label w03d01_s03:

    call theme_brooke from _call_theme_brooke_13

    scene office_bg midday:
        subpixel True
        xalign 0.0 yalign 1.0 zoom 1.1
        0.5
        parallel:
            ease 19 zoom 1.0
        parallel:
            ease 6.2 yalign 0.0 xalign 0.5
    show brooke_pd office midday cubicle smile:
        subpixel True
        xalign 0.0 yalign 1.0 zoom 1.2
        0.5
        parallel:
            ease 19 zoom 1.0
        parallel:
            ease 6.2 yalign 0.0 xalign 0.5
    with fade
    "Later that morning, [brooke_name] drops by your desk."

    broo "Hi you, how was...?"

    show office_bg midday
    show brooke_pd office midday cubicle worried
    with dissolve
    broo "Oh my."

    show office_bg midday
    show brooke_pd office midday cubicle concern
    with dissolve
    broo "What happened to your nose?"

    default w03d01_s03_told_thruth = False
    default w03d01_s03_it_hurt = False
    menu:
        "'An argument...'":
            $ w03d01_s03_told_thruth = True
            pc "I ah..."
            pc "I got into an... argument."

            show office_bg midday
            show brooke_pd office midday cubicle worried
            with dissolve
            broo "An argument?!"
            pc "Yeah... don't ask."

            show office_bg midday
            show brooke_pd office midday cubicle talk
            with dissolve
            broo "O...kay."

            show office_bg midday
            show brooke_pd office midday cubicle serious
            with dissolve
            broo "Hadn't pegged you for the fighting type."
            pc "I'm not. It's nothing important, really."

            show office_bg midday
            show brooke_pd office midday cubicle concern
            with dissolve
            broo "It looks rather painful."

            menu:
                "'It is.'":
                    $ w03d01_s03_it_hurt = True
                    pc "It is pretty painful."
                "'It's nothing.'":
                    $ w03d01_s03_it_hurt = False
                    pc "It's not too bad, really."
        "[abgreen]'Nothing...'":

            $ w03d01_s03_told_thruth = False
            pc "I ah..."
            pc "I walked into a door."

            show office_bg midday
            show brooke_pd office midday cubicle worried
            with dissolve
            broo "You walked into a door?"
            pc "Yeah..."

            if brooke_love > 6:

                show office_bg midday
                show brooke_pd office midday cubicle serious
                with dissolve
                broo "A door...?"

                show office_bg midday
                show brooke_pd office midday cubicle talk
                with dissolve
                broo "Okay, I won't pry."

                show office_bg midday
                show brooke_pd office midday cubicle concern
                with dissolve
                broo "But I want you to know I'm here if you need someone to talk to."

                pc "Ah, yes. Thanks."
            else:

                show office_bg midday
                show brooke_pd office midday cubicle worried
                with dissolve
                broo "Ouch..."

                show office_bg midday
                show brooke_pd office midday cubicle concern
                with dissolve
                broo "That must have hurt."

                menu:
                    "'It did.'":
                        $ w03d01_s03_it_hurt = True
                        pc "It did. A lot."
                    "[abgreen]'It's nothing.'":
                        $ w03d01_s03_it_hurt = False
                        pc "Not too bad. It's nothing, really."

    show office_bg midday
    show brooke_pd office midday cubicle serious
    with dissolve
    broo "I have some aspirin in my desk if you need them."
    pc "Nah, I'm good."

    show office_bg midday
    show brooke_pd office midday cubicle smile
    with dissolve
    broo "Okay."

    if w02d01_s02_agree:
        show office_bg midday
        show brooke_pd office midday cubicle happy
        with dissolve
        broo "I'm off. We're still laying low you know."

        show office_bg midday
        show brooke_pd office midday cubicle smile
        with dissolve
        broo "I'll talk to you later."
        if w02d03_s03_cunied_brooke:
            show office_bg midday
            show brooke_pd office midday cubicle flirt
            with dissolve
            broo "I still owe you a little favor, remember?"
            pc "Eh..."

            show office_bg midday
            show brooke_pd office midday cubicle smile
            with dissolve
            broo "Is that a blush? That's cute."

            show office_bg midday
            show brooke_pd office midday cubicle happy
            with dissolve
    else:

        show office_bg midday
        show brooke_pd office midday cubicle happy
        with dissolve
        broo "I'm off, busy day."

        show office_bg midday
        show brooke_pd office midday cubicle smile
        with dissolve

    call music_fade_slow from _call_music_fade_slow_240

    broo "See you later."
    pc "See you."

    scene black
    with fade

    "There's plenty to do, and the rest of the morning passes quickly."

    return
