







label bianca_house_entrance:
    $ quick_bar = True
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0


    if b.romantic_interest == 49:
        jump bianca_first_sex_preparations
    elif True:
        if lc.period == "Early Morning":

            play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
            scene bianca_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene bianca_house_vanilla:
                "gui/bianca_house/bianca_house_vanilla.jpg"
            call screen bianca_house
        elif lc.period == "Morning":

            play music "images/ost/morning_theme_1.mp3" fadein 1.0
            scene bianca_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene bianca_house_vanilla:
                "gui/bianca_house/bianca_house_vanilla.jpg"
            call screen bianca_house
        elif lc.period == "Noon":

            play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
            scene bianca_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene bianca_house_vanilla:
                "gui/bianca_house/bianca_house_vanilla.jpg"
            call screen bianca_house
        elif lc.period == "Evening":

            play music "images/ost/evening_theme_1.mp3" fadein 1.0
            scene bianca_house_door_open_evening with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene bianca_house_vanilla:
                "gui/bianca_house/bianca_house_vanilla.jpg"
            call screen bianca_house
        elif lc.period == "Night":

            play music "images/ost/night_theme_1.mp3" fadein 1.0
            scene bianca_house_door_open_night with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene bianca_house_vanilla:
                "gui/bianca_house/bianca_house_vanilla.jpg"
            call screen bianca_house

screen bianca_house:
    modal True
    add "gui/bianca_house/bianca_house.jpg"
    imagemap:
        idle "gui/bianca_house/bh_bathroom_door.png"
        hover "gui/bianca_house/bh_bathroom_door_h.png"
        hotspot (1453, 447, 299, 537) action [Hide("bianca_house"), Jump("bh_bathroom_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/bianca_house/bh_bianca_room_door.png"
        hover "gui/bianca_house/bh_bianca_room_door_h.png"
        hotspot (768, 62, 293, 532) action [Hide("bianca_house"), Jump("bh_bianca_room_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/bianca_house/bh_toilet_door.png"
        hover "gui/bianca_house/bh_toilet_door_h.png"
        hotspot (1119, 446, 303, 542) action [Hide("bianca_house"), Jump("bh_toilet_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/bianca_house/bh_studio_door.png"
        hover "gui/bianca_house/bh_studio_door_h.png"
        hotspot (395, 444, 295, 548) action [Hide("bianca_house"), Jump("bh_studio")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bianca_house"), Jump("bh_exit")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
label bianca_house:
    scene bianca_house_vanilla:
        "gui/bianca_house/bianca_house_vanilla.jpg"
    call screen bianca_house


label bh_exit:
    scene bianca_door_open_outside with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    jump map_global
screen bh_studio:
    add "images/main_characters/bianca/house/studio/bh_studio.jpg"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bh_library"), Show("bianca_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


label bh_bathroom_entrance:
    if lc.period == "Morning":
        jump bianca_morning_routine_bathroom
    elif True:
        scene bh_bathroom_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen bh_bathroom_vanilla_v1
screen bh_bathroom_vanilla_v1:
    if lc.period == "Evening":
        add "images/main_characters/bianca/house/bathroom/bh_bathroom_evening.jpg"
    elif lc.period == "Night":
        add "images/main_characters/bianca/house/bathroom/bh_bathroom_night.jpg"
    else:
        add "images/main_characters/bianca/house/bathroom/bh_bathroom_daytime.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bh_bathroom_vanilla_v1"), Jump("bianca_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

label bh_toilet_entrance:
    if lc.period == "Early Morning":
        jump bianca_morning_routine_toilet
    elif True:
        scene bh_toilet_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen bh_toilet_vanilla_v1
screen bh_toilet_vanilla_v1:
    add "images/main_characters/bianca/house/toilet/bh_toilet.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bh_toilet_vanilla_v1"), Jump("bianca_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


label bh_studio:
    scene bh_studio_door_open with wiperight
    play sound "sound_effects/house/open_door_1.mp3"
    call screen bh_studio_vanilla_v1
screen bh_studio_vanilla_v1:
    add "images/main_characters/bianca/house/studio/bh_studio.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("bh_studio_vanilla_v1"), Jump("bianca_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
