







label bh_bianca_room_entrance:
    if lc.period == "Early Morning":
        scene bh_bianca_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene bianca_room_vanilla:
            "gui/bianca_house/bianca_room/bianca_room_vanilla_v1.jpg"
        call screen bianca_room_empty_vanilla
    elif lc.period == "Morning":
        scene bh_bianca_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene bianca_room_vanilla:
            "gui/bianca_house/bianca_room/bianca_room_vanilla_v1.jpg"
        call screen bianca_room_empty_vanilla
    elif lc.period == "Noon":
        scene bh_bianca_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene bianca_room_vanilla:
            "gui/bianca_house/bianca_room/bianca_room_vanilla_v1.jpg"
        mc_t "(Bianca must be at the party, somewhere in the city of Mermia.)"
        call screen bianca_room_empty_vanilla
    elif lc.period == "Evening":
        jump bianca_room_empty_evening_v1
    elif lc.period == "Night":
        jump bianca_room_night_v1

screen bianca_room_empty_vanilla:
    modal True
    add "gui/bianca_house/bianca_room/bianca_room_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bianca_room_empty_vanilla"), Jump("bianca_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if b.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("b.look_around", False), Hide("bianca_room_empty_vanilla"), Jump("bianca_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()


label bianca_room_vanilla_laptop:
    scene bianca_room_vanilla_laptop with dissolve
    mc_t "(The laptop is locked with a password unknown to me.)"
    scene bianca_room_vanilla:
        "gui/bianca_house/bianca_room/bianca_room_vanilla.jpg"
    call screen bianca_room_empty_vanilla
label bianca_room_vanilla_safe:
    scene bianca_room_vanilla_strip with dissolve
    mc_t "(How interesing...)"
    scene bianca_room_vanilla:
        "gui/bianca_house/bianca_room/bianca_room_vanilla.jpg"
    call screen bianca_room_empty_vanilla
label bianca_room_vanilla_board:
    scene bianca_room_vanilla_board with dissolve
    mc_t "(Didn't know Bianca is a pop music fan. Look at that. She even put the album covers on the wall alongside sweet family photos.)"
    scene bianca_room_vanilla:
        "gui/bianca_house/bianca_room/bianca_room_vanilla.jpg"
    call screen bianca_room_empty_vanilla

label bianca_room_vanilla_leaving:
    scene bianca_door_open_outside with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    scene bianca_house_vanilla:
        "gui/bianca_house/bianca_house_vanilla.jpg"
    call screen bianca_house
label bianca_room_vanilla_around:

    stop music fadeout 1.0
    $ quick_bar = False
    $ show_quick_menu = False

    play music "images/ost/bianca_theme_1.mp3" fadein 1.0
    $ renpy.notify("Searching...")
    scene bianca_room_vanilla_look_around with dissolve
    $ renpy.pause(9.0, hard=True)

    stop music fadeout 1.0
    scene black with dissolve


    $ rs_box = renpy.random.randint(0,9)
    if rs_box == 0:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Bianca's. Perhaps try again next time?" with dissolve
    if rs_box == 1:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Bianca's room. Perhaps try again next time?" with dissolve
    if rs_box == 2:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Bianca's room. Perhaps try again next time?" with dissolve
    if rs_box == 3:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Bianca's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 4:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Bianca's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 5:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $10 in Bianca's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 6:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Bianca's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 7:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found *War for the future* new plot details sketchbook in Bianca's room." with dissolve
        $ Inventory.add(InvWFFPlotDetails)
    if rs_box == 8:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found *War for the future* new plot details sketchbook in Bianca's room." with dissolve
        $ Inventory.add(InvWFFPlotDetails)
    if rs_box == 9:
        play sound "sound_effects/reputation/reputation_positive.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found {color=#FF6C33}Legendary{/color} Mom's Drawing item in Bianca's room! Congratulations!" with dissolve
        $ Inventory.add(InvLegDrawing)

    $ quick_bar = True
    $ show_quick_menu = True
    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0
    scene bianca_room_empty_vanilla:
        "gui/bianca_house/bianca_room/bianca_room_vanilla_v1.jpg"
    jump bianca_room_vanilla_leaving









label bianca_room_empty_evening_v1:
    scene bh_bianca_room_door_knock with dissolve

    play sound "images/sound_effects/house/knock_knock.mp3"
    mc "{b}*Knock - Knock*{/b}"
    $ renpy.pause(1.5, hard=True)
    mc "Bianca, it's me [name]. Can I come in?"

    b "Come in! Come in!"

    stop music fadeout 1.0
    play sound "images/sound_effects/house/open_door_1.mp3"

    play music "images/ost/sexy_theme.mp3" fadein 1.0
    $ random_welcome = renpy.random.randint(0,1)
    if random_welcome == 0:
        scene bianca_room_welcome_1 with dissolve
        b "Hello there, handsome."
        b "Come to have fun with me?"
    if random_welcome == 1:
        scene bianca_room_welcome_2 with dissolve
        b "Welcome back home."
        call rs_clothing from _call_rs_clothing_116
        scene bianca_room_welcome_3 with dissolve
        b "Being waiting for you the whole day, my dear."


    $ quick_bar = False
    $ notify_custom_4 = True

    $ b.visited_count += 1
    jump b_evening_meeting









label bianca_room_night_v1:
    scene bh_bianca_room_door_open with wiperight
    menu:
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:
            if b.night_peeping == False:

                $ b.night_peeping = True
                $ quick_bar = False
                $ notify_custom_2 = True
                scene black with dissolve
                pause
                show screen peeping_screen
                play sound "images/sound_effects/house/door_creak.mp3"

                play music "images/ost/bianca_theme_1.mp3" fadein 1.0
                scene bianca_night_peep_v1_1 with dissolve
                b "Alright, you stupid thing."
                b "Don't you dare to lose connection this time or I'm gonna lose it."
                b "The power is on, the battery is full, speed mode is set to fast."
                scene bianca_night_peep_v1_2 with dissolve
                call rs_bianca_classic_blowjob from _call_rs_bianca_classic_blowjob
                b "If the connection will be lost this time, I have to ask [name] to have to fix this stupid machine for me."
                scene bianca_night_peep_v1_3 with dissolve
                call rs_bianca_classic_blowjob from _call_rs_bianca_classic_blowjob_1
                b "The poor little boy will probably not even understand what these fancy devices are designed for, haha."
                scene bianca_night_peep_v1_4 with dissolve
                call rs_bianca_classic_lick from _call_rs_bianca_classic_lick
                scene bianca_night_peep_v1_5 with dissolve
                call rs_bianca_classic_lick from _call_rs_bianca_classic_lick_1
                scene bianca_night_peep_v1_6 with dissolve
                pause
                scene bianca_night_peep_v1_7 with dissolve
                call rs_bianca_classic_lick from _call_rs_bianca_classic_lick_2
                scene bianca_night_peep_v1_8 with dissolve
                call rs_bianca_classic_blowjob from _call_rs_bianca_classic_blowjob_2
                play sound "images/sound_effects/house/door_creak.mp3"
                jump bianca_night_peep_v1
            elif True:
                mc_t "(I can't peep on her any longer. Too dangerous, she might notice me.)"
                jump bianca_house
        "(Return)" if True:
            jump bianca_house









label bianca_night_peep_v1:
    scene bianca_night_peep_v1_default with dissolve
    pause
    show screen peeping_screen_bianca_night_v1 with dissolve
    pause
label bianca_night_peep_v1_quick_peep:
    $ rs_quick_peep = renpy.random.randint(0,2)
    if rs_quick_peep == 0:
        scene bianca_night_peep_v1_g1 with dissolve
    if rs_quick_peep == 1:
        scene bianca_night_peep_v1_g2 with dissolve
    if rs_quick_peep == 2:
        scene bianca_night_peep_v1_g3 with dissolve
    pause
label bianca_night_peep_v1_camera_1:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene bianca_night_peeping_v1_1 with dissolve
    pause
label bianca_night_peep_v1_camera_2:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene bianca_night_peeping_v1_2 with dissolve
    pause
label bianca_night_peep_v1_camera_3:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene bianca_night_peeping_v1_3 with dissolve
    pause
label bianca_night_peep_v1_camera_4:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene bianca_night_peeping_v1_4 with dissolve
    pause

label bianca_night_peep_end:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene black with dissolve
    hide screen peeping_screen with dissolve
    hide screen peeping_screen_bianca_night_v1 with dissolve
    n "(You closed the door and headed to the hallway.)"
    $ Main_Character.peeper_points = 0

    play music "images/ost/night_theme_1.mp3" fadein 1.0
    jump bianca_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
