
















label richmond_bus:


    stop music fadeout 1.0
    stop noon_summer_sunny fadeout 1.0
    $ quick_bar = False

    if lc.period == "Early Morning":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_early_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump richmond_bus_early_morning_inside_in

    if lc.period == "Morning":

        if lc.day_of_week == 6 or lc.day_of_week == 7:
            pass

        elif Main_Character.homework_done_italy == False:
            scene the_bus_get_in_morning_v1_1 with dissolve
            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "DO I LOOOOOK LIKE I AM BUSYING PEOPLE FOR FREE?"
                bus_boss "BRO. GET THE TICKET, PLEEEAAASE."
            if rp == 1:
                bus_boss "WHATCHA LOOK AT? NO TICKET, NO BUS, NO RIDE!"
                bus_boss "GET OUT OF HERE!"
            mc_t "(I need to get a bus ticket from my mom's friends!)"
            scene black with dissolve
            pause
            jump map_global
        elif True:
            pass
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump richmond_bus_morning_inside_in

    if lc.period == "Noon":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_noon_v1_1 with dissolve
        pause
        scene the_bus_get_in_noon_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_noon_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump richmond_bus_noon_inside_in

    if lc.period == "Evening":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_evening_v1_1 with dissolve
        pause
        scene the_bus_get_in_evening_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_evening_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump richmond_bus_evening_inside_in

    if lc.period == "Night":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_night_v1_1 with dissolve
        pause
        scene the_bus_get_in_night_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_night_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump richmond_bus_night_inside_in


label easteria_bus:


    stop music fadeout 1.0
    stop noon_summer_sunny fadeout 1.0
    $ quick_bar = False

    if lc.period == "Early Morning":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "Watch your back. Dogs are feral and very bad in there. Just a pin-up for you."
        if rp == 1:
            bus_boss "Don't let the dogs bite you. They are at the beach.. "

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_early_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump easteria_bus_early_morning_inside_in

    if lc.period == "Morning":

        if lc.day_of_week == 6 or lc.day_of_week == 7:
            pass

        elif Main_Character.homework_done_italy == False:
            scene the_bus_get_in_morning_v1_1 with dissolve
            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "DO I LOOOOOK LIKE I AM BUSYING PEOPLE FOR FREE?"
                bus_boss "BRO. GET THE TICKET, PLEEEAAASE."
            if rp == 1:
                bus_boss "WHATCHA LOOK AT? NO TICKET, NO BUS, NO RIDE!"
                bus_boss "GET OUT OF HERE!"
            mc_t "(I need to get a bus ticket from my mom's friends!)"
            scene black with dissolve
            pause
            jump map_global
        elif True:
            pass
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "Water cold?"
        if rp == 1:
            bus_boss "Good morning to the beautiful people at the beach."

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump easteria_bus_morning_inside_in

    if lc.period == "Noon":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_noon_v1_1 with dissolve
        pause
        scene the_bus_get_in_noon_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_noon_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump easteria_bus_noon_inside_in

    if lc.period == "Evening":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_evening_v1_1 with dissolve
        pause
        scene the_bus_get_in_evening_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "Easteria is a bad place, but.. yea.. get in boy.. "

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_evening_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump easteria_bus_evening_inside_in

    if lc.period == "Night":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_night_v1_1 with dissolve
        pause
        scene the_bus_get_in_night_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "Watch your pockets in Easteria.. people call Easteria-bacteria, for a reason.. "

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_night_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump easteria_bus_night_inside_in


label asterino_bus:


    stop music fadeout 1.0
    stop noon_summer_sunny fadeout 1.0
    $ quick_bar = False

    if lc.period == "Early Morning":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_early_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "Come at me, bro."
        if rp == 1:
            bus_boss "Hello there, big fella."

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_early_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump asterino_bus_early_morning_inside_in

    if lc.period == "Morning":

        if lc.day_of_week == 6 or lc.day_of_week == 7:
            pass

        elif Main_Character.homework_done_italy == False:
            scene the_bus_get_in_morning_v1_1 with dissolve
            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "DO I LOOOOOK LIKE I AM BUSYING PEOPLE FOR FREE?"
                bus_boss "BRO. GET THE TICKET, PLEEEAAASE."
            if rp == 1:
                bus_boss "WHATCHA LOOK AT? NO TICKET, NO BUS, NO RIDE!"
                bus_boss "GET OUT OF HERE!"
            mc_t "(I need to get a bus ticket from my mom's friends!)"
            scene black with dissolve
            pause
            jump map_global
        elif True:
            pass
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_morning_v1_1 with dissolve
        pause
        scene the_bus_get_in_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "Water cold?"
        if rp == 1:
            bus_boss "Good morning to the beautiful people at the beach."

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_morning_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump asterino_bus_morning_inside_in

    if lc.period == "Noon":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_noon_v1_1 with dissolve
        pause
        scene the_bus_get_in_noon_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "You in, or what?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_noon_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump asterino_bus_noon_inside_in

    if lc.period == "Evening":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_evening_v1_1 with dissolve
        pause
        scene the_bus_get_in_evening_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "Easteria is a bad place, but.. yea.. get in boy.. "

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_evening_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump asterino_bus_evening_inside_in

    if lc.period == "Night":
        pass
        scene black with dissolve
        pause
        scene the_bus_get_in_night_v1_1 with dissolve
        pause
        scene the_bus_get_in_night_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_boss "In, in, in."
        if rp == 1:
            bus_boss "Watch your pockets in Easteria.. people call Easteria-bacteria, for a reason.. "

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_night_version_v1 with pushleft
        mc_t "( ..thinking.)"
        jump asterino_bus_night_inside_in









label richmond_bus_early_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump richmond_bus_early_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump richmond_bus_early_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = True
            $ location_at_easteria = False
            $ location_at_asterino = False
            jump map_global
label richmond_bus_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump richmond_bus_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump richmond_bus_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = True
            $ location_at_easteria = False
            $ location_at_asterino = False
            jump map_global
label richmond_bus_noon_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump richmond_bus_noon_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump richmond_bus_noon_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = True
            $ location_at_easteria = False
            $ location_at_asterino = False
            jump map_global
label richmond_bus_evening_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump richmond_bus_evening_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump richmond_bus_evening_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = True
            $ location_at_easteria = False
            $ location_at_asterino = False
            jump map_global
label richmond_bus_night_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump richmond_bus_night_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump richmond_bus_night_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = True
            $ location_at_easteria = False
            $ location_at_asterino = False
            jump map_global






















label home_bus:


    stop music fadeout 1.0
    stop noon_summer_sunny fadeout 1.0
    $ quick_bar = False

    if lc.period == "Early Morning":
        pass
        scene black with dissolve
        pause
        scene the_bus_way_back_early_morning_v1_1 with dissolve
        pause
        scene the_bus_way_back_early_morning_v1_2 with dissolve
        pause
        scene the_bus_way_back_early_morning_v1_3
        unk_f "What are you looking at!? Stop this madness!"
        bus_king "MOVE YOUR DAMN ASS!!!"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_early_morning_version_v1_wayback with pushleft
        mc_t "( ..thinking.)"
        jump home_bus_early_morning_inside_in
    if lc.period == "Morning":
        pass
        scene black with dissolve
        pause
        scene the_bus_way_back_morning_v1_1 with dissolve
        pause
        scene the_bus_way_back_morning_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_king "*Chewing*.. argh, bones. Bones."
        if rp == 1:
            bus_king "*Chewing*.. Huhh?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_morning_version_v1_wayback with pushleft
        mc_t "( ..thinking.)"
        jump home_bus_morning_inside_in
    if lc.period == "Noon":
        pass
        scene black with dissolve
        pause
        scene the_bus_way_back_noon_v1_1 with dissolve
        pause
        scene the_bus_way_back_noon_v1_2 with dissolve

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_king "*Chewing*.. argh, bones. Bones."
        if rp == 1:
            bus_king "*Chewing*.. Huhh?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_noon_version_v1_wayback with pushleft
        mc_t "( ..thinking.)"
        jump home_bus_noon_inside_in
    if lc.period == "Evening":
        pass
        scene black with dissolve
        pause
        scene the_bus_way_back_evening_v1_1 with dissolve
        pause
        scene the_bus_way_back_evening_v1_2 with dissolve
        mc_t "(Holy shiete.. )"

        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            bus_king "*Chewing*.. argh, bones. Bones."
        if rp == 1:
            bus_king "*Chewing*.. Huhh?"

        bus_king "NO HANDY HANDY IN MA BUS!!!"
        bus_king "OK?"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_evening_version_v1_wayback with pushleft
        mc_t "( ..thinking.)"
        bus_king "THE HELL?"
        jump home_bus_evening_inside_in
    if lc.period == "Night":
        pass
        scene black with dissolve
        pause
        scene the_bus_way_back_night_v1_1 with dissolve
        pause
        scene the_bus_way_back_night_v1_2 with dissolve
        bus_king "What, interested in the poster on the LEFT? Castration free of charge, haha! Get your ass IN!"

        play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
        play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

        $ quick_bar = True
        scene the_bus_night_version_v1_wayback with pushleft
        mc_t "( ..thinking.)"
        bus_king "NO SMOKING!!!"
        jump home_bus_night_inside_in


label home_bus_early_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump home_bus_early_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump home_bus_early_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "HEY! yee-haw!!!"
            mc "Stop at the next one, please."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_king "*Chewing*.. argh, bones. Bones."
            if rp == 1:
                bus_king "*Chewing*.. argh, bones. Bones."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = False
            jump map_global
label home_bus_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump home_bus_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump home_bus_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "HEY! yee-haw!!!"
            mc "Stop at the next one, please."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_king "*Chewing*.. argh, bones. Bones."
            if rp == 1:
                bus_king "*Chewing*.. argh, bones. Bones."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = False
            jump map_global
label home_bus_noon_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            bus_king "KIDS! DON'T TOUCH THE FAT PIG."
            bus_king "He's too fresh.. "

            jump home_bus_noon_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump home_bus_noon_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "HEY! yee-haw!!!"
            mc "Stop at the next one, please."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_king "*Chewing*.. argh, bones. Bones."
            if rp == 1:
                bus_king "*Chewing*.. argh, bones. Bones."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = False
            jump map_global
label home_bus_evening_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            bus_king "YO WHAT THE HELL ARE YOU DOING UP THERE?"
            jump home_bus_evening_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump home_bus_evening_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "HEY! yee-haw!!!"
            mc "Stop at the next one, please."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_king "*Chewing*.. argh, bones. Bones."
            if rp == 1:
                bus_king "*Chewing*.. argh, bones. Bones."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = False
            jump map_global
label home_bus_night_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump home_bus_night_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump home_bus_night_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "HEY! yee-haw!!!"
            mc "Stop at the next one, please."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_king "*Chewing*.. argh, bones. Bones."
            if rp == 1:
                bus_king "*Chewing*.. argh, bones. Bones."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = True
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = False
            jump map_global








label easteria_bus_early_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump easteria_bus_early_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump easteria_bus_early_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = True
            jump map_global
label easteria_bus_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump easteria_bus_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump easteria_bus_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = True
            jump map_global
label easteria_bus_noon_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump easteria_bus_noon_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump easteria_bus_noon_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = True
            jump map_global
label easteria_bus_evening_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump easteria_bus_evening_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump easteria_bus_evening_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = True
            jump map_global
label easteria_bus_night_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump easteria_bus_night_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump easteria_bus_night_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_asterino = False
            $ location_at_easteria = True
            jump map_global








label asterino_bus_early_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump asterino_bus_early_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump asterino_bus_early_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ location_at_asterino = True
            jump map_global
label asterino_bus_morning_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump asterino_bus_morning_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump asterino_bus_morning_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ location_at_asterino = True
            jump map_global
label asterino_bus_noon_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump asterino_bus_noon_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump asterino_bus_noon_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ location_at_asterino = True
            jump map_global
label asterino_bus_evening_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump asterino_bus_evening_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump asterino_bus_evening_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ location_at_asterino = True
            jump map_global
label asterino_bus_night_inside_in:
    menu:
        "{alpha=0.75}..what's up?" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "What's up?"
            if rp == 1:
                mc "Hello! Hello!"
            if rp == 2:
                mc "What's up, beautiful people?"

            jump asterino_bus_night_inside_in
        "{alpha=0.75}..idling" if True:

            pause
            jump asterino_bus_night_inside_in
        "{alpha=0.75}..I am leaving" if True:

            mc "Yo!"
            mc "Stop at the next one, bro."

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                bus_boss "Sure, sure."
            if rp == 1:
                bus_boss "Mhm, mhm."

            stop internal_bus_1 fadeout 1.0
            stop internal_bus_signal_1 fadeout 1.0
            play sound "images/sound_effects/the_bus/stop_of_the_bus.mp3"
            scene black with pushright
            pause

            $ location_at_home = False
            $ location_at_richmond = False
            $ location_at_easteria = False
            $ location_at_asterino = True
            jump map_global








buss_king "EASTERIA IS A BAD PLACE GET IN!"
buss_king "IGNORE THE FAT ASS BITCHES, GET IN."
bus_boss "Sure, sure."
bus_boss "You don't have the money, kiddo. Don't get me angry!"
bus_boss "Don't get me angry, kiddo."
bus_boss "Get in, get in!!!"
bus_boss "Don't touch that!!!"


a "Well now, your stop."
a "Where's to you are going to?"
menu:
    "Secret" if True:
        mc "Secret."
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
