







label b_evening_meeting:
    scene b_em_default with dissolve
    call screen b_em_screen with wiperight

label b_em_return:
    call screen b_em_screen with wiperight









label b_em_dialogues:
    show screen b_em_screen_bars
    menu:
        "Chat" if True:
            $ rs_chat= renpy.random.randint(0,1)
            if rs_chat == 0:
                mc "Bianca? What's on your mind?"
            if rs_chat == 1:
                mc "What are you thinking about?"

            scene b_em_sad with dissolve
            b "My only headache is one of my Bluetooth devices! That damn thing loses connection from time to time with my smartphone!"
            b "It's so annoying! Like, oh my God, stop pissing me off and work, dammit!"
            b "I didn't buy you to fuck my head!"
            b "If things continue going this way, I'll have to ask you to fix it."
            scene b_em_default with dissolve
            jump b_em_dialogues
        "(Back)" if True:





            hide screen b_em_screen_bars
            jump b_em_return









label b_em_relationship:
    show screen b_em_screen_bars
    menu:
        "Ask about Romantic Relationship" if True:
            mc "Bianca?"
            mc "What do you think about our relationship?"

            call rs_clothing from _call_rs_clothing_119
            scene b_em_horny with dissolve
            b "Haha! There is so much fun that lies ahead of us, little boy!"
            b "You and I, we are going to have the wildest, craziest love ever."
            b "Promise!"
            scene b_em_default with dissolve
            jump b_em_relationship
        "{color=#df3a6f}Invite for a Date{/color} {image=gui/text_icons/romantic_interest.png}" if b.romantic_interest >= 25:
            if b.first_date == True:
                $ b.first_date = False
                mc "Bianca. I would like to invite you to a date."
                scene b_em_horny with dissolve
                b "I'll go with you to the end of the world, haha!"
                jump b_first_date
            elif True:
                mc "Bianca. I would like to invite you to a date."
                scene b_em_horny with dissolve
                b "I'll go with you to the end of the world, haha!"
                jump b_casual_date
        "{alpha=0.5}Invite for a Date" if b.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Bianca."
            jump b_em_relationship
        "(Back)" if True:
            hide screen b_em_screen_bars
            jump b_em_return









label b_em_gifts:
    $ Inventory.gift_zone = True
    $ Inventory.gift_zone_bianca = True
    show screen b_em_screen_bars
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "Bianca. I would like to give you something..."
    if random_line == 1:
        mc "Bianca. I would like to make a gift for you..."
    scene b_em_happy with dissolve
    b "Go ahead, handsome... Show me what you got!"
    scene b_em_default_idle with dissolve
    call screen inventoryScreen with dissolve
    return
label b_em_gift_1:
    $ Inventory.remove(InvBat)
    $ notify_custom_2 = False
    scene b_em_gift_1 with dissolve
    mc "Here, a basketball bat."
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Basketball bat? A freaking basketball bat!"
    b "You really are the son of the Redhead Fox!"
    b "Only her son could bring a freaking baseball bat into my house and make it out to be a 'gift'!"
    b "Love, please, put that thing in your backpack and forget it!"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_2:
    $ Inventory.remove(InvCandies)
    $ notify_custom_2 = False
    scene b_em_gift_2 with dissolve
    mc "Here. A box of tasty chocolates for you!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Chocolate candies. So trivial..."
    b "Wanna know how I still stay afloat in the adult industry?"
    b "I have never done trivial things. Always surprise your audience! Keep 'em on their toes! Boring means failure."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_3:
    $ Inventory.remove(InvWine)
    $ notify_custom_2 = False
    scene b_em_gift_3 with dissolve
    mc "Here, this is my humble present for you."
    mc "Wine from the church, carefully made by Mother Elizabeth herself."
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Oh, gee, thanks."
    b "I have, like, 100(!) bottles of this wine, I totally need one more! Oh yeah!"
    scene b_em_gift_4 with dissolve
    b "Like, for real! Oh my God! Thank you so much, [name]!"
    b "I now have 101 bottles of the church's wine that I will never drink!"
    b "Great!"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_4:
    $ Inventory.remove(InvWRActionFigure)
    $ notify_custom_2 = False
    scene b_em_gift_5 with dissolve
    mc "Here. I hope this gift takes you back to your childhood."
    mc "It's an action figure of White Royale!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Oh my FUCKING God. No. Uh-uh. Never. Not her. Anything but her."
    b "Get that out of my sight!"
    b "That's like the worst gift EVER!"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_5:
    $ Inventory.remove(InvToyCars)
    $ notify_custom_2 = False
    scene b_em_gift_6 with dissolve
    mc "Here! This is a very rare collectible toy car!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "..."
    b "I don't even know what to say."
    b "..."
    b "Really. I'm out of words. Can you believe it?"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_6:
    $ Inventory.remove(InvPhone)
    $ notify_custom_2 = False
    scene b_em_gift_7 with dissolve
    mc "Here. This is for you."
    $ b.romantic_interest_increasing_gift_phone()
    b "Holy crap! [name]! That thing is... is expensive as fuck!"
    b "You really bought that for me?!"
    scene b_em_gift_7_1 with dissolve
    b "Oh... If only we were much closer to each other, in terms of our relationship..."
    scene b_em_gift_7_2 with dissolve
    b "I would reward you greatly for your gift. Like you wouldn't even believe..."
    scene b_em_gift_7_3 with dissolve
    b "I would suck you dry, handsome."

    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify

    if b.romantic_interest == 25 and b.charmed_confession == False:
        $ b.charmed_confession = True
        jump b_lvlup_charmed
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_7:
    $ Inventory.remove(InvRose)
    $ notify_custom_2 = False
    scene b_em_gift_8 with dissolve
    mc "Here, a humble present from me."
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Roses, hmpf. How original..."
    b "Thanks, I guess."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_8:
    $ Inventory.remove(InvPresidentQuote)
    $ notify_custom_2 = False
    scene b_em_gift_9 with dissolve
    mc "Here, my gift to you."
    mc "A motivational poster with quotes from President Standwell!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "This is a... gift?"
    b "Well, I'll take it. I suppose."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return
label b_em_gift_9:
    $ Inventory.remove(InvWRPoser)
    $ notify_custom_2 = False
    scene b_em_gift_10 with dissolve
    mc "Here. It's a rare poster of White Royale!"
    mc "Hope you like this gift!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "You're serious, aren't you? Seriously giving me this poster with her face all over it?"
    b "Get this thing out of my house! Now! Come on! Chop chop!"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return

label b_em_gift_10:
    $ Inventory.remove(InvDrawing)
    $ notify_custom_2 = False
    scene b_em_gift_11 with dissolve
    mc "Here. My gift for you!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Cute drawing."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return

label b_em_gift_11:
    $ Inventory.remove(InvLegDrawing)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_11
    scene a_em_gift_11 with dissolve
    mc "Here. My gift for you!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Cute drawing."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return

label b_em_gift_12:
    $ Inventory.remove(InvWFFPlotDetails)
    $ notify_custom_4 = False
    scene b_em_gift_11 with dissolve
    mc "Here, it's for you."
    mc "*The War For the Future* - new plot details!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Oh, [name]... Haven't you realized by now that I'm not interested in books or, hell, anything related to them?"
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return

label b_em_gift_13:
    $ Inventory.remove(InvBook)
    $ notify_custom_4 = False
    scene b_em_gift_12 with dissolve
    mc "A book is the best gift, an undisputed fact!"
    mc "This is a collection of romance novels written by a very promising author from our area."
    mc "I personally took a glance at some of the works here, and I gotta say that it's very much worth reading. Trust me!"
    mc "There are no lazy cliche moments, plot holes, or useless characters."
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "Oh, [name]... You should know by now that I'm not a big reader."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify
    scene b_em_default with dissolve
    jump b_em_return

label b_em_gift_14:
    $ Inventory.remove(InvBear)
    $ notify_custom_4 = False
    scene b_em_gift_13 with dissolve
    mc "Look what I have for you here! Haha!"
    $ renpy.notify("Bianca is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    b "A big fluffy toy."
    b "And what am I supposed to do with it?"
    b "Just set it behind my bed. Maybe some of the film producers might go for it..."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label b_em_gift_15:
    $ Inventory.remove(InvDildo)
    $ notify_custom_4 = False
    scene b_em_gift_14 with dissolve
    mc "I would like to gift you this."
    $ b.romantic_interest_increasing_gift_type_1()
    b "Well, well, well."
    b "Haha, can't believe my own eyes here..."
    scene b_em_gift_7_1 with dissolve
    b "[name], you know... I have tons of toys like this... But yet, I feel very fucking impressed by your... present."
    b "Wanna know why?"
    scene b_em_gift_7_2 with dissolve
    b "Someone is making small but confident steps into adulthood..."
    b "Little by little... The village boy is coming out of his comfort zone and growing into his britches."
    scene b_em_gift_7_3 with dissolve
    b "It makes me so fucking happy for you."
    b "You, my boy, are growing up right before my eyes."
    b "First - you have shown a desire to have a relationship with me. Second - you've clearly found the sex shop... "
    b "What's next, sweetheart? Are you gonna invite me on a date or what, huh?"
    b "Haha! I wouldn't mind."
    b "Please, don't stop impressing me and continuing to move forward."

    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_bianca = False
    hide screen b_em_screen_bars
    hide screen notify

    if b.romantic_interest == 25 and b.charmed_confession == False:
        $ b.charmed_confession = True
        jump b_lvlup_charmed
    scene b_em_default with dissolve
    jump b_em_return

label b_em_no_gifts:
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "False alarm."
    if random_line == 1:
        mc "Oh, sorry Bianca."
    mc "I don't have a gift for you yet."
    scene b_em_sad with dissolve
    b "Call the paramedics! I might die of frustration and disappointment! No gift, what a bummer!"
    b "You could not find at least something to give me in your backpack?! Grrr!"
    $ Inventory.gift_zone_bianca = False
    $ Inventory.gift_zone = False
    hide screen b_em_screen_bars
    scene b_em_default with dissolve
    jump b_em_return









label b_em_foreplay:
    show screen b_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen b_em_screen_bars
            jump b_em_return









label b_em_teasing:
    show screen b_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen b_em_screen_bars
            jump b_em_return









label b_em_petting:
    show screen b_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen b_em_screen_bars
            jump b_em_return









label b_em_sex:
    show screen b_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen b_em_screen_bars
            jump b_em_return









label b_em_end:
    $ rs_end_meeting = renpy.random.randint(0,2)
    if rs_end_meeting == 0:
        mc "I guess that's all I have for you."
        mc "See you later."
    if rs_end_meeting == 1:
        mc "I'm heading home."
    if rs_end_meeting == 2:
        mc "That's all for tonight."
        mc "I'll just be on my way."

    $ rs_end_meeting = renpy.random.randint(0,1)
    if rs_end_meeting == 0:
        scene b_em_end_1 with dissolve
        b "Bye, bye, handsome."
    if rs_end_meeting == 1:
        scene b_em_end_1 with dissolve
        b "Are you fucking kidding me?"
        b "Leaving so soon?!"
        call rs_clothing from _call_rs_clothing_120
        scene b_em_end_2 with dissolve
        b "Sweetheart. I was really hoping we could have some fun together."
        b "But, Okay."
        b "Go on home."
        scene b_em_end_3 with dissolve
        b "Although..."
        b "I can't just let you leave without giving you a goodnight kiss."
        scene b_em_end_4 with dissolve
        call rs_bianca_classic_kiss from _call_rs_bianca_classic_kiss_6
        scene b_em_end_5 with dissolve
        call rs_bianca_classic_kiss from _call_rs_bianca_classic_kiss_7
        scene b_em_end_6 with dissolve
        call rs_bianca_classic_kiss from _call_rs_bianca_classic_kiss_8
        b "All right, now you're free to go."


    $ quick_bar = True
    $ notify_custom_4 = False
    play music "images/ost/evening_theme_1.mp3" fadein 1.0
    jump bianca_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
