







label eh_elena_room_entrance:
    if lc.period == "Early Morning":
        scene eh_elena_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene elena_room_vanilla:
            "gui/elena_house/elena_room/elena_room_vanilla.jpg"
        call screen elena_room_empty_vanilla
    elif lc.period == "Morning":
        scene eh_elena_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene elena_room_vanilla:
            "gui/elena_house/elena_room/elena_room_vanilla.jpg"
        call screen elena_room_empty_vanilla
    elif lc.period == "Noon":
        scene eh_elena_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene elena_room_vanilla:
            "gui/elena_house/elena_room/elena_room_vanilla.jpg"
        mc_t "(Miss Broadstorm is at the school right now. I have to visit her there if I want to see her.)"
        call screen elena_room_empty_vanilla
    elif lc.period == "Evening":
        jump elena_room_empty_evening_v1
    elif lc.period == "Night":
        jump elena_room_night_v1

screen elena_room_empty_vanilla:
    modal True
    add "gui/elena_house/elena_room/elena_room_vanilla.jpg"

    imagemap:
        idle "gui/elena_house/elena_room/elena_room_laptop.png"
        hover "gui/elena_house/elena_room/elena_room_laptop_h.png"
        hotspot (344, 493, 208, 120) action [Hide("elena_room_empty_vanilla"), Jump("elena_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/elena_house/elena_room/elena_room_safe.png"
        hover "gui/elena_house/elena_room/elena_room_safe_h.png"
        hotspot (608, 715, 158, 214) action [Hide("elena_room_empty_vanilla"), Jump("elena_room_vanilla_safe")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/elena_house/elena_room/elena_room_whiteboard.png"
        hover "gui/elena_house/elena_room/elena_room_whiteboard_h.png"
        hotspot (712, 175, 492, 892) action [Hide("elena_room_empty_vanilla"), Jump("elena_room_vanilla_whiteboard")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("elena_room_empty_vanilla"), Jump("elena_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if e.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("e.look_around", False), Hide("elena_room_empty_vanilla"), Jump("elena_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()


label elena_room_vanilla_laptop:
    scene elena_room_vanilla_laptop with dissolve
    mc_t "(The laptop is locked with a password unknown to me.)"
    scene elena_room_vanilla:
        "gui/elena_house/elena_room/elena_room_vanilla.jpg"
    call screen elena_room_empty_vanilla
label elena_room_vanilla_safe:
    scene elena_room_vanilla_safe with dissolve
    mc_t "(It's locked, obviously... )"
    scene elena_room_vanilla:
        "gui/elena_house/elena_room/elena_room_vanilla.jpg"
    call screen elena_room_empty_vanilla
label elena_room_vanilla_whiteboard:
    scene elena_room_vanilla_whiteboard with dissolve
    mc_t "(Big ideas, new book, new story... She is trying very hard to write a good book.)"
    scene elena_room_vanilla:
        "gui/elena_house/elena_room/elena_room_vanilla.jpg"
    call screen elena_room_empty_vanilla
label elena_room_vanilla_leaving:
    scene elena_door_open_outside with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    scene elena_house_vanilla:
        "gui/elena_house/elena_house_vanilla.jpg"
    call screen elena_house
label elena_room_vanilla_around:

    stop music fadeout 1.0
    $ quick_bar = False
    $ show_quick_menu = False

    play music "images/ost/elena_theme_1.mp3" fadein 1.0
    $ renpy.notify("Searching...")
    scene elena_room_vanilla_look_around with dissolve
    $ renpy.pause(9.0, hard=True)

    stop music fadeout 1.0
    scene black with dissolve


    $ rs_box = renpy.random.randint(0,9)
    if rs_box == 0:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Elena's. Perhaps try again next time?" with dissolve
    if rs_box == 1:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Elena's room. Perhaps try again next time?" with dissolve
    if rs_box == 2:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Elena's room. Perhaps try again next time?" with dissolve
    if rs_box == 3:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Elena's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 4:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Elena's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 5:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $10 in Elena's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 6:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Elena's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 7:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found *War for the future* new plot details sketchbook in Elena's room." with dissolve
        $ Inventory.add(InvWFFPlotDetails)
    if rs_box == 8:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found *War for the future* new plot details sketchbook in Elena's room." with dissolve
        $ Inventory.add(InvWFFPlotDetails)
    if rs_box == 9:
        play sound "sound_effects/reputation/reputation_positive.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found {color=#FF6C33}Legendary{/color} Mom's Drawing item in Elena's room! Congratulations!" with dissolve
        $ Inventory.add(InvLegDrawing)

    $ quick_bar = True
    $ show_quick_menu = True
    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0
    scene elena_room_empty_vanilla:
        "gui/elena_house/elena_room/elena_room_vanilla.jpg"
    jump elena_room_vanilla_leaving









label elena_room_empty_evening_v1:
    scene eh_elena_room_door_knock with dissolve

    play sound "images/sound_effects/house/knock_knock.mp3"
    mc "{b}*Knock - Knock*{/b}"
    $ renpy.pause(1.5, hard=True)

    if e.romantic_interest >= 50:
        mc "Elena? Can I come in?"
    elif True:
        mc "Miss Broadstorm, it's me [name]. Can I come in?"

    if e.love_confession_mode == True:
        $ e.love_confession_mode = False
        e "[name]?!"
        e "Oh. Y-Yes. Come in! I'm not busy."

        stop music fadeout 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"

        $ quick_bar = False
        $ notify_custom_2 = True

        $ e.visited_count += 1
        jump e_lvlup_love
    elif True:

        e "Yes, get inside."

        stop music fadeout 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"


        if e.romantic_interest >= 50:

            play music "images/ost/sexy_theme.mp3" fadein 1.0
            $ random_welcome = renpy.random.randint(0,2)
            if random_welcome == 0:
                scene e_em_horny with dissolve
                e "Hi."
            if random_welcome == 1:
                scene e_em_horny with dissolve
                e "Good evening, my dear."
            if random_welcome == 2:
                scene e_em_foreplay_kiss_on_the_cheek_2 with dissolve
                e "Hello, lovely to see you back."
                scene e_em_foreplay_kiss_on_the_cheek_3 with dissolve
                call rs_elena_classic_kiss from _call_rs_elena_classic_kiss_87
        elif True:

            play music "images/ost/sexy_theme.mp3" fadein 1.0
            $ random_welcome = renpy.random.randint(0,4)
            if random_welcome == 0:
                scene elena_room_welcome_1 with dissolve
                e "Good evening, tomato boy."
                e "How are you?"
            if random_welcome == 1:
                scene elena_room_welcome_2 with dissolve
                e "Good evening, [name]."
                e "Hold on a second, I need to finish reading..."
                e "Mhm.... Okay, I'm free now."
            if random_welcome == 2:
                scene elena_room_welcome_3 with dissolve
                e "Greetings, [name]."
                e "You came at the right time. I just finished playing my violin."
            if random_welcome == 3:
                scene elena_room_welcome_4 with dissolve
                e "Well, hello there. Come inside, don't be shy."
            if random_welcome == 4:
                scene elena_room_welcome_5 with dissolve
                e "This internet is a fascinating technology. I can find any information I need in mere seconds."
                e "Wish it existed during my school days. Studying would have been so much easier."
                e "Oh, [name], don't mind me muttering under my breath... I'm almost finished up on the computer."
            if random_welcome == 5:
                scene elena_room_welcome_6 with dissolve
                $ random_line = renpy.random.randint(0,4)
                if random_line == 0:
                    e "The conflict doesn't work. It's too obvious."
                    e "I'll need to work harder on it."
                if random_line == 1:
                    e "Marlow? Monika? Maddison? What name should I give this particular character?"
                if random_line == 2:
                    e "Jarrar walks into a wrecked submarine and approaches BIO 5 Sentinel..."
                    e "Well, it's the dead-end for Jarrar. He can't possibly win against such a strong foe."
                if random_line == 3:
                    e "*Hi, Angela. Hi, Mark.*"
                    e "*The homebase needs our help, we should go. All right then, let's move out!*"
                    e "Damn... My editor's gonna kill me for such stupid dialogue."
                if random_line == 4:
                    e "BIO 5 type Sentinels possess a custom human body that includes physical, electrical, and biological resistance."
                e "Oh, hello, [name]. Come on in, I'm not busy."


        $ quick_bar = False
        $ notify_custom_4 = True

        $ e.visited_count += 1
        jump e_evening_meeting









label elena_room_night_v1:
    scene eh_elena_room_door_open with wiperight
    menu:
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:
            if e.night_peeping == False:

                $ e.night_peeping = True
                $ quick_bar = False
                $ notify_custom_2 = True
                scene black with dissolve
                pause
                show screen peeping_screen
                play sound "images/sound_effects/house/door_creak.mp3"

                play music "images/ost/elena_theme_1.mp3" fadein 1.0
                scene elena_night_peep_v1_1 with dissolve
                e "Oh my Lord... Down there, I feel so hot and wet..."
                e "My honeypot desperately wants to be played with."
                scene elena_night_peep_v1_2 with dissolve
                e "Oh! Hoh! Yeah!"
                e "I really am ready for it, aren't I?"

                call rs_clothing from _call_rs_clothing_40
                scene elena_night_peep_v1_3 with dissolve
                pause

                call rs_clothing from _call_rs_clothing_41
                scene elena_night_peep_v1_4 with dissolve
                pause
                play sound "images/sound_effects/house/door_creak.mp3"
                scene elena_night_peep_v1_5 with dissolve
                pause
                scene elena_night_peep_v1_6 with dissolve
                e "Enough violin for today... {b}*Spit!*{/b}... It's time to get a little naughty..."
                scene elena_night_peep_v1_7 with dissolve
                pause
                scene elena_night_peep_v1_8 with dissolve
                pause
                scene elena_night_peep_v1_9 with dissolve
                pause
                play sound "images/sound_effects/house/door_creak.mp3"
                jump elena_night_peep_v1
            elif True:
                mc_t "(I can't peep on her any longer. Too dangerous, she might notice me.)"
                jump elena_house
        "(Return)" if True:
            jump elena_house









label elena_night_peep_v1:
    scene elena_night_peep_v1_default with dissolve
    pause
    show screen peeping_screen_elena_night_v1 with dissolve
    pause
label elena_night_peep_v1_quick_peep:
    $ rs_quick_peep = renpy.random.randint(0,3)
    if rs_quick_peep == 0:
        scene elena_night_peep_v1_g1 with dissolve
    if rs_quick_peep == 1:
        scene elena_night_peep_v1_g2 with dissolve
    if rs_quick_peep == 2:
        scene elena_night_peep_v1_g3 with dissolve
    if rs_quick_peep == 3:
        scene elena_night_peep_v1_g4 with dissolve
    pause
label elena_night_peep_v1_camera_1:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene elena_night_peeping_v1_1 with dissolve
    pause
label elena_night_peep_v1_camera_2:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene elena_night_peeping_v1_2 with dissolve
    pause
label elena_night_peep_v1_camera_3:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene elena_night_peeping_v1_3 with dissolve
    pause
label elena_night_peep_v1_camera_4:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene elena_night_peeping_v1_4 with dissolve
    pause

label elena_night_peep_end:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene black with dissolve
    hide screen peeping_screen with dissolve
    hide screen peeping_screen_elena_night_v1 with dissolve
    n "(You closed the door and headed to the hallway.)"
    $ Main_Character.peeper_points = 0

    play music "images/ost/night_theme_1.mp3" fadein 1.0
    jump elena_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
