







label school_entrance:

    if lc.day_of_week == 6 or lc.day_of_week == 7:
        if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
            scene school_bullies_a with dissolve
            mc_t "(The school is closed.)"
            bully_1 "What's up, you."
            jump map_global
        if lc.period == "Evening":
            scene school_entrance_evening with dissolve
            mc_t "(The school is closed.)"
            play sound "images/sound_effects/diary/photo_open.mp3"
            scene map_evening:
                "gui/map/map_evening.png"
            call screen map_global
        if lc.period == "Night":
            scene school_entrance_night with dissolve
            mc_t "(The school is closed.)"
            play sound "images/sound_effects/diary/photo_open.mp3"
            scene map_night:
                "gui/map/map_night.png"
            call screen map_global
    elif True:
        pass

    if lc.period == "Early Morning":

        stop music fadeout 1.0
        stop noon_summer_sunny fadeout 1.0
        scene school_entrance_morning with dissolve
        pause

        play music "images/ost/bonito_theme_2.mp3" fadein 1.0
        play ambience_school "images/sound_effects/environment_ambience/ambience_school.mp3" fadein 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"
        scene school_lobby_v1_1 with dissolve:
            "gui/school/monday/school_lobby_monday_v1_1.jpg"


        $ random_reply = renpy.random.randint(0,2)
        if random_reply == 0:
            thug_1 "..don't say I didn't warn you."
        if random_reply == 1:
            thug_1 "Whatcha lookin at?"
        if random_reply == 2:
            thug_1 "Whatever, whatever."
        call screen school_entrance
    if lc.period == "Morning":

        stop music fadeout 1.0
        stop noon_summer_sunny fadeout 1.0
        scene school_entrance_morning with dissolve
        pause

        play music "images/ost/bonito_theme_2.mp3" fadein 1.0
        play ambience_school "images/sound_effects/environment_ambience/ambience_school.mp3" fadein 1.0
        play sound "images/sound_effects/house/open_door_1.mp3"
        scene school_lobby_v1_1 with dissolve:
            "gui/school/school_lobby_v1_1.jpg"

        $ random_reply = renpy.random.randint(0,2)
        if random_reply == 0:
            thug_1 "..don't say I didn't warn you."
        if random_reply == 1:
            thug_1 "Whatcha lookin at?"
        if random_reply == 2:
            thug_1 "Whatever, whatever."

        call screen school_entrance


    if lc.period == "Noon":


        stop music fadeout 1.0
        stop noon_summer_sunny fadeout 1.0
        $ quick_bar = True

        $ rs = renpy.random.randint(0,2)
        if rs == 0:
            scene school_entrance_noon with dissolve
            pause


            play music "images/ost/inspiration_2.mp3" fadein 1.0
            scene school_entrance_noon_1 with dissolve
            pause
            jump school_entrance_noon

            scene school_entrance_noon with dissolve
            pause
        if rs == 1:
            scene school_entrance_noon_1_rain with dissolve
            pause


            play music "images/ost/inspiration_2.mp3" fadein 1.0
            scene school_entrance_noon_2_rain with dissolve
            pause
            jump school_entrance_noon
        if rs == 2:
            scene school_entrance_noon_1_rain with dissolve
            pause


            play music "images/ost/inspiration_2.mp3" fadein 1.0
            scene school_entrance_noon_2_rain with dissolve
            pause
            jump school_entrance_noon

        label school_entrance_noon:

        play sound "images/sound_effects/house/open_door_1.mp3"
        play ambience_school "images/sound_effects/environment_ambience/ambience_school.mp3" fadein 1.0

        scene school_lobby_noon_v1 with dissolve

        $ random_reply = renpy.random.randint(0,3)
        if random_reply == 0:
            bully_1 "..don't say I didn't warn you."
        if random_reply == 1:
            bully_1 "Nobody's gonna help ya, lol."
        if random_reply == 2:
            bully_1 "What? Huh?.. "
        if random_reply == 3:
            bully_1 "Told ya give us money, bro, lol."

        $ quick_bar = False

        call screen school_hallway_yard_noon

    if lc.period == "Evening":
        scene school_entrance_evening with dissolve
        mc_t "(The school is closed.)"
        play sound "images/sound_effects/diary/photo_open.mp3"
        scene map_evening:
            "gui/map/map_evening.png"
        call screen map_global
    if lc.period == "Night":
        scene school_entrance_night with dissolve
        mc_t "(The school is closed.)"
        play sound "images/sound_effects/diary/photo_open.mp3"
        scene map_night:
            "gui/map/map_night.png"
        call screen map_global









screen school_hallway_yard_noon:
    modal True
    use reputation


    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_a.png"
        hover "gui/navigation/navigation_a_h.png"
        hotspot (843, 937, 235, 106) action Notify("It's closed.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -300
        xpos -700
        idle "gui/navigation/navigation_b.png"
        hover "gui/navigation/navigation_b_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Jump("school_classroom_b_yard")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -300
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Jump("school_lobby")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -700
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Show("school_block")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_dinneroom.png"
        hover "gui/navigation/navigation_dinneroom_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Show("dinneroom")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


    imagemap:
        at zoom_little_out xpos 400 ypos -130
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action Function(school_yard_curious_monday_1_1) hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        at zoom_little_out xpos 1200 ypos -300
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action Function(school_yard_curious_monday_1_2) hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Jump("school_map_global")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


init python:
    def school_yard_curious_monday_1_1():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("..don't say I didn't warn you.")
        if rs == 1:
            renpy.notify("Nobody's gonna help ya, lol.")
        if rs == 2:
            renpy.notify("What? Huh?.. ")
        if rs == 3:
            renpy.notify("Told ya give us money, bro, lol.")
init python:
    def school_yard_curious_monday_1_2():
        rs = renpy.random.randint(0,1)
        if rs == 0:
            renpy.notify("It is a good haircut.")
        if rs == 1:
            renpy.notify("Cute haircut.")

screen dinneroom:
    add "images/school/dinneroom/school_dinneroom_version_1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("dinneroom"), Show("school_hallway_yard_noon")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"










screen school_block:

    if lc.day_of_week == 1:
        add "gui/school/block/school_block_monday.jpg"
    if lc.day_of_week == 2:
        add "gui/school/block/school_block_tuesday.jpg"
    if lc.day_of_week == 3:
        add "gui/school/block/school_block_wednesday.jpg"
    if lc.day_of_week == 4:
        add "gui/school/block/school_block_thursday.jpg"
    else:
        add "gui/school/block/school_block_monday.jpg"


    imagemap:
        at zoom_little_out xpos 850 ypos -300
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action Function(school_block_curious_monday_1_1) hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


    imagemap:
        ypos -700
        xpos -700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_block"), Show("school_hallway_yard_noon")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_wc.png"
        hover "gui/navigation/navigation_wc_h.png"
        hotspot (843, 937, 235, 106) action [Hide("school_entrance"), Show("school_toilet_noon_v1")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

init python:
    def school_block_curious_monday_1_1():
        rs = renpy.random.randint(0,1)
        if rs == 0:
            renpy.notify("You'll never going to bully my kids once again, bro.")
        if rs == 1:
            renpy.notify("Now you are going to take me seriously!")





















label school_map_global:

    scene school_speedrun_default

    $ rp = renpy.random.randint(0,1)
    if rp == 0:
        e "The hell, excuse me, where the hell you think you are going to young man?"
        e "Back to school NOW!"
    if rp == 1:
        e "HEY! Where YOU think YOU ARE going to?"

    mc "I am going to the church, bro."

    stop ambience_school fadeout 1.0
    stop ambience_classroom fadeout 1.0
    jump map_global









label school_lobby:
    scene school_lobby_ganls_talk_def with wiperight
    pause
    scene school_lobby_ganls_talk_2

    $ rp = renpy.random.randint(0,2)
    if rp == 0:
        garns "Aye???.. "
    if rp == 1:
        garns "What?.. I did not read anything, prohibited.. "
        garns "(At least not today, shhh.)"
    if rp == 2:
        garns "The porn is goo.. HMPH. Gosh."
        garns "What's up?"
    scene school_lobby_ganls_talk_1
    jump school_lobby_garns


    label school_lobby_garns:
    menu:
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            $ rp = renpy.random.randint(0,3)
            if rp == 0:
                mc "What's up?"
                garns "Huh?"
            if rp == 1:
                mc "How thing's are?"
                garns "Could be better, I guess."
            if rp == 2:
                mc "Huh?"
                garns "Looking for a snack?"
            if rp == 3:
                mc "What's going on up there?"
                garns "Huh?"
            jump school_lobby_garns
        " ..I need some company {image=gui/diary/diary_icon.png}" if True:
            $ quick_bar = True
            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                mc "Bro. ..I need some company."
            if rp == 1:
                mc "Can I get a second to breathe?.. "
            scene school_lobby_ganls_talk_2
            garns "Go ahead."
            scene black with Dissolve(2.5)
            pause
            $ quick_bar = False

            mc "All right, that's much quieter now."
            mc "Lol."
            scene school_lobby_ganls_talk_1 with Dissolve(2.5)
            jump school_lobby_garns
        "That's all" if True:


            mc "That's all. Bye."
            scene school_lobby_ganls_talk_def with dissolve

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                garns "Mhm."
            if rp == 1:
                garns "Mhm, mhm.. "

            scene school_lobby_noon_v1 with dissolve
            call screen school_hallway_yard_noon
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
