






label mh_melissa_room_entrance:
    if lc.period == "Early Morning":
        scene mh_melissa_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene melissa_room_vanilla:
            "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
        call screen melissa_room_empty_v1
    elif lc.period == "Morning":
        scene mh_melissa_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene melissa_room_vanilla:
            "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
        call screen melissa_room_empty_v1
    elif lc.period == "Noon":
        scene mh_melissa_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        scene melissa_room_vanilla:
            "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
        mc_t "(Melissa is working right now at the hospital. I'll have to visit her there if I want to see her.)"
        call screen melissa_room_empty_v1
    elif lc.period == "Evening":
        jump melissa_room_empty_evening_v1
    elif lc.period == "Night":
        jump melissa_room_night_v1
screen melissa_room_empty_v1:
    modal True
    add "gui/melissa_house/melissa_room/melissa_room_empty.jpg"
    imagemap:
        idle "gui/melissa_house/melissa_room/melissa_room_baby_room.png"
        hover "gui/melissa_house/melissa_room/melissa_room_baby_room_h.png"
        hotspot (686, 90, 410, 763) action [Hide("melissa_room_empty_v1"), Jump("melissa_room_vanilla_babyroom")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/melissa_house/melissa_room/melissa_room_drawing.png"
        hover "gui/melissa_house/melissa_room/melissa_room_drawing_h.png"
        hotspot (111, 304, 124, 130) action [Hide("melissa_room_empty_v1"), Jump("melissa_room_vanilla_drawing")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/melissa_house/melissa_room/melissa_room_laptop.png"
        hover "gui/melissa_house/melissa_room/melissa_room_laptop_h.png"
        hotspot (242, 506, 201, 123) action [Hide("melissa_room_empty_v1"), Jump("melissa_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("melissa_room_empty_v1"), Jump("melissa_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if milk.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("milk.look_around", False), Hide("melissa_room_empty_v1"), Jump("melissa_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()


label melissa_room_vanilla_babyroom:
    scene melissa_room_vanilla_baby_room with dissolve
    mc_t "(Having a baby is a beautiful and inspiring dream.)"
    mc_t "(My only hope is that, with time, Melissa will see me as a potential father for her child.)"
    mc_t "(As for now, she freaks out even thinking about that.)"
    scene melissa_room_empty_vanilla:
        "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
    call screen melissa_room_empty_v1
label melissa_room_vanilla_laptop:
    scene melissa_room_vanilla_laptop with dissolve
    mc_t "(The laptop is locked with a password unknown to me.)"
    scene melissa_room_empty_vanilla:
        "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
    call screen melissa_room_empty_v1
label melissa_room_vanilla_drawing:
    scene melissa_room_vanilla_drawing with dissolve
    mc_t "(What truly is love?)"
    mc_t "(Just a strong affection for one person or is it something bigger?)"
    mc_t "(I lived my whole life loving one woman, and the love I have for her taught me a lot. But has it really given me an answer to my question?)"
    mc_t "(I don't think it has, not yet. Over time, I want to understand what love truly is.)"
    mc_t "(A boy falling in love with his nanny. If I heard of such a situation, I'd say it was a perverting of the feelings!)"
    mc_t "(But in my case, it is not.)"
    mc_t "(I didn't fall in love with Melissa because of our warm relationship or her cute appearance and big tits. Nope. It's not that simple.)"
    mc_t "(I found something unique and special in her. Something magical about this woman.)"
    mc_t "(The world has plenty of pretty girls with big tits, but very few women that are as kind and compassionate as Melissa.)"
    scene melissa_room_empty_vanilla:
        "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
    call screen melissa_room_empty_v1
label melissa_room_vanilla_leaving:
    scene melissa_door_open_outside with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    call screen melissa_house
label melissa_room_vanilla_around:

    stop music fadeout 1.0
    $ quick_bar = False
    $ show_quick_menu = False

    play music "images/ost/melissa_theme_1.mp3" fadein 1.0
    $ renpy.notify("Searching...")
    scene melissa_room_vanilla_look_around with dissolve
    $ renpy.pause(9.0, hard=True)

    stop music fadeout 1.0
    scene black with dissolve


    $ rs_box = renpy.random.randint(0,9)
    if rs_box == 0:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Melissa's room. Perhaps try again next time?" with dissolve
    if rs_box == 1:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Melissa's room. Perhaps try again next time?" with dissolve
    if rs_box == 2:
        play sound "sound_effects/reputation/reputation_negative.mp3"
        centered "{size=50}{font=fonts/font_gui.otf}You have found nothing in Melissa's room. Perhaps try again next time?" with dissolve
    if rs_box == 3:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Melissa's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 4:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Melissa's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 5:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $10 in Melissa's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 6:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found $5 in Melissa's room." with dissolve
        $ Main_Character.money += 5
    if rs_box == 7:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found Mom's Drawing item in Melissa's room." with dissolve
        $ Inventory.add(InvDrawing)
    if rs_box == 8:
        play sound "sound_effects/notify_classic.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found Mom's Drawing item in Melissa's room." with dissolve
        $ Inventory.add(InvDrawing)
    if rs_box == 9:
        play sound "sound_effects/reputation/reputation_positive.mp3"
        centered "{cps=20}{size=50}{font=fonts/font_gui.otf}You have found {color=#FF6C33}Legendary{/color} Mom's Drawing item in Melissa's room. Congratulations!" with dissolve
        $ Inventory.add(InvLegDrawing)

    $ quick_bar = True
    $ show_quick_menu = True
    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0
    scene melissa_room_empty_vanilla:
        "gui/melissa_house/melissa_room/melissa_room_vanilla.jpg"
    jump melissa_room_vanilla_leaving










screen melissa_room_empty_early_morning_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()
screen melissa_room_empty_morning_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()
screen melissa_room_empty_noon_v1:
    modal True
    add "gui/family_house/alice_room/alice_room_empty.jpg"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_bat.png"
        hover "gui/family_house/alice_room/alice_room_bat_h.png"
        hotspot (68, 726, 357, 112) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_bat")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_diary.png"
        hover "gui/family_house/alice_room/alice_room_diary_h.png"
        hotspot (1243, 290, 91, 111) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_diary")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_dildo.png"
        hover "gui/family_house/alice_room/alice_room_dildo_h.png"
        hotspot (1395, 475, 49, 91) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_dildo")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_family_photos.png"
        hover "gui/family_house/alice_room/alice_room_family_photos_h.png"
        hotspot (0, 8, 365, 480) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_family_photos")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"
    imagemap:
        idle "gui/family_house/alice_room/alice_room_laptop.png"
        hover "gui/family_house/alice_room/alice_room_laptop_h.png"
        hotspot (1482, 551, 256, 159) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_laptop")] hover_sound "sound_effects/buttons/misc_hover_3.mp3" activate_sound "sound_effects/buttons/misc_activate_5.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_leaving")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    if a.look_around == True:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action [SetVariable("a.look_around", False), Hide("alice_room_empty_v1"), Jump("alice_room_vanilla_around")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            ypos -130
            idle "gui/navigation/navigation_look_around.png"
            hover "gui/navigation/navigation_look_around_h.png"
            hotspot (843, 937, 235, 106) action Notify("Opportunity used. Wait for a new day to unlock it again.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/notify_negative.mp3"
            at alpha_01()









label melissa_room_empty_evening_v1:
    scene mh_melissa_room_door_knock with dissolve

    play sound "images/sound_effects/house/knock_knock.mp3"
    mc "{b}*Knock - Knock*{/b}"
    $ renpy.pause(1.5, hard=True)
    mc "Melissa? Can I come in?"
    milk "Oh, of course! Come in!"

    stop music fadeout 1.0
    play sound "images/sound_effects/house/open_door_1.mp3"

    play music "images/ost/sexy_theme.mp3" fadein 1.0
    $ random_welcome = renpy.random.randint(0,5)
    if random_welcome == 0:
        scene melissa_room_welcome_1 with dissolve
        milk "Hey, Cutie! Come on in, don't be shy!"
    if random_welcome == 1:
        scene melissa_room_welcome_2 with dissolve
        milk "Oh, I was just remembering the days when you were a little baby..."
        milk "Look at that cute boy, it's you!"
    if random_welcome == 2:
        scene melissa_room_welcome_3 with dissolve
        milk "Hello! Don't mind me changing, I'm almost finished!"
    if random_welcome == 3:
        scene melissa_room_welcome_4 with dissolve
        milk "Hi! Do you need anything?"
    if random_welcome == 4:
        scene melissa_room_welcome_5 with dissolve
        milk "Oh, Cutie, nanny is a little busy. But I have always time for you, so come in!"
    if random_welcome == 5:
        scene melissa_room_welcome_6 with dissolve
        milk "Hi, Cutie!"

    $ quick_bar = False
    $ notify_custom_4 = True

    $ milk.visited_count += 1
    jump m_evening_meeting









label melissa_room_night_v1:
    scene mh_melissa_room_door_open with wiperight
    menu:
        "{color=#7a5e46}(Peep){/color} {image=gui/text_icons/peeper.png}" if True:
            if milk.night_peeping == False:

                stop music fadeout 1.0

                $ milk.night_peeping = True
                $ quick_bar = False
                $ notify_custom_2 = True
                scene black with dissolve
                pause
                show screen peeping_screen
                play sound "images/sound_effects/house/door_creak.mp3"

                play music "images/ost/sexy_theme.mp3" fadein 1.0

                scene melissa_night_peep_v1_1 with dissolve
                milk "{b}*Fuh!*{/b}... Cooking, washing, cleaning, all the housework is finally done."
                milk "Now it's time to get some rest and prepare for another day."
                scene melissa_night_peep_v1_2 with dissolve
                pause

                call rs_clothing from _call_rs_clothing_49
                scene melissa_night_peep_v1_3 with dissolve
                pause

                call rs_clothing from _call_rs_clothing_50
                scene melissa_night_peep_v1_4 with dissolve
                milk "Ah, that feels much better."
                scene melissa_night_peep_v1_5 with dissolve
                pause
                play sound "images/sound_effects/house/door_creak.mp3"
                scene melissa_night_peep_v1_6 with dissolve
                pause
                scene melissa_night_peep_v1_7 with dissolve
                milk "Oh my dear God... My pussy hasn't been played with in so long... It's so wet and sticky down there."
                milk "Every slight touch is making my heart beat faster. I have to be more gentle with myself, or I may start to lactate."
                scene melissa_night_peep_v1_8 with dissolve
                pause
                scene melissa_night_peep_v1_9 with dissolve
                pause
                scene melissa_night_peep_v1_10 with dissolve
                pause
                jump melissa_night_peep_v1
            elif True:
                mc_t "(I can't peep on her any longer. Too dangerous, she might notice me.)"
                jump melissa_house
        "(Return)" if True:
            jump melissa_house









label melissa_night_peep_v1:
    scene melissa_night_peep_v1_default with dissolve
    pause
    call screen peeping_screen_melissa_night_v1 with dissolve
    pause
label melissa_night_peep_v1_quick_peep:
    stop voiceover fadeout 1.0

    $ rs_quick_peep = renpy.random.randint(0,4)
    if rs_quick_peep == 0:
        scene melissa_night_peep_v1_g1 with dissolve
    if rs_quick_peep == 1:
        scene melissa_night_peep_v1_g2 with dissolve
    if rs_quick_peep == 2:
        scene melissa_night_peep_v1_g3 with dissolve
    if rs_quick_peep == 3:
        scene melissa_night_peep_v1_g4 with dissolve
    if rs_quick_peep == 4:
        scene melissa_night_peep_v1_g5 with dissolve
    pause
    show screen peeping_screen_melissa_night_v1
label melissa_night_peep_v1_camera_1:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene melissa_night_peeping_v1_1 with dissolve
    pause
label melissa_night_peep_v1_camera_2:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene melissa_night_peeping_v1_2 with dissolve
    pause
label melissa_night_peep_v1_camera_3:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene melissa_night_peeping_v1_3 with dissolve
    pause
label melissa_night_peep_v1_camera_4:
    play sound "images/sound_effects/house/door_creak.mp3"
    scene melissa_night_peeping_v1_4 with dissolve
    pause

label melissa_night_peep_end:
    stop voiceover fadeout 1.0
    play sound "images/sound_effects/house/door_creak.mp3"
    scene black with dissolve
    hide screen peeping_screen with dissolve
    hide screen peeping_screen_melissa_night_v1 with dissolve
    n "(You close the door and let your nanny continue satisfying her primal urges.)"
    $ Main_Character.peeper_points = 0

    play music "images/ost/night_theme_1.mp3" fadein 1.0
    jump melissa_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
