







label alice_morning_routine_toilet:
    play sound "images/sound_effects/house/door_lock.mp3"
    scene toilet_door_open with dissolve
    menu:
        "(Knock)" if True:

            play sound "images/sound_effects/house/knock_knock.mp3"
            mc "{b}*Knock - Knock*{/b}"
            $ renpy.pause(1.5, hard=True)
            mc "Mom? You there?"
            a "...Yes, and I'm kind of busy here."
            a "Wait for your turn."
            jump family_house
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:

            $ quick_bar = False
            $ notify_custom_2 = True
            scene black with dissolve
            pause
            show screen peeping_screen
            play sound "images/sound_effects/house/door_creak.mp3"

            play music "images/ost/sexy_theme.mp3" fadein 1.0
            scene alice_toilet_peep_v1_1 with dissolve
            pause

            call rs_clothing from _call_rs_clothing
            scene alice_toilet_peep_v1_2 with dissolve
            pause
            scene alice_toilet_peep_v1_3 with dissolve
            pause

            call rs_clothing from _call_rs_clothing_1
            scene alice_toilet_peep_v1_4 with dissolve
            pause
            scene alice_toilet_peep_v1_5 with dissolve
            pause
            jump alice_toilet_peep_v1
        "(Return)" if True:
            jump family_house


label alice_toilet_peep_v1:
    scene alice_toilet_peep_v1_default with dissolve
    pause
    show screen peeping_screen_alice_toilet_v1 with dissolve
    pause
label alice_toilet_peep_v1_quick_peep:
    $ rs_quick_peep = renpy.random.randint(0,2)
    if rs_quick_peep == 0:
        scene alice_toilet_peep_v1_g1 with dissolve
    if rs_quick_peep == 1:
        scene alice_toilet_peep_v1_g2 with dissolve
    if rs_quick_peep == 2:
        scene alice_toilet_peep_v1_g3 with dissolve
    pause
    jump alice_toilet_peep_v1

label alice_toilet_peep_v1_camera_1:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_toilet_peeping_v1_1 with dissolve
    pause
label alice_toilet_peep_v1_camera_2:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_toilet_peeping_v1_2 with dissolve
    pause
label alice_toilet_peep_v1_camera_3:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_toilet_peeping_v1_3 with dissolve
    pause
label alice_toilet_peep_v1_camera_4:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene alice_toilet_peeping_v1_4 with dissolve
    pause

label alice_toilet_peep_end:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene black with dissolve
    $ lc.advance_time()
    $ Main_Character.peeper_points = 0
    hide screen peeping_screen
    hide screen peeping_screen_alice_toilet_v1
    pause

    play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    jump family_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
