
















label map_job_2:
    $ quick_bar = True

    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        pass
    if lc.period == "Evening":
        scene map_job_2_evening with dissolve
        mc "MISS NUR SHALEYYYY!"
        miss_nur_shaley "Oh, you have such a nice personality! Oh, I am going to fuck your ass!"
        menu:
            "Wait for someone to pass by?.. " if True:
                jump map_global
            "Do nothing?.. " if True:
                jump map_global
    if lc.period == "Night":
        scene map_job_2_night with dissolve
        mc "MISS NUR SHALEYYYY!"
        menu:
            "Wait for someone to pass by?.. " if True:
                jump map_global
            "Do nothing?.. " if True:
                jump map_global


    stop music fadeout 1.0
    scene map_job_2_2 with dissolve
    pause
    scene map_job_2_1
    $ rp = renpy.random.randint(0,1)
    if rp == 0:
        miss_nur_shaley "Coming my way?"
    if rp == 1:
        miss_nur_shaley "Good morning, well."
    jump map_job_2_miss_nur_shaley








label map_job_2_miss_nur_shaley:
    $ miss_nur_shaley_job = False
    scene map_job_2_2
    menu:
        "{color=#3e9c35}{font=images/fonts/font_cash.ttf}$$${/font} All right {font=images/fonts/font_cash.ttf}$$${/font}" if True:
            mc "All right. The garden does not look good."
            scene map_job_2_1
            miss_nur_shaley "You came in the right time, of the most need."
            miss_nur_shaley "Gosh it."
            miss_nur_shaley "My husband doesn't doing his job good, well enough."
            miss_nur_shaley "Will you be so kind, clean the garden?"
            scene map_job_2_2
            mc "Yea. I am here."
            scene map_job_2_1
            miss_nur_shaley "So good."
            scene map_job_2_2


            $ quick_bar = False
            $ miss_nur_shaley_job = True
            play sound "images/ost/brand_new_day_1.mp3"
            jump job_init_battle
        "Have something for me?" if True:

            mc "Do you have something for me?"
            scene map_job_2_1
            miss_nur_shaley "It's something."
            jump map_job_2_miss_nur_shaley
        "Not now, sorry" if True:

            mc "Not now, sorry."
            scene map_job_2_1
            miss_nur_shaley " ..huh?"
            miss_nur_shaley "Who's being picky?"
            scene black with dissolve
            pause
            jump map_global
label map_job_2_work_end:


    stop music fadeout 1.0
    $ show_quick_menu = False
    scene black with dissolve
    play sound "minigames/battle/sounds/battle_win.wav"

    $ quick_bar = True
    $ show_quick_menu = True

    scene map_job_2_3 with dissolve
    miss_nur_shaley "Lovely view now, is it? This has to belong to you."


    if battle.level == 1:


        $ Main_Character.money += 20
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +20!")

    if battle.level == 2:


        $ Main_Character.money += 40
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +40!")

    if battle.level == 3:


        $ Main_Character.money += 70
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +70!")

    scene map_job_2_4
    pause
    scene map_job_2_5
    pause

    scene black with dissolve
    $ miss_nur_shaley_job = False
    pause
    jump map_global
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
