






play sound "images/sound_effects/zipping.mp3"

$ quick_bar = False
$ show_quick_menu = False
centered "{cps=10}A half an hour later...{/cps}"
$ renpy.pause(2.50, hard=True)
$ quick_bar = True
$ show_quick_menu = True

"Mhm. Nuh uh."
scene family_house_hallway_vanilla with wipeleft:
    "gui/family_house/hallway/family_house_hallway_vanilla.jpg"

play sound "images/sound_effects/house/open_door_1.mp3"

stop ambience_classroom fadeout 1.0
play ambience_school "images/sound_effects/environment_ambience/ambience_school.mp3" fadein 1.0
stop ambience_school fadeout 1.0
play ambience_classroom "images/sound_effects/environment_ambience/ambience_classroom.mp3" fadein 1.0


play sound "images/sound_effects/house/knock_knock.mp3"
a "{b}*Knock - Knock*{/b}"
$ renpy.pause(1.5, hard=True)

scene black with dissolve
$ quick_bar = False
$ show_quick_menu = False
centered "{cps=10}You drive to the bus station...{/cps}"
$ renpy.pause(2.50, hard=True)
$ quick_bar = True
$ show_quick_menu = True


play music "images/ost/sad_theme_1.mp3" fadein 1.0

stop music fadeout 1.0

if persistent.achievement_02 == False:
    play sound "images/sound_effects/notify/achievement_notify.mp3"
    $ renpy.notify("Achievement unlocked!")
    $ persistent.achievement_02 = True

menu:
    "{color=#db8a38}I don't care much about it{/color} {image=gui/text_icons/reputation.png}" if True:


        $ mc_reputation += 1
        play sound "images/sound_effects/notify_classic.mp3"
        $ renpy.notify("Reputation increased!")
    "{color=#917559}Quite a difficult kind of trial{/color} {image=gui/text_icons/bad_repuation.png}" if True:

        mc "I don't want to sound rude, but."


        $ mc_reputation -= 1
        play sound "images/sound_effects/reputation/repuation_negative.mp3"
        $ renpy.notify("Reputation decreasing...")

scene prologue_p1_76 with dissolve:
    xpos 0 ypos -1000
    xanchor 950 yanchor 0
    linear 10.0 xpos 0 ypos 0
    xpos 0 ypos 1000
    xanchor 950 yanchor 1000
    linear 10.0 xpos 0 ypos 0
    repeat


scene black with dissolve
mc "(...)"
$ renpy.pause(1.50, hard=True)
show screen Lovefall
play sound "images/sound_effects/flashingback_1.mp3"
play sound "images/sound_effects/notify_classic.mp3"
play sound "images/sound_effects/notify_negative.mp3"
play sound "images/sound_effects/whoosh.mp3"

scene prologue_p1_141 at custom_vpunch

stop music fadeout 1.0

play music "ost/free_roaming_theme_1.mp3" fadein 1.0

play sound "images/sound_effects/house/open_door_1.mp3"











play sound "images/sound_effects/house/knock_knock.mp3"
"{b}*Knock - Knock*{/b}"
$ renpy.pause(1.5, hard=True)

stop noon_summer_sunny fadeout 1.0
stop noon_summer_sunny fadeout 1.0
play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0



label rs_blanket:
    $ rs_blanket = renpy.random.randint(0,3)
    if rs_blanket == 0:
        play sound "images/sound_effects/blanket/blanket_1.mp3"
    if rs_blanket == 1:
        play sound "images/sound_effects/blanket/blanket_2.mp3"
    if rs_blanket == 2:
        play sound "images/sound_effects/blanket/blanket_3.mp3"
    if rs_blanket == 3:
        play sound "images/sound_effects/blanket/blanket_4.mp3"
    return

label rs_punch:
    $ rs_punch = renpy.random.randint(0,2)
    if rs_punch == 0:
        play sound "sound_effects/punch_1.mp3"
    if rs_punch == 1:
        play sound "sound_effects/punch_2.mp3"
    if rs_punch == 2:
        play sound "sound_effects/punch_3.mp3"
    return

label rs_notify:
    $ rs_notify = renpy.random.randint(0,5)
    if rs_notify == 0:
        play sound "sound_effects/notify/notify_01.mp3"
    if rs_notify == 1:
        play sound "sound_effects/notify/notify_02.mp3"
    if rs_notify == 2:
        play sound "sound_effects/notify/notify_03.mp3"
    if rs_notify == 3:
        play sound "sound_effects/notify/notify_04.mp3"
    if rs_notify == 4:
        play sound "sound_effects/notify/notify_05.mp3"
    if rs_notify == 5:
        play sound "sound_effects/notify/notify_06.mp3"
    return

label rs_clothing:
    $ rs_clothing = renpy.random.randint(0,2)
    if rs_clothing == 0:
        play sound "images/sound_effects/clothing/clothing_1.mp3"
    if rs_clothing == 1:
        play sound "images/sound_effects/clothing/clothing_2.mp3"
    if rs_clothing == 2:
        play sound "images/sound_effects/clothing/clothing_3.mp3"
    return

label rs_whoosh:
    $ rs_whoosh = renpy.random.randint(0,2)
    if rs_whoosh == 0:
        play sound "images/sound_effects/whoosh/whoosh_1.mp3"
    if rs_whoosh == 1:
        play sound "images/sound_effects/whoosh/whoosh_2.mp3"
    if rs_whoosh == 2:
        play sound "images/sound_effects/whoosh/whoosh_3.mp3"
    return



label rs_classic_blowjob:
    $ rs_classic_blowjob = renpy.random.randint(0,12)
    if rs_classic_blowjob == 0:
        play sound "sound_effects/blowjob/classic/blowjob_1.mp3"
    if rs_classic_blowjob == 1:
        play sound "sound_effects/blowjob/classic/blowjob_2.mp3"
    if rs_classic_blowjob == 2:
        play sound "sound_effects/blowjob/classic/blowjob_3.mp3"
    if rs_classic_blowjob == 3:
        play sound "sound_effects/blowjob/classic/blowjob_4.mp3"
    if rs_classic_blowjob == 4:
        play sound "sound_effects/blowjob/classic/blowjob_5.mp3"
    if rs_classic_blowjob == 5:
        play sound "sound_effects/blowjob/classic/blowjob_6.mp3"
    if rs_classic_blowjob == 6:
        play sound "sound_effects/blowjob/classic/blowjob_7.mp3"
    if rs_classic_blowjob == 7:
        play sound "sound_effects/blowjob/classic/blowjob_8.mp3"
    if rs_classic_blowjob == 8:
        play sound "sound_effects/blowjob/classic/blowjob_9.mp3"
    if rs_classic_blowjob == 9:
        play sound "sound_effects/blowjob/classic/blowjob_10.mp3"
    if rs_classic_blowjob == 10:
        play sound "sound_effects/blowjob/classic/blowjob_11.mp3"
    if rs_classic_blowjob == 11:
        play sound "sound_effects/blowjob/classic/blowjob_12.mp3"
    if rs_classic_blowjob == 12:
        play sound "sound_effects/blowjob/classic/blowjob_13.mp3"
    return


$ random_line = renpy.random.randint(0,6)
if random_line == 0:
    "{b}*SLURP!*{/b}"
if random_line == 1:
    "{b}*GLUG!*{/b}"
if random_line == 2:
    "{b}*GULP!*{/b}"
if random_line == 3:
    "{b}*GLAK!*{/b}"
if random_line == 4:
    "{b}*GLURK!*{/b}"
if random_line == 5:
    "{b}*SUCK!*{/b}"
if random_line == 6:
    "{b}*SMACK!*{/b}"

$ random_line = renpy.random.randint(0,9)
if random_line == 0:
    s "Umph! Mhmmm!"
if random_line == 1:
    s "Sluuurp! Ghrhh!"
if random_line == 2:
    s "Hmpf! Phop!"
if random_line == 3:
    s "Phtew... Uhmmm..."
if random_line == 4:
    s "Ghlahg... Mhn..."
if random_line == 5:
    s "Sllrp... Mhahmmm..."
if random_line == 6:
    s "Mhmmmp! Sho ghood!"
if random_line == 7:
    s "Mhmp! I'm addhicthed tho your hgoly chock!"
if random_line == 8:
    s "Uhmp! I lhove shucking yhour hgoly cock!"
if random_line == 9:
    s "Ghmmmp! I can't stop sucking it! It is so tasty!"


label rs_masturbation:
    $ rs_masturbation = renpy.random.randint(0,1)
    if rs_masturbation == 0:
        mc_t "(Let's do it.)"
    if rs_masturbation == 1:
        mc_t "(Time for some good fap.)"
    return


label rs_no_calls:
    $ rs_no_calls = renpy.random.randint(0,1)
    if rs_no_calls == 0:
        mc_t "(No missed calls.)"
    if rs_no_calls == 1:
        mc_t "(No one called me.)"
    return


label rs_mc_kiss:
    $ random_line = renpy.random.randint(0,3)
    if random_line == 0:
        mc "{b}*Kiss!*{/b} Mhmmm... Uhm..."
    if random_line == 1:
        mc "{b}*Kiss!*{/b} Uhmmm... Muah..."
    if random_line == 2:
        mc "{b}*Kiss!*{/b} Mmmm... Moo-waah..."
    if random_line == 3:
        mc "{b}*Kiss!*{/b} {b}Mwah!{/b} Mhmm!"
    return

label rs_mc_lick:
    $ random_line = renpy.random.randint(0,3)
    if random_line == 0:
        mc "{b}*Lick!*{/b}... Hahmmm... Aheh..."
    if random_line == 1:
        mc "{b}*Lick!*{/b}... Ahmmm..."
    if random_line == 2:
        mc "{b}*Lick!*{/b}... Mhehemmm..."
    if random_line == 3:
        mc "{b}*Lick!*{/b}... Mhammm..."
    return
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
