







label bonito_house_fair:

    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        pass
    elif lc.period == "Evening":
        scene 1_bonito_house_fair_evening with dissolve
        pause
        scene 2_bonito_house_fair_evening with dissolve
        pause
        scene anime_bonito_house_fair_evening with wiperight
        bn "I ain't selling shit now, GO HOME!"
        jump map_global
    elif True:
        scene 1_bonito_house_fair_night with dissolve
        mc_t "(There's nothing to do in here.)"
        jump map_global

    scene bonito_house_fair_daytime with dissolve
    unk_m "H-HEY, help.. "
    scene bonito_turf_talk_1 with dissolve
    bn "Let's go, you buying or what? Fresh fish I have here."

    $ quick_bar = True
    $ Inventory.no_notify_zone = True
    scene anime_bonito_house_fair_daytime with dissolve
    bn "TALK!"
    jump bonito_house_fair_conversation

label bonito_house_fair_conversation:
    menu:
        "Chat" if True:
            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bn "Fresh, fresh, fresh fish."
            if rp == 1:
                bn "Radioactive fish.. right from the barrel.. nuclear taste!"
            jump bonito_house_fair_conversation
        "Barter" if True:
            mc "Sure, let me see the product."
            bn " ..yeah, yeah. SO WHAT'S HIS NAME AGAIN?"
            $ quick_bar = False
            call screen bonito_shop_page_1
        " ..keep talking, I am just chilling" if True:

            scene bonito_turf_talk_2 with dissolve
            bn "I WANT THAT ORANGE BIG HEAD BASTARD, HIS HEAD AT MY OFFICE!"
            bn "WHICH PART YOU DID NOT UNDERSTOOD?!!!!"
            scene anime_bonito_house_fair_daytime with dissolve
            jump bonito_house_fair_conversation
        " ..bye" if True:
            mc " ..bye."
            mc "Not interesed in your BS anyway."
            scene bonito_turf_talk_2 with dissolve
            bn "Yeah, whatever.. I NEED THIS GUY'S HEAD, CLEAN CUT! YOU GOT ME RIGHT?"
            $ Inventory.no_notify_zone = False
            jump map_global









screen bonito_shop_page_1:
    modal True
    fixed:
        xpos 800
        default tt = Tooltip("{alpha=0.5}No Item selected.")
        imagemap:
            idle "gui/bonito_shop/bonito_shop.png"
            hover "gui/bonito_shop/bonito_shop_h.png"


            hotspot (98, 277, 130, 129) action Call("bonito_shop_item_1") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Dry fish : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$9")

            hotspot (241, 277, 131, 128) action Call("bonito_shop_item_2") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Bonito's fish : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$8")

            hotspot (386, 278, 128, 128) action Call("bonito_shop_item_3") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Radioactive fish : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$7")


            hotspot (403, 846, 134, 136) action [Hide("bonito_shop_page_1"), SetVariable("quick_bar", True), Jump("bonito_house_fair_conversation")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

            hotspot (555, 846, 134, 133) action [Hide("bonito_shop_page_1"), SetVariable("Inventory.no_notify_zone", False), Jump("map_global")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
        fixed:
            vbox:
                xpos 570
                ypos 400
                spacing 10
                text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
                text "Item    Price" style "main_calendar_style"
                text "[tt.value]" style "main_calendar_style"









label bonito_shop_item_1:
    if Main_Character.money >= 9:
        $ Main_Character.money -= 9
        $ MC_Smartphone.money_spend += 9

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Is someone in here?!")
        if random_notify == 1:
            $ renpy.notify("Help me someone!")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvDryFish)
    elif True:
        $ renpy.notify("Hey! Give me cash!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen bonito_shop_page_1
    return
label bonito_shop_item_2:
    if Main_Character.money >= 8:
        $ Main_Character.money -= 8
        $ MC_Smartphone.money_spend += 8

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Is someone in here?!")
        if random_notify == 1:
            $ renpy.notify("Help me someone!")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvBonitoFish)
    elif True:
        $ renpy.notify("Hey! Give me cash!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen bonito_shop_page_1
    return
label bonito_shop_item_3:
    if Main_Character.money >= 7:
        $ Main_Character.money -= 7
        $ MC_Smartphone.money_spend += 7

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Is someone in here?!")
        if random_notify == 1:
            $ renpy.notify("Help me someone!")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvRadioactiveFish)
    elif True:
        $ renpy.notify("Hey! Give me cash!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen bonito_shop_page_1
    return










"My sister sells it, I am just.. showing it."

"Enjoy."

"Wanna buy, come to the damn house!"



"I once snached airship.. it's in the sea now.. "

"There's an old car in the forest.. Americans protect her well enough.. for some reason!"

menu:
    "Chat" if True:
        mc "What's up."

        "I have seen Titanic, once."

        "Fucking Americans gave money to everyone but me."
        "They don't bloody know I have the nuke somewhere in here. HA!"

        "There's group of crazy four people stuck in the elevator STILL! Claiming they're fighting ZOMBIES! Christ, they're on pills or what? Doc says yes."

"Here to do the business? I am selling fish and fish only."
mc "What's up there?"
bn "American village, American zombies.. they fuck corpses, I saw it, for real. I don't lie!"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
