















label church_shop_entrance:
    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        $ quick_bar = True


        stop music fadeout 1.0
        scene church_shop_entrance_daytime with dissolve
        stop noon_summer_sunny fadeout 1.0
        scene church_shop_entrance_daytime_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        jump church_shop

    if lc.period == "Evening":
        $ quick_bar = True


        stop music fadeout 1.0
        scene church_shop_entrance_evening with dissolve
        stop evening_summer fadeout 1.0
        scene church_shop_entrance_evening_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        stop noon_summer_sunny fadeout 1.0
        jump church_shop

    if lc.period == "Night":
        scene church_shop_entrance_night with dissolve
        mc_t "(The church shop is closed.)"
        jump map_global
        play sound "images/sound_effects/diary/photo_open.mp3"
        scene map_night:
            "gui/map/map_night.png"
        call screen map_global









label church_shop:
    play church_shop_ambience "images/sound_effects/ambience/church_shop_ambience.mp3" fadein 1.0
    $ Inventory.no_notify_zone = True
    scene church_shop_chat_1 with dissolve
    pause
    scene church_shop_chat_2
    bell "Very welcome."
    scene church_shop_chat_1
    bell "Looking for something specific?"
    jump church_shop_screen

label church_shop_screen:
    $ quick_bar = False
    $ notify_custom_3 = True

    scene church_shop_idle with dissolve
    #call screen church_shop_page_1 with wiperight


screen church_shop_page_1:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/church_shop/church_shop_items_page_1.png"
        hover "gui/church_shop/church_shop_items_page_1_h.png"


        hotspot (98, 277, 130, 129) action Call("church_shop_item_1") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Metal Bat : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$20")

        hotspot (241, 277, 131, 128) action Call("church_shop_item_2") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Candies : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$12")

        hotspot (386, 278, 128, 128) action Call("church_shop_item_3") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Church Wine : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$69")

        hotspot (98, 417, 131, 129) action Call("church_shop_item_4") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Action Figure : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$25")

        hotspot (241, 417, 131, 129) action Call("church_shop_item_5") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Toy Car : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$99")

        hotspot (385, 417, 130, 129) action Call("church_shop_item_6") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Flagship Smartphone : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$999")

        hotspot (97, 556, 131, 131) action Call("church_shop_item_7") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Rose : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$18")

        hotspot (242, 556, 131, 133) action Call("church_shop_item_8") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("President's quotes : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$19")

        hotspot (387, 558, 128, 131) action Call("church_shop_item_9") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("White Royale poster : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$19")


        hotspot (455, 706, 50, 64) action [Hide("church_shop_page_1"), Show("church_shop_page_2")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (403, 846, 134, 136) action [Hide("church_shop_page_1"), Jump("church_shop_chat")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (555, 846, 134, 133) action [Hide("church_shop_page_1"), Jump("church_shop_exit")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"
screen church_shop_page_2:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/church_shop/church_shop_items_page_2.png"
        hover "gui/church_shop/church_shop_items_page_2_h.png"


        hotspot (98, 277, 130, 129) action Call("church_shop_item_10") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("A paper : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$1")

        hotspot (241, 277, 131, 128) action Call("church_shop_item_11") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("A pen : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$3")

        hotspot (387, 277, 129, 129) action Call("church_shop_item_12") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("A book : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$67")

        hotspot (100, 418, 127, 128) action Call("church_shop_item_13") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Teddy bear : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$21")

        hotspot (241, 417, 131, 129) action Call("church_shop_item_14") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Icon : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$22")

        hotspot (385, 417, 130, 129) action Call("church_shop_item_15") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Cross : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$66")

        hotspot (99, 556, 131, 132) action Call("church_shop_item_16") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Dummy Gun : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$86")


        hotspot (117, 704, 47, 65) action [Hide("church_shop_page_2"), Show("church_shop_page_1", transition = wiperight)] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (403, 846, 134, 136) action [Hide("church_shop_page_2"), Jump("church_shop_chat")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (555, 846, 134, 133) action [Hide("church_shop_page_2"), Jump("church_shop_exit")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"

screen church_shop:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/church_shop/church_shop_items.png"
        hover "gui/church_shop/church_shop_items_h.png"

        hotspot (98, 277, 130, 129) action Call("church_shop_item_1") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Metal Bat : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$34")

        hotspot (241, 277, 131, 128) action Call("church_shop_item_2") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Candies : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$12")

        hotspot (386, 278, 128, 128) action Call("church_shop_item_3") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Church Wine : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$77")

        hotspot (98, 417, 131, 129) action Call("church_shop_item_4") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Action Figure : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$25")

        hotspot (241, 417, 131, 129) action Call("church_shop_item_5") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Toy Car : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$99")

        hotspot (385, 417, 130, 129) action Call("church_shop_item_6") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Flagship Smartphone : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$999")

        hotspot (97, 556, 131, 131) action Call("church_shop_item_7") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Rose : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$5")

        hotspot (242, 556, 131, 133) action Call("church_shop_item_8") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("President's quotes : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$3")

        hotspot (403, 846, 134, 136) action Jump("church_shop_chat") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

        hotspot (555, 846, 134, 133) action Jump("church_shop_exit") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"









label church_shop_item_1:
    if Main_Character.money >= 20:
        $ Main_Character.money -= 20
        $ MC_Smartphone.money_spend += 20

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvBat)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_2:
    if Main_Character.money >= 12:
        $ Main_Character.money -= 12
        $ MC_Smartphone.money_spend += 12

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCandies)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_3:
    if Main_Character.money >= 69:
        $ Main_Character.money -= 69
        $ MC_Smartphone.money_spend += 69

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvWine)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_4:
    if Main_Character.money >= 25:
        $ Main_Character.money -= 25
        $ MC_Smartphone.money_spend += 25

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvWRActionFigure)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_5:
    if Main_Character.money >= 99:
        $ Main_Character.money -= 99
        $ MC_Smartphone.money_spend += 99

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvToyCars)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_6:
    if Main_Character.money >= 999:
        $ Main_Character.money -= 999
        $ MC_Smartphone.money_spend += 999

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvPhone)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_7:
    if Main_Character.money >= 18:
        $ Main_Character.money -= 18
        $ MC_Smartphone.money_spend += 18

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvRose)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_8:
    if Main_Character.money >= 19:
        $ Main_Character.money -= 19
        $ MC_Smartphone.money_spend += 19

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvPresidentQuote)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_9:
    if Main_Character.money >= 19:
        $ Main_Character.money -= 19
        $ MC_Smartphone.money_spend += 19

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvWRPoser)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_1
    return
label church_shop_item_10:
    if Main_Character.money >= 1:
        $ Main_Character.money -= 1
        $ MC_Smartphone.money_spend += 1

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvPaper)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_11:
    if Main_Character.money >= 3:
        $ Main_Character.money -= 3
        $ MC_Smartphone.money_spend += 3

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvPen)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_12:
    if Main_Character.money >= 67:
        $ Main_Character.money -= 67
        $ MC_Smartphone.money_spend += 67

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvBook)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_13:
    if Main_Character.money >= 21:
        $ Main_Character.money -= 21
        $ MC_Smartphone.money_spend += 21

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvBear)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_14:
    if Main_Character.money >= 22:
        $ Main_Character.money -= 22
        $ MC_Smartphone.money_spend += 22

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvIcon)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_15:
    if Main_Character.money >= 66:
        $ Main_Character.money -= 66
        $ MC_Smartphone.money_spend += 66

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCross)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return
label church_shop_item_16:
    if Main_Character.money >= 86:
        $ Main_Character.money -= 86
        $ MC_Smartphone.money_spend += 86

        $ random_notify = renpy.random.randint(0,3)
        if random_notify == 0:
            $ renpy.notify("Always choosing the best?")
        if random_notify == 1:
            $ renpy.notify("Good choice.")
        if random_notify == 2:
            $ renpy.notify("I always wanted to have one.. ")
        if random_notify == 3:
            $ renpy.notify("Are you gonna use it?.. ")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvDummyGun)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen church_shop_page_2
    return









label church_shop_chat:
    scene church_shop_chat_1 with dissolve
    menu:
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            mc "Chilling nice?"
            bell "Nice indeed."
            jump church_shop_chat
        "{color=#b7ceeb}Any news?{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            mc "Any news?"
            bell "No."
            jump church_shop_chat
        "(Back)" if True:
            scene church_shop_idle with dissolve
            #call screen church_shop_page_1 with wiperight
label church_shop_exit:
    $ notify_custom_3 = False
    $ quick_bar = True
    $ Inventory.no_notify_zone = False

    scene church_shop_chat_1 with dissolve
    $ rs_exit = renpy.random.randint(0,1)
    if rs_exit == 0:
        mc "I'm leaving now."
    if rs_exit == 1:
        mc "Thanks for the warm welcome. I'm leaving now."

    bell "See you around."

    scene church_shop_exit with wipeleft
    stop church_shop_ambience fadeout 1.0
    play sound "sound_effects/house/open_door_1.mp3"
    jump map_global
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
