__ ___ __ ___________ __ ___ __ ________ ___________ |/"| / ") /""\(" _ ") /""\ |" | |" \ /" )(" _ ") (: |/ / / \)__/ \\__/ / \ || | || | (: \___/ )__/ \\__/ | __/ /' /\ \ \\_ / /' /\ \ |: | |: | \___ \ \\_ / (// _ \ // __' \ |. | // __' \ \ |___ |. | __/ \\ |. | |: | \ \ / / \\ \\: | / / \\ \( \_|: \ /\ |\ /" \ :) \: | (__| \__)(___/ \___)\__|(___/ \___)\_______)(__\_|_)(_______/ \__| _ _____ _ | |__ _ _ |_ _|__ __ _ _ __ _ _ ___(_) __ _ _ __ | '_ \| | | | | |/ _ \/ _` | '__| | | |/ __| |/ _` | '_ \ | |_) | |_| | | | __/ (_| | | | |_| | (__| | (_| | | | | |_.__/ \__, | |_|\___|\__,_|_| \__, |\___|_|\__,_|_| |_| |___/ |___/ Katalist An erotic femdom roleplaying game by Tearycian Guide by Green Planet & Updated by ZoomerBoomer Updated 2022-07-14 For version 0.096.p2ff (and hopefully the next update) Quick search function: Ctrl + F Scroll: Page Up, Page Down -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Contents Controls, Options, and User Interface [k1] Skills and Stats [k2] Main Story Questline [k3] Optional subquest [k4] Hints and Tips [k5] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Maps [k6] Opponets [k7] Submission and Mindbreak [k8] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Shops [k9] Crafting [k10] Weapon Upgrades [k11] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items [k12] Weapons [k13] Armour [k14] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Credits [k69] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Controls, Options and User Interface [k1] ·Default Controls Movement: Arrow Keys or 8246 OK: Left Click, Space, Enter, Z Cancel / Menu: Right Click, X, 0, Insert Dash: Shift Skip Text: Page Down, W Compass: N Phone: L Fast Travel: M ·Options Sync Monitor FPS: Regulates the display speed to improve performance. Show Compass: Displays the location of Dilan and nearby points of interest. Gas: Toggles fart scenes. Gold: Toggles urine scenes. ·Difficulty Levels Very Easy Extremely low enemy stats, Better odds to resist temptation, 50% penny and exp penalty Easy Low enemy stats, Better odds to resist temptation, 25% penny and exp penalty Normal Slightly low enemy stats Vanilla Psyche abilities regulated Hard High enemy stats, Psyche abilities regulated, Worse odds to resist temptation, 50% penny and exp bonus Very Hard Extremely high enemy stats, Psyche abilities regulated, Worse odds to resist temptation, 100% penny and exp bonus Hell Outrageously high enemy stats, Psyche abilities regulated, Worse odds to resist temptation, 200% penny and exp bonus ·Combat There are four potential outcomes of battle: Win by reducing opponent Vitality to zero; Lose by falling to zero Vitality; Lose by submitting to the opponent; Flee. Attacking an opponent with Phisic (physical) attacks will activate a left-to-right sliding indicator during your turn. The best damage will occur when you tap input while the sliding bar is in the middle of the scale. Defending against opponent attacks will activate a Quick Time Event (QTE) during their turn. To defend yourself, tap the direction keys that match the ones displayed when they appear. Grapples may sometimes be used by opponents to hold you down and inflict Sexual damage. Use the Focus! skill to prevent grapples, or select "Resist" options when caught to attempt an escape. Seduction moves may also be used by opponents to eventually tempt you into submission by grapple. Use the Calm Down skill to clear your Seduction state. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Skills and Stats [k2] Hit Strike the opponent with your body. This does not use your weapon. Magic Rest: Recovers Vitality and Will. Time does not pass. Energy Slash: 7 Will, minor magical damage, adds energy sphere Energy Sphere: 24 Will, moderate magical damage, adds energy sphere Energy Explosion: 0 Will, requires at least 1 energy sphere, moderate to high magical damage, dissolves all energy spheres Energy Reabsorption: 7 Resilience, minor to moderate Vitality and Will recovery, dissolves all energy spheres Energy Blast: 50 Will, high damage magic attack, ignores elemental types Energy Mantle: 43 Will, major stun resistance, cooldown 4 turns Energize: 14 Will, Attack boost, Agility boost, gain some Resilience Scattershot: 7 Resilience, tiny magical damage, adds 2 energy spheres Fumigate: 0 Will, requires at least 1 energy sphere, removes debilitating states Energy Transmutation: Switches magical energy aura Fire Slash: 7 Will, minor Fire damage Fire Sphere: 24 Will, moderate Fire damage Fire Explosion: 0 Will, requires at least 1 energy sphere, moderate to high Fire damage, dissolves all energy spheres Fire Blast: 50 Will, high damage Fire attack Fire Mantle: 43 Will, Ice and Frost resistance, Thunder Water Air weakness, major stun resistance, cooldown 4 turns Special Wait: Do nothing and skip turn. Kneel: Request mercy and attempt to flee; Request a submissive fetish scene and lose the battle; Nevermind and skip turn Sexual Stare: Available after losing. Look at an opponent's sexy body. Raises seduction. 3 consecutive stares will trigger a temptation grapple. Crawl: Available after multiple temptation losses. End fight begging for fetish scene. Reduces Dignity. Increases Submission to opponent. More information in Submission and Mindbreak section. Weapon Special weapon attacks are unique to each weapon. See "Weapons" section for list. Psyche Calm Down: Reduces seduction, making it easier to escape grabs. Focus!: Prevents opponent from grabbing you. A seduction attack may break your focus. Guard Improves Defense and Magic Defense for one turn. Bypass QTE if enemy attacks. Item Use an item, such as a potion, during battle. Escape Get Out Of Here to flee; Engage to continue the battle ·Stats Energy Level: All of Dilan's other stats are calculated in proportion to his level. Increases by experience after winning or losing fights. Max VY: Vitality is the amount of damage Dilan can tolerate before losing. Max WL: Will is the energy used by Dilan when performing magical abilities. Attack: The strength of Phisic attacks with weapons. Defense: The endurance to survive incoming Phisic attacks. Magic Attack: The magnitude of outbound spells. Magic Defense: The resistance against inbound magical damage. Agility: The speed of the character determines whether they move before or after their opponent. Luck: Provides tiny bonus chance to inflict special states when applicable (stun, bleeding, etc.) RE: Resilience gauge. Used during battles to perform special maneuvers. Filled by some items, some attacks, or surviving attacks and grapples. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Main Story Questline [k3] ·Unwell Arrived - The First Ritual Dilan, after being dropped-off at the curb, needs to walk north and enter Gatastate College. Once inside, use the door straight ahead to meet Allan the Guardian, who will take you to your new dorm room. After unpacking, walk downstairs and go outside to meet John. Proceeding back to the College, go upstairs to the Teacher's Room. Inside, introduce yourself to Miss Macky on the right side of the room. Downstairs and to the right, Dilan must enter Class D-1. Afterwards, walk left back to the male dorms. Dilan's room is up the first staircase and to the left of the big window. Sleep until night and go outside. Meet John behind the school and enter the restricted area. Inside, Dominic Von Slaught will introduce himself and explain what is happening. Step on the highlighted circle to begin the ritual. Afterwards, go into the building an upstairs to find Noo and your friends. Continue through the cutscenes and wake up in your room with some helpful tutorial tips. (Unlocked: Rest skill; Fast Travel; Energy Slash) ·The Second Ritual Take the morning class and skip to night time. Meet Von Slaught behind the school. Enter the Ritual Site and step into the portal. Equip your new gear - optimize works here. Ask about Cauldron to unlock Crafting. You can purchase ingredients and potions from Vaila. Step into the portal to reach Noo. Fighting Noo will be difficult at this time. Either deafeat Noo or lose to Noo enough times to get her Drain scene. Once you have her essence, return to Vaila. (Unlocked: Energy Reabsorption, level 2 spell; Energy Sphere, level 3 spell; Energize, level 4 spell) ·Katalist Rituals Return to Vaila and receive your instructions to gather Vhidna's Essence. You can now travel the region and reach Snow Barren Village to the upper left of Vaila's home. The village Blacksmith can craft and sell weapons and armor. After encountering Vhidna, return to Vaila. The next night, return and fight Vhidna. Hint: The Pawn Shop sells Isolating Gloves. If you can't beat Vhidna, lose enough times to get her drain scene. Return to Vaila when you have Vhidna's Essence. Back at Gatastate, find Dominic. In the morning, he is outside Class 1-A, and in the afternoon he is in the Occult Club room on Floor 1. Then, meet Dominic at the Ritual Site at night. Follow Vaila's instructions and visit Vhidna again. Take Vhidna's portal to reach Ayleen's Library. Walk forward and read the book on the table. (Unlocked: Fumigate; Energy Blast; Energy Scattershot; Energy Mantle) After waking up, go back to the room and speak to Ayleen. Return through the portal and tell Vaila you met Ayleen. Return to Ayleen and battle her. After losing a few times, she will threaten to punish you for being weak. Losing again gets her first human chair scene. Lose once more to get the second part. Hints: You can craft Pungent Potions; You can cast Fumigate. After returning to Vaila with the Essence, walk outside and meet with John and Dominic. Return to the Ritual Site at night, meet Dominic, and visit Vaila. Once you've met Miki, walk forward and challenge her. Hint: Focus! can save you from one of her most dangerous special attacks. With Miki's Essence in your possession, tell Dominic of your victory and let him ask for your help with his investigation. Return to Vaila and let her know Dominic is alive. After meeting Miki, you will find a strange cube in your room that will teleport you to a mysterious realm. There, Damna will introduce herself to you and offer to trade your energy and levels for your choice of ingredients, essences, equipment, or pennies. Also, you can use the cube to teleport to her or to three locations of your choice that you have visited and saved. Access this with the fast travel key. ·Dominic's Doubt Begin your investigation by visiting Noo and asking her about the night of the ritual. Once Noo explains her offer, go to the portal and teleport to Maven's Bastion. Find Maven up the main hall and request the badge. She won't want to help you, so fight for it. Hints: Remember Dominic's gift; The Pawn Shop sells Amphibic Boots; The Blacksmith sells a Thick Fur Coat; You still gain experience when you lose. When finally defeated, Maven will offer the badge and a subquest. Carry the badge back to Noo and gain a clue for the investigation. Noo will also reveal a part of your new power. (Unlocked: Energy Transmutation; Fire Slash; Fire Sphere; Fire Explosion; Fire Blast; Fire Mantle) Battles with Noo will now be more challenging, as she will be a bit more serious. ·The Second Ritual (continued) See Dominic and share your information with him. After the meeting, collect 5 meddled energies around the portal and return to Vaila. The next night, return to Vaila and inform her when you are ready to pursue your next target - Bonnie. Receive the code from Richard and proceed to the reception desk. You may speak to Margo and rent a room, or venture left into the dining hall. There, you will find someone willing to let you in if you tell her you need a room first. Either way, enter Hotel Vania and proceed to an elevator with S04 as an option. Inside Bonnie's room, walk towards her bed and interact with her clothes. Before you can do anything else, she will enter and interrogate you. Fight her when you are prepared. Hints: Scattershot provides two energy spheres; You can transute energy outside battle. Once you have Bonnie's Essence, return to Vaila and hand it in. In a middle of a conversation you will start to zone out and Valia will send you home to rest for the day. return home and go to sleep and you will have a dream. Choose to walk twoards or away from the warth to continue ·??? The first main questline with mutiple endings. After giving Valia Bonnies Essence your mind will suddendly be invaded and you will become fatiuged. Return to your room and sleep to progress. You will find yourself in a dream and be confronted with the option to seek warmth or turn away. No matter the option you choose you will find yourself in Valias room either hiding from her or hugging her depending it you walked away from the warmth or not. Unsure if this option affects the final result. Return to your bed and sleep once again to finish part one of this quest. simply watch the dream sequence and wake up after. The next day pass time until the night to continue this quest. You will once again find yourself in Bonnies room after being spoken to in your mind. Choose to lay on the bed or leave unsure if this affects the final outcome but i would stick to a path just to be sure. The next day John will talk to you outside of the dorms and insist that you come along to talk to dominic who has been looking not like themselves [This is as far as the main story will progress right now unfortunatley. There is more content but the game seems to collapse on itself when you get to this point skipping events and content. I was unable to find a way to prgress Bonnies story without breaking the game and Miki seems to have broken herself preforming her final scene locking me out of the rest of the game] -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Optional subquest [k4] ·Lucid Dreams After being taken to the occult reasearch club for the first time there will be a glowing bookshelf that you can choose to walk by. Be sure to interact with this book shelf as it unlocks lucid dreaming the games version of a recollition room allowing you to view most scences in the game by selecting to dream when interacting with your bed at night. ·Miss Macky Getting Miss Macky's attention requires a combination of sleeping in class and skipping class to work. After performing The Second Ritual, go to McHearty's in Sentinel City and accept the job. Note that classes are held at the following times: Monday, morning, afternoon; Tuesday, morning; Wednesday, morning, afternoon; Thursday, morning; Friday, morning, afternoon; Saturday and Sunday, morning, extra credit with Miss Hobbs. After about 3 times sleeping in class and 3 times skipping class at McHearty's, Miss Macky should talk to you after class. You may need to attend some classes awake - not asleep - to get her to appear afterwards. Continue skipping class and sleeping. After about 3 more skips and 3 more sleeps, Miss Macky will again talk to you after class. You may need to attend some classes awake to get her to appear afterwards. Continue skipping class and sleeping. After about 3 more skips and 3 more sleeps, Miss Macky will again talk to you after class. This time, she will give you an assignment to complete. You can choose to do it yourself, ask John for help, or ask Dominic for help. John will give you a low quality assignment, which will barely satisfy Miss Macky. Doing it yourself will produce a low, medium, or high quality assignment, and Miss Macky will be fine with that. May gain 1 Knowledge. Asking Dominic (If he hasn't moved to the tower) will produce a high quality assignment, and Miss Macky will be pleased. Gain 1 Knowledge. Once it's ready, enter Miss Macky's room on the left and give her your completed assignment. Attend classes awake. Miss Macky will approach you again and give you your second assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, and then interact three times with her shoes and choose sniff to begin the submission path. Attend classes awake. Miss Macky will approach you again and give you your third assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, and then interact with her shoes again to get another sniffing scene. Attend classes awake. Miss Macky will approach you again and give you your fourth assignment. After your assignment is ready, return to Miss Macky's room and enter. Drop the document on the table, and then interact sniff her shoes again to get another scene. Attend classes awake. Miss Macky will approach you again and give you your fifth assignment. After your assignment is ready, return to Miss Macky's room and enter. Turn in your document and leave. Attend classes awake. Miss Macky will approach you again. She will interrogate you about where you went when you skipped class. After the new sniffing scene, travel to Miss Macky's room in the Female Teacher Dorms. Ask her for permission to sniff her shoes. Interact with her shoes to sniff them. You can choose three ways to sniff. Ask for another assignment and leave. Open your inventory, select the assignment, and complete it. Working at McHearty's during class will now be unavailable. The next evening, return to Miss Macky's room and deliver your document. You can repeat the sniffing option. You can return the next evening to ask for another assignment. You can repeat this process. Continue taking classes awake. On Friday, after completing enough assignments to please Miss Macky, she should talk to you. Then, Miss Macky will take you to her room and make you sniff her feet while you masturbate. You can continue visiting her in the evening to do assignments and sniff her shoes. If you sniff her feet again, it will play a variation of the original scene. ·Dixie You can find Dixie in the eastern college outskirts sitting on a bench during the evening. After talking with her for a short time she will insist to go out to eat to forward her quest agree to go. After eating together return the next day to talk to her. Youll want to have a cola from a vending machine at this point as you will need one to continue this quest. Give her the cola and she will ask you to steal a book from the counselor. Accept to continue the quest and wait until night to enter the counselors office where you will discover that the desk where the book is kept is locked. After this Dixie can on occasion be found in the school main hallway but will still appear in her previous spot. Talk to her again and report that the drawer is locked in order to advance. She will tell you to either lock pick the drawer or find the keys. To obtain the keys you will need to talk to John. He will take you to trent who will happily and without protest give you the keys and send you on your way. Return to the guardins office at night to unlock the drawer and retrive the book from the first drawer. After this return to Dixie and give her the book. she will leave and say shell be in touch. Evantually Dixie will return to you on her own and ask what you want as a reward. In order to get her scenes you must answer that you want to sniff her feet. ·Beverly Beverly can be found sititng on a bench during the evening in the College right outskirts. Talk to her and offer to help with her studies to progress her quest. You will be taken to the libary and have a short conversation. After concluding your study session beaverly will approach you after class Tuesday or Thrusday depending on what time of the week you studied and invite you out to eat. Accepting her invite to lunch is not needed to continue her quest. The next day return to beverly on the bench and offer to help her with her studying again. This time in the libary she will ask you if there is anything she can do to repay you for your help. reply yes and then yes again and then finally request to see her panties Repeat yourself after and then politely asking again. Beaverly will then relent and show off her panties to you under the table. at this point you can reply anything you wish. No matter what you say beverly will stomp off mad and embarassed. Return to the libary the next evening and study at the book where you and Beverly where the day prior. Beverly will appear and quicklty leave no matter what you say. COntinue this pattern until Beverly finally ask you if you want to see her panties again. Say yes and watch the scene your responses no longer matter. ·Caroline Caroline can be found on Golden street at night(golden street is on the north west part of the city). She has no name above her and is inside a side store facing a cabniet. She will ask you for money which you can choose to either give her resulting in a scence where she kisses you with succubus lipstick or tell her to fuck off which causes her to spread rumors about you around the school. after qawhile caroline will approch you after class and initate a scene in the auditorium ·Tracy In order to access tracys content you must buy a lockpick from the pawnshop in sentinel city or find one and have finished the underground complex and been confronted by trent. On the first floor of the female dormitory is room 07 unlock this door to continue. Once inside interact with the panties on the table. Its important to interact with them from the top as they will not trigger the scene from any other direction. Sniff the panties twice and then tracy will appear and kick you out of her room. to continue skip to the next day. Return the nect day and repeat the action of the day before. tracy will appear once again and force you into a scene before kicking you out ·Ayleen's Panties After surviving the first two chair submission scenes, enter the grey curtains behind Ayleen and go upstairs to her bedroom. Near her bed are a pair of dirty purple panties. Interact with them to sniff and begin the subquest. Return the next night and sniff them again. Return a third night, sniff, and you will be caught by Ayleen. You will get a facesitting, gas, tailjob scene that can be repeated once per night by visiting Ayleen and selecting Volunteer - Food. You can also repeat the sniffing. ·John After performing The Second Ritual, speak to John in Gatastate College Floor 0 during the Evening and go to McHearty's with him. ·Working in Sentinel City After performing The Second Ritual, travel to McHearty's in Sentinel City. Read the poster outside their window and then go inside and speak to the cashier about work. You may work at McHearty's any Morning, Afternoon, or Evening for 3000 pennies. Beware that skipping class to work at McHearty's will have an effect on Miss Macky. After eating pizza with John, talk to the Pawn Shop owner and ask about work. You can work any Evening for 5000 pennies and 1 Control. ·Justicar's Boredom Report Noo's plans to Maven. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Opponents [k7] Noo Base Stats: 3500 Vitality, 400 Will, 12 Attack, 10 Defense, 11 Magic Attack, 11 Magic Defense, 5 Agility, 5 Luck Attack Elements: Fire, Darkness, Electric Resistances: none Weaknesses: none Loot: Noo's Essence, Succubus Essence, Fragmented Succubus Essence, Noo's Hair, Scratched Ruby Bit Serious Noo Base Stats: 4000 Vitality, 560 Will, 13 Attack, 23 Defense, 13 Magic Attack, 24 Magic Defense, 10 Agility, 7 Luck Attack Elements: Fire, Darkness Resistances: Phisic, Fire, Ice, Electric, Darkness, Magentia, Frost Weaknesses: none Loot: Noo's Essence, Succubus Essence, Fragmented Succubus Essence, Noo's Hair, Scratched Ruby Vhidna Base Stats: 3200 Vitality, 300 Will, 11 Attack, 13 Defense, 12 Magic Attack, 12 Magic Defense, 10 Agility, 10 Luck Attack Element: Electric Resistances: Electric, Light, Debilitative Weaknesses: none Loot: Vhidna's Essence, Fragmented Succubus Essence, Fragmented Magician Essence, Electrified Snow, Snowdrop Ayleen Base Stats: 3300 Vitality, 500 Will, 9 Attack, 8 Defense, 14 Magic Attack, 13 Magic Defense, 8 Agility, 10 Luck Attack Elements: Magentia, Debilitative Resistances: Phisic, Electric, Magentia, Debilitative Weaknesses: Fire, Water Loot: Ayleen's Essence, Fragmented Succubus Essence, Fragmented Magician Essence, Magentia Fragment, Unrefined Minuscule Magentia, Debilitative Slime, Debilitative Drop Miki Base Stats: 3700 Vitality, 250 Will, 14 Attack, 10 Defense, 12 Magic Attack, 11 Magic Defense, 20 Agility, 10 Luck Attack Element: Phisic, Darkness Resistances: Phisic, Electric, Darkness, Magentia, Debilitative Weaknesses: none Loot: Miki's Essence, Succubus Essence, Fragmented Succubus Essence, Syphooning Wave, Weak Niht's Essence, Remnant Niht's Essence, Raw Crystal Stone Wave, Bloody Ooze Maven Base Stats: 4200 Vitality, 300 Will, 17 Attack, 16 Defense, 15 Magic Attack, 17 Magic Defense, 15 Agility, 5 Luck Attack Elements: Ice, Golden Mercury Resistances: Phisic, Ice, Water, Magentia, Godlen Mercury Weaknesses: none Loot: Maven's Essence, Succubus Essence, Fragmented Succubus Essence, Gold, Golden Mercury Drop, Golden Mercury Bullet, Ice Spike, Maven's Frozen Spit Bonnie Base Stats: 4100 Vitality, 1200 Will, 8 Attack, 16 Defense, 18 Magic Attack, 20 Magic Defense, 10 Agility, 20 Luck Attack Element: Frost Resistances: Phisic, Ice, Electric, Darkness, Magentia, Debilitative, Frost Weaknesses: Fire, Golden Mercury, Inverted Loot: Bonnie's Essence, Magical Hybrid Essence, Fragmented Hybrid Essence, Magician Essence, Frosty Matter, Glowing Frost Blossy Base Stats: Attack Element:Pollen Resistances: Weaknesses: Loot: -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Submission and Mindbreak [k8] During battle, an opponent may attempt to seduce Dilan. The higher the seduction state is, the harder it becomes to resist temptation and grapples. Minor Seduction: First level. Two white hearts icon. Middle Seduction: Second level. Two white hearts icon. High Seduction: Third level. Large white heart icon. Grave Seduction: Fourth level. White heart with an arrow through it icon. Seduced: Fifth level. Two black hearts icon. Each opponent has their own unique style and variety of fetishes. Many scenes are repeatable, while others are one-time only. Beware that submitting to an opponent will make defeating them harder, as they will sometimes get free attacks. ·Noo Fetishes: Boobs, Ass, Feet, Vaginal Stare: Boobs, tit sucking, mommy dom; Hips, ass worship Kneel: Boobs smothering; Paizuri; Facesitting, ass licking; Cowgirl, feet Crawl: ... Plead: Unlocked after losing many times. Cowgirl drain scene. Lose 3 energy levels. Gain 1 Noo's Essence. ·Bit Seruious Noo Fetishes: Boobs, Ass, Gas, Feet, Vaginal Stare: Hips, pussy kissing; Feet, foot smothering hold Kneel: Ass worship, gas; Boobs smothering; Paizuri; Facesitting, ass licking; Cowgirl, feet; Pussy kissing; Foot smothering; Ass smelling, gas Crawl: ... Plead: Unlocked after losing many times. Cowgirl drain scene. Lose 3 energy levels. Gain 1 Noo's Essence. ·Vhidna Fetishes: Feet, Boots, Ass, Gas, Vaginal Stare: Hips, pussy smother tailjob; Feet, face trampling boot Kneel: Foot smothering (stockings); Boot smelling; Crotch smelling (Facesitting, gas, After Worship); Boot smelling footjob (stockings) Crawl: ... Battle: Lay down and smell her crotch; Kneel and smell her boot; Smell her foot and lose the battle (After Worship) Worship: Unlocked after losing many times. Foot worship drain scene. Lose 3 energy levels. ·Ayleen Fetishes: Ass, Gas, Feet, Boobs, Armpit Stare: Boobs, armpit; Hips, ass smothering; Feet, foot licking Kneel: Feet licking, tailjob; Footjob; Chair, gas; Paizuri Crawl: ... Mindbreak: Chair part 1; Chair part 2; Footstool Battle: Chair Look Down...: Sniff her feet (After Feet Mindbreak) Volunteer: Food, facesitting tailjob (After Panties Subquest); Clean (After Feet Mindbreak) ·Miki Fetishes: Feet, Cock and Ball Torture, Ass, Gas, Gold Stare: Feet, toe licking Kneel: Ass smelling, CBT, gas; Ass licking, CBT, gas; CBT, feet smelling; Foot smothering (stirrups), footjob (After Drain); Facesitting, gas, footjob (stirrups)(After Drain) Crawl: ... Submission: Foot smothering (stirrups), footjob (Part 1); Gold, facesitting, gas, footjob (stirrups)(Part 2); Mounted foot licking, CBT, energy drain, lose 1 energy level (Part 3) Battle: Feet compell hold ·Maven Fetishes: Boots, Feet, Armpit, Spit Stare: Feet, boot kissing Kneel: ... Crawl: Nylon foot smelling; Bare foot smelling; Spit drinking; Kiss feet, raises seduction, leads to boot choking; Worship armpit, raises seduction, leads to cumming Mindbreak: Boot kissing, feet smelling, handjob Battle: Kiss boot defeat (After Mindbreak) ·Bonnie Fetishes: Ass, Gas, Feet, Boobs Stare: Feet, foot smelling (pantyhose) Kneel: Ass smothering, gas, ass licking, panty sniffing, footjob; Foot smelling (pantyhose), shoe smelling, footjob; Boobs smothering; Ass smelling, gas Crawl: Foot, foot smelling (pantyhose); Asshole, ass licking, ass smothering, handjob Submission: Ass licking Battle: Ass smelling, gas (After Mindbreak); Foot smelling (pantyhose)(After Mindbreak) During battle, an opponent may attempt to seduce Dilan. The higher the seduction state is, the harder it becomes to resist temptation and grapples. Minor Seduction: First level. Two white hearts icon. Middle Seduction: Second level. Two white hearts icon. High Seduction: Third level. Large white heart icon. Grave Seduction: Fourth level. White heart with an arrow through it icon. Seduced: Fifth level. Two black hearts icon. Each opponent has their own unique style and variety of fetishes. Many scenes are repeatable, while others are one-time only. Beware that submitting to an opponent will make defeating them harder, as they will sometimes get free attacks. ·Blossy Fetishes: Stare:None Kneel:None Crawl:None Submission:None Battle:Pollen Inhibriation ·Fouslet Fetishes: Stare: Kneel: Crawl: Submission: Battle: ·Impet Fetishes: Stare: Kneel: Crawl: Submission: Battle: -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- All Unique Scenes [k?] Noo: First Death Scene-Progress the story to the first ritual and play out events Ass smother/ Ass eating-Be grabbed by Noo, Kneel and request Noo to sit on you Facesitting-Stare at hips, Be hit by hip seduction attack, Pazirizu-Stare at Breast, Be hit by Breast Seduction attack Tit Smother/Ball busting- Subit and request, be hit by breast seduction attack Tit Sucking- Get hit by breast seduction attack Cowgirl-Lose to Noo 7 times, Plead to Noo outside of Battle Cowgirl 2/Feet Sniffing- Submit and beg for Noo to ride you Bit Serious Noo: Ass Sniffing- Be enticed by Noos ass during the fight Pussy Sniffing- Stare at Noos Hips during the battle Foot Sniffing- Stare at Noos foot during the battle Vhidna: Foot Sniffing- Get hit by a Foot seduction attack, Be hit by a grapple attack Foot Sniffing V2- Have Vhidna entice you in with her foot during battle (Not exactly sure when this becomes veiwable but once she starts taunting you in battle it should be) Pussy Sniffing- Be hit by a hip secudtion attack Boot sniffing- Kneel and request to smell Ayleens boots Cum milking- Lose to Vhidna until she refuses to fight you until you fill up her cup, Talk to her and request to worship Footjob- Kneel and request to be made to cum with her feet, Pussy Smother-Stare at Vhidnas hips until your grabbed Face sitting-Request Vihdna to sit on your face after losing to her enough that she begins teasing you Ayleen: Quick Meal:-Teleport to Ayleens libary and read the left out book Foot Job-Lose to Ayleen via mind control Foot Worship- Lose to Ayleen via mind control, Facesitting- Stare at Aylens hips Armpit Sniff-Stare at Aylens chest Foot Sniffing- Stare at Ayleens feet Boobjob- Kneel and request to be made to cum with her tits Facesitting- Kneel and beg to become her seat, Once mindbroken by her feet she can command you to become her chair during battle Chair Scene One-Lose to Ayleen 7 times and lose once more after she warns of consequences Chair Sceene two- Lose to Ayleen a few more times and be confronted with the second round of consequences Foot Cleaning-Ayleen enough that she refuses to fight you as she wants to read and insists that you clean her feet to pass the time. After talk to her again and Volunteer to clean. Foot Sniffing- Look down at Ayleens feet after ??? and the option to sniff her feet will appear Feeding- Sniff Ayleens panties three times being caught on the final time. After this you will have the option to volunteer as food Miki: Forced Jack off- Lose to Mikis Dominnering visage Facesitting-Be hit by Mikis Hip enticement attack Ball Busting/Feet Sniffing-Be commanded to fall my Miki during battle, Kneel and beg Miki to burst your balls Foot Worship- Stare at Mikis feet during Battle Ass Sniffing- Kneel and Beg Miki to sniff her ass Foot Smothering- Be comannded to get on all fours during domineering visage Mind break- Lose to miki 21 times Toilet/Facesitting- Continue to lose to Miki after her mindbreak scene Horse Riding/Feeding- Continue to lose to miki after her toilet scene Maven: Body Busting- Be grapped by Maven during battle Boot Chokeing-Be grapped by Maven During Battle Trample- Be defeated by Mavens Boot Chokeing Attack Armpit Smoother- Be grapped during battle. Boot Licking/Foot smothering- Be mindbroken by Maven, Stare at mavens feet during the battle Spit- Crawl and beg her to spit on you Nylon Foot- Crawl and beg for her Nylon sock Bare foot- Crawl and beg for her bare foot Foot Kissing- Kneel and kiss Mavens foot Armpit Worship- Kneel and worship Mavens armpits Bonnie: Thighjob-Be hit by Bonnies full body seduction attack Frozen Seat-Kneel and beg to be made to cum with her legs, Be frozen by Bonnie during battle Foot sniffing- Stare at Bonnies feet during battle, Crawl twoards bonnie and beg for her Nylon foot Foot sniffing scene 2- Stare at bonnies feet during battle while frozen Ass eating- Crawl twoards Bonnie and beg for her asshole, Lose to Bonnie ??? times and endure her punishment Ass sniffing- Be hit by Bonnies ass seduction attack after her punishment scene Work Talk- Wasnt able to trigger Spanking- Wasnt able to trigger Dream Scene 1- After giving Valia Bonnies esscenes walk twoards the warmth in your dream Dream Scene 2- Choose to lay on Bonnies bed after waking in her room for the second time Dream punishment- The second time you awaken in Bonnies room choose instead to leave and not sit on her bed. Return to your room and go to sleep to be confronted by dream Bonnie Dream punishment 2- Beverly Under table cunnnilingus- One time event can only be seen by progressing Beverlys story Tuesday Thrusday reundevous- Every tuesday and thrusday after class Beverly will demand you follow her to her room and eat her out. infinitely reptable Toilet Rendevous- A chance to be called out of class by beverly once you have given her your number and have Gold enabled. She will call you to the bathroom and insist you drink her piss before eating her out Dixie Outside Footsniffing- Progress through Dixies quest and ask for your reward. Non reptable[Kinda] Tracy Pantie Sniffing- Facesitting- Caroline Kissing Scene- Ass Kissing Scene- Blossy: Pollen Sharing- Lose to floo by breathing in too much of her pollen ThighJob- Facesitting- Lose to Bonnie ??? times. Fouslet: Blowjob Facesitting -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Shops [k9] Note that some shops, such as the Pawn Shop and the Blacksmith, change their inventory as the story progesses. ·Human World Rick in Gatastate College Entrance Shop: Pig Stew, 70; Fried Chicken, 60; Fried Veggies, 80; Mineral Water, 50; Beer, 230 Vending Machine in Gatastate College Entrance Shop: Mineral Water, 100; Black Coffee, 100; Apple Juice, 120; Oolong Tea, 140; Vitaminic Buzz, 120; Cola, 150 Gatastate College Eatery Shop: Mineral Water, 100; Fried Chicken, 60; Fried Veggies, 80 Pass Time: Afternoon, Evening, 500 Minishop in Gatastate College East Shop: Mineral Water, 100; Orange Juice, 120; Oolong Tea, 140; Yogurt, 240; Chocolate Muffin, 300 Minishop in Gatastate College West Shop: Mineral Water, 100; Apple Juice, 120; Black Coffee, 100; Pickles, 100; Cream Muffin, 300 Convenience Shop in Sentinel City Shop: Mineral Water, 100; Cola, 150; Apple Juice, 120; Vitaminic Buzz, 120; Fried Chicken, 60; Instant Noodles, 120 Old Man in Sentinel City Shop: Cigarette Case, 500; Cola, 150 Chinese Bar in Sentinel City Shop: Mineral Water, 100; Dumplings, 400; Hot Tea, 600; Ramen, 1200; Beer, 230; Tequila, 400 Slot Machine: 500 Pass Time: Morning, 500; Afternoon, Evening, 1000 Pawn Shop in Sentinel City Shop: Shadow Red, 1000; Old Book, 500; Stock Knife, 2000; Baseball Bat, 4500; Gas Mask, 5000; Leather Boots, 2400; Leather Chestpiece, 3000; Round Glasses, 3000; Surgical Mask, 300; Isolating Gloves, 3000; Hatchet, 2500; Construction Helmet, 2000; Thick Overcoat, 2600; Thick Scarf, 900; Sunglasses, 800; Weathered Ebony Mace, 7000; Night Goggles, 2300; Lockpick, 300 Sell: Items, Weapons, Armors Work: Earn 5000, +1 Control; Evening McHearty's in Sentinel City Shop: Pizza Slice, 300; Mineral Water, 100; Cola, 150 Work: Earn 3000; Morning, Afternoon, Evening Boutique in Sentinel City Shop: Elegant Shoes, 6700; Fashionable Shoes, 20000; Scholar Hat, 4000; Fashionable Clothes, 25000; Elegant Clothes; Student Uniform, 4400; Round Glasses, 1500; Surgical Mask, 1000; Fashionable Surgical Mask, 3000; Fashionable Sunglasses, 9000; Amphibian Boots, 13500; Black Leather Long Coat, 9000 Hot Dog Dude in Sentinel City Shop: Hot Dog, 360 Sentinel Post Bank in Sentinel City Open Account: 500 Vending Machine in Sentinel City Shop: Mineral Water, 100; Black Coffee, 100; Apple Juice, 120; Oolong Tea, 140; Vitaminic Buzz, 120; Cola, 150 ·Magic World Vaila in Snow Barren Ingredients: Empty Crystal, 900; Voidic Stone, 2900; Voidic Dust, 290; Catalitic Dust, 200; Noble Powder, 500; Refining Powder, 400; Purple Lava, 800 Potions: Potion of Vitality, 150; Potion of Will, 150 Item Crafting Blacksmith in Snow Barren Village Shop: Steel, 900; Iron, 400; Leather, 200; Piece of Wood, 5; Iron Shortsword, 2000; Iron Mace, 4500; Leather Boots, 2400; Leather Chestpiece, 3000; Leather Gloves, 1800; Iron Chestplate, 4000; Iron Boots, 4200; Iron Gloves, 3700; Iron Helmet, 3500; Iron Axe, 4200; Iron Knife, 3000; Iron Armor, 9000; Scratched Silver Ring, 300; Dry Leather Mask, 1200; Dry Leather Mantle, 2200; Thick Fur Coat, 2100; Fine Iron Shortsword, 4000; Fine Iron Mace, 5000; Fine Iron Boots, 3000; Fine Iron Gloves, 3000; Fine Iron Axe, 5000; Fine Iron Knife, 3500; Fine Steel Knife, 4400; Fine Steel Axe, 5800; Fine Steel Shortsword, 4800; Steel Knife, 3800; Fine Steel Mace, 6200; Steel Axe, 5500; Steel Shortsword, 4300; Steel Mace, 5600; Fine Steel Boots, 4400; Fine Steel Armor, 19000; Steel Boots, 4000; Fine Steel Helm, 6300; Fine Steel Gloves, 4100; Steel Armor, 16000; Steel Helm, 5700; Steel Gloves, 3800; Under-Plates Steel Chainmail, 1400; Over-Plates Steel Chainmail, 1400; Fine Leather Boots, 2700; Fine Leather Chestpiece, 4000; Fine Leather Gloves, 2300; Fine Leather Helmet, 2500; Sell: Items, Weapons, Armors Weapon Crafting Armor Crafting Innkeeper in Snow Barren Village Inn Shop: Beer, 200; Mineral Water, 50; Pig Stew, 150 Richard in Snow Barren Ferry Stop Shop: Herbs, 30; Apple Pie, 60; Wood Juice, 50; Belladonna, 300; Chasteberry Flower, 340 Sell: Items, Weapons, Armors Canteneer in Hotel Vania Shop: Vania Special, 3600; Vania Regál, 2800; Vania Noir, 2600; Vania Deep Red, 2700 Jorgen in Hotel Vania Shop: White Rose, 1000; Topaz, 1200; Vuskovian Noble Garments, 8000; Rebranded Fur, 6000; Pungent Potion, 700 Sell: Items, Weapons, Armors Damna in The Covert Trade Essences: Nature Essence, 1000 energy; Crystal Essence, 1200 energy; Succubus Essence, 1 level; Magician Essence, 1 level; Magical Hybrid Essence, 4 levels; Weak Niht's Essence, 5 levels Trade Ingredients: Magentia Stone, 1 level; Electrified Snow, 3000 energy; Debilitative Drop, 4000 energy; Debilitative Slime, 2 levels, Syphooning Wave, 2 levels; Ice Spike, 700 energy; Golden Merury Drop, 1 level; Bloody Ooze, 2 levels; Frosty Matter, 1 level; Glowing Frost, 2 levels Trade Equipment: Covert's Poor Earrings, 1 level; Covert's Ragged Choker, 1 level; Covert's Poor Monocle, 1 level; Covert's Ragged Overcoat, 1 level; Covert's Ragged Corset, 1 level Trade Pennies: 500 for 500 energy; 1000 for 1000 energy; 2000 for 2000 energy; 5000 for 5000 energy; 10000 for 10000 energy; 20000 for 20000 energy -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Crafting [k10] ·Weapon Crafting Ruby Knife: 7 Ruby, 7 Refining Powder, 1000 pennies Electrified Blade: 5 Electrified Snow, 2 Iron, 1000 pennies Minor Magentia Blade: 3 Magentia Stone, 2 Steel, 1 Purple Lava, 1000 pennies Debilitating Dagger: 2 Debilitative Drop, 1 Debilitative Slime, 1 Debilitated Steel, 1000 pennies Debilitated Rod: 3 Debilitative Drop, 3 Tree Root, 1 Debilitative Slime, 1000 pennies Violettish Scepter: 1 Magentia Stone, 3 Debilitaive Drop, 3 Tree Root, 1000 pennies Darkened Violet: 1 Magentia Stone, 3 Debilitative Drop, 9 Raw Crystal Stone Wave, 6 Weak Niht Essence, 3 Tree Root, 1000 pennies Resonated Scarlet Rapier: 3 Raw Crystal Stone Wave, 5 Steel, 1000 pennies Leeching Scarlet: 6 Syphooning Wave, 6 Bloody Ooze, 5 Steel, 1000 pennies Frozen Gold Mace: 5 Ice Spike, 4 Gold, 1 Purple Lava, 1000 pennies Golden Shooter: 4 Golden Mercury Bullet, 2 Gold, 1 Purple Lava, 1000 pennies Golden Slayer: 5 Golden Mercury Drop, 7 Gold, 1 Purple Lava, 1000 pennies ·Armor Crafting Noo's Hair Bracelet: 7 Noo's Hair, 1 Leather, 1000 pennies Encased Ruby: 1 Ruby, 1 Iron, 1000 pennies Ruby Ring: 4 Ruby, 1000 pennies Cristal Rubies Necklace: 3 Ruby, 3 Minor Sky Crystal, 7 Refining Powder, 1 Purple Lava, 1000 pennies Magentic Googles: 2 Magentia Stone, 1 Steel, 1000 pennies Debilitated Mantle: 2 Debilitative Drops, 1 Debilitative Slime, 7 Leather, 1000 pennies Leeching Earring: 1 Steel, 1 Bloody Ooze, 1 Weak Niht's Essence, 1000 pennies Blood-Dyed Victorian Jacket: 1 Greyish Victorian Jacket, 3 Bloody Ooze, 2 Refining Powder, 1000 pennies Gold Arm Guards: 2 Gold, 4 Leather, 1000 pennies Gold Gauntlets: 4 Gold, 4 Leather, 1000 pennies Golden Mercury Mantle: 5 Golden Mercury Drop, 5 Refining Powder, 3 Leather, 1 Purple Lava, 1000 pennies Golden Night-Shades: 3 Golden Mercury Drop, 1 Golden Mercury Bullet, 1 Gold, 1 Purple Lava, 1000 pennies Blizzard's Refuge: 6 Frosty Matter, 6 Refining Powder, 5 Leather, 1 Purple Lava, 1000 pennies Chilled Gowns: 4 Frosty Matter, 4 Refinnig Powder, 2 Leather, 1 Purple Lava, 1000 pennies Frozen Cuirass: 5 Frosty Matter, 4 Glowing Frost, 9 Refining Powder, 9 Steel, 2 Purple Lava, 1000 pennies ·Item Crafting Potion of Vitality: 1 Nature Essence, 2 Herbs, 2 Water Vial Potion of Will: 1 Nature Essence, 2 Herbs, 2 Water Vial Succubus Essence: 3 Fragmented Succubus Essence, 3 Voidic Dust Ruby: 2 Scratched Ruby, 1 Purple Lava, 1 Refining Powder Magentia Stone: 3 Unrefined Minuscule Magentia, 5 Catalitic Dust, 6 Refining Powder, 1 Purple Lava Magnified Succubi Essence: 3 Succubus Essence, 9 Catalitic Dust Debilitative Philter: 1 Debilitative Drop, 1 Water Vial Pheromone Philter: 1 Fragmented Succubus Essence, 1 Water Vial Unrefined Minuscule Magnetia Stone: 3 Magnetia Fragment, 3 Catalitic Dust Magnetia Dust: 1 Magnetia Fragment, 1 Purple Lava Voidic Stone: 9 Voidic Dust, 1 Purple Lava Debilitated Steel: 1 Steel, 3 Debilitaive Drop, 1 Debilitative Slime Magnified Nature Essence: 3 Nature Essence, 9 Catalitic Dust Magnified Crystal Essence: 3 Crystal Essence, 9 Catalitic Dust Bitter Potion: 3 Belladonna, 1 Herbs, 1 Water Vial Pungent Potion: 3 Urticales, 1 Herbs, 1 Water Vial Stimulating Potion: 1 Red Mushroom, 1 Herbs, 1 Water Vial Magician Essence: 3 Fragmented Magician Essence, 3 Voidic Dust Magnified Magical Hybrid Essence: 3 Magical Hybrid Essence, 9 Catalitic Dust Noo's Hair Brim: 7 Noo's Hair, 1 Crystal Essence, 4 Catalitic Dust Weak Niht's Essence: 3 Remnant Niht's Essence, 3 Voidic Dust Golden Mercury Bullet: 3 Golden Mercury Drop, 1 Purple Lava Minor Sky Crystal: 1 Empty Crystal, 3 Crystal Essence, 1 Raw Crystal Stone Wave Minor Earth Crystal: 1 Empty Crystal, 3 Nature Essence, 1 Raw Crystal Stone Wave Frost Crystal: 1 Empty Crystal, 2 Frosty Matter, 1 Glowing Frost, 1 Raw Crystal Stone Wave Lockpick: 1 Iron, 1 Purple Lava -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Weapon Upgrades [k11] Most weapons in Katalist may be upgraded. There are four types: Essence, Crystal, Brim, Compost. ·Essence Engraved Succubi Essence: +5 Attack Engraved Magician Essence: +5 Magic Attack Engraved Nature Essence: +3 Defense Engraved Crystal Essence: +3 Magic Defense Engraved Magical Hybrid Essence: +8 Attack, +8 Magic Attack +4 Defense, +4 Magic Defense ·Crystal Golden Mercury Bullet: +5 Attack, +3 Magic Attack, -4 Agility Minor Sky Crystal: +2 Magic Defense, passive Will regeneration Minor Earth Crystal: +2 Defense, passive Vitality regeneration Frost Crystal: +1 Magic Defense, Frost resistance, Ice resistance ·Brim Noo's Hair Brim: +7 Attack, +2 Magic Attack ·Compost Electrified Snow: +2 Magic Attack Debilitative Slime: +3 Attack, -3 Defense Bloody Ooze: +3 Attack, -3 Defense Maven's Frozen Spit: Chance to inflict Freezing with weapon Ice Spike: +3 Attack, -1 Agility Golden Mercury Drop: -3 Agility, +2 Defense Frosty Matter: +2 Magic Attack Glowing Frost: +4 Magic Attack -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Items [k12] ·Usable items that have at least one effect. This list does not include crafting ingredients. Potion of Vitality: Recovers 50% of maximum Vitality Potion of Will: Recovers 50% of maximum Will Pungent Potion: Lowers debilitating states Chasteberry Potion: Slightly reduces damage from Sexual attacks Wood Juice: Lowers seduction, chance of nausea, chance of dizziness Bitter Potion: Lowers seduction Stimulating Potion: Fills seduction, fills Resilience Pheromone Philter: Fills seduction Debilitative Filter: Fills debilitation Debilitative Slime: Reduces opponent Agility for 5 turns Magentia Dust: Reduces opponent Attack and Magic Attack for 5 turns, chance to stun Lockpick: Used during the lockpicking minigame to access certain locked doors ·Food and Beverages Chocolate Muffin: Recovers 3% of maximum Vitality, recovers 25% of maximum Will Dumplings: Recovers 20% of maximum Vitality Fried Chicken: Recovers 6% of maximum Vitality Fried Veggies: Recovers 3% of maximum Will Hot Dog: Recovers 15% of maximum Vitality, gain 5 Resilience Instant Noodles: Recovers 10% of maximum Vitality Pickles: Gain 10 Resilience Pig Stew: Recovers 3% of maximum Vitality Pizza Slice: Recovers 20% of maximum Vitality Ramen: Recovers 50% of maximum Vitality Yogurt: Recovers 8% of maximum Vitality, recovers 15% of maximum Will Apple Juice: Recovers 20% of maximum Vitality Black Coffee: Recovers 50% of maximum Will, gain 5 Resilience Cola: Recovers 10% of maximum Vitality, recovers 10% of maximum Will Hot Tea: Recovers 25% of maximum Will Mineral Water: Recovers 27% of maximum Vitality, recovers 2% of maximum Will, gain 5 Resilience Oolong Tea: Recovers 25% of maximum Will Orange Juice: Recovers 3% of maximum Vitality, recovers 12% of maximum Will, gain 12 Resilience Vitaminic Buzz: Gain 50 Resilience ·Intoxicants Beer: Drunk state, gain 25 Resilience Cigarette: Smokey state, gain 5 Resilience Shadow Red: Drunk state, recovers 40% of maximum Will, gain 40 Resilience Tequila: Drunk state, recovers 5% of maximum Will, gain 5 Resilience Vania Special: Drunk state, recovers 100% of maximum Will, boosts Attack and Magic Attack for 5 turns Vania Regál: Drunk state, recovers 50% of maximum Vitality, recovers 50% of maximum Will, fills 50% of maximum Resilience Vania Noir: Drunk state, fills 100% of maximum Resilience Vania Deep Red: Drunk state, recovers 100% of maximum vitality, boosts maximum Vitality for 5 turns -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Weapons [k13] ·Blunt Piece of Wood: 1 Attack, 1 Magic Attack Techniques: Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: None Rusty Old Bat: 8 Attack, 2 Magic Attack, 5 Agility Techniques: Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: None Baseball Bat: 10 Attack, 10 Magic Attack, 5 Agility Techniques: Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: None Iron Mace: 22 Attack, 15 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Compost Fine Iron Mace: 24 Attack, 18 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Compost Steel Mace: 27 Attack, 22 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Brim, Crystal, Compost Weathered Ebony Mace: 29 Attack, 25 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence Fine Steel Mace: 30 Attack, 24 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Brim, Crystal, Compost Frozen Golden Mace: 55 Attack, 55 Magic Attack Techniques: Swing; Slam, 30 Resilience, chance of stun; Ice Bash (Ice), 10 Will, 32 Resilience, chance of stun, chance of freezing; Icy Rain (Ice), 60 Will, 35 Resilience, freezing, high chance of stun, 3 turn cooldown Upgrades: Essence, Brim, Compost , Compost ·Blade Pocket Knife: 3 Attack, 10 Agility Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence Stock Knife: 12 Attack, 6 Magic Attack, 10 Agility, 10 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: None Old Dagger: 12 Attack, 6 Magic Attack, 10 Agility, 10 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Brim, Compost Iron Knife: 16 Attack, 8 Magic Attack, 10 Agility, 5 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Compost Fine Iron Knife: 17 Attack, 10 Magic Attack, 10 Agility, 5 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Compost Iron Shortsword: 18 Attack, 11 Magic Attack, 8 Agility, 3 Luck Techniques: Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Electric Slash (Electric), 5 Will, 10 Resilience; Slash, 10 Resilience Upgrades: Compost Steel Knife: 20 Attack, 12 Magic Attack, 10 Agility, 5 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Brim, Compost Fine Iron Shortsword: 21 Attack, 14 Magic Attack, 8 Agility, 3 Luck Techniques: Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Electric Slash (Electric), 5 Will, 10 Resilience; Slash, 10 Resilience Upgrades: Essence, Compost Fine Steel Knife: 22 Attack, 13 Magic Attack, 12 Agility, 5 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns Upgrades: Essence, Brim, Compost Steel Shortsword: 25 Attack, 15 Magic Attack, 8 Agility, 3 Luck Techniques: Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Electric Slash (Electric), 5 Will, 10 Resilience; Slash, 10 Resilience Upgrades: Essence, Brim, Compost Fine Steel Shortsword: 26 Attack, 17 Magic Attack, 9 Agility, 3 Luck Techniques: Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Electric Slash (Electric), 5 Will, 10 Resilience; Slash, 10 Resilience Upgrades: Essence, Brim, Compost Weathered Scarlet Rapier: 30 Attack, 20 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility; Thrust, 20 Resilience, chance of bleeding Upgrades: Essence Ruby Knife: 4 Will, 32 Attack, 27 Magic Attack, 10 Agility, 13 Luck Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility Upgrades: Essence, Brim, Crystal, Compost Electrified Blade: 35 Attack, 29 Magic Attack Techniques: Slash, 10 Resilience; Swing; Electric Slash, 5 Will, 10 Resilience; Electrify (Electric), 24 Will, 25 Resilience, high chance of stun, lowers Magical Defense Upgrades: Essence, Brim, Crystal, Compost Debilitating Dagger: 38 Attack, 30 Magic Attack, 10 Agility Techniques: Stab, 15 Resilience, chance of bleeding; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Debilitative Thrusts (Debilitative), 40 Resilience, chance of bleeding, lowers Defnse and Agility; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility Upgrades: Crystal, Brim Minor Magentia Blade: 40 Attack, 31 Magic Attack Techniques: Slash, 10 Resilience; Swing; Magentia Slash (Magentia), 7 Will; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility Upgrades: Essence, Brim, Compost Resonated Scarlet Rapier: 42 Attack, 31 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility; Ethereal Double Thrust, 22 Resilience, ignores elemental type, lowers Defense; Thrust, 20 Resilience, chance of bleeding; Ethereal Thrust, 30 Resilience, ignores elemental type Upgrades: Essence, Brim, Compost, Compost, Compost Leeching Scarlet: -78 Vitality, -78 Will, 47 Attack, 35 Magic Attack, 12 Agility Techniques: Fast Thrusts, lowers Defense; Double Thrust, 16 Resilience, chance of bleeding, lowers Agility; Ethereal Double Thrust, 22 Resilience, ignores elemental type, lowers Defense; Thrust, 20 Resilience, chance of bleeding; Ethereal Thrust, 30 Resilience, ignores elemental type; Will Drill (Darkness), 33 Resilience, chance of stun, drains Will; Vampiric Thrust (Darkness), 33 Resilience, drains Vitality Upgrades: Essence, Essence, Crystal, Brim, Compost, Compost, Compost Golden Slayer: 67 Attack, 58 Magic Attack, -20 Agility Techniques: Swing; Cut!, 30 Resilience, chance of bleeding; Golden Rift (Golden Mercury), 50 Resilience, chance of stun, chance of bleeding Upgrades: Essence, Essence, Brim, Brim, Compost, Compost ·Gun Golden Shooter: 58 Attack, 56 Magic Attack, 8 Agility Techniques: Golden Raffic (Golden Mercury), 15 Resilience, lowers Agility; Golden Shot (Golden Mercury), 30 Resilience, high chance of stun Upgrades: Crystal, Crystal, Crystal, Brim, Compost, Compost, Compost ·Axe Hatchet: 15 Attack, 10 Magic Attack Techniques: Swing; Slash, 10 Resilience; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Cut!, 30 Resilience, chance of bleeding Upgrades: Essence, Brim Iron Axe: 28 Attack, 6 Magic Attack Techniques: Swing; Slash, 10 Resilience; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Cut!, 30 Resilience, chance of bleeding Upgrades: Compost Fine Iron Axe: 31 Attack, 7 Magic Attack Techniques: Swing; Slash, 10 Resilience; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Cut!, 30 Resilience, chance of bleeding Upgrades: Essence, Compost Steel Axe: 35 Attack, 8 Magic Attack Techniques: Swing; Slash, 10 Resilience; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Cut!, 30 Resilience, chance of bleeding Upgrades: Essence, Brim, Compost Fine Steel Axe: 40 Attack, 8 Magic Attack Techniques: Swing; Slash, 10 Resilience; Throw, 9 Resilience, high chance of stun, cooldown 3 turns; Cut!, 30 Resilience, chance of bleeding Upgrades: Essence, Brim, Compost ·Stave Debilitated Rod: 40 Magic Attack Techniques: Debilitative Blast (Debilitative), 30 Will, 15 Resilience, lowers Agility and Attack, chance of silence; Debilitate, 60 Will, immobilizes opponent, lowers Agility, weakness to Debilitation, 4 turn cooldown; Debilitated Spyral (Debilitative), 87 Will, 8 Resilience Upgrades: Essence, Compost, Compost Violettish Scepter: 50 Attack, 50 Magic Attack Techniques: Magentia Blast (Magentia), 45 Will, chance of stun; Magentia Sphere (Magentia), 40 Will, 40 Resilience, chance of sleep; Debilitative Blast (Debilitative), 30 Will, 15 Resilience, lowers Agility and Attack, chance of silence; Offuscate, 33 Will, prevents opponent's next turn, lowers Defense, 5 turn cooldown Upgrades: Essence, Brim, Crystal, Compost Darkened Violet: 57 Attack, 57 Magic Attack Techniques: Magentia Blast (Magentia), 45 Will, chance of stun; Magentia Sphere (Magentia), 40 Will, 40 Resilience, chance of sleep; Debilitative Blast (Debilitative), 30 Will, 15 Resilience, lowers Agility and Attack, chance of silence; Offuscate, 33 Will, prevents opponent's next turn, lowers Defense, 5 turn cooldown; Night's Lullaby (Darkness), 70 Will, causes sleep, drains Will, 6 turn cooldown; Night's Offering (Darkness), 70 Will, causes sleep, drains Vitality, 6 turn cooldown Upgrades: Essence, Essence, Crystal, Crystal, Brim, Compost -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Armor [k14] Each category of armor usually has at least one main relevant stat. For example, glasses provide Magic Defense. ·Clothes Chilled Gowns: 2 Defense, 2 Magic Defense, -2 Agility, Sexual resistance Covert's Ragged Corset: -10 Vitality, 8 Will, 3 Defense, 2 Magic Defense, -1 Agility, 1 Luck, minor energy conservation Elegant Clothes: 1 Defense, 1 Magic Defense, 10 Luck Fashionable Clothes: 10 Agility Rebranded Fur: 15 Vitality, 4 Defense, 6 Magic Defense, 10 Luck Student Uniform: 1 Defense, 1 Magic Defense Under-plates Steel Chainmail: 20 Vitality, 8 Defense, -2 Agility, minor Sexual resistance Vuskovian Noble Garments: 10 Vitality, 2 Magic Defense, 5 Agility ·Hat Scholar Hat: 30 Will, 3 Magic Attack, 3 Magic Defense Leather Helmet: 12 Vitality, 2 Defense, 1 Magic Defense Construction Helmet: 12 Vitality, 2 Defense, 1 Magic Defense, Earth resistance, minor Fire and Electric resistance Fine Leather Helmet: 15 Vitality, 3 Defense, 3 Magic Defense Old Baseball Helmet: 15 Vitality, 3 Defense, 3 Magic Defense, 5 Luck Iron Helmet: 20 Vitality, 4 Defense, 2 Magic Defense, -1 Agility Steel Helm: 28 Vitality, 8 Defense, 3 Magic Defense, -2 Agility, minor Light and Darkness resistance Fine Steel Helm: 32 Vitality, 11 Defense, 5 Magic Defense, -2 Agility, minor Light and Darkness resistance ·Armor Old Light Cuirass: 30 Vitality, 6 Defense, 2 Magic Defense Old Baseball Armor: 5 Vitality, 9 Defense, 2 Magic Defense Leather Chestpiece: 50 Vitality, 12 Defense, 4 Magic Defense Fine Leather Chestpiece: 60 Vitality, 14 Defense, 8 Magic Defense Iron Armor: 120 Vitality, 24 Defense, 6 Magic Defense, -20 Agility Steel Armor: 150 Vitality, 35 Defense, 8 Magic Defense, -10 Agility Fine Steel Armor: 180 Vitality, 43 Defense, 11 Magic Defense, -10 Agility Frozen Cuirass: 200 Vitality, 51 Defense, 23 Magic Defense, -20 Agility, Fire and Air weakness, Ice and Frost resistance ·Gloves Isolating Gloves: 3 Magic Defense, Electric resistance Old Baseball Gloves: 3 Vitality, 3 Will, 2 Attack, 2 Defense, 1 Magic Attack, 1 Magic Defense Leather Gloves: 5 Vitality, 5 Will, 3 Attack, 3 Defense, 1 Magic Attack, 1 Magic Defense Fine Leather Gloves: 8 Vitality, 1 Attack, 2 Defense, 2 Magic Attack, 3 Magic Defense Iron Gloves: 10 Vitality, 3 Attack, 4 Defense, 2 Magic Defense, -2 Agility Fine Iron Gloves: 12 Vitality, 3 Attack, 5 Defense, 3 Magic Defense, -2 Agility Steel Gloves: 15 Vitality, 4 Attack, 7 Defense, 4 Magic Defense, -1 Agility Fine Steel Gloves: 16 Vitality, 5 Attack, 10 Defense, 5 Magic Defense, -1 Agility Gold Arm Guards: 18 Vitality, 7 Attack, 16 Defense, 7 Magic Defense, -3 Agility, minor Golden Mercury resistance ·Shoes Fashionable Shoes: 1 Defense, 1 Magic Defense, 10 Agility Amphibian Boots: 1 Defense, 3 Magic Defense, minor Fire Ice Electric Water Earth Air resistance Elegant Shoes: 2 Defense, 2 Magic Defense, 10 Luck Old Light Boots: 15 Vitality, 3 Defense, 1 Magic Defense Leather Boots: 20 Vitality, 5 Defense, 2 Magic Defense Fine Leather Boots: 25 Vitality, 7 Defense, 4 Magic Defense Iron Boots: 40 Vitality, 7 Defense, 2 Magic Defense, -5 Agility Fine Iron Boots: 42 Vitality, 9 Defense, 2 Magic Defense, -5 Agility Steel Boots: 46 Vitality, 12 Defense, 3 Magic Defense, -2 Agility Fine Steel Boots: 47 Vitality, 16 Defense, 4 Magic Defnse, -2 Agility Golden Gauntlets: 50 Vitality, 22 Defense, 6 Magic Defense, -5 Agility, minor Golden Mercury resistance ·Mantle Black Leather Long Coat: 1 Defense, 7 Magic Defense, minor Fire Ice Electric Water Earth Air Sexual resistance Blizzard's Refuge: 23 Vitality, 4 Attack, 14 Defense, 11 Magic Defense, -2 Agility, Ice and Frost resistance, minor Sexual resistance Blood-Dyed Victorian Jacket: 50 Vitality, 30 Will, 1 Defense, 15 Magic Defense, minor Vitality regeneration, Ice resistance, minor Electric Darkness Magentia resistance Cotton Mantle: 24 Will, 1 Defense, 9 Magic Defense Covert's Ragged Overcoat: 18 Vitality, 10 Defense, 10 Magic Defense, 1 Luck, minor energy conservation Debilitated Mantle: -47 Vitality, 47 Will, 15 Attack, -15 Defense, 15 Magic Attack, -15 Magic Defense, Electric weakness, minor Sexual resistance Dry Leather Mantle: 30 Will, 2 Defense, 15 Magic Defense, Fire weakness, minor Ice Thunder Earth resistance Golden Mercury Mantle: 18 Vitality, 7 Attack, 16 Defense, 7 Magic Defense, -3 Agility, Golden Mercury resistance, minor Sexual resistance Greyish Victorian Jacket: 30 Vitality, 20 Will, 1 Defense, 12 Magic Defense, Ice resistance, minor Magentia resistance Over-plates Steel Chainmail: 20 Vitality, 7 Defense, 2 Magic Defense, -1 Agility Thick Overcoat: 19 Will, 1 Defense, 19 Magic Defense, Ice resistance, minor Thunder and Magentia resistance Thick Fur Coat: 3 Defense, 30 Magic Defense, minor Ice Thunder Magentia resistance Worn Jacket: 1 Defense, 3 Magic Defense ·Neck Covert's Ragged Choker: -5 Vitality, 2 Defense, 1 Magic Defense, 1 Luck, minor energy conservation Cristal Rubies Necklace: 20 Will, 10 Luck, passive Will regeneration Thick Scarf: 14 Vitality, 3 Magic Defense, minor Ice and Magentia resistance Von Slaught Necklace: 3 Magic Attack, 3 Magic Defense, minor Mindbreak state protection ·Accessory Covert's Poor Earrings: 5 Vitality, 3 Will, 2 Attack, 1 Luck, minor energy conservation Encased Ruby: 2 Defense, 8 Magic Attack, minor Sexual resistance Leeching Earring: -16 Vitality, 4 Attack, Darkness resistance, minor Sexual resistance Noo's Hair Bracelet: 7 Attack, 7 Defense, 7 Magic Attack, 7 Magic Defense Ruby Ring: 2 Defense, 12 Magic Attack, minor Sexual resistance Scratched Silver Ring: 3 Attack, 6 Magic Attack ·Mask Dry Leather Mask: 75 Vitality, 5 Magic Defense, 3 Luck Surgical Mask: 50 Vitality, 6 Magic Defense, 3 Luck, minor Sexual resistance Fashionable Surgical Mask: 25 Vitality, 6 Magic Defense, 10 Agility, 3 Luck Gas Mask: 100 Vitality, 1 Defense, 12 Magic Defense, 5 Luck, minor Sexual resistance ·Glasses Round Glasses: 1 Defense, 2 Magic Defense, 3 Luck Covert's Poor Monocle: 5 Magic Defense, 1 Luck, minor energy conservation Fashionable Sunglasses: 1 Defense, 6 Magic Defense, 3 Luck Sunglasses: 7 Magic Defense, 5 Luck Night Goggles: 9 Magic Defense, 5 Luck Golden Night-Shades: 9 Magic Defense, 5 Luck, major Stun resistance, minor Darkness Golden Mercury Sexual resistance Magentic Goggles: 23 Will, 2 Defense, 11 Magic Defense, -10 Luck, minor Sexual resistance ·Special -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Maps [k6] The following maps are not to scale, but may be useful for navigating the overall layout of an area from a bird's-eye view. Includes lists of local ingredients for crafting, where applicable. Gatastate College Complex ╔════════════════════════════↑════════════════════════════════╗ ║ 4 ║ 1 Gatastate College Entrance, ← To Bus Stop ║ ■◄► ◄► ◄► ║ 2 Gatastate College ║ 11 ║ 3 College Gate, ■Gatastate College Building ║ ■■■║ 4 Behind School, ↑ To Ritual Site ║ ◄► 5 ◄► ◄► 6 ◄► ║ 5 Gatastate College West, ■Minishop ║ ■3 ■║ 6 Gatastate College East, ■Minishop ║ 7 ▲ ▲ 8 ║ 7 Male Student Dorms, ■Dorm Building ║ ▼ ▲ ▼ ║ 8 Female Student Dorms, ■Dorm Building ║ ■▼ ■║ 9 Male Teacher Dorms, ■Dorm Building ║ 9 ◄► ◄► 2 ◄► ◄► 10 ║ 10 Female Teacher Dorms, ■Dorm Building ║ ▲ ║ 11 Sports Field, ■Locker Room ║ ▼ ║ ║ ← 1 ║ ╚═════════════════════════════════════════════════════════════╝ Gatastate College - Floor 0 ╔═════════════════════════╗ ║ 4 ♂ ♀ ║ ▲ Up to Floor 1, ↓ Exit to College Gate, ♂ Male Restroom, ♀ Female Restroom ║ ║ 1 Coordinator's Office ║ ║ 2 Nursery ║ 3 3 5 6 ║ 3 Eatery ║ ▲ ▲ ║ 4 Assembly Hall ║ ║ 5 Class 1-C ║ 2 1 7 8 ║ 6 Class 1-D ║ ║ 7 Class 1-A ╚════════════↓════════════╝ 8 Class 1-B Gatastate College - Floor 1 ╔═════════════════════════╗ ║ ♂ 1 ♀ ║ ▲ Up to Floor 2, ▼ Down to Floor 0, ♂ Male Restroom, ♀ Female Restroom ║ ║ 1 Teacher's Room ║ ║ 2 Class 2-C ║ 9 8 2 3 ║ 3 Class 2-D ║ ▼ ▲ ▼ ║ 4 Class 2-A ║ ║ 5 Class 2-B ║ 7 6 4 5 ║ 6 Art Club ║ ║ 7 Occult Club ╚═════════════════════════╝ 8 Media Club 9 Science Lab - Science Club Gatastate College - Floor 2 ╔═════════════════════════╗ ║ ♂ 1 ▲ 1 ♀ ║ ▲ Up to Principal's Office, ▼ Down to Floor 1, ♂ Male Restroom, ♀ Female Restroom ║ ║ 1 Library ║ ▼ ║ 2 Class 3-B ║ ║ 3 Class 3-A ║ 2 3 4 5 ║ 4 Class 3-C ╚═════════════════════════╝ 5 Class 3-D Noo's Residence ╔═════════════════════════╗ ║ ║ 1 Noo's Residence Portal Room, ◙ Portal ║ 3 ║ 2 Noo's Residence Corridors ║ ▲ ║ 3 Noo's Throne Room ║ ▼ ║ ║ 2 ║ ║ ◄► ◄► ║ ║ 1 ║ ║ ◙ ║ ╚═════════════════════════╝ Raw Crystal Stone Wave, Crystal Essence Snow Barren Village Region ╔════════════════════════╗ ║ ↑ ║ 1 Snow Barren Witch's House, ⌂ Witch's House ║ 6 ◄► 2 ◄► 3 ║ 2 Snow Barren Village, ↑ To Slope ║ ö ◄► ║ 3 Lakeside ║ ▲ ║ 4 Fisherman's Slat ║ ▼ ║ 5 Snow Barren Ferry Stop ║ ö ◄► 4 ║ 6 Snow Barren Village Outskirt, ö To Snow Barren Ogre's Woods ║ ▲ ▲ ║ ║ ▼ ▼ ║ ║ 1 ⌂ ║ ║ 5 ◄► ◄► ║ Water Vial, Nature Essence, Herb, Urticales, Red Mushroom, ║ ║ Tree Root, Snowdrop, Pansy, Belladonna ╚════════════════════════╝ Vhidna's Slope ╔═════╗ ║ ║ ◙ Portal, ↓ To Snow Barren Village ║ ║ ║ ◙ ║ ╚══↓══╝ Nature Essence Ayleen's Library ╔▲═══▲╗ ║ ║ ◙ Portal, ▲ To Upstairs, ▼ To Foyer ║ ║ ║ ◙ ║ ║ ║ ╚══▼══╝ Sentinel Tower Portal Room ╔═════════════════════╗ ║ ║ ◙ Portal, ▲ Upstairs, ▼ Downstairs, × Dark Corridor, ↓ To Sentinel Tower Entrance ║ ║ ║ × × ║ ║ ║ ║ ▲ ║ ║ ▼ ║ ║ ║ ║ × ◙ × ║ ║ ║ ║ ║ ╚══════════↓══════════╝ Raw Crystal Stone Wave, Crystal Essence Sentinel Tower Entrance ╔═════════════════════╗ ║ ◄► ◄► ║ 1 Sentinel Tower Entrance, ↑ To Sentinel Tower Portal Room, ↓ To Sentinel City ║ ▲ ▲ ▲ ║ 2 Sentinel Tower Catacombs Gate ║ ▼ ▼ ▼ ║ ║ ║ ║ ◄► 2 ◄► ║ ║ ║ ║ ▲ ▲ ║ ║ ▼ ↑ ▼ ║ ║ ◄► ◄► ║ ║ 1 ║ ╚══════════↓══════════╝ Raw Crystal Stone Wave, Crystal Essence Maven's Bastion ╔═════════════════════╗ ║ ║ 1 Former Justicar Bastion Portal Room, ◙ Portal ║ 3 ║ 2 Former Justicar Bastion Conference Room ║ ▲ ▲ ║ 3 Former Justicar Bastion Justicar's Floor ║ ▼ ▼ ║ ║ ◄► 2 ◄► ║ ║ ▲ ▲ ║ ║ ▼ ▼ ║ ║ ◙ ║ ║ 1 ║ ╚═════════════════════╝ Hotel Vania Floor 0 ╔═══════════════════╗ ║ ║ 1 Hotel Vania Entrance, ◙ Portal, ↨ Elevators ║ 3 ║ 2 Dining Hall ║ ▲ ║ 3 Kitchen ║ ▼ ║ ║ ↨ ↨ ║ ║ 2 ◄► ║ ║ 1 ║ ║ ◙ ║ ╚═══════════════════╝ Hotel Vania Floor 1 ╔═════════════╗ ║ ║ 1 Room 08, ↨ Elevators ║ 1 ↨ ↨ ║ ║ ║ ╚═════════════╝ Hotel Vania Floor 2 ╔═════════════╗ ║ ║ 1 Suite 02, ↨ Elevators ║ ↨ ↨ ║ ║ 1 ║ ╚═════════════╝ Hotel Vania Floor 3 ╔═════════════╗ ║ ║ ▼ Exit From Suite 04, ↨ Elevators ║ ↨ ↨ ║ ║ ▼ ║ ╚═════════════╝ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Glitches -Losing to Blossing and giving in seem to intate a infinite loop that fortunatley seems like it can be reliabley broken by trying to get away -Asking the witch about Averlys essceness after she has talked to dominic will repeat the previous part of the quest -Ayleens second chair will crash your game entierly if you trigger it on the same night you recieve the covert cube -When going to see trent Johns dialouge will repeat until you choose another option allowing progression _Beaverly asking to eat lunch together does not work as intended teleporting you to the lunchroom without beverly. She does however appear outside the lunchroom when you leave harassing you to go to the lunchroom with her which will result in the same happenings. Can be broken by simply saying no but blocks progression of her quest -Replying to Vhidan the wrong way when discovering her at the hotel will crash your game -Somewhere along the bonnie dream sequence it seems i managed to completley skip the underground complex section of the game. Unsure how it happened or what triggered it -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Hints and Tips [k5] Are you a real protagonist? Have you ever caught a woman? Like, a real Succubus? Have you ever tried a Compost? All right. I can see that I will have to teach you how to be Katalists! We Are Number One: Feel free to change the difficulty up or down any time you want. Easy difficulties are great for quickly advancing through the story and gathering loot, but hard difficulties can make submissions and level-grinding faster too. Number Two: If you don't like a particular opponent or their fetishes, just defeat them on your first try and leave. There are very few mandatory sexual encounters. Number Three: Make a new separate save periodically, such as before meeting a new opponent. Number Four: Money is simply a function of time. You can earn as much money as you want working in Sentinel City. Number Five: Equip quality gear and consider the different stats you can enhance or hinder accordingly. Number Six: Crafting and upgrades are essential to victory. Build yourself up and triumph. Number Seven: Watch out for elemental types. Try to select weapons and armor that counter your current opponent. Number Eight: Vitality potions and Will potions are not the only options. Explore other items you can use. Number Nine: Consider roleplaying with your gear to enhance immersion and replayability. Here are a few examples: Paladin Ninja Cleric Weapon: seel Shortsword Steel Knife Weathered Ebony Mace Clothes: Under-plates Steel Chainmail Elegant Clothes Chilled Gowns Hat: Steel Helm Leather Helmet Scholar Hat Armor: Steel Armor Leather Chestpiece eather Chestpiece Mantle: Over-plates Steel Chainmail Black Leather Long Coat Thick Overcoat Shoes: Steel Boots Amphibian Boots Elegant Shoes Item: Vitality Potion lockpick berry potion Juggalo Goth Stoner Weapon: Hatchet Debilitated Rod Piece of Wood Clothes: Fashionable Clothes Covert's Ragged Corset Vuskovian Noble Garments Hat: Construction Helmet Scholar Hat ld Baseball Helmet Armor: Old Baseball Armor Old Light Cuirass orgot where it is Mantle: Worn Jacket Blood-Dyed Victorian Jacket otton Mantle Shoes: Fashionable Shoes Old Light Boots ashionable Shoes Item: Cola Black Coffee izza Slice -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Hints and Tips [k5] Are you a real protagonist? Have you ever caught a woman? Like, a real Succubus? Have you ever tried a Compost? All right. I can see that I will have to teach you how to be Katalists! We Are Number One: Feel free to change the difficulty up or down any time you want. Easy difficulties are great for quickly advancing through the story and gathering loot, but hard difficulties can make submissions and level-grinding faster too. Number Two: If you don't like a particular opponent or their fetishes, just defeat them on your first try and leave. There are very few mandatory sexual encounters. Number Three: Make a new separate save periodically, such as before meeting a new opponent. Number Four: Money is simply a function of time. You can earn as much money as you want working in Sentinel City. Number Five: Equip quality gear and consider the different stats you can enhance or hinder accordingly. Number Six: Crafting and upgrades are essential to victory. Build yourself up and triumph. Number Seven: Watch out for elemental types. Try to select weapons and armor that counter your current opponent. Number Eight: Vitality potions and Will potions are not the only options. Explore other items you can use. Number Nine: Consider roleplaying with your gear to enhance immersion and replayability. Here are a few examples: Paladin Ninja Cleric Weapon: Steel Shortsword Steel Knife Weathered Ebony Mace Clothes: Under-plates Steel Chainmail Elegant Clothes Chilled Gowns Hat: Steel Helm Leather Helmet Scholar Hat Armor: Steel Armor Leather Chestpiece Leather Chestpiece Mantle: Over-plates Steel Chainmail Black Leather Long Coat Thick Overcoat Shoes: Steel Boots Amphibian Boots Elegant Shoes Item: Vitality Potion Lockpick Chasteberry Potion Juggalo Goth Stoner Weapon: Hatchet Debilitated Rod Piece of Wood Clothes: Fashionable Clothes Covert's Ragged Corset Vuskovian Noble Garments Hat: Construction Helmet Scholar Hat Old Baseball Helmet Armor: Old Baseball Armor Old Light Cuirass forgot where it is Mantle: Worn Jacket Blood-Dyed Victorian Jacket Cotton Mantle Shoes: Fashionable Shoes Old Light Boots Fashionable Shoes Item: Cola Black Coffee Pizza Slice -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Credits [k69] ASCII Code https://theasciicode.com.ar/extended-ascii-code/congruence-relation-symbol-ascii-code-240.html Text to ASCII Art Generator (TAAG) http://patorjk.com/software/taag/ https://www.patreon.com/tearycian <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 Thank you Tearycian and all the supporters on Patreon! <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3