Loading player data from C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/data.unity3d
Initialize engine version: 2020.3.24f1 (79c78de19888)
[Subsystems] Discovering subsystems at path C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   
    VRAM:     2978 MB
    Driver:   31.0.15.2756
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Shader 'Mogura/Nature/Terrain/Standard': dependency 'BaseMapGenShader' shader 'Hidden/Mogura/TerrainEngine/Splatmap/Standard-BaseGen' not found
<RI> Initializing input.

<RI> Input initialized.

dxgi: swapchain SetFullscreenState failed (887a0022).
<RI> Initialized touch support.

--------------------------------------------------------------------------------------------------
~   This Game has been MODIFIED using MelonLoader. DO NOT report any issues to the Developers!   ~
--------------------------------------------------------------------------------------------------
UnloadTime: 4.073200 ms
OS : Windows 10  (10.0.19045) 64bit
Processor type : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
System memory size(MB) : 16370
Graphics device type : Direct3D11
Graphics device name : NVIDIA GeForce GTX 1060 3GB
Graphics memory size(MB) : 2978
CurrentCulture : en-US
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/characterName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/characterName_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/stage.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/item.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/skill.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/system.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/system_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/menu.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/uiLabel.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/uiLabel_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/information.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/information_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/atdCutName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/advName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/costume.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/costume_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/stageScene.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/characterDictionary.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

セーブデータを.initbakにバックアップしました。
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.App:InitAndLoadCommonSaveFile()
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

The Fairy Tale Of Holy Knight Ricca English version 1.2.2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
LoadSceneAsync titleScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
<LoadTitleScene>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.797200 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 10226.
Total: 34.050400 ms (FindLiveObjects: 0.753600 ms CreateObjectMapping: 0.323800 ms MarkObjects: 32.927500 ms  DeleteObjects: 0.044900 ms)

 CurrentMode : FullScreenWindow(1)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.ConfigController:ToggleValueChanged(ToggleGroupType, Int32, Boolean, ToggleGroup)
APP.<>c__DisplayClass67_0:<Initialize>b__0(Boolean)
System.Action`1:Invoke(T)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
System.Data.DataSetClearEventhandler:Invoke(Object, DataTable)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
APP.CustomInputModule:ProcessMousePress(MouseButtonEventData)
APP.CustomInputModule:ProcessMouseEvent(Int32)
APP.CustomInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

 TargeMode : ExclusiveFullScreen(0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.ConfigController:ToggleValueChanged(ToggleGroupType, Int32, Boolean, ToggleGroup)
APP.<>c__DisplayClass67_0:<Initialize>b__0(Boolean)
System.Action`1:Invoke(T)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
System.Data.DataSetClearEventhandler:Invoke(Object, DataTable)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
APP.CustomInputModule:ProcessMousePress(MouseButtonEventData)
APP.CustomInputModule:ProcessMouseEvent(Int32)
APP.CustomInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

[SysInfo]Screenshot has been saved to C:\Users\user\Desktop\HolyKnightRicca_v122en\ScreenShot\ss102.png
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.AchievementLogger:AddLog(String, LogType, Boolean, Single)
APP.<TakesScreenShot>d__83:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 315c -> priority: 1 
  Thread -> id: 3134 -> priority: 1 
  Thread -> id: 3138 -> priority: 1 
  Thread -> id: 3130 -> priority: 1 
<color=#00B500FF><color=#0099bc><b>DOTWEEN ► </b></color> REPORT ►</color> Max overall simultaneous active Tweeners/Sequences: 0/0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DG.Tweening.Core.DOTweenComponent:OnDestroy()

