



















label map_global:


    $ notify_custom_1 = False
    $ notify_custom_2 = False
    $ notify_custom_3 = False
    $ notify_custom_4 = False

    $ a.date_mode = False
    $ e.date_mode = False
    $ b.date_mode = False
    $ milk.date_mode = False
    $ ss.date_mode = False

    stop beach_early_morning_ambience fadeout 1.0
    stop beach_morning_ambience fadeout 1.0
    stop beach_noon_ambience_1 fadeout 1.0
    stop beach_noon_ambience_2 fadeout 1.0
    stop beach_noon_ambience_3 fadeout 1.0
    stop beach_evening_ambience fadeout 1.0

    $ quick_bar = False
    if lc.period == "Early Morning":

        play music "images/ost/country_theme_4.mp3" fadein 1.0
        play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
        scene map_daytime:
            "gui/map/map_daytime_vanilla.jpg"
    if lc.period == "Morning":

        play music "images/ost/country_theme_1.mp3" fadein 1.0
        play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
        scene map_daytime:
            "gui/map/map_daytime_vanilla.jpg"
    if lc.period == "Noon":

        play music "images/ost/map_theme.mp3" fadein 1.0
        play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
        scene map_daytime:
            "gui/map/map_daytime_vanilla.jpg"
    if lc.period == "Evening":

        play music "images/ost/map_theme_alt.mp3" fadein 1.0
        play evening_summer "images/sound_effects/environment_ambience/evening_summer.mp3" fadein 1.0
        scene map_evening:
            "gui/map/map_evening_vanilla.jpg"
    if lc.period == "Night":

        play music "images/ost/country_theme_3.mp3" fadein 1.0
        play night_summer "images/sound_effects/environment_ambience/night_summer.mp3" fadein 1.0
        scene map_night:
            "gui/map/map_night_vanilla.jpg"
    play sound "images/sound_effects/diary/photo_open.mp3"
    call screen map_global with dissolve




















screen map_global:
    modal True
    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        add "gui/map/map_daytime.png"
        add "gui/map/misc_file/map_locations_misc_file_day.png"
    if lc.period == "Evening":
        add "gui/map/map_evening.png"
        add "gui/map/misc_file/map_locations_misc_file_evening.png"
    if lc.period == "Night":
        add "gui/map/map_night.png"
        add "gui/map/misc_file/map_locations_misc_file_night.png"









    if location_at_home == True:
        imagemap:
            idle "gui/map/map_locations.png"
            hover "gui/map/map_locations_h.png"

            hotspot (357, 124, 135, 62) action Jump("before_family_house_hallway") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (280, 186, 122, 62) action Jump("my_garage") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"



            if e.first_meeting == False:
                hotspot (653, 290, 133, 70) action Jump("elena_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                hotspot (653, 290, 133, 70) action Jump("elena_house_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"



            if b.first_meeting == False:
                hotspot (466, 362, 124, 82) action Jump("bianca_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                hotspot (466, 362, 124, 82) action Jump("bianca_house_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            if milk.first_meeting == False:
                hotspot (354, 309, 92, 76) action Jump("melissa_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                if lc.day_of_week == 6 or lc.day_of_week == 7:
                    hotspot (354, 309, 92, 76) action Jump("melissa_house_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    hotspot (354, 309, 92, 76) action Jump("melissa_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            hotspot (23, 19, 136, 70) action Jump("point_zero_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            hotspot (632, 383, 131, 69) action Jump("stonewalls_shop_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (434, 491, 126, 68) action Jump("yarl_house") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            if lc.day_of_week == 6 or lc.day_of_week == 7:
                if lc.period == "Evening" or lc.period == "Night":
                    hotspot (212, 608, 133, 67) action Notify("I have nothing to do there right now.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    hotspot (212, 608, 133, 67) action Jump("yarlovo_location_dayoff") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                hotspot (212, 608, 133, 67) action Jump("yarlovo_location") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            if lc.day_of_week == 1 or lc.day_of_week == 2 or lc.day_of_week == 3 or lc.day_of_week == 4 or lc.day_of_week == 5:
                imagemap:
                    xpos 230
                    ypos 300
                    idle "gui/map/job.png"
                    hover "gui/map/job_h.png"
                    hotspot (1, 1, 51, 77) action Jump("map_job_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                imagemap:
                    xpos 520
                    ypos 180
                    idle "gui/map/job.png"
                    hover "gui/map/job_h.png"
                    hotspot (1, 1, 51, 77) action Jump("map_job_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                imagemap:
                    at family_house_cleaning_lvlmax
                    xpos 230
                    ypos 300
                    idle "gui/map/job.png"
                    hover "gui/map/job_h.png"
                    hotspot (1, 1, 51, 77) action Notify("Brother, I am busy as hell, let's do that on a weekend.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                imagemap:
                    at family_house_cleaning_lvlmax
                    xpos 520
                    ypos 180
                    idle "gui/map/job.png"
                    hover "gui/map/job_h.png"
                    hotspot (1, 1, 51, 77) action Notify("Brother, I am busy as hell, let's do that on a weekend.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            if lc.day_of_week == 6 or lc.day_of_week == 7:



                if lorelei_vp_1 == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        imagemap:
                            xpos 70
                            ypos 220
                            idle "gui/map/new_quest.png"
                            hover "gui/map/new_quest_h.png"
                            hotspot (2, 3, 53, 72) action Jump("lorelei_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    else:
                        imagemap:
                            xpos 70
                            ypos 220
                            alpha 0.5
                            idle "gui/map/new_quest_50.png"
                            hover "gui/map/new_quest_50.png"
                            hotspot (2, 3, 53, 72) action Notify("Too dark, man.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/vigilante.png"
                        hover "gui/map/vigilante_h.png"
                        hotspot (55, 211, 72, 84) action Jump("lorelei_casual_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

                if scaohara_first_meeting == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        imagemap:
                            xpos 130
                            ypos 100
                            idle "gui/map/new_quest.png"
                            hover "gui/map/new_quest_h.png"
                            hotspot (2, 3, 53, 72) action Jump("sca_ohara_meeting") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    else:
                        imagemap:
                            xpos 130
                            ypos 100
                            idle "gui/map/new_quest_50.png"
                            hover "gui/map/new_quest_50.png"
                            hotspot (2, 3, 53, 72) action Notify("Too dark, man.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/custom_locations/nr.png"
                        hover "gui/map/custom_locations/nr_h.png"
                        hotspot (1718, 554, 137, 73) action Jump("scarohar_first_quest") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"



                if lc.period == "Noon":
                    if e.dowi_event_1 == False and e.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/e_quest.png"
                            hover "gui/map/dowi/e_quest_h.png"
                            hotspot (33, 302, 109, 93) action Jump("dowi_elena_event_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif e.dowi_event_1 == True and e.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/e_quest.png"
                            hover "gui/map/dowi/e_quest_h.png"
                            hotspot (33, 302, 109, 93) action Jump("dowi_elena_event_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif e.dowi_event_2 == True and e.dowi_event_3 == False:
                        imagemap:
                            idle "gui/map/dowi/e_quest.png"
                            hover "gui/map/dowi/e_quest_h.png"
                            hotspot (33, 302, 109, 93) action Jump("dowi_elena_event_3") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif e.dowi_event_2 == True and e.dowi_event_3 == True and e.dowi_event_3_sys_1 == False:
                        imagemap:
                            idle "gui/map/dowi/e_quest.png"
                            hover "gui/map/dowi/e_quest_h.png"
                            hotspot (33, 302, 109, 93) action Jump("dowi_elena_event_3_sys_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif e.dowi_event_3 == True and e.dowi_event_3_sys_1 == True and e.dowi_event_4 == False:
                        imagemap:
                            idle "gui/map/dowi/e_quest.png"
                            hover "gui/map/dowi/e_quest_h.png"
                            hotspot (33, 302, 109, 93) action Jump("dowi_elena_event_4") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/dowi/e_quest_50.png"
                        hover "gui/map/dowi/e_quest_50.png"
                        hotspot (33, 302, 109, 93) action Notify("It's the work routine, there will be someone only at the noon.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

                if lc.period == "Noon":
                    if a.dowi_event_1 == False and a.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/n_quest.png"
                            hover "gui/map/dowi/n_quest_h.png"
                            hotspot (38, 392, 106, 96) action Jump("dowi_nurses_event_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif a.dowi_event_1 == True and a.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/n_quest.png"
                            hover "gui/map/dowi/n_quest_h.png"
                            hotspot (38, 392, 106, 96) action Jump("dowi_nurses_event_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif a.dowi_event_1 == True and a.dowi_event_2 == True and a.dowi_event_2_sys_1 == False:
                        imagemap:
                            idle "gui/map/dowi/n_quest.png"
                            hover "gui/map/dowi/n_quest_h.png"
                            hotspot (38, 392, 106, 96) action Jump("dowi_nurses_event_2_sys_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    elif a.dowi_event_2 == True and a.dowi_event_3 == False:
                        imagemap:
                            idle "gui/map/dowi/n_quest.png"
                            hover "gui/map/dowi/n_quest_h.png"
                            hotspot (38, 392, 106, 96) action Jump("dowi_nurses_event_3") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/dowi/n_quest_50.png"
                        hover "gui/map/dowi/n_quest_50.png"
                        hotspot (38, 392, 106, 96) action Notify("It's the work routine, there will be someone only at the noon.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

                if lc.period == "Noon":
                    if b.dowi_event_1 == False and b.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/b_quest.png"
                            hover "gui/map/dowi/b_quest_h.png"
                            hotspot (34, 489, 107, 95) action Jump("dowi_money_event_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    else:
                        imagemap:
                            idle "gui/map/dowi/b_quest.png"
                            hover "gui/map/dowi/b_quest_h.png"
                            hotspot (34, 489, 107, 95) action Jump("dowi_money_event_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/dowi/b_quest_50.png"
                        hover "gui/map/dowi/b_quest_50.png"
                        hotspot (34, 489, 107, 95) action Notify("It's the work routine, there will be someone only at the noon.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

                if lc.period == "Noon":
                    if Main_Character.dowi_event_1 == False and Main_Character.dowi_event_2 == False:
                        imagemap:
                            idle "gui/map/dowi/par_quest.png"
                            hover "gui/map/dowi/par_quest_h.png"
                            hotspot (46, 588, 108, 94) action Jump("dowi_paradist_event_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    else:
                        imagemap:
                            idle "gui/map/dowi/par_quest.png"
                            hover "gui/map/dowi/par_quest_h.png"
                            hotspot (46, 588, 108, 94) action Jump("dowi_paradist_event_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/dowi/par_quest_50.png"
                        hover "gui/map/dowi/par_quest_50.png"
                        hotspot (46, 588, 108, 94) action Notify("It's the work routine, there will be someone only at the noon.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

                if lc.period == "Noon":
                    if Main_Character.dowi_event_bikini_1 == False and Main_Character.dowi_event_bikini_2 == False:
                        imagemap:
                            idle "gui/map/dowi/bik_quest.png"
                            hover "gui/map/dowi/bik_quest_h.png"
                            hotspot (156, 662, 106, 97) action Jump("dowi_bikini_event_1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                    else:
                        imagemap:
                            idle "gui/map/dowi/bik_quest.png"
                            hover "gui/map/dowi/bik_quest_h.png"
                            hotspot (156, 662, 106, 97) action Jump("dowi_bikini_event_2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                else:
                    imagemap:
                        idle "gui/map/dowi/bik_quest_50.png"
                        hover "gui/map/dowi/bik_quest_50.png"
                        hotspot (156, 662, 106, 97) action Notify("It's the work routine, there will be someone only at the noon.. ") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"


            elif lc.day_of_week == 1 or lc.day_of_week == 2 or lc.day_of_week == 3 or lc.day_of_week == 4 or lc.day_of_week == 5:



                if Main_Character.press_ganging_amerikanec == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        if Main_Character.reputation < 0:
                            imagemap:
                                xpos 0.2
                                ypos 0.5
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Notify("The reputation is too low.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_1
                        else:
                            imagemap:
                                xpos 0.2
                                ypos 0.5
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Jump("press_ganging_n1") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_1
                    else:
                        imagemap:
                            xpos 0.2
                            ypos 0.5
                            idle "gui/map/press_ganging/press_ganging_50.png"
                            hover "gui/map/press_ganging/press_ganging_50.png"
                            hotspot (4, 1, 76, 79) action Notify("Here something will happen, but only at first half of the day.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                            at rotation_misc_1
                elif Main_Character.press_ganging_amerikanec_second_attack == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        if Main_Character.reputation < 0:
                            imagemap:
                                xpos 0.2
                                ypos 0.5
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Notify("The reputation is too low.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_1
                        else:
                            imagemap:
                                xpos 0.2
                                ypos 0.5
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Jump("press_ganging_n1_second_attack") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_1
                    else:
                        imagemap:
                            xpos 0.2
                            ypos 0.5
                            idle "gui/map/press_ganging/press_ganging_50.png"
                            hover "gui/map/press_ganging/press_ganging_50.png"
                            hotspot (4, 1, 76, 79) action Notify("Here something will happen, but only at first half of the day.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                            at rotation_misc_1
                else:
                    imagemap:
                        xpos 0.2
                        ypos 0.5
                        idle "gui/map/press_ganging/bastard_recruited.png"
                        hover "gui/map/press_ganging/bastard_recruited.png"
                        hotspot (4, 1, 76, 79) action Notify("He's done, for now.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                        at rotation_misc_1


                if Main_Character.press_ganging_clown == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        if Main_Character.reputation < 0:
                            imagemap:
                                xpos 0.15
                                ypos 0.43
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Notify("The reputation is too low.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_2
                        else:
                            imagemap:
                                xpos 0.15
                                ypos 0.43
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Jump("press_ganging_n2") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_2
                    else:
                        imagemap:
                            xpos 0.15
                            ypos 0.43
                            idle "gui/map/press_ganging/press_ganging_50.png"
                            hover "gui/map/press_ganging/press_ganging_50.png"
                            hotspot (4, 1, 76, 79) action Notify("Here something will happen, but only at first half of the day.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                            at rotation_misc_2
                else:
                    imagemap:
                        xpos 0.15
                        ypos 0.43
                        idle "gui/map/press_ganging/bastard_recruited.png"
                        hover "gui/map/press_ganging/bastard_recruited.png"
                        hotspot (4, 1, 76, 79) action Notify("Bastard recruited.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                        at rotation_misc_2

                if Main_Character.press_ganging_spidiot == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        if Main_Character.reputation < 0:
                            imagemap:
                                xpos 0.11
                                ypos 0.40
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Notify("The reputation is too low.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_3
                        else:
                            imagemap:
                                xpos 0.11
                                ypos 0.40
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Jump("press_ganging_n3") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_3
                    else:
                        imagemap:
                            xpos 0.11
                            ypos 0.40
                            idle "gui/map/press_ganging/press_ganging_50.png"
                            hover "gui/map/press_ganging/press_ganging_50.png"
                            hotspot (4, 1, 76, 79) action Notify("Here something will happen, but only at first half of the day.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                            at rotation_misc_3
                else:
                    imagemap:
                        xpos 0.11
                        ypos 0.40
                        idle "gui/map/press_ganging/bastard_recruited.png"
                        hover "gui/map/press_ganging/bastard_recruited.png"
                        hotspot (4, 1, 76, 79) action Notify("Bastard recruited.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                        at rotation_misc_3

                if Main_Character.press_ganging_wild_bros == False:
                    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
                        if Main_Character.reputation < 0:
                            imagemap:
                                xpos 0.07
                                ypos 0.35
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Notify("The reputation is too low.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_4
                        else:
                            imagemap:
                                xpos 0.07
                                ypos 0.35
                                idle "gui/map/press_ganging/press_ganging.png"
                                hover "gui/map/press_ganging/press_ganging_h.png"
                                hotspot (4, 1, 76, 79) action Jump("press_ganging_n4") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                                at rotation_misc_4
                    else:
                        imagemap:
                            xpos 0.07
                            ypos 0.35
                            idle "gui/map/press_ganging/press_ganging_50.png"
                            hover "gui/map/press_ganging/press_ganging_50.png"
                            hotspot (4, 1, 76, 79) action Notify("Here something will happen, but only at first half of the day.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                            at rotation_misc_4
                else:
                    imagemap:
                        xpos 0.07
                        ypos 0.35
                        idle "gui/map/press_ganging/bastard_recruited.png"
                        hover "gui/map/press_ganging/bastard_recruited.png"
                        hotspot (4, 1, 76, 79) action Notify("Bastard recruited.") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
                        at rotation_misc_4



            fixed:
                at jumping_with_offset()
                add AnimationByFolder(path="gui/reputation/animation", tickpause=0.1)
                bar value StaticValue(Main_Character.reputation,100):
                    left_bar Frame("gui/bar/bar_reputation.png")
                    right_bar Frame("gui/bar/bar_empty.png")
                    xmaximum 200
                    xpos 855
                    ypos 100

    else:
        imagemap:
            idle "gui/map/districts/home_place.png"
            hover "gui/map/districts/home_place_h.png"
            hotspot (157, 191, 401, 290) action Jump("home_bus") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"









    if location_at_richmond == False:
        imagemap:
            idle "gui/map/districts/richmond_place.png"
            hover "gui/map/districts/richmond_place_h.png"
            hotspot (614, 549, 419, 323) action Jump("richmond_bus") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    else:
        imagemap:
            idle "gui/map/map_locations_richmond.png"
            hover "gui/map/map_locations_richmond_h.png"

            hotspot (996, 682, 129, 70) action Jump("school_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (850, 559, 134, 63) action Jump("church_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (463, 836, 171, 93) action Jump("richmond_street_one") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"




            hotspot (77, 785, 143, 78) action Jump("church_shop_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (270, 859, 132, 64) action Jump("clubhouse_location") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"



            if Main_Character.quest_02_complete == False:
                imagemap:
                    idle "gui/map/custom_locations/map_locations_l1_locked.png"
                    hover "gui/map/custom_locations/map_locations_l1_locked_h.png"
                    hotspot (49, 904, 129, 67) action Jump("sex_shop_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
            else:
                imagemap:
                    idle "gui/map/custom_locations/map_locations_l1_unlocked.png"
                    hover "gui/map/custom_locations/map_locations_l1_unlocked_h.png"
                    hotspot (49, 904, 129, 67) action Jump("sex_shop_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"









    if location_at_easteria == False:
        imagemap:
            idle "gui/map/districts/easteria_place.png"
            hover "gui/map/districts/easteria_place_h.png"
            hotspot (1324, 463, 431, 322) action Jump("easteria_bus") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    else:
        imagemap:
            idle "gui/map/map_locations_easteria.png"
            hover "gui/map/map_locations_easteria_h.png"


            hotspot (1282, 632, 147, 82) action Jump("hospital_yard") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (1464, 721, 216, 75) action Jump("beach_entrance") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"









    if location_at_asterino == False:
        imagemap:
            idle "gui/map/districts/asterino_place.png"
            hover "gui/map/districts/asterino_place_h.png"
            hotspot (1104, 19, 415, 304) action Jump("asterino_bus") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    else:
        imagemap:
            idle "gui/map/map_locations_asterino.png"
            hover "gui/map/map_locations_asterino_h.png"


            hotspot (1062, 167, 161, 89) action Jump("bonito_house_fair") hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
