################################################################################ ## Initialization ################################################################################ init offset = -1 ################################################################################ ## Styles ################################################################################ style default: properties gui.text_properties() language gui.language outlines [ (absolute(1), "#000", absolute(1), absolute(1)) ] style input: properties gui.text_properties("input", accent=True) adjust_spacing False style hyperlink_text: properties gui.text_properties("hyperlink", accent=True) hover_underline True style gui_text: properties gui.text_properties("interface") style button: properties gui.button_properties("button") style button_text is gui_text: properties gui.text_properties("button") yalign 0.5 style label_text is gui_text: properties gui.text_properties("label", accent=True) style prompt_text is gui_text: properties gui.text_properties("prompt") style bar: ysize gui.bar_size left_bar Frame("gui/bar/left.png", gui.bar_borders, tile=gui.bar_tile) right_bar Frame("gui/bar/right.png", gui.bar_borders, tile=gui.bar_tile) style vbar: xsize gui.bar_size top_bar Frame("gui/bar/top.png", gui.vbar_borders, tile=gui.bar_tile) bottom_bar Frame("gui/bar/bottom.png", gui.vbar_borders, tile=gui.bar_tile) style scrollbar: ysize gui.scrollbar_size base_bar Frame("gui/scrollbar/horizontal_[prefix_]bar.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/horizontal_[prefix_]thumb.png", gui.scrollbar_borders, tile=gui.scrollbar_tile) style vscrollbar: xsize gui.scrollbar_size base_bar Frame("gui/scrollbar/vertical_[prefix_]bar.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) thumb Frame("gui/scrollbar/vertical_[prefix_]thumb.png", gui.vscrollbar_borders, tile=gui.scrollbar_tile) style slider: ysize gui.slider_size base_bar Frame("gui/slider/horizontal_[prefix_]bar.png", gui.slider_borders, tile=gui.slider_tile) thumb "gui/slider/horizontal_[prefix_]thumb.png" style vslider: xsize gui.slider_size base_bar Frame("gui/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile) thumb "gui/slider/vertical_[prefix_]thumb.png" style frame: padding gui.frame_borders.padding background Frame("gui/frame.png", gui.frame_borders, tile=gui.frame_tile) ################################################################################ ## In-game screens ################################################################################ ## Say screen ################################################################## ## ## The say screen is used to display dialogue to the player. It takes two ## parameters, who and what, which are the name of the speaking character and ## the text to be displayed, respectively. (The who parameter can be None if no ## name is given.) ## ## This screen must create a text displayable with id "what", as Ren'Py uses ## this to manage text display. It can also create displayables with id "who" ## and id "window" to apply style properties. ## ## https://www.renpy.org/doc/html/screen_special.html#say screen say(who, what): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" ## If there's a side image, display it above the text. Do not display on the ## phone variant - there's no room. if not renpy.variant("small"): add SideImage() xalign 0.0 yalign 1.0 style window is default style say_label is default style say_dialogue is default style say_thought is say_dialogue style namebox is default style namebox_label is say_label style window: xalign 0.5 xfill True yalign gui.textbox_yalign ysize gui.textbox_height background Image("gui/textbox.png", xalign=0.5, yalign=1.0) style namebox: xpos gui.name_xpos xanchor gui.name_xalign xsize gui.namebox_width ypos gui.name_ypos ysize gui.namebox_height background Frame("gui/namebox.png", gui.namebox_borders, tile=gui.namebox_tile, xalign=gui.name_xalign) padding gui.namebox_borders.padding style say_label: properties gui.text_properties("name", accent=True) xalign gui.name_xalign yalign 0.5 style say_dialogue: properties gui.text_properties("dialogue") xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos ## Input screen ################################################################ ## ## This screen is used to display renpy.input. The prompt parameter is used to ## pass a text prompt in. ## ## This screen must create an input displayable with id "input" to accept the ## various input parameters. ## ## http://www.renpy.org/doc/html/screen_special.html#input screen input(prompt): style_prefix "input" window: vbox: xalign gui.dialogue_text_xalign xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos text prompt style "input_prompt" input id "input" style input_prompt is default style input_prompt: xalign gui.dialogue_text_xalign properties gui.text_properties("input_prompt") style input: xalign gui.dialogue_text_xalign xmaximum gui.dialogue_width ## Choice screen ############################################################### ## ## This screen is used to display the in-game choices presented by the menu ## statement. The one parameter, items, is a list of objects, each with caption ## and action fields. ## ## http://www.renpy.org/doc/html/screen_special.html#choice screen choice(items): style_prefix "choice" if len(items) >= 9: viewport: draggable True mousewheel True scrollbars "vertical" xsize 875 ysize config.screen_height - 200 xpos 105 ypos 25 vbox: for i in items: textbutton i.caption action i.action else: vbox: for i in items: textbutton i.caption action i.action ## When this is true, menu captions will be spoken by the narrator. When false, ## menu captions will be displayed as empty buttons. define config.narrator_menu = True style choice_vbox is vbox style choice_button is button style choice_button_text is button_text style choice_vbox: xalign 0.5 ypos 270 yanchor 0.5 spacing gui.choice_spacing style choice_button is default: properties gui.button_properties("choice_button") style choice_button_text is default: properties gui.button_text_properties("choice_button") ## Quick Menu screen ########################################################### ## ## The quick menu is displayed in-game to provide easy access to the out-of-game ## menus. screen quick_menu(): ## Ensure this appears on top of other screens. zorder 100 if quick_menu: hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("History") action ShowMenu('history') textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Save") action ShowMenu('save') textbutton _("Q.Save") action QuickSave() textbutton _("Q.Load") action QuickLoad() textbutton _("Prefs") action ShowMenu('preferences') ## This code ensures that the quick_menu screen is displayed in-game, whenever ## the player has not explicitly hidden the interface. init python: config.overlay_screens.append("quick_menu") default quick_menu = True style quick_button is default style quick_button_text is button_text style quick_button: properties gui.button_properties("quick_button") style quick_button_text: properties gui.button_text_properties("quick_button") ################################################################################ ## Main and Game Menu Screens ################################################################################ ## Navigation screen ########################################################### ## ## This screen is included in the main and game menus, and provides navigation ## to other menus, and to start the game. screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 spacing gui.navigation_spacing if main_menu: textbutton _("Start") action Start() else: textbutton _("History") action ShowMenu("history") textbutton _("Save") action ShowMenu("save") textbutton _("Load") action ShowMenu("load") textbutton _("Preferences") action ShowMenu("preferences") if not _in_replay: textbutton _("Replay Gallery") action ShowMenu("replay") if not _in_replay: textbutton _("Extra Content") action ShowMenu("extra_content") if not _in_replay: textbutton _("Walk-Through") action ShowMenu("walkthrough") if _in_replay: textbutton _("End Replay/Scene") action EndReplay(confirm=True) elif not main_menu: textbutton _("Main Menu") action MainMenu() textbutton _("About") action ShowMenu("about") if renpy.variant("pc"): ## Help isn't necessary or relevant to mobile devices. textbutton _("Help") action ShowMenu("help") ## The quit button is banned on iOS and unnecessary on Android. textbutton _("Quit") action Quit(confirm=not main_menu) style navigation_button is gui_button style navigation_button_text is gui_button_text style navigation_button: size_group "navigation" properties gui.button_properties("navigation_button") style navigation_button_text: properties gui.button_text_properties("navigation_button") ## Main Menu screen ############################################################ ## ## Used to display the main menu when Ren'Py starts. ## ## http://www.renpy.org/doc/html/screen_special.html#main-menu screen main_menu(): ## This ensures that any other menu screen is replaced. tag menu style_prefix "main_menu" add gui.main_menu_background ## This empty frame darkens the main menu. frame: pass ## The use statement includes another screen inside this one. The actual ## contents of the main menu are in the navigation screen. use navigation if gui.show_name: vbox: text "[config.name!t]": style "main_menu_title" text "[config.version]": style "main_menu_version" style main_menu_frame is empty style main_menu_vbox is vbox style main_menu_text is gui_text style main_menu_title is main_menu_text style main_menu_version is main_menu_text style main_menu_frame: xsize 280 yfill True background "gui/overlay/main_menu.png" style main_menu_vbox: xalign 1.0 xoffset -20 xmaximum 800 yalign 1.0 yoffset -20 style main_menu_text: properties gui.text_properties("main_menu", accent=True) style main_menu_title: properties gui.text_properties("title") style main_menu_version: properties gui.text_properties("version") ## Game Menu screen ############################################################ ## ## This lays out the basic common structure of a game menu screen. It's called ## with the screen title, and displays the background, title, and navigation. ## ## The scroll parameter can be None, or one of "viewport" or "vpgrid". When ## this screen is intended to be used with one or more children, which are ## transcluded (placed) inside it. screen game_menu(title, scroll=None): style_prefix "game_menu" if main_menu: add gui.main_menu_background else: add gui.game_menu_background frame: style "game_menu_outer_frame" hbox: ## Reserve space for the navigation section. frame: style "game_menu_navigation_frame" frame: style "game_menu_content_frame" if scroll == "viewport": viewport: scrollbars "vertical" mousewheel True draggable True side_yfill True vbox: transclude elif scroll == "vpgrid": vpgrid: cols 1 yinitial 1.0 scrollbars "vertical" mousewheel True draggable True side_yfill True transclude else: transclude use navigation textbutton _("Return"): style "return_button" action Return() label title if main_menu: key "game_menu" action ShowMenu("main_menu") style game_menu_outer_frame is empty style game_menu_navigation_frame is empty style game_menu_content_frame is empty style game_menu_viewport is gui_viewport style game_menu_side is gui_side style game_menu_scrollbar is gui_vscrollbar style game_menu_label is gui_label style game_menu_label_text is gui_label_text style return_button is navigation_button style return_button_text is navigation_button_text style game_menu_outer_frame: bottom_padding 30 top_padding 120 background "gui/overlay/game_menu.png" style game_menu_navigation_frame: xsize 280 yfill True style game_menu_content_frame: left_margin 40 right_margin 20 top_margin 10 style game_menu_viewport: xsize 920 style game_menu_vscrollbar: unscrollable gui.unscrollable style game_menu_side: spacing 10 style game_menu_label: xpos 50 ysize 120 style game_menu_label_text: size gui.title_text_size color gui.accent_color yalign 0.5 style return_button: xpos gui.navigation_xpos yalign 1.0 yoffset -30 ## About screen ################################################################ ## ## This screen gives credit and copyright information about the game and Ren'Py. ## ## There's nothing special about this screen, and hence it also serves as an ## example of how to make a custom screen. screen about(): tag menu ## This use statement includes the game_menu screen inside this one. The ## vbox child is then included inside the viewport inside the game_menu ## screen. use game_menu(_("About"), scroll="viewport"): style_prefix "about" vbox: label "[config.name!t]" text _("Version [config.version!t]\n") ## gui.about is usually set in options.rpy. if gui.about: text "[gui.about!t]\n" text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") ## This is redefined in options.rpy to add text to the about screen. define gui.about = "" style about_label is gui_label style about_label_text is gui_label_text style about_text is gui_text style about_label_text: size gui.label_text_size ## Load and Save screens ####################################################### ## ## These screens are responsible for letting the player save the game and load ## it again. Since they share nearly everything in common, both are implemented ## in terms of a third screen, file_slots. ## ## https://www.renpy.org/doc/html/screen_special.html#save https:// ## www.renpy.org/doc/html/screen_special.html#load screen save(): tag menu use file_slots(_("Save")) screen load(): tag menu use file_slots(_("Load")) screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: ## This ensures the input will get the enter event before any of the ## buttons do. order_reverse True ## The page name, which can be edited by clicking on a button. button: style "page_label" key_events True xalign 0.5 action page_name_value.Toggle() input: style "page_label_text" value page_name_value ## The grid of file slots. grid gui.file_slot_cols gui.file_slot_rows: style_prefix "slot" xalign 0.5 yalign 0.5 spacing gui.slot_spacing for i in range(gui.file_slot_cols * gui.file_slot_rows): $ slot = i + 1 button: action FileAction(slot) has vbox add FileScreenshot(slot) xalign 0.5 text FileTime(slot, format=_("{#file_time}%A, %B %d %Y, %H:%M"), empty=_("empty slot")): style "slot_time_text" text FileSaveName(slot): style "slot_name_text" key "save_delete" action FileDelete(slot) ## Buttons to access other pages. hbox: style_prefix "page" xalign 0.5 yalign 1.0 spacing gui.page_spacing textbutton _("<") action FilePagePrevious() if config.has_autosave: textbutton _("{#auto_page}A") action FilePage("auto") if config.has_quicksave: textbutton _("{#quick_page}Q") action FilePage("quick") ## range(1, 10) gives the numbers from 1 to 9. for page in range(1, 10): textbutton "[page]" action FilePage(page) textbutton _(">") action FilePageNext() style page_label is gui_label style page_label_text is gui_label_text style page_button is gui_button style page_button_text is gui_button_text style slot_button is gui_button style slot_button_text is gui_button_text style slot_time_text is slot_button_text style slot_name_text is slot_button_text style page_label: xpadding 50 ypadding 3 style page_label_text: text_align 0.5 layout "subtitle" hover_color gui.hover_color style page_button: properties gui.button_properties("page_button") style page_button_text: properties gui.button_text_properties("page_button") style slot_button: properties gui.button_properties("slot_button") style slot_button_text: properties gui.button_text_properties("slot_button") ## Preferences screen ########################################################## ## ## The preferences screen allows the player to configure the game to better suit ## themselves. ## ## https://www.renpy.org/doc/html/screen_special.html#preferences screen preferences(): tag menu if renpy.mobile: $ cols = 2 else: $ cols = 4 use game_menu(_("Preferences"), scroll="viewport"): vbox: hbox: box_wrap True if renpy.variant("pc"): vbox: style_prefix "radio" label _("Display") textbutton _("Window") action Preference("display", "window") textbutton _("Fullscreen") action Preference("display", "fullscreen") vbox: style_prefix "radio" label _("Rollback Side") textbutton _("Disable") action Preference("rollback side", "disable") textbutton _("Left") action Preference("rollback side", "left") textbutton _("Right") action Preference("rollback side", "right") vbox: style_prefix "check" label _("Skip") textbutton _("Unseen Text") action Preference("skip", "toggle") textbutton _("After Choices") action Preference("after choices", "toggle") textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) ## Additional vboxes of type "radio_pref" or "check_pref" can be ## added here, to add additional creator-defined preferences. vbox: style_prefix "radio" label _("Scenes style") textbutton _("Solo") action SetField(persistent, "vanilla_mode", True) textbutton _("Sharing") action SetField(persistent, "vanilla_mode", False) #vbox: # style_prefix "radio" # label _("Watermark") # textbutton _("On") action SetField(persistent, "watermark", True) # textbutton _("Off") action SetField(persistent, "watermark", False) null height (4 * gui.pref_spacing) hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto-Forward Time") bar value Preference("auto-forward time") vbox: if config.has_music: label _("Music Volume") hbox: bar value Preference("music volume") if config.has_sound: label _("Sound Volume") hbox: bar value Preference("sound volume") if config.sample_sound: textbutton _("Test") action Play("sound", config.sample_sound) if config.has_voice: label _("Voice Volume") hbox: bar value Preference("voice volume") if config.sample_voice: textbutton _("Test") action Play("voice", config.sample_voice) if config.has_music or config.has_sound or config.has_voice: null height gui.pref_spacing textbutton _("Mute All"): action Preference("all mute", "toggle") style "mute_all_button" style pref_label is gui_label style pref_label_text is gui_label_text style pref_vbox is vbox style radio_label is pref_label style radio_label_text is pref_label_text style radio_button is gui_button style radio_button_text is gui_button_text style radio_vbox is pref_vbox style check_label is pref_label style check_label_text is pref_label_text style check_button is gui_button style check_button_text is gui_button_text style check_vbox is pref_vbox style slider_label is pref_label style slider_label_text is pref_label_text style slider_slider is gui_slider style slider_button is gui_button style slider_button_text is gui_button_text style slider_pref_vbox is pref_vbox style mute_all_button is check_button style mute_all_button_text is check_button_text style pref_label: top_margin gui.pref_spacing bottom_margin 2 style pref_label_text: yalign 1.0 style pref_vbox: xsize 225 style radio_vbox: spacing gui.pref_button_spacing style radio_button: properties gui.button_properties("radio_button") foreground "gui/button/check_[prefix_]foreground.png" style radio_button_text: properties gui.button_text_properties("radio_button") style check_vbox: spacing gui.pref_button_spacing style check_button: properties gui.button_properties("check_button") foreground "gui/button/check_[prefix_]foreground.png" style check_button_text: properties gui.button_text_properties("check_button") style slider_slider: xsize 350 style slider_button: properties gui.button_properties("slider_button") yalign 0.5 left_margin 10 style slider_button_text: properties gui.button_text_properties("slider_button") style slider_vbox: xsize 450 ## History screen ############################################################## ## ## This is a screen that displays the dialogue history to the player. While ## there isn't anything special about this screen, it does have to access the ## dialogue history stored in _history_list. ## ## https://www.renpy.org/doc/html/history.html screen history(): tag menu ## Avoid predicting this screen, as it can be very large. predict False use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport")): style_prefix "history" for h in _history_list: window: ## This lays things out properly if history_height is None. has fixed: yfit True if h.who: label h.who: style "history_name" ## Take the color of the who text from the Character, if ## set. if "color" in h.who_args: text_color h.who_args["color"] text h.what if not _history_list: label _("The dialogue history is empty.") style history_window is empty style history_name is gui_label style history_name_text is gui_label_text style history_text is gui_text style history_text is gui_text style history_label is gui_label style history_label_text is gui_label_text style history_window: xfill True ysize gui.history_height style history_name: xpos gui.history_name_xpos xanchor gui.history_name_xalign ypos gui.history_name_ypos xsize gui.history_name_width style history_name_text: min_width gui.history_name_width text_align gui.history_name_xalign style history_text: xpos gui.history_text_xpos ypos gui.history_text_ypos xanchor gui.history_text_xalign xsize gui.history_text_width min_width gui.history_text_width text_align gui.history_text_xalign layout ("subtitle" if gui.history_text_xalign else "tex") style history_label: xfill True style history_label_text: xalign 0.5 ## Help screen ################################################################# ## ## A screen that gives information about key and mouse bindings. It uses other ## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual ## help. screen help(): tag menu default device = "keyboard" use game_menu(_("Help"), scroll="viewport"): style_prefix "help" vbox: spacing 15 hbox: textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") textbutton _("Mouse") action SetScreenVariable("device", "mouse") if GamepadExists(): textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") if device == "keyboard": use keyboard_help elif device == "mouse": use mouse_help elif device == "gamepad": use gamepad_help screen keyboard_help(): hbox: label _("Enter") text _("Advances dialogue and activates the interface.") hbox: label _("Space") text _("Advances dialogue without selecting choices.") hbox: label _("Arrow Keys") text _("Navigate the interface.") hbox: label _("Escape") text _("Accesses the game menu.") hbox: label _("Ctrl") text _("Skips dialogue while held down.") hbox: label _("Tab") text _("Toggles dialogue skipping.") hbox: label _("Page Up") text _("Rolls back to earlier dialogue.") hbox: label _("Page Down") text _("Rolls forward to later dialogue.") hbox: label "H" text _("Hides the user interface.") hbox: label "S" text _("Takes a screenshot.") hbox: label "V" text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") screen mouse_help(): hbox: label _("Left Click") text _("Advances dialogue and activates the interface.") hbox: label _("Middle Click") text _("Hides the user interface.") hbox: label _("Right Click") text _("Accesses the game menu.") hbox: label _("Mouse Wheel Up\nClick Rollback Side") text _("Rolls back to earlier dialogue.") hbox: label _("Mouse Wheel Down") text _("Rolls forward to later dialogue.") screen gamepad_help(): hbox: label _("Right Trigger\nA/Bottom Button") text _("Advances dialogue and activates the interface.") hbox: label _("Left Trigger\nLeft Shoulder") text _("Rolls back to earlier dialogue.") hbox: label _("Right Shoulder") text _("Rolls forward to later dialogue.") hbox: label _("D-Pad, Sticks") text _("Navigate the interface.") hbox: label _("Start, Guide") text _("Accesses the game menu.") hbox: label _("Y/Top Button") text _("Hides the user interface.") textbutton _("Calibrate") action GamepadCalibrate() style help_button is gui_button style help_button_text is gui_button_text style help_label is gui_label style help_label_text is gui_label_text style help_text is gui_text style help_button: properties gui.button_properties("help_button") xmargin 8 style help_button_text: properties gui.button_text_properties("help_button") style help_label: xsize 250 right_padding 20 style help_label_text: size gui.text_size xalign 1.0 text_align 1.0 ################################################################################ ## Additional screens ################################################################################ ## Confirm screen ############################################################## ## ## The confirm screen is called when Ren'Py wants to ask the player a yes or no ## question. ## ## http://www.renpy.org/doc/html/screen_special.html#confirm screen confirm(message, yes_action, no_action): ## Ensure other screens do not get input while this screen is displayed. modal True zorder 200 style_prefix "confirm" add "gui/overlay/confirm.png" frame: vbox: xalign .5 yalign .5 spacing 30 label _(message): style "confirm_prompt" xalign 0.5 hbox: xalign 0.5 spacing 100 textbutton _("Yes") action yes_action textbutton _("No") action no_action ## Right-click and escape answer "no". key "game_menu" action no_action style confirm_frame is gui_frame style confirm_prompt is gui_prompt style confirm_prompt_text is gui_prompt_text style confirm_button is gui_medium_button style confirm_button_text is gui_medium_button_text style confirm_frame: background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile) padding gui.confirm_frame_borders.padding xalign .5 yalign .5 style confirm_prompt_text: text_align 0.5 layout "subtitle" style confirm_button: properties gui.button_properties("confirm_button") style confirm_button_text: properties gui.button_text_properties("confirm_button") ## Skip indicator screen ####################################################### ## ## The skip_indicator screen is displayed to indicate that skipping is in ## progress. ## ## https://www.renpy.org/doc/html/screen_special.html#skip-indicator screen skip_indicator(): zorder 100 style_prefix "skip" frame: hbox: spacing 6 text _("Skipping") text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle" text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle" ## This transform is used to blink the arrows one after another. transform delayed_blink(delay, cycle): alpha .5 pause delay block: linear .2 alpha 1.0 pause .2 linear .2 alpha 0.5 pause (cycle - .4) repeat style skip_frame is empty style skip_text is gui_text style skip_triangle is skip_text style skip_frame: ypos gui.skip_ypos background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile) padding gui.skip_frame_borders.padding style skip_text: size gui.notify_text_size style skip_triangle: ## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE ## glyph in it. font "DejaVuSans.ttf" ## Notify screen ############################################################### ## ## The notify screen is used to show the player a message. (For example, when ## the game is quicksaved or a screenshot has been taken.) ## ## https://www.renpy.org/doc/html/screen_special.html#notify-screen screen notify(message): zorder 100 style_prefix "notify" frame at notify_appear: text message timer 3.25 action Hide('notify') transform notify_appear: on show: alpha 0 linear .25 alpha 1.0 on hide: linear .5 alpha 0.0 style notify_frame is empty style notify_text is gui_text style notify_frame: ypos gui.notify_ypos background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile) padding gui.notify_frame_borders.padding style notify_text: properties gui.text_properties("notify") ## NVL screen ################################################################## ## ## This screen is used for NVL-mode dialogue and menus. ## ## http://www.renpy.org/doc/html/screen_special.html#nvl screen nvl(dialogue, items=None): window: style "nvl_window" has vbox: spacing gui.nvl_spacing ## Displays dialogue in either a vpgrid or the vbox. if gui.nvl_height: vpgrid: cols 1 yinitial 1.0 use nvl_dialogue(dialogue) else: use nvl_dialogue(dialogue) ## Displays the menu, if given. The menu may be displayed incorrectly if ## config.narrator_menu is set to True, as it is above. for i in items: textbutton i.caption: action i.action style "nvl_button" add SideImage() xalign 0.0 yalign 1.0 screen nvl_dialogue(dialogue): for d in dialogue: window: id d.window_id fixed: yfit gui.nvl_height is None if d.who is not None: text d.who: id d.who_id text d.what: id d.what_id ## This controls the maximum number of NVL-mode entries that can be displayed at ## once. define config.nvl_list_length = 6 style nvl_window is default style nvl_entry is default style nvl_label is say_label style nvl_dialogue is say_dialogue style nvl_button is button style nvl_button_text is button_text style nvl_window: xfill True yfill True background "gui/nvl.png" padding gui.nvl_borders.padding style nvl_entry: xfill True ysize gui.nvl_height style nvl_label: xpos gui.nvl_name_xpos xanchor gui.nvl_name_xalign ypos gui.nvl_name_ypos yanchor 0.0 xsize gui.nvl_name_width min_width gui.nvl_name_width text_align gui.nvl_name_xalign style nvl_dialogue: xpos gui.nvl_text_xpos xanchor gui.nvl_text_xalign ypos gui.nvl_text_ypos xsize gui.nvl_text_width min_width gui.nvl_text_width text_align gui.nvl_text_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_thought: xpos gui.nvl_thought_xpos xanchor gui.nvl_thought_xalign ypos gui.nvl_thought_ypos xsize gui.nvl_thought_width min_width gui.nvl_thought_width text_align gui.nvl_thought_xalign layout ("subtitle" if gui.nvl_text_xalign else "tex") style nvl_button: properties gui.button_properties("nvl_button") xpos gui.nvl_button_xpos xanchor gui.nvl_button_xalign style nvl_button_text: properties gui.button_text_properties("nvl_button") ################################################################################ ## Mobile Variants ################################################################################ style pref_vbox: variant "medium" xsize 450 ## Since a mouse may not be present, we replace the quick menu with a version ## that uses fewer and bigger buttons that are easier to touch. screen quick_menu(): variant "touch" zorder 100 hbox: style_prefix "quick" xalign 0.5 yalign 1.0 textbutton _("Back") action Rollback() textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) textbutton _("Auto") action Preference("auto-forward", "toggle") textbutton _("Menu") action ShowMenu() style window: variant "small" background "gui/phone/textbox.png" style nvl_window: variant "small" background "gui/phone/nvl.png" style main_menu_frame: variant "small" background "gui/phone/overlay/main_menu.png" style game_menu_outer_frame: variant "small" background "gui/phone/overlay/game_menu.png" style game_menu_navigation_frame: variant "small" xsize 340 style game_menu_content_frame: variant "small" top_margin 0 style pref_vbox: variant "small" xsize 400 style slider_pref_vbox: variant "small" xsize None style slider_pref_slider: variant "small" xsize 600 ############################################################################## ### STATUS SCREEN ############################################# ############################################################################## screen status_screen(): vbox: xalign 0.1 yalign 0.5 text "DAY: [data]\n\n" text "MONEY: [money]\n\n" text "STATUS:" text "Strength" hbox: bar value StaticValue(alex_status_str,100): xmaximum 500 text " [alex_status_str]/100\n" text "Intelligence" hbox: bar value StaticValue(alex_status_int,100): xmaximum 500 text " [alex_status_int]/100\n" text "Appearance" hbox: bar value StaticValue(alex_status_app,100): xmaximum 500 text " [alex_status_app]/100\n" text "\nClick anywhere to go back to the game" ############################################################################### ### WATER MARK ###################################### ############################################################################### screen watermark(): if persistent.watermark: add "watermark.png" at right ############################################################################### ### ACTION REPLAY SCREEN ###################################### ############################################################################### screen replay(): tag menu use game_menu(_("Replay Gallery"), scroll="viewport"): style_prefix "replay" vbox: label _("Choose a scene:") textbutton "001. Meeting Anastacia" action Replay("event_anastacia_level_1",locked=False) textbutton "002. Anastacia and Fenella" action Replay("event_anastacia_level_2",locked=False) textbutton "003. Fenella and Donna on the pool" action Replay("event_anastacia_special_1",locked=False) textbutton "004. Sex with Donna" action Replay("event_anastacia_level_3",locked=False) textbutton "005. Fenella's cosplay" action Replay("event_anastacia_04",locked=False) textbutton "006. Visiting Anastacia" action Replay("event_anastacia_house_1",locked=False) textbutton "007. Visiting Valentina" action Replay("event_anastacia_house_2",locked=False) textbutton "008. Valentina (first date)" action Replay("event_date_valentina",locked=False) textbutton "009. Valentina (repeatable)" action Replay("event_date_valentina_repeat",locked=False) textbutton "010. Meeting Aya" action Replay("event_aya_level_1",locked=False) textbutton "011. Hiking with Aya" action Replay("event_aya_level_2",locked=False) textbutton "012. Barbara the cop" action Replay("event_aya_special_1",locked=False) textbutton "013. First visit to Aya" action Replay("event_aya_level_3",locked=False) textbutton "014. Sex in the library" action Replay("event_aya_level_4",locked=False) textbutton "015. At Aya's house again" action Replay("event_aya_house",locked=False) textbutton "016. Fun with Aya's mother" action Replay("event_aya_house_2",locked=False) textbutton "017. Meeting Kyra" action Replay("event_kyra_level_1",locked=False) textbutton "018. Kyra and Sabrina" action Replay("event_kyra_special_1",locked=False) textbutton "019. Kyra and Gianna at the hot springs" action Replay("event_kyra_level_2",locked=False) textbutton "020. Kyra's Mom cookies" action Replay("event_kyra_level_3",locked=False) textbutton "021. Punishing Kyra" action Replay("event_kyra_bukkake",locked=False) textbutton "022. Stella at the market" action Replay("event_stella_market",locked=False) textbutton "023. Visiting Stella" action Replay("event_stella_visit_2",locked=False) textbutton "024. Visiting Stella with wine" action Replay("event_stella_visit_wine",locked=False) textbutton "025. Gianna's Lesson in Kyra" action Replay("event_kyra_level_4",locked=False) textbutton "026. Playing With Kyra's Family" action Replay("event_kyra_house_1",locked=False) textbutton "027. Kyra's house again" action Replay("event_kyra_house_2",locked=False) textbutton "028. Stella and sex in public" action Replay("event_stella_market_2",locked=False) textbutton "029. Lara first visit" action Replay("event_lara_level_1",locked=False) textbutton "030. Lara and the maid" action Replay("event_lara_level_2",locked=False) textbutton "031. Lara magazine #1" action Replay("event_lara_magazine_1",locked=False) textbutton "032. Calling Lara about magazine" action Replay("event_lara_magazine_2",locked=False) textbutton "033. Lara's dance" action Replay("event_lara_dance",locked=False) textbutton "034. Lisa at the sex shop" action Replay("event_lisa_level_1",locked=False) textbutton "035. Lisa's secret" action Replay("event_lisa_special_1",locked=False) textbutton "036. Lisa's Confession I" action Replay("event_lisa_special_2",locked=False) textbutton "037. Marian's doubt" action Replay("event_marian_01",locked=False) textbutton "038. Lisa's Plan" action Replay("event_lisa_level_2",locked=False) textbutton "039. Visiting Marian and Lisa" action Replay("event_lisa_level_3",locked=False) textbutton "040. Marian's revenge" action Replay("event_lisa_level_4",locked=False) textbutton "041. Lisa's blowjob at school" action Replay("event_lisa_special_3",locked=False) textbutton "042. Calling Lisa" action Replay("event_lisa_phone",locked=False) textbutton "043. Studying with Lucy" action Replay("event_lucy_level_1",locked=False) textbutton "044. Lucy and Milena at the pool" action Replay("event_lucy_level_2",locked=False) textbutton "045. With Milena on the roof" action Replay("event_lucy_special_1",locked=False) textbutton "046. Lucy, Anna and Laura at the pool" action Replay("event_lucy_level_3",locked=False) textbutton "047. Fucking the teachers at Laura's house" action Replay("event_lucy_special_2",locked=False) textbutton "048. Laura, Kirk and Anna at school" action Replay("event_laura_school",locked=False) textbutton "049. Lucy's first time" action Replay("event_lucy_level_4",locked=False) textbutton "050. Friends again" action Replay("event_lucy_special_3",locked=False) textbutton "051. Lucy's House" action Replay("event_lucy_house",locked=False) textbutton "052. Quick sex with Lucy" action Replay("replay_quick_sex_lucy",locked=False) textbutton "053. In Lucy's pool again (solo)" action Replay("event_lucy_sharing.solo_mode",locked=False) textbutton "054. In Lucy's pool, second time (solo)" action Replay("event_lucy_pool_solo_final",locked=False) if not persistent.vanilla_mode: textbutton "053*. In Lucy's pool again (sharing)" action Replay("event_lucy_sharing.sharing_mode",locked=False) textbutton "054*. In Lucy's pool, second time (sharing)" action Replay("event_lucy_pool_sharing_final",locked=False) textbutton "055. Milena's House I" action Replay("event_milena_house_1",locked=False) textbutton "056. Milena's House II" action Replay("event_milena_house_2",locked=False) textbutton "057. Smoking in the bathroom" action Replay("event_smoke",locked=False) textbutton "058. Meeting Tatiana" action Replay("event_tatiana_level_1",locked=False) textbutton "059. Tatiana and Milena at the movies" action Replay("event_tatiana_remake_01",locked=False) textbutton "060. Tatiana and Milena" action Replay("event_tatiana_remake_02",locked=False) textbutton "061. Tatiana, Milena and Alex" action Replay("event_tatiana_remake_03",locked=False) textbutton "062. Tatiana first time" action Replay("event_tatiana_remake_06",locked=False) textbutton "063. Sex with Samantha" action Replay("event_tatiana_remake_05.continua",locked=False) textbutton "064. Tatiana's new girlfriend" action Replay("event_tatiana_special_4",locked=False) textbutton "065. Meeting Sarah at the beach" action Replay("event_saori_and_sarah",locked=False) textbutton "066. Sarah at school" action Replay("event_sarah_school",locked=False) textbutton "067. Sarah, friends and mother" action Replay("event_sarah_school_2",locked=False) textbutton "068. Sarah at school again" action Replay("event_sarah_school_3",locked=False) textbutton "069. Adrianna and the condoms" action Replay("event_call_sarah",locked=False) textbutton "070. Mireia and Minji" action Replay("event_mireia_minji_1",locked=False) textbutton "071. Fucking Sarah" action Replay("event_sarah_sex",locked=False) textbutton "072. Visiting Sarah's house" action Replay("event_sarah_house",locked=False) textbutton "073. Calling Sarah and Adrianna" action Replay("event_sarah_phone",locked=False) textbutton "074. Calling Minji" action Replay("event_call_minji",locked=False) textbutton "075. Sarah and Friends at the beach" action Replay("event_sarah_friends_beach",locked=False) textbutton "076. Sarah and Friends at the beach again" action Replay("event_sarah_friends_beach_repeat",locked=False) textbutton "077. Mixed Bath House" action Replay("event_mixed_bath",locked=False) textbutton "078. Calling maid I" action Replay("event_call_maid",locked=False) textbutton "079. Laura's House and meeting Linda" action Replay("event_laura_house_1",locked=False) textbutton "080. Fucking Laura in her house" action Replay("event_laura_house_2",locked=False) textbutton "081. Fucking Laura, Lisa and Marian" action Replay("event_laura_house_3",locked=False) textbutton "082. Calling Linda" action Replay("event_call_linda",locked=False) textbutton "083. Linda and Saori at the beach" action Replay("event_saori_and_linda",locked=False) textbutton "084. Linda's House 1" action Replay("event_linda_house_01",locked=False) textbutton "085. Linda's House 2" action Replay("event_linda_house_02",locked=False) textbutton "086. Amanda, the Gym girl" action Replay("event_gym_girl",locked=False) textbutton "087. Amanda at the Gym again" action Replay("event_amanda_2",locked=False) textbutton "088. Amanda, Mary and Alanna at the beach" action Replay("event_amanda_3",locked=False) textbutton "089. Calling Mary" action Replay("event_mary_1",locked=False) textbutton "090. Calling Mary II" action Replay("event_mary_2",locked=False) textbutton "091. Sex with Alanna" action Replay("event_alanna_02",locked=False) textbutton "092. Sex with Monica" action Replay("event_monica_01",locked=False) textbutton "093. Alexandra and Lara at the yatch" action Replay("event_call_alexandra",locked=False) textbutton "094. Return to the old house" action Replay("event_call_alexandra_2",locked=False) textbutton "095. Alexandra and Lara BDSM" action Replay("event_call_alexandra_3",locked=False) textbutton "096. Meeting Miranda" action Replay("event_miranda_level_1",locked=False) textbutton "097. With Miranda in the movie theater" action Replay("event_miranda_level_2",locked=False) textbutton "098. Sex with Adria" action Replay("adria_scene",locked=False) textbutton "099. Convincing Aurora" action Replay("event_aurora_1",locked=False) textbutton "100. Miranda and Aurora naked at the club" action Replay("event_miranda_level_3",locked=False) textbutton "101. Miranda's blowjob" action Replay("event_miranda_special_4",locked=False) textbutton "102. Adria's day off" action Replay("event_adria_2",locked=False) textbutton "103. Sex with Miranda" action Replay("event_miranda_level_4",locked=False) textbutton "104. Miranda's House" action Replay("event_miranda_house",locked=False) textbutton "105. Miranda's Dad proposal" action Replay("event_miranda_special_6",locked=False) textbutton "106. Miranda and Lisa threesome" action Replay("event_lisa_miranda_01",locked=False) if not persistent.vanilla_mode: textbutton "106*. Miranda, Lisa, Alex and Kirk" action Replay("event_lisa_miranda_02",locked=False) textbutton "107. With Adele at the beach" action Replay("event_adele_1",locked=False) textbutton "108. Dinner with Ruzena and Shibuya" action Replay("event_ruzena_3",locked=False) textbutton "109. Living with Shibuya I" action Replay("event_shibuya_2",locked=False) textbutton "110. Living with Shibuya II" action Replay("event_shibuya_3",locked=False) textbutton "111. Shibuya and Ruzena again" action Replay("event_shibuya_4",locked=False) textbutton "112. Shibuya and the nude beach" action Replay("event_shibuya_5",locked=False) textbutton "113. Quick sex with Ruzena" action Replay("event_ruzena_5",locked=False) textbutton "114. Beach Volleyball" action Replay("event_photo_beach",locked=False) textbutton "115. Victoria: Massage" action Replay("event_victoria_massage",locked=False) textbutton "116. Victoria: Sex" action Replay("event_victoria_sex",locked=False) textbutton "117. Victoria: Sex Again" action Replay("event_victoria_sex_again",locked=False) textbutton "118. Victoria: Repeatable (+Lara)" action Replay("event_victoria_repeat.lara",locked=False) if not persistent.vanilla_mode: textbutton "118*. Victoria: Sharing (+Kirk)" action Replay("event_victoria_repeat.kirk",locked=False) textbutton "119. Bath with Verdi" action Replay("event_verdi_level_1",locked=False) textbutton "120. Fucking Verdi" action Replay("event_verdi_level_2",locked=False) textbutton "121. Curing Verdi" action Replay("event_verdi_level_3",locked=False) textbutton "122. Sex with Verdi at work" action Replay("event_verdi_level_4",locked=False) textbutton "123. Sex with Verdi at her house" action Replay("event_verdi_replay_p1",locked=False) textbutton "124. Verdi and Alexandra" action Replay("event_verdi_replay_p2",locked=False) textbutton "125. Verdi's Fury" action Replay("event_verdi_level_5",locked=False) textbutton "126. Miranda and friends on the beach" action Replay("event_miranda_phone",locked=False) textbutton "127. The Kiss Game with Miranda and friends" action Replay("event_miranda_phone_2",locked=False) textbutton "128. Tifa on the beach" action Replay("event_tiffany_01",locked=False) textbutton "129. Glory hole" action Replay("event_suki_01",locked=False) textbutton "130. Suki and Laura in the bath house" action Replay("event_suki_02",locked=False) textbutton "131. Fucking Suki" action Replay("event_suki_03",locked=False) textbutton "132. Masturbating The Lottery Girl" action Replay("replay_galllery_lottery_sex",locked=False) textbutton "133. Fucking The Lottery Girl" action Replay("event_nikky_sex_final",locked=False) textbutton "134. Meeting Mia" action Replay("event_mia_01",locked=False) textbutton "135. Sex with Mia" action Replay("event_mia_02",locked=False) textbutton "136. The twins" action Replay("event_twins_01",locked=False) textbutton "137. Emma, the medic" action Replay("event_emma_01",locked=False) textbutton "138. Emma, beach" action Replay("event_emma_02",locked=False) textbutton "139. Emma, office" action Replay("event_emma_03",locked=False) textbutton "140. Emma, repeatable (solo or sharing)" action Replay("event_emma_04",locked=False) textbutton "141. Walking with Sabrina" action Replay("event_sabrina_01",locked=False) textbutton "142. Tidying up Sabrina's home" action Replay("event_sabrina_02",locked=False) textbutton "143. On the beach with Sabrina" action Replay("event_sabrina_03",locked=False) textbutton "144. The beggar with knife" action Replay("event_sabrina_05",locked=False) textbutton "145. Sabrina loses her virginity" action Replay("event_sabrina_07",locked=False) textbutton "146. Sex with Sabrina and Delilah" action Replay("event_sabrina_09",locked=False) if not persistent.vanilla_mode: textbutton "146*. Sharing sex with Sabrina and Delilah" action Replay("event_sabrina_10",locked=False) textbutton "147. Casual Sex at Sabrina's house" action Replay("event_sabrina_house",locked=False) textbutton "148. Barbara the Cop on the beach" action Replay("event_barbara_beach_01",locked=False) textbutton "149. Barbara and Sarah VS Naked Pedo" action Replay("event_barbara_beach_02",locked=False) textbutton "150. Beach short: Lara (solo)" action Replay("event_babes_beach_solo.lara",locked=False) textbutton "151. Beach short: Miranda (solo)" action Replay("event_babes_beach_solo.miranda",locked=False) textbutton "152. Clandestine Prom" action Replay("event_prom",locked=False) # 153 reservado para a cena da Maela e Milena if not persistent.vanilla_mode: textbutton "154. Beach short: Lara (sharing)" action Replay("event_babes_beach_sharing.lara",locked=False) textbutton "155. Beach short: Miranda (sharing)" action Replay("event_babes_beach_sharing.miranda",locked=False) textbutton "156. Beach short: Mothers (sharing)" action Replay("event_babes_beach_sharing.mothers",locked=False) textbutton "157. The sexual orgy (sharing)" action Replay("event_orgy",locked=False) textbutton "158. Sharing Sarah with Kirk (sharing)" action Replay("event_sarah_sharing",locked=False) textbutton "Harem 1. Bianca and the mansion" action Replay("event_harem_end",locked=False) textbutton "Harem 2. Recruiting Kyra" action Replay("event_harem_end.recruit_kyra",locked=False) textbutton "Harem 3. Recruiting the maids" action Replay("event_harem_end.recruit_maids",locked=False) textbutton "Harem 4. Recruiting Miranda, Aurora and Lisa" action Replay("event_harem_end.recruit_miranda",locked=False) textbutton "Harem 5. Fun with Kyra" action Replay("event_harem_end.kyra_fun_part",locked=False) textbutton "Harem 6. Recruiting Anna" action Replay("event_harem_lucy_and_anna",locked=False) textbutton "Harem 7. Final scene" action Replay("event_harem_final_scene",locked=False) textbutton "Date 01. Lucy" action Replay("event_date_lucy",locked=False) textbutton "Date 02. Milena" action Replay("event_date_milena",locked=False) textbutton "Date 03. Alexandra" action Replay("event_date_alexandra",locked=False) textbutton "Date 04. Tiffany" action Replay("event_tiffany_02",locked=False) textbutton "Date 05. Gianna" action Replay("event_date_gianna",locked=False) textbutton "END 01. Lucy" action Replay("event_lucy_ending",locked=False) textbutton "END 02. Aya" action Replay("event_aya_end",locked=False) textbutton "END 03. Anna" action Replay("event_anna_ending",locked=False) textbutton "END 04. Milena" action Replay("event_milena_ending",locked=False) textbutton "END 05. Kyra" action Replay("event_kyra_ending",locked=False) textbutton "END 06. Miranda" action Replay("event_miranda_ending",locked=False) textbutton "END 07. Lara" action Replay("event_lara_ending",locked=False) textbutton "END 08. Lisa" action Replay("event_lisa_ending",locked=False) textbutton "END 09. Anastacia (solo)" action Replay("event_anastacia_replay_solo",locked=False) textbutton "END 10. Anastacia (harem)" action Replay("event_anastacia_replay_harem",locked=False) textbutton "END 11. Verdi" action Replay("event_verdi_ending",locked=False) textbutton "END 12. Ruzena" action Replay("event_ruzena_end",locked=False) textbutton "END 13. Teacher Laura" action Replay("event_laura_ending",locked=False) textbutton "END 14. Tatiana" action Replay("event_tatiana_ending",locked=False) if not persistent.vanilla_mode: textbutton "END 15. Kirk (no homo)" action Replay("event_kirk_ending",locked=False) textbutton "END 16. Sex Club (sharing)" action Replay("event_sex_club",locked=False) textbutton "END 17. Prostitution ending (Lisa - sharing)" action Replay("event_lisa_ending_sharing",locked=False) textbutton "Extra-End 01. Victoria" action Replay("event_victoria_mini_ending",locked=False) textbutton "Extra-End 02. Mia" action Replay("event_mia_mini_ending",locked=False) textbutton "Extra-End 03. Tiffany" action Replay("event_tiffany_mini_ending",locked=False) textbutton "Extra-End 04. Mireia and Minji" action Replay("event_mireia_mini_ending",locked=False) textbutton "Extra-End 05. Sarah" action Replay("event_sarah_ending",locked=False) textbutton "Extra-End 06. Alexandra" action Replay("event_alexandra_ending",locked=False) textbutton "Extra-End 07. Shibuya" action Replay("event_shibuya_ending",locked=False) textbutton "Extra-End 08. Alanna" action Replay("event_alanna_ending",locked=False) textbutton "Extra-End 09. Emma" action Replay("event_emma_ending",locked=False) ############################################################################### ### EXTRA SCENES ###################################### ############################################################################### screen extra_content(): tag menu use game_menu(_("Extra Scenes"), scroll="viewport"): style_prefix "replay" vbox: label _("Choose an extra:") textbutton "01. Alexandra and Lucy: Photo Session" action Replay("event_special_photo_alexandra_lucy",locked=False) textbutton "02. Experimental Images" action Replay("event_experimental_images",locked=False) textbutton "03. Uyara (solo part from orgy scene)" action Replay("event_experimental_uyara",locked=False) textbutton "04. Tatiana VS Milena (old version)" action Replay("event_tatiana_special_1",locked=False) textbutton "05. Tatiana and her mother (old version)" action Replay("event_tatiana_level_2",locked=False) textbutton "06. Milena and Tatiana dating (old version)" action Replay("event_tatiana_special_2",locked=False) textbutton "07. Tatiana first cock (old version)" action Replay("event_tatiana_level_3",locked=False) textbutton "08. Samantha is missing (old version)" action Replay("event_tatiana_special_3",locked=False) textbutton "09. After marrying Shibuya" action Replay("event_extra_shibuya",locked=False) # cenas sharing extras if not persistent.vanilla_mode: textbutton "Sharing 01: Sabrina's house" action Replay("extra_event_sabrina_house_sharing",locked=False) textbutton "Special Notes 1. WTF is Solvalley School?" action Replay("event_extra_about",locked=False) textbutton "Special Notes 2. about future free DLCs" action Replay("event_extra_free_dlcs",locked=False) ############################################################################### ### SELECT GAME MODE SCREEN ###################################### ############################################################################### screen game_mode(): frame: xalign 0.3 yalign 0.15 xpadding 33 ypadding 33 xsize 270 vbox: text "{size=30}Game Mode:{/size}" style_prefix "radio" textbutton _("Endless") action SetVariable("game_mode", 1) #textbutton _("Time Limit") action SetVariable("game_mode", 0) frame: xalign 0.7 yalign 0.15 xpadding 15 ypadding 15 xsize 270 vbox: text "{size=30}Scenes Styles:{/size}" style_prefix "radio" textbutton _("Solo") action SetField(persistent, "vanilla_mode", True) textbutton _("Sharing") action SetField(persistent, "vanilla_mode", False) frame: xalign 0.5 yalign 0.5 xsize 720 ysize 125 xpadding 15 ypadding 15 if persistent.vanilla_mode: text "{size=22}{b}Solo selected:{/b} the only male character to participate in the sex scenes is the protagonist.{/size}\n\n{size=18}{color=#cccccc}You can change this option during the game in the \"preferences\" menu.{/color}{/size}" else: text "{size=22}{b}Sharing selected:{/b} you have the option to invite friends to gangbang the girls in some scenes.{/size}\n\n{size=18}{color=#cccccc}You can change this option during the game in the \"preferences\" menu.{/color}{/size}" frame: xalign 0.5 yalign 0.8 xpadding 15 ypadding 15 vbox: #textbutton "{size=30}Help{/size}" action Jump("game_mode_help") textbutton "{size=30}Start Game{/size}" action Jump("start_prologue") label game_mode_help: show mask_01 with Dissolve(0.15) #show text "You can choose two game modes:\n\n{b}{color=#f00}Endless:{/color}{/b} There are no time limits and your choices will not have serious consequences. You will be able to do 100% of the game scenes in this mode.\n\n{b}{color=#f00}Time Limit:{/color}{/b} You have 50 days to try to win the girl you want. The choices you make have consequences (this mode is not available in the current version)." #$ renpy.pause() show text "There are two styles available:\n\n{b}{color=#f00}Vanilla:{/color}{/b} the only male character to get involved in the sex scenes is the protagonist.\n\n{b}{color=#f00}Hardcore:{/color}{/b} Some sex scenes can count on the participation of more male characters besides the protagonist." $ renpy.pause() show text "You can change the style between Vanilla and Hardcore at any time in the preferences menu. This option also changes the scenes in the Replays gallery (so you do not have to play the game twice to see all the situations)." $ renpy.pause() hide text with Dissolve(0.15) hide mask_01 with Dissolve(0.15) call screen game_mode