







label c_elizabeth_evening_talk:
    scene anime_c_elizabeth_daytime_idle with dissolve
    menu:
        "I have nothing to say" if True:
            hide screen church_main_hall with dissolve

            $ rs_end_meeting = renpy.random.randint(0,2)
            if rs_end_meeting == 0:
                mc "I have nothing left to say."
                mc "I'll see you later."
            if rs_end_meeting == 1:
                mc "I'm going back to my home."
            if rs_end_meeting == 2:
                mc "That's all for now."
                mc "I'll see you later."
            scene c_elizabeth_daytime_talk_2 with dissolve
            el "Have an amazing evening, my child."
            stop church_inside_ambience fadeout 1.0
            jump map_global


label c_garns_night_talk:
    scene c_garns_night_talk_1 with dissolve
    pause
    scene c_garns_night_talk_2
    pause
    scene c_garns_night_talk_3
    garns "Yea?"
    scene c_garns_night_talk_4
    menu:
        "I have nothing to say" if True:

            $ rs_end_meeting = renpy.random.randint(0,2)
            if rs_end_meeting == 0:
                mc "I have nothing left to say."
                mc "I'll see you tomorrow."
            if rs_end_meeting == 1:
                mc "I'm going back to my home."
            if rs_end_meeting == 2:
                mc "That's all for now."
                mc "I'll see you tomorrow."

            garns " ..mhm."
            stop church_inside_ambience fadeout 1.0
            jump map_global
















label askldjfdja:
    $ quick_bar = True
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0

    play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

    scene empty_church with dissolve
    show screen church_main_hall with dissolve
    jump empty_church




label church_interior_welcome:
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0
    play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

    if lc.period == "Early Morning":
        scene empty_church with dissolve
        show screen church_main_hall with dissolve
        jump empty_church
    if lc.period == "Morning":


        if Main_Character.reputation < 25:
            scene c_elizabeth_daytime_talk_1 with dissolve
            el "Anyone is welcome to the church."
            el "Including a little trouble maker like you, [name]."
            el "Have you come to discuss with me your sins? Or perhaps you needed to make a confession to clean your conscience?"
        elif Main_Character.reputation >= 25 and Main_Character.reputation <= 75:
            $ rw_church = renpy.random.randint(0,1)
            if rw_church == 0:
                scene c_elizabeth_daytime_talk_3 with dissolve
                el "I pray to you, oh my Lord, let this day be bright and full of your blessing! Give me hope! Feed and care to the people of Pristine Hills!"
                el "This morning I pray to you! Amen!"
                scene c_elizabeth_daytime_talk_2 with dissolve
                el "Oh, [name]! Good morning to you!"
                el "How can I help you with, my dear friend?"
            if rw_church == 1:
                scene c_elizabeth_daytime_talk_1 with dissolve
                el "Have good, God-blessed morning to you, [name]!"
                el "Is there something you need?"
        elif True:
            scene c_elizabeth_daytime_talk_2 with dissolve
            el "Always a pleasure to see your face at the church, [name]!"
            el "Folks have been lately talking about how generous and kind you are!"
            el "I welcome you with the open arms!"
            el "How can I help you?"

        if ss.first_meeting == True:
            show screen church_main_hall with dissolve
        jump c_elizabeth_daytime_talk
    if lc.period == "Noon":


        if Main_Character.reputation < 25:
            scene c_elizabeth_daytime_talk_1 with dissolve
            el "Anyone is welcome to the church."
            el "Including a little trouble maker like you, [name]."
            el "Have you come to discuss with me your sins? Or perhaps you needed to make a confession to clean your conscience?"
        elif Main_Character.reputation >= 25 and Main_Character.reputation <= 75:

            $ rw_church = renpy.random.randint(0,1)
            if rw_church == 0:
                scene c_elizabeth_daytime_talk_3 with dissolve
                el "In the times of great danger, you look upon us, you help us. Your kindness is like an ocean. Your generosity is unlimited. Your love is great."
                el "Oh, dearest Saint Sophia, thank you for all!"
                scene c_elizabeth_daytime_talk_2 with dissolve
                el "Oh, [name]! How can I help you with, my dear friend?"
            if rw_church == 1:
                scene c_elizabeth_daytime_talk_1 with dissolve
                el "Welcome to the church of Saint Sophia!"
                el "How can I help you with, my dear child?"
        elif True:
            scene c_elizabeth_daytime_talk_2 with dissolve
            el "Always a pleasure to see your face at the church, [name]!"
            el "Folks have been lately talking about how generous and kind you are!"
            el "I welcome you with the open arms!"
            el "How can I help you?"


        if ss.first_meeting == True:
            show screen church_main_hall with dissolve
        jump c_elizabeth_daytime_talk
    if lc.period == "Evening":
        $ rw_church = renpy.random.randint(0,1)
        if rw_church == 0:
            scene c_elizabeth_evening_talk_1 with dissolve
            el "Greetings, my child."
            el "What's brought you here, on this beautiful evening?"


            if ss.first_meeting == True:
                show screen church_main_hall with dissolve
            jump c_elizabeth_evening_talk
        if rw_church == 1:
            scene c_elizabeth_evening_talk_1 with dissolve
            el "Good evening, my friend."
            el "How can I help you?"


            if ss.first_meeting == True:
                show screen church_main_hall with dissolve
            jump c_elizabeth_evening_talk
    if lc.period == "Night":
        $ rw_church = renpy.random.randint(0,1)
        if rw_church == 0:
            scene c_elizabeth_night_talk_1 with dissolve
            el "{b}*Yawn!*{/b}... [name], my child... Aren't you should be in the bed already?"
            el "What are you doing here so late?"
            scene anime_c_elizabeth_night_idle with dissolve


            if ss.first_meeting == True:
                show screen church_main_hall with dissolve
            jump c_elizabeth_night_talk
        if rw_church == 1:
            scene c_elizabeth_night_talk_1 with dissolve
            el "Hm? [name]... What's the matter, sweet child?"
            el "Can't sleep? Do you need anything?"
            scene anime_c_elizabeth_night_idle with dissolve


            if ss.first_meeting == True:
                show screen church_main_hall with dissolve
            jump c_elizabeth_night_talk






label llll:

    if lc.period == "Early Morning":

        play music "images/ost/church_theme_1.mp3" fadein 1.0
        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0
        scene church_entrance_daytime with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene church_entrance_daytime_door

        $ quick_bar = True
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

        scene empty_church with dissolve
        show screen church_main_hall with dissolve
        jump empty_church
    elif lc.period == "Morning":

        play music "images/ost/church_theme_1.mp3" fadein 1.0
        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0
        scene church_entrance_daytime with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene church_entrance_daytime_door

        $ quick_bar = True
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

        scene empty_church with dissolve
        show screen church_main_hall with dissolve
        jump empty_church
    elif lc.period == "Noon":

        play music "images/ost/church_theme_1.mp3" fadein 1.0
        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0
        scene church_entrance_daytime with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene church_entrance_daytime_door

        $ quick_bar = True
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

        scene anime_church_elizabeth_daytime_idle with dissolve
        el "No matter the sin, I'll help you!"
        jump c_elizabeth_daytime_talk
    elif lc.period == "Evening":

        play music "images/ost/church_theme_1.mp3" fadein 1.0
        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0
        scene church_entrance_evening with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene church_entrance_evening_door

        $ quick_bar = True
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

        scene c_elizabeth_daytime_talk_1 with dissolve
        el "Good evening."
        jump c_elizabeth_evening_talk
    elif lc.period == "Night":

        play music "images/ost/church_theme_1.mp3" fadein 1.0
        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0
        scene church_entrance_night with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene church_entrance_night_door

        $ quick_bar = True
        stop noon_summer_sunny fadeout 1.0
        stop evening_summer fadeout 1.0
        stop night_summer fadeout 1.0

        play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

        jump c_garns_night_talk



lr "Where's to next?"
mc "I must finish the day in the rightful way."











american_money "asdad"
menu:
    "Hush, bitch" if True:
        mc "Hush, bitch."

label empty_church:
    menu:
        "Leave the church" if True:
            hide screen church_main_hall with dissolve
            stop church_inside_ambience fadeout 1.0
            jump map_global































label church_newcomers_quest:
    mc "Sounds like a fine adventure. Sign me in."
    scene c_elizabeth_daytime_talk_2 with dissolve
    el "Good, good!"
    el "I'll call them immediately. Go to the forest on the north-west, they should be there the moment you reach it."
    el "Grave of Saint Sophia will be the place of meeting."


    stop music fadeout 1.0
    stop church_inside_ambience fadeout 1.0
    scene black with dissolve
    mc_t "(I left the church and moved to the forest where the grave of Saint Sophia is located.)"
    mc_t "(After a few minutes of roaming around, I finally reached the grave of her holiness.)"

    play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0


    play music "images/ost/moment_of_peace.mp3" fadein 1.0
    scene dd_newcomers_6 with dissolve
    pause
    scene dd_newcomers_7 with dissolve
    pause
    scene dd_newcomers_8 with dissolve
    pause
    scene dd_newcomers_9 with dissolve
    mc_t "(I'm straightforward helping the enemy. Need to find a soft way to tell Jean about my adventure.)"
    mc_t "(Or I should not tell her about this at all.)"

    $ quick_bar = False
    $ show_quick_menu = False
    scene black with dissolve
    centered "{cps=10}Hour later.{/cps}"
    $ quick_bar = True
    $ show_quick_menu = True
    scene dd_newcomers_9 with dissolve
    mc ".."
    mc "...!!!"
    mc_t "(I'm slowly losing my patience.)"
    mc_t "(It's been like an hour since they should have arrived. What's the problem? Where are they?)"


    stop music fadeout 1.0
    unk_f "HHHEEEEEYYYY!"

    play music "images/ost/country_theme_1.mp3" fadein 1.0
    scene dd_newcomers_10 with dissolve:
        zoom 1.0
        truecenter
        linear 10.0 zoom 0.5
        ease 10.0 zoom 1.0
        repeat
    unk_f "YOU!!! HELP!!!"
    mc_t "(Suddenly, out of nowhere, a manic nun has run to my side.)"
    mc "?!"
    mc "H-Hey, are you..."
    mc "That..."
    scene dd_newcomers_12 with dissolve:
        zoom 1.0
        truecenter
        linear 10.0 zoom 0.5
        ease 10.0 zoom 1.0
        repeat
    unk_f "QUICK!!!"
    mc_t "(She grabs my hand and we move hastily towards the cave.)"
    unk_f "MY FELLOW SISTER! SHE IS STUCK! I NEED YOUR HELP, YOUNG SOUL! NOW!"
    unk_f "Follow me!!!"

    stop music fadeout 1.0
    scene dd_newcomers_13 with dissolve
    unk_f_2 "You're persistent as ever... Sister Catherine. Found some help, eventually?"
    unk_f "You thought I would just abandon you here, Sister Seraphia?"

    play music "images/ost/misc_music_1.mp3" fadein 1.0
    scene dd_newcomers_15 with dissolve
    unk_f "Take a look, young soul. That rock! It fell on her leg!"
    unk_f "Help her out, please! I'm not strong enough to move it."
    scene dd_newcomers_14 with dissolve
    unk_f_2 "I would be much obliged if you help me, stranger."
    jump dd_newcomers_help_nun

label dd_newcomers_help_nun:
    scene dd_newcomers_13 with dissolve
    menu:
        "(Help the nun)" if True:
            mc "All right. I'll help you."
            scene dd_newcomers_16 with dissolve
            mc "Stay still."
            mc "This is gonna hurt."
            scene dd_newcomers_17 with dissolve
            unk_f_2 "I know, just do it! I can bear the pain just as our Lord Jesus Christ did."
            scene dd_newcomers_16 with dissolve
            pause
            scene black with dissolve
            mc_t "(I carefully remove the rock from the nun's leg.)"
            scene dd_newcomers_18 with dissolve
            unk_f_2 "T-That... That didn't hurt at all. Not even a little."
            unk_f_2 "My prayers have reached God almighty."
            mc "How are you feeling?"
            unk_f_2 "B-Better."
            unk_f_2 "But... But sadly, I cannot walk. I feel pain each time I try to put weight on my foot."
            unk_f "Be strong, Sister, the pain will go away. Have faith in our Lord, he will help you."
            scene dd_newcomers_19 with dissolve
            unk_f "I thank you, young soul, for helping us out."
            unk_f "I must ask, what are you doing here, so deep in the forest?"
            mc "Actually, I'm here to accompany you two to town."
            unk_f "Ah."
            unk_f "But I don't think we asked for company?"
            unk_f "It is very strange."
            scene dd_newcomers_20 with dissolve
            unk_f_2 "It must be Mother Elizabeth's idea."
            unk_f "Could be, yes."
            scene dd_newcomers_19 with dissolve
            f_sc "My name is Catherine, you may call me Sister Catherine!"
            f_sc "My friend's name is Seraphia, Sister Seraphia."
            f_sc "Since you are volunteered yourself on the deed of helping us reach the town, I'm asking you."
            f_sc "Could you please take care of Sister Seraphia while I pay respect to her holiness?"
            mc "All right. The monument is just a few steps away from us, hard to miss."
            f_sc "Thank you, young soul."
            scene dd_newcomers_21 with dissolve
            f_sc "Stay strong, Sister. God will help, he is with you."
            scene black with dissolve
            mc_t "(With that, the brunette nun left.)"
            mc_t "(She returned quickly after.)"


            stop music fadeout 1.0
            scene dd_newcomers_22 with dissolve
            mc "You back."
            f_sc "Yes! I have finished my... You know what? It's getting darker. We have to plan out what to do next."


            play music "images/ost/moment_of_peace.mp3" fadein 1.0
            f_sc "The sun is about to go down soon."
            f_sc "Returning back to town in the dark with an injured Sister Seraphia will be difficult."
            f_sc "It's a long road."
            f_sc "I see no other way but to spend the night here, in the forest."

            mc "{b}*Sigh*...{/b}"
            mc "If there is really no other way..."
            mc "This cave will be a good spot for us to spend the night in."
            f_sc "Yes, good."
            scene dd_newcomers_23 with dissolve
            f_sc "[name]. Can we rely on you?"

            scene dd_newcomers_27 with dissolve
            mc_t "(The nuns have left the cave and headed towards the lake.)"
            scene black with dissolve
            mc_t "(I found myself a comfy sleeping spot to wait for the day to end.)"
            scene dd_newcomers_28 with dissolve
            pause
            $ lc.advance_time()
            stop noon_summer_sunny fadeout 1.0
            play evening_summer "images/sound_effects/environment_ambience/evening_summer.mp3" fadein 1.0
            scene dd_newcomers_29 with Dissolve(2.5)
            pause
            $ lc.advance_time()
            stop evening_summer fadeout 1.0
            play night_summer "images/sound_effects/environment_ambience/night_summer.mp3" fadein 1.0
            scene dd_newcomers_30 with Dissolve(2.5)
            pause
            scene black with dissolve


            stop music fadeout 1.0
            window hide
            $ quick_bar = False
            $ show_quick_menu = False
            play sound "images/ost/end_of_day.mp3"
            scene black with Dissolve(2.5)
            centered "{cps=10}{size=60}{font=fonts/font_gui.otf}The end of the day [lc.daynumber]..." with dissolve


            $ lc.advance_time()
            $ lc.daynumber += 1

            $ a.night_peeping = False
            $ a.gave_money = False
            $ e.night_peeping = False
            $ e.gave_money = False
            $ b.night_peeping = False
            $ b.gave_money = False
            $ milk.night_peeping = False
            $ milk.gave_money = False


            if Main_Character.stamina_level == 1:
                $ Main_Character.stamina = 25
            if Main_Character.stamina_level == 2:
                $ Main_Character.stamina = 50
            if Main_Character.stamina_level == 3:
                $ Main_Character.stamina = 75
            if Main_Character.stamina_level == 4:
                $ Main_Character.stamina = 100
            if Main_Character.stamina_level == 5:
                $ Main_Character.stamina = 150


            $ Main_Character.random_box = True

            $ a.look_around = True
            $ e.look_around = True
            $ b.look_around = True
            $ milk.look_around = True
            $ a.anger = 0
            $ b.anger = 0
            $ e.anger = 0
            $ milk.anger = 0


            $ Main_Character.npc_meeting_nuns = False
            $ Main_Character.npc_meeting_nun = False
            $ Main_Character.npc_meeting_psychologist = False
            $ Main_Character.npc_meeting_teacher = False
            $ Main_Character.npc_spooky_nun = False
            $ Main_Character.npc_idol = False
            $ Main_Character.npc_meeting_friend = False

            centered "{size=60}{font=fonts/font_gui.otf}Day [lc.daynumber]." with dissolve
            centered "{size=60}{font=fonts/font_gui.otf}[lc.day_month_date]." with dissolve

            pause 9.0
            stop sound fadeout 1.0
            stop night_summer fadeout 1.0
            play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0

            $ rs_sound = renpy.random.randint(0,1)
            if rs_sound == 0:
                play sound "images/ost/brand_new_day_1.mp3"
            if rs_sound == 1:
                play sound "images/ost/brand_new_day_2.mp3"

            $ quick_bar = True
            $ show_quick_menu = True
            scene dd_newcomers_31 with Dissolve(2.5)
            pause
            jump dd_newcomers_part_2
        "How did you manage to stuck in here?" if True:
            mc "How... How did you managed to stuck in here?"
            scene dd_newcomers_15 with dissolve
            unk_f "Is that what really matters?! Help her!"
            scene dd_newcomers_14 with dissolve
            unk_f_2 "Wait, Sister Catherine. I'll answer."
            unk_f_2 "The climb was rough. I got down from the cliff and slipped on a rock."
            unk_f_2 "Now, would you like to help me, please?"
            jump dd_newcomers_help_nun
        "Why masks?" if True:
            mc "Why you are both wearing masks?"
            scene dd_newcomers_15 with dissolve
            unk_f "Just help her out. Save your questions for another time!"
            jump dd_newcomers_help_nun










label dd_newcomers_part_2:
    pause
    scene dd_newcomers_32 with dissolve

    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    mc_t "(Good morning, Pristine Hills.)"
    mc_t "(Well, sleeping out amongst nature ain't that bad. The only thing I would ask for is a good cold shower.)"
    scene dd_newcomers_33 with dissolve
    mc_t "(Man, my eyes are... so blurry and sleepy. I need some water to clear them out...)"
    mc_t "(The nuns were saying there is a lake nearby.)"
    mc_t "(Gotta go there.)"
    scene black with dissolve
    mc_t "(I headed towards the lake.)"


    stop music fadeout 1.0
    stop noon_summer_sunny fadeout 1.0
    play ambience_cave "images/sound_effects/ambience/cave_ambience.mp3" fadein 1.0
    scene dd_newcomers_32 with dissolve
    mc_t "(Here.)"
    scene dd_newcomers_33 with dissolve
    mc_t "(I opened my heavy, blurry eyes wider and saw two familiar silhouettes standing in the lake.)"
    mc_t "(Who is there?)"

    play music "images/ost/sexy_theme.mp3" fadein 1.0
    scene dd_newcomers_34 with dissolve
    mc_t "(God almighty.)"
    mc_t "(I already like this day!)"
    mc_t "(I'm gonna burn in the hottest hell's pot for what I'm about to do.)"
    mc_t "(But, when I meet the Devil, I'll tell him that everything was worth it!)"
    jump dd_newcomers_part_2_peeping

    label dd_newcomers_part_2_peeping:
        scene anime_dd_newcomers_3 with dissolve
        menu:
            "Check Sister Catherine" if True:
                scene dd_newcomers_35 with dissolve
                pause
                scene dd_newcomers_36 with dissolve
                pause
                jump dd_newcomers_part_2_peeping
            "Check Sister Seraphine" if True:
                scene dd_newcomers_37 with dissolve
                pause
                scene dd_newcomers_38 with dissolve
                pause
                jump dd_newcomers_part_2_peeping
            "Move on..." if True:
                scene dd_newcomers_39 with dissolve
                pause
                scene dd_newcomers_40 with dissolve
                pause
                scene dd_newcomers_41 with dissolve
                pause
                mc_t "(Come on, come on, show me what's under the mask...)"
                scene dd_newcomers_42 with dissolve
                mc_t "(What the...)"
                mc_t "(Cute boobs, but that's a... )"
                scene dd_newcomers_44 with dissolve
                mc_t "(Sofia Monica Monroe?!)"
                show dd_newcomers_45 with dissolve:
                    alpha 0.5
                mc_t "(Really?)"
                scene dd_newcomers_46 with dissolve
                mc_t "(I smelled up there is something wrong with those nuns.)"
                scene dd_newcomers_47 with dissolve
                mc_t "(They really fooled me.)"
                mc_t "(Nice.)"
                scene dd_newcomers_48 with dissolve
                mc_t "(And that's, yeah, Catalina.)"
                show dd_newcomers_49 with dissolve:
                    alpha 0.5
                mc_t "(Lovely Catalina.)"
                scene dd_newcomers_50 with dissolve
                mc_t "(And what are you even doing here, girl.)"
                scene dd_newcomers_51 with dissolve
                mc_t "(You should be shaking your butt on the stage, not here.)"
                scene anime_dd_newcomers_4 with dissolve
                pause

                scene dd_newcomers_52 with dissolve
                pause
                scene dd_newcomers_53 with dissolve
                pause
                scene dd_newcomers_54 with dissolve
                pause
                scene dd_newcomers_55 with dissolve
                pause

                scene black with dissolve
                pause


                stop music fadeout 1.0
                stop ambience_cave fadeout 1.0
                play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
                scene dd_newcomers_59 with dissolve
                mc "..."
                mc ".."
                mc_t "(Damn.)"
                jump dd_newcomers_part_2_dis


label dd_newcomers_part_2_dis:


    play music "images/ost/forsaken.mp3" fadein 1.0
    scene dd_newcomers_60 with custom_vpunch
    mc "What the...?"
    mc "Good morning, ladies. I hope you have woken up in a good mood."
    f_sc "You sneaky bastard. You peeped on us, didn't you?"
    mc "Why? Why would I do that?"
    f_sc "Because I holding in my right arm the evidence of your debauchery behavior."
    f_sc "Your hair!"
    f_ss "Is that true, [name]? You really peeped on us?"
    mc "Hey, don't make a big deal out of it."


    stop music fadeout 1.0
    scene dd_newcomers_63 with dissolve
    sc "I KNEW IT!"
    sc "Told you, bad idea!"
    sc "The first night in here, and we got ourselves busted!"


    play music "images/ost/mystery.mp3" fadein 1.0
    ss "That's okay."
    ss "It's not end of the world that we got busted."
    sc "What we are gonna do now?"
    sc "Do you have a plan?"
    ss "I do."
    scene dd_newcomers_62 with dissolve
    ss "Yes, you got it right. We are exactly who you think we are."
    ss "But no, it's not a reality show or a prank."
    ss "It's all real."
    scene dd_newcomers_61 with dissolve
    sc "But before you say anything, I advise you to think carefully."
    sc "Look, we are two and you are one."
    sc "Don't get me wrong. I'm not up for violence."
    sc "But if you leave us no choice - We will do whatever it takes to shut you down."
    scene anime_dd_newcomers_5 with dissolve
    mc "Wow. Is that a threat?"
    ss "No."
    sc "Yes."
    ss "NO."
    ss "God, no."
    sc "We can tie you up in here and leave for good."
    sc "I have a rope. There is the tree behind me."
    scene dd_newcomers_63 with dissolve
    ss "Let us hope that the things won't go this way."
    ss "We aren't going to hurt anyone."
    sc "Speak for yourself."
    scene anime_dd_newcomers_5 with dissolve
    ss "We must come to an agreement."
    ss "A fair agreement where both sides wins."
    sc "I see the only way out of the situation."
    ss "..."
    ss "..Shut up, okay?"
    ss "I'll do the talking."
    sc "Huh. Your softness will send us both in grave."


    stop music fadeout 1.0
    scene dd_newcomers_64 with dissolve
    pause
    scene dd_newcomers_65 with dissolve
    pause

    play music "images/ost/moment_of_peace.mp3" fadein 1.0

    scene anime_dd_newcomers_6 with dissolve
    ss "[name]. Please, don't be a dick."
    ss "Allow us to get through without the problems. Earn yourself the strong allies in the face of us."
    mc "Continiue."



    mc "But.. you are not an... ugly old bums."
    mc "And neither you are a fanatic cultists."
    mc "That's gives you a point."
    ss "Mmmm. Thank you."
    ss "Did you like the show we provided you at the lake?"
    sc "Sofia?!"
    mc "Can't say otherwise. I do liked it."
    mc "But I wanted more."
    mc "Watching is not really my thing."
    mc "I'm more of an action type of guy."
    ss "I have noticed that."
    ss "I like your attitude, [name]."
    ss "I believe, we started our relationship on a wrong foot."
    ss "We lied to you, you spied on us."
    ss "Let us introduce ourselves again."

    ss "I'm Sofia!"
    ss "This is Catalina."
    ss "And we both looking for a place where we could wait till this apocalypse ends."
    ss "Your little town is very suitable for our needs."

    sc "Things at the capitol are not peaceful."
    sc "Angry mobs searching people like us to get what they call... 'a revenge for a nation'."
    ss "Yes. They are ruthless, when it comes to the people like us."
    ss "Mother Elizabeth is a good friend of ours who provided us with the shelter."
    ss "Until the things will get better."

    mc "You logical sound."
    mc "I have no quarrel with you guys."
    mc "More to say, I hate to see how some angry mobs destroying our.. national treasure."
    mc "This whole situation gives bad people easy excuse to make wrong choices."
    scene dd_newcomers_66 with dissolve
    mc "Exactly."
    mc "To hell with them."
    ss "I'm glad we share the same opinion about this."

    scene dd_newcomers_67 with dissolve
    sc "Hey, hey, hey. Apology for interrupting your flirting."
    sc "But who you really are, Mr.[name]."
    mc "I'm just a guy who trying to get some extra pleasure from this nut job."
    mc "If you know what I mean."

    ss "Oh yes. We do know."
    scene black with dissolve
    ss "It's time for us to relax."






    scene dd_newcomers_6 with dissolve
    ss "Tell us something interesting about yourself."
    scene dd_newcomers_7 with dissolve
    mc "I like sex."
    scene dd_newcomers_8 with dissolve
    sc " He is straightforward kind of a guy."
    ss "I like it!"
    scene ddn_sex_1 with dissolve
    mc "I also like cute bitches dressed in nuns to suck my dick. Call it a fetish, if you want."
    ss "So, you are picky when it comes to a sex."
    scene ddn_sex_2 with dissolve
    ss "Noted."
    scene ddn_sex_3 with dissolve
    pause
    scene ddn_sex_4
    ss "You can have everything you want."
    scene ddn_sex_5
    sc "If you will be staying quiet."
    scene anime_dd_newcomers_sex_1 with dissolve
    mc "Oh, that's not the way I'M running things, baby."
    call rs_sofia_classic_lick from _call_rs_sofia_classic_lick_17
    ss "Ahm.. Guess you will have to adapt, or otherwise it's gonna be the last time you get this kind pleasure."
    mc "You have high opinion about yourself. Think you can survive in the town without my help?"
    sc "What do you offer?"
    ss "A huge DICK, I suppose."
    mc "More than that."
    mc "My protection."
    sc "Huh?"
    scene ddn_sex_6 with dissolve
    sc "Look at this fool! Do you think we ever need your DICK protection?"
    ss "Gentle, gentle, my Sister. Hear his prayer out."
    scene ddn_sex_7 with custom_vpunch
    call rs_catalina_classic_blowjob from _call_rs_catalina_classic_blowjob
    mc "OH! SHIT!"
    mc "Do hear me out, my Sister. I'll protect your big ass, you will be providing me with the info."
    scene anime_dd_newcomers_sex_2 with dissolve
    ss "It is hallelujah."
    ss "We finally CAME up to some kind of an agreement."
    call rs_catalina_classic_blowjob from _call_rs_catalina_classic_blowjob_1
    sc "Uhm!"
    scene ddn_sex_6 with dissolve
    sc "Fine by me."
    sc "As long as I'll be not the only one who SUCKING his fat cock."
    ss "Oh, Sister. Let me kindly share this pleasure with you."
    scene anime_dd_newcomers_sex_3 with dissolve
    mc "Oh, oh shit. Easy, my girls, easy. My cock is big enough for both of you."
    mc "That's right, oh yeah. Let the pleasure last longer."




    scene dd_newcomers_68 with dissolve
    ss "God loves silence."
    scene dd_newcomers_69 with dissolve
    sc "Show us the way out of this damned forest."



scene ddn_sex_12 with flash
sc_t "(I can't believe I signed up for this!)"












scene ddn_sex_14 with dissolve
ss "Now, let's take a quick break and then go."
ss "Pristine Hill awaits us."

scene black with dissolve
pause

scene dd_newcomers_6 with dissolve
menu:
    "Talk with Sister Catalina" if True:





        scene black with dissolve
        pause

        scene dd_newcomers_ct_1 with dissolve
        sc "..."
        mc "..."
        sc "..Mediation is quit an useful thing if you know how to use it."
        sc "Try it, it may help to calm your dick off."
        mc "Mediation won't save you from nuclear annihilation."
        scene dd_newcomers_ct_2
        pause
        scene dd_newcomers_ct_3 with dissolve
        sc "I suppose you will save us from it?"
        sc "You with your, what, what is it? An omega dick?"
        scene dd_newcomers_ct_4 with dissolve
        mc "If you will treat it nicely it will save you, yeah."
        mc "Take example from your Sister, she is nice."
        scene dd_newcomers_ct_5
        sc "I'm a balancing force, I keep the balance."
        sc "So that a dummy like you won't take advantage of us."
        sc "I keep my eyes open."
        sc "Always."
        scene dd_newcomers_ct_4
        sc "And Sofia."
        sc "She is way too soft on you."
        sc "If not for her, you would have bloody problems."
        sc "I killed people, you know."
        mc "Hey, you don't look well. Eat some food, will you?"
        mc "Ah. I almost forgot."
        mc "Your asses are broke."
        mc "You depends on me."
        mc "So be quiet."
        scene dd_newcomers_ct_5
        sc "Fuck. You."
        mc "Good answer."

        scene black with dissolve
        mc "Bitch."
    "Move on..." if True:


        mc_t "(I have to talk with them first. Gotta check how things are between us.)"











scene dd_newcomers__pt_2_1 with dissolve
unk_m "Keep moving!"
scene dd_newcomers__pt_2_2 with custom_vpunch
ss "What's that sound?!"
ss "Oh no. NO!"
ss "It's them. They tracked us!"
mc "Who?"
scene dd_newcomers__pt_2_3 with dissolve
sc "The one who wants to rob and kill us! Those damn communist bastards!"
sc "FUCKERS!"
scene dd_newcomers__pt_2_4
sc "We have to hide, NOW!"
sc "If they will find us, we are DEAD. Those people know no mercy."
mc "Go, I'll take care of this."
scene dd_newcomers__pt_2_5 with dissolve
sc "??? You do what?"
ss "It's too dangerous, no!"
mc "Hide. They already heard a thing in here. I have to send them back."
mc "Go!"
ss "...!!!"
scene dd_newcomers__pt_2_6 with dissolve
ss "You are not cautious young man."
scene dd_newcomers__pt_2_7
ss "I will have to fix that myself."

scene black with dissolve
pause

scene dd_newcomers_28 with dissolve
pause
scene dd_newcomers__pt_2_8 with dissolve
pause
scene dd_newcomers__pt_2_9 with dissolve
unk_m "Doug, stand there! Keep overwatch on."
scene anime_dd_newcomers_11 with dissolve
unk_m "Knew I heard a thing or two."
unk_m "Hey."
unk_m "It is a nice day for a mushrooming."
unk_m "By the chance, I lost contact with my two friends in here. Young. Dressed up in the nun's robes."
unk_m "Have you came across'em?"
mc "Considering lots of the time I spent in here, searching for a magic mushrooms, no."
unk_m "What a chance. You too looking for a mushrooms?"
mc "I do."
unk_m "What kind of?"
mc "Anything I find will do the thing."
unk_m "Are you selling them?"
mc "Most of them, yes."
mc "Trying to make a buck out of everything I find."
unk_m "And how is it?"
mc_t "(I made a sarcastic face in display of my disappointment.)"
unk_m "I see."
unk_m "Well, there are other ways to make a buck other than mushrooming."
mc "I'm sure there is."
mc "That's way I gotta go. Money is time."

scene dd_newcomers__pt_2_9 with dissolve
pause

scene black with dissolve
pause

scene dd_newcomers__pt_2_10 with dissolve
mc "Crawl out, they left."
scene dd_newcomers__pt_2_11 with dissolve
pause
scene dd_newcomers__pt_2_12 with dissolve
pause
scene dd_newcomers__pt_2_13 with dissolve
pause
scene anime_dd_newcomers_9 with dissolve
mc "You were hiding in the grave?"
sc "Yeah, smartass. Yeah."
ss "Gosh. What an assholes. Can't give up."
mc "They know you are here. And yes, they won't easily give up."
sc "How do you know that? Dealing with mobs is your speciality?"
mc "They are smart. They won't let go a big fish like you."
mc "The town is just ahead, they know you will be there."
ss "..."
ss "..If we will hide in the church, they won't find us."
mc "Pray on that."
sc "Anyway. We are alive, for now."
sc "And you didn't sold us out."
sc "Wow."
mc "You kidding?"
ss "She is grateful! Believe me."
mc "I see that."
mc "Now, let's leave this God forsaken forest."

scene black with dissolve
pause

scene dd_newcomers__pt_2_15 with dissolve
mc "Welcome."
ss "Nice place."
sc "..."
scene dd_newcomers__pt_2_16
sc "So. Been pleasure to meet a man like you, [name]!"
sc "But."
sc "But, but, but."
sc "Now our paths separates."
sc "We don't really need a bodyguard anymore."
mc "Popular persons like you really need a bodyguard."
scene dd_newcomers__pt_2_17
sc "Glad you noticed that!"
scene dd_newcomers__pt_2_18 with dissolve
pause
scene dd_newcomers__pt_2_19 with dissolve
ss "She left with the style."
scene dd_newcomers__pt_2_20 with dissolve

ss "Please."
scene dd_newcomers__pt_2_21 with custom_vpunch


scene dd_newcomers__pt_2_22 with dissolve
mc "What you were saying?"
ss "..."


scene dd_newcomers__pt_2_23 with dissolve
unk_m "I know who you are."
sc "You better forget it right away."
unk_m "Hey, you don't talk to me like that."
unk_m "I'm not afraid of you."
unk_m "I know all about you. I know all your shady schemes. I know how you milk money from patrons."

scene anime_dd_newcomers_10 with dissolve
unk_m "So what?"
menu:
    "You are asking for a punch *SMASH*" if True:
        mc "You are asking for a punch."
        unk_m "And you really need to work on your anger management."
        unk_m "Prick!"

        call rs_punch from _call_rs_punch_6
        scene dd_newcomers__pt_2_26 with custom_vpunch
        mc "{b}*SMACK!*{/b}"
        unk_m "GHAAAH!"

        scene black with dissolve
        mc_t "(Guy left the scene.)"
    "They are our national treasure" if True:
        mc "Love or hate them, but they are our national treasure."
        unk_m "Spoiled treasure!"
        mc "Maybe."
        mc "Come on, don't tell me you are not a fan of their music."

        scene dd_newcomers__pt_2_24
        pause
        scene dd_newcomers__pt_2_25
        pause
        scene dd_newcomers__pt_2_24
        unk_m "{b}*Sigh*...{/b}"

        scene black with dissolve
        mc_t "(Guy left the scene right after my punch.)"

scene dd_newcomers__pt_2_27 with dissolve
pause
scene dd_newcomers__pt_2_28 with dissolve
sc "Perhaps you could go in handy."






















label lolsss:


    scene anime_dd_newcomers_sex_1 with dissolve
    mc "You are not wasting time, Sister Sofia."
    ss "Who do you think I'm?"

    sc "The size of that thing is enormously BIG."





    scene ddn_sex_4 with dissolve
    sc "Step aside, Sister. Let me ride his horse-like cock."
    sc "I'll show you, village boy, the real show business."

    scene anime_dd_newcomers_sex_2 with dissolve
    ss "That's right, Sister... Suck him harder, mmm!"
    ss "Go deeper, oh yes."
    ss "I bet, nobody in your village suck cocks as good as she."
    scene ddn_sex_4 with dissolve
    sc "Ain't that right? This is experience you will unlikely forget."
    scene anime_dd_newcomers_sex_2 with dissolve
    mc "You have to work harder to make me cum, Sister Catalina."
    sc "Uhmm, don't worry."
    sc "I'll make you cum, so we don't have to fuck, hehe."
    ss "Let me take a step in, Sister. Together we will make this village boy cum quick."
    sc "Uhm... I can manage it on my own. I feel he is close!"
    sc "His dick is HARD as hell!"
    ss "Does not look like a truth to me."
    ss "With God's helping, I'll make sure to squeeze out his cum quick."
    ss "Let me help."
    scene anime_dd_newcomers_sex_3 with dissolve

    scene ddn_sex_4 with dissolve






    mc "God, I'm cumming!"
    ss "Yes, bless us with your seed!"
    scene black with flash
    mc "OH!"
    mc "Jesus!"
    mc "That was great!"










label dd_newcomers_sofia_route_purpose:
    mc "What? Your leg doesn't hurt anymore?"
    ss "No. Thanks to God, I'm fine now."
    ss "The holy water in the lake has healed my leg."
    sc "The holy water, eh?"
    sc "Are you believed in God, finally?"
    ss "Adapt, Sister Catalina."
    ss "Since we are here, playing roles of good nuns, we need to act like ones."
    ss "...Moreover, in the times like this..."
    ss "Only God can help us."
    ss "So, let Him bless us all."
    sc "Amen."
    mc "Hey, ladies. Maybe you need some company?"
    ss "I wouldn't mind. Come with me."
    scene black with dissolve
    pause
    show screen ss_newcomers_love_screen with dissolve
    scene dd_newcomers_71 with dissolve
    mc "What do you looking for, a stash?"
    ss "A money, yes."
    mc "Huh."
    mc "Who is hiding money in the grave?"
    ss "..."
    ss "It's a long, boring story."
    mc "All right."
    mc "But. Why would you just not take the money from your bank, or something?"
    ss "It was too dangerous."
    scene dd_newcomers_72 with dissolve
    ss "Ah, I feel so relief. I no longer need to worry about my life, watching my back."
    mc "Don't be too naive. We have problems too in the town."
    mc "They are not as bloody as those in the capitol though."
    scene dd_newcomers_76 with dissolve
    mc "I'll leave you now. Take the cash and join me."
    scene black with dissolve
    pause

    stop music fadeout 1.0
    scene dd_newcomers_78 with dissolve
    pause
    scene dd_newcomers_79
    pause
    scene dd_newcomers_78
    sc "..."
    mc "..."
    sc "Ask already what you want."
    sc "Don't just stare at me like that."

    play music "images/ost/moment_of_peace.mp3" fadein 1.0
    scene anime_dd_newcomers_8 with dissolve
    mc "Why nun."
    mc "Why on the earth you took the role of the nun?"
    mc "What's that masquerade for?"
    sc "It's safer. Nobody asks questions."
    sc "For everyone we are nothing but a humble nuns, ain't a big pop stars with pockets of cash to milk."
    mc "That's a smart move."
    mc "But did you know that back in PH, church have thier own role in the conflict."
    mc "So, don't expect a warm hug."
    sc "I'm aware of that. Mother Elizabeth has told us."
    scene dd_newcomers_83 with dissolve
    sc "We will manage. Don't worry."
    sc "Couple of months and this thing with 'civil war' will end."
    sc "We will return back to the stage."

    mc "Time is ticking. I bet Mother Rosalinda and Mother Elizabeth are already searching for us."
    mc "We best not keep them waiting, let's move out."

    scene black with dissolve
    pause
    jump dd_newcomers_back_home















label dd_newcomers_back_home:
    $ quick_bar = True
    $ show_quick_menu = True

    hide screen ss_newcomers_love_screen with dissolve
    hide screen sc_newcomers_love_screen with dissolve


    stop music fadeout 1.0
    scene black with dissolve
    mc_t "(A half an hour later, we've gathered back up and are ready to head to town.)"

    play music "images/ost/forsaken.mp3" fadein 1.0
    scene anime_dd_newcomers_9 with dissolve
    sc "HEY! Can we finally GO?! I'm tired wearing this robe already!"
    mc "Wait."
    mc "Before we hit the road, there is one important question I want to ask you."
    mc "Will you be working in the church with those masks on all day long?"
    sc "...?"
    ss "Hm. We actually didn't think about that."
    mc "...?!"
    mc "You never thought about that?"
    sc "We were in a hurry."
    ss "Yes, rushing around and busy."
    ss "Had no time to think about the future."
    mc "I guess it's now on my shoulders to take responsibility for you both."
    scene dd_newcomers_86 with dissolve
    ss "...?"
    sc "?!"
    scene anime_dd_newcomers_9 with dissolve
    ss "If you say so."
    sc "These masks are annoying!!! We won't be wearing them anymore."
    ss "Mother Elizabeth promised, we won't be seen in public. Our holy duty lies in the confession rooms. Nobody will see our faces."
    ss "Besides, Pristine Hills is an isolated provincial town."
    ss "Nobody will believe that we're actually living there."
    mc "Oh. My. Lord. This is so MESSY!"
    mc "I found out who you really are on the first day."
    mc "I give it two days before the rest of the world knows the truth."
    mc "You need a better plan."
    sc "Any suggestions?"
    ss "We are listening to you very carefully."
    mc "Hm, lemme think."
    mc "Masks are out of the picture."
    mc "First of all, you need to make a statement - Say that you left the country. The public will slowly forget about you. New talent is popping up every day."
    mc "The entertainment business is overflowing with new faces. Teens dropping their depressing love songs every day."
    mc "Sisters. Log in into your accounts on social media and make a clear statement - You've left the country. For good."
    mc "Second, keep a low profile. At least for a month, make sure not to leave the church."
    mc "You'll be safe inside."
    mc "Luckily for you, there is barely anyone visiting the church these days."
    sc "I will take care of the statement. I have a few pictures of me chilling on the beach."
    sc "Plus, unlike you, Sister Sofia, I have not deleted my social media accounts."
    sc "I'll think it over and come up with something to write. I've got to make sure people are convinced that we've left the country and music forever."
    mc "That should do."
    ss "What about... me? What do I need to do?"
    mc "I'm thinking, Sister Sofia. Thinking."
    mc "Nuns, pop idols, secrets. How to make it work? How can I hide two public figures from the world?"
    mc "HM?!"
    ss "...?"
    sc "...! Tricky question."
    mc "??? Tricky?"

    call rs_whoosh from _call_rs_whoosh_48
    scene dd_newcomers_48 with transition_03
    mc "Tricky fate! Song on the beach! YOUR song, Sister Sofia!"

    call rs_whoosh from _call_rs_whoosh_49
    scene anime_dd_newcomers_9 with transition_03
    mc "Eureka."
    mc "You, Sister Sofia, will be starring in a short movie. Directed by me."
    mc "I'm going to make footage of you being chilling on the beach."
    mc "It will be proof to your fans and haters of you letting go of the life of a pop idol."
    mc "We will send the short movie to the streaming services once we shoot it."
    ss "Hm."
    ss "So, it's similar to Sister Catalina's task?"
    mc "Ehm. Kind of."
    mc "But it's more complicated."
    mc "You don't have access to your social media accounts, do you? We will go the other way then."
    ss "Yes, I deleted everything once I joined the right path."
    sc "Great! Now we have a plan."
    mc "Yeah, a plan. Let's move out, Sisters."

    stop music fadeout 1.0
    scene black with dissolve
    mc_t "(We headed to town in a hurry.)"


    play music "ost/roaming_around_town.mp3" fadein 1.0
    scene dd_newcomers_87 with dissolve
    ss "{b}*Sigh*{/b}... Finally, a resting and peaceful place."
    ss "No conflicts, no riots."
    ss "But sound of sirens still haunts my ears."
    ss "I need a time to regain my senses."
    sc "Yes, Sister. It is safe in here."
    sc "For now."
    scene dd_newcomers_88 with dissolve
    sc "Go to the church."
    sc "I'll walk around."
    mc "Already setting up your leadership, eh?"
    scene dd_newcomers_89
    sc "More like preparing the ground."
    sc "An unproductive day - a day wasted! Later means never."
    sc "My father's wise words."
    sc "I'll skip the introduction part in the church and jump right to business."
    mc "Just make sure not to get into trouble."
    mc "For you, walking around without a mask is like walking naked."
    scene dd_newcomers_90 with dissolve
    sc "Trouble? Me?!"
    sc "Boy, I am the trouble."
    sc "I'm the one who causes trouble."
    sc "Luckily for you all, I'm on your side."
    sc "Ah, I have almost forgot! I wonder, on which side do you on?"
    sc "[name]. [family]."
    sc "You have not told us about your position in the conflict."
    sc "Who knows, maybe you are supporting those red freaks."
    scene dd_newcomers_91
    mc "I have not chosen my side yet."
    scene dd_newcomers_90
    sc "What?"
    sc "You better do it fast!"
    sc "Time is limited, friend."
    sc "At least for now I can call you that."
    sc "Anything can change in seconds. Today's friends can become enemies."
    scene dd_newcomers_91
    mc "Don't overdramatize."
    mc "Try to enjoy the life for a moment, ok?"
    sc "Hmph."
    scene dd_newcomers_91
    sc "I'll ask you this question again, very soon."
    scene dd_newcomers_92 with dissolve
    ss "{b}*Sigh*...{/b}"
    mc "Hmmm."
    scene dd_newcomers_93 with dissolve
    mc "Is she always like that?"
    scene dd_newcomers_94
    ss "Latest events changed her."
    ss "She is always on the alert, can't take break."
    scene dd_newcomers_93
    mc "Glad you are more cooperative than her."
    scene dd_newcomers_94
    ss "Thanks."
    ss "I merely a person who striving to change for better..."
    scene dd_newcomers_96 with dissolve
    ss "..both world and myself."
    scene dd_newcomers_96 with custom_vpunch
    sc "Don't test my patience, meth head."
    scene dd_newcomers_98 with custom_vpunch
    sc "Move aside!"
    ss "God, what's going on over there?!"

    scene black with dissolve
    mc_t "(We headed towards the source of conflict.)"

    scene dd_newcomers_99 with dissolve
    unk_m "What is it, huh? Fresh meat to the church?"
    unk_m "Pff. Like we don't have enough of this crap in here."
    unk_m "You, people, bring nothing but trouble."
    unk_m "Be gone with your fairy tales!"
    sc "This ain't your business!"
    ss "Don't get it started, let's just move along shall we?"
    unk_m "You shut your mouth and listen. You both are NOT welcomed here."
    unk_m "We have enough brain-dead lunatics."
    unk_m "That crazy-ass college girl who thinks she is a Jesus is enough for us to handle. BE GONE."
    sc "Asshole!"
    sc "I'm not a soft shell bitch, I won't hesitate slap your ugly face."
    mc "Oh boy."
    scene anime_dd_newcomers_10 with dissolve
    unk_m "What's the matter? Have something to say?"
    menu:
        "Convincing" if True:
            mc "HEY. Why don't you both calm down?"
            mc "We don't need to start civil war in here."
            unk_m "Oh, but it's about to happen soon, son."
            unk_m "Want it you or not, it's gonna happen. We will kick out that fat cow from office and put a worthy man in there."
            unk_m "As for the lunatics, we will lock up em and over."
            mc "It's your nasty dreams, friend. Go by your business, I'm sure you have lots of em."
            scene dd_newcomers_100 with dissolve
            unk_m "..."
            scene dd_newcomers_101
            unk_m ".."
            unk_m "Whatever. Babysit those animals."
        "Bruting" if True:
            mc "Mama's boy, get your sorry ass out of here before I turn your face into a marshmallow."
            scene anime_dd_newcomers_10 with custom_vpunch
            mc "MOVE!"
            scene dd_newcomers_100 with dissolve
            unk_m "..."
            scene dd_newcomers_101
            unk_m ".."
            unk_m "You ain't worth time."

    scene black with dissolve
    mc_t "(The goth has left the scene.)"
    scene dd_newcomers_102 with dissolve
    mc "You guys move your butts to the church, before you start a civil war in the town."


    stop music fadeout 1.0
    scene black with dissolve
    mc_t "(After splitting with the nuns, I headed towards home.)"


    stop music fadeout 1.0
    stop ambience_classroom fadeout 1.0
    scene black with dissolve
    pause


    $ ss.first_meeting = True
    $ sc.first_meeting = True


    $ persistent.sofia_locked = False
    $ renpy.notify("Sister Sofia joins the harem!")
    play sound "images/sound_effects/notify_classic.mp3"


    $ persistent.catalina_locked = False
    $ renpy.notify("Sister Catalina joins the harem!")
    play sound "images/sound_effects/notify_classic.mp3"


    if persistent.achievement_14 == None:
        $ persistent.achievement_14 = "yes"

        play sound "images/sound_effects/notify/achievement_notify.mp3"
        $ renpy.notify("Achievement unlocked!")


    if persistent.achievement_15 == None:
        $ persistent.achievement_15 = True

        play sound "images/sound_effects/notify/achievement_notify.mp3"
        $ renpy.notify("Achievement unlocked!")


    if persistent.achievement_16 == False:
        $ persistent.achievement_16 = True

        play sound "images/sound_effects/notify/achievement_notify.mp3"
        $ renpy.notify("Achievement unlocked!")

    jump map_global








scene s_first_meeting_1 with dissolve
pause
scene s_first_meeting_2 with dissolve
pause
scene s_first_meeting_3 with dissolve
pause
scene s_first_meeting_4 with dissolve
pause

scene anime_s_first_meeting_1 with dissolve

ss "It laying its hands on."

mc "Cultists?"
ss "Yes, presumably."
mc "I saw it coming."

mc "Thing is, I don't to involve Jean into this."
mc "We have to fix problem ourselves."






mc "Her arrival will jeopardize our plans."
mc "When it's gonna happen?"
ss "Today."
mc "Not good."
mc "Where?"
ss "Local beach."
mc "Why there?"
ss "I don't know. Perhaps they want to have breakfast at beach first?"
ss "Business later."
mc "We have to meet her and send her back home."

scene s_first_meeting_27 with dissolve
mc "We made it out of there. That's the start."
mc "Now, point me at the right direction."
ss "I'm looking for them."
ss "There. West-side. That's our guys."

mc "They don't look like cultists."


scene s_first_meeting_8 with dissolve
ss "So, I'm a spy now?"
mc "You really have no other choice."
mc "Not if you want to join the cult of good people."
ss "Hm."
scene s_first_meeting_9 with dissolve
ss "Let's say, I'll sell you all out, what you are going to go?"

scene s_first_meeting_27 with dissolve
ss "This is the place."

scene s_first_meeting_30 with dissolve
ss "You are gonna risk your life for me?"










scene s_first_meeting_40 with dissolve








scene anime_s_first_meeting_4 with dissolve
mc "That's right, baby girl. I missed those touches of yours. Oh yes."
scene anime_s_first_meeting_11 with dissolve
mc "Yeeeah, oh yeaah. Swallow my fresh cum, come on."
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
