This archive contains the latest experimental Monkey v1.8.9.

This version enables custom clothing support.  It is an early preview to
allow content creator to start experimenting.

It was designed and tested to work with SMA v9.7a or later.

-Thora-


Release notes
- You can now add custom clothes to the game
- Added a tutorial on how to add your own clothes (see Clothing/readme.txt)
- Created a reference blender file for preparing and exporting clothes
    This will be released separately to keep Monkey small.
- Refactored the cloth editor to help select game assets by type
- You can now add/remove displaced clothes
- Outfit will now save/load displaced clothes


Known issues and limitations:
- You cannot displace or save custom clothing
- Relief controls are not exposed as you can control pain directly

          
Install Instructions
- Backup any existing save files (%UserProfile%\Documents\TValle Games)
- Create a NEW folder (use "C:/SMA" if having issues)
- Install latest SMA 9.5+ in the folder and make sure it works
- Open the Monkey archive and copy all files to the same folder


How to use
- Commands are shown in the title bar
- Fly camera: hold right mouse button and use WASDQE to move, use spacebar to
  switch input between camera and player, shift to go fast, alt to go slow
- Color sliders may require unchecking the 'sync' options in gameplay settings
- Options are in Monkey_Configuration.xml
- See JSON_Quick_Guide.txt and Asset.txt for more information on customization


Monkey_Configuration.xml:
- Delete the xml to create a new default configuration on startup
- Fontsize: Use 0 for the default size, or specify your point size
- WindowX, WindowY
    < -1: Screen offset from the right/bottom
      -1: Anchor to the left/top
       0: Center
       1: Anchor to the right/bottom
     > 1: Screen offset from the top/left

     Note: values are not clamped so chose them carefully
- Binding new keys must use Unity KeyCode:
    See https://docs.unity3d.com/ScriptReference/KeyCode.html
