init offset = -1 style default: outlines [ (absolute(2), "#000", absolute(0), absolute(0)) ] properties gui.text_properties() language gui.language style input: properties gui.text_properties("input", accent=True) adjust_spacing False style hyperlink_text: properties gui.text_properties("hyperlink", accent=True) hover_underline True style gui_text: properties gui.text_properties("interface") style button: properties gui.button_properties("button") style button_text is gui_text: properties gui.text_properties("button") yalign 0.5 style label_text is gui_text: properties gui.text_properties("label", accent=True) style prompt_text is gui_text: properties gui.text_properties("prompt") style bar: ysize gui.bar_size left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) style vbar: xsize gui.bar_size top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) style scrollbar: ysize gui.scrollbar_size base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) style vscrollbar: xsize gui.scrollbar_size base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) style slider: ysize gui.slider_size base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) thumb "gui/slider/horizontal_[prefix_]thumb.png" style vslider: xsize gui.slider_size base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) thumb "gui/slider/vertical_[prefix_]thumb.png" style frame: padding gui.frame_borders.padding background Frame("gui/frame.png", gui.frame_borders) screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" if not renpy.variant("small"): add SideImage() xalign 0.0 yalign 1.0 style window is default style say_label is default style say_dialogue is default style say_thought is say_dialogue style namebox is default style namebox_label is say_label style window: xalign 0.5 xfill True yalign gui.textbox_yalign ysize gui.textbox_height style namebox: xpos gui.name_xpos xanchor gui.name_xalign xsize gui.namebox_width ypos gui.name_ypos ysize gui.namebox_height padding gui.namebox_borders.padding style say_label: properties gui.text_properties("name", accent=True) xalign gui.name_xalign yalign 0.5 style say_dialogue: properties gui.text_properties("dialogue") xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos screen input(prompt): style_prefix "input" window: has vbox: xalign gui.dialogue_text_xalign xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos text prompt style "input_prompt" input id "input" style input_prompt is default style input_prompt: xalign gui.dialogue_text_xalign properties gui.text_properties("input_prompt") style input: xalign gui.dialogue_text_xalign xmaximum gui.dialogue_width screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action i.action define config.narrator_menu = True style choice_vbox is vbox style choice_button is button style choice_button_text is button_text style choice_vbox: xalign 0.5 ypos 405 yanchor 0.5 spacing gui.choice_spacing style choice_button is default: properties gui.button_properties("choice_button") style choice_button_text is default: properties gui.button_text_properties("choice_button") screen quick_menu(): zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("History") action ShowMenu('history') textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Save") action ShowMenu('save') textbutton _("Q.Save") action QuickSave() textbutton _("Q.Load") action QuickLoad() textbutton _("Prefs") action ShowMenu('preferences') init python: config.overlay_screens.append("quick_menu") default quick_menu = False style quick_button is default style quick_button_text is button_text style quick_button: properties gui.button_properties("quick_button") style quick_button_text: properties gui.button_text_properties("quick_button") screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 spacing gui.navigation_spacing if main_menu: textbutton _("Start") action Start() else: textbutton _("History") action ShowMenu("history") textbutton _("Save") action ShowMenu("save") textbutton _("Load") action ShowMenu("load") textbutton _("Preferences") action ShowMenu("preferences") if _in_replay: textbutton _("End Replay") action EndReplay(confirm=True) elif not main_menu: textbutton _("Main Menu") action MainMenu() textbutton _("About") action ShowMenu("about") textbutton _("Quit") action Quit(confirm=not main_menu) style navigation_button is gui_button style navigation_button_text is gui_button_text style navigation_button: size_group "navigation" properties gui.button_properties("navigation_button") style navigation_button_text: properties gui.button_text_properties("navigation_button") screen main_menu(): style_prefix "main_menu" tag menu if persistent.end == "intro": add gui.main_menu_background2 else: add gui.main_menu_background imagebutton auto "gui/icons/patreon_%s.png" xpos 1444 ypos 918 action OpenURL("http://www.patreon.com/saddoggames") focus_mask True frame use navigation if gui.show_name: vbox: text "[config.name!t]": style "main_menu_title" text "[config.version]": style "main_menu_version" style main_menu_frame is empty style main_menu_vbox is vbox style main_menu_text is gui_text style main_menu_title is main_menu_text style main_menu_version is main_menu_text style main_menu_frame: xsize 420 yfill True background "gui/overlay/main_menu.png" style main_menu_vbox: xalign 1.0 xoffset -30 xmaximum 1200 yalign 1.0 yoffset -30 style main_menu_text: properties gui.text_properties("main_menu", accent=True) style main_menu_title: properties gui.text_properties("title") style main_menu_version: properties gui.text_properties("version") screen game_menu(title, scroll=None): style_prefix "game_menu" if main_menu: add gui.main_menu_background else: add gui.game_menu_background frame: style "game_menu_outer_frame" has hbox frame: style "game_menu_navigation_frame" frame: style "game_menu_content_frame" if scroll == "viewport": viewport: scrollbars "vertical" mousewheel True draggable True side_yfill True has vbox transclude elif scroll == "vpgrid": vpgrid: cols 1 yinitial 1.0 scrollbars "vertical" mousewheel True draggable True side_yfill True transclude else: transclude use navigation textbutton _("Return"): style "return_button" action Return() label title if main_menu: key "game_menu" action ShowMenu("main_menu") style game_menu_outer_frame is empty style game_menu_navigation_frame is empty style game_menu_content_frame is empty style game_menu_viewport is gui_viewport style game_menu_side is gui_side style game_menu_scrollbar is gui_vscrollbar style game_menu_label is gui_label style game_menu_label_text is gui_label_text style return_button is navigation_button style return_button_text is navigation_button_text style game_menu_outer_frame: bottom_padding 45 top_padding 180 background "gui/overlay/game_menu.png" style game_menu_navigation_frame: xsize 420 yfill True style game_menu_content_frame: left_margin 60 right_margin 30 top_margin 15 style game_menu_viewport: xsize 1380 style game_menu_vscrollbar: unscrollable gui.unscrollable style game_menu_side: spacing 15 style game_menu_label: xpos 75 ysize 180 style game_menu_label_text: size gui.title_text_size color gui.accent_color yalign 0.5 style return_button: xpos gui.navigation_xpos yalign 1.0 yoffset -45 screen about(): tag menu use game_menu(_("About"), scroll="viewport"): style_prefix "about" vbox: label "[config.name!t]" text _("Version [config.version!t]\n") text _("Compressed by {a=https://lewdcorner.com/members/cebs.1110/}cebs{/a} \n") if gui.about: text "[gui.about!t]\n" text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]\n") text "My patreon link for more information and support: {a=http://www.patreon.com/saddoggames}Saddoggames at patreon.com{/a}\n" text "Music by Bensound.com" define gui.about = "" style about_label is gui_label style about_label_text is gui_label_text style about_text is gui_text style about_label_text: size gui.label_text_size screen save(): tag menu use file_slots(_("Save")) screen load(): tag menu use file_slots(_("Load")) screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: order_reverse True button: style "page_label" key_events True xalign 0.5 action page_name_value.Toggle() input: style "page_label_text" value page_name_value grid gui.file_slot_cols gui.file_slot_rows: style_prefix "slot" xalign 0.5 yalign 0.5 spacing gui.slot_spacing for i in range(gui.file_slot_cols * gui.file_slot_rows): $ slot = i + 1 button: action If(renpy.get_screen("save"), true=FileSave(slot), false=FileLoad(slot)) has vbox add FileScreenshot(slot) xalign 0.5 text FileSaveName(slot): style "slot_name_text" hbox: xsize 375 text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): style "slot_time_text" key "save_delete" action FileDelete(slot) hbox: style_prefix "page" xalign 0.5 yalign 1.0 spacing gui.page_spacing textbutton _("<") action FilePagePrevious() if config.has_autosave: textbutton _("{#auto_page}A") action FilePage("auto") if config.has_quicksave: textbutton _("{#quick_page}Q") action FilePage("quick") for page in range(1, 10): textbutton "[page]" action FilePage(page) textbutton _(">") action FilePageNext() style page_label is gui_label style page_label_text is gui_label_text style page_button is gui_button style page_button_text is gui_button_text style slot_button is gui_button style slot_button_text is gui_button_text style slot_time_text is slot_button_text style slot_name_text is slot_button_text style page_label: xpadding 75 ypadding 5 style page_label_text: text_align 0.5 layout "subtitle" hover_color gui.hover_color style page_button: properties gui.button_properties("page_button") style page_button_text: properties gui.button_text_properties("page_button") style slot_button: properties gui.button_properties("slot_button") style slot_button_text: properties gui.button_text_properties("slot_button") screen save_name_modal(accept=NullAction()): modal True add Solid("#000000") alpha 0.8 style_prefix "save_name_modal" frame: has vbox: xalign 0.5 spacing 20 label _("Please name your save:"): text_color gui.text_color xalign 0.5 null height 10 input size 40 color gui.hover_color default store.save_name changed set_save_name length 25 allow "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 -/*": yalign 1.0 xalign 0.5 xysize (550, 40) textbutton _("Save game"): xalign 0.5 action [accept, Hide("save_name_modal")] key "game_menu" action Hide("save_name_modal") style save_name_modal_frame: padding gui.confirm_frame_borders.padding xsize 650 xalign 0.5 yalign 0.5 style save_name_modal_frame: variant "touch" padding gui.confirm_frame_borders.padding xsize 650 xalign 0.5 yalign 0 ypos 50 init python: def set_save_name(new_name): store.save_name = new_name screen preferences(): tag menu if renpy.mobile: $ cols = 2 else: $ cols = 4 use game_menu(_("Preferences"), scroll="viewport"): vbox: hbox: box_wrap True if renpy.variant("pc"): vbox: style_prefix "radio" label _("Display") textbutton _("Window") action Preference("display", "window") textbutton _("Fullscreen") action Preference("display", "fullscreen") vbox: style_prefix "radio" label _("Rollback Side") textbutton _("Disable") action Preference("rollback side", "disable") textbutton _("Left") action Preference("rollback side", "left") textbutton _("Right") action Preference("rollback side", "right") vbox: style_prefix "check" label _("Skip") textbutton _("Unseen Text") action Preference("skip", "toggle") textbutton _("After Choices") action Preference("after choices", "toggle") textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) null height (4 * gui.pref_spacing) hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto-Forward Time") bar value Preference("auto-forward time") vbox: if config.has_music: label _("Music Volume") hbox: bar value Preference("music volume") if config.has_sound: label _("Sound Volume") hbox: bar value Preference("sound volume") if config.sample_sound: textbutton _("Test") action Play("sound", config.sample_sound) if config.has_voice: label _("Voice Volume") hbox: bar value Preference("voice volume") if config.sample_voice: textbutton _("Test") action Play("voice", config.sample_voice) if config.has_music or config.has_sound or config.has_voice: null height gui.pref_spacing textbutton _("Mute All"): action Preference("all mute", "toggle") style "mute_all_button" style pref_label is gui_label style pref_label_text is gui_label_text style pref_vbox is vbox style radio_label is pref_label style radio_label_text is pref_label_text style radio_button is gui_button style radio_button_text is gui_button_text style radio_vbox is pref_vbox style check_label is pref_label style check_label_text is pref_label_text style check_button is gui_button style check_button_text is gui_button_text style check_vbox is pref_vbox style slider_label is pref_label style slider_label_text is pref_label_text style slider_slider is gui_slider style slider_button is gui_button style slider_button_text is gui_button_text style slider_pref_vbox is pref_vbox style mute_all_button is check_button style mute_all_button_text is check_button_text style pref_label: top_margin gui.pref_spacing bottom_margin 3 style pref_label_text: yalign 1.0 style pref_vbox: xsize 338 style radio_vbox: spacing gui.pref_button_spacing style radio_button: properties gui.button_properties("radio_button") foreground "gui/button/check_[prefix_]foreground.png" style radio_button_text: properties gui.button_text_properties("radio_button") style check_vbox: spacing gui.pref_button_spacing style check_button: properties gui.button_properties("check_button") foreground "gui/button/check_[prefix_]foreground.png" style check_button_text: properties gui.button_text_properties("check_button") style slider_slider: xsize 525 style slider_button: properties gui.button_properties("slider_button") yalign 0.5 left_margin 15 style slider_button_text: properties gui.button_text_properties("slider_button") style slider_vbox: xsize 675 screen history(): predict False tag menu use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport")): style_prefix "history" for h in _history_list: window: has fixed: yfit True if h.who: label h.who: style "history_name" if "color" in h.who_args: text_color h.who_args["color"] text h.what if not _history_list: label _("The dialogue history is empty.") style history_window is empty style history_name is gui_label style history_name_text is gui_label_text style history_text is gui_text style history_text is gui_text style history_label is gui_label style history_label_text is gui_label_text style history_window: xfill True ysize gui.history_height style history_name: xpos gui.history_name_xpos xanchor gui.history_name_xalign ypos gui.history_name_ypos xsize gui.history_name_width style history_name_text: min_width gui.history_name_width text_align gui.history_name_xalign style history_text: xpos gui.history_text_xpos ypos gui.history_text_ypos xanchor gui.history_text_xalign xsize gui.history_text_width min_width gui.history_text_width text_align gui.history_text_xalign layout ("subtitle" if gui.history_text_xalign else "tex") style history_label: xfill True style history_label_text: xalign 0.5 screen help(): tag menu default device = "keyboard" use game_menu(_("Help"), scroll="viewport"): style_prefix "help" vbox: spacing 23 hbox: textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") textbutton _("Mouse") action SetScreenVariable("device", "mouse") if GamepadExists(): textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") if device == "keyboard": use keyboard_help elif device == "mouse": use mouse_help elif device == "gamepad": use gamepad_help screen keyboard_help(): hbox: label _("Enter") text _("Advances dialogue and activates the interface.") hbox: label _("Space") text _("Advances dialogue without selecting choices.") hbox: label _("Arrow Keys") text _("Navigate the interface.") hbox: label _("Escape") text _("Accesses the game menu.") hbox: label _("Ctrl") text _("Skips dialogue while held down.") hbox: label _("Tab") text _("Toggles dialogue skipping.") hbox: label _("Page Up") text _("Rolls back to earlier dialogue.") hbox: label _("Page Down") text _("Rolls forward to later dialogue.") hbox: label "H" text _("Hides the user interface.") hbox: label "S" text _("Takes a screenshot.") hbox: label "V" text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") screen mouse_help(): hbox: label _("Left Click") text _("Advances dialogue and activates the interface.") hbox: label _("Middle Click") text _("Hides the user interface.") hbox: label _("Right Click") text _("Accesses the game menu.") hbox: label _("Mouse Wheel Up\nClick Rollback Side") text _("Rolls back to earlier dialogue.") hbox: label _("Mouse Wheel Down") text _("Rolls forward to later dialogue.") screen gamepad_help(): hbox: label _("Right Trigger\nA/Bottom Button") text _("Advances dialogue and activates the interface.") hbox: label _("Left Trigger\nLeft Shoulder") text _("Rolls back to earlier dialogue.") hbox: label _("Right Shoulder") text _("Rolls forward to later dialogue.") hbox: label _("D-Pad, Sticks") text _("Navigate the interface.") hbox: label _("Start, Guide") text _("Accesses the game menu.") hbox: label _("Y/Top Button") text _("Hides the user interface.") textbutton _("Calibrate") action GamepadCalibrate() style help_button is gui_button style help_button_text is gui_button_text style help_label is gui_label style help_label_text is gui_label_text style help_text is gui_text style help_button: properties gui.button_properties("help_button") xmargin 12 style help_button_text: properties gui.button_text_properties("help_button") style help_label: xsize 375 right_padding 30 style help_label_text: size gui.text_size xalign 1.0 text_align 1.0 screen hud(): zorder 1 frame: has vbox: xalign 0.0 if day == 0: text ("Sunday") pos (0, 0) elif day == 1: text ("Monday") pos (0, 0) elif day == 2: text ("Tuesday") pos (0, 0) elif day == 3: text ("Wednesday") pos (0, 0) elif day == 4: text ("Thursday") pos (0, 0) elif day == 5: text ("Friday") pos (0, 0) elif day == 6: text ("Saturday") pos (0, 0) if dtime == 0: text ("0:00 am") pos (0, 0) elif dtime == 6: text ("6:00 am") pos (0, 0) elif dtime == 62: text ("6:30 am") pos (0, 0) elif dtime == 7: text ("7:00 am") pos (0, 0) elif dtime == 8: text ("8:00 am") pos (0, 0) elif dtime == 9: text ("9:00 am") pos (0, 0) elif dtime == 10: text ("10:00 am") pos (0, 0) elif dtime == 11: text ("11:00 am") pos (0, 0) elif dtime == 12: text ("12:00 pm") pos (0, 0) elif dtime == 13: text ("1:00 pm") pos (0, 0) elif dtime == 14: text ("2:00 pm") pos (0, 0) elif dtime == 15: text ("3:00 pm") pos (0, 0) elif dtime == 16: text ("4:00 pm") pos (0, 0) elif dtime == 17: text ("5:00 pm") pos (0, 0) elif dtime == 18: text ("6:00 pm") pos (0, 0) elif dtime == 19: text ("7:00 pm") pos (0, 0) elif dtime == 20: text ("8:00 pm") pos (0, 0) elif dtime == 21: text ("9:00 pm") pos (0, 0) elif dtime == 22: text ("10:00 pm") pos (0, 0) elif dtime == 23: text ("11:00 pm") pos (0, 0) elif dtime == 24: text ("0:00 am") pos (0, 0) elif dtime == 25: text ("1:00 am") pos (0, 0) elif dtime == 2: text ("2:00 am") pos (0, 0) elif dtime == 4: text ("4:00 am") pos (0, 0) text ("Money: $ [money]") pos (0, 0) imagebutton auto "gui/icons/mp_previous_%s.png" xpos 5 ypos 197 action mr.previous focus_mask True imagebutton auto "gui/icons/mp_stop_%s.png" xpos 62 ypos 197 action mr.stop focus_mask True imagebutton auto "gui/icons/mp_play_%s.png" xpos 128 ypos 197 action mr.play focus_mask True imagebutton auto "gui/icons/mp_next_%s.png" xpos 188 ypos 197 action mr.next focus_mask True screen phone(): zorder 1 default tt = Tooltip (" ") fixed: imagebutton auto "gui/icons/phone_%s.png" xpos 1820 ypos 23 action (ui.callsinnewcontext("phone1")) focus_mask True if messagepush == True: add "gui/icons/message.png" xpos 1825 ypos 66 label phone1: show screen hud call screen phonemenu screen phonemenu(): default tt = Tooltip (" ") fixed: add "gui/icons/phone.png" xpos 714 ypos 44 imagebutton auto "gui/icons/contacts_%s.png" xpos 768 ypos 189 action (Hide('phonemenu'), Show('contacts', transition=None)) hovered tt.Action ("Contacts") focus_mask True imagebutton auto "gui/icons/whazup_%s.png" xpos 915 ypos 189 action (Hide('phonemenu'), Jump('messenger')) hovered tt.Action ("Messenger") focus_mask True imagebutton auto "gui/icons/fotos_%s.png" xpos 1061 ypos 189 action NullAction() hovered tt.Action ("Fotos (soon)") focus_mask True imagebutton auto "gui/icons/inventory_%s.png" xpos 768 ypos 313 action (Hide('phonemenu'), Show('inventory', transition=None)) hovered tt.Action ("Inventory") focus_mask True imagebutton auto "gui/icons/help_%s.png" xpos 1061 ypos 313 action (Hide('phonemenu'), Jump('dlh')) hovered tt.Action ("Help") focus_mask True imagebutton auto "gui/icons/shop_%s.png" xpos 915 ypos 313 action (Hide('phonemenu'), Jump('shop')) hovered tt.Action ("Shop") focus_mask True imagebutton auto "gui/icons/close_%s.png" xpos 924 ypos 980 action Return() hovered tt.Action ("Close") focus_mask True frame: xalign .5 text tt.value style chat_right: margin (5,0) padding (5,5) xalign 1.0 style chat_left: padding (5,5) margin (5,1) xpos 0.0 style chat_center: margin (5,0) padding (5,5) xpos 0.4 transform customzoom: zoom 0.20 screen zoompic(): zorder 1 modal True imagemap: ground "trans.png" hotspot (58, 20, 1806, 1041): action Hide("zoompic"), With(Dissolve(0.1)) add "photo/nicole parentsroom evening.jpg" zoom 0.9 xalign 0.5 yalign 0.5 screen confirm(message, yes_action, no_action): modal True zorder 200 style_prefix "confirm" add "gui/overlay/confirm.png" frame: has vbox: xalign .5 yalign .5 spacing 45 label _(message): style "confirm_prompt" xalign 0.5 hbox: xalign 0.5 spacing 150 textbutton _("Yes") action yes_action textbutton _("No") action no_action key "game_menu" action no_action style confirm_frame is gui_frame style confirm_prompt is gui_prompt style confirm_prompt_text is gui_prompt_text style confirm_button is gui_medium_button style confirm_button_text is gui_medium_button_text style confirm_frame: background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) padding gui.confirm_frame_borders.padding xalign .5 yalign .5 style confirm_prompt_text: text_align 0.5 layout "subtitle" style confirm_button: properties gui.button_properties("confirm_button") style confirm_button_text: properties gui.button_text_properties("confirm_button") screen skip_indicator(): zorder 100 style_prefix "skip" frame: has hbox: spacing 9 text _("Skipping") text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" transform delayed_blink(delay, cycle): alpha .5 pause delay block: linear .2 alpha 1.0 pause .2 linear .2 alpha 0.5 pause (cycle - .4) repeat style skip_frame is empty style skip_text is gui_text style skip_triangle is skip_text style skip_frame: ypos gui.skip_ypos background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) padding gui.skip_frame_borders.padding style skip_text: size gui.notify_text_size style skip_triangle: font "DejaVuSans.ttf" screen notify(message): zorder 100 style_prefix "notify" frame at notify_appear: text message timer 3.25 action Hide('notify') transform notify_appear: on show: alpha 0 linear .25 alpha 1.0 on hide: linear .5 alpha 0.0 style notify_frame is empty style notify_text is gui_text style notify_frame: ypos gui.notify_ypos background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) padding gui.notify_frame_borders.padding style notify_text: properties gui.text_properties("notify") screen nvl(dialogue, items=None): window: style "nvl_window" has vbox: spacing gui.nvl_spacing if gui.nvl_height: vpgrid: cols 1 yinitial 1.0 use nvl_dialogue(dialogue) else: use nvl_dialogue(dialogue) for i in items: textbutton i.caption: action i.action style "nvl_button" add SideImage() xalign 0.0 yalign 1.0 screen nvl_dialogue(dialogue): for d in dialogue: window: id d.window_id has fixed: yfit gui.nvl_height is None if d.who is not None: text d.who: id d.who_id text d.what: id d.what_id define config.nvl_list_length = 10 style nvl_window is default style nvl_entry is default style nvl_label is say_label style nvl_dialogue is say_dialogue style nvl_button is button style nvl_button_text is button_text style nvl_window: xfill True yfill True background "gui/nvl.png" padding gui.nvl_borders.padding style nvl_entry: xfill True ysize gui.nvl_height style nvl_label: xpos gui.nvl_name_xpos xanchor gui.nvl_name_xalign ypos gui.nvl_name_ypos yanchor 0.0 xsize gui.nvl_name_width min_width gui.nvl_name_width text_align gui.nvl_name_xalign style nvl_dialogue: xpos gui.nvl_text_xpos xanchor gui.nvl_text_xalign ypos gui.nvl_text_ypos xsize gui.nvl_text_width min_width gui.nvl_text_width text_align gui.nvl_text_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_thought: xpos gui.nvl_thought_xpos xanchor gui.nvl_thought_xalign ypos gui.nvl_thought_ypos xsize gui.nvl_thought_width min_width gui.nvl_thought_width text_align gui.nvl_thought_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_button: properties gui.button_properties("nvl_button") xpos gui.nvl_button_xpos xanchor gui.nvl_button_xalign style nvl_button_text: properties gui.button_text_properties("nvl_button") style pref_vbox: variant "medium" xsize 675 screen quick_menu(): variant "touch" zorder 100 hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Menu") action ShowMenu() style window: variant "small" style nvl_window: variant "small" background "gui/phone/nvl.png" style main_menu_frame: variant "small" background "gui/phone/overlay/main_menu.png" style game_menu_outer_frame: variant "small" background "gui/phone/overlay/game_menu.png" style game_menu_navigation_frame: variant "small" xsize 510 style game_menu_content_frame: variant "small" top_margin 0 style pref_vbox: variant "small" xsize 600 style slider_pref_vbox: variant "small" xsize None style slider_pref_slider: variant "small" xsize 900