







screen disclaimer:
    modal True
    add "images/recruit_is_ready.jpg"
    imagemap:
        idle "gui/disclaimer/disclaimer.png"
        hover "gui/disclaimer/disclaimer_h.png"
        hotspot (292, 790, 385, 207) action Jump("game_intro") activate_sound "images/sound_effects/buttons/activate_button.mp3" hover_sound "images/sound_effects/buttons/hover_button.mp3"
        hotspot (1263, 789, 383, 205) action Quit(confirm=main_menu) activate_sound "images/sound_effects/buttons/activate_button.mp3" hover_sound "images/sound_effects/buttons/hover_button.mp3"

image waifston_logo:
    "images/waifston/w_1.png"
    0.7
    "images/waifston/w_2.png"
    0.7
    repeat

screen pressanybutton():
    button:
        xysize (config.screen_width, config.screen_height)
        clicked [Stop('beach_early_morning_ambience'), Hide("splashscreen_start_button"), Hide("pressanybutton"), Jump("after_splsh")]
screen splashscreen_start_button:
    imagebutton:
        focus_mask True
        idle "gui/start/start.png"
        hover "gui/start/start_h.png"
        clicked [Stop('beach_early_morning_ambience'), Hide("splashscreen_start_button"), Hide("pressanybutton"), Jump("after_splsh")]
        hover_sound "sound_effects/buttons/hover_button.mp3" activate_sound "sound_effects/buttons/activate_button.mp3"


screen pressanybutton_ingame():
    button:
        xysize (config.screen_width, config.screen_height)
        clicked [Stop('beach_early_morning_ambience'), Hide("splashscreen_start_button_ingame"), Hide("pressanybutton_ingame"), Jump("free_roam")]
screen splashscreen_start_button_ingame:
    imagebutton:
        focus_mask True
        idle "gui/start/start.png"
        hover "gui/start/start_h.png"
        clicked [Stop('beach_early_morning_ambience'), Hide("splashscreen_start_button_ingame"), Hide("pressanybutton_ingame"), Jump("free_roam")]
        hover_sound "sound_effects/buttons/hover_button.mp3" activate_sound "sound_effects/buttons/activate_button.mp3"








label splashscreen:
    #call screen disclaimer
    #label game_intro:
    play beach_early_morning_ambience "sound_effects/ambience_beach/beach_early_morning_ambience.mp3" fadein 1.0

    #scene intro_beach with Dissolve(2.5)

    #show intro_up with Dissolve(3.0)
    #show losers with Dissolve(4.0)
    #show screen pressanybutton
    #show click_to_start:
    #    ypos -0.25
    #show screen splashscreen_start_button with dissolve
    #$ renpy.pause(hard=True)
    return
label after_splsh:
    scene white:
        "gui/white.jpg"
    return









label start:
    jump start_menu
label start_menu:

    stop music fadeout 1.0
    $ show_quick_menu = False
    scene opening_1 with transition_01
    menu:
        "Start the game" if True:
            jump opening
        "Enter a code" if True:
            label enter_code:
            python:
                code = renpy.input ("Enter a code ({a=https://www.patreon.com/waifston}{color=#ea880e}Get codes{/color}{/a})")
                code = code.strip()
            if code == "truelove":

                $ true_love = True
                $ a.alice_return = True
                tut "Code accepted."
                tut "True love story: {i}Enabled{/i}."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif code == "true_love":

                $ true_love = True
                $ a.alice_return = True
                tut "Code accepted."
                tut "True love story: {i}Enabled{/i}."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif code == "unlimitedavatars":
                $ patreon_avatars_locked = False
                tut "Code accepted."
                tut "New avatars unlocked."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"

                if persistent.achievement_05 == False:
                    $ persistent.achievement_05_op3 = True
                    if persistent.achievement_05_op1 and persistent.achievement_05_op2 and persistent.achievement_05_op3 == True:
                        $ persistent.achievement_05 = True
                        play sound "images/sound_effects/notify/achievement_notify.mp3"
                        $ renpy.notify("Achievement unlocked!")
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif code == "iloveunlimitedpleasurebestgameok":
                $ paid_patreon_smartphone_wallpapers_locked = False
                tut "Code accepted."
                tut "Connection to the LOCOPHONE has successfully created. New wallpapers unlocked."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"

                if persistent.achievement_05 == False:
                    $ persistent.achievement_05_op3 = True
                    if persistent.achievement_05_op1 and persistent.achievement_05_op2 and persistent.achievement_05_op3 == True:
                        $ persistent.achievement_05 = True
                        play sound "images/sound_effects/notify/achievement_notify.mp3"
                        $ renpy.notify("Achievement unlocked!")
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif code == "givemethosecarsmanok":
                $ paid_patreon_laptop_wallpapers_locked = False
                tut "Code accepted."
                tut "The new folder on the laptop has been unlocked."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"

                if persistent.achievement_05 == False:
                    $ persistent.achievement_05_op3 = True
                    if persistent.achievement_05_op1 and persistent.achievement_05_op2 and persistent.achievement_05_op3 == True:
                        $ persistent.achievement_05 = True
                        play sound "images/sound_effects/notify/achievement_notify.mp3"
                        $ renpy.notify("Achievement unlocked!")
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif code == "gimmewhatyougot":
                $ Main_Character.money += 1000
                tut "Code accepted."
                tut "+$1000 have been added to your bank balance."
                tut "Thank you for your support."
                tut "Do you want to enter another code?"
                menu:
                    "Yes" if True:
                        jump enter_code
                    "No" if True:
                        jump start_menu
            elif True:
                tut "Unknown code."
                menu:
                    "Try to enter the code again" if True:
                        jump enter_code
                    "Back to lobby" if True:
                        jump start_menu









screen delete_persistent_data:

    modal True tag menu
    add "images/recruit_is_ready.jpg"
    imagemap:
        idle "gui/del/del.png"
        hover "gui/del/del_h.png"
        hotspot (284, 594, 384, 206) action [Notify("Data successfully deleted, restart the game."), Function(persistent_clear), Function(delete_saves), ShowMenu("main_menu")] activate_sound "images/sound_effects/buttons/activate_button.mp3" hover_sound "images/sound_effects/buttons/hover_button.mp3"
        hotspot (1253, 593, 384, 206) action ShowMenu("main_menu") activate_sound "images/sound_effects/buttons/activate_button.mp3" hover_sound "images/sound_effects/buttons/hover_button.mp3"
init python:
    def persistent_clear():
        global persistent
        persistent._clear(progress=True)
    def delete_saves():
        for player_file in renpy.list_saved_games(fast=True):
            renpy.unlink_save(player_file)









label opening:
    $ show_quick_menu = False
    window hide
    scene black with dissolve
    centered "{cps=10}Solar system, 26.000 light-years from the center of the milky way galaxy...{/cps}"
    centered "{cps=10}From the sun at a distance of approximately 93 million miles, 4.54 billion years ago a planet has born...{/cps}"
    centered "{cps=10}A pale blue dot named...{/cps}"


    play music "ost/opening_theme.mp3" fadein 2.5

    centered "Earth." with dissolve
    centered "Home to millions of species."
    centered "Humans, animals, insects..."
    scene intro_animation_1 with transition_03
    centered "The only planet in the solar system which maintains life. A phenomenon that yet to found on the other planets." with dissolve
    centered "The planet on which our hero has born."
    centered "In the Pristine Hills, a small, provincial town located in the Paradia Republic."
    centered "An island country in East Asia located in the southwest Pacific Ocean."
    centered "On October 21, 1921, united by one flag and idea, people from all nations and races created this little paradise on the Earth, and named it Paradia."
    centered "On the day our hero born the mother gave him a name..."

    label name_choice:
    $ name = renpy.input("Enter your First Name :")
    $ name = name.strip()
    if name == "":
        centered "Our hero must have a name... Otherwise, there will no story to tell." with dissolve
        jump name_choice
    elif True:
        centered "And his second name..."
        jump family_choice

    label family_choice:
    $ family = renpy.input("Enter your Second Name :")
    $ family = family.strip()
    if family == "":
        centered "Our hero must have as name... Otherwise, there will no story to tell." with dissolve
        jump family_choice
    elif True:
        $ mc = Character ("[name]", size=80, color="#ffffff", font="images/fonts/font_name_plate.ttf")
        $ mc_t = Character ("{i}{alpha=0.5}My thoughts{/i}{/alpha}", size=80, color="#ffffff", font="images/fonts/font_name_plate.ttf")


    call screen avatars_screen with dissolve
label opening_back_point_01:


    if Laptop.laptop_avatar_module == True:
        jump laptop_new_avatar

    call screen customization_gender
    label opening_back_point_01_01:
    centered "[name] [family], a son of Janet and Bob..." with dissolve
    centered "Your journey starts right now."


    stop music fadeout 1.0

    scene intro_animation_2 with dissolve
    play sound "images/sound_effects/whoosh/whoosh_1.mp3"
    $ renpy.pause(1.0, hard=True)
    scene black with transition_01
    centered "{cps=10}The year 2020, spring. Early morning...{/cps}"
    centered "{cps=10}Pristine Hills. [family]'s family house. [name]'s room...{/cps}"
    jump prologue_p1











screen customization_gender:
    imagemap:
        idle "gui/customization/background/your_life_gender.jpg"
        hover "gui/customization/background/your_life_gender_h.jpg"

        hotspot (485, 368, 304, 192) action [Hide("customization_gender"), SetVariable('Main_Character.gender_male', True), Show("customization_skin")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (810, 362, 302, 198) action [Hide("customization_gender"), SetVariable('Main_Character.gender_female', True), Show("customization_skin")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (1117, 362, 322, 198) action [Hide("customization_gender"), SetVariable('Main_Character.gender_nonbin', True), Show("customization_skin")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

screen customization_skin:
    imagemap:
        idle "gui/customization/background/your_life_skin.jpg"
        hover "gui/customization/background/your_life_skin_h.jpg"


        hotspot (503, 263, 347, 347) action [Hide("customization_skin"), SetVariable('Main_Character.skinwhite', True), Show("customization_nation")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (1044, 263, 345, 347) action [Hide("customization_skin"), SetVariable('Main_Character.skinblack', True), Show("customization_nation")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

screen customization_nation:
    imagemap:
        idle "gui/customization/background/your_life_background.jpg"
        hover "gui/customization/background/your_life_background_h.jpg"


        hotspot (945, 141, 257, 213) action [Hide("customization_nation"), SetVariable('Main_Character.home_eu', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (520, 136, 283, 204) action [Hide("customization_nation"), SetVariable('Main_Character.home_noodles_asia', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (141, 141, 303, 209) action [Hide("customization_nation"), SetVariable('Main_Character.home_usa', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (147, 415, 292, 166) action [Hide("customization_nation"), SetVariable('Main_Character.home_south_usa', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (202, 631, 281, 194) action [Hide("customization_nation"), SetVariable('Main_Character.home_india', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"

        hotspot (664, 536, 258, 176) action [Hide("customization_nation"), SetVariable('Main_Character.home_cold_country', True), Jump("opening_back_point_01_01")] hover_sound "sound_effects/buttons/paper_hover.mp3" activate_sound "sound_effects/flipping_paper.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
