







label elena_house_entrance:
    $ quick_bar = True
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0


    if e.virgnity_choice == True:
        jump elena_first_sex_preparations
    elif True:
        if lc.period == "Early Morning":

            play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
            scene elena_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene elena_house_vanilla:
                "gui/elena_house/elena_house_vanilla.jpg"
            call screen elena_house
        elif lc.period == "Morning":

            play music "images/ost/morning_theme_1.mp3" fadein 1.0
            scene elena_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene elena_house_vanilla:
                "gui/elena_house/elena_house_vanilla.jpg"
            call screen elena_house
        elif lc.period == "Noon":

            play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
            scene elena_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene elena_house_vanilla:
                "gui/elena_house/elena_house_vanilla.jpg"
            call screen elena_house
        elif lc.period == "Evening":

            play music "images/ost/evening_theme_1.mp3" fadein 1.0
            scene elena_house_door_open_evening with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene elena_house_vanilla:
                "gui/elena_house/elena_house_vanilla.jpg"
            call screen elena_house
        elif lc.period == "Night":

            play music "images/ost/night_theme_1.mp3" fadein 1.0
            scene elena_house_door_open_night with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene elena_house_vanilla:
                "gui/elena_house/elena_house_vanilla.jpg"
            call screen elena_house


screen elena_house:
    modal True
    add "gui/elena_house/elena_house.jpg"
    imagemap:
        idle "gui/elena_house/eh_bathroom_door.png"
        hover "gui/elena_house/eh_bathroom_door_h.png"
        hotspot (501, 133, 322, 566) action [Hide("elena_house"), Jump("eh_bathroom_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/elena_house/eh_elena_room_door.png"
        hover "gui/elena_house/eh_elena_room_door_h.png"
        hotspot (1429, 97, 362, 645) action [Hide("elena_house"), Jump("eh_elena_room_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/elena_house/eh_toilet_door.png"
        hover "gui/elena_house/eh_toilet_door_h.png"
        hotspot (1087, 109, 330, 617) action [Hide("elena_house"), Jump("eh_toilet_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("elena_house"), Show("eh_library")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("elena_house"), Jump("eh_exit")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
label elena_house:
    scene elena_house_vanilla:
        "gui/elena_house/elena_house_vanilla.jpg"
    call screen elena_house


label eh_exit:
    scene eh_exit_room_door_open with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    jump map_global
screen eh_library:
    add "images/main_characters/elena/house/library/eh_library_vanilla_v1.jpg"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("eh_library"), Show("elena_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


label eh_bathroom_entrance:
    if lc.period == "Morning":
        jump elena_morning_routine_bathroom
    elif True:
        scene eh_bathroom_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen eh_bathroom_vanilla_v1
screen eh_bathroom_vanilla_v1:
    add "images/main_characters/elena/house/bathroom/eh_bathroom_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("eh_bathroom_vanilla_v1"), Jump("elena_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

label eh_toilet_entrance:
    if lc.period == "Early Morning":
        jump elena_morning_routine_toilet
    elif True:
        scene eh_toilet_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen eh_toilet_vanilla_v1
screen eh_toilet_vanilla_v1:
    add "images/main_characters/elena/house/toilet/eh_toilet_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("eh_toilet_vanilla_v1"), Jump("elena_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
