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Katalist An erotic roleplaying game by Tearycian Guide by GreenPlanet Updated 2022-05-09 for version 0.096_P1FF Formatted for Windows 11 Notepad Quick search function: Ctrl + F or Cmd + F Scroll: Page Up, Page Down ▀▀▀▀▀▀▀▀ Contents ────────────────────────────────────────────── Controls, Options, and User Interface [k1] Skills, Statuses, and States [k2] Main Story Questline [k3] Other Quests and Routes [k4] Hints and Tips [k5] ──────── Maps [k6] Opponents [k7] Submission [k8] Dreams [k9] ──────── Shops [k10] Crafting and Alchemy [k11] Augments [k12] Upgrades [k13] ──────── Items [k14] Weapons [k15] Armors [k16] ──────── Credits [k69] ────────────────────────────────────────────── ▀▀▀▀▀▀▀▀ Controls, Options, and User Interface [k1] ──────────────────────────────────────────── ·Default Controls Movement: Arrow Keys or 8246 OK: Left Click, Space, Enter, Z Cancel / Menu / Backspace: Right Click, X, 0, Insert Dash: Shift Help: H Skip Text: Page Down, W Compass and User Interface: N Phone: L Fast Travel: M ·Options Fullscreen: F4 to toggle full screen mode; F3 to toggle full screen resolution stretch. Reset: F5 to restart the program. Any unsaved data is lost. Display FPS: F2 to toggle frames per second readout. Sync Monitor FPS: Regulates the graphics speed to stabilize performance. Show Compass: Displays the your location and nearby points of interest. Gas: Toggles fart scenes. Gold: Toggles urine scenes. ·Difficulty Levels Very Easy Extremely low opponent parameters, Better odds to resist temptation, Medium penny and exp penalty. Easy Low opponent parameters, Better odds to resist temptation, Small penny and exp penalty. Normal Slightly low opponent parameters, Better odds to resist temptation. Vanilla Psyche cooldown, Small penny and exp bonus. Hard High opponent parameters, Psyche cooldown, Worse odds to resist temptation, Large penny and exp bonus. Very Hard Extremely high opponent parameters, Psyche cooldown, Worse odds to resist temptation, Huge penny and exp bonus. Hell Outrageously high opponent parameters, Psyche cooldown, Worse odds to resist temptation, Epic penny and exp bonus. ·Phone Flashlight: Toggles beam of light in front of you. Applications - Notepad: Type, save, and edit notes. ·Journal Displays quests and quest objectives. White, incomplete objective; Purple, completed objective. ·Time There are 4 main times (morning, afternoon, evening, night) and 4 mid-times (late morning, late afternoon, late evening, late night.) Napping progresses to the next closest mid-time or main time. Sleeping progresses to the next main time regardless of mid-time. ·Combat There are four potential outcomes of battle: Win by reducing opponent Vitality to zero; Lose by falling to zero Vitality; Lose by submitting to the opponent; Flee. Attacking an opponent with physical attacks will activate a left-to-right sliding indicator during your turn. The best damage will occur when you tap input while the sliding bar is in the middle of the scale. Defending against opponent attacks may involve a Quick Time Event (QTE) during their turn. To defend yourself, click the highlighted area or tap the direction keys that match the ones displayed when they appear. Grapples or grabs may sometimes be used by opponents to hold you down and inflict Sexual damage. Use the Focus! skill to prevent grapples, or select "Struggle" options when caught to attempt an escape. Seduction moves may also be used by opponents to eventually tempt you into submission by grapple. Use the Calm Down skill to clear your Seduction state. ·Lockpicking Certain locked doors and containers may be accessible by manipulating the lock. First, you will need at least 1 lockpick in your item inventory. Lockpicks can be crafted in Vaila's House, or purchased at the Pawn Shop. When lockpicking begins, the screen will zoom on the keyhole. Adjust the angle of the pick from left to right with the up and down arrow keys ↑ ↓. Test the position of the pick by pressing the left or right arrow key ← →. If your position is wrong, the pick will begin to break. If it is close, the lock will begin to turn but then start breaking. The position must be precise to fully open. Your lockpicking skill will improve both by breaking picks and by opening locks successfully. Skills, Statuses, and States [k2] ──────────────────────────────────────────── ·Skills ° = Critical hits are possible. Hit Strike the opponent with a weak physical attack. If your weapon has an attack element, it will be applied. Magic Rest: Recovers Vitality and Will, not used during battle, time does not pass Nap Here: Recovers Vitality and Will, not used during battle, available evenings and some afternoons, time passes Energy Slash: 7 Will, minor Energy damage, adds 1 energy orb Energy Sphere°: 24 Will, moderate Energy damage, adds 1 energy orb Energy Explosion°: Uses 1 to 3 energy orbs, minor to major Energy damage, dissolves all energy orbs, cooldown 3 turns Energy Reabsorbtion: 7 Resilience, minor to moderate Vitality and Will recovery, dissolves all energy orbs Energy Blast: 50 Will, high Energy damage, ignores elemental types Energy Mantle: 43 Will, Energy Shielded state, Compulsion immunity, cooldown 4 turns Energize: 14 Will, Attack Magic Attack Agility buff, gain Resilience, Synergy state, cooldown 1 turn Scattershot: 7 Resilience, weak Energy damage, adds 2 energy orbs, cooldown 1 turn Fumigate: Uses 1 energy orb, removes Magented and Debilitated states, reduces Mindbreak Pollen Enzyme states Cat killed the Curiosity: Adds 3 energy orbs, gain 0-10 random negative states, cooldown 9 turns Verdaenean Roots: Briefly immobilizes opponent, cooldown 7 turns Magentian Heart: Maximum Vitality boost, full Vitality recovery, minor Vitality regeneration, cooldown 14 turns Energy Transmutation: Switches magical energy aura Energy; Fire; Thunder; Krystal Mode; Darkness; Ice Fire Slash: 7 Will, minor Fire damage, minor chance of Burn, adds 1 energy orb Fire Sphere°: 24 Will, moderate Fire damage, minor chance of Burn, adds 1 energy orb Fire Explosion°: Uses 1 to 3 energy orbs, minor to major Fire damage, chance of Burn, dissolves all energy orbs, cooldown 3 turns Fire Blast: 50 Will, high Fire damage, minor chance of Burn Fire Mantle: 43 Will, Fire Shielded state; Defense and Magic Defense boost, Water Thunder Air weakness, Ice and Frost resistance, Stun resistance, Frozen Body immunity, cooldown 4 turns Incandescent Orb: 80 Will, high Fire damage, chance of Burn, adds 1 energy orb Thunder Slash: 10 Will, minor Thunder damage, minor chance of Thunder Weakness, adds 1 energy orb Thunder Sphere°: 30 Will, moderate Thunder damage, minor chance of Thunder Weakness, adds 1 energy orb Thunder Explosion°: Uses 1 to 3 energy orbs, minor to major Thunder damage, low chance of Thunder Weakness, dissolves all energy orbs, cooldown 3 turns Thunder Blast: 60 Will, high Thunder damage, minor chance of Thunder weakness Thunder Mantle: 43 Will, Thunder Shielded state; Defense and Magic Defense boost, Frost Air Ice weakness, Thunder and Fire resistance, Stun resistance, cooldown 4 turns Ice Peaks°: 7 Will, minor Ice damage, minor chance of Iceburn, adds 2 energy orbs Ice Sphere°: 24 Will, moderate Ice damage, minor chance of Iceburn, adds 1 energy orb Ice Explosion°: Uses 1 to 3 energy orbs, minor to major Ice damage, chance of Iceburn, dissolves all energy orbs, cooldown 2 turns Ice Blast: 50 Will, high Ice damage, low chance of Iceburn Ice Mantle: 43 Will, Ice Shielded state; Defense and Magic Defense boost, Thunder and Fire weakness, Air Water Frost resistance, Stun resistance, cooldown 3 turns Darkness Shred°: 15 Will, minor Darkness damage, adds 1 energy orb Darkness Sphere°: 45 Will, moderate Darkness damage Darkness Rise°: Uses 1 to 3 energy orbs, minor to major Darkness damage, dissolves all energy orbs, cooldown 3 turns Darkfall: 70 Will, uses 1 energy orb, high Darkness damage, cooldown 1 turn Darkness' Embrace: 56 Will, Darkness' Embrace state; minor Will regeneration, Defense and Magic Defense boost, minor Physical and Thunder resistance, Stun resistance, cooldown 5 turns Special Wait: Do nothing and skip turn. Gain 10 Resilience. Kneel: Available after losing once or twice. Request mercy and attempt to flee; Request a submissive fetish scene and lose; Nevermind and skip turn. Crawl: Available after submitting. End fight begging for fetish scene. Reduces Dignity. Increases Submission to opponent. Wipe Face: Removes Pollen kisses from your face. Sexual Stare: Available after losing once or twice. Look at an opponent's sexy body. Raises Seduction. Staring three times will cause a temptation grab. Weapon Special weapon attacks are unique to each weapon type. See "Weapons" section for list. Psyche Calm Down: Reduces Seduction, making it easier to escape grabs. Buffs Defense and Luck. Cooldown 1 turn. Focus!: 25 Resilience. Focused state; prevents opponent from grabbing you. Cooldown 3 turns. Mental Preparation: Focused state. Buffs maximum Vitality and maximum Will. Guard Improves Defense and Magic Defense for one turn. Bypass QTE if opponent attacks. Item Use an item, such as a potion, during battle. Escape Get Out Of Here to flee; Engage to continue the battle. ·Personal This is a collection of personality traits and history of certain experiences. Your chosen behavior... or misbehavior... could have future consequences. Once Arrival: 1 Cuteness / 1 Charisma / 1 Creepiness / 1 Control / 1 Dignity Guardian's survey: 4-10 Knowledge; 3-25 Charisma; 0-7 Creepiness; 0-7 Dignity; 0-6 Cuteness; 0-3 Empathy; 0-3 Bravery; 0-3 Perversion; 0-3 Cruelty Katalist's first retort: 1 Cuteness / 1 Charisma / 1 Creepiness / 1 Bravery / 1 Creepiness, Charisma / 1 Perversion Morning exercise: 1-2 Bravery Art student: 0-1 Cruelty Azure Woods Pass ghost: 0-2 Cruelty Meeting Ayleen: Masochism ─1-2; 0-1 Cuteness; 0-1 Charisma; 0-1 Creepiness; 0-1 Perversion Miss Macky's shoes: 1 Perversion Sentinel Tower investigation: 0-1 Creepiness Repeatable Bravery: 1 by deliberately sleeping in class Control: 1 by working in the Pawn Shop Dignity: ─1 by Crawling Knowledge: 0-2 by attending class; 1 by studying in Gatastate's Library; 0-1 by completing Miss Macky's assignments ·Parameters Max VY: Vitality is the amount of damage you can tolerate before losing. Max WL: Will is the energy used when performing magical actions. Attack: The strength of physical attacks with weapons. Defense: The endurance to survive incoming physical attacks. Magic Attack: The magnitude of outbound spells. Magic Defense: The tolerance against inbound magical damage. Agility: The speed of the character determines whether they move before or after their opponent. Luck: Provides a tiny bonus chance to inflict special states when applicable (Stunned, Bleeding, etc.) Energy Level: All of your parameters are calculated in proportion to this level. Increases by experience after winning or losing battles. RE: Resilience gauge, 0-100. Used during battles to perform special maneuvers. Filled by some items, some attacks, or surviving attacks and grapples. ·Attributes Hit Rate: The likelihood that physical attacks will reach the opponent. Evasion Rate: The chance of avoiding incoming physical attacks. Critical Hit Rate: The odds of successfully landing an especially powerful attack. Some attacks cannot become critical. Critical Evasion Rate: Lowers the odds of an opponent making a critical hit. Magic Evasion Rate: The chance to nullify incoming magic attacks. Magic Reflect Rate: The odds of redirecting incoming magic attacks back to the opponent. Counter Rate: The potential to simultaneously avoid an incoming physical attack and strike the opponent. Regen Rate: The amount of Vitality/Will/Resilience recovered each turn. ·Elements The ability to endure elemental types of damage. Certain equipment can affect elemental endurance. Each element has a neutral base value of 100%. <100% is less vulnerable, >100% is more vulnerable. ·Resistances The ability to avoid negative states. Certain equipment can affect resistance. Each resistance has a neutral base value of 100%. <100% is less vulnerable, >100% is more vulnerable. ·States Anaphrodisiac: Sexual resistance. Bleeding: Minor Vitality loss each turn. Blinded: -50% hit rate. Burning: Minor Vitality loss each turn. Confused: ? Cruel Migraine: -2% maximum Vitality penalty. Minor Vitality and Will loss each turn. Defense, Magic Defense, Agility penalty. Darkness' Embrace: Minor Will regeneration. Defense and Magic Defense boost. Minor Physical and Thunder resistance. Stun resistance. Darkness Flow: Minor Will loss each turn. Minor Magic Defense penalty. Minor Magic Attack boost. Blood weakness. Minor Magentia and Frost weakness. Darkness resistance. Burning resistance. Allows Darkness spells. Dizzy: Agility penalty. Debilitated: Mild Agility penalty. Mild weakness to Debilitative. Debilitated Shot: Unable to act. Drunk: 30% maximum Will boost. Minor Agility boost. Energy Flow: The default magical state. Allows Energy spells. Energy Leaking Diminishing: Lowers the opponent's level. Energy Shielded: Defense and Magic Defense boost. Stun resistance. Compulsion immunity. Fire Flow: Minor Magic Defense penalty. Minor Magic Attack boost. Major Water and Frost weakness. Earth, Blood, Air, Debilitative weakness. Fire resistance. Burning resistance. Allows Fire spells. Fire Shielded: Defense and Magic Defense boost. Water, Thunder, Air weakness. Ice and Frost resistance. Stun resistance. Frozen Body immunity. Focused: Prevents opponent from grabbing you. Freezing: -5% maximum Vitality penalty. Minor Vitality and Resilience loss each turn. Mild Attack penalty. Agility penalty. Happy Tummy: 20% maximum Vitality boost. Ice Flow: Minor Magic Defense penalty. Major Fire and Golden Mercury weakness. Debilitative weakness. Ice and Earth resistance. Minor Frost resistance. Freezing resistance. Allows Ice spells. Ice Shielded: Defense and Magic Defense boost. Thunder and Fire weakness. Air, Water, Frost resistance. Stun resistance. Iceburn: Minor Vitality loss each turn. Minor Agility and Magic Defense penalty. Minor Ice and Frost weakness. Immobilized: Unable to act. Internal Hemorrhage: -15% maximum Vitality penalty. Mild Vitality loss each turn. Krystal Mode: Spells use 1.5 times more Will. Major Attack penalty. Defense penalty. Huge Magic Attack boost. Major Magic Defense boost. Nauseous: -10% maximum Will penalty. Offuscated: Unable to act. Parameter Buff: Temporary boost. High, orange up icon. Higher, red double-up icon. Parameter Debuff: Temporary penalty. Low, cyan down icon. Lower, blue double-down icon. Poisoned: Minor Vitality loss each turn. Quenched: Minor boost to all parameters. Silenced: Unable to use magic. Sleeping: Unable to act. Smokey: Minor Defense, Magic Defense, Luck boost. Stunned: Unable to act. Stupefied: Mild Resilience loss each turn. Mild Magic Attack and Magic Defense penalty. Minor Attack and Defense penalty. Synergy: Stun resistance. Thunder Flow: Minor Magic Defense penalty. Major Earth and Golden Mercury weakness. Minor Frost weakness. Thunder resistance. Thunder Weakness resistance. Allows Thunder spells. Thunder Shielded: Defense and Magic Defense boost. Frost, Air, Ice weakness. Thunder and Fire resistance. Stun resistance. Main Story Questline [k3] ──────────────────────────────────────────── ·Unwell Arrived - The First Ritual After being dropped-off at the curb, walk north across campus and enter Gatastate College. Once inside, Allan the Guardian will ask you some personal questions and then take you to your new dormitory. After unpacking, walk downstairs and go outside to meet John. Proceed right to the College, enter, and go upstairs to the Teachers' Room. Inside, introduce yourself to Miss Macky on the right side of the room. You will be taken to Class 1-D downstairs on the right. After class, skip to night or walk left back to the male dorms. Your dorm room (02) is up the first staircase and to the left of the big window. Sleep or use the PC until night and go outside. Meet John up north behind the school and enter the gate. Inside, Dominic Von Slaught will introduce himself and explain what is happening. Step on the highlighted circle to begin the ritual. Afterwards, go into the building and upstairs to find Noo and your companions. Continue through the cutscenes and wake up in your room with some helpful tutorial tips. (Unlocked: Rest skill; Fast Travel; Energy Slash spell; Energy Reabsorbtion spell; Calm Down technique; Focus! technique) ·Katalist Rituals Take the morning class and wait until night time. Meet Von Slaught behind the school. Enter the Ritual Site and step into the portal. Equip your new gear - optimize works here. Ask about Cauldron to unlock Alchemy. You can purchase ingredients and potions from Vaila. Step into the portal to reach Noo. Battling Noo will be difficult at first. Either defeat Noo or submit to Noo's deadly seduction enough times to get her drain scene. Once you have her Essence, return to Vaila. (Unlock: Energy Sphere, level 3 spell; Energize, level 4 spell; Energy Explosion, level 5 spell) ·The Second Ritual Outside the dorms, a conversation with John and Von Slaught will occur. You may learn lucid dreaming by reading the book on the lower shelves. After classes, Miss Macky will bring you to the Teachers' Room and ask you a few questions about how you are doing. At night, return to Vaila and receive your instructions to gather Vhidna's Essence. You can now travel the region and reach Snow Barren Village to the northwest of Vaila's home. The village Blacksmith can craft and sell weapons and armor. After encountering Vhidna, return to Vaila. The next night, go back and spar with Vhidna. Hint: The Pawn Shop sells Isolating Gloves. Return to Vaila when you have won Vhidna's Essence. Back at Gatastate, find Dominic. He is either outside Class 1-A or in the Occult Club room on Floor 1. You can fast travel by talking to John. Then, meet Dominic at the Ritual Site at night. Follow Vaila's instructions and visit Vhidna again. Take Vhidna's portal to reach Ayleen's Library. Walk forward and read the book on the table. (Unlocked Spells: Fumigate; Energy Blast; Scattershot; Energy Mantle) After waking up, walk back to Ayleen and talk to her. Battle her when you feel ready. Hints: You can craft Pungent Potions; You can cast Fumigate. Upon winning, you can also get permission to borrow books by reading one and then asking Ayleen about Books. Open your inventory to read it. (Unlocked Books: Feral Succubi and their Tendencies, Energy and the Theory of Void) After returning to Vaila at night with the Essence, walk outside next morning and meet with John and Dominic. Return to the Ritual Site at night, meet Dominic, and visit Vaila. Once the cutscenes have finished, walk upstairs and challenge Miki. Hints: Stay focused; One of your spells can shield you. Alternatively, you may give up many times to Miki and progress through her submission scenes until she decides to let Von Slaught go. When done, tell Dominic of your victory and listen to his proposal for an investigation. Return to Vaila and let her know Dominic is alive. After meeting Miki, you will find a strange cube in your room that will teleport you to a mysterious realm. There, Damna will introduce herself to you and offer to trade your Energy for some ingredients, essences, equipment, or pennies. Also, you can use the cube to teleport to her or to three locations of your choice that you have visited and saved. Access this with the fast travel key or the item menu. Furthermore, after freeing Dominic and getting the necklace, you will have the option to reach a shinnig light when you sleep. Doing this will lower Mindbreak progress, but will not remove completed Mindbreaks. ·Dominic's Doubt Begin your investigation by visiting Noo and asking her about the night of the ritual. Once Noo explains her offer, go to the portal and teleport to Maven's Bastion. Find Maven up the main hall and request the badge. She won't want to help you, so challenge her for it. Hints: Remember Dominic's gift; The Pawn Shop sells Amphibian Boots; The Blacksmith sells a Thick Fur Coat; You still gain experience when you lose. If defeated, Maven will offer the badge and a subquest. Alternatively, you can choose to lose and submit enough times to become her mindbroken toy to get the badge and subquest. Either way, carry the badge back to Noo and gain a clue for the investigation. Noo will also reveal a part of your new power. (Unlocked Spells: Energy Transmutation; Fire Slash; Fire Sphere; Fire Explosion; Fire Blast; Fire Mantle) (Unlocked Books: Introduction to Chemio-Elementalism Volume 1 - Fire Thesis, Fire! Volume 1 - Fire is hot!) Battles with Noo will now be more challenging, as she will be a bit more serious. ·The Second Ritual (continued) See Dominic and share your information with him. After the meeting, meddled energies will appear around the Tower. Collect 5 of your choice and return to Vaila. The next night, return to Vaila and inform her when you are ready to pursue your next target - Bonnie. Receive the code from Richard and proceed to the reception desk. You may speak to Margo and rent a room for 5000 pennies, or decline and venture left into the Dining Hall. There, you will find someone willing to let you in free if you tell her you need to find a room first. Either way, enter Hotel Vania and proceed to an elevator with S04 as an option. Inside Bonnie's room, walk all the way over to the left side of her room. She will enter and interrogate you. Challenge her when you are prepared. Hints: Scattershot provides two energy orbs; You can transmute energy outside battle; You can craft special equipment with Frosty Matter. ·Interlude - Red Roads Once you have Bonnie's Essence, report to Vaila. Return to the Ritual Site, walk to your dorm, and sleep. You will be given a choice of three paths to walk: The path of warmth, the path of cold, or your own path. To open your own path, you must press cancel five times for the option to appear. A scene with Bonnie will occur in her suite. When it's over, return to your dorm and sleep. The next night, another scene with Bonnie will occur in her suite. You can choose to lie down or leave. Go back to Vaila and talk to her for more information. Proceed to Sentinel Tower and ask Miki the question. When you recover, begin exploring for keys to unlock the exit. Grab the rod from the pot on the right and then go left. Take the key from the bucket by the lamp after the cutscene. Attach the rod to the socket base and pull the lever. Open the closest locked door and take another key in the room with the lantern. Go down into the red room and get another key by the metal bars. Return to the entryway and unlock the other door. Go right and then down. Pick up another key before going up and left. Unlock another door and go down the long hallway and the ladder on the left end. Go down the halls and an event will occur. You can choose to let it happen, or you can resist by selecting all the dialogue options to reveal the *continue* choice. If you choose to pursue, take the ladder up on the right after the cutscene. Follow the trail to the far left and pick up the sets of keys in the last room. Backtrack up to the previous room, and go up once again. Unlock the exit on the left and go up the ladder. Activate the terminal on the left, and then select it again to open the grate. Climb up the ladder to exit. Another dream awaits when you sleep. The next day at school, John will talk to you and beg for your help convincing Dominic to allow him to accompany you two in the magical realm. In the school hallway, Trent will appear, introduce himself if you haven't met before, and threaten you. Beatrice will also appear and force Trent to back down before anything else happens. In the Occult Club room, Dominic will respond to John's ploy and leave. At night, return to Vaila and Dominic for the next part of the plan. {This is the end of version 0.096 Part 1} Other Quests and Routes [k4] ──────────────────────────────────────────── ·Blossy After completing The First Ritual, Blossy can be found in Barren's Dry Woods South Entrance by opening the chest next to the large tree. ·John Over time, there will be opportunities to bond with John. After completing The First Ritual, speak to John in Gatastate College Floor 0 during the evening to go eat at McHearty's with him. After meeting Miki, you may also talk to John outside the Male Dormitory in the morning or afternoon about having breakfast or playing at the arcade. ·Dixie (Feet, Financial Domination) You can find Dixie on the east side of the Gatastate College Lower Outskirts during the afternoon when it's not raining. Approach her and have a conversation. Accept or decline her invitation to have lunch together. Once you've met Dixie, she will also appear during mornings in Gatastate Floor 0 on Tuesdays and Thursdays. The next time you talk, she will ask you for a cola. You may purchase cola from the vending machines around campus. In the afternoon, offer to have lunch with her for 300 pennies. After 5 paid meals, or 4 meals and a cola, approach her and then say Nevermind. She will offer you the task of stealing a notebook from your guardian, Allan. You must also promise her that you won't tell anyone about this task. At night, attempt to open the cabinet drawers that Alan usually stands next to. Return to Dixie when she's available and tell her about it (Task...) There are several ways to proceed from this point. You can get a copy of keys from Trent: A: Approach John outside the male dorms in the morning, or in the Gatastate lobby in the evening and ask him about the keys. John will introduce you to Trent outside the dorms, and then Trent will lead you to his room. After finding the keys, Trent will threaten you multiple times, so beware. At night, enter the Guardian's Office and use the keys to unlock the first drawer of the cabinet to steal the book. B: Visit Floor 3 of the Male Student Dorms and enter Room 23. Go to the messy closet on the left and search it 3 times. Steal the keys and wait until night. Go back to the Guardian's Office at night and use the keys to unlock the first drawer of the cabinet. Steal the book. You can use lockpicks to steal the notebook: A: Go back to the Guardian's Office at night with at least one lockpick in your inventory and pick the lock on the cabinet. Steal the book from the first drawer. B: Go to the Male Teachers' Dorms and climb to Floor 1. Pick the lock on McGregory's door and enter. Walk left to his desk. Behind his chair is a file cabinet. Use a lockpick to open it and steal one copy of his keys. You could also return his keys here. Wait until night and enter the Guardian's Office. Use the keys to unlock the first drawer of the case and steal the book. You can use magic to steal the notebook: Approach Allan in his office in the morning, afternoon, or evening and use a Violettish Scepter to put him to sleep. After he lays down on the couch, walk over to him and grab his keys. Use the keys to unlock the first drawer of the case and steal the book. You could also return his keys to his pocket. If leaving the office at nighttime, Miss Macky will confront you and ask what you're up to. Afterwards, you can deliver the book to Dixie at school during the day or outside the Castles Inn of Sentinel City at night. Attend classes regularly. Dixie should approach you someday after classes are over. She will offer you three choices for a reward: 5000 pennies, ask to smell her feet, or nothing. If you do not choose feet, you will remain friends, but her feet route will be hidden. To choose feet, confirm to her that you are serious to get the first sniffing scene. After you make your decision, she will let you know that she might give you another task in the future. To continue the feet route, approach her in the afternoon in the Lower Outskirts again and ask to sniff. You must offer to pay her to get her approval. You can now sniff her feet for 5000 pennies. You can pay an extra 5000 for a few more seconds of sniffing before she ends the session and leaves. The next time you ask and pay her 5000, she will bring you to her dorm room for additional sniffing and a footjob. The sniffing is repeatable for 5000 and the sniffing plus footjob is repeatable for 10000. ·Beverly (Cunnilingus, Gold) You can locate Beverly in the fountain garden of the Gatastate College East Outskirts during the evening when it's not raining. Approach her and introduce yourself. If you have at least 10 Knowledge, offer to help her study. Mid-time passes. After classes on Tuesday and Thursday, Beverly will appear and offer to dine with you at the Eatery. If you accept, she will next offer to do homework with you in the library. Mid-time passes. You could choose to just stay friends, and she will keep asking you to eat and study with her. After the second time studying together in the library, you can choose to ask about her panties (*Well..*; Yes or I'm a bit shy). If you ask, she will let you peek under her skirt but also get mad at you and leave. To see her again, you will need to study at the library spot during the evening. After 3 more library visits, she will let you sniff and lick her under the table. Attend classes regularly. Next, she will approach you after class and take you to her dorm room to have you perform cunnilingus. Continue taking classes, and she will take you to her dorm a second time to lick her some more. Afterwards, she will get your phone number. As usual, keep taking classes until she approaches. If the Gold toggle is on, she will give you the option to drink her pee over the toilet before you finish licking her. If you decline, you will leave. If Gold is off, it will simply play a licking scene at her bed. To continue the toilet route, attend classes. During the morning class, you will receive a text message from Beverly telling you to enter the second stall of the girls' restroom. This leads to a pee drinking and cunnilingus scene in the restroom before going back to class. ·Miss Macky (Shoes, Feet, Human Furniture) There are two routes to reach part one of Miss Macky's submission: Creepy or Pervy. Creep Route: During the night, travel to Floor 1 of the Female Teacher's Dormitory. Enter Miss Macky's room on the far left. Look at her shoes multiple times and sniff them. Sniff them a second time. After the third time sniffing, she will discover you and make you leave. Find Miss Macky and try to apologize to her. She will not accept it, telling you to get back to your studies instead. Go to McHearty's in Sentinel City and accept the job. Note that classes are held at the following times: Monday, morning, afternoon; Tuesday, morning; Wednesday, morning, afternoon; Thursday, morning; Friday, morning, afternoon; You may monitor the number of skipped and slept classes in the Personal tab of the Status menu section. Skip 3 classes working at Mchearty's and sleep during at least 2 classes. Attend classes until Miss Macky approaches you and scolds you in the Teachers' Room. She will give you an assignment to complete. You can choose to do it yourself or ask a friend for help. John will give you a low quality assignment, which will barely satisfy Miss Macky. Doing it yourself will produce a low, medium, or high quality assignment. Miss Macky will react accordingly. May gain 1 Knowledge. Asking Dominic (if he isn't busy elsewhere) will produce a high quality assignment, and Miss Macky will be pleased. Gain 1 Knowledge. Once it's ready, enter Miss Macky's room on the left of Floor 1 Female Teacher Dorms and give her your completed assignment. Skip 2 more classes and sleep during 1 more. Miss Macky will approach you after classes again. She will interrogate you about where you went when you skipped class, and also make you sniff her shoe a bit. Working at McHearty's during class will now be unavailable. Ask for more assignments in her room during the evening, or in the Teachers' Room during the morning or afternoon. However, there is a limit of one assignment per day. Continue completing assignments and turning them in. Attend classes awake. Miss Macky should talk to you and take you to her room. You'll get to sniff her feet while you masturbate. You can continue visiting her in the evening to do assignments and sniff her shoes. If you sniff her feet again, it will show a variation of the original scene. Before proceeding, you need to have sniffed Miss Macky's shoes at least 5 separate times. You already sniffed 3 times, so ask Miss Macky for more assignments and get permission to sniff 2 more times if needed. At night, sneak into her room and sniff her shoes without permission until you start to masturbate. Miss Macky will discover you, ask you some questions, and make you apologize by kissing her shoes and licking her feet. The next night, enter Gatastate College and talk to Miss Macky on patrol. She walks through all three hallways, so you may need to search for her. Ask her if you can do something with her. Continue asking until she relents and makes you kiss her shoes and uses you as a human bench. You can then ask to lick her feet, and she will offer to let you do so after her patrol. Go to her room in the Female Teacher Dormitory and step on the highlighted area to wait until late-night. When she enters, she will have you kiss her shoes and then make you crouch under her desk. Miss Macky will have you sniff and lick her feet while she corrects tests. If you ask properly, she may even let you cum. You can repeat the patrol and bedroom scenes later, and Miss Macky might give you the freedom to choose which type of feet licking to perform if you have recently done enough decent or good assignments. Pervert Route: Getting Miss Macky's attention requires a combination of sleeping in class and skipping class to work. Go to McHearty's in Sentinel City and accept the job. Note that classes are held at the following times: Monday, morning, afternoon; Tuesday, morning; Wednesday, morning, afternoon; Thursday, morning; Friday, morning, afternoon; You may monitor the number of skipped and slept classes in the Personal tab of the Status menu section. After 3 times skipping classes at McHearty's and 2 times sleeping in class, Miss Macky should talk to you after class. You may need to attend a few more classes to get her to appear afterwards. Continue skipping classes and sleeping. After skipping 3 more and sleeping in 1 more, Miss Macky will again talk to you after class. You may need to attend a few more classes to get her to appear afterwards. Continue skipping classes and sleeping. After skipping 3 more and sleeping in 1 more, Miss Macky will talk to you after class again. That afternoon, she will give you an assignment to complete. You can choose to do it yourself or ask a friend for help. John will give you a low quality assignment, which will barely satisfy Miss Macky. Doing it yourself will produce a low, medium, or high quality assignment. Miss Macky will react accordingly. May gain 1 Knowledge. Asking Dominic (if he isn't busy elsewhere) will produce a high quality assignment, and Miss Macky will be pleased. Gain 1 Knowledge. Once it's ready, enter Miss Macky's room on the left of Floor 1 Female Teacher Dorms and give her your completed assignment. Attend classes awake. Miss Macky will approach you again and give you your second assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, but don't exit yet. Interact three times with her shoes, and choose Sniff to begin the shoe submission path. Attend classes awake. Miss Macky will approach you again and give you your third assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, and sniff her shoes again to get a second shoe scene. Attend classes awake. Miss Macky will approach you again and give you your fourth assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, and sniff her shoes again to get a third shoe scene. Go to bed after being ejected. Attend classes awake. Miss Macky will approach you again, lecture you, and give you your fifth assignment. After your assignment is ready, return to Miss Macky's room and enter. Hand her your document and leave. Skip 1 more class to work at McHearty's. Attend classes awake. Miss Macky will approach you again. She will interrogate you about where you went when you skipped class, and also make you sniff her shoe a bit. Working at McHearty's during class will now be unavailable. You can ask for more assignments in her room during the evening, or in the Teachers' Room during the morning or afternoon. Once you've asked her for a sixth assignment, open your inventory, select the assignment, and complete it. However, there is a limit of one assignment per day. Return to Miss Macky's room and deliver your document. You can repeat the sniffing option with her permission. Later, ask for a seventh assignment, complete it, and hand it in. Attend classes awake. Miss Macky should talk to you and take you to her room. You'll get to sniff her feet while you masturbate. You can continue visiting her in the evening to do assignments and sniff her shoes. If you sniff her feet again, it will show a variation of the original scene. Before proceeding, you need to have sniffed Miss Macky's shoes at least 5 separate times. You already sniffed 3 times when turning in previous assignments, so ask Miss Macky for more assignments and get permission to sniff 2 more times if needed. At night, sneak into her room and sniff her shoes without permission until you start to masturbate. Miss Macky will discover you, ask you some questions, and make you apologize by kissing her shoes and licking her feet. The next night, enter Gatastate College and talk to Miss Macky on patrol. She walks through all three hallways, so you may need to search for her. Ask her if you can do something with her. Continue asking until she relents and makes you kiss her shoes and uses you as a human bench. You can then ask to lick her feet, and she will offer to let you do so after her patrol. Go to her room in the Female Teacher Dormitory and step on the highlighted area to wait until late-night. When she enters, she will have you kiss her shoes and then make you crouch under her desk. Miss Macky will have you sniff and lick her feet while she corrects tests. If you ask properly, she may even let you cum. You can repeat the patrol and bedroom scenes later, and Miss Macky might give you the freedom to choose which type of feet licking to perform if you have recently done enough decent or good assignments. ·Justicar's Boredom ... ·A Profitable Post-Mortem Enter Azure Woods Pass Riverside and speak to the scholar near the fence. They will offer to pay 10000 pennies for 3 ghostly agglomerates. Irate Ghost mobs drop ghostly agglomerates. This quest is repeatable. ·Panty Hunting On the main walkway of the East Outskirts, talk to the male student during the afternoon or evening. He will provide pennies for female panties: 10000 for one, 12000 for two to four, and 15000 for five. Most female panties are found by breaking into the locked rooms of the Female Dormitory and searching for them. This quest is repeatable. ·Working in Sentinel City On or after the first Friday, travel to McHearty's in Sentinel City. Read the poster outside their window and then go inside and speak to the cashier about work. You may work at McHearty's any morning, afternoon, or evening for 3000 pennies. Also, you may work any late-morning, late-afternoon, or late-evening for 1500 pennies. Beware that skipping class to work at McHearty's will have an effect on Miss Macky. After eating pizza with John, talk to the Pawn Shop owner and ask about work. You may work any evening for 5000 pennies and 1 Control. Once you have met Miki, you can speak to the Frustrated Husband at night near Sentinel Post and offer to dominate him for 20000 pennies. You may repeat the domination for 20000 or tease a quick 5000 out of him. After meeting Damna, find the sad pink-haired boy at night near the hotdog vendor. Get the cat to leave him alone, and escort the boy home. His mother will pay you 4000 pennies for your help. Hints and Tips [k5] ──────────────────────────────────────────── Are you a real protagonist? Have you ever caught a woman? Like, a real Succubus? Have you ever tried a Compost? All right. I can see that I will have to teach you how to be Katalists! We Are Number One: Feel free to change the difficulty up or down any time you want. Easy difficulties are great for quickly advancing through the story and gathering loot, but hard difficulties can make submissions and level-grinding faster too. Number Two: If you don't like a particular opponent or their fetishes, just defeat them on your first try and leave. There are very few mandatory sexual encounters. Number Three: Make a new separate save periodically, such as before meeting a new opponent. Number Four: Money is simply a function of time. You can earn as much money as you want working in Sentinel City. Number Five: Equip quality gear and appraise the different parameters you can enhance or hinder accordingly. Number Six: Crafting and augments can help forge a path to victory. Build yourself up and triumph. Number Seven: Watch out for elemental types. Try to select armor and weapons that counter your current opponent. Number Eight: Vitality potions and Will potions are not the only options. Explore other items you can use. Number Nine: Consider roleplaying with your gear to enhance immersion and replayability. Here are a few examples: Paladin Ninja Cleric Weapon: Golden Slayer Debilitating Dagger Weathered Ebony Mace Clothes: Under-plates Steel Chainmail Elegant Clothes Chilled Gowns Hat: Steel Helm Leather Helmet Scholar Hat Armor: Steel Armor Leather Chestpiece Leather Chestpiece Mantle: Over-plates Steel Chainmail Black Leather Long Coat Thick Overcoat Shoes: Steel Boots Amphibian Boots Elegant Shoes Item: Vitality Potion Lockpick Chasteberry Potion Juggalo Goth Stoner Weapon: Hatchet Debilitated Rod Piece of Wood Clothes: Fashionable Clothes Covert's Ragged Corset Vuskovian Noble Garments Hat: Construction Helmet Scholar Hat Old Baseball Helmet Armor: Old Baseball Armor Old Light Cuirass forgot where it is Mantle: Worn Jacket Blood-Dyed Victorian Jacket Cotton Mantle Shoes: Fashionable Shoes Old Light Boots Fashionable Shoes Item: Cola Black Coffee Pizza Slice Number Ten: Speaking of immersion, have you explored both space and time? You may discover interesting characters and information in different places and phases. Number Eleven: If you don't find an answer to your question in this guide, you can try the chat channels of the Katalist Discord. Alternatively, if you don't mind spoilers or rude comments, there's also the F95Zone pirate forum. Maps [k6] ──────────────────────────────────────────── The following maps are not to scale, but may be useful for navigating the overall layout of places from a bird's-eye view. Includes mob areas for battle and lists of local ingredients for crafting, where applicable. Gatastate College Complex ╔══════════════════════↑══════════════════════╗ ║ ║ 1 Gatastate College Entrance, ← To West Bus Stop, → To East Bus Stop ║ ■ ◄► ◄► 4 ◄► ║ 2 Gatastate College Lower Outskirts ║ 11 ║ 3 College Gate, ▓ Gatastate College Building ║ ▓▄ ▓ ▄▓║ 4 Behind School, ↑ To Ritual Site ║ 7 ◄► 5 ◄► 3 ◄► 6 ◄► 8║ 5 Gatastate College West Outskirts ║ ▲ ◄► ◄► ▲ ║ 6 Gatastate College East Outskirts ║ ▼ ▲ ▼ ║ 7 Male Student Dorms, ▓ Dormitory, ■ Utilities ║ ■ ▼ ■ ║ 8 Female Student Dorms, ▓ Dormitory, ■ Utilities ║ 9 ◄► 2 ◄► 10 ║ 9 Male Teacher Dorms, ■ Dormitory ║ ▲ ║ 10 Female Teacher Dorms, ■ Dormitory ║ ▼ ║ 11 Sports Field, ■ Locker Room ║ ← 1 → ║ ╚═════════════════════════════════════════════╝ Gatastate College - Floor 0 ╔═══════════════════════╗ ║ ♂ ♀ ║ ↨ Elevator, ▲ Up to Floor 1, ↓ Exit to College Gate, ♂ Male Restroom, ♀ Female Restroom ║ 2 1 ║ 1 Guardian's Office ║ ▲ 4 ↨ ║ 2 Eatery ║ ║ 3 Nurse's Office ║ 5 6 ║ 4 Assembly Hall ║ ║ 5 Class 1-C ║ 3 7 8 ║ 6 Class 1-D ║ ║ 7 Class 1-A ╚═══════════↓═══════════╝ 8 Class 1-B Gatastate College - Floor 1 ╔═══════════════════════╗ ║ 1 ♂ ♀ ║ ↨ Elevator, ▲ Up to Floor 2, ▼ Down to Floor 0, ♂ Male Restroom, ♀ Female Restroom ║ ║ 1 Teachers' Room ║ 9 8 2 3 ║ 2 Class 2-C ║ ║ 3 Class 2-D ║ ▼ ▲ ↨ ║ 4 Class 2-A ║ 7 6 4 5 ║ 5 Class 2-B ║ ║ 6 Art Club ║ ║ 7 Occult Club ╚═══════════════════════╝ 8 Media Club 9 Science Lab & Science Club Gatastate College - Floor 2 ╔═══════════════════════╗ ║ ♂ 1 ▲ 1 ♀ ║ ↨ Elevator, ▲ Up to Principal's Office, ▼ Down to Floor 1, ♂ Male Restroom, ♀ Female Restroom ║ 2 5 ║ 1 Library ║ 3 ▼ ↨ ║ 2 Class 3-B ║ 4 ║ 3 Class 3-A ║ ║ 4 Class 3-C ╚═══════════════════════╝ 5 Class 3-D Sentinel City ╔═════════↑═══════════════════════════════╗ ║ ■ ■ ■ ■ ║ 1 Sentinel City Bus Stop, » Bus to Gatastate College, ↑ To Backroad ║ 9 8 7 6 ║ 2 ■ Convenience Shop ║ ║ 3 ■ Old Man ║ ■ 3 ║ 4 ■ Chinese Bar & Restaurant ║ 5 ■ ║ 5 ■ Pawn Shop ║ ■ ■ 1║ 6 ■ McHearty's ║ 4 2 » ║ 7 ■ Boutique ║ █ ║ 8 ■ Castles Inn ║ 10 ║ 9 ■ Hot Dog Dude ║ ║ 10 █ Sentinel Tower ║ 11 ║ 11 ¢ Sentinel Post Bank ║ ¢ ║ 12 ■ Building (Closed) ║ ■ ║ ║ 12 ║ ╚═════════════════════════════════════════╝ Noo's Residence ╔═════════════════╗ ║ ║ 1 Noo's Residence Portal Room, ◙ Portal ║ 3 ║ 2 Noo's Residence Corridors ║ ▲ ║ 3 Noo's Throne Room ║ ▼ ║ ║ 2 ║ ║ ◄► ◄► ║ ║ 1 ║ ║ ◙ ║ ╚═════════════════╝ Raw Crystal Stone Wave, Crystal Essence Snow Barren Village Region ╔═════════════════════════════╗ ║ ã ↑ ║ 1 Snow Barren Witch's House, ⌂ Witch's House, → To Barren's Dry Woods West, ↓ To Barren's Dry Woods South ║ 8 ◄► 3 ◄► 6 ║ 2 Snow Barren Pass, ö To Snow Barren - Ogre's Woods ║ ö ◄► ║ 3 Snow Barren Village, ↑ To Slope ║ ▲ ▲ ║ 4 Winter Bridges ║ ▼ ▼ ║ 5 Snow Barren - Ferry Stop ║ ö 2 ◄► 7 →║ 6 Village Lakeside / Dry Woods Lakeside ║ ▲ ▲ ║ 7 Snow Barren - Fisherman's Slat, → To Barren's Dry Woods West ║ ▼ ▼ ║ 8 Snow Barren Village Outskirt, ã To Azure Woods Pass, ö To Snow Barren - Ogre's Woods ║ ⌂ →║ ║ 5 ◄► 4 ◄► 1 ║ Water Vial, Nature Essence, Herbs, Urticales, Red Mushroom, ║ ↓ ║ Tree Root, Snowdrop, Pansy, Belladonna, Magnetic Pebble ╚═════════════════════════════╝ Azure Woods Region ╔═══════════╗ ║ ║ 1 Azure Woods Pass, ↓ To Snow Barren Village Outskirt ║ 2 ║ 2 Azure Woods Pass - Riverside ║ ║ ║ ▲ ║ ║ ▼ ║ ║ ║ ║ 1 ║ ║ ║ ╚═════↓═════╝ Irate Ghost Mob Barren's Dry Woods Region ╔═════════════════╗ ║ 6 ║ 1 Barren's Dry Woods West ║ 3 4 ║ 2 Barren's Dry Woods South ║ 5 ║ 3 Dry Woods Pass ║ 1 ║ 4 Campfire ║ ║ 5 Dry Woods Blue ║ 2 ║ 6 Topaz Mine Entrance ║ ║ ╚═════════════════╝ Witch Hazel, Urticales, Alchemilla, Water Vial Fouslet Mob, Implet Mob Vhidna's Slope ╔═════╗ ║ ║ ◙ Portal, ↓ To Snow Barren Village ║ ║ ║ ◙ ║ ╚══↓══╝ Nature Essence, Electrified Snow Ayleen's Library ╔▲═══▲╗ ║ ║ ◙ Portal, ▲ Ayleen's Corridors (After Chair Warning), ▼ Ayleen's House Entrance (After Chair Submission) ║ ║ ║ ◙ ║ ║ ║ ╚══▼══╝ Crystal Essence Sentinel Tower Portal Room ╔═════════════════════╗ ║ ║ ◙ Portal, ▲ Upstairs, ▼ Downstairs, × Dark Corridor, ↓ To Sentinel Tower Entrance ║ ║ ║ × × ║ ║ ║ ║ ▲ ║ ║ ▼ ║ ║ ║ ║ × ◙ × ║ ║ ║ ║ ║ ╚══════════↓══════════╝ Raw Crystal Stone Wave, Crystal Essence Sentinel Tower Entrance ╔═════════════════════╗ ║ 2 ◄► 2 ◄► 2 ║ 1 Sentinel Tower Entrance, ↑ To Sentinel Tower Portal Room, ↓ To Sentinel City ║ ▲ ▲ ▲ ║ 2 Sentinel Tower Poaches ║ ▼ ▼ ▼ ║ 3 Sentinel Tower Catacombs Gate ║ ║ ║ 2 ◄► 3 ◄► 2 ║ ║ ║ ║ ▲ ▲ ║ ║ ▼ ↑ ▼ ║ ║ 2 ◄► ◄► 2 ║ ║ 1 ║ ╚══════════↓══════════╝ Raw Crystal Stone Wave, Crystal Essence Maven's Bastion ╔═════════════════════╗ ║ ║ 1 Former Justicar Bastion Portal Room, ◙ Portal ║ 4 ║ 2 Former Justicar Bastion Conference Room ║ ▲ ▲ ║ 3 Former Justicar Bastion Mid-Corridors ║ ▼ ▼ ║ 4 Former Justicar Bastion Justicar's Floor ║ 3 ◄► 2 ◄► 3 ║ ║ ▲ ▲ ║ ║ ▼ ▼ ║ ║ ◙ ║ ║ 1 ║ ╚═════════════════════╝ Hotel Vania Floor 0 ╔═════════════════════════════╗ ║ ║ 1 Hotel Vania Entrance, ◙ Portal, ↨ Elevators, - Reception Desk ║ 4 ║ 2 Hotel Vania Lounge, ♀ , ♂ ║ ║ 3 Hotel Vania Dining Hall, ♀ , ♂ ║ ▲ ▲ ║ 4 Hotel Vania Kitchen ║♀♂ ▼ ▼ ♀♂║ ║ ↨ ↨ ║ ║ 3 ◄► ¯ ◄► 2 ║ ║ 1 ║ ║ ◙ ║ ╚═════════════════════════════╝ Hotel Vania Floor 1 ╔═════════════╗ ║ ║ 1 Room 08, ↨ Elevators ║ 1 ↨ ↨ ║ ║ ║ ╚═════════════╝ Hotel Vania Floor 2 ╔═════════════╗ ║ ║ 1 Suite 02, ↨ Elevators ║ ↨ ↨ ║ ║ 1 ║ ╚═════════════╝ Hotel Vania Floor 3 ╔═════════════╗ ║ ║ ▼ Exit from Suite 04, ↨ Elevators ║ ↨ ↨ ║ ║ ▼ ║ ╚═════════════╝ Opponents [k7] ──────────────────────────────────────────── ·Unique Characters Noo Base Parameters: 3500 Vitality, 400 Will, 12 Attack, 10 Defense, 11 Magic Attack, 11 Magic Defense, 5 Agility, 5 Luck Minimum Opponent Level: 3 Attack Elements: Fire, Darkness, Thunder, Physical Debuffs and States: Attack, Defense, Magic Attack, Magic Defense Resistances: Energy Weaknesses: none Loot: Noo's Essence, Succubus Essence, Fragmented Succubus Essence, Noo's Hair, Scratched Ruby, Ruby Bit Serious Noo Base Parameters: 4000 Vitality, 560 Will, 13 Attack, 13 Defense, 13 Magic Attack, 14 Magic Defense, 10 Agility, 7 Luck Minimum Opponent Level: 20 Attack Elements: Fire, Darkness, Physical Debuffs and States: Vitality, Will, Magic Defense, Agility, Bleeding, Stunned Resistances: Fire, Ice, Darkness, Magentia, Frost, Physical, Thunder, Energy Weaknesses: none Loot: Noo's Essence, Succubus Essence, Fragmented Succubus Essence, Noo's Hair, Scratched Ruby, Ruby Vhidna Base Parameters: 3200 Vitality, 300 Will, 11 Attack, 13 Defense, 12 Magic Attack, 12 Magic Defense, 10 Agility, 10 Luck Minimum Opponent Level: 5 Attack Element: Thunder, Physical Debuffs and States: Thunder weakness Resistances: Thunder, Energy, Light, Debilitative Weaknesses: none Loot: Vhidna's Essence, Fragmented Magician Essence, Electrified Snow, Snowdrop, Fragmented Succubus Essence Ayleen Base Parameters: 3300 Vitality, 500 Will, 9 Attack, 8 Defense, 14 Magic Attack, 13 Magic Defense, 8 Agility, 10 Luck Minimum Opponent Level: 7 Attack Elements: Debilitative, Magentia Debuffs and States: Vitality, Attack, Magic Defense, Agility, Luck Special Attack States: Debilitated, Magented Resistances: Debilitative, Magentia, Physical, Thunder, Energy Weaknesses: Water, Fire Loot: Ayleen's Essence, Minuscule Magentia Stone, Debilitative Drop, Fragmented Magician Essence, Magentia Fragment, Fragmented Succubus Essence, Debilitative Slime, Magentia Dust, Magentia Stone Miki Base Parameters: 3700 Vitality, 250 Will, 14 Attack, 10 Defense, 12 Magic Attack, 11 Magic Defense, 20 Agility, 10 Luck Minimum Opponent Level: 9 Attack Element: Darkness, Physical Debuffs and States: Vitality, Will, Agility, Dizzy, Stunned Special Attack States: Compelled, Compelled Pleasure Resistances: Darkness, Magentia, Physical, Energy, Thunder, Debilitative Weaknesses: none Loot: Miki's Essence, Syphooning Wave, Succubus Essence, Fragmented Succubus Essence, Remnant Niht's Essence, Bloody Ooze, Raw Crystal Stone Wave, Weak Niht's Essence Maven Base Parameters: 4200 Vitality, 300 Will, 17 Attack, 16 Defense, 15 Magic Attack, 17 Magic Defense, 15 Agility, 5 Luck Minimum Opponent Level: 21 Attack Elements: Ice, Golden Mercury, Physical Debuffs and States: Vitality, Will, Attack, Defense, Magic Attack, Magic Defense, Agility, Freezing Special Attack States: Freezing, Mindbroken Resistances: Water, Golden Mercury, Physical, Ice, Magentia Weaknesses: none Loot: Maven's Essence, Succubus Essence, Fragmented Succubus Essence, Gold, Ice Spike, Golden Mercury Drop, Golden Mercury Bullet, Maven's Frozen Spit Bonnie Base Parameters: 4100 Vitality, 1200 Will, 8 Attack, 16 Defense, 18 Magic Attack, 20 Magic Defense, 10 Agility, 20 Luck Minimum Opponent Level: 25 Attack Element: Frost Special Attack State: Frozen Body Resistances: Ice, Frost, Magentia, Darkness, Thunder, Physical, Energy, Debilitative, 50% critical evasion, Frost and Ice reflection Weaknesses: Inverted, Fire, Golden Mercury Loot: Bonnie's Essence, Frosty Matter, Glowing Frost, Fragmented Hybrid Essence, Fragmented Magician Essence, Fragmented Succubus Essence Blossy Base Parameters: 2500 Vitality, 500 Will, 10 Attack, 8 Defense, 12 Magic Attack, 10 Magic Defense, 30 Agility, 10 Luck Attack Element: Pollen Special Attack State: Pollened Resistances: none Weaknesses: none Loot: Fairy Essence, Tulip, Scratched Ruby ·Mobs Irate Ghost Base Parameters: 2000 Vitality, 600 Will, 1 Attack, 30 Defense, 5 Magic Attack, 5 Magic Defense, 10 Agility, 5 Luck Attack Element: Fire Resistances: Physical (immune) Weaknesses: none Loot: Ghostly Essence, Ghostly Agglomerate Implet Base Parameters: 2500 Vitality, 500 Will, 9 Attack, 9 Defense, 7 Magic Attack, 10 Magic Defense, 20 Agility, 20 Luck Attack Element: Magentia Resistances: Magentia Weaknesses: Ruby, Debilitative Loot: Implet Essence, Implet's Cord, Magentia Dust, Magentia Fragment Fouslet Base Parameters: 3000 Vitality, 50 Will, 10 Attack, 13 Defense, 5 Magic Attack, 7 Magic Defense, 1 Agility, 15 Luck Attack Element: Earth Resistances: Earth, Debilitative, Ice, Physical, Magentia, Fire Weaknesses: Water, Thunder Loot: Fouslet Essence, Fouslet Root, Tree Root Submission [k8] ──────────────────────────────────────────── During battle, an opponent may attempt to seduce you. The higher the Seduction state is, the harder it becomes to resist temptation and grapples. Minor Seduction: First level. Two white hearts icon. Middle Seduction: Second level. Two white hearts icon. High Seduction: Third level. Large white heart icon. Grave Seduction: Fourth level. White heart with an arrow through it icon. Seduced: Fifth level. Two black hearts icon. Simply losing battles by Vitality depletion is not enough to submit. Accepting grapples, staring, and kneeling can progress submission. Beware that submitting to an opponent will make defeating them harder - they may be stronger and may sometimes get free attacks. Additionally, scenes may have different dialogue or variants after submission. Each opponent has their own unique style and variety of fetishes. Toggle switches for kinks and fetishes are in the Options menu. Many scenes are repeatable, while others are one-time only. However, lucid dreaming can replay some scenes. ·Noo Fetishes: Boobs, Ass, Feet, Vaginal Stare: Boobs, tit sucking, mommy dom; Hips, ass worship; Feet Kneel: Boobs smothering; Paizuri; Facesitting, ass licking; Cowgirl, feet Crawl: ... Battle: Ass smothering hold Plead: Cowgirl drain scene. Lose 3 Energy levels. Gain 1 Noo's Essence. Plead: Submit to Noo by willingly cumming and dying at least four times. She should stop you the next time you try to battle her and ask why you keep persisting. Let her know you need her Essence, and she will perform her cowgirl drain. You will lose 3 Energy levels and receive one Noo's Essence. The scene is repeatable as long as you have enough Energy. ·Bit Seruious Noo Fetishes: Boobs, Feet, Ass, Gas, Vaginal Stare: Hips, pussy kissing; Feet, foot smothering hold Kneel: Boobs smothering; Paizuri; Facesitting, ass licking; Cowgirl, feet; Pussy kissing; Foot smothering; Ass sniffing, gas Crawl: ... Plead: Cowgirl drain scene. Lose 3 Energy levels. Gain 1 Noo's Essence. ·Vhidna Fetishes: Feet, Boots, Ass, Gas Stare: Hips, pussy smother tailjob; Feet, face trampling boot Kneel: Foot smothering (stockings); Boot smelling; Crotch smelling (Facesitting, gas, [After Worship]); Boot smelling footjob (stockings) Crawl: ... Battle: Lay down and smell her crotch; Kneel and smell her boot; Smell her foot and lose the battle (After Worship) Worship: Unlocked after losing many times. Foot worship drain scene. Lose 3 Energy levels. Escape: If you Kneel and ask Vhidna to spare you, she may demand 1000 pennies to let you go. Worship: If you are level 4 or higher, and have at least five submissive losses with Vhidna, she should demand that you tribute Energy to her when you ask to battle her next time. This will lead to an energy drain cutscene and a loss of 3 Energy levels. The scene is repeatable as her Energy Slut if you have enough Energy. ·Ayleen Fetishes: Ass, Gas, Feet, Human Furniture, Boobs, Armpit Stare: Boobs, armpit; Hips, ass smothering; Feet, foot licking Kneel: Toes licking, tailjob; Footjob; Chair, gas; Paizuri Crawl: Feet licking [After Feet Mindbreak] Battle: Chair, gas [After Chair Sub] Submission: Chair part 1; Chair part 2, gas; Chair part 3; Panties Mindbreak: Footstool Look Down...: Sniff her feet [Feet Mindbreak] Volunteer: Food, facesitting tailjob [After Panties Sub]; Clean, feet licking [Feet Mindbreak] Chair Submission: After losing by submission at least four times, she will threaten to punish you for being weak. Losing again gets her first human chair scene. Optional gas. Return and lose once more to get the second part. Panties Submission: After surviving the chair submission scenes, enter the grey curtains behind Ayleen and go upstairs to her bedroom. Near her bed are a pair of dirty purple panties. Interact with them to sniff and begin the route. Return the next night and sniff them again. Return a third night, sniff, and you will be caught by Ayleen. You will get a facesitting tailjob scene that can be repeated once per night by visiting Ayleen and selecting Volunteer - Food. Optional gas. You can also continuously repeat panty sniffing in her room. Feet Mindbreak: After surviving the chair submission scenes, lose by submission to her feet at least three times. Next, talk to Ayleen and select Look Down and ... at least seven times. The next time you challenge her to a battle, she should refuse and demand that you lick her feet. You can now select Volunteer - Clean in her dialogue. After the first session of cleaning her feet, the option to skip the process should appear, but this will make the mindbreak process take longer to complete. Once you have licked her feet enough times, you will have the option of choosing Look Down - Sniff. Multiple sniffing and licking sessions later, you will comment after battle about feeling weird. Continue the process and the next warning will say that your head feels heavy. Initiate a battle, but select Wait as your first action. This should cause surrender and licking Ayleen's feet from a new perspective. The scene ends with a special view of you as a footstool. You can now Crawl for her feet in battle, and you may also repeat the licking and sniffing sessions. ·Miki Fetishes: Mesmerize, Feet, Cock and Ball Torture, Ass, Gas, Gold Stare: Feet, toe licking Kneel: Ass smelling, CBT, gas; Ass licking, CBT, gas; CBT, feet smelling; Foot smothering (stirrups), footjob [After Drain]; Facesitting, gas, footjob (stirrups)[After Drain] Crawl: ... Submission: Foot smothering (stirrups), footjob [Part 1]; Gold, facesitting, gas, footjob (stirrups)[Part 2]; Mounted foot licking, CBT, energy drain, lose 1 Energy level [Part 3] Battle: Feet domination hold Drain Submission: After at least seven submissive losses, Miki will call you Bitch when you talk to her. Lose again to get a humiliation footjob scene. Lose another time to get another humiliation scene. Lose yet again to get additional humiliation and a level drain scene. Lose 1 Energy level. You can repeat the drain scene and the gold scene by losing or talking to her. ·Maven Fetishes: Boots, Feet, Beatdown, Armpit, Spit Stare: Feet, boot choking Sexual: Kiss feet, boot kissing, boot choking; Worship armpit Kneel: ... Crawl: Nylon foot smelling; Bare foot smelling; Spit drinking Mindbreak: Boot kissing, feet smelling, handjob Battle: Kiss boot defeat [After Mindbreak] Mindbreak: Before starting, make sure the Von Slaught necklace is not equipped. Lose a battle by reaching maximum Mindbroken status from Maven's grapples and spit attacks. You will comment about feeling weird. Lose this way again, and you will comment about having a heavy head. Continue the losing process to get Maven's mindbreak scene. Maven will now be known as "Mistress Maven" to you. ·Bonnie Fetishes: Ass, Gas, Feet, Boobs, Smothering, Spanking, Edging Stare: Feet, foot smelling (pantyhose) Kneel: Ass smothering, gas, panty sniffing, footjob; Foot smelling (pantyhose), shoe smelling, footjob; Boobs smothering; Ass smelling, gas Crawl: Foot, foot smelling (pantyhose); Asshole, ass licking, ass smothering, handjob Submission: Facesitting, gas, ass licking, handjob Battle: Ass smelling, gas [After Sub]; Foot smelling (pantyhose)[After Sub] Ass Submission: Lose battles willingly cumming for Bonnie at least five times. Pantyhose: Complete the ass submission cutscene. You may need to exit and re-enter the room for her to leave. If Bonnie is not on her bed, approach and sniff her pantyhose. She will appear from her bathroom and pin you face-down between her bed and her butt. Then, she will spank you until you cum. Optional gas. After waking up outside her room, return to her and ask her to sit on your face. She will smother you until you pass out. Optional gas. Mid-time passes. Smother Edging: After showing Bonnie's Essence to Vaila, a sequence of events will take place. One of them leads to lying down on Bonnie's bed and being smothered under her butt while she teases your dick with an edging handjob. Optional gas. After this, a variant of this scene will be available during battle that hints at "much worse" ways of punishing you with her ass. Shoes: Lose to Bonnie at least once. Stare at Bonnie's feet twice during battle to make her ask you about it. Stare a third time and, after losing by cumming for her feet, her dirty heels will appear near the entrance to her room. ·Blossy Fetishes: Kissing, Intoxication Battle: Thighjob ·Implet Fetishes: Tentacles, Choking, Vaginal, Feet Kneel: Strangling sex Submission: Tentacle-choking Energy drain Battle: Foot-gagging blowjob; Strangling sex ·Fouslet Fetishes: Ass, Gas Kneel: Ass worship, facesitting, milking, gas Submission: Facesitting, milking, gas, Energy drain Battle: Blowjob Dreams [k9] ──────────────────────────────────────────── After the First Ritual, enter the Occult Club room of Gatastate College. On the bookshelves should be a book by Jamie Hose that confers the ability to lucid dream. From this point on, sleeping at night will give you the option to select an erotic scene to replay - unless a special event takes place. Be sure to activate/deactivate the kink/fetish toggles before viewing explicit scenes. ·Noo First Drain: The cowgirl scene from the introduction. 1 extended variant. First Exchange: ... ·Vhidna First Worship: Foot worship cum draining scene. ·Ayleen First Chair Punishment: Chair smothering discipline scene. Second Chair Punishment: Chair smothering discipline scene with gas. Third Chair Punishment: Chair smothering discipline scene. ·Miki First Floating Footjob: Humiliating foot smothering and footjob scene. First Pee Drinking + Facesmothering Footjob: Humiliating facesittng footjob scene with gas and gold. First Ball Spanking Pony + First Energy Drain: Humiliating foot licking cock-and-ball torture scene. ·Maven Toy-Making Feetdom: Maven's feet mindbreak scene. ·Macky Shoedom: Sniffing Miss Macky's shoe during her desk interrogation scene. ·Bonnie Ass Smother and Worship: Facesitting, ass licking, handjob submission scene with gas. Hose Squish Spanking: Facedown smothering against pantyhose and spanking scene with gas. Smother Work Talk: Ass smothering scene with gas. Smother Edging: Ass smothering, edging, and hands-free ejaculation scene with gas. Shops [k10] ──────────────────────────────────────────── Note that some shops, such as the Pawn Shop and the Blacksmith, change their inventory as the story progresses. (###) ·Human World Rick in Gatastate College Entrance Shop: Pig Stew, 70; Fried Chicken, 60; Fried Veggies, 80; Mineral Water, 50; Beer, 230 ### Rayson's Scarlatto, 400 Vending Machines in Gatastate College Entrance, Gatastate College West, and Gatastate College East Shop: Mineral Water, 100; Black Coffee, 100; Apple Juice, 120; Oolong Tea, 140; Vitaminic Buzz, 120; Cola, 150 Gatastate College Eatery Shop: Mineral Water, 100; Fried Chicken, 60; Fried Veggies, 80; Crackers, 100; Pickles, 100; Steak, 300; Lunch Box, 500; Yogurt, 150; Hot Tea, 170; Burger, 300; Orange Juice, 110; Chocolate Muffin, 150; Bread Loaf, 50 Eat (Time Passes): Morning (weekends only), Afternoon (not during class), Evening, 500 Minishop in Gatastate College East Shop: Mineral Water, 100; Orange Juice, 120; Oolong Tea, 140; Yogurt, 240; Chocolate Muffin, 300 Minishop in Gatastate College West Shop: Mineral Water, 100; Apple Juice, 120; Black Coffee, 100; Pickles, 100; Cream Muffin, 300 Convenience Shop in Sentinel City Shop: Mineral Water, 100; Cola, 150; Apple Juice, 120; Vitaminic Buzz, 120; Fried Chicken, 60; Instant Noodles, 120; Beer, 170; Cigarette Case, 500 Old Man in Sentinel City Shop: Cigarette Case, 500; Cola, 150 Chinese Bar & Restaurant in Sentinel City Shop: Mineral Water, 100; Dumplings, 400; Hot Tea, 600; Ramen, 1200; Beer, 250; Tequila, 400 Slot Machine: ... Eat (Time Passes): Morning, 500; Afternoon, Evening, 1000 Pawn Shop in Sentinel City Shop: Shadow Red, 1000; Old Book, 500; Stock Knife, 2000; Baseball Bat, 4500; Gas Mask, 5000; Leather Boots, 2400; Leather Chestpiece, 3000; Round Glasses, 1500; Surgical Mask, 300; Hatchet, 2500; Night Goggles, 2300; Lockpick, 300 ### Isolating Gloves, 3000; Construction Helmet, 2000 ### Thick Overcoat, 2600; Thick Scarf, 900; Sunglasses, 800; Weathered Ebony Mace, 7000 Sell Work (Time Passes): Earn 5000, +1 Control; Evening McHearty's in Sentinel City Shop: Pizza Slice, 300; Mineral Water, 100; Cola, 150 Work (Time Passes): Earn 3000; Morning, Afternoon, Evening. Earn 1500; Late-Morning, Late-Afternoon, Late-Evening Boutique in Sentinel City Shop: Elegant Shoes, 6700; Fashionable Shoes, 20000; Scholar Hat, 4000; Fashionable Clothes, 25000; Elegant Clothes, 14400; Student Uniform, 4400; Round Glasses, 1500; Surgical Mask, 1000; Fashionable Surgical Mask, 3000; Fashionable Sunglasses, 9000 ### Amphibian Boots, 13500; Black Leather Long Coat, 9000 Hot Dog Dude in Sentinel City Shop: Hot Dog, 360 Sentinel Post Bank in Sentinel City Open Account: 500 Convenience Shop on Golden Way Street Shop: Mineral Water, 100; Black Coffee, 100; Orange Juice, 100; Cola, 150; Apple Juice, 120; Vitaminic Buzz, 120; Fried Chicken, 60; Instant Noodles, 120; Beer, 170; Cigarette Case, 500 Edacra Arcade Play (Time Passes): +1 Bravery / Charisma / Empathy / nothing Vendor on Golden Way Street Shop: Cigarette Case, 500; Oolong Tea, 160; Cola, 120 Vending Machines in Sentinel City Shop: Mineral Water, 100; Black Coffee, 100; Apple Juice, 120; Oolong Tea, 140; Vitaminic Buzz, 120; Cola, 150 ·Magic World Vaila in Snow Barren Ingredients: Empty Crystal, 900; Voidic Stone, 2900; Voidic Dust, 290; Catalitic Dust, 200; Noble Powder, 500; Refining Powder, 400; Purple Lava, 800 Potions: Potion of Vitality, 150; Potion of Will, 150 Alchemy Blacksmith in Snow Barren Village Shop: (Crafting: Piece of Wood, 5 ### Leather, 200; Iron, 400; Steel, 900) Iron Shortsword, 2000; Iron Mace, 4500; Leather Boots, 2400; Leather Chestpiece, 3000; Leather Gloves, 1800; Leather Helmet, 2000; Iron Chestplate, 4000; Iron Boots, 4200; Iron Gloves, 3700; Iron Helmet, 3500; Iron Axe, 4200; Iron Knife, 3000; Iron Armor, 9000; Scratched Silver Ring, 300; Dry Leather Mask, 1200; Dry Leather Mantle, 2200 ### Fine Iron Shortsword, 4000; Fine Iron Mace, 5000; Fine Leather Boots, 2700; Fine Leather Chestpiece, 4000; Fine Leather Gloves, 2300; Fine Leather Helmet, 2500; Fine Iron Boots, 3000; Fine Iron Gloves, 3000; Fine Iron Axe, 5000; Fine Iron Knife, 3500; Thick Fur Coat, 2100 ### Steel Knife, 3800; Steel Axe, 5500; Steel Shortsword, 4300; Steel Mace, 5600; Steel Boots, 4000; Steel Armor, 16000; Steel Helm, 5700; Steel Gloves, 3800; Under-Plates Steel Chainmail, 1400; Over-Plates Steel Chainmail, 1400 ### Fine Steel Knife, 4400; Fine Steel Axe, 5800; Fine Steel Shortsword, 4800; Fine Steel Mace, 6200; Fine Steel Boots, 4400; Fine Steel Armor, 19000; Fine Steel Helm, 6300; Fine Steel Gloves, 4100 Sell Weapon Crafting Armor Crafting Innkeeper in Snow Barren Village Inn Shop: Beer, 200; Mineral Water, 50; Pig Stew, 150 Richard in Snow Barren Ferry Stop Shop: Herbs, 30; Apple Pie, 60; Wood Juice, 50; Belladonna, 300; Chasteberry Flower, 340 Sell Canteneer in Hotel Vania Dining Hall Shop: Vania Special, 3600; Vania Regál, 2800; Vania Noir, 2600; Vania Deep Red, 2700 Work (Kitchen)(Mid-Time Passes): Earn 2000; Night Jorgen in Hotel Vania Dining Hall Shop: White Rose, 1000; Topaz, 1200; Vuskovian Noble Garments, 8000; Rebranded Fur, 6000; Pungent Potion, 700 Sell Service in Hotel Vania Lounge Shop: Mineral Water, 100; Beer, 230; Vania Noir, 2600; Bread Loaf, 50; Fish and Chips, 400; Ricecake, 300; Pancetta Treat, 250; Chips, 150 Damna in The Covert Trade Essences: Nature Essence, 400 Energy; Crystal Essence, 600 Energy; Ghostly Essence, 900 Energy; Fouslet Essence, 1100 Energy; Implet Essence, 1400 Energy; Succubus Essence, 2100 Energy; Magician Essence, 2000 Energy ### Weak Niht's Essence, 7500 Energy ### Magical Hybrid Essence, 5400 Energy Trade Ingredients: Magentia Stone, 3500 Energy; Electrified Snow, 3000 Energy; Debilitative Drop, 4000 Energy; Debilitative Slime, 5200 Energy; Implet's Cord, 2500 Energy ### Syphooning Wave, 2500 Energy; Bloody Ooze, 2700 Energy ### Ice Spike, 700 Energy; Golden Mercury Drop, 1900 Energy ### Frosty Matter, 1800 Energy; Glowing Frost, 3100 Energy Trade Equipment: Covert's Poor Earrings, 2000 Energy; Covert's Ragged Choker, 2300 Energy; Covert's Poor Monocle, 2700 Energy; Covert's Ragged Overcoat, 3100 Energy; Covert's Ragged Corset, 2600 Energy Trade Pennies: 500 for 500 Energy; 1000 for 1000 Energy; 2000 for 2000 Energy; 5000 for 5000 Energy; 10000 for 10000 Energy; 20000 for 20000 Energy Crafting and Alchemy [k11] ──────────────────────────────────────────── Note that some alchemy ingredients are found on the ground, some are won after battle, and some are purchased. Natural ingredients respawn over time. Maps list local natural ingredients. Respawn every day except Sunday: Crystal Essence, Raw Crystal Stone Wave, Nature Essence, Water Vial, Herbs, Urticales, Red Mushroom, Alchemilla, Witch Hazel Respawn on Saturday: Tree Root, Belladonna, Snowdrop, Pansy, Magnetic Pebble, Electrified Snow ·Weapon Crafting Ruby Knife: 7 Ruby, 7 Refining Powder, 1000 pennies Electrified Blade: 5 Electrified Snow, 2 Iron, 1000 pennies Minor Magentia Blade: 3 Magentia Stone, 2 Steel, 1 Purple Lava, 1000 pennies Debilitating Dagger: 2 Debilitative Drop, 1 Debilitative Slime, 1 Debilitated Steel, 1000 pennies Debilitated Rod: 3 Debilitative Drop, 6 Tree Root, 1 Debilitative Slime, 1000 pennies Violettish Scepter: 1 Magentia Stone, 3 Debilitative Drop, 3 Tree Root, 1000 pennies Darkened Violet: 1 Magentia Stone, 3 Debilitative Drop, 9 Raw Crystal Stone Wave, 6 Weak Niht Essence, 3 Tree Root, 1000 pennies Resonated Scarlet Rapier: 3 Raw Crystal Stone Wave, 5 Steel, 1000 pennies Leeching Scarlet: 6 Syphooning Wave, 6 Bloody Ooze, 5 Steel, 1000 pennies Frozen Gold Mace: 5 Ice Spike, 4 Gold, 1 Purple Lava, 1000 pennies Golden Shooter: 4 Golden Mercury Bullet, 2 Gold, 1 Purple Lava, 1000 pennies Golden Slayer: 5 Golden Mercury Drop, 7 Gold, 1 Purple Lava, 1000 pennies ·Armor Crafting Noo's Hair Bracelet: 7 Noo's Hair, 1 Leather, 1000 pennies Encased Ruby: 1 Ruby, 1 Iron, 1000 pennies Ruby Ring: 4 Ruby, 1000 pennies Cristal Rubies Necklace: 3 Ruby, 3 Minor Sky Crystal, 7 Refining Powder, 1 Purple Lava, 1000 pennies Magentic Googles: 2 Magentia Stone, 1 Steel, 1000 pennies Debilitated Mantle: 2 Debilitative Drops, 1 Debilitative Slime, 7 Leather, 1000 pennies Leeching Earring: 1 Steel, 1 Bloody Ooze, 1 Weak Niht's Essence, 1000 pennies Blood-Dyed Victorian Jacket: 1 Greyish Victorian Jacket, 3 Bloody Ooze, 2 Refining Powder, 1000 pennies Gold Arm Guards: 2 Gold, 4 Leather, 1000 pennies Gold Gauntlets: 4 Gold, 3 Leather, 1000 pennies Golden Mercury Mantle: 5 Golden Mercury Drop, 5 Refining Powder, 3 Leather, 1 Purple Lava, 1000 pennies Golden Night-Shades: 3 Golden Mercury Drop, 1 Golden Mercury Bullet, 1 Gold, 1 Purple Lava, 1000 pennies Blizzard's Refuge: 6 Frosty Matter, 6 Refining Powder, 5 Leather, 1 Purple Lava, 1000 pennies Chilled Gowns: 4 Frosty Matter, 4 Refining Powder, 2 Leather, 1 Purple Lava, 1000 pennies Frozen Cuirass: 5 Frosty Matter, 4 Glowing Frost, 9 Refining Powder, 9 Steel, 2 Purple Lava, 1000 pennies ·Alchemy Bitter Potion: 1 Belladonna, 1 Herbs, 1 Water Vial Blood Crystal: 1 Empty Crystal, 3 Bloody Ooze, 1 Raw Crystal Stone Wave Chasteberry Potion: 1 Chasteberry Flower, 2 Herbs, 2 Water Vial Debilitated Blood: 3 Bloody Ooze, 1 Debilitative Slime Debilitated Steel: 2 Steel, 3 Debilitative Drop, 1 Debilitative Slime Debilitative Philter: 1 Debilitative Drop, 1 Water Vial Electric Crystal: 1 Empty Crystal, 3 Electrified Snow, 1 Raw Crystal Stone Wave Engraved Crystal Essence: 1 Magnified Crystal Essence, 1 Voidic Stone Engraved Implet Essence: 1 Magnified Implet Essence, 1 Voidic Stone Engraved Magical Hybrid Essence: 1 Magnified Magical Hybrid Essence, 1 Voidic Stone Engraved Magician Essence: 1 Magnified Magician Essence, 1 Voidic Stone Engraved Nature Essence: 1 Magnified Nature Essence, 1 Voidic Stone Engraved Succubi Essence: 1 Magnified Succubi Essence, 1 Voidic Stone Frost Crystal: 1 Empty Crystal, 2 Frosty Matter, 1 Glowing Frost, 1 Raw Crystal Stone Wave Golden Mercury Bullet: 3 Golden Mercury Drop, 1 Purple Lava Ice Crystal: 1 Empty Crystal, 3 Ice Spike, 1 Raw Crystal Stone Wave Lockpick: 1 Iron, 1 Purple Lava Magentia Stone: 3 Minuscule Magentia Stone, 5 Catalitic Dust, 6 Refining Powder, 1 Purple Lava Magentia Dust: 1 Magentia Fragment, 1 Purple Lava Magician Essence: 3 Fragmented Magician Essence, 3 Voidic Dust Magnetia Dust: 3 Magnetic Pebble, 3 Refining Powder, 3 Raw Crystal Stone Wave Magnified Crystal Essence: 3 Crystal Essence, 9 Catalitic Dust Magnified Implet Essence: 3 Implet Essence, 9 Catalytic Dust Magnified Magical Hybrid Essence: 3 Magical Hybrid Essence, 9 Catalitic Dust Magnified Magician Essence: 3 Magician Essence, 9 Catalitic Dust Magnified Nature Essence: 3 Nature Essence, 9 Catalitic Dust Magnified Succubi Essence: 3 Succubus Essence, 9 Catalitic Dust Minor Earth Crystal: 1 Empty Crystal, 3 Nature Essence, 1 Raw Crystal Stone Wave Minor Sky Crystal: 1 Empty Crystal, 3 Crystal Essence, 1 Raw Crystal Stone Wave Minuscule Magnetia Stone: 3 Magentia Fragment, 3 Catalitic Dust Noo's Hair Brim: 7 Noo's Hair, 1 Crystal Essence, 4 Catalitic Dust Pheromone Philter: 1 Fragmented Succubus Essence, 1 Water Vial Potion of Resilience: 1 Nature Essence, 1 Crystal Essence, 2 Herbs, 2 Water Vial Potion of Vitality: 1 Nature Essence, 2 Herbs, 2 Water Vial Potion of Will: 1 Crystal Essence, 2 Herbs, 2 Water Vial Pungent Potion: 3 Urticales, 1 Herbs, 1 Water Vial Ruby: 2 Scratched Ruby, 1 Purple Lava, 1 Refining Powder Stimulating Potion: 1 Red Mushroom, 1 Herbs, 1 Water Vial Strangling Wielder: 4 Implet's Cord, 2 Crystal Essence, 4 Catalitic Dust Succubus Essence: 3 Fragmented Succubus Essence, 3 Voidic Dust Topaz: 2 Scratched Topaz, 1 Purple Lava, 1 Refining Powder Voidic Stone: 9 Voidic Dust, 1 Purple Lava Weak Niht's Essence: 3 Remnant Niht's Essence, 3 Voidic Dust Augments [k12] ──────────────────────────────────────────── Many weapons and some armors may be supplemented. There are three main types: Essence, Crystal, Compost. Brims are allowed on certain weapons, and Stones are viable with some armors. From the menu: Items - Weapons or Armors - select an item - select an available type on the left - select an augment. Augments may be replaced or removed at your discretion. ·Essence Engraved Crystal Essence: +3 Magic Defense Engraved Implet Essence: +2 Attack, +8 Agility Engraved Magician Essence: +5 Magic Attack Engraved Magical Hybrid Essence: +8 Attack, +8 Magic Attack, +4 Defense, +4 Magic Defense Engraved Nature Essence: +3 Defense Engraved Succubi Essence: +5 Attack ·Crystal Blood Crystal: +1 Magic Defense, minor Blood resistance, Bleeding resistance Electric Crystal: +1 Magic Defense, minor Thunder and Water resistance, Thunder Weakness resistance Frost Crystal: +1 Magic Defense, minor Frost and Ice resistance, Freezing resistance Golden Mercury Bullet: +5 Attack, +3 Magic Attack, -4 Agility Ice Crystal: +1 Magic Defense, minor Ice and Frost resistance, Freezing resistance Minor Sky Crystal: +2 Magic Defense, minor Will regeneration Minor Earth Crystal: +2 Defense, minor Vitality regeneration ·Compost Bloody Ooze: +3 Attack, -3 Defense Debilitative Slime: +3 Attack, -3 Defense Electrified Snow: +2 Magic Attack Frosty Matter: +2 Magic Attack, Frost attack element Ghostly White Fluid: +1 Attack, -1 Agility Glowing Frost: +4 Magic Attack, Frost attack element Golden Mercury Drop: +2 Defense, -3 Agility Ice Spike: +3 Attack, -1 Agility Maven's Frozen Spit: Ice attack element, chance to inflict Freezing with weapon ·Brim Noo's Hair Brim: +7 Attack, +2 Magic Attack Strangling Wielder: +4 Attack, +10 Agility ·Stone Knitted Liver Stone: +6 Magic Attack, +6 Magic Defense, +6 Luck Ruby: +1 Attack Topaz: +1 Defense Voidic Stone: +2 Magic Defense Upgrades [k13] ──────────────────────────────────────────── Special substances may be used to upgrade weapons and armors. Each upgrade occupies a slot visible above the augments column. From the menu: Items - Weapons or Armors - select an item - select upgrade - select an upgrade type. Unlike augments, upgrades permanently change the qualities of the equipment. Debilitated Blood: -5 Attack, -4 Defense, +5 Magic Attack, +4 Magic Defense Magnified Crystal Essence: +1 Magic Defense Magnified Implet Essence: +1 Attack, +4 Agility Magnified Magical Hybrid Essence: +7 Attack, +7 Defense, +7 Magic Attack, +7 Magic Defense Magnified Magician Essence: +2 Magic Attack, +1 Magic Defense Magnified Nature Essence: +1 Defense Magnified Succubi Essence: +2 Attack, +1 Magic Attack Items [k14] ──────────────────────────────────────────── ·Books Feral Succubi and their Tendencies by Date Chamberlan: Knowledge>=10; Mental Preparation (skill). Energy and the Theory of Void by Salamander Wennington: Knowledge>=12; Cat killed the Curiosity (spell), ... (skill). Fire! Fire is hot! - Volume 1 by War-Hero Rousou of Jhumia: Incandescent Orb (spell). Burning Fires - Introduction to Chemio-Elementalism - Volume 1 by Edward Danson: ... (spell). ·Usable items that have at least one effect. This is not a crafting or alchemy list. Belladonna: Maximum Vitality debuff Bitter Potion: Reduces Seduction Chasteberry Flower: Minor Anaphrodisiac state, mild chance of Nauseous state Chasteberry Potion: Mild Anaphrodisiac state Debilitative Philter: Fills Debilitation Debilitative Slime: Lowers opponent's Agility Golden Mercury Drop: Nauseous state Lockpick: Used during the lockpicking minigame to access certain locked doors and containers Magentia Dust: Lowers opponent's Attack and Magic Attack, chance of Stun Maven's Frozen Spit: Freezing state Pheromone Philter: Fills Seduction Potion of Vitality: Recovers 50% of maximum Vitality Potion of Will: Recovers 50% of maximum Will Potion of Resilience: Gain 50 Resilience Pungent Potion: Removes debuffs Stimulating Potion: Fills Seduction, gain 100 Resilience ·Food and Beverages Apple Pie: Happy Tummy state Bread Loaf: Recovers 12% of maximum Vitality, gain 12 Resilience, mild chance of Happy Tummy state Burger: Recovers 25% of maximum Vitality, gain 25 Resilience, Happy Tummy state Chips: Recovers 3% of maximum Vitality, recovers 10% of maximum Will, gain 20 Resilience, low chance of Happy Tummy state Chocolate Muffin: Recovers 3% of maximum Vitality, recovers 25% of maximum Will, low chance of Happy Tummy state Crackers: Recovers 3% of maximum Vitality, gain 25 Resilience, low chance of Happy Tummy state Cream Muffin: Low chance of Happy Tummy state Dumplings: Recovers 20% of maximum Vitality, Happy Tummy state Fish and Chips: Recovers 10% of maximum Vitality, gain 10 Resilience, mild chance of Happy Tummy state Fried Chicken: Recovers 6% of maximum Vitality, mild chance of Happy Tummy state Fried Veggies: Recovers 6% of maximum Will, mild chance of Happy Tummy state Hot Dog: Recovers 15% of maximum Vitality, gain 5 Resilience, Happy Tummy state Instant Noodles: Recovers 10% of maximum Vitality, mild chance of Happy Tummy state Lunch Box: Recovers 37% of maximum Vitality, recovers 20% of maximum Will, gain 25 Resilience, Happy Tummy state Pancetta Treat: Recovers 20% of maximum Vitality, recovers 15% of maximum Will, low chance of Happy Tummy state Pickles: Gain 10 Resilience, low chance of Happy Tummy state Pig Stew: Recovers 3% of maximum Vitality, mild chance of Happy Tummy state Pizza Slice: Recovers 20% of maximum Vitality, Happy Tummy state Ramen: Recovers 50% of maximum Vitality, Happy Tummy state Red Mushroom: Dizzy state, Happy Tummy state Ricecake: Gain 30 Resilience, Happy Tummy state Steak: Recovers 30% of maximum Vitality, recovers 5% of maximum Will, gain 15 Resilience, Happy Tummy state Yogurt: Recovers 8% of maximum Vitality, recovers 15% of maximum Will Apple Juice: Recovers 20% of maximum Vitality, high chance of Quenched state Black Coffee: Recovers 50% of maximum Will, gain 15 Resilience Cola: Recovers 10% of maximum Vitality, recovers 10% of maximum Will, mild chance of Quenched state Hot Tea: Recovers 25% of maximum Will, mild chance of Quenched state Mineral Water: Recovers 27% of maximum Vitality, recovers 2% of maximum Will, gain 5 Resilience, Quenched state Oolong Tea: Recovers 25% of maximum Will, low chance of Quenched state Orange Juice: Recovers 3% of maximum Vitality, recovers 12% of maximum Will, gain 12 Resilience Vitaminic Buzz: Gain 50 Resilience, mild chance of Quenched state Water Vial: Quenched state Wood Juice: Reduces Seduction, mild chance of Dizzy state, mild chance of Nauseous state, low chance of Happy Tummy state ·Intoxicants Beer: Gain 25 Resilience, low chance of Drunk state Cigarette: Gain 5 Resilience, Smokey state Rayson's Scarlatto: Agility boost, gain 50 Resilience, chance of Drunk state Shadow Red: Recovers 40% of maximum Will, gain 40 Resilience, Drunk state Tequila: Recovers 5% of maximum Will, gain 15 Resilience, Mild chance of Drunk state Vania Deep Red: Recovers 100% of maximum vitality, maximum Vitality boost, Drunk state Vania Noir: Gain 100 Resilience, Drunk state Vania Regál: Recovers 50% of maximum Vitality, recovers 50% of maximum Will, gain 50 Resilience, Drunk state Vania Special: Recovers 100% of maximum Will, Attack and Magic Attack boost, Drunk state Weapons [k14] ──────────────────────────────────────────── ° = Critical hits are possible. ·Axe Hatchet: 15 Attack, 10 Magic Attack Techniques: Fast Swings, lowers Defense; Cut!°, 30 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim Iron Axe: 28 Attack, 6 Magic Attack Techniques: Slash°, low chance of Bleeding; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Cut!°, 30 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Compost Fine Iron Axe: 31 Attack, 7 Magic Attack Techniques: Slash°, low chance of Bleeding; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Cut!°, 30 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Compost Steel Axe: 35 Attack, 8 Magic Attack Techniques: Slash°, low chance of Bleeding; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Cut!°, 30 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Compost Fine Steel Axe: 40 Attack, 8 Magic Attack Techniques: Slash°, low chance of Bleeding; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Cut!°, 30 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Compost Bloodcrust's Hatchets: 46 Attack, 36 Magic Attack Techniques: Slash°, low chance of Bleeding; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Deepest Cut°, 28 Resilience, Bleeding; The Choppering°, 40 Resilience, chance of Bleeding and Stun Upgrade Slots: 1 Augments: Essence, Brim ·Blade Pocket Knife: 3 Attack, 10 Agility, 15% critical rate Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 7 Augments: Essence Kitchen Knife: 11 Attack, 9 Magic Attack, 10 Agility, 50 Luck, 33% critical rate Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 2 Augments: Compost Stock Knife: 12 Attack, 6 Magic Attack, 10 Agility, 10 Luck, 5% critical rate Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: None Old Dagger: 12 Attack, 6 Magic Attack, 10 Agility, 10 Luck, 5% critical rate Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Compost Iron Knife: 16 Attack, 8 Magic Attack, 10 Agility, 5 Luck Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Compost Fine Iron Knife: 17 Attack, 10 Magic Attack, 10 Agility, 5 Luck Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Compost Iron Shortsword: 18 Attack, 11 Magic Attack, 8 Agility, 3 Luck Techniques: Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Slash°, 10 Resilience, low chance of Bleeding and Stun; Fast Swings, lowers Defense; Upgrade Slots: 1 Augments: Compost Steel Knife: 20 Attack, 12 Magic Attack, 10 Agility, 5 Luck Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Compost Fine Iron Shortsword: 21 Attack, 14 Magic Attack, 8 Agility, 3 Luck Techniques: Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Slash°, 10 Resilience, low chance of Bleeding and Stun; Fast Swings, lowers Defense; Upgrade Slots: 1 Augments: Essence, Compost Fine Steel Knife: 22 Attack, 13 Magic Attack, 12 Agility, 5 Luck Techniques: Fast Swings, lowers Defense; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Compost Steel Shortsword: 25 Attack, 15 Magic Attack, 8 Agility, 3 Luck Techniques: Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Slash°, 10 Resilience, low chance of Bleeding and Stun; Fast Swings, lowers Defense; Upgrade Slots: 1 Augments: Essence, Brim, Compost Fine Steel Shortsword: 26 Attack, 17 Magic Attack, 9 Agility, 3 Luck Techniques: Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Slash°, 10 Resilience, low chance of Bleeding and Stun; Fast Swings, lowers Defense; Upgrade Slots: 1 Augments: Essence, Brim, Compost Weathered Scarlet Rapier: 30 Attack, 20 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding; Thrust°, 20 Resilience, chance of Bleeding Upgrade Slots: 2 Augments: Essence Ruby Knife (Ruby): 4 Will, 32 Attack, 27 Magic Attack, 10 Agility, 13 Luck, 15% critical rate Techniques: Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding; Ruby Thrusts° (Ruby), low chance of Bleeding; Slick Ruby Stab (Ruby), 33 Resilience, Bleeding Upgrade Slots: 4 Augments: Essence, Brim, Crystal, Compost Electrified Blade (Thunder): 35 Attack, 29 Magic Attack Techniques: Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Electric Slash° (Thunder), 5 Will, 10 Resilience, low chance of Bleeding and Stun; Electrify° (Thunder), 24 Will, 25 Resilience, high chance of Stun, lowers Magical Defense Upgrade Slots: 4 Augments: Essence, Brim, Crystal, Compost Debilitating Dagger (Debilitative): 38 Attack, 30 Magic Attack, 10 Agility Techniques: Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Debilitative Thrusts° (Debilitative), 40 Resilience, lowers Attack and Defense, chance of Bleeding; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding Upgrade Slots: 4 Augments: Crystal, Brim Minor Magentia Blade (Magentia): 40 Attack, 31 Magic Attack Techniques: Slash°, 10 Resilience; Stab°, 15 Resilience, chance of Bleeding; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns; Magentia Slash° (Magentia), 7 Will; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding Upgrade Slots: 2 Augments: Essence, Brim, Compost Resonated Scarlet Rapier: 42 Attack, 31 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding; Ethereal Double Thrust°, 22 Resilience, ignores elemental type, lowers Defense and Magic Defense; Thrust°, 20 Resilience, chance of Bleeding; Ethereal Thrust°, 30 Resilience, ignores elemental type Upgrade Slots: 3 Augments: Essence, Brim, Compost, Compost, Compost Leeching Scarlet: -78 Vitality, -78 Will, 47 Attack, 35 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust°, 16 Resilience, lowers Agility, chance of Bleeding; Thrust°, 20 Resilience, chance of Bleeding; Ethereal Thrust°, 30 Resilience, ignores elemental type; Ethereal Double Thrust° (Ethereal), 22 Resilience, lowers Defense and Magic Defense; Will Drill° (Darkness), 33 Resilience, drains Will, chance of Stun; Vampiric Thrust° (Darkness), 33 Resilience, drains Vitality Upgrade Slots: 8 Augments: Essence, Essence, Crystal, Brim, Compost, Compost, Compost Golden Slayer: 67 Attack, 58 Magic Attack, -20 Agility Techniques: Swing°; Heavy Slash°, 11 Resilience, low chance of Bleeding and Stun; Cut!°, 30 Resilience, chance of Bleeding; Slam°, 30 Resilience, chance of Stun; Golden Rift° (Golden Mercury), 50 Resilience, chance of Bleeding and Stun Upgrade Slots: 5 Augments: Essence, Essence, Brim, Brim, Compost, Compost ·Blunt Piece of Wood: 1 Attack, 1 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 0 Augments: None Rusty Old Bat: 8 Attack, 2 Magic Attack, 5 Agility Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 2 Augments: None Baseball Bat: 10 Attack, 10 Magic Attack, 5 Agility Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 3 Augments: None Iron Mace: 22 Attack, 15 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Compost Fine Iron Mace: 24 Attack, 18 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Compost Steel Mace: 27 Attack, 22 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Crystal, Compost Weathered Ebony Mace: 29 Attack, 25 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 2 Augments: Essence Fine Steel Mace: 30 Attack, 24 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Throw°, 9 Resilience, high chance of Stun, cooldown 3 turns Upgrade Slots: 1 Augments: Essence, Brim, Crystal, Compost Frozen Gold Mace: 55 Attack, 55 Magic Attack Techniques: Swing°; Slam°, 30 Resilience, chance of Stun; Ice Bash° (Ice), 10 Will, 32 Resilience, chance of Freezing and Stun; Icy Rain° (Ice), 60 Will, 35 Resilience, Freezing, high chance of Stun, cooldown 4 turns Upgrade Slots: 4 Augments: Essence, Brim, Compost, Compost ·Gun Weathered Ivory Handgun (Energy): 14 Attack, 16 Magic Attack, 15 Agility, 5 Luck Technique: Energy Projectiles (Energy), 5 Will Upgrade Slots: 4 Augments: Crystal, Brim, Compost Golden Shooter: 58 Attack, 56 Magic Attack, 8 Agility Techniques: Energy Projectiles (Energy), 5 Will; Golden Raffic (Golden Mercury), 15 Resilience, lowers Agility; Golden Shots° (Golden Mercury), 50 Resilience, high chance of Stun; Blinding Shot° (Golden Mercury), 5 Will, 25 Resilience, high chance of Stun Upgrade Slots: 6 Augments: Crystal, Crystal, Crystal, Brim, Compost, Compost, Compost ·Scepter Debilitated Rod (Debilitative): 40 Magic Attack Techniques: Energy Blasts° (Energy), 20 Will; Debilitative Blast° (Debilitative), 30 Will, 15 Resilience, lowers Attack and Magic Attack, chance of Silence; Debilitate, 60 Will, lowers Agility, weakness to Debilitation, Debilitated, cooldown 4 turns; Debilitated Spyral° (Debilitative), 87 Will, 60 Resilience Upgrade Slots: 3 Augments: Essence, Compost, Compost Violettish Scepter (Darkness): 50 Attack, 50 Magic Attack Techniques: Energy Blasts° (Energy), 20 Will; Magentia Blast° (Magentia), 45 Will, chance of Stun; Magentia Sphere° (Magentia), 40 Will, 40 Resilience, chance of Sleep; Debilitative Blast° (Debilitative), 30 Will, 15 Resilience, lowers Attack and Magic Attack, chance of Silence; Offuscate, 33 Will, prevents opponent's next turn, lowers Defense, cooldown 5 turns Upgrade Slots: 3 Augments: Essence, Brim, Crystal, Compost Darkened Violet (Darkness): 57 Attack, 57 Magic Attack Techniques: Energy Blasts° (Energy), 20 Will; Magentia Blast° (Magentia), 45 Will, chance of Stun; Magentia Sphere° (Magentia), 40 Will, 40 Resilience, chance of Sleep; Debilitative Blast° (Debilitative), 30 Will, 15 Resilience, lowers Attack Magic Attack Agility, chance of Silence; Offuscate, 33 Will, lowers Defense, Offuscated, cooldown 5 turns; Night's Lullaby (Darkness), 70 Will, drains Will, Sleep, cooldown 6 turns; Night's Offering (Darkness), 70 Will, drains Vitality, Sleep, cooldown 6 turns Upgrade Slots: 6 Augments: Essence, Essence, Crystal, Crystal, Brim, Compost Armors [k15] ──────────────────────────────────────────── Each category of armor may have at least one main relevant parameter. For example, glasses provide Magic Defense. Otherwise, the category will be listed alphabetically here. ·Clothes Chilled Gowns: 2 Defense, 2 Magic Defense, -2 Agility, minor Sexual resistance Augments: Essence Covert's Ragged Corset: -10 Vitality, 8 Will, 3 Defense, 2 Magic Defense, -1 Agility, 1 Luck, minor Energy Leaking Diminishing Augments: Essence, Crystal, Stone, Compost Elegant Clothes: 1 Defense, 1 Magic Defense, 10 Luck Fashionable Clothes: 10 Agility, 10% evasion Moon Leather Uniform: 30 Vitality, 6 Defense, 5 Magic Defense Rebranded Fur: 15 Vitality, 4 Defense, 6 Magic Defense, 10 Luck Augments: Stone, Compost Student Uniform: 1 Defense, 1 Magic Defense Under-plates Steel Chainmail: 20 Vitality, 8 Defense, -2 Agility, minor Sexual resistance Augments: Essence, Compost Vuskovian Noble Garments: 10 Vitality, 2 Magic Defense, 5 Agility Augments: Crystal, Stone ·Hat Scholar Hat: 30 Will, 3 Magic Attack, 3 Magic Defense Leather Helmet: 12 Vitality, 2 Defense, 1 Magic Defense Construction Helmet: 12 Vitality, 2 Defense, 1 Magic Defense, minor Fire Thunder Earth resistance Fine Leather Helmet: 15 Vitality, 3 Defense, 3 Magic Defense Old Baseball Helmet: 15 Vitality, 3 Defense, 3 Magic Defense, 5 Luck Iron Helmet: 20 Vitality, 4 Defense, 2 Magic Defense, -1 Agility Steel Helm: 28 Vitality, 8 Defense, 3 Magic Defense, -2 Agility, minor Light and Darkness resistance Augments: Crystal Fine Steel Helm: 32 Vitality, 11 Defense, 5 Magic Defense, -2 Agility, minor Light and Darkness resistance Augments: Crystal ·Armor Old Light Cuirass: 30 Vitality, 6 Defense, 2 Magic Defense Augments: Essence, Stone, Compost Old Baseball Armor: 5 Vitality, 9 Defense, 2 Magic Defense Augments: Compost Leather Chestpiece: 50 Vitality, 12 Defense, 4 Magic Defense Augments: Essence, Stone, Compost Fine Leather Chestpiece: 60 Vitality, 14 Defense, 8 Magic Defense Augments: Essence, Crystal, Stone, Compost Iron Chestplate: 100 Vitality, 18 Defense, 5 Magic Defense, -15 Agility Augments: Essence, Stone, Compost Iron Armor: 120 Vitality, 24 Defense, 6 Magic Defense, -20 Agility Augments: Essence, Crystal, Stone, Compost Steel Armor: 150 Vitality, 35 Defense, 8 Magic Defense, -10 Agility Augments: Essence, Crystal, Stone, Stone, Compost Fine Steel Armor: 180 Vitality, 43 Defense, 11 Magic Defense, -10 Agility Augments: Essence, Crystal, Stone, Stone, Compost Frozen Cuirass: 200 Vitality, 51 Defense, 23 Magic Defense, -20 Agility, Fire and Air weakness, mild Ice and Frost resistance Augments: Essence, Crystal, Crystal, Crystal, Stone, Stone ·Gloves Isolating Gloves: 3 Magic Defense, minor Thunder resistance Old Baseball Gloves: 3 Vitality, 3 Will, 2 Attack, 2 Defense, 1 Magic Attack, 1 Magic Defense Leather Gloves: 5 Vitality, 5 Will, 3 Attack, 3 Defense, 1 Magic Attack, 1 Magic Defense Fine Leather Gloves: 8 Vitality, 1 Attack, 2 Defense, 2 Magic Attack, 3 Magic Defense Iron Gloves: 10 Vitality, 3 Attack, 4 Defense, 2 Magic Defense, -2 Agility Fine Iron Gloves: 12 Vitality, 3 Attack, 5 Defense, 3 Magic Defense, -2 Agility Steel Gloves: 15 Vitality, 4 Attack, 7 Defense, 4 Magic Defense, -1 Agility Fine Steel Gloves: 16 Vitality, 5 Attack, 10 Defense, 5 Magic Defense, -1 Agility Gold Arm Guards: 18 Vitality, 7 Attack, 16 Defense, 7 Magic Defense, -3 Agility, minor Golden Mercury resistance Augments: Compost ·Shoes Fashionable Shoes: 1 Defense, 1 Magic Defense, 10 Agility, 3% evasion Amphibian Boots: 1 Defense, 3 Magic Defense, minor Fire Ice Thunder Water Earth Air resistance Elegant Shoes: 2 Defense, 2 Magic Defense, 10 Luck Old Light Boots: 15 Vitality, 3 Defense, 1 Magic Defense Leather Boots: 20 Vitality, 5 Defense, 2 Magic Defense Fine Leather Boots: 25 Vitality, 7 Defense, 4 Magic Defense Iron Boots: 40 Vitality, 7 Defense, 2 Magic Defense, -5 Agility Fine Iron Boots: 42 Vitality, 9 Defense, 2 Magic Defense, -5 Agility Steel Boots: 46 Vitality, 12 Defense, 3 Magic Defense, -2 Agility Fine Steel Boots: 47 Vitality, 16 Defense, 4 Magic Defense, -2 Agility Gold Gauntlets: 50 Vitality, 22 Defense, 6 Magic Defense, -5 Agility, minor Golden Mercury resistance Augments: Compost Tall Combat Boots: 67 Vitality, 1 Attack, 11 Defense, 1 Magic Attack, 9 Magic Defense Augments: Crystal, Stone, Stone ·Mantle Black Leather Long Coat: 1 Defense, 7 Magic Defense, minor Fire Ice Thunder Water Earth Air Sexual resistance Blizzard's Refuge: 23 Vitality, 4 Attack, 14 Defense, 11 Magic Defense, -2 Agility, mild Frost resistance, minor Ice and Sexual resistance Augments: Compost, Compost Blood-Dyed Victorian Jacket: 50 Vitality, 30 Will, 1 Defense, 15 Magic Defense, minor Vitality regeneration, mild Ice resistance, minor Thunder Darkness Magentia resistance Augments: Essence, Stone Cotton Mantle: 24 Will, 1 Defense, 9 Magic Defense Covert's Ragged Overcoat: 18 Vitality, 10 Defense, 10 Magic Defense, 1 Luck, minor Energy Leaking Diminishing Augments: Essence, Crystal, Stone, Compost Debilitated Mantle: -47 Vitality, 47 Will, 15 Attack, -15 Defense, 15 Magic Attack, -15 Magic Defense, Thunder weakness, minor Sexual resistance Upgrade Slots: 3 Augments: Essence, Essence, Essence Dry Leather Mantle: 30 Will, 2 Defense, 15 Magic Defense, Fire weakness, minor Ice Thunder Earth resistance Golden Mercury Mantle: 18 Vitality, 7 Attack, 16 Defense, 7 Magic Defense, -3 Agility, mild Golden Mercury resistance, minor Sexual resistance Augments: Compost Greyish Victorian Jacket: 30 Vitality, 20 Will, 1 Defense, 12 Magic Defense, mild Ice resistance, minor Thunder and Magentia resistance Moon Fiber Hoodie: 10 Vitality, 4 Defense, 4 Magic Defense Over-plates Steel Chainmail: 20 Vitality, 7 Defense, 2 Magic Defense, -1 Agility Augments: Essence, Compost Thick Overcoat: 19 Will, 1 Defense, 19 Magic Defense, minor Ice Thunder Magentia resistance Thick Fur Coat: 3 Defense, 30 Magic Defense, mild Ice resistance, minor Thunder and Magentia resistance Worn Jacket: 1 Defense, 3 Magic Defense ·Neck Covert's Ragged Choker: -5 Vitality, 2 Defense, 1 Magic Defense, 1 Luck, minor Energy Leaking Diminishing Augments: Essence, Crystal, Stone, Compost Cristal Rubies Necklace: 20 Will, 10 Luck, 1% evasion, minor Will regeneration Augments: Stone Thick Scarf: 14 Vitality, 3 Magic Defense, minor Ice and Magentia resistance Von Slaught Necklace: 3 Magic Attack, 3 Magic Defense, 1% evasion, minor Mindbreak resistance Augments: Essence, Crystal, Stone, Compost ·Accessory Covert's Poor Earrings: 5 Vitality, 3 Will, 2 Attack, 1 Luck, minor Energy Leaking Diminishing Augments: Essence, Crystal, Stone, Compost Encased Ruby: 2 Defense, 8 Magic Attack, minor Sexual resistance Augments: Compost Leeching Earring: -16 Vitality, 4 Attack, mild Vitality loss each turn, minor Darkness and Sexual resistance Augments: Compost Noo's Hair Bracelet: 7 Attack, 7 Defense, 7 Magic Attack, 7 Magic Defense Ruby Ring: 2 Defense, 12 Magic Attack, minor Sexual resistance Augments: Essence, Compost Scratched Silver Ring: 3 Attack, 6 Magic Attack ·Mask Dry Leather Mask: 75 Vitality, 5 Magic Defense, 3 Luck, minor Sexual resistance Surgical Mask: 50 Vitality, 6 Magic Defense, 3 Luck, minor Sexual resistance Fashionable Surgical Mask: 25 Vitality, 6 Magic Defense, 10 Agility, 3 Luck Caged Mandibles: 35 Vitality, 1 Attack, 9 Defense, 1 Magic Attack, 8 Magic Defense, 5 Luck Augments: Compost Gas Mask: 100 Vitality, 1 Defense, 12 Magic Defense, 5 Luck, minor Sexual resistance ·Glasses Round Glasses: 1 Defense, 2 Magic Defense, 3 Luck, 5% evasion Covert's Poor Monocle: 5 Magic Defense, 1 Luck, minor Energy Leaking Diminishing Augments: Essence, Crystal, Stone, Compost Fashionable Sunglasses: 1 Defense, 6 Magic Defense, 3 Luck Sunglasses: 7 Magic Defense, 5 Luck Night Goggles: 9 Magic Defense, 5 Luck, night-vision Golden Night-Shades: 9 Magic Defense, 5 Luck, mild Stun resistance, minor Golden Mercury Darkness Sexual resistance, night-vision Magentic Goggles: 23 Will, 2 Defense, 11 Magic Defense, -10 Luck, -10% hit rate, -10% evasion, mild Magented resistance, minor Sexual resistance, night-vision ·Special Unknown Messenger's Brooch: -99 Vitality, -66 Will, -33 Agility, -33 Luck, Resilience retention between battles ©©©©©©© Credits [k69] ©©©©©©© ASCII Code https://theasciicode.com.ar/extended-ascii-code/congruence-relation-symbol-ascii-code-240.html Text to ASCII Art Generator (TAAG) http://patorjk.com/software/taag/ "I am the echo of a thought meant well... I am the vision of a deathless soul... On the pages and between the folds... In the smile of another..." (Horror Holiday by Nosferatu) https://www.patreon.com/tearycian https://subscribestar.adult/tearycian <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 Thank you Tearycian and all the supporters on Patreon and SubscribeStar! <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3