







label sofia_room_entrance:
    scene sofia_room_entrance with dissolve
    pause
    if lc.period == "Early Morning":
        scene sofia_room_door_open with wiperight
        play sound "sound_effects/house/locked_door.mp3"
        mc_t "(The door is locked.)"
        mc_t "(Sister Sofia must be at the lake, taking a bath.)"
        scene empty_church with dissolve
        show screen church_main_hall with dissolve
        jump empty_church
    elif lc.period == "Morning":
        scene sofia_room_door_open with wiperight
        play sound "sound_effects/house/locked_door.mp3"
        mc_t "(The door is locked.)"
        mc_t "(Sister Sofia must be at the lake, taking a bath.)"
        scene c_elizabeth_daytime_talk_2 with dissolve


        if ss.first_meeting == True:
            $ rp = renpy.random.randint(0,5)
            if rp == 0:
                el "Easy, my child, easy! Don't run so fast in the church."
            if rp == 1:
                pass
            if rp == 2:
                el "SHHH! A bit quieter, okay?"
            if rp == 3:
                pass
            if rp == 4:
                pass
            if rp == 5:
                el "Found what are you searching for?"
        show screen church_main_hall with dissolve
        jump c_elizabeth_daytime_talk
    elif lc.period == "Noon":
        scene sofia_room_door_open with wiperight
        play sound "sound_effects/house/locked_door.mp3"
        mc_t "(The door is locked.)"
        mc_t "(Sister Sofia must be in the confession room.)"
        scene c_elizabeth_daytime_talk_2 with dissolve


        if ss.first_meeting == True:
            $ rp = renpy.random.randint(0,5)
            if rp == 0:
                el "Easy, my child, easy! Don't run so fast in the church."
            if rp == 1:
                pass
            if rp == 2:
                el "SHHH! A bit quieter, okay?"
            if rp == 3:
                pass
            if rp == 4:
                pass
            if rp == 5:
                el "Found what are you searching for?"
        show screen church_main_hall with dissolve
        jump c_elizabeth_daytime_talk
    elif lc.period == "Evening":
        jump sofia_room_evening_v1
    elif lc.period == "Night":
        scene sofia_room_door_open with wiperight
        play sound "sound_effects/house/locked_door.mp3"
        mc_t "(The door is locked. But I hear the voice of Sister Sofia, she is praying.)"
        scene anime_c_elizabeth_night_idle with dissolve
        show screen church_main_hall with dissolve


        if ss.first_meeting == True:
            $ rp = renpy.random.randint(0,4)
            if rp == 0:
                el "Don't... Oh. Don't search for Sister Sofia. She is sleeping already..."
                el "I should... sleep... too...Uh..."
            if rp == 1:
                pass
            if rp == 2:
                el "Looking for... Uh... Sister Sofia?"
            if rp == 3:
                el "How... How can you be so energetic at late night? What's your secret?"
            if rp == 4:
                el "Is it now a bit late to make a confession?..."

        jump c_elizabeth_night_talk









label sofia_room_evening_v1:

    if ss.virgnity_choice == True:
        jump sofia_first_sex_preparations
    elif True:
        scene sofia_room_door_knock with dissolve

        play sound "images/sound_effects/house/knock_knock.mp3"
        mc "{b}*Knock - Knock*{/b}"
        $ renpy.pause(1.5, hard=True)

        mc "Sister Sofia? Can I come in?"
        ss "My door is always open for you, my friend."

        stop music fadeout 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"


        play music "images/ost/sexy_theme.mp3" fadein 1.0
        scene s_first_meeting_3 with dissolve
        ss "Yet another day has passed in the beautiful town of Pristine Hills by your will oh my Lord."
        ss "I thank you. And I pray you'll bless tomorrow day as well."


        $ quick_bar = False
        $ notify_custom_4 = True

        $ ss.visited_count += 1
        jump s_evening_meeting









label sofia_room_night_v1:
    scene sofia_room_door_open with wiperight
    menu:
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:
            if ss.night_peeping == False:

                $ ss.night_peeping = True
                $ quick_bar = False
                $ notify_custom_2 = True
                scene black with dissolve
                pause
                show screen peeping_screen
                play sound "images/sound_effects/house/door_creak.mp3"

                play music "images/ost/sofia_theme_1.mp3" fadein 1.0
                pause
                play sound "images/sound_effects/house/door_creak.mp3"
                jump sofia_night_peep_v1
            elif True:
                mc_t "(I can't peep on her any longer. Too dangerous, she might notice me.)"
                jump c_elizabeth_evening_talk
        "(Return)" if True:
            jump c_elizabeth_evening_talk
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
