







label a_evening_meeting:
    scene a_em_default with dissolve
    call screen a_em_screen with wiperight

label a_em_return:
    call screen a_em_screen with wiperight









label a_em_dialogues:
    show screen a_em_screen_bars
    menu:
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            $ rs_chat= renpy.random.randint(0,1)
            if rs_chat == 0:
                mc "Mom? What's on your mind?"
            if rs_chat == 1:
                mc "What are you thinking about?"

            $ rs_chat= renpy.random.randint(0,6)
            if rs_chat == 0:
                if church_shop_prologue == True:
                    scene a_em_neutral with dissolve
                    a "You visited Sister Bella recently, right?"
                    a "How's she doing?"
                    a "Is she still mad at me?"
                    scene a_em_default_idle with dissolve
                    mc "She is fine, I think."
                    mc "She looks bored, though."
                    mc "I don't think she's still mad at you, so don't be afraid to drop in and visit at her shop."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 1:
                if Main_Character.money >= 1000:
                    scene a_em_neutral with dissolve
                    a "Honey, answer me honestly."
                    a "How did you manage to fill your pockets with cash?"
                    a "I mean, you're walking all around town with over 1000 bucks in your pocket."
                    a "How did you earn so much money?"
                    scene a_em_default_idle with dissolve
                    mc "Oh, simple. A little work here, a little bit there."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 2:
                if Main_Character.peeper_level >= 4:
                    scene a_em_sad with dissolve
                    a "Honey, is the bathroom door working okay?"
                    a "Every time I use the bathroom, I hear a strange door creaking..."
                    a "So weird."
                    scene a_em_default_idle with dissolve
                    mc "I'm not sure. The door works just fine as far as I know."
                    mc "Maybe it's just a noise from outside, who knows."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 3:
                if Main_Character.money >= 10 and Main_Character.money < 100:
                    scene a_em_neutral with dissolve
                    a "I saw you have some pocket money, that's good!"
                    a "I mean, it's not much, not more than 100 bucks, but that's better than nothing."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 4:
                if InvBat in Inventory.inventory:
                    scene a_em_neutral with dissolve
                    a "I saw you have a baseball bat in your backpack."
                    a "May I ask what the purpose is of you having it?"
                    scene a_em_default_idle with dissolve
                    mc "A baseball bat? I bought it as to gift for someone."
                    scene a_em_neutral with dissolve
                    a "I hope it's someone who is ME."
                    a "You know me, I collect those items."
                    scene a_em_default_idle with dissolve
                    mc "Yep, I'm aware of that. What I don't know is WHY you do that."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 5:
                if InvWRPoser in Inventory.inventory:
                    scene a_em_neutral with dissolve
                    a "What is this big thing you are carrying in your backpack?"
                    a "Is it a poster of some kind?"
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            if rs_chat == 6:
                if InvWine in Inventory.inventory:
                    scene a_em_neutral with dissolve
                    a "So there's a rumor that's gotten around to me... You bought a bottle of wine for yourself."
                    a "You'll have to come up with a good excuse for me to allow you to keep it."
                    scene a_em_default_idle with dissolve
                    mc "Don't worry. I won't drink it, I'm planning on giving it to someone..."
                    scene a_em_angry with dissolve
                    a "Hmm, all right. I'll take your word for it."
                elif True:
                    scene a_em_happy with dissolve
                    a "There is this one catchy song stuck in my head! I can't quite focus! It's so annoying!"
            scene a_em_default with dissolve
            jump a_em_dialogues
        "{color=#b7ceeb}Any news?{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            mc "Mom, do you have any news for me?"
            scene a_em_sad with dissolve
            a "I do as a matter of fact."
            a "Unfortunately... bad news!"
            a "I... I couldn't resist and ate some pudding this morning. I guess I'm following in Kate's footsteps and abandoning my diet."
            a "Shame on me!"
            scene a_em_default with dissolve
            jump a_em_dialogues
        "(Ask for a money)" if True:
            mc "Mom, could you give me some money?"
            mc "Sorry, I'm all out of cash."
            if a.gave_money == False:
                scene a_em_money with dissolve

                $ notify_custom_2 = False


                $ Main_Character.money += 5
                play sound "images/sound_effects/cash.mp3"
                $ renpy.notify("Money + 5!")

                $ notify_custom_2 = False

                a "Here. From my personal stash."
                a "Use it wisely."
                $ a.gave_money = True
            elif True:
                scene a_em_happy with dissolve
                a "Want more money, huh? I think I've given you enough for today."
                a "You gotta start earning some on your own."
                if church_shop_prologue == True:
                    a "You already visited Sister Bella, why didn't you ask her to give you a job?"
                elif True:
                    a "Stop on over to see Sister Bella. She probably has a job for you."
            scene a_em_default with dissolve
            jump a_em_dialogues
        "(Back)" if True:

            hide screen a_em_screen_bars
            jump a_em_return









label a_em_relationship:
    show screen a_em_screen_bars
    menu:
        "Ask about Romantic Relationship" if True:
            mc "Mom?"
            mc "What do you think about our relationship?"

            if a.romantic_interest < 25:
                scene a_em_neutral with dissolve
                a "Pff, what a silly question!"
                a "Honey, you are my son."
                a "You are a cute little baby I gave birth to on July 16th, 2000!"
                a "Ah, I still remember like it was yesterday..."
            elif True:
                scene a_em_neutral with dissolve
                a "Pff, what a silly question!"
                a "Honey, you are my son."
                a "You are a cute little baby I gave birth to on July 16th, 2000!"
                a "Ah, I still remember like it was yesterday..."
            scene a_em_default with dissolve
            jump a_em_relationship
        "{color=#df3a6f}Invite for a Date{/color} {image=gui/text_icons/romantic_interest.png}" if a.romantic_interest >= 25:
            if a.first_date == True:
                $ a.first_date = False
                mc "Alice [family]."
                mc "I'm inviting you on a wonderful date with me to the Bungalow Relaxing Complex."
                scene a_em_happy with dissolve
                a "Oh, baby yeah!"
                a "That's what I'm talking about! That's how you invite a girl to date!"
                a "No bebe, no meme, no whining! Just go with me, baby girl! Haha!"
                scene a_em_horny with dissolve
                a "I'm afraid I can't resist you no matter what I do."
                a "I'll just have to agree to go on a date with you."
                a "Meet me in the bathroom tomorrow morning, oh my dear son."
                a "My makeup will be done."
                a "My eyes will be shining."
                a "My bikini will impress you."
                a "Now go back to your room and take some rest."
                a "Tomorrow, aside from drinks and sweets, don't forget to bring along some protection."
                mc "...Huh?"
                mc "Protection?"
                scene a_em_happy with dissolve
                a "My own boy with his mind in the gutter. Obviously, by protection, I meant sun protection!"
                a "Tomorrow is gonna be a very sunny and hot day."
                jump a_first_date
            elif True:
                mc "Alice [family]."
                mc "I'm inviting you on a wonderful date with me to the Bungalow Relaxing Complex."
                scene a_em_horny with dissolve
                a "I'm gladly accepting the invitation, oh my dear gentleman."
                a "Tomorrow."
                a "Bathroom."
                a "Meet me there."
                scene a_em_end_5 with dissolve
                call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_45
                a "I'll be waiting for you."
                jump a_casual_date
        "{alpha=0.5}Invite for a Date" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_relationship
        "(Back)" if True:
            hide screen a_em_screen_bars
            jump a_em_return









label alice_gifts_goals:

    if Main_Character.goal_2 == False:
        $ renpy.notify ("Goal#2 is Achieved!")
        $ random_sound = renpy.random.randint(0,2)
        if random_sound == 0:
            play sound "sound_effects//objective/obj_cmp_1.mp3"
        if random_sound == 1:
            play sound "sound_effects/objective/obj_cmp_2.mp3"
        if random_sound == 2:
            play sound "sound_effects/objective/obj_cmp_3.mp3"
        $ Main_Character.goal_2= True
    return

label a_em_gifts:
    $ Inventory.gift_zone = True
    $ Inventory.gift_zone_alice = True
    show screen a_em_screen_bars
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "Mom. I would like to give you something..."
    if random_line == 1:
        mc "Mom. I would like to make a gift for you..."
    scene a_em_happy with dissolve
    a "Ooh, you got me excited, sweetie."
    a "What is it? What kind of gift do you have for your mommy? Show it to me!"
    scene a_em_default_idle with dissolve
    call screen inventoryScreen with dissolve
    return
label a_em_gift_1:
    $ Inventory.remove(InvBat)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals
    scene a_em_gift_1 with dissolve
    mc "Here. I know you collect baseball bats, so I thought to myself, why not give you one myself?"
    $ a.romantic_interest_increasing_gift_type_1()
    a "Wow! So you've been doing some research about me, haven't you?"
    a "I very impressed!"
    scene a_em_horny with dissolve
    a "Come here, let me reward you for your gift."
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_10
    a "Thank you, honey."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_2:
    $ Inventory.remove(InvCandies)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_1
    scene a_em_gift_2 with dissolve
    mc "Here. A box of tasty chocolates for my beloved mom!"
    a "Oh my. Chocolates!"
    $ renpy.notify("Your mother didn't like this gift!")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Honey, I don't know how to tell you this... but I'm not really into the... chocolate thing these days."
    a "I'm on a strict diet, and chocolate for me is strictly forbidden."
    a "I thought you knew that..."
    a "I guess I'll take the candy, but I won't eat them."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_3:
    $ Inventory.remove(InvWine)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_2
    scene a_em_gift_3 with dissolve
    mc "Here, this is my humble present for you."
    mc "Wine from the church, carefully made by Mother Elizabeth herself."
    $ a.romantic_interest_increasing_gift_type_2()
    a "What a nice gift, huh."
    a "Mommy is gonna have some fun tonight! Haha!"
    a "But don't worry, I promise I won't drink much of it."
    scene a_em_horny with dissolve
    a "Come to me, my little angel! Let me reward you for your gift!"
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_11
    a "You know how to come up with a good gift for a woman. Thank you."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_4:
    $ Inventory.remove(InvWRActionFigure)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_3
    scene a_em_gift_4 with dissolve
    mc "Here. This humble gift from me will take you back to your childhood."
    mc "It's an action figure of White Royale!"
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "An... Action figure?"
    a "What is this... thing? It's like a doll, right?"
    a "I'm too old to play with dolls, but I'm sure will find a use for this... action figure."
    a "I'll use it as a decoration in the garage! Yeah, that's a pretty good idea..."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_5:
    $ Inventory.remove(InvToyCars)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_4
    scene a_em_gift_5 with dissolve
    mc "Here! This is a very rare collectible toy car!"
    a "Oh."
    a "A toy car?..."
    a "Really?..."
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "I don't even know what to say..."
    a "Can you put this over there on the bed? I'll think over what to do with it later."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_6:
    $ Inventory.remove(InvPhone)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_5
    scene a_em_gift_6 with dissolve
    mc "Ta-Dah!"
    mc "Mom, my dear mother. I know you are tired of using your old, laggy, outdated smartphone."
    mc "That's why I bought you a new one! The newest flagship smartphone on the market right now!"
    mc "Please, enjoy using it!"
    $ a.romantic_interest_increasing_gift_phone()
    a "O-Oh, honey! Y-You... I... I can't believe my eyes!"
    a "A smartphone?! That's such an expensive and valuable gift!"
    a "You shouldn't have... I'm not worth it..."
    scene a_em_horny with dissolve
    a "Come to mommy, right now!"
    a "I want to KISS YOU!"
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_12
    a "Thank you, sweetie! Thank you so much! You're the best son ever!"
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_7:
    $ Inventory.remove(InvRose)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_6
    scene a_em_gift_7 with dissolve
    mc "Here, a humble present from me."
    mc "Mom. This rose represents you, it is as wild and beautiful as you are!"
    $ a.romantic_interest_increasing_gift_type_1()
    a "Oh, how adorable!"
    scene a_em_horny with dissolve
    a "Come here, let me reward you for your gift."
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_13
    a "Thank you, honey."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_8:
    $ Inventory.remove(InvPresidentQuote)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_7
    scene a_em_gift_8 with dissolve
    mc "Here, my gift to you."
    mc "Mom. I know just how much you admire and love our president. That's why I decided to give this to you."
    mc "A motivational poster with quotes from President Standwell!"
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Hmmm... I do like our president... She is a good leader and politician..."
    a "But I'm not sure that I need to have such a poster in my house..."
    a "I see her face on TV daily..."
    a "Guess I'll just place this poster somewhere in the garage..."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return
label a_em_gift_9:
    $ Inventory.remove(InvWRPoser)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_8
    scene a_em_gift_9 with dissolve
    mc "Here. It's a rare poster of White Royale!"
    mc "Hope you like this gift!"
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "W-Wait. A white who...? White... Royale?"
    a "Jeez, what a weird name."
    a "Who is she again? A postwoman in a latex costume? Right?"
    mc "No."
    mc "Mom, she is superhero. SUPER - HERO!"
    a "Whatever."
    a "Super heroes or duper heroes. They all look alike."
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_10:
    $ Inventory.remove(InvDrawing)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_9
    scene a_em_gift_10 with dissolve
    mc "I think you are familiar with this painting."
    $ a.romantic_interest_increasing_gift_type_3()
    a "Oh my God!"
    a "This so CUTE!"
    a "[name], honey. You know exactly how to make an unforgettable gift for your mother!"
    scene a_em_horny with dissolve
    a "Come here. Let me reward you."
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_14
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_11:
    $ Inventory.remove(InvLegDrawing)
    $ notify_custom_2 = False
    call alice_gifts_goals from _call_alice_gifts_goals_10
    scene a_em_gift_10 with dissolve
    mc "Here. It's one of the first paintings I ever made for you."
    mc "I still remember the day I drew this picture. I was a little kid and wanted to impress my mom with my painting skills."
    $ a.romantic_interest_increasing_gift_type_4()
    a "Yes... I remember that day too."
    a "This is such a unique gift. I'm speechless."
    scene a_em_horny with dissolve
    a "Come here, [name]. I want to reward you."
    scene a_em_end_5 with dissolve
    call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_15
    $ notify_custom_2 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify

    if a.romantic_interest == 25 and a.charmed_confession == False:
        $ a.charmed_confession = True
        jump a_lvlup_charmed
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_12:
    $ Inventory.remove(InvWFFPlotDetails)
    $ notify_custom_4 = False
    scene a_em_gift_12 with dissolve
    mc "So last night, I was thinking about the science fiction essay I wrote recently, and I decided to add a few new details to its plot."
    mc "Here, it's for you."
    mc "*The War For the Future* - new plot details!"
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Hmmm... a sketchbook."
    a "Thanks. I'll try to find some use for this item."

    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_13:
    $ Inventory.remove(InvBook)
    $ notify_custom_4 = False
    scene a_em_gift_11 with dissolve
    mc "A book is the best gift, an undisputed fact!"
    mc "This is a collection of romance novels written by a very promising author from our area."
    mc "I personally took a glance at some of the works here, and I gotta say that it's very much worth reading. Trust me!"
    mc "There are no lazy cliche moments, plot holes, or useless characters."
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Oh, a book."
    a "And here I thought it would be a more valuable gift."
    a "But, don't look a gift horse in the mouth! I'll accept this, thanks."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_14:
    $ Inventory.remove(InvBear)
    $ notify_custom_4 = False
    scene a_em_gift_13 with dissolve
    mc "Look what I have for you here! Haha!"
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Big fluffy toy."
    a "And what am I supposed to do with it?"
    a "Leave it behind my bed, I'll try to get a use for it..."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_15:
    $ Inventory.remove(InvDildo)
    $ notify_custom_4 = False
    scene a_em_gift_14 with dissolve
    mc "I would like to gift you this."
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Oh my. Where did you get that fancy toy, bandit? Stole it from some old grandma, eh?"
    a "Huh. I don't even know what to tell ya!"
    a "You are gifting your mother a freaking dildo... What kind of reaction you expect from me?"
    scene a_em_gift_15 with dissolve
    a "Whatever!"
    a "True fact - Every woman should have this kind of thing in her pocket."
    a "But guess what, your mama is already having one!"
    a "Return it back for the refund. I don't need it."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_16:
    $ Inventory.remove(InvIcon)
    $ notify_custom_4 = False
    scene a_em_gift_16 with dissolve
    mc "I would like to gift you this."
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Oh! Didn't know you... Hm."
    a "Nice gift, honey! Place it somewhere in the room."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return

label a_em_gift_17:
    $ Inventory.remove(InvCross)
    $ notify_custom_4 = False
    scene a_em_gift_16 with dissolve
    mc "I would like to gift you this."
    $ renpy.notify("Your mother is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    a "Oh! Didn't know you... Hm."
    a "Nice gift, honey! Place it somewhere in the room."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_alice = False
    hide screen a_em_screen_bars
    hide screen notify
    scene a_em_default with dissolve
    jump a_em_return


label a_em_no_gifts:
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "False alarm."
    if random_line == 1:
        mc "Oh, sorry mom."
    mc "I don't have a gift for you yet."
    scene a_em_sad with dissolve
    a "Meh... What a bummer."
    $ Inventory.gift_zone_alice = False
    $ Inventory.gift_zone = False
    hide screen a_em_screen_bars
    scene a_em_default with dissolve
    jump a_em_return









label a_em_foreplay:
    show screen a_em_screen_bars
    menu:
        "Kiss on the cheek" if True:
            mc "Mom? Can I kiss you?"
            scene a_em_end_2 with dissolve
            a "Sure. Come here, Mommy wants a kiss from you."
            scene a_em_end_3 with dissolve
            $ a.anger_decreasing_kiss()

            call rs_mc_kiss from _call_rs_mc_kiss
            a "Good boy!"
            scene a_em_default with dissolve
            hide screen Lovefall with dissolve
            jump a_em_foreplay
        "Classic kiss" if a.romantic_interest >= 25:
            mc "Mom?..."
            mc "Can we share a kiss? Like a real kiss?"
            scene a_em_horny with dissolve
            a "Hmm, why not? Let's kiss."
            scene a_em_foreplay_classic_kiss_1 with dissolve
            mc "Mom. The more time I spend with you, the more I prove to myself just how right I am about us."
            mc "We are destined to be together."
            scene a_em_foreplay_classic_kiss_2 with dissolve
            $ a.anger_decreasing_kiss()

            call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_16
            scene a_lvlup_charmed_15 with dissolve

            call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_17
            scene a_em_foreplay_classic_kiss_3 with dissolve
            mc "Please, have no regrets. Just enjoy the two of us being together."
            scene a_em_default with dissolve
            hide screen Lovefall with dissolve
            jump a_em_foreplay
        "Romantic kiss and thighjob" if a.romantic_interest >= 25:
            jump a_em_romantic_kiss_thighjob
        "{alpha=0.5}Classic kiss" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_foreplay
        "{alpha=0.5}Romantic kiss and thighjob" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_foreplay
        "(Back)" if True:
            hide screen a_em_screen_bars
            jump a_em_return









label a_em_teasing:
    show screen a_em_screen_bars
    menu:
        "Show me your tits" if a.romantic_interest >= 25:
            $ notify_custom_2 = False
            mc "Mom? Can you show me your tits?"
            mc "I want to see your beautiful naked bust."

            stop music fadeout 1.0
            scene a_em_teasing_tits_1 with dissolve
            a "You really want to see them, huh?"
            a "All right, sweetie, get ready to behold mommy's naked titties!"

            call rs_clothing from _call_rs_clothing_38

            play sex_music "images/ost/suck_me.mp3" fadein 1.0
            scene a_em_teasing_tits_2 with dissolve
            pause
            scene a_em_teasing_tits_3 with dissolve
            a "Enjoy the view, bandit."

            $ a.teased_tits_count += 1

            $ a.lust_increasing_casual()

            jump a_em_teasing_tits
        "Show me your ass" if a.romantic_interest >= 25:
            $ notify_custom_2 = False
            mc "Mom?... Can you do a little strip show for me and show me your... booty?"

            stop music fadeout 1.0
            scene a_em_teasing_ass_1 with dissolve
            a "Here. That's enough booty for you, right?"
            a "Haha! I'm just kidding!"
            a "Come closer... I'm going to entertain you..."
            scene a_em_teasing_ass_2 with dissolve
            a "You're grown up, honey... You're no longer interested in playing with toys and watching cartoons."

            play sex_music "images/ost/suck_me.mp3" fadein 1.0
            scene a_em_teasing_ass_3 with dissolve
            a "THIS is what interests you now."
            scene a_em_teasing_ass_4 with dissolve
            pause
            scene a_em_teasing_ass_5 with dissolve
            pause
            scene a_em_teasing_ass_6 with dissolve
            pause

            $ a.teased_ass_count += 1

            $ a.lust_increasing_casual()

            jump a_em_teasing_ass
        "Show me your pussy" if a.romantic_interest >= 25:
            $ notify_custom_2 = False
            mc "Mom?... Can you show me your... pussy?"
            mc "I want to see it."

            stop music fadeout 1.0
            scene a_em_horny with dissolve
            a "Oh my! Very strange to hear such a request from my own son..."
            scene a_em_teasing_pussy_1 with dissolve
            a "Come over here, on the bed."
            a "I'll give you a little show."
            scene a_em_teasing_pussy_2 with dissolve
            a "Pay close attention. You are about to gaze upon the place where you were born from."

            call rs_clothing from _call_rs_clothing_39

            play sex_music "images/ost/suck_me.mp3" fadein 1.0
            scene a_em_teasing_pussy_3 with dissolve
            a "And here I am talking silly, aren't I?"
            a "Never mind me, honey."
            scene a_em_teasing_pussy_4 with dissolve
            a "Just enjoy the view."

            $ a.teased_pussy_count += 1

            $ a.lust_increasing_casual()

            jump a_em_teasing_pussy
        "{alpha=0.5}Show me your tits" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_teasing
        "{alpha=0.5}Show me your ass" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_teasing
        "{alpha=0.5}Show me your pussy" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_teasing
        "(Back)" if True:
            hide screen a_em_screen_bars
            jump a_em_return









label a_em_petting:
    show screen a_em_screen_bars
    menu:
        "Handjob" if a.romantic_interest >= 25:
            $ notify_custom_2 = True
            mc "...Mom? Can I ask you for a little favor?"
            mc "Can you jerk me off?..."
            scene a_em_petting_handjob with dissolve
            a "Oh, what a naughty boy! Asking your own mother to jerk you off with a serious face?"
            a "I expected better from you."
            a "{b}*Sigh*{/b}... Whatever should I do with such a naughty boy as you?"
            a "Maybe a spanking is in order. Nah, you're a little old to be spanked."
            a "Drop your pants. I guess I'll satisfy your request anyway."
            scene a_em_petting_preparations_1 with dissolve:
                xpos 0 ypos -1000
                xanchor 950 yanchor 0
                linear 10.0 xpos 0 ypos 0
                xpos 0 ypos 1000
                xanchor 950 yanchor 1000
                linear 10.0 xpos 0 ypos 0
                repeat
            a "You're in charge tonight, honey."
            a "So tell me, how you want this to go?"
            a "Do you want me to be more... aggressive or maybe more... gentle?"
            label a_em_petting_handjob_menu_choice:
            menu:
                "Slow and gentle" if True:
                    $ a_em_petting_handjob_lvl = 1
                    mc "Be more gentle with me, Mom."
                    mc "I want to feel your love and care tonight."
                    a "Okay, honey. Tonight Mommy will be very tender with you."
                    call a_em_petting_handjob_lvl1 from _call_a_em_petting_handjob_lvl1
                    scene black with dissolve
                    call screen a_em_petting_handjob_lvl_1 with wiperight
                    $ renpy.pause(hard=True)
                "Fast and wild" if a.lust >= 25:
                    $ a_em_petting_handjob_lvl = 2
                    mc "Go at it as hard as you want. Don't hold yourself back, not for a minute."
                    a "Hard, huh? You want it to be BAD and WILD?"
                    a "You just signed yourself up to spend the whole evening in a cage with a wild fox! Muaha!"
                    call a_em_petting_handjob_lvl1 from _call_a_em_petting_handjob_lvl1_1
                    scene black with dissolve
                    call screen a_em_petting_handjob_lvl_2 with wiperight
                    $ renpy.pause(hard=True)
                "{alpha=0.5}Fast and wild" if a.lust < 25:
                    mc_t "(I can't ask her about that yet.)"
                    tut "This option unlocks after reaching the *Slight Arousal* level of lust (25 Points) with Alice."
                    jump a_em_petting_handjob_menu_choice
        "{alpha=0.5}Handjob" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_petting
        "Blowjob" if a.romantic_interest >= 25:
            $ notify_custom_2 = True
            mc "...Mom?"
            mc "Can I ask you for a little favor?"
            mc "Can you suck my dick off?..."
            scene a_em_petting_blowjob with dissolve
            a "Ah, I really should've said no... But who am I fooling here?"
            a "Drop trou."
            a "Mommy's gonna give you a nice dicksucking."
            scene a_em_petting_preparations_1 with dissolve:
                xpos 0 ypos -1000
                xanchor 950 yanchor 0
                linear 10.0 xpos 0 ypos 0
                xpos 0 ypos 1000
                xanchor 950 yanchor 1000
                linear 10.0 xpos 0 ypos 0
                repeat
            a "You're in charge tonight, honey."
            a "So tell me, how you want this to go?"
            a "Do you want me to be more... aggressive or maybe more... gentle?"
            label a_em_petting_blowjob_menu_choice:
            menu:
                "Slow and gentle" if True:
                    $ a_em_petting_blowjob_lvl = 1
                    mc "Be more gentle with me, mom."
                    mc "I want to feel your love and care tonight."
                    a "Okay, honey. Tonight mommy will be very tender with you."
                    call a_em_petting_blowjob_lvl1 from _call_a_em_petting_blowjob_lvl1
                    scene black with dissolve
                    call screen a_em_petting_blowjob_lvl_1 with wiperight
                    $ renpy.pause(hard=True)
                "Fast and wild" if a.lust >= 25:
                    $ a_em_petting_blowjob_lvl = 2
                    mc "Go at it as hard as you want. Don't hold yourself back, not for a minute."
                    a "Hard, huh? You want it to be BAD and WILD?"
                    a "You just signed yourself up to spend the whole evening in a cage with a wild fox! Muaha!"
                    call a_em_petting_blowjob_lvl1 from _call_a_em_petting_blowjob_lvl1_1
                    scene black with dissolve
                    call screen a_em_petting_blowjob_lvl_2 with wiperight
                    $ renpy.pause(hard=True)
                "{alpha=0.5}Fast and wild" if a.lust < 25:
                    mc_t "(I can't ask her about that yet.)"
                    tut "This option unlocks after reaching the *Slight Arousal* level of lust (25 Points) with Alice."
                    jump a_em_petting_blowjob_menu_choice
        "{alpha=0.5}Blowjob" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Alice."
            jump a_em_petting
        "(Back)" if True:
            hide screen a_em_screen_bars
            jump a_em_return









label a_em_sex:
    show screen a_em_screen_bars
    menu:
        "Vanilla sex" if a.romantic_interest >= 50:
            mc "Let's have some fun tonight, my dear."
            jump a_em_sex_vanilla
        "{alpha=0.5}Vanilla sex" if a.romantic_interest < 50:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Love* level of relationship (50 Points) with Alice."
            jump a_em_sex

        "Anal sex" if a.romantic_interest >= 25:
            $ notify_custom_2 = True
            mc "Alice?..."
            mc "Shall we have a little fun this evening?"
            mc "I would like to take you for a ride, foxie."
            scene a_em_horny with dissolve
            a "Hmm, my body really needs a bit of fucking to get a good night's sleep."
            a "Get close to me, bandit. We are going to have some fun!"

            stop music fadeout 1.0
            scene a_em_sex_anal_sex_1 with dissolve
            mc "This night is going to be ours, right to the last minute."
            call rs_clothing from _call_rs_clothing_156
            scene a_em_sex_anal_sex_2 with dissolve
            a "Could not agree with you more."
            scene a_em_sex_anal_sex_3 with dissolve
            a "I'm getting wet just from the thought of your magnificent cock plunging into my asshole."

            play music "images/ost/suck_me.mp3" fadein 1.0
            scene black with dissolve
            a "Foxie have little patience."
            a "Foxie want to have fun."
            scene a_em_sex_anal_sex_4 with dissolve
            pause
            scene a_em_sex_anal_sex_5 with dissolve
            pause
            scene a_em_sex_anal_sex_6 with dissolve
            mc_t "(Mom's fingers grip her big ass, spreading her buttcheecks and showing me her tight asshole.)"
            mc_t "(My dick is all ready to rip this juicy asshole up.)"
            scene a_em_sex_anal_sex_7 with dissolve
            a "W-Wow! Something big and hard has rubbed up on my smooth butt! I feel slippery, warm liquids erupting from it!"
            scene a_em_sex_anal_sex_8 with dissolve
            a "Make sure you hit the right hole, bandit."
            scene a_em_sex_anal_sex_preparations with dissolve
            a "Before you actually fill me up though, tell me... how do you want this sex to play out?"
            a "You gonna be gentle or rough with me, eh?"
            jump a_em_sex_anal_sex_menu_choice

            label a_em_sex_anal_sex_menu_choice:
            menu:
                "Slow and gentle" if True:
                    $ a_em_petting_handjob_lvl = 1
                    mc "I'm gonna be gentle with you."
                    mc "I want you to feel how much I love and care about you tonight."
                    scene black with dissolve
                    a "Aw, such a sweetheart."
                    call a_em_sex_anal_sex_lvl1 from _call_a_em_sex_anal_sex_lvl1
                    scene black with dissolve
                    call screen a_em_sex_anal_sex_lvl_1 with wiperight
                "Fast and Wild" if True:
                    $ a_em_petting_handjob_lvl = 2
                    mc "Fast and wild. I gonna fuck your ass hard, Redhead Fox!"
                    mc "This is gonna be some down 'n' dirty anal sex!"
                    scene black with dissolve
                    a "Haha, you better keep your word there, stud."
                    call a_em_sex_anal_sex_lvl1 from _call_a_em_sex_anal_sex_lvl1_1
                    scene black with dissolve
                    call screen a_em_sex_anal_sex_lvl_2 with wiperight
                "{alpha=0.5}Fast and wild" if a.lust < 25:
                    mc_t "(I can't ask her about that yet.)"
                    tut "This option unlocks after reaching the *Slight Arousal* level of lust (25 Points) with Alice."
                    jump a_em_sex_anal_sex_menu_choice
        "{alpha=0.5}Anal sex" if a.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Love* level of relationship (50 Points) with Alice."
            jump a_em_sex
        "(Back)" if True:
            hide screen a_em_screen_bars
            jump a_em_return









label a_em_end:
    $ rs_end_meeting = renpy.random.randint(0,2)
    if rs_end_meeting == 0:
        mc "I have nothing left to say."
        mc "I'll see you later."
    if rs_end_meeting == 1:
        mc "I'm going back to my room."
    if rs_end_meeting == 2:
        mc "That's all for now."
        mc "I'll see you later."

    $ rs_end_wish = renpy.random.randint(0,2)
    if rs_end_wish == 0:
        scene a_em_end_1 with dissolve
        a "Well, have a good night."
        a "Make sure to close the door. Mommy need some privacy."
    if rs_end_wish == 1:
        scene a_em_end_2 with dissolve
        a "You're not going anywhere until you kiss me."
        a "Come, give your mommy a nice kiss."
        scene a_em_end_3 with dissolve

        call rs_mc_kiss from _call_rs_mc_kiss_1
        a "What a good boy!"
    if rs_end_wish == 2:
        scene a_em_end_4 with dissolve
        a "Not so fast. You can't leave my room without a kiss."
        a "Come here, cowboy!"
        scene a_em_end_5 with dissolve
        call rs_alice_classic_kiss from _call_rs_alice_classic_kiss_18
        a "Good! Now go back to your room and get ready for bed."



    $ quick_bar = True
    $ notify_custom_2 = False
    play music "images/ost/evening_theme_1.mp3" fadein 1.0
    jump family_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
