can be read. Research Notes: Temple of the Fox (1 of 3) - Needed for the 'Classified Materials' sidequest, can be read. Research Notes: Temple of the Fox (2 of 3) - Needed for the 'Classified Materials' sidequest, can be read. Research Notes: Temple of the Fox (3 of 3) - Needed for the 'Classified Materials' sidequest, can be read. Research Notes: Witch - Can be handed in to Laurel for additional Affection, can be read. Research Notes: [TBC] - Placeholder for more Research Notes. Santa Sack - Christmas item. Having it occasionally allows Gifts to duplicate during Crafting. Sexcalibur - A quest item for the 'Lady in Black' Quest. Spirit Crystal - Used in Vex's Awakening. Sunny's Diary (1 of 4) - Can be read, gives hints to solve the riddles of the Temple of the Fox. Sunny's Diary (2 of 4) - Can be read, gives hints to solve the riddles of the Temple of the Fox. Sunny's Diary (3 of 4) - Can be read, gives hints to solve the riddles of the Temple of the Fox. Sunny's Diary (4 of 4) - Can be read, gives backstory to the Maiden and Fakkyubi. The Crimson Katana - Used in Miruku's Awakening. ________________________________ Usable items ________________________________ Bronze Voucher - Hand in to Annie to get one spin of the Shop Wheel. Bug Catching Net/ Bug catching Net+ - A tool to capture insects. Cat Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Cobra Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Dragon Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Dynamite - Used to blow up rubble in Events. Empty Jar - Used to acquire liquids in Events. Fairy - Auto revives a Haremon when they hit 0 HP. Fishing Rod/ Fishing Rod+ - A tool to fish in normal water. Fox Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Gold Voucher - Hand in to Annie to get fives spins of the Shop Wheel. Goat Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Jackrabbit Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Lotion - Use in your bedroom after you strip a Haremon to cover her in lotion (effectively allows you to see the Serum covered sprite of a Haremon). Mongoose Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Obsidian Fishing Rod - An improved fishing rod which can fish in lava. Pickaxe/ Pickaxe+ - A tool to mine ore. Platinum Voucher - Hand in to Annie to get ten spins of the Shop Wheel. Sand Dollar - A currency used at Loveza Beach to trade for rare items and swimsuits. Salamader Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Shovel/ Shovel+ - A tool to dig for fossils. Silver Voucher - Hand in to Annie to get two spins of the Shop Wheel. Slingshot/ Slingshot+ - A tool to shoot down annoyances/crystals. Strange Key - Used to open locked chests in Dungeons. Tortoise Totem - Hand in to the shrine of Chimera in Pilgrim's Path. Wolf Totem - Hand in to the shrine of Chimera in Pilgrim's Path. ___________________________________________________________________________________________________________ Town - Includes Town Locations (except Guild Hall), Non-Date Downtown info and NPC information [T0WN] ___________________________________________________________________________________________________________ Town Locations ___________________________________________________________________________________________________________ Your Room: Your Room is available from the beginning but your actions are limited at the start of the game due to not having all of your Haremon and date options. However this is the main hub for giving gifts, finding out relationship info from you Haremon, changing their outfits and inviting them out on dates. Each action in the room takes one time cycle to perform unless you leave the room or cancel an action before it is performed (selecting "No" when asked to confirm). ________________________________ Actions in the Room: ________________________________ Every morning (that isn't a Sunday) you get the option to either lie in or get up immediately: - Sleep in - Raises Affection of Haremon in your party and removes any ongoing curses. - Get up - Allows you to use your Morning Cycle for a different purpose. On Sundays Kira comes to visit instead during the Morning. She will offer to do the following services later in the week: Make me Dinner - Allows you to have a meal with either a Haremon or NPC which raises their Affection significantly Clean my Room - Obtain some random items. Do my Laundry - Allows the cleaning of 1 x Stained Panties. You'll get a random pair of panties in return. Take a Day off - Implied to raise Kira's Affection, but doesn't do anything currently. Morning: Nap until Afternoon - Moves time onto the Afternoon Cycle. Call someone - Call a Haremon or NPC over to your room. You cannot invite them to a date during the Morning. Afternoon: Nap until Evening - Moves time onto the Evening Cycle Call someone - Call a Haremon or NPC over to your room. You cannot invite them to a date during the Afternoon. Watch TV - During the Afternoon the 'Nature', 'DIY' and 'Home Shopping Network' Channels are available to watch. Evening: Call someone - Call a Haremon or NPC. You can either invite a Haremon to a date or either a Haremon or NPC to your room for Room Activities. Takes one time cycle to perform Text Someone - Text a Haremon or NPC. You will be able to see how many texts you need until a H-CG is obtained from that person. Watch TV - The 'DIY' and the 'Home Shopping Network' Channel is available to watch. ________________________________ Inviting a Haremon/ NPC over ________________________________ When a Haremon or NPC is invited over, you can interact with them in various ways. Some options are free to do, but others require Attention to perform. Attention is measured by a gauge at the top of the screen. The amount of max attention your guest has is determined by your relationship with them (1 + Affection Rank). The options available are: Let's chat: Allows you to have various conversation options with your guest. - How're things going? - Answer based on relationship with guest. No other effect. - Tell me about yourself - May ask relationship questions in exchange for Attention. The amount of attention required depends on the question asked - What's on your mind? - Gives a random statement out of a possible 3. No other effect. - Make Small talk - Choose one of 3 topics. Recover one attention per good topic. If it is their best Small talk topic it will fully replenish the Attention gauge I have something for you: Allows you to gift either an item or money to your guest. You may only gift to someone once per day. They will get a Present box icon on the 'Contacts' screen on your phone if you have given them a gift that day. You can also return a Lost item to them, but whether they are the correct person is based on the item. - Give them an item - Raise Affection and restores Attention based on interest in the item and rarity. A Haremon/NPC will not accept the same gift twice (i.e. if you give Miruku a Lollipop then you can't gift it to them again). If you're feeling terrible you can also use this option to try and find an object the Haremon/NPC hates (This is the only current way to add info to the 'Dislikes' part of the Relationship info in the Haremon's data. - Give them money - Raise Affection and restores Attention based on the amount given. You're able to repeat this action the following day. Money given helps sway odds of being given gifts during the day. - Lost and Found - Attempt to return an item the guest may have lost. Raises Affection and Attention if correct, otherwise acts as if you didn't give a gift. So feel free to test it out. I want you to do something: - Strip for me - Asks the guest to strip. As far as I know, no NPC currently will comply, so this is a Haremon specific request that takes 1 Attention per item of clothing. After which you can apply lotion to them. - Change your outfit - Asks the guest to change outfits. If an NPC you can ask them to switch their default behaviour for outfits (such as asking Laurel to wear a swimsuit every time you see them). A Haremon will have specific outfits you'll either have to earn, acquire through the Shop Wheel or purchase at Loveza Beach during a date. - Give me a kiss - Requires 5 Attention, the guest gives you a kiss. Doesn't do much other than temporarily apply a lipstick overlay to the screen, which is cheaper than applying it to your physical computer screen I guess... - Daisy may also change her contacts and dye her hair after 'Sexcalibur' has been completed. If a Haremon has confessed to you previously and you have turned them down, you can also confess your love to them provided their rank is 'Crush' and they have max posible Affection. For certain Haremon and Delilah you may also get an option to request sex. The "Wanna Fuck?" dialogue is available for Aqua, Daisy, Jet and is the only way to access their first H-Scene. Their attitude (and thus the difficulty of the spinner check that follows) to your request depends on both how you ask and what their current Affection Rank is. If you succeed you get the H-Scene. If you fail you lose Affection depending on how you asked (with Assertive being the largest loss). Typically if you 'Ask Innocently' at Crush/Confidant level then you will have a spinner with 1 bad and 5 good sections so it's a good balance. ________________________________ TV Channels ________________________________ You can watch TV during the Afternoon and Evening cycles of the day. Depending on when you watch it different channels will be available. ________________________________ DIY Channel: Available during the Afternoon or Evening The DIY Channel allows you to gain some additional crafting recipes in exchange for a time cycle. This will add the recipe to your known list and is useful for unlocking crafting recipes to improve the Crafting service by allowing for other functions. *Note - In this version, you can't select by Output, so knowing the recipe only allows you to know what you're crafting when combining items, it doesn't allow you to simply choose the item you want to make. ________________________________ Home Shopping Network: Available during the Afternoon or Evening The Home Shopping Network is a way to gain some gifts or otherwise inaccessible items. In exchange for the price of the set, plus one time cycle, you'll eventually acquire the items sometime later (usually 4 days in game). The choice of bundle is fairly random, but you can find a good deal sometimes. The only other thing to note is that you cannot have more than one package to be delivered. You need to wait until your current order has arrived before ordering anything else. ________________________________ Nature Channel: Available during the Afternoon The nature channel featured 5 separate sub-channels focused on different aspects of outdoors work. They are: Weeds, Seeds and What Your Plant Needs - Improves Gardening skill Colossal Fossils - Improves Digging skill Pick of the Day - Improves Mining skill Hook, Line and Thinker - Improves Fishing skill The Net and You - Improves Bug Net skill These tend to cycle in this order every 5 days, so you can catch repeats in order to slowly increase the time you have performing gather minigames during Events or unlock more options while gardening. The actual increase in skill per show watched is uncertain at the current time, but it does make a difference in max potential item rarity when combined with upgraded tools. ___________________________________________________________________________________________________________ Longwood Store Longwood Store is the place where your shopping needs will be met by Annie, the shopkeeper. Generally speaking, the early game is both when you will need Annie most and also when you'll have the least money. After a certain point the items just can't keep up to a properly organised team but it's always useful to have such items in an emergency. You can also sell items to Annie, but unless they're treasures (or the Fountain Pen which always seems to end up in my pocket at the beginning somehow) it's advised to hold onto them as later crafting recipes may require them. The price of items will aso depend on a number of factors: - Relationship with Annie - You can gain a large discount from simply having a Confidant relationship with Annie, and every time you spend above $35 during a single shop you'll gain Affection. - Sale Items - Sometime Annie will text you with a list of items that have been put on sale, these will be highlighted in light blue in the store so it's worth stocking up during these times. - Permanent Discounts - Either through progression in the story or through the Shop Wheel, you can gain permanent discounts on certain items. These items will always be cheaper in price but this discount can also stack with other effects to make items even cheaper. - Sunday - If the day is Sunday you'll receive an even further discount to items purchased. Knowing when to shop during the early game can save a lot of hassle. ________________________________ Annie's Shop Wheel ________________________________ This will be primarily what you'll want out of the shop when you get enough vouchers. Vouchers allow for spins of the wheel with the amount of spins being as follows: Bronze Voucher - 1 spin of the Shop Wheel Silver Voucher - 2 spins of the Shop Wheel Gold Voucher - 5 spins of the Shop Wheel Platinum Voucher - 10 spins of the Shop Wheel The Shop Wheel itself is divided into 4 unequal partitions: Gift - You'll get a random gift item as a prize Panties - You'll get a random pair of unupgraded panties as a prize Outfit - You'll gain a random Haremon's outfit (not sure if unlocking the Haremon required) Mystery Space - The one that should be most aimed for as it itself has 3 random effects: - Free spin - Spin the wheel again - Shopping Spree - Shop with a 25% discount on every item (Currently bugged, does not account for relationship discount, actual discounts or Sunday discounts) - Permanent Discount - Gain a permanent discount on any shop item. This also is supposed to remove the shipping fee for Nile, but it's bugged at the moment. ________________________________ Kira's Panty Sales ________________________________ After a certain point in the game, Kira will start appearing in the shop on Tuesdays and Thursdays. At this time Annie will be unavailable for idle chatter, but you'll instead be able to buy panties from Kira. These items change every time Kira visits and they're often expensive, but it's also the only reliable source of rare panties in the game. You'll want to grab any of the following panties any time you see them in the shop: - Shielded Panties - Vibrating Panties - Starchy Panties - Silky Panties - Star Panties - Work Shorts Otherwise treat it as the normal shop and purchase what you think you'll need/ would synergise well with your Haremon. ___________________________________________________________________________________________________________ Holstaurus Ranch After the events of 'Impish Antics' you'll unlock the Holstaurus Ranch as a permanent location run by the farmhand, Delilah. The Holstaurus Ranch is the main hub for trading in and out Haremon of your active Party, and also allows Haremon not currently in use to perform other actions with their spare time in the form of 'Activities'. You can always check in on a Haremon who is currently at the ranch by either calling Delilah on your cellphone or going to the Ranch personally, but you may only exchange Haremon during either the Morning or Afternoon cycles of the day. ________________________________ Ranch Activities ________________________________ As soon as a Haremon is dropped off at the Ranch you'll be given options as to what Activity the Haremon will perform while you are away. Of note is that Haremon only progress on assigned Activities when you are also gaining Star Shards or otherwise spending time in dungeons. As such you can't cheese the system by constantly sleeping in. The activities a Haremon can perform are as follows: - Explore - The Haremon will visit dungeons and set up Scout Tiles. Should you visit these tiles you'll run into the Haremon and get a choice - Train - The Haremon will gain Star Shards at a steady rate (unknown exact circumstances). This helps avoid situations where Haremon can't catch up. - Craft - The Haremon will create their unique crafting material. They will generate a lot of them, so it's best not to have them spend too long on this. - Work - The Haremon will work at the Ranch, generating a small income (Defined by them gaining some and you gaining the rest, unknown if this affects gift frequency/rarity) - Rest - The Haremon will chill out, being more open to sending texts to the MC. This isn't a great option as if you're really desperate for text progression it's faster to spend Evening cycles on it instead. The best option generally is Training, as it keeps party members from falling behind too far in Star Shard progression. Remember to check in semi-frequently as it is unknown at the current time whether there is a cap in how much your Haremon can get from an activity. Furthermore, if you can find the 'Work Shorts' Panties, you can give them to a Haremon to boost Ranch Activity. This gains you more from most of the activities, so it is worth doing if you're comfortable with your current party set up for the time being. ___________________________________________________________________________________________________________ Professor Laurel's Lab The professor's lab is the main hub for crafting and endgame skill sharing through the VRM system. ________________________________ Crafting ________________________________ Crafting is unlocked by getting to the last stages of the 'Trial and Error' questline. After which Laurel will allow you to freely use the Crafting Station. Crafting allows you to use a combination of two items to make another which may be more useful. Of note is that you can do things like upgrade Panties and tools to their + forms as well as create hard to acquire items such as Love Bombs or unique Panties. Until the crafting output is fixed I won't go into crafting recipes as I'm not going through every single item composition in the game. Instead here are the ones you should know about: Aphrodesiac + Brimstone = Love Bomb Ectoplasm + Ethereal Cloth = Spirit Panties Ancient Silk + Ethereal Cloth = Luxurious Silk Arachne Silk + Cock.Fuzz = Fine Thread Fine thread + Volcanic Glass = Reinforced Fishing line Reinforced Fishing Line + Fishing Rod+ = Obsidian Fishing Rod Fairy Ribbon + Pink Panties = Pink Panties+ Haremon Unique Panties + Haremon Perfume = Haremon Unique Panty + Form (i.e. Shimapan + Circe's Perfume = Shimapan+) After a certain amount of recipes have been discovered or made, the Professor will open up the use of the Analyzer. What this should allow you to do is destroy an item in order to figure out related crafting recipes. Unfortunately at the moment it simply destroys an item to uncover the actual output of a combination of items, which generally isn't as helpful as simply crafting it. After another amount of recipes are uncovered, you'll unlock the Disassembler. This allows you to revert an item back into its base crafting materials. For example, if you made a Bottled Water out of an Antidote and a Poison you could disassemble it back into an Antidote and a Poison. Useful if you wanted to get an otherwise difficult to find item for another crafting recipe. ________________________________ Virtual Reality Machine ________________________________ The Virtual Reality Machine (or VRM) is unlocked by finishing the 'Tech Support' sidequest any time during or after Chapter 2. You'll need to visit Laurel AFTER Annie's H-scene to be able to give her the device. This allows you to both teach a Haremon a technique and to copy a Haremon's mastered techniques to VRM disks to teach other Haremon those techniques. Teaching a technique requires a VRM disk. Two are initially obtained from Annie during the Tech Support sidequest but others can be obtained through either technique copying or from the Shard Exchange at the Guild Hall. The rules of teaching a Haremon a technique are as follows: - You must have that specific VRM disk. - It must be a technique the Haremon could theoretically learn through Manipulation (i.e. cannot teach Miruku 'Glare' as she cannot learn it from manipulating a Cockatrice) - It must not be a Unique technique (i.e. Vex's Jab is unique to her as only she has a trident) - The Haremon must spend an amount of Star Shards to learn the technique. This can be anywhere in the region of 60 shards to 500 shards, so make sure you're prepared beforehand. ***NOTE: A caveat to the Unique Technique teaching is if it is the unupgraded form of a unique technique, i.e. Cat Scratch, in which case it is possible to teach to the original Haremon if they have upgraded the technique. e.g. Miruku may relearn Cat Scratch provided she has upgraded the previous one to either Cat Scratch Fever or Cat Fight, allowing you to gain both iterations on Miruku. If all these conditions are met your selected Haremon will have that technique added to their movepool at Rank 0. This can lead to some overpowered combinations, such as an Awakened Miruku with Light techniques (Completely removing her weakness to Fakkuspiritus) and an Aqua with Striptease (allowing 2x Seduction technique damage when naked, whereas before it would be extremely difficult to remove clothing). To compensate, the VRM is consumed in the process (much like a TM in a Pokemon game) so if you wanted to teach Unbridled Rage to every Haremon you'd need to copy it 8 times then teach it 8 times (which would cost 960 shards overall) Copying a technique is slightly different as it only requires the following: - A Haremon with the technique to be copied at Rank 5 - A number of star shards equal to the value of the technique (60-500 shards) After which you will receive a VRM with that technique. Laurel will warn you if a technique is not able to be taught to another Haremon due to being a unique technique before you create a VRM so you can use that as guidance to avoid creating unnecessary VRMs. You can of course still sell them, but it isn't particularly worth it as if you can beat Temple of the Archfiend, you shouldn't have any money issues if you can beat certain events. ___________________________________________________________________________________________________________ Downtown Hangouts ___________________________________________________________________________________________________________ Le Teton Mignon Unlocked by - Ask Annie about Hangouts Effect - When not on a date, allows for gathering of random food items in exchange for one time cycle ________________________________ Loveza Beach Unlocked by - Ask Scarlett about Hangouts Effect - Can play the fishing minigame here. ________________________________ Longwood Gardens Unlocked by - Ask Delilah about Hangouts Effect - Can garden here, planting seeds for future harvesting. You can boost your gardening skills by watching the TV in the Afternoon on certain days. ________________________________ Ante Hero Casino Unlocked by - Ask Laurel about Hangouts after beating Chapter 2 Effect - Not available during the day. ________________________________ Our Lady of Coquetry Unlocked by - Finishing the "Eternal Rivalry" Sidequest Effect - Allows for donations to raise Serrah's Affection and unlock an H-Scene at $69. Allows removal of curses Allows removal of kinks (Cocktease in particular) ___________________________________________________________________________________________________________ NPC Information: ___________________________________________________________________________________________________________ Annie: Relationship Info: Birthday - February 8 Favourite Food - Lobster Frittata Favourite Drink - Red Wine Age - 38 Height - 5ft 3in Gift Preferences - Prehistoric Things, Shiny Things, Natural Things, Mystical Things Dislikes - Cup Size - C Cup Favourite Date Spot - Longwood Gardens Weight - 98 Pounds Virginity - No, has a kid Masturbates? - Says no (But did protest a lot) Favourite Position - Sex with handholding and eye contact Fetish - Facesitting Secret? - Had a dream of being an actress ________________________________ Best Small talk topic - Romance Novels ________________________________ Lost and Found - N/A ___________________________________________________________________________________________________________ Delilah: Relationship Info: Birthday - January 15 Favourite Food - Turkey Burger Favourite Drink - Peppermint Schnapps Age - 19 Height - 5ft 7in Gift Preferences - Fragrant things, Expensive things, Girly things Dislikes - Cup Size - E cup Favourite Date Spot - Loveza Beach Weight - 165 pounds Virginity - Virgin/ I already took care of that ;) Masturbates? - Yes Favourite Position - Cowgirl (duh) Fetish - Hair Pulling Secret? - Doesn't want to be a rancher when she grows up. ________________________________ Best Small talk topic - Dumb boys ________________________________ Lost and Found - N/A ___________________________________________________________________________________________________________ Kira: Relationship Info: Birthday - March 15 Favourite Food - Sushi Favourite Drink - Huntmaster Age - 23 Height - 5ft 5in Gift Preferences - Alcoholic things, Creepy things, Punky things Dislikes - Cup Size - B cup Favourite Date Spot - Amusement Park Weight - 150 pounds Virginity - Not a virgin Masturbates? - Yes Favourite Position - Tied up Fetish - Bondage/Submission play Secret? - Not as rich as she originally claimed, also still in unrequited love. ________________________________ Best Small talk topic - Drinking tales ________________________________ Lost and Found - N/A ___________________________________________________________________________________________________________ Laurel: Relationship Info: Birthday - November 30 Favourite Food - Wagyu Ribeye Favourite Drink - Tequila Age - 32 Height - 5ft 10in Gift Preferences - Expensive Things, Shiny Things, Alcoholic Things Dislikes - Cup Size - E cup Favourite Date Spot - Ante Hero Casino Weight - 160 pounds Virginity - No, total slut Masturbates? - Yes Favourite Position - Cowgirl/ Woman on Top Fetish - Sadism Secret? - Has been letting Scarlett win an ongoing bet out of pity. ________________________________ Best Small talk topic - Lesser Women ________________________________ Lost and Found - N/A ___________________________________________________________________________________________________________ Scarlett: Relationship Info: Birthday - April 4 Favourite Food - Grilled Salmon Favourite Drink - Light Beer Age - 29 Height - 5ft 11in Gift Preferences - Sporty things, Ancient things Dislikes - Cup Size - F Cup Favourite Date Spot - Hot Spring Weight - 180 pounds Virginity - (Author's note: Didn't get around to this till after Guild completion so she says no). Masturbates? - No Favourite Position - Doesn't have one Fetish - Humiliation (Of their partner) Secret? - Is a lesbian ________________________________ Best Small talk topic - Sweaty Workouts ________________________________ Lost and Found - N/A ___________________________________________________________________________________________________________ Dates - Includes Downtown Dates, Date questions and events [D8TE] ___________________________________________________________________________________________________________ Dates are different from dungeons in that there are no encounters so to speak and every date area follows the same pattern. The only deviation is how you react to events. As such this section will be self enclosed from other dungeon events. At the end of a date if you performed well and your Haremon is a Friend or above in relationship she will give you a kiss at the end of the night. If you are with a Haremon who has a crush on you, then they will confess to you at the end of the night, even if you have rejected them previously or haven't had their H-scene yet. There are Blue squares which lead into stories or relationship questions which are common to every date spot currently (and so will be separate from the date areas), and green squares which lead to either special event squares (with forced progression of the date) or normal event squares (where you can pick how you approach the date). The objective is to get to the yellow goal at the end, giving up before the date is a considerably bad idea, no matter how the date is going as it leads to a massive drop in affection for that Haremon. ___________________________________________________________________________________________________________ Le Titon Mignon ___________________________________________________________________________________________________________ Le Titon Mignon is a very standard date setup, you get a meal and some conversation over said meal. To begin you'll need to order drinks then food: Ordering - You'll do this before you start properly on the grid, makes sure to remember what your Haremon's favourite drink and food are before coming here (although some are just simple to guess). The meal is broken down into a few steps on each Special Event Tile, separated by Relationship tiles: Course 1 (Drinks) - The first special event, you get your drinks here but Annie also slips leading to a spinner check: Pass - Affection gain for Haremon Fail - Affection loss for Haremon (Even though it's not really your fault) You'll also gain bonus affection for selecting the correct drink here. Course 2 (Appetizer) - You'll get the appetizer here, the quality and type is dependant on the day of the week. You'll also play rock, paper, scissors for the last bite, winning nets some affection as you split it. Losing leads to a spinner check as they choke: Pass - Affection increase Fail - Leads to a dialogue choice: Slap them on the back - Affection gain as Haremon recovers. Do abdominal thrusts - Affection gain as Haremon recovers. (Tested on Daisy, may be different for others) Call for help - Refund of appetizer but Affection Loss from Haremon (Tested on Daisy) Course 3 (Entree) - You'll get whatever you ordered as a meal here. If you ordered a Haremon's favorite meal you'll get some Affection here. The secret dish (The Teton Mignon) is a joke dish, but you'll clear a quest for it. Course 4 (Dessert) - You'll get some dessert, the quality of which is determined by Annie's Affection Rank, the higher the Rank, the better the dessert. Leaving a tip/Exit - You'll get to choose how much to leave as a tip. I'd recommend $50 as it's a high enough value to get the best increase in Affection from both Annie and your Haremon. Depending on how many events were successful, you'll also get another Affection boost for your Haremon. ___________________________________________________________________________________________________________ Loveza Beach ___________________________________________________________________________________________________________ Loveza Beach is the only place to obtain and trade sand dollars for items. During each event you will get the chance to obtain up 1-5 sand dollars which can then be traded to Annie at the very end for swimsuits and other items. It also allows you a little freedom in what events you go for, as you have 5 event squares (last event is always Annie) and 6 events to randomly get. It's not much wiggle room but you can potentially avoid some of the more aggravating ones depending on who your Haremon is. The other interesting point about Loveza beach is the chance to duel Scarlett. You can get Work-out Briefs and a Platinum Voucher each time you fight her if you can brave her assaults to try and steal from her. Local Events: ________________________________ Common: Beach Bash I hate sand... Treasure Beneath the Sand/Metal Detector ________________________________ Uncommon: Beach Battle! (featuring Scarlett) Lotion Me Up! (featuring Delilah) Beach Quiz (featuring Professor Laurel) ________________________________ End Event: Beach Sale (featuring Annie) ________________________________ Loveza Beach Events ________________________________ Beach Bash: Info: After a while walking your Haremon gets tired and wants to play a game instead. She'll take out a Watermelon and place it on the beach. After blindfolding herself and spinning she'll initiate a battle. Your Haremon will be permanently Dizzy during this, which has the effect of cycling targets when aiming a technique. The trick to this is to hit the confirm attack just as it targets the watermelon. Otherwise you don't actually need to hit the QTE as it's an auto confirm or auto miss depending on the targeting. Doing any damage to a watermelon splits it. At the 3rd new watermelon you'll need to have much sharper timing, try and pre aim a little. You get Sand Dollars at the end equivalent to the amount of watermelons split. There are potentially 6 melons but I have no idea what happens if you perfect clear as I've never managed it. Let me know if you do. ________________________________ I Hate Sand...: Info: Your Haremon has some sand related issues and goes into the ocean to wash off. This results in a spinner check - Pass - They're fine, just stood on some seaweed. Gain 1 x Sand Dollar Fail - It's a jellyfish and it stings them. If you fail you get more options to try and alleviate the sting Use lotion - *Required item - Lotion You use lotion and it helps soothe the sting. Affection Gain Pee on it - They don't like it at first but it works. Small Affection gain and 1 x Sand Dollar Do nothing - They don't like that. (-25 Affection) ________________________________ Treasure Beneath the Sand/Metal Detector: Info: You and your Haremon find a metal detector, alongside some instructions. Each cardinal direction will be represented by a morse coded like series of dots and dashes. Thankfully there's only 3 dots or dashes so it's less complicated than you'd think. Keep a note of the direction each pattern refers to and follow the noises the machine is giving you. Success will give you Steel-Plated Panties or a random metallic item/cash and some Affection gain. Failure will give you nothing. Regardless of success you get a Sand Dollar for trying. You get 3 Sand Dollars if you succeed with Ash. ________________________________ Beach Battle!: Info: You find Scarlett at Loveza Beach. Your Haremon makes a jab at her attire which leads to her getting the idea for a duel. You can back away for no reward or you can choose to take her on, with some rewards even if you lose. ________________________________ Scarlett HP - 100 Shards dropped: 159 shards Petals dropped: N/A Weak to: None Resist: None Nullifies: None Immunity: Instakill Learnable skills: Crippling Strike (Serrah), Whirlwind Strike (Awakened Miruku, Serrah) Kinks: Biceptual Common Item: Work-out Briefs Uncommon item: Platinum Voucher Attacks: Crippling Strike - Heavy Phys Damage, has a chance to lower SPD by 50% (Single Target) Gut Punch - Heavy Phys Damage with a chance to cause Flinch (Single Target) Bide - User focuses, guaranteeing a critical hit and 100% accuracy for the next attack technique (Self) Bulk Up - Raises POW by 100%, but lowers FOR by 50% (Self) Below 50% HP Whirlwind Strike - Weak Phys Damage 10 times, lowers users AGI by 50% (Random Enemies) Advice - A character with self-sustain or enough sheer damage output to destroy Scarlett before she can end you is necessary. You can buy yourself more time with Nurse Panties/Nurse Panties+ as it will slow the clockdown system for your Haremon's health. Don't give up even if you're projected to hit 0 as if Scarlett hits it first then you'll still win. The only Haremon that have a chance of stealing from her while still winning the fight normally are Vex and Aqua, but they must have Life Drain or they will not be able to hold out. Alternatively you could cheat and use the Spirit Panties gained from crafting an Ectoplasm and an Ethereal Cloth together. These make you immune to Physical damage at the price of 1 HP, but seeing as Scarlett can only do Physical damage... you get the picture. ________________________________ Winning also gets you 5 sand dollars and an Affection increase from the current Haremon. ________________________________ Lotion Me Up!: Info: You and your Haremon meet Delilah on the beach. She wants to apply some sun lotion but it needs to be just right. The event plays out like a fixed order narrative, whereby Delilah will make statements which force the application of lotion into a certain order, without ever directly saying the actual order. You need to be able to discern it from the text and you can always check the log if you need to, but be warned as you're on a timer from the moment you need to choose where to apply the first lotion. The 4 areas that need to be applied are Head, Arms, Chest and Legs. Succeeding perfectly will give you 5 sand dollars and an Affection boost from your Haremon ________________________________ Beach Quiz: Info: You and your Haremon encounter Professor Laurel on the beach, whereby she'll get the bright idea to jump a pop quiz on you. The first question is always around your Haremon Type. (i.e. if a Monarch will ask about butterflies) The second question is more around in-game information related to the current Haremon (e.g. Weaknesses). The third and final question is always a sex related question. You get a sand dollar per question answered correctly, with a bonus 2 sand dollars for a perfect score. Meaning you can get 5 sand dollars from this event. I'm not going over every question but the trickier ones are the sex related ones as a quick Google search shows very differing answers for some so I'll give as many correct ones as I can find here: When do men begin masturbating? A: Before they are born What is the average refractory period of a male? A: 30 minutes How many different men does a woman fuck on average in her lifetime? A: 4 How many people per year, on average, die from autoerotic asphyxiation? A: Above 500 Where is the male G spot? A: In the Ass Why was the vibrator invented? A: To reduce hysteria in women What is the average duration of sex? A: 5.5 minutes ________________________________ Beach Sale At the very end you get to purchase things from Annie for Sand Dollars. Sand dollars left over are retained so don't feel like you need to spend any if you don't see anything you like, or if you want to save for a Swimsuit (Recommended for any Haremon with the 'Foot Fetish' kink as their feet are always bare). A Projected good haul of Sand Dollars is around 16-21 (Assuming you beat all the Uncommon events perfectly and pass at least one Common Event per run). Notable items: Seashell - 1 Sand Dollar Rock Salt - 1 Sand Dollar Shark Tooth - 2 Sand Dollars Pearl - 3 Sand Dollars Koi - 5 Sand Dollars Shovel - 5 Sand Dollars Fishing Rod - 5 Sand Dollars Coconut Bra - 10 Sand Dollars Lionfish - 10 Sand Dollars Fallen Star - 10 Sand Dollars Red Bikini - 10 Sand Dollars Frilly Bikini - 12 Sand Dollars Black Sling - 14 Sand Dollars Sheer One-piece - 16 Sand Dollars Summer One-Piece - 18 Sand Dollars Miniature One-Piece - 20 Sand Dollars Microkini - 22 Sand Dollars Competition Swimsuit - 24 Sand Dollars Sky-blue Sarong - 26 Sand Dollars ___________________________________________________________________________________________________________ Ante Hero Casino ___________________________________________________________________________________________________________ You enter the Casino to find your Haremon waiting for you. They'll greet you and loan you some pocket change to gamble with ($50 from Clarabelle). They will request it back if it's unused at the end of the night, so factor that in during your date. You'll also be given a sign as to where you can find the various events within the Casino. Yacht Tables are to the North Roulette Tables are to the West Blackjack Tables are to the East The Exit is to the South. You'll be given a board with 3 Special Event spaces (for each of the date activities), 6 Relationship Tiles and one Goal space (The exit when you're ready). This is the most free-form of the Date boards thus far as you don't have to do every activity. Do the ones you are comfortable with and try to impress your date with your gambling savvy. At any of the gambling areas you'll find that Kira of all people is manning the tables. Apparently she works here in the Evenings, go figure. ________________________________ Roulette ________________________________ Roulette works on a partitioned wheel with 36 slots. You place bets on which parts you think are going to be landed on by the ball. The type of odds and payouts if you win are as follows: Straight bet: 35 to 1 odds - A single partition is bet upon and you receive 36 times your wager. Odds and Evens: 1 to 1 odds - You bet on either odd numbers or even numbers, and you receive double your wager. Reds and Blacks: 1 to 1 odds - You bet on either red or black, and receive double your wager. Columns and Dozens: 2 to 1 odds - You bet on 12 spaces in a column, or 12 spaces in a rectangle and receive 3 times your wager. Lines: 5 to 1 odds - You bet on 6 spaces in a line, and receive 6 times your wager. Corners: 8 to 1 odds - You bet on 4 spaces in a square, and receive 9 times your wager. Streets: 11 to 1 odds - You bet on 3 spaces in a line and receive 12 times your wager. Splits: 17 to 1 odds - You bet on any 2 adjacent spaces, and receive 18 times your wager. The wheel has better odds than a real life table, given that it doesn't have 0 or 00 on the wheel, however you can't nudge so it's pure luck. There may be some good theory on Roulette out there that can give you excellent advice on how to win regularly, but I don't have enough experience personally to advise on this. You can of course cheat by save scumming, but where's the fun in that? The minimum buy in is at least $5, while the most you can spend on any individual attempt is $500. ________________________________ Yacht Table ________________________________ Yacht is a dice game with 12 rounds. Each round you roll up to 5 dice and stick with any particular dice you want to keep. You can have up to 3 rolls per round, but if you lock a dice in you can no longer reroll it, so keep that in mind. After 3 rolls or all of the dice being confirmed you move onto the scoring portion of the round. Each combination has a scoring system, and knowing what to aim for can help with the decision making. - Ones through Sixes - You add up all the dice of that value e.g. if 15535 and you select 'Fives' you score 15 points. - Four of a Kind - Scores the number rolled x 4 (i.e if 44441 then you score 16) - Full House - Scores all of the dice, but requires a 3 of a kind and a 2 of a kind (i.e. 33322 would score 13 points) - Little Straight - Scores 30 points for having 1, 2, 3, 4, 5 in any order (i.e. 32451 would count) - Big Straight - Scores 30 points for having 2, 3, 4, 5, 6 in any order (i.e. 65423 would count) - Choice - Scores the amount of all dice (i.e. 11335 would score 13) - Yacht - Having 5 of a kind would score 50 points. Rolling a Yacht, a Straight or a Full House on the first roll doubles the point value for the next category, so keep that in mind. The aim is to get the best possible score in most categories. You can only select a category for scoring once, afterwards you can no longer select that category (i.e. if you roll a 11222 and choose Full House, you can't pick Full House again, even if you roll a 55544 later). You must select a category, even if it would score you 0 points (Could get rid of Ones and Twos as junk rolls if you're aiming for high scores) The maximum score you can get theoretically is 347, but the more likely amount is somewhere within the 140-180 range for a good player as breaching 300 requires a Straight on the first roll and then a Yacht immediately after or you're completely fucked. The betting is a gamble of beating your wager. You have the following wagers to choose from: $100 - Minimum buy in - Odds are 1 to 2 - Safe Bet and you receive $150 if you win. ($50 profit) $150 - Odds are 2 to 3 - Fair Bet and you receive $250 if you win. ($100 profit) $200 - Odds are 1 to 1 - Risky, but you receive $400 if you win ($200 profit) $250 - Odds are 3 to 1 - Insane, but you receive $1000 if you win ($750 profit) $300 - Maximum wager - Basically Impossible. You receive $3300 if you win ($3000 profit) This one is slightly more skill based than Roulette in that if you're reasonable about your odds you can walk away with some profit almost every time. You can still get damned by luck though. ________________________________ Blackjack Table ________________________________ Blackjack is fairly straightforward, you are vs the dealer in a card game where the objective is to score 21, or failing that the highest score you can without going over 21. Number cards (i.e. 2, 3, 4 etc.) are scored by their value. Face cards (King, Queen, Jack) are all worth 10 points An Ace is either worth 1 or 11, and it is determined by what is best for the person holding the Ace. (i.e. If your Hand was 2, Ace, 7 it would be worth 11 as it is still under 21. However if your hand was King, 9, Ace, the Ace value would be 1 to prevent you from going over 21.) To begin you get dealt two cards. If you get dealt a 10 value card (10, King, Queen, Jack) and an Ace in your opening hand you equal 21 you immediately win with a Blackjack, getting profit equal to 150% of your wager. If the dealer gets a Blackjack you auto lose unless you also have a Blackjack, in which case that round is null and void. Once cards are dealt, if no Blackjack is declared, you move onto the actual game. Each turn you can choose to 'Hit' to receive another card. You always see the 2nd card onwards that the Dealer has, so use this information to assess your risk. The odds of this vary wildly depending on whether the table has multiple decks or not. But assuming it is a one deck table, here are some guidelines for play: - You never want to hit when you're 16 or above, the odds are firmly against you to not bust at that stage. It is better to hope that the dealer will panic and bust themselves. - The danger zone is anywhere from 12 to 15, hit once but don't hit again as odds are you'll bust given that a 10 point value is 4 times more likely than any other outcome. - You are always safe to hit if you are at 11 or below as the maximum fixed value you can get is a 10. - There is the option to 'Double Down' if you are at 11 or below. You get one more card before you are forced to 'Stand' (i.e. no more cards) and your standing bet is doubled. A good rule of thumb is to Double Down when you are on exactly 11, as 10 point value cards are 4 times more likely than any other outcome and there are still 3 other decent outcomes (i.e. 7, 8, 9). It's still relatively safe to double down on a 10, but you're less likely to get 21. If you find the Ace on a 10 then it's party time. However prepare to cry if you find the Ace on an 11. The dealer can hit until they are 17 or above, after which they must stop. They can stop on a dime lower than 17 though so that's why 12-15 is so dangerous. Once both players 'Stand' i.e. stop getting additional cards, the winner is determined according to the Highest value. The highest point value wins (i.e. Player 19, Dealer 18, Player wins). If both Player and Dealer tie in point value, a Push happens. The wager is returned, no-one wins. Otherwise your odds are strictly 1 to 1. Meaning you get an amount equal to your wager if you win. Your buy in is $10 and the max you can wager is $5000. Smart play can net you a bit of cash here. This one has fewer variables than Yacht and thus less to go wrong, however don't get too greedy as the odds are not always in your favor. Like Kira says, a good understanding of the statistics of what's likely to happen can help improve your odds of success. ________________________________ After a night of frivolity and gambling, make your way to the exit, where your Haremon will gain Affection according to how much profit you made. Need to test if you lose Affection for being too reckless with your money. [TBC] ___________________________________________________________________________________________________________ Common Date Questions/Events ___________________________________________________________________________________________________________ These are common to every date, they are a Relationship Test, Truth or Dare and a Story. Relationship Test: The Haremon will ask you a question about themselves. It can be a question about the techniques they currently know or a relationship info question. Most of this information can be found in the Haremon guide but some of it will come down to memory (i.e. What techniques you have taught them). Truth or Dare: You get a small spinner event to determine who is the victim and then give either a Truth or Dare. If Haremon is victim - Truth - Allows the chance to ask some relationship info. One question only. - Dare - You get choices as to what dare it should be, judge based on the Haremon's personality (i.e. don't try to be lewd to Circe and don't be mean to Miruku) If the player is the victim - Truth - How you should answer depends on the Haremon. - Dare - Either a random chance scenario or a choice of options. There are too many to list so go with your gut on how your current Haremon will react. Story Time: The Haremon will tell you about an event that happened throughout their day. There are 5 scenarios currently: - Haremon at Annie's Store - Haremon at the Holstaurus Ranch - Haremon is helped by Scarlett - Haremon at the Lab - Haremon in a Battle There are usually 5 bits of information that need to be kept track of, as they are the only variables which change each time. ________________________________ Haremon at Annie's Store What was Annie doing? How long did the Haremon look around for? What was the object the Haremon found? How much was the object the Haremon found? What did the Haremon get from Annie instead? ________________________________ Haremon at the Holstaurus Ranch How exactly was Delilah acting strange? What excuse did Delilah give? What did the boy call Delilah when she refused him? What did the Haremon say to Delilah to make her feel better? What did Delilah tell the Haremon during their gossip? ________________________________ Haremon is helped by Scarlett What animal did the Haremon see in the street? What ugly feature did the person looking up their skirt have? What was in Scarlett's bag? How did the guy react to Scarlett? What did Scarlett give the Haremon? ________________________________ Haremon at the Lab Where did the Haremon hide behind? What was the name of the person the Professor was seeing? How long did the dude last for? What was the video about? What did the Haremon knock over during her escape? ________________________________ Haremon in a Battle Where was the location of the battle? What Monster was the Haremon fighting? What Panties was the Haremon wearing? What did the Monster trip over? What attack did the Haremon finish off the Monster with? ________________________________ If you fail once, you get a chance to redeem yourself. Failing twice will result in a big Affection drop. ___________________________________________________________________________________________________________ Guild Hall - Contains Guild Quests, Skill Change information and Shard Exchange [GU1LD] ________________________________ Guild Quests These are your main source of gaining affection with Scarlett, as each completed mission will give some affection. However she will get mad if you run out of the timer for a quest, so make sure to abandon a quest before then if you don't think you can make the commitment to the quest in time. Worth noting as well that the Guild Hall is closed in the evenings, meaning if you sleep in on a day a quest is due for then you will not be able to turn it in if you advance time any further (due to starting in the Afternoon), so abandon any quests that require going to a dungeon before you leave town. Each Guild Quest has a special reward for the first time you achieve it, and any monetary gains will also be complemented by an affection bonus based on how much of a relationship you have with Scarlett. In order to rank up, you need to complete an amount of quests to unlock the ranking mission. This can include repeat quests, so don't feel the need to go out of your way to complete every quest (unless you want to). ________________________________ Rank 0: Quests completed till Rank mission 0/4 - +15 Affection Scarlett per mission Critical Hit - Land x Critical hits. First Time Reward = 1 x Fallen Star and $50 Repeat Rewards = Rage Powder + $15 Duration = 5 days Advice - Critical hits are random, but have a greater chance with certain skills. Generally these skills will be highlight as having an increased hit chance, or you can use multi-hit skills such as Cat Scratch as each individual hit will have a chance to crit. Medicinal Mission - Gather x amount of healing items. First time Reward = Nurse Panties Repeat Reward = $20 Duration = 2 Days Advice - Most healing items can be purchased from Annie at the Shop, progress the game further to unlock more items for purchase Twisty Little Passages - Find the treasure in the Witching Woods Event 'The Maze' First Time Reward = Ariadne's Thread and $40 Repeat Rewards = Ariadne's Thread and $15 Duration = 3 Days Advice - In the rare event 'A Fork in the Road' if you go 'Downhill', 'Away from the sun' and 'Towards the dark grotto' you will find instructions on directions to clear the Forest Maze. In my save the directions were East, South, South, East, East. As long as you get to the treasure at the end you will complete the mission. The Jealous Jeweller - Obtain a Jet First Time Reward = Gold Ore and $40 Repeat Rewards = Silver Ore and $15 Duration = 5 Days Advice - In Shimmering Caverns there are two main ways to get Jet, the first is through opening Chests on the map with 0 stars (note they must also not be locked as this raises the reward value by 1 star). The second is through the 'Diamonds in the Rough' rare event. There is a chance that the black stone will turn out to be Jet instead of just glass (for distinguishing real gems from glass see the events section). Alternatively, once Jet (i.e. the Gargoyle) joins your party she will occassionally give you a Jet when she asks to meet you in your room. Mushroom Massacre - Slay x Plump Helmets First Time Reward = Pesticide and $30 Repeat Rewards = Repellant and $10 Duration = 3 Days Advice - Much like the blurb suggests, Witching Woods are where Plump Helmets are most common. Remember that monsters respawn during their movement phase after your last party member has moved, so use this to farm them on the same day. Forest Treasure Hunt - Find the hidden treasure in the Witching Wood First Time Reward = Whatever you find! Repeat Rewards = Whatever you find! Duration = 4 Days Advice - Required item* - Shovel You'll want to write down the quest instructions as looking at your cellphone does not remind you of the steps needed to find the treasure. There is a rare event in the Witching Wood which allows you to try the steps needed to find the treasure. As it states, whatever you find you keep, just hand in the quest afterwards. The Shitty Chef - Obtain x Herbs First Time Rewards = Vintage Pinot Noir Repeat Rewards = Light Beer Duration = 5 Days Advice - Usually the request is for a low level herb. If Sweetgrass it can be found in Witching Wood, for things like Ginger however you may just wish to let it roll over to a new quest. The Lost Alchemist - Help the Lost Alchemist in Witching Wood First Time Rewards = Philter + $30 Repeat Rewards = Potion + $10 Duration = 5 Days Advice - Just find an event tile and pick the Common event to find the Lost Alchemist. They will require a Potion to get back on their feet and will tell you about the forest mushrooms for the event "Mushroom Hunting". ________________________________ RANKING MISSION - Treeline Trailblazing - Explore every tile of the Witching Wood First Time Reward = Rank 1, Gold Voucher + $60 Duration = 7 Days Advice - Just make sure every tile is revealed, you don't have to complete their associated scenes i.e. if revealed by say a treasure map you don't have to visit every treasure tile revealed. ________________________________ Rank 1: Quests completed till Rank mission 0/5 - +25 Affection Scarlett per mission ________________________________ Super Effective! - Exploit an enemy's weakness x times First Time Reward = Fallen Star + $50 Duration = 5 Days Advice - Using 'Scent' in the Tactics pane of the Combat screen will allow you to see an enemy's weaknesses. After Scent has been used once it doesn't need to be used again, simply targeting the monster with Scent is enough to bring the screen back up again. Then just hit the monster with the skill that gives that weakness. The Fearful Florist - Obtain x Flowers First Time Reward = $60 Repeat Rewards = $20 Duration = 5 Days Advice - Flowers can be found around the dungeons of the world using gather spots, some monsters will also be able to be manipulated for certain flowers. The most reliable method of finding specific flowers is the Uncommon event in the Placid Plains 'The Flower Girl' which Delilah will give you a flower matching the type of girl you're interested in. Regifting - Give x to a Haremon who will like it First Time Reward = $15 Repeat Rewards = $5 Duration = 2 Days Advice - Check the Haremon section to figure out which girls like what gifts. Keep in mind they only have to 'Like' the gift, they don't have to love it. Just be careful that the item requested isn't one you have already given to that Haremon. Forest Frenzy - Win a Horde Battle in the Witching Woods First Time Reward = Silver Voucher Repeat Rewards = Bronze Voucher Duration = 3 Days Advice - The Horde Battle is an Uncommon event in the Witching Woods that appears after Horde Battles have been unlocked in the story (After completing Doomed Researcher). Simply win the Horde Battle to complete the mission. Monstergirl Manufacturing - Obtain a random monstergirl crafted item First Time Reward = Sweet Heart + $35 Repeat Rewards = Bottle of Cola + $15 Duration = 3 Days Advice - Usually by the time this mission comes up it's not worth taking. The reason being that crafted items take time to make after the Haremon who can make the item is sent to the Ranch. To complete it easily, you must send Haremon to spend some time in the Holstaurus Ranch crafting before the mission ever comes up. It will usually be an item requested from the initial 4 Haremon you encounter, but can sometimes be from other Haremon who have joined your party. Cavernous Cartography - Explore every tile in the Shimmering Caverns First Time Reward = Diamond + $60 Repeat Rewards = $30 Duration = 2 Days Advice - Just make sure every tile is revealed, you don't have to complete their associated scenes i.e. if revealed by say a treasure map you don't have to visit every treasure tile revealed. Seduction School - Perform a randomly chosen manipulation on a monster First Time Reward = Love Bomb x 3 Repeat Rewards = None whatsoever Duration = 2 Days Advice - The manipulation technique you need to use is usually around the 3 to 4 Allure requirement area. To succeed you'll need either Clarabelle with Pink Panties or use the Femdom kink from Vex. Lazy Lover - Carve the crush's name into the Lover's Tree in the Placid Plains First Time Reward = $30 Repeat Rewards = $10 Duration = 3 days Advice - You just need to get to the Uncommon Event 'The Lover's Tree' in the Placid Plains. Once there you will be able to carve the name into the tree to complete the request. Just remember the correct name! Master Technique - Reach Rank 5 in a Haremon's skill First Time Reward = $25 Repeat Rewards = $10 Duration = 6 Days Advice - Some skills are just cheaper than others. Usually you'll want to take this when you're close to getting Rank 5 anyway, so that you can just notch it up once then claim the reward. If you've somehow maxed every skill in the game, then you can go to the Temple of the Fox and use the event 'Ancient Unknowledge' to unlearn a base skill. ________________________________ RANKING MISSION - Survivalist - Hoard 20 Food in a Dungeon First Time Reward = Rank 2, Gold Voucher and $50 Duration = 7 Days Advice - Using Aqua and Flaunt/Pleasure bomb can easily lock down opponents until you can Manipulate all of their food off them. Otherwise just take it an opponent at a time, using Fear/Freeze/Sleep to stop them from taking actions. Alternatively if you want to spend money, you can just cheat and use Rations until you get the required food. ________________________________ Rank 2: Quests completed till Rank mission 0/6 - +40 Affection Scarlett per mission ________________________________ Odd Jobs - Have 2 Haremon work for x nights at the ranch First Time Reward = Lily Repeat Rewards = Buttercup Duration = 6 days Advice - Depending on how long Delilah gives you for the quest and the number of party members you are willing to spare, this can either be a cinch or really annoying. Make sure any Haremon posted to the Ranch are given the 'Work' instruction or it won't count. Plains Treasure Hunt - Find the hidden treasure in the Placid Plain First Time Reward = Whatever you find! Repeat Rewards = Whatever you find! Duration = 4 Days Advice - Required item* - Shovel You'll want to write down the quest instructions as looking at your cellphone does not remind you of the steps needed to find the treasure. There is a rare event in the Placid Plain which allows you to try the steps needed to find the treasure. As it states, whatever you find you keep, just hand in the quest afterwards. Upgrade technique - Upgrade a Haremon skill First Time Reward = $40 Repeat Rewards = $15 Duration = 7 Days Advice - Some skills are just cheaper to upgrade than others. Usually you'll want to take this when you're close to upgraing a skill anyway, so that you can just notch it up once then claim the reward. If you've somehow maxed every skill in the game, then you can go to the Temple of the Fox and use the event 'Ancient Unknowledge'to unlearn a base skill (also downgrading an upgraded skill). The Toad's Treasure - Steal the Toad's Treasure in the Placid Plains First Time Reward = Pixie Dust x 5 + $90 Repeat Rewards = Pixie Dust + $25 Duration = 4 Days Advice - Going into the Placid Plains there is a Rare Event 'Ribbit! Ribbit!' in which you will encounter the toadss you're hunting. Be aware they can only be defeated if they all fall at roughly similar times, if a toad gets a turn before you kill it then it will summon another ally to assist it. Beating all the toads will give you the treasure. Grassland Gangbang - Win a horde fight in the Placid Plains First Time Reward = Silver Voucher Repeat Rewards = Bronze Voucher Duration = 3 Days Advice - Going into the Placid plains there is an Uncommon Event called 'The Horde'. Running into it, you have to choose to 'Fight your way out' or fail the skill check to escape to start a battle with the horde. Winning the Horde battle means clearing the quest objective. Panty Purveyor - Upgrade a random pair of panties First Time Reward = Pearl Necklace Repeat Rewards = Duration = 5 Days Advice = *Required completion of ' Upgrading a set of Panties isn't usually too difficult unless they're character specific (which I don't think is an option for this quest) but the hard part is getting additional specific panties, as they can only either be purchased from Kira when she joins the shop or by winning them at roulette from vouchers. Otherwise as long as you have the recipe for the upgrade you'll be fine. A Crossdressing Collector - Obtain a random pair of panties First Time Reward = Pain Play Publication Repeat Rewards = Aphrodesiac + $30 Duration = 7 Days Advice = Depending on the type of panties requested this is either easy or very hard. You have a week so Kira is guaranteed to show up at the shop at least once, so try and purchase the panties from her then. If she doesn't have them then abandon the quest. Private Practice - Trigger a trap, the use the Test Medicine on the Haremon First Time Reward = Potion+ x 3 Repeat Rewards = Potion+ x 1 Duration = 5 Days Advice - The 'Trap!' event can be found in the Witching Wood and the Shimmering Caverns as a Common event. Just fall for the trap then use the Test Medicine on the Haremon, it will work but inflict another random affiction instead. Plains Pathfinding - Explore every tile in the Placid Plains First Time Reward = Luna Moth + $60 Repeat Rewards = $30 Duration = 2 Days Advice - Just make sure every tile is revealed, you don't have to complete their associated scenes i.e. if revealed by say a treasure map you don't have to visit every treasure tile revealed. Entomological Educator - Obtain a random insect First Time Reward = Pesticide + $40 Repeat Rewards = Repellent + $15 Duration = 5 days Advice - Only real way to get this done is to use the Net during the Common Event 'I found a Bug!' in the Placid Plains. You'll need a Net to play the minigame and your result will determine how many bugs you get. Slime Slaughter - Defeat x Mr. Leakys/ Mr. Goopys First Time Reward = Pesticide + $40 Repeat Rewards = Repellant + $15 Duration = 3 Days Advice - Make sure to pay attention to which variant you're after. Mr. Leaky is in Shimmering Caverns, while Mr. Goopy is at the Placid Plains A Lesson in Reflexes - Land X Perfict Hits/Blocks First Time Reward = Fallen Star + $25 Repeat Rewards = Rage Powder + $25 Duration = 4 Days Advice - Honestly, the best advice is to avoid moves that come out quickly, like Cat Scratch, if you're not confident. But if you're confident then an upgraded Flower Power or Gnash is the way to go. ________________________________ RANKING MISSION - Frugal Fuckboy - Have $1000 saved up First Time Reward = Rank 3, Gold Voucher and $50 Duration = 7 Days Advice - Using Aqua and Flaunt/Pleasure bomb can easily lock down opponents until you can Manipulate all of their money off them. There are also certain items that give a lot of money when sold (such as a Fountain Pen). You'll also get halfway there if you find a Gilded Goopy and manipulate their cash off them. Make sure to report into the Guild while you still have the $1000 ________________________________ Rank 3: Quests completed till Rank mission 0/7 - +? Affection Scarlett per mission (should be max already) ________________________________ Finally at Rest - Slay x Fakkusus First Time Reward = Maxi-Panties + $25 Repeat Rewards = $10 Duration = 3 Days Advice - Slaying the Fakkusus on Pilgrim's Path shouldn't be too difficult, they're fairly common. The only concern is making sure you have a balanced team between Physical and Magical Damage so that when they initially die that you can then fight their spirit. If you're using Vex or Aqua, make sure that you know Life Drain before this. Master Manipulator - Perform a random manipulation skill First Time Reward = Dominatrix Digest Repeat Rewards = Aphrodesiac Duration = 4 Days Advice - The only difficulty here is if you've been religiously gathering skills or kinks as finding a new one to learn can be tricky. But doubtless a new party member will appear or you'll find that you missed a kink and can then unlearn it afterwards. Weed Whacker - Slay x Stinking/Shrieking Violets First Time Reward = Pesticide + $75 Repeat Rewards = Repellent + $20 Duration = 3 Days Advice - Pay attention to which variant the quest wants you to kill, Stinking Violets are in the Witching wood, whilst Shrieking Violets are in the Placid Plains. A Refreshing Beverage - Obtain a Holy Water First Time Reward = Stained Panties Repeat Rewards = Stained Panties Duration = 5 Days Advice - Yes it's urine, you'll get this from having an empty jar during the event 'Urine Trouble' and bottling the result. Master Regifter - Give a random gift to a Haremon that will love it First Time Reward = Fun with Fluids Repeat Rewards = Aphrodesiac Duration = 4 Days Advice - This one is trickier than its predecessor given that it must be loved. Pay attention to what gifts Haremon really like then hand it to them. (The Haremon section has a list of potential gift types that they may love). I would advise saving before taking the request, then gift it to the closest match. You will fail if they only 'like' it. Toad Time - Transfrogrify x enemies First Time Reward = Frog Panties + $80 Repeat Rewards = Pixie Dust + $20 Duration = 4 Days Advice - Aqua and Circe can use Transfrogrify (Although Aqua has to learn it from Toads/Frogs first in the Ribbit! Ribbit! event) and can easily lock down opponent long enough to frog them. Special Order - Obtain a random item First Time Reward = Silver Voucher + New item in stock! Repeat Rewards = Silver Voucher + New item in stock! Duration = 7 Days Advice - Oh Annie... obtaining the item she needs can be difficult, as it can sometimes be one that you haven't encountered yet (Or have used the only example you've found). However you can normally get it by crafting or from a chest drop in a dungeon. This can be incredibly useful for certain items (like making sure you always have Empty Jars for Events). Subterranean Skirmish - Win a Horde Battle in the Shimmering Caverns First Time Reward = Silver Voucher Repeat Rewards = Bronze Voucher Duration = 3 Days Advice - Going into the Shimmering Caverns there is an Uncommon event called 'The Horde'. Running into it, you have to choose to 'Fight your way out' or fail the skill check to escape to start a battle with the horde. Winning the Horde battle means clearing the quest objective. I want an exotic pet! - Obtain a random fish First Time Reward = $40 Repeat Rewards = $15 Duration = 6 Days Advice - You can go to either the Witching Woods and look for the 'Gone Fishing' event, or if you've talked to Scarlett about Hangouts you can go to Loveza Beach via the Downtown option. Technical Tactics - Hit an opponent with a 'Technical' strike x times First Time Reward = Fallen Star + $40 Repeat Rewards = Rage Powder + $15 Duration = 5 Days Advice - The only technical combos at the current time are Frozen/Fire or Burned/Ice, meaning Vex and Circe should both be in the team for this one. Using Smoulder or Frostbite/Avalanche is the easiest way to ensure the combo will be available. Make Love, Not War - Win a battle vs 3 monsters without attacking First Time Reward = 5 x Lacy Panties + $50 Repeat Rewards = Calming Herb + $15 Duration = 3 Days Advice - Aqua as usual is excellent for this, as well as Clarabelle due to their high Allure. Daisy also works well if 'Blow Kiss' has been upgraded. As long as you don't damage the monsters yourself then you're fine. Novice Craftsmanship - Craft a random item First Time Reward = $30 Repeat Rewards = $10 Duration = 4 Days Advice - They'll tell you the recipe, just make sure to get the ingredients sorted before going to the Lab to start crafting. Medicinal Mission II - Obtain x random healing items First Time Reward = Heart panties Repeat Rewards = $30 Duration = 3 Days Advice - Same as before except the item requested is usually rarer. Annie should still stock them after a certain point (or if she requested the item as part of 'Special Order'). Name - Be Safe, Okay? - Win a battle without taking damage First Time Reward = Fallen Star + $200 Repeat Rewards = Rage Powder + $30 Duration = 7 Days Advice - Easiest way to win a battle without taking damage is to ensure they never get a turn to begin with. Headd to Witching Woods and try to find a lone Plump hat to pick on. Using a lockdown move that inflicts Sleep/Freeze is the way to go, then just pummel them before they regain their actions. Make doubly sure that you're the one initiating combat as being ambushed makes it incredibly likely you'll be attacked first. ________________________________ RANKING MISSION - Coup de Grace - Take out an enemy in one hit. First Time Reward = Rank 4, Gold Voucher and $50 Duration = 7 Days Advice - There's a few ways to achieve this, but most of them involve either a Technical combo + Weak or the use of the horrendously powerful Hades Spear. Easiest method is to go to the Witching Woods with Vex, Circe and Miruku, encounter a lone Plump Hat (or whittle the field down to one Plump Hat) then freeze the Plump Hat using Frostbite or Avalanche, have Miruku use Purr/Hiss and Vex finish them with Hades Spear. ________________________________ Rank 4: Quests completed till Rank mission 0/8 - +? Affection Scarlett per mission (should be max already) ________________________________ Panty Perfecter - Upgrade a random Panties item First Time Reward = Fine Fur Coat Repeat Rewards = Duration = 7 Days Advice - These are usually tougher to get the materials for but it's essentially the same as the previous quest. By this stage you should have unlocked the analyse component of Laurel's Lab crafting station, so use this to figure out what you need and then upgrade once you have the materials. Apprentice Craftsmanship - Craft a random item First Time Reward = $60 Repeat Rewards = Duration = 5 Days Advice - They'll tell you the recipe, just make sure to get the ingredients sorted before going to the Lab to start crafting. A Refeshing Beverage II - Obtain a Monstergirl Bathwater First Time Reward = Stained Panties Repeat Rewards = Stained Panties Duration = 5 Days Advice - *Required items - Empty Jar You'll need to find a Spring (Not a Fairy Fountain), and bottle the water for it. [LOCATION/EVENT PENDING] Special Order Swimsuit - Obtain a Plus Size Swimsuit First Time Reward = $100 Repeat Rewards = Duration = 5 Days Advice - You'll need to take a Haremon on a date to Loveza Beach, then collect enough Sand Dollars to purchase the Plus Size Swimsuit from Annie at the end. (More on Loveza beach dating in the Date section) Help me save my marriage! - Obtain a random kinky gift First Time Reward = $50 Repeat Rewards = $15 Duration = 6 Days Advice - Typically the main people who can give you kinky items as return gifts are Vex or Ash. You'll also be able to craft Fuzzy handcuffs in the Lab and obtain Ballgags and Dildos from the Trap Imps in the Burning Plains. Totem Toter - Offer a Dragon totem to the Shrine of Chimera in the Pilgrim's Path First Time Reward = Goddess Wings Repeat Rewards = $20 Duration = 5 Days Advice - You'll need to trigger the Uncommon Event Shrine of Beasts and offer up the totem given to you to complete the quest. It doesn't matter if the active party can't benefit directly from the totem, as you will still get star shards as part of it. Phone Finder - Find the Lost Phone at Loveza Beach First Time Reward = Bronze Voucher + $25 Repeat Rewards = Duration = 2 Days Advice - You will need to succeed at the 'Metal Detector' event during a date at Loveza Beach. More on that in the Date section. Money shot - Slay a Money Shot First Time Reward = Swole and in Control Repeat Rewards = Swole and in Control Duration = 7 Days Advice - Money shots replace either Plump hats or Spotted Dicks. Both of these can only be found in either the Witching Wood or the Shimmering Caverns, although Plump hats are more common in general. Most of this comes down to luck, I spent around 126 turns in the Witching Wood before I found one pre-Chapter 1. I did however find a useful strategy: - Have Vex, Aqua and Daisy in the party, all wearing Bunnysuits - Flee from any non-Money Shot encounter - Repeat until you find the Money shot Cock Torture - Slay x Cockatrices First Time Reward = Polka-Dot Panties + $30 Repeat Rewards = $15 Duration = 3 Days Advice - Cockatrices are found on Pilgrim's Path. Big Black Cockatrices also count towards this figure. Pathfinding Pilgrimage - Explore every tile on the Pilgrim's Path First Time Reward = $75 Repeat Rewards = $20 Duration = 2 Days Advice - Just make sure every tile is revealed, you don't have to complete their associated scenes i.e. if revealed by say a treasure map you don't have to visit every treasure tile revealed. Witch Way - Follow a path in the Witching Woods First Time Reward = Ariadne's Thread + $35 Repeat Rewards = Ariadne's Thread + $15 Duration = 4 Days Advice - This is entirely related to the 'Fork in the Road' rare event in the Witching Woods. Make sure you note the directions you need to take and follow the according paths. Once you reach the designated area the quest will be complete. ________________________________ RANKING MISSION - Exterminator - Kill 3 enemies with one attack First Time Reward = Rank 5, Gold Voucher and $50 Duration = 7 Days Advice - At this stage you should have your first Awakened form and a good setup for an all enemy attack. Ideally you'll want the following: - The Kitsune with Iajutsu and Bide. - Aqua with Prismatic Powder maxed - Some weak enemies to fight (Either Witching Wood or SHimmering Caverns) The idea is that a fully powered Iajutsu crit should deal around 29-32 damage, thus if all enemies are around 25 health or less it will guaranteed KO them. Bide guarantees both a hit and a crit. ________________________________ Rank 5: Quests completed till Rank mission 0/9 - +? Affection Scarlett per mission (should be max already) ________________________________ Temple Tour - Reveal every tile in the Temple of the Fox First Time Reward = $90 Repeat Rewards = $25 Duration = 2 Days Advice - Just make sure every tile is revealed, you don't have to complete their associated scenes i.e. if revealed by say a treasure map you don't have to visit every treasure tile revealed. ________________________________ Ignorance is Bliss - Unlearn a technique First Time Reward = Fallen Star Repeat Rewards = Bronze Voucher Duration = 3 Days Advice - You'll need to encounter the Uncommon Event 'Ancient Unknowledge' in the Temple of the Fox. It specifically states that you need to unlearn a technique, so make sure not to pick an upgraded technique. ________________________________ Taste Tester - Order the Mystery Dish at Le Titon Mignon First Time Reward = Cave Radish + $30 Repeat Rewards = Carrot + $10 Duration = 7 Days Advice - You'll need to go on a date to Le Titon Mignon during the weekend and order the Mystery Dish when ordering a meal. Only recommendation is to never accept this quest on a Monday, as this can lead to a miss if you only remember on Sunday to go to Le Titon Mignon. The problem is that Annie will be stubborn about not giving it to you, you'll need to flatter her first and then when the option becomes available guilt her into giving it to you. The meal itself will also not provide any Affection gain or loss for the Haremon you're with. The mission is only completed after Course 3 has been completed on the date. ________________________________ Confounding Caverns - Follow a path in the Shimmering Caverns First Time Reward = Ariadne's Thread + $35 Repeat Rewards = Ariadne's Thread + $15 Duration = 4 Days Advice - This is entirely related to the 'Fork in the Road' Uncommon event in the Shimmering Caverns. Make sure you note the directions you need to take and follow the according paths. Once you reach the designated area the quest will be complete. ________________________________ It belongs in a museum! - Obtain a random artifact First Time Reward = $60 Repeat Rewards = $30 Duration = 6 Days Advice - You'll need to get rather fortunate as there's no guaranteed method for farming artifacts. The best you can do is check the item pool for each dungeon and see if you can find them that way. ________________________________ Oni Obliteration - Slay x Oni-sans First Time Reward = Work-out briefs + $40 Repeat Rewards = $15 Duration = 3 Days Advice - Oni-sans are only found at Temple of the Fox. ________________________________ Journeyman Craftmanship - Craft a rare item First Time Reward = $100 Repeat Rewards = $30 Duration = 7 Days Advice - They'll tell you the recipe, just make sure to get the ingredients sorted before going to the Lab to start crafting. ________________________________ Expert Craftmanship - Craft a very rare item First Time Reward = $250 Repeat Rewards = $100 Duration = 7 Days Advice - They'll tell you the recipe, just make sure to get the ingredients sorted before going to the Lab to start crafting. ________________________________ Whoreders - Gain at least $50 worth from the Treasure Trove First Time Reward = Flashy Panties Repeat Rewards = None Duration = 7 Days Advice - The treasure trove can be either incredibly generous or slam the door on you almost immediately. See the 'Treasure Trove' event for more information on how to approach it. ________________________________ Canine Carnage - Win a Horde Battle in the Temple of the Fox First Time Reward = Fox Totem Repeat Rewards = Fox Totem Duration = 3 Days Advice - You need to fail the spinner check when attempting to steal the totem in 'The Napping Horde' Uncommon Event in the Temple of the Fox. Also make sure that the Active Haremon is not a flier when you start the event as they will auto-succeed. ________________________________ The Golden Goo - Manipulate a Gilded Goopy for cash First Time Reward = Shuga Baby Repeat Rewards = Duration = 7 Days Advice - The main areas you'll find a Gilded Goopy are either the Shimmering Caverns or the Placid Plains. Personally I would advise the Shimmering Caverns, as it is specifically Mr Leaky's that have a chance of being replaced by a Gilded Goopy. ________________________________ Golem Gifter - Gift an item to Gorgon on Pilgrim's Path First Time Reward = Goddess Wings Repeat Rewards = $20 Duration = 5 Days Advice - You'll need to trigger the Uncommon event 'Making an Offering' at the Pilgrim's Path. You then need to offer the item given to Gorgon in order to finish the quest. ________________________________ RANKING MISSION - Master Vs Student - Defeat Scarlett at Loveza Beach in a one on one duel First Time Reward = Gold Voucher, $100, Rank up (just finishes guild quests) Duration = 7 Days Advice - Scarlett can be tough to beat depending on your Haremon date choice. She'll often use Crippling strike and Gut Punch vs your Haremon and the fight is made much more difficult by the fact your Haremon is alone and you cannot use items to save them. Generally speaking you'll want either Nurse Panties or a Bunnysuit to help out the slower fighters. If you're confident in blocking then Shielded Panties will make perfect blocks do 0 damage, greatly enhancing your survivability. This is necessary for Clarabelle in particular as she is normally fairly hopeless in a 1 on 1 unless it's versus her own shadow. Vex, Aqua, Ash and Miruku all have a relatively easier time due to self healing or massive damage potential, so it is advised to use any of these members as long as you have any of the following skills: - Life Drain (Vex and Aqua) - Lick Wounds (Miruku and Ash) - Gnash (Miruku and Ash) - Bide and Cat Tails (Awakened Miruku) Alternatively you could cheat and use the Spirit Panties gained from crafting an Ectoplasm and an Ethereal Cloth together. These make you immune to Physical damage at the price of 1 HP, but seeing as Scarlett can only do Physical damage... you get the picture. ________________________________ Once you beat her you technically have finished the guild quests and can unlock an H-scene with Scarlett if you visit her in the afternoon and ask for 'Special Training'. Otherwise, use the Guild as an easy source of income as certain items are expensive and raising Affection for any Haremon or NPC is easier if you throw money around. ___________________________________________________________________________________________________________ Skill Change ___________________________________________________________________________________________________________ Skill Change allows you to switch a Haremon's Dungeon Skill. A Dungeon skill is the passive effect a Haremon has when exploring the Dungeon Board. The way that the Skill change works is as follows: - You must spend at least 1 time cycle to initiate the skill change, after which you can change as many skills as you like during that visit to the Guild Hall. - You can either pay 40 Star Shards for a randomised Dungeon skill or pay 200 Star Shards to select any Dungeon skill you currently have unlocked. A Dungeon skill is unlocked when you unlock the Haremon with the native Dungeon Skill, but there are unique Guild only Dungeon skills which are always available. The available Dungeon Skills are as follows: Experienced: Original User: Circe Effect: Causes any spinner with 1 negative tile to instead always succeed. Scavenger: Original User: N/A Effect: Flipping over a tile generates 1 additional Food. Lucky: Original User: Aqua Effect: Treasure Tiles yield better results, essentially items are taken from a pool 1 rank higher when opening chests (i.e if opening a chest on a 0 rank tile, gain items from the 1 rank pool). Does not stack with Strange Key effects other than reduced spinner difficulty. Treasure Tracker: Original User: N/A Effect: Reveals adjacent Treasure tiles at the beginning of the Haremon's turn. Chef: Original User: N/A Effect: Doubles Food generation when cooking at a Camp (Not sure how this is done as Camp spaces don't exist) Slow Metabolism: Original User: Miruku Effect: Lowers the cost of Event Tiles by 1 Food. i.e. Common Events become 0 Food, Uncommon Events become 2 Food and Rare Events become 5 Food to activate. Initiative: Original User: Jet Effect: States that User starts battles with no Wait Time, but it isn't quite correct. What it actually does is ensure your Haremon always start at the top 1/5 of the Turn Bar, even when ambushed. You'll always act within the first second or two of combat but it isn't the same as having no Wait Time. Eagle Eye: Original User: N/A Effect: Allows the Haremon to uncover a non-adjacent tile instead of moving on their turn. Uncovered tiles can be moved across by other Haremon, so it's good for Scouting out Event tiles you want specific Haremon to activate. (i.e. In Pilgrim's Path can either avoid teleports or uncover Event Tiles for 'Spread the Love!' to ensure the right Haremon starts the event.) Reflexes: Original User: Ash Effect: Allows the Haremon to avoid suffering the ill effects of certain Events (Such as 'Treasure Trove') if there is a Trap, and also prevents negative effects from failing a spinner check on chests. You still have negatives if you fail certain events, such as 'The Napping Horde' or activate certain conditional Events (Such as 'The Curse of the Skull') as it is not your Haremon that triggers the event. Escape Artist: Original User: Daisy Effect: Increases the speed of the 'Run Away' Tactics command during battle, and also makes it so that there is no Food cost. Useful if you are simply farming events and don't have time for encounters, as running will also remove that Monster from the Dungeon Board without needing to use a Repellant. Camaraderie: Original User: N/A Effect: You can activate a non-adjacent Scout Tile without travelling to it. Requires a Haremon performing the 'Explore' activity at the Ranch in order to spawn Scout tiles. Foresight: Original User: Serrah Effect: At the beginning of the turn a random adjacent tile is uncovered. Situationally useful as it is best when there are multiple paths for Haremon to take. Useless on Pilgrim's Path. Sheer Dumb Luck: Original User: Clarabelle Effect: Once per Event, may re-spin a Spinner Wheel if you failed it (Hit the red zone). Trailblazer: Original User: Vex Effect: Allies can spend their turn moving to your position, regardless of position on the Dungeon Board. Useful when monsters have blocked the path to the Goal tile, as you can then move through them straight to the exit if the Haremon with this ability is on the tile. Otherwise is situational. Generally speaking this feature isn't that useful, as there's often good reason for having variation in your Dungeon skills (i.e. if everyone had 'Lucky' it would be hard to farm certain items from chests). The only ones I'd consider changing are Circe and Serrah's Dungeon skills as Experienced falls into disuse incredibly fast, and Foresight doesn't tend to make much if any difference due to the forced adjacency requirement. ___________________________________________________________________________________________________________ Shard Exchange: ________________________________ This feature is unlocked by stockpiling shards past 1000 on a character after a certain point in the game then visiting the Guild Hall (Need more information as to exact timing as I only triggered it during the Post Game). Scarlett will then offer to trade Star Shards for items, some of which are unique to this area. More importantly, Scarlett offers certain VRMS which contain techniques, one of which is impossible to otherwise obtain (Heartbreak from the Mefisto Fight). She states that the selection changes over time, but I've seen no evidence for this thus far, so I assume it will be updated in the future. ___________________________________________________________________________________________________________ Events - All Events in Dungeons, along with variants [EV3NT] ________________________________ Trap!: Location: Witching Woods, Shimmering Caverns, Temple of the Fox, Temple of the Archfiend Info: Your active Haremon runs into a trap, either losing health or getting a condition. If you give them the healing item they request then the effect will be remedied and you'll gain +8 affection. ________________________________ Lost in the Fog: Location: Witching Wood Info: A heavy fog rolls in over you and your active Haremon, you have two choices - Keep Moving - A spinner wheel check happens: Pass - You make it through and gain Affection Fail - The active Haremon is sent to the entrance of the Wood. - Stay put - No check but you lose Food due to the long wait ________________________________ Name: Mushroom Hunting Location: Witching Wood Info: You and your active Haremon find some mushrooms growing in a field. A brief description of each coloured mushroom is given, but only the 'plump' mushrooms are safe to pick. - Pick some mushrooms - Choose the colour of mushrooms you wish to pick: Pass - 3-4 x Toadstool Fail - Spinner check If you fail the spinner check your Haremon gets Poisoned and you lose Affection. - Harvest some spores - Moderate difficulty spinner check and you get Fungal Spores for succeeding. If you fail your Haremon gets Poisoned and you lose Affection. - Leave them be - Nothing happens ________________________________ Plump, Juicy Berries: Location: Witching Wood Info: You and the active Haremon come across a bush full of berries. You're given the colour and it determines how hard the spinner check is. You then get choices: - Eat the Berries - A spinner wheel check happens: Pass - They're good! Your Haremon gains Affection Fail - They're poisonous! Gain the Poisoned condition - Don't eat the Berries - Nothing happens ________________________________ The Maze: Location: Witching Wood, Shimmering Caverns Info: A short directional based maze where there is the potential to find lost items or a treasure chest at the end. The clue to finding the treaure each time can be found at one of the end points in 'A Fork in the Road' although for my game it was East, South, South, East, East. ________________________________ Bramble Scramble: Location: Witching Wood Info: You and your active Haremon encounter an area covered in thorny brambles. You have two choices: - Slip through - A hit to Affection as your Haremon is temporarily stripped naked and you lose Food as well, why anyone would choose this is beyond me. - Cut the vines - A spinner wheel check happens: Pass - They make it through fine. Haremon gains Affection Fail - The Haremon trips and lands in thorns. Gain the Bleeding condition. ________________________________ A Magic Spring: Location: Witching Wood, Shimmering Caverns Info: A spring is found of varying colours, you get to choose either to drink, bottle or leave. *Bottling requires an Empty Jar. Spring effects - Pink - If drunk, active Haremon gains Affection, if bottled gain 1 x Aphrodesiac Red - If drunk, active Haremon's HP fully healed, if bottled gain 1 x Potion Green - If drunk, active Haremon is Poisoned, if bottled gain 1 x Poison Blue - If drunk, nothing happens, if bottled gain 1 x Bottled Water ________________________________ Fairy Fountain: Location: Witching Wood, Shimmering Caverns Info: You and your Haremon stumble across a Fairy Fountain. You then get 3 choices: - Catch a fairy - *Requires Net, The fairy will voluntarily join you. Gain 1 x Fairy - Bottle some water - *Requires an Empty Jar, gain 1 x Blessed Water - Dip your toes in - All Haremon are fully healed of all HP loss and status effects, and clothes are mended. ________________________________ Wishing Well: Location: Witching Wood, Placid Plains Info: You and your Haremon find a Wishing Well in the middle of nowhere. You get to throw some money in (determines wheel spinner success tiles) and choose a wish: - Luck - If successful, all Treasure and Gather tiles become improved (gain an additional star rating) - Wealth - If successful, an item drops from the sky - Health - If successful, Haremon are fully healed - Sustenance - If successful, you gain +10 food Alternatively you can just steal the money from the bottom of the well for a small amount (~$10-$30) ________________________________ A Fork in the Road (Woods) Location: Witching Woods Info: 3 series of two path decisions, looks something like this: ----- Thorny Thicket (Treasure chest) Path less travelled-| | ----- Thicket of Oaks (1 x Random Fruit) Go Uphill --------| | ----- Climb the tree (1 x Angel Down) Path more travelled-| ----- Look under rock (1 x Random Porn Magazine) ----- Overgrown Hedge (1 x Random Flower) Towards the Sun----| | ----- Crumbling Stone Bricks (1 x Random Vegetable/Healthy Thing) Go Downhill-------| | ----- Into the Grove (Natural Spring - Heal Haremon) Away from the sun-| ----- Mossy Rock (Gives directions for 'The Maze' Event) ________________________________ Urine Trouble: Location: Shimmering Caverns Info: Your active Haremon encounters a bit of a toilet emergency, you can tell them to: - Hold it in - Haremon becomes upset, lose Affection - Do it here - You can then follow up with 'On the ground' or 'In this jar' (Gives Holy water item after) If you do tell them to go they will tell you not to peek, you then get the option: Peek - Haremon becomes upset, lose Affection Don't Peek - Haremon is grateful, gain Affection. ________________________________ A Tight Squeeze: Location: Shimmering Caverns Info: You and your active Haremon come across a dead end with a small gap in the wall, no matter which option you choose they'll get stuck, and a spinner wheel check will determine how they fare: - Pass - Haremon gains affection - Fail - Haremon loses affection ________________________________ Soaked!: Location: Shimmering Caverns, Placid Plains Info: Your active Haremon falls into a body of water, and must wring out their clothing. They ask you not to peek. You then get to choose: - Peek - All Haremon except Vex dislike that. - Don't Peek - All Haremon except Vex approve. You then can gain more Affection by giving them replacement underwear. ________________________________ A Fork in the Road (Caves): Location: Shimmering Caverns Info: 3 series of two path decisions, looks something like this: ----- Garish White light (Exposes both you and Haremon briefly) Twinkling lights-| | ----- Dull Greenish-Blue light (Harvest Glowshrooms) Cool Breeze---| | ----- Whimpering (Spare/Slay a weak monster) Dark Cave-| ----- Loud Snoring (Food gather spinner) ----- Gentle Crackling Sound (1 x Phoenix Feather) Black Smoke----| | ----- Overpowering smell of suphur (Haremon get poisoned) Warm Air------| | ----- Gentle sound of Water (Hot Spring - Heal Haremon) Thick Steam-| ----- Harsh Hiss of Steam (A Shrouded combat - i.e. can't see monsters) ________________________________ Going for Gold: Location: Shimmering Caverns Info: You encounter an area suitable for mining, if you have a Pickaxe you can play the Mining Gathering game. ________________________________ Diamonds in the Rough: Location: Shimmering Caverns Info: You and your active Haremon find a series of pillars with 4 gems in them. Taking one will drop the others into a chasm below. Only one is real however and the others are glass. The trick to this one is to see which one has a bolded description of the texture of the gem, not the colour. (i.e. bold on the word 'transluscent' in a transluscent, green gem would mean that is real). ________________________________ Gone Fishing: Location: Witching Woods Info: You encounter an area suitable for fishing, if you have a Fishing Rod you can play the Fishing Gathering game. ________________________________ The Horde: Location: Any, once you take the respective Guild quest to fight the horde after completing 'Doomed Researcher'. Info: You and your active Haremon run into a group of monsters blocking the path, before you get to decide on a course of action one gets the drop on you, alerting the others. You then have choices: - Attack Them! - Start a Horde Battle - Run away! - Spinner check based on Haremon's Speed stat (Bunnygirl auto-succeeds) - Create a Distraction - Spinner check based on Haremon's Allure - Give them Food - Lose food in exchange for safe passage - Use a Pesticide - *Requires a Pesticide, disperses the Horde long enough to allow escape. Failing the spinner checks will also force you into battle with them having initiative. ________________________________ I found a bug!: Location: Placid Plains Info: You encounter an area suitable for catching insects, if you have a Net you can play the Insect Gathering game. ________________________________ The Lover's Tree: Location: Placid Plains Info: You and your active Haremon encounter the Lover's Tree in the middle of the Placid Plains, you are then given the option to carve a message - 'Player' and 'Haremon' were here - Minor rise to Affection for the Active Haremon - 'Player' <3 'Haremon' - Can potentially backfire (specifics to be discovered) - Draw a dick - Vex will find it funny, others not so much. Affection - to all but Vex ________________________________ The Flower Girl: Location: Placid Plains Info: You meet Delilah in the middle of a flower field, if this is your first time you receive a request for a Rose ('By any other name' quest). Talking to her you get given information on flowers and who would like them, then get asked a question about your type of girl, how you answer gives you a different flower. - A free-spirited girl - Buttercup - A dainty girl - Daisy - A humble girl - Dandelion - A pure hearted girl - Lily ________________________________ Secrets in the Dirt: Location: Placid Plains Info: You encounter an area suitable for digging up fossils, if you have a Shovel you can play the Fossil Gathering game. ________________________________ Ribbit! Ribbit!: Location: Placid Plains, Pilgrim's Path Info: You and the active Haremon encounter a small pool of water in the middle of the area with frogs nearby. If you take a break, you will be attacked by either Toads (Placid Plains) or Frogs (Pilgrim's Path) in an S.O.S battle. Winning gives you the treasure chest at the bottom of the pool. ________________________________ Giving Her a Ride: Location: Pilgrim's Path Info: Your Active Haremon becomes exhausted from the trip, you offer to give her a piggyback ride. After a short while you must perform a spinner check. Pass - You avoid danger, Affection increase for Active Haremon Fail - You startle the Active Haremon, Affection decrease for Active Haremon *Fun Fact - The Gargoyle is 163kg, meaning your dude must be at least an Advanced level bodybuilder to pull off that piggyback ride for her. More so considering previous exhaustion and the awkwardness of carrying a 6ft stone Gargoyle up stairs. Really impressive for a 'scrawny NEET' to be honest. Built like Ash Ketchum apparently. ________________________________ Low Hanging Fruit: Location: Pilgrim's Path Info: You and the Active Haremon find a low hanging fruit from a tree, despite your Haremon's best efforts it will be taken by a Monkey. You then have the choice to enact revenge with a Slingshot. You can either have yourself (A difficult spinner check) or your Haremon (Difficulty based on POW) attempt to hit it. Pass - You retrieve the fruit. Fail - The monkey escapes with your fruit. ________________________________ Sinner's Shrine: Location: Pilgrim's Path, Blazing Plains Info: You and the Active Haremon find a shrine dedicated to Lilith, Goddess of demons. You'll be given the option to confess sins (if Vex or Serrah are the active Haremon, you won't be able to and you'll lose Affection for even trying). She will offer a variety of sins to confess to, relating to the seven deadly sins: - Avarice - More money from manipulating Monsters, but less gifts from Haremon and NPCs via text. - Gluttony - Less food consumption, but allies start battle with -50% speed. - Wrath - Haremon may instantly retaliate when attacked, but Affection loss is increased by 50%. - Envy - Your gifts will give more Affection gain, but enemy Manipulations are more likely to succeed. - Pride - Haremon work harder at Ranch, but may hurt themselves during combat. - Sloth - All Enemies start with -50% AGI and SPD, but Haremon ay sometimes slack off and skip turns. - Lust - Gain a bonus to Affection gain, but Haremon take 50% more Pleasure from Seduction techniques. ________________________________ Making an Offering: Location: Pilgrim's Path Info: You and the Active Haremon find a shrine dedicated to the Gorgon, Goddess of Golems. If you give up an offering she will either give you a new item in kind, or some ongoing buff for the rest of the dungeon. The power or rarity of the boon is determined by the rarity of the item you give up. Crafting Materials give you a Power buff as a blessing. Pleasurable objects (Kinky things, Lotion, Panties etc.) will give you a random pair of panties Medicine will give star shards to the Active Haremon. Valuable things (i.e. Treasure) will give you the item value +33% Tools will give the item value x 4 (i.e. double base price at store) Organic Matter (Fruit, Vegetables, Flesh) will give you more Food Having Jet will boost the effectiveness of the shrine but unknown how much for each category. Only one I know is that valuable things get boosted to item value +100%, which means if you get a 5 star treasure you'll get $10000. ________________________________ Spreading the Love: Location: Pilgrim's Path Info: You and the Active Haremon find a shrine dedicated to Titania, Goddess of Celestials. If you approach the shrine she will ask you to come back with a requisite amount of Flower Petals (Exact value currently unknown) and she will bequeath a specialised kink for your Haremon. Aqua's presence also boosts the strength of the shrine (by how much is unknown) Miruku - Wholesome (~350 Petals) Miruku (Kitsune) - Old Fashioned (~350 Petals) Circe - [TBC] Clarabelle - Irresistable (~400 Petals) Vex - Breast Envy (~350 Petals) Vex (Awakened) - [TBC] Aqua - Free Love (~190 Petals) Daisy - [TBC] Jet - [TBC] Ash - [TBC] Serrah - [TBC] Even if you don't have enough Passion Petals, Titania will still give you 50 star shards for the active Haremon, so don't be shy in visiting. ________________________________ Totem Tutor: Location: Pilgrim's Path Info: You and the Active Haremon find a shrine dedicated to Chimera, Goddess of Beasts. If you approach the shrine and place a totem then she will attempt to teach your party Haremon a technique related to that totem. If Chimera cannot teach you a technique for that totem then you will get star shards as compensation. Wolf Totem - Lick Wounds (Learnable by Miruku, Daisy and Ash) Jackrabbit Totem - Hype Up (Learnable by Miruku (Base form only), Vex, Daisy and Jet) Cobra Totem - Glare (Learnable by Circe, Vex, Jet) Fox Totem - Nuzzle (Learnable by any Haremon) Dragon Totem - Bull Totem - Unbridled Rage (Learnable by Aqua, Miruku (Kitsune), Jet and Daisy) Cat Totem - Nuzzle (Learnable by any Haremon) Tortoise Totem - Bide (Learnable by Clarabelle, Miruku (Kitsune), Jet) Mongoose Totem - Shred (Learnable by Ash) Salamander Totem - Glare (Learnable by Circe, Vex, Jet) Goat Totem - Soul Siphon (Learnable by Vex, Ash) The best totems are Bull, Jackrabbit and Wolf due to the effectiveness and relative rarity (Unbridled Rage cannot be learned outside of this and VRM) of the skills offered. Any beastgirl targeted will boost the effectiveness of the shrine giving extra star shards (the amount given by a totem when a technique cannot be taught). ________________________________ Navigating the Web: Location: Temple of the Fox Info: You and the Active Haremon encounter a corridor full of webbing, you either then have choices: - Cut the webbing - A spinner check happens - Pass - Affection gain for active Haremon (+? Affection) Fail - Affection loss for active Haremon (-15 Affection) - Burn the webbing - A difficult spinner check happens - Pass - Affection gain for active Haremon (+? Affection) - Fail - Haremon's clothes burned away and Affection loss (-20 Affection) ________________________________ Rubble Rousers: Location: Temple of the Fox Info: *Required item - Shovel You and the Active Haremon come across a rubble filled hallway. You can choose some options - Dig Quickly - -3 Food, your shovel may also break in a spinner event. Not recommended. - Dig Slowly - -2 Food, no spinner check. - Walk away - Event ends If you get to the next room then it is a treasure chest that contains a random item. ________________________________ A Crack in the Wall: Location: Temple of the Fox Info: *Required item - Dynamite You hit a dead end, but notice a crack in the wall that could be taken out with an explosion. If you choose to blow up the wall then you'll open a secret passage leading to a different event. ________________________________ Ancient Unknowledge: Location: Temple of the Fox Info: You and the Active Haremon find a book in the corner of a room, it starts writing on it's own preaching the values of ignorance. You then have a choice to unlearn a technique in exchange for the star shards spent on it. Only a technique which was bought from star shards (i.e. not learned from monsters) can be unlearned. An upgraded move will be reverted back to its base form, not unlearned. This has its uses, such as reverting a move like Disarming kiss back into Blow kiss for Haremon who are never likely to meet the Pleasure threshold to use it. Or if you wish to change how a build operates you can swap star shards spent on it. ________________________________ The Napping Horde: Location: Temple of the Fox Info: You and the Active Haremon walk into a chamber containing a random totem, but also a ton of sleeping Fakkusus. You then have the choice to send your Haremon after the treasure anyway. A flying Haremon (Aqua, Vex in her Awakened state) can simply fly over the horde and get the totem without issue, any other will need to make a spinner check. Pass - You successfully nab the totem without incident. Fail - A horde battle starts ________________________________ Treasure Trove: Location: Temple of the Fox Info: You and the Active Haremon find a treasure trove in the temple, however there is a catch. A weighted mechanism means that if you're too greedy the treasure will fally, along with you and your Haremon. You have to feel this one out, but generally the Trove budges based on value of the item taken. Generally it's always safe to take a few dollars worth of gold, but you need to pay attention to how much the treasure shifts before you take an item. 'You notice no change' - Feel free to take whatever comes up next. 'The pile of gold has shifted slightly' - Carefully judge the value of whatever is next, if too expensive then abort. 'You hear a soft grating sound' - If an item, the next take will probably trigger the trap. Stop here. 'You hear a distinct grating sound' - Absolutely stop here. Next take will trigger the trap. Failure will lose the item, seriously damage any Haremon other than Ash and put them back to the start of the Temple. ________________________________ A Familiar Face: Location: Plains of Torment/ All areas after Chap.2 is complete Info: You encounter a familiar face, it's Sunny and she's looking to trade information for cash. She'll tell you rough details about the area you're in, including enemies, gather spots and chest rewards and event hints. If you're reading this guide, chances are you already know this stuff or can look it up in the relevant sections. HOWEVER, if you're here from another version of the game for the love of god pay the woman, she's more accurate to the version she's in than I'm likely to be. ________________________________ Honoring the Dead: Location: Plain of Torment Info: You and the Active Haremon find a simple gravesite, with three markers. Each of the markers has a description of a person and how they died, placing a flower at the graves will give the following effects: - "Who didn't keep track of their food count" - Gain a Jet - "Who couldn't take the heat" - Gain a Quartz - "Who was victim of a fatal bug" - ? - "Sacrificed to Mefisto" - Gain a Quartz - "Trapped by an Monster" - Gain an Emerald - "Victim of RNG" - Gain an Emerald It doesn't seem to matter what flower you put down. Just make sure you do put down a flower otherwise the more sympathetic members of your party will lose Affection. (-15 Affection) ________________________________ Desecration: Location: Plain of Torment Info: You and your Active Haremon come across a gravesite. You can opt to rob the graves but your Haremon will massively disapprove. (-50 Affection for any Haremon other than Vex, No Effect). It is best to move on, but if you really want to go there... Selecting a grave type will result in different effects - Wooden Marker - Gain a Natural Thing - Golden Marker - Gain a Shiny or Expensive Thing - Black Granite Marker - Gain a Mystical Thing Selecting any grave will result in the Active Haremon gaining the Fear Condition (Unless they resist it). You may also sometimes gain more than one item. ________________________________ Relic in the Rough: Location: Plain of Torment Info: You and your Haremon come across a ruined Temple dedicated to a Goddess, there is a reliquary under some rubble but the stones are too heavy to lift. If you have Dynamite you can blow up the stones and start a spinner check: Pass - You get the contents of the reliquary. Fail - You blow up the reliquary and all the items in it. Depending on the Goddess worshipped you gain different items from the Reliquary: Chimera - Spiked Collar Titania - Fairy Ribbon ________________________________ Fishing in Fire: Location: Plain of Torment Info: *Required item: Obsidian Fishing Rod You encounter a river of lava, and to your surprise find fish that can live there. If you have the Obsidian Fishing Rod you can start a fishing game. The reward is unique lava themed fish which fall under the type of 'Nightmarish Things'. ________________________________ The Fallen Star: Location: Plain of Torment Info: You and the Active Haremon find a Fallen star in the middle of the Plain of Torment. The star can be mined but it is volatile and can explode if not treated with care. Each pick will mine some star shards, you start with a spinner wheel with 6/6 good results. Mine Carefully - Attempt a spinner check, on success gain a few star shards and lose 1 good result on the wheel. Take a Heavy Swing - Lose 1 good result, then take a spinner check, on success gain a moderate amount of star shards and lose another good result on the wheel. Be sure to abandon the mining when you're not confident you can make the check, or after 5 normal swings/ 3 heavy swings in a row. Failure will lead to your Active Haremon being blown up, resulting in HP to 1 and a hefty Affection drop (-25 Affection). ________________________________ Deal with a Demon: Location: Temple of the Archfiend Info: You and the Active Haremon come across a Onii-sama who calls himself Tony the Oni. He claims to offer an item you can get nowhere else for star shards. At first his price is outrageous, but you can haggle him down - Deal at first offer- He'll take a ton of shards then transform into Mega Tony. Your Haremon will get their shards returned to them if they win, and each Haremon in the victory screen will get an amount equal to 1/3 of the shards given if you win. He'll also drop the a random rank 5 Treasure, worth $5000 - Deal at second offer - He'll lower the price by 1 shard, otherwise same as above apart from he'll drop less shards overall. - Deal at third offer - He'll lower the price to below 60 shards. If you accept at this point he'll transform into Big Tony and attack, dropping a random common treasure on victory. - No Deal - If you refuse again he'll leave. ________________________________ The Frozen Crystal: Location: Temple of the Archfiend Info: *Required item - Slingshot You and the Active Haremon find a room in the Archfiend's Temple that is suspiciously cooler than anywhere else. As it turns out it's a Frozen Crystal providing the cooling. You then have it nicked from your grasp by a Baah'phomet. You then get the option to take it out with a Slingshot. You can choose either for yourself (difficult spinner) or your Active Haremon to take the shot (Based on POW). Pass - Gain an Ice Crystal. Fail - Gain nothing. ________________________________ Curse of the Skull: Location: Temple of the Archfiend Info: You and the Active Haremon find a chamber full of bones, with a treasure near the top of the mound. You can choose to nab the treasure or not, but if you do you'll be forced into an SOS battle with 3 Possessed Skulls. If you win you get the Crystal Skull treasure though. Possessed Skulls hit very hard and have a lot of immunities, so read up on them and decide if your party can take them before getting to the choice. ________________________________ Triple Trap Trouble: Location: Temple of the Archfiend Info: You and the Active Haremon encounter a group of 3 Incubussys that wish to play a game. You should compliment them to begin with to make the game easier. The game is a simple shell game, keep an eye on the Incubussy selected and then choose it at the end. The two parts where you might lose track are the two fastest switches near the end and then one quick switch when it seems like they're finished. Don't take your eyes off them until they start talking again, and don't trust the dialogue boxes as they do not point to the correct Incubussy. If you win you get a Ballgag and a random pair of panties. If you lose however you'll have to fight the 3 Incubussys. ________________________________ In My Final Moments: Location: Temple of the Archfiend Info: You and the Active Haremon bump into a Forsaken, however it does not attack, instead it has a request. It wants something to remind them of someone important to them. Luckily this coincides with another person, so look at either the NPC or Haremon section to see what gifts that type of person would like. If it is a gift they would love, you'll get a Titania's Tear as well as Affection gain for your Haremon. If it is a gift they would like, you'll just get Affection. If you refuse to give them anything then your sympathetic Haremon will begrudge you for it (-25 Affection) ________________________________ The Black Mirror: Location: Temple of the Archfiend Info: You and your Active Haremon come across a black mirror in a wrecked part of the temple. The mirror makes a shadow copy of your Haremon, professing its desire for release from its torment through combat. It will begin to try escaping the mirror, then you have to make a choice. - Let it happen - Starts a Shadow fight, the shadow is a perfect copy of your Haremon except it has a 25% permanent bonus to FOR, ALR, POW and SPD. It also acts semi randomly, so the more skills you have the easier the fight is. Winning will net 45 Star shards and some Affection gain. - Smash the mirror - There is no fight, but you will lose Affection with your Haremon and they will gain the Fear condition. This is the only way to get additional copies of your Haremon's unique panties in case you crafted their upgraded version or destroyed them for analysis. ________________________________ The Password: Location: Temple of the Archfiend Info: *Required item - Mysterious Lens You and your Active Haremon hit a dead end, but on close inspection a passage of text is seen on the wall. If you have the 'Mysterious Lens' you can find the password by examining which letters move in the text. They will move slightly if they are part of the password. You get a Golden Idol, Black Diamond or a Goat Totem for succeeding. ___________________________________________________________________________________________________________ H-Scenes - Contains a list of H-Scenes/CG and how to get them [PR0N] A list of all the H Scenes, how to unlock them and their type of Scene. The types of Scene are as follows: Gallery Only - Only has CG in the Gallery. H-Scene and Gallery - Able to be replayed in 'Your Room' at Night by selecting Jerk Off, as well as viewing the CG in your Phone Gallery #1 Missing her Master Unlock: Receive 3 Text Messages from Miruku (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #2 Good Evening, Master~! Unlock: Accept the Professor's request to start your Haremon Adeventure, then go to Your Room Type: Miruku's First H-Scene - Gallery and H-Scene #3 I'll do my best... Unlock: Accept the Professor's request to start your Haremon Adeventure, then go to Your Room Type: Miruku's First H-Scene - Gallery and H-Scene #4 The Pervert and the Pussy Unlock: Accept the Professor's request to start your Haremon Adeventure, then go to Your Room Type: Miruku's First H-Scene - Gallery and H-Scene #5 Punishing a Naughty Kitty Unlock: Make Miruku your Lover, then either text her or receive a text starting her scene Type: Miruku's Lover H-Scene - Gallery and H-Scene #6 I'm just bored, okay? Don't get any ideas! Unlock: Receive 3 Text Messages from Circe (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #7 It's not like I want you to fuck me or anything... Unlock: Give Circe the 'Pussy Magnet' as part of the 'Laws of Attraction' Story Quest. Type: Circe's First H-Scene - Gallery and H-Scene #8 I really have to GO, dummy!! Unlock: Make Circe your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene. It will normally happen in the Evening. Type: Circe's Lover H-Scene - Gallery and H-scene #9 A Morning Milking Unlock: Receive 3 Text Messages from Clarabelle (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #10 Milking Each Other Dry Unlock: Complete the Story Quest 'Impish Antics' then return to 'Your Room' Type: Clarabelle's First H-Scene - Gallery and H-Scene #11 Doing Her Breast Unlock: Make Clarabelle your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Clarabelle's Lover H-Scene - Gallery and H-Scene #12 Impish Antics Unlock: Receive 3 Text Messages from Vex (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #13 Hellish Handie Unlock: Complete the Story Quest 'Without a Trace', after receiving the Spirit Crystal you should get a scene in 'Your Room' at Night. Type: Vex's First H-Scene - Gallery and H-Scene #14 For All the World to See Unlock: Make Vex your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Vex's Lover H-Scene - Gallery and H-Scene #15 Silly Rabbit! Unlock: Receive 3 Text Messages from Daisy (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #16 Down her Rabbit Hole Unlock: Invite Daisy to 'Your Room' and succeed at the Spinner Check when selecting the 'Wanna Fuck?' Dialogue Type: Daisy's First H-Scene - Gallery and H-Scene #17 Two Girls is Better than Bun Unlock: Make Daisy your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Daisy's Lover H-Scene - Gallery and H-Scene #18 A Slight Chance of Showers Unlock: Receive 3 Text Messages from Aqua (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #19 A Fantastic Flying Fairy Footjob Unlock: Invite Aqua to 'Your Room' and succeed at the Spinner Check when selecting the 'Wanna Fuck?' Dialogue Type: Aqua's First H-Scene - Gallery and H-Scene #20 The Feisty Fairy's Fabulous Forest Fuck Unlock: Make Aqua your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Aqua's Lover H-Scene - Gallery and H-Scene #21 Weird Flex but OK Unlock: Receive 3 Text Messages from Jet (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #22 Rock-Hard Unlock: Invite Jet to 'Your Room' and succeed at the Spinner Check when selecting the 'Wanna Fuck?' Dialogue Type: Jet's First H-Scene - Gallery and H-Scene #23 Taking Her Breath Away Unlock: Make Jet your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Jet's Lover H-Scene - Gallery and H-Scene #24 Taking the Dog for a Walk Unlock: Receive 3 Text Messages from Ash (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #25 PB & BJ Unlock: Get Ash to Max Relationship, then you may receive a text asking to test out Peanut Butter. Must have completed 'Facing Your Demons'. Type: Ash's First H-Scene #26 A Beach in Heat Unlock: Make Ash your Lover, after seeing her First H-Scene she will either text you or you can text her to start her scene Type: Ash's Lover H-Scene - Gallery and H-Scene #27 Bubble Tea(se) Unlock: Receive 3 Text Messages from Serrah (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #28 Heavenly Handie Unlock: Donate exactly $69 to the Church Type: Serrah's First H-Scene - Gallery and H-Scene #29 "Research" Unlock: Receive 3 Text Messages from Laurel (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #30 Am I doing this right?? Unlock: Receive 3 Text Messages from Annie (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #31 Climax of the Century Unlock: Invite Annie to make Dinner in the Evening after attempting to give her the Virtual Reality Machine. Must be at Confidant Rank to start 'Tech Support' Type: Annie's First H-Scene #32 How do they look? Unlock: Receive 3 Text Messages from Delilah (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #33 Hey there Deliliah, what's it like in your vagina? Unlock: Invite Delilah to 'Your Room' and succeed at the Spinner Check when selecting the 'Wanna Fuck?' Dialogue Type: Jet's First H-Scene - Gallery and H-Scene #34 Girl's Night Unlock: Receive 3 Text Messages from Scarlett (Either randomly or using 'Text Someone' in the Evening at Your Room) Type: Variable CG - Gallery Only #35 Special Training Unlock: Complete the Rank 5 Ranking Mission in the Guild Quests, then on an Afternoon ask Scarlett about 'Special Training' Type: Scarlett's H-Scene #36 #NoFilter Unlock: Receive a Text Message from Kira. She'll likely do this before you even get the chance to Text her. Type: Variable CG - Gallery Only #37 Awakening Unlock: Defeat Fakkyubi in the Temple of the Fox Type: Static CG - Gallery Only #38 An Erotic Tail Unlock: Complete 'The Crimson Katana'. Type: Miruku (Awakened) First H-Scene #39 A well-earned meal Unlock: Complete 'The Crimson Katana' Type: Static CG - Gallery Only #40 Balrog Unlock: Defeat Mefisto during 'Facing Your Demons' using your Haremon Team Type: Static CG - Gallery Only #41 A Body to Die For Unlock: Defeat Mefisto again during 'Facing Your Demons' using Vex (Awakened) Type: Vex (Awakened) First H-Scene #42 Trick... or Treat? Unlock: Unlock Vex's First Scene then go to sleep during the last week of October. To do this use the debug tool by pressing SHIFT + ' then typing setdate 10 30 and hit the ENTER key. Type: Vex's Holiday H-Scene #43 Christmas Cums But Once a Year Unlock: Unlock Circe's First Scene then set the date to the last week of December. To do this use the debug tool by pressing SHIFT + ' then typing setdate 12 30 and hit the ENTER key. Each of the town NPCs will then text about a Secret Santa, bring her a gift the person would love then you'll receive a text from Vex, head back to 'Your Room' to see the scene Type: Circe's Holiday H-Scene #44 The Missing Ingredient Unlock: Set the date around Valentines Day. To do this use the debug tool by pressing SHIFT + ' then typing setdate 2 14 and hit the ENTER key. Miruku will then text you with a request. She wants Fresh Milk, Cocoa Beans, Sweetgrass and Rock Salt. After you get the ingredients you'll find that at a certain time 'Your Room' will have an Exclamation mark signifying an event (Usually in the Morning or Afternoon). Go to 'Your Room' and she will slam the door on you, telling you to go visit female NPCs, go and do so. After visiting every NPC Miruku will text you to let you know you can go back to your room. Go back and see the scene. Type: Miruku's Holiday Scene ___________________________________________________________________________________________________________ Bugs/Glitches and other oddities [Gl1TCH] Combat bugs - If an enemy and a Haremon have the same turn order while the Haremon is under a status effect, the Haremon will take the negative effect (e.g. Burn or Poison damage), the enemy will interrupt their turn, and then the Haremon will take the negative effect a second time before having their turn. - Enemies with Fear can't summon more Allies during Horde battles if they are the last person currently standing, meaning they drag the fight on by surviving at 0 HP until the condition wears off or they shake the fear for a round. - Similarly Haremon battles where the opponent is under Fear effects will fail to be soothed until the Fear effect wears off (Could be seen as Fridge Brilliance there, as a fearful Haremon probably isn't calm enough to be soothed). - Enemies attacking with Seduction attacks will rarely hit themselves, raising their own pleasure and sometimes Overwhelming themselves. (Hilariously broken if an Incubus does so with Pleasure Bomb). - Rarely during Haremon fights the enemy will target the opposing Haremon with debuffs/attacks instead of the party. (Also happens with the Lady in Black, where she can stun herself or the Gargoyle) - Rarely during Haremon battles the enemy Haremon will buff the player Haremon instead of themselves when using techniques such as 'Solidify' or 'Tighten Focus'. - Success rate of Manipulation techniques is incorrectly given 'Star' accuracy after Bide is used. - An Awakened form can sometimes resist reverting to base form if the dialogue from the enemy takes too long (e.g. if an enemy dies the dialogue takes long enough that the Awakened Form is no longer Overloaded). - Overload bar tied to character position on roster. Allows for Awakened Form spam if the following steps are taken: 1. Overload an Awakened Haremon 2. Switch Overloaded Haremon with another benched Haremon. 3. Swap a Haremon who isn't in the Overloaded position with the Awakening Haremon 4. Awaken again for virtually free. It's a bit OTT but it allows for Awakened Form cycle of either Balrog or Kitsune multiple times during a combat. - Wrath curse doesn't ever seem to trigger retaliation from Haremon. Crashes - If you've taken the Guild Quest 'Plus-Size Swimsuit' the game will crash during 'Beach Sale' if you ask Annie to show her wares. Move bugs/oddities - The moves 'Hiss', 'En-trap-ment' and 'Death Glare' never seem to actually work for enemies. - The move 'Blood Pact' increases the Baah'Phomet's POW but does not cause them to bleed. - Bide states that 'Nothing Happens' when used, despite its effect taking place. - Self buffs for enemies fail after the first use, locking them into an infinite failure cycle as the AI logic keeps making them attempt to use the skill until they get a buff. - Aggro says that 'Nothing Happens', when a Forsaken or Mefisto enrages. - Roundhouse Kick does not list additional crit chance % when upgraded. - Lick Wounds does not list decrease to FOR penalty when upgraded. - Life Drain does not recover health when used on the Beast sometimes. - Baton Pass' upgrade text states that it increases by 10% each rank when it is actually 5%. - Breastmilk upgrade text states that it increases by 4% each rank when it is actually 5%. Mechanical Bugs - The Nile App does not account for discounts gotten through the voucher wheel spin, which according to Annie, waive the delivery fee. Thus making a Potion worth $7.20 in store worth $30 on the Nile App. - Landing on the ? tile during a voucher session and getting a free spin will lock the free spin's reward for the ? tile into another free spin until you land on a different tile. - Shopping sprees gotten through the vouchers in the Shop do not contribute to Annie's Affection. - When completing 'Special Order' Guild quest, it will not add Love Bomb to the shop. - Cannot use X-input analog sticks to move in the Guild Quest menu, the d-pad still works though. - Despite being immune to Burned, Vex will somehow catch fire if given the Test Medicine during the Private Practice Guild Quest. - You can't use Mementos to cure a Haremon if they become afraid through the 'Trap!' Event. - After seeing Scarlett's H-Scene, the next time you visit the guild will trigger the Max Rank dialogue again. - 'Plains Treasure Hunt' is bugged, doesn't pull up the necessary event to find the treasure. - Serrah's naming event is bugged, when you try to name her the default name Serrah, it will find conflict with the current NPC ID and not allow you to choose the name. - Daisy's bonding scene with Miruku will not take place while Miruku is transformed. - The 'Shed Skin' Kink does not work if the Haremon is Awakened and is forcibly detransformed in the combat, even if both Base and Awakened forms have Shed Skin and the Pleasure requirement is met. - In the Professor's Lab, using the crafting station no longer allows you to select by the output, i.e. what you want to actually make, making crafting recipes utterly pointless. - Despite the clock symbol, fishing at Loveza Beach does not take any time cycles to perform during Downtown Typos, text issues or dialogue weirdness - When asked about drinks, Mikuru wants 'egggnog'. Too many G's there. - When asked about drinks, Laurel mentions "Especiallyif" when comparing top and bottom shelf tequila. - Clarabelle and Aqua gets added to contacts and the party as ??? initially during their introduction scene, despite the player just naming them. - Laurel talks about 'rammifications' of getting Miruku's Memory back during the start of Chapter 1. Shoud probably be 'ramifications' instead. - When Vex is recruiting Ash, her tail starts wagging "at an incredible hihg speed", should probably be "at an incredibly high speed." - When describing the Archfiend's Altar, it is described as "ajagged demonic face" - During Ash's first H-Scene (PBJ Blowjob) when the chain is yanked it talks about "sensetive flesh", should be "sensitive" - Love bomb 'Overwhelmes' foes, should be 'Overwhelms'. - In the 'Taste Tester' Guild Quest, the word "Titon" is missing an 'i' making it "Tton" - Any instance of the word "oggle" should be "ogle". Most common on Loveza Beach. - In the 'Master vs Student' Guild quest, the information text is overlapped by the 'Days Left' text. - In the 'Sinner's Shrine' Event, Miruku's Awakened form has an odd dialogue segway after receiving a curse from Lilith, whereby she states: "...Good riddance. I hope we shall never have the displeasure of encountering that foul-mouthed succubus again." To which the MC responds oddly "Alright. We'll do that as soon as we have the time". Presumeably the MC's end response is the same no matter who they're talking to but it just feels clunky. - If a Haremon already knows a move but can have it upgraded during Totem Tutor, the dialogue states that "[Haremon]'s item has levelled up". Not quite the right message there as it doesn't say what has actually been levelled. - Once a Haremon receives a kink during the 'Spreading the Love' Event the screen keeps the white glow for most of the event instead of just a flash of light. - After the 'Napping Horde' event, if the Horde battle is fought and won, the foxes will still be sleeping in the following dialogue scene. - Both the Balrog and Jet act strangely during the Trap! Event whereby they complain about lack of items to heal them despite having no status changes. - When explaining how to use the VRM Laurel will repeat the line "I won't stop you from creating them..." twice. - During Vex's and Jet's Bonding scene, after Jet storms off her sprite will teleport back onto the screen until Vex tells her to come back, at which point she'll vanish again. - Occasionally the sound that plays when you proceed the dialogue will fire off an innumerable amount of times after proceeding. Most common during scenes where the dialogue cannot be skipped or during the fade out. ___________________________________________________________________________________________________________ Credits [CR3D1TS] Once again, hope this has been helpful to those looking to clear the game. If I missed anything or if anything is unclear drop me a PM, until then, have fun folks. Lowkey Mokey - f95zone user