Space Journey 1.20.11

Gameplay Mod by OhWee
Mod Version 1.2b for Space Journey X 1.20.11, 
released 12/31/2023

Readme

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This mod modifies a few of the gameplay elements, mostly bot related but it touches a couple of other gameplay elements as well.

What this mod changes:

1) Active issions will now appear in the upper right of the Mission Chooser window, along with a button that will allow you to cancel a mission from this screen if you so choose.

2) Bot repair material costs are now variable, based on the current condition of the part being repaired.

3) The way that a Bot's IQ is calculated has been reworked a bit, to incorporate modifiers for a bot's current grade (subpar - military grade) into the equation used for the random.gauss.  Cortex upgrades will use the 'current baseline IQ' that was rolled as the baseline for the new IQ roll.

4) Once a Cortex is Level 3, the 'grade' of a cortex may be upgraded by one level per AI core expended, unless the Cortex is not a Precursor Cortex and an Elite Core is not available.  Hence, you CAN upgrade Precursor cortexes with regular AI cores if they are not currently of Military Grade.

4) Cube Upgrades for Precursor Cortexes have been reworked.  Attitude, Traits, and Personality are now upgraded to (randomly determined) more favorable levels if a cube is expended, instead of being selected randomly again.

5) There are a number of interface tweaks in several areas, to reduce the amount of scrolling needed, and so that the scrollbar is hidden when not needed.  A few new pieces of relevant information may also be displayed, such as how much cargo might be available for purchase at the local space station when reviewing which cargo contracts might be available, etc.

5a) Note that the engine room console maintenance screen now has a 'picker' to allow you to pick which subsystem you want by clicking on the icon, as opposed to 'scrolling through' the prev/next buttons to find said subsytem.  Also note that the efficiently status is listed below the part icon, and if the subsystem has modules, the number of modules/torpedoes/etc. that are currently installed are also shown (5 of 6 or whatever)

6) Nimhe can now learn how to build new shells (talk to her in the morning if you have a spare shell in Bot Parts storage that you'd like to give to her to study) and you also choose which types of shells that she knows how to build that you want her to build when making the daily assignments.  The Gen level of the shell (1-3) is determined by how many shells Nimhe has already built of that type (so once she's built say 2 gen 1 shells of a given type, she will then start building gen 2 shells of that type, etc.).  Nimhe no longer requires a bot crate to do this, but there is an associated cost in credits to build a shell, depending on type and grade...  This option used to be named 'Craft J Type' but is now named 'Craft New Shell".  Note that after Nimhe has built six shells, her skill level (i.e. what level of shell of that type that she may build) will progress more quickly.

7) Added a scene to the Krell Pet Walk for T'ris, if you've already shown her to the pet owner dude (choose Praise Pet...)

8) You can now give Nimhe new 'unattached' shell types to study, if you haven't already given her an AI core that day.

9) Tris will now restock a set amount of Bio, Energy and Nano pods each morning, if sufficient credits are available and there is room in the cargo hold, if the 'Restock Pods' option is chosen.  Note that you may set the 'maximum restock level' that T'ris will restock to by talking her about this on the Bridge (new conversation option), setting levels for each type of pod separately.

10) Similarly, Nimhe will purchase up to 2 crates of parts if available (no longer limited to 5 crates), note that this option is now named 'Get Bot Crates".

11) Sort options have been added to the Parts Screens in the Bot Configurator.  Additionally, you CAN click on a slot for a part (Head, Torso, Arms, Legs) BEFORE selecting a cortex to review your current inventory of said parts, but you cannot select a part until a Cortex has been chosen/assigned to that bot.

12) A sixth slot exclusively for Shells was added to SJx.  Note that yv0751 (the game creator) had set this up differently than how I had set it up for 0.9c, so I have it set up the way I've been doing it already for now...

13) When you access the computer in the Captain's cabin, you will see a lineup of the bots currently working at the Sexbot Arcade in the lower right portion of the screen.  Also note that there is now a modifier to nightly Arcade income if you have bots with different shell types working at the Arcade (3% per additional shell type represented at the arcade), 'cuz customers like variety.

14) If you've reached the end of the current story progression at the Xenos Library (i.e. delivered last map piece, and are awaiting a report that won't come as it's 'future content', you may visit the head librarian for some sexy fun time after the first time you get the 'I wouldn't know what to do here right now' message.  Also, the bugfix that was blocking cargo deliveries to the library when the 'map story progress' is stalled has been implemented in this mod.

15) You can now show off T'ris to the Krell pet owner at the Krell station multiple times if you are bored...

16) I adjusted the 'Khelara/summon crew to your cabin to discuss Quthos Fever situation' to include the gals standing around in your cabin (mostly just for fun, mainly for eye candy purposes).

17) I added a 'bot viewer' screen for the Sex Arcade.  Just click on the 'Examine' button for the gal that interests you and a screen should pop up.  Click on the frames to the right to select different bot gals.

And probably a couple of other things that I'm not thinking of atm...

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NOTE: This mod is only for Space Journey X Version 1.20.11.  It will not work with earlier or later versions of Space Journey...

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Installation:

To install this mod, drag the /game folder inside of this .7z file into your SpaceJourneyX-0100_b-pc folder.
- This will 'merge' the files, putting the various files where they are needed, and you will be asked if you want to overwrite those files.
- If you kept the .zip file that you downloaded for 1.20.11, you should already have backups of these files, otherwise, you may want to store backups of the affected files before overwriting the files, in case you want to revert later...

Then start up the game!  Existing saves SHOULD work with this mod, I make every effort for my mods to be able to use existing saves as a starting point.

If you have any issues, please report them in my Mod thread on F95Zone for this game!

Enjoy!
OhWee
12/31/2023