







screen hospital_censure_yard:
    $ Main_Character.money += 10000
#    add "gui/navigation/censure.png" ypos 280 xpos 810
#    add "gui/navigation/censure.png" ypos 500 xpos 800
screen hospital_censure_alberto:
    $ Main_Character.money += 10000
#    add "gui/navigation/censure.png" ypos 350 xpos 925
#    add "gui/navigation/censure.png" ypos 500 xpos 925
screen hospital_censure_alberto_the_door:
    $ Main_Character.money += 10000
#    add "gui/navigation/censure.png" ypos 400 xpos 925
#    add "gui/navigation/censure.png" ypos 700 xpos 925
screen hospital_censure_mike:
    $ Main_Character.money += 10000
#    add "gui/navigation/censure.png" ypos 450 xpos 925
#    add "gui/navigation/censure.png" ypos 450 xpos 500
#    add "gui/navigation/censure.png" ypos 450 xpos 50


label hospital_yard:


    if lc.day_of_week == 6 or lc.day_of_week == 7:
        scene hospital_yard_mornings_v1_1 with dissolve
        pause
        scene hospital_yard_mornings_v1_2 with dissolve

        $ rp = renpy.random.randint(0,2)
        if rp == 0:
            "I am sorry, Zack, hospital is CLOSED, BYE."
        if rp == 1:
            "I am sorry, Michael, hospital is CLOSED, BYE."
        if rp == 2:
            "I am sorry, JACOB, hospital is CLOSED, BYE."

        scene black with dissolve
        pause
        jump map_global
    elif True:
        pass

    if lc.period == "Early Morning" or lc.period == "Morning":
        scene hospital_yard_mornings_v1_1 with dissolve
        pause
        scene hospital_yard_mornings_v1_1 with dissolve

        $ rp = renpy.random.randint(0,2)
        if rp == 0:
            "I am sorry, Zack, hospital is CLOSED, BYE."
        if rp == 1:
            "I am sorry, Michael, hospital is CLOSED, BYE."
        if rp == 2:
            "I am sorry, JACOB, hospital is CLOSED, BYE."

        scene black with dissolve
        pause
        jump map_global

    if lc.period == "Noon":
        scene hospital_yard_noon_v1_1 with dissolve
        mother_dragon "Everyone, keep an order. Everyone will get thier cut."
        scene hospital_yard_noon_v1_2 with dissolve
        bully_1 "What's up, brother, haha! Yeee. Whooo-hooo."
        scene hospital_yard_noon_v1_3
        mother_dragon "It's our janitor, Michael!"
        scene hospital_yard_noon_v1_2
        menu:
            "I am [name]" if True:
                mc "I am [name]. [name]."
            "Whatever" if True:
                mc "Whatever."
        scene hospital_yard_noon_v1_3
        mother_dragon "Ah, so you are ah.. OK."

        $ rp = renpy.random.randint(0,2)
        if rp == 0:
            mother_dragon "I am sorry, Zack, hospital is CLOSED, BYE."
        if rp == 1:
            mother_dragon "I am sorry, Michael, hospital is CLOSED, BYE."
        if rp == 2:
            mother_dragon "I am sorry, JACOB, hospital is CLOSED, BYE."

        scene black with dissolve
        pause
        jump map_global

    if lc.period == "Evening":
        scene hospital_yard_evening_v1_1 with dissolve
        lilgob "STOP this nonsense. Say NO to castration!"
        scene hospital_yard_evening_v1_2
        unk_f "Head inside, Jacob."
        menu:
            "Head inside" if True:
                pass
            "I am [name]" if True:
                mc "I AM [name]."
                unk_f "You look like a.. ehm.. "
                unk_f "Grandson of someone I am familiar with."
                unk_f "Sorry, Jacob."


        stop music fadeout 1.0
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play ambience_school_generator_v1 "images/sound_effects/school/school_hallway_1.mp3" fadein 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"
        scene black with wiperight
        show screen hospital_censure_yard with wiperight
        scene hospital_main_hall with wiperight
        doctor_sally "A clean cut should be made in this area."
        satan_cock "I suggest we commence the surgery right away, Doctor."
        penicillin "Ah, Jason. Hello."
        mc_t "(I really hate this place. But a job is a job.)"
        jump hospital_main_hall
    if lc.period == "Night":
        scene hospital_yard_night_v1_1 with dissolve
        pause
        scene hospital_yard_night_v1_2 with dissolve
        mother_dragon "You are not supposed to be here at this time."
        jump map_global









label hospital_main_hall:
    menu:
        "Work" if True:
            mc "All righty. Where's my broom?"
            penicillin "Mmmmm."
            jump hospital_work
        "Observe" if True:
            mc "Hai. Can I just.. you know."
            call screen hospital_observation_1
        "Eavesdrop{alpha=70}" if True:

            doctor_sally "The clean cut should and supposed to be here."
            satan_cock "I suggest we commence the surgery right away, Doctor."
            bully_1 "COOL!"
            jump hospital_main_hall
        "Leave" if True:
            mc "I am sorry, I am leaving"
            scene black
            hide screen hospital_censure_yard with wiperight
            stop ambience_school_generator_v1 fadeout 1.0
            jump map_global









label hospital_work:
    scene black
    hide screen hospital_censure_yard
    show screen hospital_censure_alberto
    scene hospital_work_stage_1 with dissolve
    cancer_zombie "Alberto."
    scene hospital_work_stage_1 with custom_vpunch
    cancer_zombie "ALBERTO!!!"
    mc "YES?"
    cancer_zombie "Watch out for rats!"
    mc "Okay, okay.."
    call screen hospital_cleaning_stage_1 with wipeleft


screen hospital_cleaning_stage_1:
    add "gui/avatars/avatar_satan_cock.png"
    fixed:
        xpos -900
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cleaning:"

            if Main_Character.hospital_cleaning_michael_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}I am not Alberto" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_michael_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}I am not Michael" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_michael_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}I am not Nico" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_michael_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}I am not Sergio, dammit" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_michael_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}I am [name]" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_michael_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.hospital_cleaning_michael_dirt,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cleaning/cleaning_button.png"
            hover "gui/mini_games/cleaning/cleaning_button_h.png"


            if Main_Character.hospital_cleaning_michael_level == 1:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]
            elif Main_Character.hospital_cleaning_michael_level == 2:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]
            elif Main_Character.hospital_cleaning_michael_level == 3:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]
            elif Main_Character.hospital_cleaning_michael_level == 4:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]
            elif Main_Character.hospital_cleaning_michael_level == 5:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]
            elif Main_Character.hospital_cleaning_michael_level == 6:
                action Notify("Well done! Now drop the mop.. ")
            else:
                action [Function(hospital_cleaning_stage_1_random_cry), SetVariable("Main_Character.hospital_cleaning_michael_dirt", If(Main_Character.hospital_cleaning_michael_dirt<100, Main_Character.hospital_cleaning_michael_dirt+100, 100)), Function(hospital_cleaning_stage_1_checkpoint)]


            if Main_Character.hospital_cleaning_michael_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.hospital_cleaning_michael_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.hospital_cleaning_michael_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.hospital_cleaning_michael_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.hospital_cleaning_michael_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.hospital_cleaning_michael_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.hospital_cleaning_michael_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_1_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_1_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def hospital_cleaning_stage_1_checkpoint():
        if Main_Character.hospital_cleaning_michael_dirt == 100:
            Main_Character.hospital_cleaning_michael_dirt_levelup()

init python:
    def hospital_cleaning_stage_1_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Who's this? Ah, Alberto.")
        if rs == 1:
            renpy.notify("Michael?")
        if rs == 2:
            renpy.notify("Jason?")
        if rs == 3:
            renpy.notify("Nico???")



label hospital_cleaning_1_victory:
    scene black
    hide screen hospital_censure_alberto
    show screen hospital_censure_alberto_the_door
    scene hospital_dick_amput_1 with dissolve
    cancer_zombie "[name]? Hehe. Cute name!"
    cancer_zombie "Come with us, we'll show you a shiny thing, hehe."
    mc_t "(I really hate her.)"
    cancer_zombie "Go, go, go."
    hide screen hospital_censure_alberto_the_door
    scene hospital_dick_amput_2
    pause
    play sound "images/sound_effects/house/open_door_1.mp3"
    play ambience_school_generator_v1 "images/sound_effects/school/school_hallway_2.mp3" fadein 1.0
    scene hospital_work_stage_2 with dissolve
    cancer_zombie "GET TO WORK!"
    cancer_zombie "Whoops, hahahahaha!"
    call screen hospital_cleaning_stage_2









screen hospital_cleaning_stage_2:
    add "gui/avatars/avatar_cancer_zombie.png"
    fixed:
        xpos -700
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cleaning:"

            if Main_Character.hospital_cleaning_alberto_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Mopping the floor" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_alberto_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}EASY" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_alberto_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}SIMPLE" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_alberto_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}CUT" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_alberto_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}*slap the butt*" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_alberto_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.hospital_cleaning_alberto_dirt,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cleaning/cleaning_button.png"
            hover "gui/mini_games/cleaning/cleaning_button_h.png"


            if Main_Character.hospital_cleaning_alberto_level == 1:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+100, 100)), Function(hospital_cleaning_stage_2_checkpoint)]
            elif Main_Character.hospital_cleaning_alberto_level == 2:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+100, 100)), Function(hospital_cleaning_stage_2_checkpoint)]
            elif Main_Character.hospital_cleaning_alberto_level == 3:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+100, 100)), Function(hospital_cleaning_stage_2_checkpoint)]
            elif Main_Character.hospital_cleaning_alberto_level == 4:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+100, 100)), Function(hospital_cleaning_stage_2_checkpoint)]
            elif Main_Character.hospital_cleaning_alberto_level == 5:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+100, 100)), Function(hospital_cleaning_stage_2_checkpoint)]
            elif Main_Character.hospital_cleaning_alberto_level == 6:
                action Notify("Well done! Now drop the mop.. ")
            else:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_alberto_dirt", If(Main_Character.hospital_cleaning_alberto_dirt<100, Main_Character.hospital_cleaning_alberto_dirt+5, 100)), Function(hospital_cleaning_stage_2_checkpoint)]


            if Main_Character.hospital_cleaning_alberto_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.hospital_cleaning_alberto_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.hospital_cleaning_alberto_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.hospital_cleaning_alberto_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.hospital_cleaning_alberto_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.hospital_cleaning_alberto_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.hospital_cleaning_alberto_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_2_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_2_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def hospital_cleaning_stage_2_checkpoint():
        if Main_Character.hospital_cleaning_alberto_dirt == 100:
            Main_Character.hospital_cleaning_alberto_dirt_levelup()

init python:
    def hospital_cleaning_stage_2_random_cry():
        rs = renpy.random.randint(0,1)
        if rs == 0:
            renpy.notify("*Sigh*.. ")
        if rs == 1:
            renpy.notify("Where's my scissors?")


label hospital_cleaning_2_victory:
    cancer_zombie "Very well done, very well, Alberto."

    play sound "images/sound_effects/house/open_door_1.mp3"
    play ambience_school_generator_v1 "images/sound_effects/school/school_hallway_3.mp3" fadein 1.0
    scene hospital_analed_1 with pushleft
    milk "Alice, just look who is here! Cutie!!!"
    a "Hello there handsome!!! Come with us, clean in our room too, mmm!"
    scene hospital_analed_2
    pause
    scene black
    #show screen hospital_censure_mike
    play sound "images/sound_effects/house/open_door_1.mp3"
    scene hospital_work_stage_3 with dissolve
    a "So tell me, how was your day going, sweetie?"
    milk "Cutie looks so busy these days! I hate that, I wish I could spend more time with him!"
    mc "{b}*Sigh*.. {/b}"
    call screen hospital_cleaning_stage_3









screen hospital_cleaning_stage_3:
    add "gui/avatars/avatar_moms.png"
    fixed:
        xpos -200
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cleaning:"

            if Main_Character.hospital_cleaning_nico_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Floor #1" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_nico_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}Floor #2" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_nico_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}Ceilling" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_nico_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}Walls" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_nico_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}Doors" xpos 0.74 ypos 0.19
            if Main_Character.hospital_cleaning_nico_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.hospital_cleaning_nico_dirt,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cleaning/cleaning_button.png"
            hover "gui/mini_games/cleaning/cleaning_button_h.png"


            if Main_Character.hospital_cleaning_nico_level == 1:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]
            elif Main_Character.hospital_cleaning_nico_level == 2:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]
            elif Main_Character.hospital_cleaning_nico_level == 3:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]
            elif Main_Character.hospital_cleaning_nico_level == 4:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]
            elif Main_Character.hospital_cleaning_nico_level == 5:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]
            elif Main_Character.hospital_cleaning_nico_level == 6:
                action Notify("Well done! Now drop the mop.. ")
            else:
                action [Function(hospital_cleaning_stage_2_random_cry), SetVariable("Main_Character.hospital_cleaning_nico_dirt", If(Main_Character.hospital_cleaning_nico_dirt<100, Main_Character.hospital_cleaning_nico_dirt+100, 100)), Function(hospital_cleaning_stage_3_checkpoint)]


            if Main_Character.hospital_cleaning_nico_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.hospital_cleaning_nico_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.hospital_cleaning_nico_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.hospital_cleaning_nico_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.hospital_cleaning_nico_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.hospital_cleaning_nico_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.hospital_cleaning_nico_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_3_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("hospital_cleaning_3_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def hospital_cleaning_stage_3_checkpoint():
        if Main_Character.hospital_cleaning_nico_dirt == 100:
            Main_Character.hospital_cleaning_nico_dirt_levelup()

init python:
    def hospital_cleaning_stage_3_random_cry():
        rs = renpy.random.randint(0,1)
        if rs == 0:
            renpy.notify("*Sigh*.. ")
        if rs == 1:
            renpy.notify("Where's my scissors?")


label hospital_cleaning_3_victory:

    $ Main_Character.homework_done_england = True

    scene black
    hide screen hospital_censure_mike
    scene hospital_analed_anal_1 with dissolve
    a "Come back home, my boy."
    play sound "images/sound_effects/house/open_door_1.mp3"
    stop ambience_school_generator_v1 fadeout 1.0
    scene hospital_victory_1 with wiperight
    doctor_sally "Oh, hi [name]."
    doctor_sally "MmmmmMmm."
    doctor_sally "Finished mopping the floor? Really, oh!!!"
    doctor_sally "Good."
    doctor_sally "Do you want to talk about it?"
    menu:
        "No!" if True:
            mc "No."
            mc "Bye."
        "Hm" if True:
            mc "Hm."
            doctor_sally "Amazing job."
            doctor_sally "You did indeed an amazing job."
            doctor_sally "Good boy, GREAT BOY."
            doctor_sally "You did enjoyed that, I pray."
            menu:
                "Oh" if True:
                    mc "Oh."
                    doctor_sally "I see, I see."
                    doctor_sally "I may give you something in return later on."
                    doctor_sally "Your late mom would have been proud of you."
                    menu:
                        "Jesus, if only.. " if True:
                            mc "Oh, if only."
                            doctor_sally "What is it? You still have something left to do, oh."
                            doctor_sally "Okay."
    doctor_sally "Getting dark, look outside, oh!"
    doctor_sally "Come with me."
    doctor_sally "I'll show you something interesting."
    menu:
        "No, thanks" if True:
            mc "Hey. No, thanks."

            scene black with dissolve
            pause


            play music "images/ost/bunker_ambience_1.mp3" fadein 1.0

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ quick_bar = False
            $ lc.advance_time()
            jump yarlovo_location
        "All right" if True:
            pass

    scene hospital_victory_2 with wiperight
    pause
    doctor_sally "I have a car!"
    scene hospital_victory_3 with dissolve
    doctor_sally "Where's you need to go?"
    menu:
        "Yarlovo" if True:
            mc "Drive me to Yarlovo."
    doctor_sally "Okay."
    doctor_sally "We'll be great friends."

    scene black with dissolve
    pause


    play music "images/ost/bunker_ambience_1.mp3" fadein 1.0

    $ location_at_home = True
    $ location_at_richmond = False
    $ location_at_easteria = False
    $ quick_bar = False
    $ lc.advance_time()
    jump yarlovo_location









screen hospital_observation_1:
    add "images/hospital/main_hall/hospital_main_hall_1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_1"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_1"), Show("hospital_observation_2")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_2:
    add "images/hospital/main_hall/hospital_main_hall_2.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_2"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_2"), Show("hospital_observation_1")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_2"), Show("hospital_observation_3")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_3:
    add "images/hospital/main_hall/hospital_main_hall_3.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_3"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_3"), Show("hospital_observation_2")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_3"), Show("hospital_observation_4")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_4:
    add "images/hospital/main_hall/hospital_main_hall_4.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_4"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_4"), Show("hospital_observation_3")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_4"), Show("hospital_observation_5")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_5:
    add "images/hospital/main_hall/hospital_main_hall_5.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_5"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_5"), Show("hospital_observation_4")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_5"), Show("hospital_observation_6")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_6:
    add "images/hospital/main_hall/hospital_main_hall_6.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_6"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_6"), Show("hospital_observation_5")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_6"), Show("hospital_observation_7")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
screen hospital_observation_7:
    add "images/hospital/main_hall/hospital_main_hall_7.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_7"), Jump("hospital_main_hall")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("hospital_observation_7"), Show("hospital_observation_6")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action Notify("Restricted area.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"











"Christ, fucking MmmmmmMMM!"



label ph_hos4353553pital:
    scene hospital_yard_noon_v1_1 with dissolve
    pause
    scene hospital_yard_noon_v1_2 with dissolve
    pause
    scene hospital_yard_noon_v1_3

    "Castration, consultation on the castration?"
    "Ah, finally. Castration?"
    menu:
        "Not today" if True:
            mc "..."
            "Ah."
            "Go in, go in."
        "One day.. I'll fuck you" if True:
            mc "Pst."

    "You look like.. hm."





a "Come sin into me one more time."


a "Who would thought otherwise."

e "So the rumors are true, after all, ah."
e "Now, now."
e "It's great time to calm that monster off."
e "Come watch some movies, while I'll be pleasing you off."
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
