Loading player data from C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/data.unity3d
Initialize engine version: 2020.3.24f1 (79c78de19888)
[Subsystems] Discovering subsystems at path C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   
    VRAM:     2978 MB
    Driver:   31.0.15.2756
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Shader 'Mogura/Nature/Terrain/Standard': dependency 'BaseMapGenShader' shader 'Hidden/Mogura/TerrainEngine/Splatmap/Standard-BaseGen' not found
<RI> Initializing input.

<RI> Input initialized.

dxgi: swapchain SetFullscreenState failed (887a0022).
<RI> Initialized touch support.

--------------------------------------------------------------------------------------------------
~   This Game has been MODIFIED using MelonLoader. DO NOT report any issues to the Developers!   ~
--------------------------------------------------------------------------------------------------
UnloadTime: 3.027800 ms
OS : Windows 10  (10.0.19045) 64bit
Processor type : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
System memory size(MB) : 16370
Graphics device type : Direct3D11
Graphics device name : NVIDIA GeForce GTX 1060 3GB
Graphics memory size(MB) : 2978
CurrentCulture : en-US
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/characterName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/characterName_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/stage.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/item.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/skill.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/system.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/system_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/menu.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/uiLabel.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/uiLabel_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/information.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/information_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/atdCutName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/advName.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/costume.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/costume_noTranslate.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/stageScene.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

C:/Users/user/Desktop/HolyKnightRicca_v122en/Game/HolyKnightRicca_Data/StreamingAssets\Lang/en/characterDictionary.dat is Loaded.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.LanguageTextManager:AppendFromFile(String, Boolean)
APP.LanguageTextManager:Init(String, Int32, Int32, Boolean)
APP.App:InitLanguageAndADVAssetManagers(Boolean)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

セーブデータを.initbakにバックアップしました。
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.App:InitAndLoadCommonSaveFile()
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

The Fairy Tale Of Holy Knight Ricca English version 1.2.2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.App:LoadAppResource()
APP.AppController:Awake()
UnityEngine.Object:Instantiate(T)
APP.AppController:Init()

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()

Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
LoadSceneAsync titleScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
<LoadTitleScene>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.826400 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 10227.
Total: 22.690300 ms (FindLiveObjects: 1.055500 ms CreateObjectMapping: 0.402100 ms MarkObjects: 21.184200 ms  DeleteObjects: 0.047900 ms)

LoadSceneAsync stageSelectScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
APP.<ChangeSceneCoroutine>d__95:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<GameStartCorutine>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SaveMenuController:LoadSaveFile(Int32, Boolean, SystemSE)
SaveMenuController:PressFileButton(Int32)
APP.CloseConfigCallback:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
System.Data.DataSetClearEventhandler:Invoke(Object, DataTable)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
APP.CustomInputModule:ProcessMousePress(MouseButtonEventData)
APP.CustomInputModule:ProcessMouseEvent(Int32)
APP.CustomInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.720000 ms

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 26135.
Total: 46.163800 ms (FindLiveObjects: 1.303200 ms CreateObjectMapping: 0.527600 ms MarkObjects: 44.174200 ms  DeleteObjects: 0.158400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
LoadSceneAsync mountainVillage_riccaHouse.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
<LoadGroundSceneCoroutine>d__123:MoveNext()
<SceneLoadCoroutine>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26135.
Total: 43.138300 ms (FindLiveObjects: 1.496100 ms CreateObjectMapping: 0.663100 ms MarkObjects: 40.926300 ms  DeleteObjects: 0.052100 ms)

LoadSceneAsync costumeChangeScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
APP.<ChangeSceneCoroutine>d__95:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<ChangeCostumeChangeController>d__47:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
APP.CloseConfigCallback:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
System.Data.DataSetClearEventhandler:Invoke(Object, DataTable)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
APP.CustomInputModule:ProcessMousePress(MouseButtonEventData)
APP.CustomInputModule:ProcessMouseEvent(Int32)
APP.CustomInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

セーブデータを.bakにバックアップしました。
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.App:WriteCommonAndSaveFile()
APP.App:WriteSaveFile()
APP.<ChangeSceneCoroutine>d__95:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

UnloadSceneAsync stageSelectScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:UnloadSceneAsync(SceneField)
APP.SceneManagement:UnloadSceneAsync(Scene)
APP.<ChangeSceneCoroutine>d__95:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

LoadSceneAsync stageSelectScene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
APP.<ChangeSceneCoroutine>d__95:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<PressBackButtonCoroutine>d__135:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.717000 ms

Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 26164.
Total: 46.282100 ms (FindLiveObjects: 1.637600 ms CreateObjectMapping: 0.789000 ms MarkObjects: 42.950000 ms  DeleteObjects: 0.905100 ms)

LoadSceneAsync mountainVillage_riccaHouse.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
APP.SceneManagement:LoadSceneAsync(SceneField, LoadSceneMode, Boolean)
<LoadGroundSceneCoroutine>d__123:MoveNext()
<SceneLoadCoroutine>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2c30 -> priority: 1 
  Thread -> id: 1ed4 -> priority: 1 
  Thread -> id: 910 -> priority: 1 
  Thread -> id: 1cec -> priority: 1 
<color=#00B500FF><color=#0099bc><b>DOTWEEN ► </b></color> REPORT ►</color> Max overall simultaneous active Tweeners/Sequences: 0/0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DG.Tweening.Core.DOTweenComponent:OnDestroy()

