







annoying_kid "Bebe."


unk_m "..mhm."





label beach_noon_event_type_1_chara_1:


    if Main_Character.secondary_quest_03_misc_1 == False:

        $ Main_Character.secondary_quest_03_misc_1 = True

        scene beach_event_type_1_bfp_1 with dissolve
        unk_m "Ah, that's good!"
        scene anime_beach_event_type_1_bfp_1 with dissolve
        mc "Hi."
        unk_m "Hello to you too, stranger."
        mc "You new around here?"
        unk_m "Nah. I lived in PH once, back a long while ago."
        mc "Hm, I see. Why'd you leave?"
        mc "If you don't mind me asking."
        unk_m "I decided to move on in my life. Needed something new and fresh!"
        unk_m "Hey, mind helping a fellow countryman?"
        unk_m "I looking to get one item from this town."
        unk_m "I want to have a memory... something that I can see and touch which is connected to this place. If you know what I mean!"
        unk_m "Heard there is a new boss in Pristine Hills, some old nun with the attitude of a banana republic dictator."
        unk_m "Don't really want to face her in person, you know?"
        unk_m "So maybe you could go over to the church shop and buy an item for me."
        mc "What kind of item do you need?"
        scene beach_event_type_1_bfp_1 with dissolve
        unk_m "..."
        unk_m "..The famous."
        unk_m "Pristine Hills wine!"
        scene anime_beach_event_type_1_bfp_1 with dissolve
        unk_m "The legends swirling around this particular wine..."
        unk_m "Some say it has a magic taste that can lift you right up to heaven!"
        unk_m "I want a bottle of it. BADLY!"
        unk_m "Think you can help me?"
        menu:
            "{color=#db8a38}Sure thing{/color} {image=gui/text_icons/reputation.png}" if True:
                jump beach_noon_event_type_1_chara_1_help
            "{color=#877563}Not sure if it's worth my time right now{/color} {image=gui/text_icons/bad_repuation.png}" if True:


                $ Main_Character.reputation -= 1
                play sound "images/sound_effects/reputation/reputation_negative.mp3"
                $ renpy.notify("Ignorant citizen... Reputation has dropped!")

                mc "Hm. I'm not sure if it's worth my time right now."
                mc "Perhaps later."
                unk_m "Hey, don't leave a buddy hanging! I really need that magic wine!"
                unk_m "But I guess I'll be here if you change your mind."

                scene beach_noon_empty with Dissolve(2.5)
                call screen beach_noon_event_type_1 with dissolve
    elif True:
        if Main_Character.secondary_quest_03_shown == True:
            scene anime_beach_event_type_1_bfp_1 with dissolve
            unk_m "Oh! It's you, my saviour! Bought booze for me?"
            menu:
                "Here you go!" if InvWine in Inventory.inventory:
                    jump beach_noon_event_type_1_chara_1_end
                "Nah" if True:
                    mc "Nah."
                    mc "Not yet."
                    unk_m "Don't tell me you wasted my cash on something else..."
                    unk_m "But on what? There really is nothing much you can buy here!"
                    scene beach_noon_empty with Dissolve(2.5)
                    call screen beach_noon_event_type_1 with dissolve
        elif True:
            scene anime_beach_event_type_1_bfp_1 with dissolve
            unk_m "Hey, fella! Changed your mind?"
            menu:
                "{color=#db8a38}Yep{/color} {image=gui/text_icons/reputation.png}" if True:
                    jump beach_noon_event_type_1_chara_1_help
                "{color=#877563}Not yet{/color} {image=gui/text_icons/bad_repuation.png}" if True:


                    $ Main_Character.reputation -= 1
                    play sound "images/sound_effects/reputation/reputation_negative.mp3"
                    $ renpy.notify("Ignorant citizen... Reputation has dropped!")

                    mc "Not yet"
                    unk_m "All right. I do not hurry."

                    scene beach_noon_empty with Dissolve(2.5)
                    call screen beach_noon_event_type_1 with dissolve

label beach_noon_event_type_1_chara_1_help:


    $ Main_Character.reputation  += 5
    play sound "images/sound_effects/reputation/reputation_positive.mp3"
    $ renpy.notify("The pillar of the community! Reputation increased!")
    if Main_Character.reputation >= 100:
        $ Main_Character.reputation = 100

    mc "Sure thing."
    mc "I think I can help you."
    unk_m "My man!"

    play sound "images/sound_effects/cash.mp3"
    $ Main_Character.money += 100
    $ renpy.notify("Money +100$")

    unk_m "Here's the cash."
    unk_m "Just don't go blowing it on something fun for yourself."
    scene beach_event_type_1_bfp_1 with dissolve
    unk_m "I already told you - I lived here previously."
    unk_m "I know every single spot, guy, dog around here."
    unk_m "If I want, I'll find you."
    scene black with dissolve

    $ quick_bar = False
    $ show_quick_menu = False


    stop music fadeout 1.0
    stop beach_noon_ambience_3 fadeout 1.0


    play sound "sound_effects/quests/quest_took.wav"
    call screen g_notification_secondary_new_quest with slideleft
    $ Main_Character.secondary_quest_03_shown = True

    $ quick_bar = True
    $ show_quick_menu = True

    play beach_noon_ambience_3 "sound_effects/ambience_beach/beach_noon_ambience_3.mp3" fadein 1.0

    play music "images/ost/beach_theme_1.mp3" fadein 1.0

    scene beach_noon_empty with Dissolve(2.5)
    call screen beach_noon_event_type_1 with dissolve

label beach_noon_event_type_1_chara_1_end:
    scene beach_event_type_1_bfp_2 with dissolve
    mc "Here you go!"
    unk_m "Booze, booze, come to daddy! Haha!"
    scene beach_event_type_1_bfp_3 with dissolve
    unk_f "Honey, what's going on?"
    unk_m "?!"
    unk_m "Argh!"
    unk_m "My surprise... ruined!"
    unk_m "Oh baby, you're back! Finished swimming already?!"
    scene beach_event_type_1_bfp_4 with dissolve
    unk_f "Yes. I almost stepped on a giant creepy crab. Are they supposed to be that big?"
    scene beach_event_type_1_bfp_5 with dissolve
    unk_m "Dunno. Ask the local, he's right in front of you."
    scene beach_event_type_1_bfp_6 with dissolve
    unk_f "Oh. Hi!"
    mc "Hello."
    scene beach_event_type_1_bfp_5 with dissolve
    mc "I'm not an expert on crabs, but as far as I know, they are really huge here."
    mc "Gotta watch where you step."
    unk_m "Or you'll become food for the crab king! Boo!"
    scene beach_event_type_1_bfp_7 with custom_vpunch
    pause
    unk_m "H-Hey! E-Easy, I'm holding wine here!"
    scene beach_event_type_1_bfp_5 with dissolve
    unk_f "Save it for later, don't drink it now."
    unk_f "I picked a nice spot for us to chill on the beach in the evening."
    unk_m "Ah, so we're having a party! Care to join us, stranger?"
    mc "[name]."
    mc "[name] [family]."
    unk_m "Right, [name]. Come spend some quality time with us, will you?"
    mc "Hmmm."
    mc "Why not?"

    stop music fadeout 1.0
    scene beach_event_type_1_bfp_8 with dissolve
    pause
    $ lc.advance_time()
    stop beach_noon_ambience_3 fadeout 1.0
    scene beach_event_type_1_bfp_9 with Dissolve(2.5)
    play beach_evening_ambience "sound_effects/ambience_beach/beach_evening_ambience.mp3" fadein 1.0
    pause
    scene beach_event_type_1_bfp_10 with dissolve
    unk_m "Damn it's good. So good."


    play music "images/ost/empty_beach_1.mp3" fadein 1.0
    scene anime_beach_event_type_1_bfp_2 with dissolve
    mc "Y-Yeah. Uh! Not a bad drink. But a bit too strong."
    unk_m "First time drinking, huh?"
    mc "Nope."
    mc "Hey... {b}*Hiccup!*{/b}.. You.. Mind if I ask you a personal question?"
    mc "Since we've gotten boozed up, I think it's the best time, heh."
    unk_m "Go ahead."
    mc "How did..."
    mc "How did you manage to land a girl like her?"
    mc "I'm curious."
    scene beach_event_type_1_bfp_11 with dissolve
    unk_m "Hm."
    unk_m "That's a long story."
    unk_m "But I'll be brief."
    scene anime_beach_event_type_1_bfp_2 with dissolve
    unk_m "I have parents."
    unk_m "They didn't give me much in terms of personality, only thing I got from them are drawbacks."
    unk_m "Mom's a total pushover. Dad ignored me, I was like a extra burden for him."
    unk_m "I built myself up, right from the ground."
    unk_m "I went from being the least pleasant guy on campus to the one who dates the prettiest girl at the university."
    unk_m "How did I manage that?"
    unk_m "I worked on myself. Rid myself of my parents' bad influence."
    unk_m "It was a long road to find my girl."
    unk_m "A long, long road."
    unk_m "But first of all, I found myself."
    unk_m "I accepted myself for who I am."
    unk_m "I began to value myself."
    unk_m "And then, after I felt confident enough - I struck hard!"
    unk_m "I thought like, what the fuck? Why not? I'm just like everyone else, and I want to enjoy my life."
    unk_m "I don't want to fucking suffer any longer."
    unk_m "No more wasting this very precious chance which nature gave to me."
    unk_m "I don't want my past experiences to affect or ruin my present life."
    unk_m "So I took a hammer in my hand and begin to forge my life."
    unk_m "One.. Uh.. One big mistake, though - I always thought that to become confident and courageous you needed to do the action, you needed practice!"
    unk_m "But turns out the practice part is not really necessary."
    scene beach_event_type_1_bfp_11 with dissolve
    unk_m "Anyway, here we are."
    unk_m "I have the most beautiful wife in the world."
    scene anime_beach_event_type_1_bfp_2 with dissolve
    unk_m "Remember, my new friend. Parents are a really important part of a child's upbringing."
    unk_m "No. NO! They are the most important part, the rest is bullshit!"
    unk_m "No matter what kind of shithole you live in, if your parents are happy and confident, you'll be like that as well."
    unk_m "{b}*Hiccup!*{/b}.. Uh! The booze hit me hard, man! How did I end up talking about a child's upbringing?!"
    unk_m "Shit!"
    unk_m "This shit! Whoever's making this shit deserves a medal! Best wine ever!"
    unk_m "Oh! And... S.. Sorry, I got a bit off track, telling you my life story."
    unk_m "You wanted an.. owner? Owner?! God, what I'm saying!"
    unk_m "Anwer!"
    unk_m "Answer!!!"
    unk_m "L.. Love and value yourself first!"
    unk_m "Value what you have!"
    unk_m "Oh, I'm gonna be blackout drunk soon! Like, SHIT!"
    mc "H-Hey, I'm okay listening to your life story."
    mc "I got used to it, hehe."
    mc "Many people I meet wind up spilling their life stories to me, and I just listen to them."
    mc "I find myself feeling like a video game character, you know."
    mc "{b}*Hiccup!*{/b}"
    unk_m "Haha! I've had this habit before too."
    mc "Did you drop it eventually?"
    unk_m "Yes."
    unk_m "You could say that."
    unk_m "OH! I wanna give you one last piece of advice!"
    unk_m "But it's old as hell!"
    unk_m "Don't listen to what the others say."
    unk_m "Focus on your life, you have only one!"
    unk_m "Don't live your life for other people, don't live for their expectations."
    unk_m "And... Oh, man."
    unk_m "One more thing.. One more!"
    unk_m "Never."
    unk_m "Never ever."
    unk_m "Never, you hear me?"
    unk_m "Never compare yourself with others."
    unk_m "It's a game that you will never win and it'll make your life harder."
    unk_m "It's like a bird in your hand, you'll never catch the sneaky bastard!"
    unk_m "The other people are the other. Period."
    unk_m "They have their own bitter experiences and sins."
    unk_m "If you have this bad habit, make your life easier - DROP IT."
    mc "..."
    mc "..Thank you."
    mc "That was.. enlightening."
    mc "I think.. {b}*Hiccup!*{/b} I'll be going! Got myself a little too buzzed."
    unk_m "Yeah, go.. go relax a little."
    scene beach_event_type_1_bfp_9 with dissolve
    mc "Hey, you didn't introduce yourself."
    mc "What's your name?"

    stop music fadeout 1.0
    scene black with dissolve
    unk_m "Oh."
    unk_m "It's..."

    $ quick_bar = False
    $ show_quick_menu = False
    scene black with dissolve
    play sound "sound_effects/quests/quest_completed.wav"
    call screen g_notification_secondary_quest_03_completed with slideleft
    $ Main_Character.secondary_quest_03_complete = True

    $ quick_bar = True
    $ show_quick_menu = True


    play music "images/ost/empty_beach_1.mp3" fadein 1.0
    scene beach_evening_empty with Dissolve(2.5)
    call screen beach_evening_empty with dissolve
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
