







label s_evening_meeting:
    scene ss_em_default with dissolve
    call screen s_em_screen with wiperight

label s_em_return:
    call screen s_em_screen with wiperight









label s_em_dialogues:
    show screen s_em_screen_bars
    menu:
        "{color=#b7ceeb}Any news?{/color} {image=gui/text_icons/dynamic_world.png}" if True:


            mc "Any news, Sister Sofia?"
            scene s_em_neutral with dissolve
            ss "Nothing to say, really."
            scene ss_em_default with dissolve
            jump s_em_dialogues
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return









label s_em_relationship:
    show screen s_em_screen_bars
    menu:
        "Ask about Romantic Relationship" if True:
            mc "Sister Sofia?"
            mc "What do you think about our relationship?"

            scene s_em_neutral with dissolve
            ss "I believe we need to continue building trust with each other!"
            ss "You are still pretty much a stranger to me, [name]. We need to fix that!"
            scene ss_em_default with dissolve
            jump s_em_relationship

        "{color=#df3a6f}Invite for a Date{/color} {image=gui/text_icons/romantic_interest.png}" if ss.romantic_interest >= 25:
            if Main_Character.dating_coach == True:
                if ss.first_date == True:
                    $ ss.first_date = False
                    mc "Sister Sofia. I would like to invite you to a date."
                    scene s_em_happy with dissolve
                    ss "Oh my God! That sounds like a good idea, let's go then!"
                    jump s_first_date
                elif True:
                    mc "Sister Sofia. I would like to invite you to a date."
                    scene s_em_happy with dissolve
                    ss "I'm gladly taking the invitation, with open arms."


                    stop music fadeout 1.0
                    stop church_inside_ambience fadeout 1.0
                    hide screen s_em_screen_bars

                    play sound "images/sound_effects/house/open_door_1.mp3"
                    scene black with dissolve
                    pause

                    jump dds_sofia_start
            elif True:
                if Main_Character.quest_01_shown == False:
                    mc "Hey, Sister Sofia."
                    mc "There is... something I want to ask you..."
                    mc "Can we go on a... date?"
                    scene s_em_sad with dissolve
                    ss "Are you... Oh! God!"
                    ss "I don't think it's a good idea!"

                    $ quick_bar = False
                    $ show_quick_menu = False

                    stop music fadeout 1.0
                    scene black with dissolve


                    if Main_Character.main_quest_01_p3_complete == True:
                        pass
                    elif True:
                        play sound "sound_effects/quests/quest_failed.wav"
                        call screen g_notification_main_quest_01_p3_failed with slideleft
                        play sound "sound_effects/quests/quest_took.wav"
                        call screen g_notification_main_new_quest with slideleft
                        $ Main_Character.main_quest_01_p3_complete = True
                        $ Main_Character.quest_01_shown = True


                    if persistent.unlimited_wikipedia_tips == True:
                        call unlimited_wikipedia_21 from _call_unlimited_wikipedia_21_3

                    $ show_quick_menu = True


                    play music "images/ost/sexy_theme.mp3" fadein 1.0
                    show screen s_em_screen_bars
                    scene ss_em_default with dissolve
                    jump s_em_relationship
                elif True:
                    mc "Hey, Sister Sofia."
                    mc "There is... something I want to ask you..."
                    mc "Can we go on a... date?"
                    scene s_em_sad with dissolve
                    ss "Are you... Oh! God!"
                    ss "I don't think it's a good idea!"
                    scene ss_em_default with dissolve
                    jump s_em_relationship
        "{alpha=0.5}Invite for a Date" if ss.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Sister Sofia."
            jump s_em_relationship
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return










label s_em_gifts:
    $ Inventory.gift_zone = True
    $ Inventory.gift_zone_sofia = True
    show screen s_em_screen_bars
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "Sister Sofia. I would like to give you something..."
    if random_line == 1:
        mc "Sister Sofia. I would like to present a gift for you..."
    scene s_em_happy with dissolve
    ss "That's so.. unusual! I mean, for a nun to take a gift."
    ss "But, show it!"
    scene s_em_default_idle with dissolve
    call screen inventoryScreen with dissolve
    return
label s_em_gift_1:
    $ Inventory.remove(InvBat)
    $ notify_custom_4 = False
    scene s_em_gift_1 with dissolve
    mc "Here. I hope you'll find a good use for this item."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Oh."
    ss "I'm not sure what kind of use I could find for this item."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_2:
    $ Inventory.remove(InvCandies)
    $ notify_custom_4 = False
    scene s_em_gift_2 with dissolve
    mc "Here. A box of tasty chocolates for the pretties nun ever!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Oh, [name]. I'm on the diet actually."
    ss "Call it a... Christian diet."
    ss "I do not eat sweets, I don't need this extra pleasure from the food. I'm satisfied enough by God's blessing."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_3:
    $ Inventory.remove(InvWine)
    $ notify_custom_4 = False
    scene s_em_gift_3 with dissolve
    mc "Here, my humble present for you."
    mc "Wine from your church! Carefully made by Mother Elizabeth herself!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "A good wine, really. But I'm restricted from drinking it."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_4:
    $ Inventory.remove(InvWRActionFigure)
    $ notify_custom_4 = False
    scene s_em_gift_4 with dissolve
    mc "Here. This humble gift from me will whisk you back to your childhood."
    mc "It's an action figure of White Royale!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Hmm. Not sure if I need to whisk back to my childhood."
    ss "I advise you to gift this figure to the children. I have no need for it, sorry."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_5:
    $ Inventory.remove(InvToyCars)
    $ notify_custom_4 = False
    scene s_em_gift_5 with dissolve
    mc "Here! A very rare collectible toy car!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "A toy car, how cute."
    ss "There are no children in the church to whom I could gift it."
    ss "As for me... I really don't need it, sorry."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_6:
    $ Inventory.remove(InvPhone)
    $ notify_custom_4 = False
    scene s_em_gift_6 with dissolve
    mc "Ta-Dah! There is not much entertainment in the church."
    mc "Hope this little device will make your day more fun and interesting."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "This is... Ah. I see."
    ss "[name]..."
    ss "You should not have buy it..."
    ss "My life is interesting enough already. I don't have the need for a smartphone."
    ss "..."
    ss "I'm sorry."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_7:
    $ Inventory.remove(InvRose)
    $ notify_custom_4 = False
    scene s_em_gift_7 with dissolve
    mc "A rose, for the most beautiful nun in the world."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Most beautiful nun... Oh, [name]! That's so... unnecessary!"
    ss "Thank you, though."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return
label s_em_gift_8:
    $ Inventory.remove(InvPresidentQuote)
    $ notify_custom_4 = False
    scene m_em_gift_8 with dissolve
    mc "Here, my gift to you."
    mc "A poster full of motivational quotes from our dear president."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    pause
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene s_em_default with dissolve
    jump s_em_return
label s_em_gift_9:
    $ Inventory.remove(InvWRPoser)
    $ notify_custom_4 = False
    scene s_em_gift_9 with dissolve
    mc "Here. A rare poster of White Royale!"
    mc "Hope you like this gift!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Lorelei Power... I once met her, she is a nice person!"
    ss "I was surprised when I found out that she lives here, in Pristine Hills."
    ss "Keep the poster with yourself, I really don't need it."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_10:
    $ Inventory.remove(InvDrawing)
    $ notify_custom_4 = False
    scene s_em_gift_10 with dissolve
    mc "Here. My gift for you."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Cute painting."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_11:
    $ Inventory.remove(InvLegDrawing)
    $ notify_custom_4 = False
    scene s_em_gift_10 with dissolve
    mc "Here. It's one of the first paintings I ever made for my mom."
    mc "I still remember making this picture... a little kid wanting to impress his mom with his artistic skills."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Cute painting."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_12:
    $ Inventory.remove(InvWFFPlotDetails)
    $ notify_custom_4 = False
    scene s_em_gift_10 with dissolve
    mc "Here, my gift for you."
    mc "*The War For the Future* - with new plot details!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "You are writing?!"
    ss "You are a very talented young man, [name]."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_13:
    $ Inventory.remove(InvBook)
    $ notify_custom_4 = False
    scene s_em_gift_12 with dissolve
    mc "We all know what the best gift is, a book!"
    mc "One of the local authors produced this collection of romance novels."
    mc "Skimming through its pages, I was struck by how good of a read this is."
    mc "The writing is certainly not as lazy as that of some writers these days."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "I think.. I think I have already read this book."
    ss "Back at the times when I was on the stage."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_14:
    $ Inventory.remove(InvBear)
    $ notify_custom_4 = False
    scene s_em_gift_13 with dissolve
    mc "Look what I have for you here! Haha!"
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "Cute bear. But I have no need for the fluffy toys in my room."
    ss "I'm trying to keep my room clean as I can."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_15:
    $ Inventory.remove(InvDildo)
    $ notify_custom_4 = False
    scene s_em_gift_14 with dissolve
    mc "I would like to gift you this."
    $ renpy.notify("Sister Sofia is not impressed by your gift...")
    play sound "images/sound_effects/notify_negative.mp3"
    ss "H-How... How did you even bring this item to the church?! And, where did you get it?!"
    ss "P-Please, take it away! My faith does not allow me even touch such items."
    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_16:
    $ Inventory.remove(InvIcon)
    $ notify_custom_4 = False
    scene s_em_gift_10 with dissolve
    mc "You said to me you appreciate all the items connected to Saint Sophia."
    $ ss.romantic_interest_increasing_gift_type_1()
    ss "And you seem to memorized these words very quickly!"
    ss "Thank you, [name]!"
    ss "I collect those items, because I feel like each of them is making me just one step closer to reach my goal."

    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify

    if ss.romantic_interest == 25 and ss.charmed_confession == False:
        $ ss.charmed_confession = True
        jump s_lvlup_charmed
    scene ss_em_default with dissolve
    jump s_em_return

label s_em_gift_17:
    $ Inventory.remove(InvCross)
    $ notify_custom_4 = False
    scene s_em_gift_15 with dissolve
    mc "You said to me you appreciate all the items connected to Saint Sophia."
    $ ss.romantic_interest_increasing_gift_type_2()
    ss "And you seem to memorized these words very quickly!"
    ss "Thank you, [name]!"
    ss "I collect those items, because I feel like each of them is making me just one step closer to reach my goal."

    $ notify_custom_4 = True
    $ Inventory.gift_zone = False
    $ Inventory.gift_zone_sofia = False
    hide screen s_em_screen_bars
    hide screen notify

    if ss.romantic_interest == 25 and ss.charmed_confession == False:
        $ ss.charmed_confession = True
        jump s_lvlup_charmed
    scene ss_em_default with dissolve
    jump s_em_return


label s_em_no_gifts:
    $ random_line = renpy.random.randint(0,1)
    if random_line == 0:
        mc "False alarm."
    if random_line == 1:
        mc "Oh, sorry Sister Sofia."
    mc "I don't have a gift for you just now."
    scene s_em_sad with dissolve
    ss "It's okay."
    $ Inventory.gift_zone_sofia = False
    $ Inventory.gift_zone = False
    hide screen s_em_screen_bars
    scene ss_em_default with dissolve
    jump s_em_return









label s_em_foreplay:
    show screen s_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return









label s_em_teasing:
    show screen s_em_screen_bars
    menu:
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return









label s_em_petting:
    show screen s_em_screen_bars
    menu:
        "Blowjob" if ss.romantic_interest >= 25:
            jump s_em_petting_blowjob
        "{alpha=0.5}Blowjob" if ss.romantic_interest < 25:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Charmed* level of relationship (25 Points) with Sister Sofia."
            jump s_em_petting
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return









label s_em_sex:
    show screen s_em_screen_bars
    menu:
        "{alpha=0.5}Vanilla sex" if ss.romantic_interest < 50:
            mc_t "(I can't ask her about that yet.)"
            tut "This option unlocks after reaching the *Love* level of relationship (50 Points) with Sister Sofia."
            jump s_em_sex
        "Vanilla sex" if ss.romantic_interest >= 50:
            mc "I want you."
            mc "Let's do the thing."

            stop music fadeout 1.0
            scene s_em_sex_vanilla_sex_1 with dissolve
            ss "Simple and straightforward, hah. I like it!"
            call rs_clothing from _call_rs_clothing_244
            scene s_em_sex_vanilla_sex_2 with dissolve
            pause
            scene s_em_sex_vanilla_sex_3 with dissolve
            ss "[name]. You have not been on the heaven, but lemme make you feel like you are there."
            call rs_clothing from _call_rs_clothing_245
            scene s_em_sex_vanilla_sex_4 with dissolve
            ss "If you ask me, I have been there in my dreams."
            ss "The place is so miraculous."
            call rs_clothing from _call_rs_clothing_246
            scene s_em_sex_vanilla_sex_5 with dissolve
            pause
            scene s_em_sex_vanilla_sex_6 with dissolve
            ss "I want you to take a taste what it feels like being up there."
            scene s_em_sex_vanilla_sex_7 with dissolve
            pause
            scene s_em_sex_vanilla_sex_8 with dissolve
            pause

            play music "images/ost/sofia_theme_1.mp3" fadein 1.0
            scene s_em_sex_vanilla_sex_9 with dissolve
            ss "Hey? Do you hear it?"
            ss "Do you hear those humble voices cry upon?"
            ss "Do you hear those prayers?"
            ss "It's servants of God pray for us to have a wonderful sex."
            ss "They send the holy words to God."
            ss "They want to be heard out."
            ss "They want your holy cock to get erect and fuck my sacred hole, oh [name]."
            scene s_em_sex_vanilla_sex_10 with dissolve
            ss "Help those prayers reach up for the God."
            ss "Undress, my friend."
            scene s_em_sex_vanilla_sex_11 with dissolve
            ss "Don't let the prayers of humble servants to go in vain."
            scene s_em_sex_vanilla_sex_12 with dissolve
            ss "I, alongside the others, humbly pray as well."
            ss "God almighty, point holy cock of [name] right into my pussy. Make it fuck me hard and cum inside."
            scene s_em_sex_vanilla_sex_13 with dissolve
            ss "Amen."
            ss "Very good."
            ss "Now, let's do the deed."
            scene black with dissolve
            call screen sofia_vanilla_sex_fast
            pause
        "(Back)" if True:
            hide screen s_em_screen_bars
            jump s_em_return









label s_em_end:
    $ rs_end_meeting = renpy.random.randint(0,2)
    if rs_end_meeting == 0:
        mc "I guess that's all I have for you."
        mc "See you later."
    if rs_end_meeting == 1:
        mc "I'm going back home."
    if rs_end_meeting == 2:
        mc "That's all for tonight."
        mc "See you later."

    scene s_first_meeting_6 with dissolve
    pause
    scene s_first_meeting_7 with dissolve
    ss "Goodbye, [name]. I'll pray for you tonight."


    $ quick_bar = True
    play music "images/ost/church_theme_1.mp3" fadein 1.0
    show screen church_main_hall with dissolve


    if ss.first_meeting == True:
        $ rp = renpy.random.randint(0,4)
        if rp == 0:
            scene c_elizabeth_evening_talk_1 with dissolve
            el "Had a nice chat with Sister Sofia?"
        if rp == 1:
            pass
        if rp == 2:
            pass
        if rp == 3:
            pass
        if rp == 4:
            scene c_elizabeth_evening_talk_1 with dissolve
            el "You back."
    jump c_elizabeth_evening_talk
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
