That's good to hear. Here's some help about the rendering order in the code. I spent over an hour trying to crack this because I assumed it had to do with values representing what piece is what. You'll find this on View > User Database > Type 22 (on the left) > Page 5 (tabs on the right) ----- [Ignore] - (Picture slot) - (Picture slot) - (Picture slot) - (Picture slot) - (Picture slot) ----- [Ignore] - (Picture slot) - (Picture slot) - (Picture slot) - (Picture slot) - (Picture slot) ----- [Below are frontal outfits sets 1 to 4] 7670 (Always the same, No idea) 1> XXXXXX 2> XXXXXX 3> XXXXXX 4> XXXXXX ----- [Below are from behind outfits sets 1 to 4] 7670 (Always the same, No idea) 1> XXXXXX 2> XXXXXX 3> XXXXXX 4> XXXXXX ----- XXXXXX Above is a number like 346578 How to read? (1st) 0XXXXX: Weapon (2nd) X0XXXX: Underwear (3rd) XX0XXX: Hair (4th) XXX0XX: Bottom (Clothes-B) (5th) XXXX0X: Top (Clothes-A) (6th) XXXXX0: Accessories Higher number means the piece is rendered on top. 8 would be the one at the very top. 3 would be the one drawn last before the nude body. So 345678 would read: Accessories, Top, Bottom, Hair, Underwear, Weapon And 435876 would read: Bottom, Top, Accessories, Hair, Weapon, Underwear Yes it's for Wolf Editor. Also use DxaDecode or any program like that to extract .wolf files. Once extracted you can run the game just the same and change things on the fly. You have to select the character which I forgot to mention. Here's a list in case you can't read moon runes either. Character IDs: 0: 1: Chrisia 2: Olivea 3: Hana 4: Paula 5: 6: Richard 7: Richard (2) 8: Trader 9: Olivea (2) 10: ??? 11: Frida 12: - 13: Sibilla 14: Audrey (outlaw) 15: Aika (outlaw) 16: Lena (outlaw) 17: Alex (outlaw) 18: Rose (outlaw) 19: Vusi (outlaw) 20: Richard (3) 21: Tall man 22: Young man 23: Beast man 24: ??? 25: 26: 27: 28: 29: 30: 31: Slender woman 32: Petite woman 33: Chubby woman 34: Urban woman 35: Best woman 36: Noble lady 37: Slender elf View > User Database > 22 (Left panel) > Character ID (center panel) > Page 5 (right panel tabs), that's where it is, it should be at the bottom right About the 4 layers, yes anything is possible but not without heavily modifying the game. The layers are tied to dialogue, you'd have to add buttons and change the code to make everything fit. Practical answer, no, it's at the foundation of how the game does what it does. There are D states (not sure what it stands for).it's alternative states that clothes and bodies have that activate upon penetration, like moving aside a piece of clothing, spreading ass checks and so on. Clothing layers can also have a "horny" state like bodies do, just extend the image to double its width and make a copy, much like how bodies are. You can see an example of this on Hanna's underwear sprites, left is dry, right is wet. Modding this game is relatively easy. If you need any help finding anything just ask. Yes, that's how you do it. You need to copy that on 21, 22, 23 and 24 21 is mysterious character data. Some I've half deciphered, like if it's a to be generated candidate, male or female (relevant to flags) and at what Game Stage does the character start showing up 0: none (called by events) 1-5: Stage 1 to 5 22-23 are image files Pretty obvious what it's for 24 is dialogue, I have what's what written down, but just as a side note, you edit after [ENG] And before the text said you can include (#0-2) for Fx images, blush, sweat, blush and sweat (@0-9) for F images, different face expressions For instance, " [ENG]#1@4Hello world! " would make her say "Hello world" blushing and angry. Just make a copy of each. For slender girl copy 31 to 40 (or some other empty slot) on 21, 22, 23 and 24 and you'll have a perfect copy. You can also add more slots by hitting "Set Data Count". The empty spaces in-between are probably reserved slots, It's not completely orderly but they go something like this, as far as I understand it. 0-11 are main characers of different importance 13-20 are uniques 21-23 are generic male types 31-36 are generic female types 37 is Slender Elf from Beauty Pack The spaces in-between are left by the devs to add content. I would suggest putting yours below Slender Elf or even better further down the list. I don't think it would be an issue with updates since you have to re-mod the game and can copy-paste them to a different slot anyway, but it's nice to keep things orderly so you know where to find what and can work faster. I have to correct myself and explain something to other people modding the game. I was testing using sandbox only and was surprised when my new characters didn't show up in the stages they were supposed to. The indication on user database Type 21 I mentioned is either redundant or something else, it's not where they're called from. They're called from Type 19 from each Stage separately. You can add as many character types as you want to the game itself but there's a "hard" cap on how many types appear in each stage. As it is there are 5 slots per stage. 2 male, 3 female. This is a problem because it means limited variety per stage. Males can be cannibalized I guess, although it's not a perfect option. A compromise would be to add more variety of hairstyles and clothing for males as they only have 2 per character type, bring it up to 4 and have 1 male slot vs 4 female slots each stage. Beauty pack guy has the elf only show up at the Palace (Stage 5) and did so by replacing a male type. I am still digging and may be able to find a way around it. I know special characters like Hana, Sibilla or criminals are not summoned in the same way. Hana is even limited to Stages 1 and 2, although it may just be scripts? Either way it means there may be a way to at least add a non limited amount of unique characters. I'd like to know if anyone else has looked into special character calls because I keep digging but not being able to read japanese makes it tough. And to Mandalore, Yes, you can copy and paste a type like that and it'll be fine in sandbox, but you won't be able to make them show up in levels without replacing something else. Excuse the long post, this point required clarification. My experience with Wolf Editor spans a few days. I'm sure you can do it if you're really experienced but as I said, it's capped. You'd need a new entry and there are no slots. I'm sure you could add extra types for that , as the devs did with type 23, which seems to be an extension of 22. In fact if you check the ID 21-24 are under the same name ID, hinting it's just an extension of the same type, it's just the program that references types like that. You could do this somehow but to be honest it's pretty "advanced", I have no clue how to, att least not as of yet. Look at Type 22, No slots for an extra part. When it comes to layer order of what you referenced (XXXX0X, you'd need to somehow make the program understand that's a layer. No idea where you'd tell it in what spot the new layer is. Dialogue depends on what you're undressing too, so you'd need to modify that. And that's just off the top of my head. Everything needs to be referenced otherwise crash, bugs, glitches, heartaches and broken dreams, everything needs to link to everything. Sorry if it's disappointing, when I said it could be done I mean that technically it can be done, you have pretty much access to the source here. Not without heavy duty surgery though. I'm no stranger to modding but I just started toying with this animal. Can't help much with it. I encourage you to experiment as there are a lot of things that can indeed be done with ease, just be warned some things will be out of reach unless you study the code like a maniac. Not sure in code, you can just literally move all layers up though. It's grindy though. You'll also need to then go to Type 21 and manually edit the target coordinate Y of mouth, pussy, boobs and behind ass, pussy, ass cheeks. I'm not sure there's a number you can edit to move everything up. The coordinates I mentioned are on Type 21 > Page 1 ----- -Ignore -Ignore -Ignore -Ignore -Ignore ----- 1> X Distance between hands pinching nips / groping 2> Y Boobs Height 3> X Distance between hands on hips (I think) 4> Y Pussy Height 5> Y Mouth height ----- 1> ??? nothing? 2> X Distance between hands fondling ass cheeks (I think) 3> Y Cheeks height 4> Y Butthole 5> Y Pussy (behind) ----- -Ignore -Ignore -Ignore -Ignore -Ignore ----- For X lower number is closer For Y higher number is lower I really wouldn't advise you put yourself through it though lol, it's a lot of layers If it's in the same place it should be Type 22, Data [Character number], Page 5, Rows 11-15 for frontal outfits 1-4, Rows 17-20 for back outfits 1-4 Go back a few pages to see how to use the values. There's also data referring to what layers should be removed when targeting specific holes to have sex. It's on Type 21, Data [Character number], Page 5, Rows 16-19 for outfits 1-4. This one I'm still not sure how it works, I have good idea how it works but I'm not confident enough to make a small guide. Copypaste from other characters that remove things in the same way because I'm not sure what 2 of those values are for. You can export and import things between versions by the way, use Export "Data [Multi]" or "Data [Multi/CSV]", select the row and then import back on the new version. You can export the entry as a CSV file and then import back on the other editor. But be mindful the entry could've been modified. If it's a new unused entry, for instance a new character, then there shouldn't be any issues. If you want to you can make character copies, just right click copy and paste somewhere else on Types 21, 22, 23 and 24. You can then disable characters from the sandbox by going to 21 (Char data) and changing the "unlocked by stage" value to 0 Type 19 is for stage data and includes what should spawn, that's useful to know too. That said, for now you're better off just editing things back. 1.25 seems like the final version for some time. I updated the dev package to 1.25, you can find it here: https://workupload.com/file/4tzPEt8sQXE Btw I reorganized and left space for new additions 31-39 tengsten generic female characters 40-45 for modded generic characters 46-49 for cross over characters 50+ for rare encounter characters It's intuitive Nah you're good, ask away. You export the file anywhere, then import it and select the file from whichever folder you stored it in. A tip, you can open both editors at the same time, put the old one left, put the new one on the right, copypaste. Done that when I had to copy just a few values.