







label alice_room_entrance:

    if a.alice_return == False:
        scene alice_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene alice_room_empty_vanilla:
            "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
        call screen alice_room_empty_vanilla
    elif True:
        if lc.period == "Early Morning":
            scene alice_door_open with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene alice_room_empty_vanilla:
                "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
            call screen alice_room_empty_early_morning_v1
        elif lc.period == "Morning":
            scene alice_door_open with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene alice_room_empty_vanilla:
                "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
            call screen alice_room_empty_morning_v1
        elif lc.period == "Noon":
            scene alice_door_open with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene alice_room_empty_vanilla:
                "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
            mc_t "(Mom is at work right now, in the hospital. I got a visit to hospital if I want to see her.)"
            call screen alice_room_empty_noon_v1
        elif lc.period == "Evening":
            jump alice_room_empty_evening_v1
        elif lc.period == "Night":
            jump alice_room_night_v1


screen alice_room_empty_vanilla:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()


label alice_room_vanilla_bat:
    scene alice_room_vanilla_bat with dissolve
    mc_t "(Ugh! Heavier than it looks!)"
    mc_t "(My mom has a weird habit of collecting baseball bats.)"
    mc_t "(Up to this day, I don't know the reason why she collects them.)"
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    call screen alice_room_empty_vanilla
label alice_room_vanilla_diary:
    scene alice_room_vanilla_diary with dissolve
    mc_t "(Mom's diary... Not sure if I should read it.)"
    mc_t "(It's her personal diary. She writes many of her secrets and thoughts in here.)"
    mc_t "(I need to respect her personal space. I'll just put it back for now.)"
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    call screen alice_room_empty_vanilla
label alice_room_vanilla_dildo:
    scene alice_room_vanilla_dildo with dissolve
    mc_t "(Aha. My mom's favorite toy.)"
    mc_t "(I bet she has a lot of fun playing with it at night.)"
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    call screen alice_room_empty_vanilla
label alice_room_vanilla_family_photos:
    scene alice_room_vanilla_family_photos with dissolve
    mc_t "(Cute, very cute.)"
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    call screen alice_room_empty_vanilla
label alice_room_vanilla_laptop:
    scene alice_room_vanilla_laptop with dissolve
    mc_t "(It won't start up, broken.)"
    mc_t "(I think... I think I can repair my mom's laptop, but I need some spare parts.)"
    mc_t "(A motherboard and case to be exact.)"
    mc_t "(It's hard to find any laptop components here in PH. I'd have to drive the car to a nearby city to buy them.)"
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    call screen alice_room_empty_vanilla

label alice_room_vanilla_leaving:
    scene alice_door_open_outside with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    scene black
    call screen family_house
label alice_room_vanilla_around:

    stop music fadeout 1.0
    $ quick_bar = False
    $ show_quick_menu = False

    play music "images/ost/alice_theme_1.mp3" fadein 1.0
    $ renpy.notify("Searching...")
    scene alice_room_vanilla_look_around with dissolve
    $ renpy.pause(9.0, hard=True)

    stop music fadeout 1.0
    scene black with dissolve


    $ rs_box = renpy.random.randint(0,9)
    if rs_box == 0:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in your mother's room. Perhaps try again next time?" with dissolve
    if rs_box == 1:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in your mother's room. Perhaps try again next time?" with dissolve
    if rs_box == 2:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in your mother's room. Perhaps try again next time?" with dissolve
    if rs_box == 3:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in your mother's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 4:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in your mother's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 5:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $10 in your mother's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 6:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in your mother's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 7:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found Mom's Drawing item in your mother's room." with dissolve
        $ Inventory.add(InvDrawing)
    if rs_box == 8:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found Mom's Drawing item in your mother's room." with dissolve
        $ Inventory.add(InvDrawing)
    if rs_box == 9:
        play sound "sound_effects/reputation/reputation_positive.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found {color=#FF6C33}Legendary{/color} Mom's Drawing item in your mother's room! Congratulations!" with dissolve
        $ Inventory.add(InvLegDrawing)

    $ quick_bar = True
    $ show_quick_menu = True
    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0
    scene alice_room_empty_vanilla:
        "gui/family_house/alice_room/alice_room_empty_vanilla.jpg"
    jump alice_room_vanilla_leaving










screen alice_room_empty_early_morning_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()
screen alice_room_empty_morning_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()
screen alice_room_empty_noon_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()









label alice_room_empty_evening_v1:


    if lc.day_of_week == 1 or lc.day_of_week == 2 or lc.day_of_week == 3 or lc.day_of_week == 4 or lc.day_of_week == 5:
        play sound "images/sound_effects/house/locked_door.mp3"
        scene alice_door_open with dissolve
        mc_t "(The door is locked on the other side.)"
        jump family_house
    elif True:
        pass
    scene alice_room_knock with dissolve

    play sound "images/sound_effects/house/knock_knock.mp3"
    mc "{b}*Knock - Knock*{/b}"
    $ renpy.pause(1.5, hard=True)
    if a.romantic_interest >= 50:
        mc "Alice? Can I come in?"
    elif True:
        mc "Mom? Can I come in?"


    if a.love_confession_mode == True:
        $ a.love_confession_mode = False
        a "...Yes."
        a "...Come on in."
        a "...It's open."

        stop music fadeout 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"

        $ quick_bar = False
        $ notify_custom_2 = True

        $ a.visited_count += 1
        jump a_lvlup_love
    elif True:
        if a.romantic_interest < 50:

            if a.anger >= 100:
                a "No. I'm not into the mood to talk with you right now."
                a "Go back to your room."
                jump family_house
            a "Sure, honey. The door is open."

            stop music fadeout 1.0
            play sound "images/sound_effects/house/open_door_1.mp3"

            play music "images/ost/sexy_theme.mp3" fadein 1.0
            $ random_welcome = renpy.random.randint(0,4)
            if random_welcome == 0:
                scene alice_room_welcome_1 with dissolve
                a "Good evening!"
                a "How was your day?"
            if random_welcome == 1:
                scene alice_room_welcome_2 with dissolve
                a "Oh, [name]. I was just thinking about you!"
            if random_welcome == 2:
                scene alice_room_welcome_3 with dissolve
                a "Come in, come in!"
                a "I'm not busy, let's talk."
            if random_welcome == 3:
                scene alice_room_welcome_4 with dissolve
                a "Hi! Do you need anything?"
            if random_welcome == 4:
                scene alice_room_welcome_5 with dissolve
                a "Hey! What's up?"

            $ quick_bar = False
            $ notify_custom_2 = True

            $ a.visited_count += 1
            jump a_evening_meeting
        elif a.first_sex_choice == False:
            a "Oh yes. Come inside."
            a "I'm ready!"
            jump alice_first_sex_preparations
        elif True:

            if a.anger >= 100:
                a "No. I'm not into the mood to talk with you right now."
                a "Go back to your room."
                jump family_house
            a "Come in, darling."

            stop music fadeout 1.0
            play sound "images/sound_effects/house/open_door_1.mp3"

            play music "images/ost/sexy_theme.mp3" fadein 1.0
            $ random_welcome = renpy.random.randint(0,4)
            if random_welcome == 0:
                scene alice_room_welcome_1 with dissolve
                a "Good evening!"
                a "How was your day?"
            if random_welcome == 1:
                scene alice_room_welcome_2 with dissolve
                a "Oh, [name]. I was just thinking about you!"
            if random_welcome == 2:
                scene alice_room_welcome_3 with dissolve
                a "Come in, come in!"
                a "I'm not busy, let's talk."
            if random_welcome == 3:
                scene alice_room_welcome_4 with dissolve
                a "Hi! Do you need anything?"
            if random_welcome == 4:
                scene alice_room_welcome_5 with dissolve
                a "Hey! What's up?"

            $ quick_bar = False
            $ notify_custom_2 = True

            $ a.visited_count += 1
            jump a_evening_meeting









label alice_room_night_v1:
    scene alice_door_open with wiperight
    mc_t "(There is loud music coming from my mom's room...)"
    menu:
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:
            if a.night_peeping == False:

                $ a.night_peeping = True
                $ quick_bar = False
                $ notify_custom_2 = True
                scene black with dissolve
                pause
                show screen peeping_screen
                play sound "images/sound_effects/house/door_creak.mp3"

                play music "images/ost/alice_theme_alt.mp3" fadein 1.0
                scene alice_night_peep_v1_1 with dissolve
                pause

                call rs_clothing from _call_rs_clothing_5
                scene alice_night_peep_v1_2 with dissolve
                a "Yeah, baby go! There is nothing that can stop you! Yeah, baby go!"
                a "God, I love this song so fucking much! It's so catchy!"
                scene alice_night_peep_v1_3 with dissolve
                a "You have the spirit of the champion! You! You! You have the spirit of the champion!"
                a "Tun - Tudun! Tu - du!"
                scene alice_night_peep_v1_4 with dissolve
                a "All right, come over here... This little toy will make my lonely night a bit more... exciting."
                scene alice_night_peep_v1_5 with dissolve
                a "Oh, yeah... Let's have some fun..."
                play sound "images/sound_effects/house/door_creak.mp3"
                scene alice_night_peep_v1_6 with dissolve
                a "Deeper, deeper..."
                play sound "images/sound_effects/house/door_creak.mp3"
                scene alice_night_peep_v1_7 with dissolve
                a "Oh, yeeeeaaah!"
                a "Right there! My puuuussy feels so damn gooooood!"
                jump alice_night_peep_v1
            elif True:
                mc_t "(I can't peep on her any longer. Too dangerous, she may notice me.)"
                call family_house from _call_family_house_1
        "(Return)" if True:
            call family_house from _call_family_house_2









label alice_night_peep_v1:
    scene alice_night_peep_v1_default with dissolve
    pause
    show screen peeping_screen_alice_night_v1 with dissolve
    pause
label alice_night_peep_v1_quick_peep:
    $ rs_quick_peep = renpy.random.randint(0,3)
    if rs_quick_peep == 0:
        scene alice_night_peep_v1_g1 with dissolve
    if rs_quick_peep == 1:
        scene alice_night_peep_v1_g2 with dissolve
    if rs_quick_peep == 2:
        scene alice_night_peep_v1_g3 with dissolve
    if rs_quick_peep == 3:
        scene alice_night_peep_v1_g4 with dissolve
    pause
label alice_night_peep_v1_camera_1:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_night_peeping_v1_1 with dissolve
    pause
label alice_night_peep_v1_camera_2:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_night_peeping_v1_2 with dissolve
    pause
label alice_night_peep_v1_camera_3:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_night_peeping_v1_3 with dissolve
    pause
label alice_night_peep_v1_camera_4:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_night_peeping_v1_4 with dissolve
    pause

label alice_night_peep_end:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene black with dissolve
    hide screen peeping_screen with dissolve
    hide screen peeping_screen_alice_night_v1 with dissolve
    n "(You closed the door and headed to the hallway.)"
    $ Main_Character.peeper_points = 0

    play music "images/ost/night_theme_1.mp3" fadein 1.0
    jump family_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
