







label beach_noon_event_type_1_chara_3:


    if Main_Character.secondary_quest_04_misc_1 == False:

        $ Main_Character.secondary_quest_04_misc_1 = True

        scene anime_beach_event_type_1_aa_1 with dissolve
        mc "Good day to you, fella!"
        mc "Enjoying your time in Pristine Hills? I hope so!"
        unk_m "...?"
        unk_m "Huh. 'Enjoying'."
        unk_m "I'd enjoy sending those silly cross-wearing buggers to far, far, far away fuckland."
        unk_m "What's up with your town and these faith-addicted lunatics?"
        unk_m "Why are there so many of 'em?"
        unk_m "Are all of you here so obsessed with Saint Sophia?"
        mc "?..."
        unk_m "Don't answer that."
        unk_m "Next time I see the nuns from that local church, I'll show 'em what to do with those magic books they worship."
        unk_m "..."
        unk_m "..Toilet paper."
        mc "Oh."
        mc "You are being unnecessarily rude."
        unk_m "Rude, huh? Really?"
        unk_m "Those lunatics should be treated that way."
        unk_m "They believe in the biggest lie in the history of mankind."
        unk_m "The biggest FRAUD!"
        unk_m "And what offends me most is that they want me to believe in that bullshit as well!"
        mc "What's the lie?"
        unk_m "Oh, come on, don't be a fool."
        unk_m "Romans, once a civilization that united the whole of humanity under one cause."
        unk_m "The good but slightly flawed guys who wanted the best for humanity."
        unk_m "They didn't much like lunatics or so-called 'prophets'."
        unk_m "They caught one and..."
        unk_m "..."
        unk_m "..You know the rest."
        unk_m "That crazy guy tried to disrupt the peace of the empire and got what he deserved."
        mc "Ah."
        mc "Well, well, well."
        mc "There is A LOT that's wrong with your words."
        mc "That's first."
        mc "Second of all."
        mc "To be honest, you are being QUITE talkative to a stranger like me."
        unk_m "Hehe. Let's say... Uhm. I tasted the bitterness of life and I DON'T MUCH CARE about what I'm saying and TO WHOM."
        unk_m "I live my life like it's my last day."
        unk_m "If you get offended by my words - I don't give a shit."
        unk_m "If you want to prove me wrong - I'll gladly listen to your opinion."
        unk_m "I'm not an uncivilized brute after all."
        unk_m "I'm a... haunted artist, shall we say."
        mc "{b}*Sigh*...{/b}"
        mc_t "(This guy seems like trouble.)"
        mc_t "(But it appears like I need to talk things over with him.)"

        scene black with dissolve

        $ quick_bar = False
        $ show_quick_menu = False


        stop music fadeout 1.0
        stop beach_noon_ambience_3 fadeout 1.0


        play sound "sound_effects/quests/quest_took.wav"
        call screen g_notification_secondary_new_quest with slideleft
        $ Main_Character.secondary_quest_04_shown = True

        $ quick_bar = True
        $ show_quick_menu = True

        play beach_noon_ambience_3 "sound_effects/ambience_beach/beach_noon_ambience_3.mp3" fadein 1.0


        play music "images/ost/beach_theme_1.mp3" fadein 1.0
        scene anime_beach_event_type_1_aa_1 with dissolve
        unk_m "So? You saying?"
        jump anime_beach_event_type_1_aa_1_talk
    elif True:
        scene anime_beach_event_type_1_aa_1 with dissolve
        unk_m "Uh-huh?"
        jump anime_beach_event_type_1_aa_1_talk

label anime_beach_event_type_1_aa_1_talk:
    menu:
        "{color=#ed9e72}Faith helped humanity greatly {image=gui/text_icons/mentor_icon.png}" if Main_Character.secondary_quest_04_talk_points == 0:

            if Main_Character.education < 5:
                $ renpy.notify("This action requires more than 5 points of Education!")
                mc_t "(Dunno how I should word this. Need some more wisdom in my head perhaps.)"
                mc_t "(I should visit Principal Oxmird to get smarter.)"
                jump anime_beach_event_type_1_aa_1_talk
            elif True:
                $ Main_Character.secondary_quest_04_talk_points += 1
                mc "Hey, man. Returning back to our discussion."
                mc "You can say anything you want about Christ. You can call him a clown, fool, liar, or criminal."
                mc "But you can't ignore the fact that faith in him greatly helped to develop humanity."
                mc "As well as the laws which he invented."
                unk_m "Heh."
                unk_m "'Helped.'"
                unk_m "Yeah."
                unk_m "Helped and caused many bloody wars which cost million of human lives."
                unk_m "Get your ass outta here with such shitty arguments."
                jump anime_beach_event_type_1_aa_1_talk
        "{color=#e57231}Excuse for a war {image=gui/text_icons/mentor_icon.png}" if Main_Character.secondary_quest_04_talk_points == 1:

            if Main_Character.education < 10:
                $ renpy.notify("This action request more than 10 points of Education!")
                mc_t "(I don't know how I can word this. Need some more wisdom in my head perhaps.)"
                mc_t "(I should visit Principal Oxmird to get smarter.)"
                jump anime_beach_event_type_1_aa_1_talk
            elif True:
                $ Main_Character.secondary_quest_04_talk_points += 1
                jump beach_noon_event_type_1_chara_3_end
        "I'll get away for a while" if True:
            mc "I'll get away for a while."
            unk_m "Whatever."

            scene beach_noon_empty with Dissolve(2.5)
            call screen beach_noon_event_type_1_zone_1 with dissolve

label beach_noon_event_type_1_chara_3_end:
    mc "You said something about wars."
    mc "Meh. Sometimes people just need an excuse for war, you know."
    mc "If not for faith, they will invent other reasons for killing each other."
    mc "It's conflicts of interest that starts wars."
    mc "A woman, yeah, a woman. That's a good excuse to start a war too!"
    mc "What about you... Oh. And, what's your name anyway?"
    unk_m "..."
    dile "..It's Dillan."
    mc "Right, Dillan. Do you have a woman you would start a war over?"
    dile "..."
    dile "..I had one, but she started the war with me."
    dile "...It's a long story."
    mc "Sorry to hear that."
    mc "Sad as well that you are overlooking one good side effect of having faith - Compassion."
    dile "Oh... Maybe?"
    dile "Compassion sometimes can be a good thing, really."
    dile "Especially after you've split up with the girl whom you loved more than life."
    dile "You really want to feel some... some compassion towards your side."
    dile "But that's too much to ask in modern times."
    dile "Compassion costs a lot. Heh."
    dile "Hey? Lemme be alone for a moment."
    dile "I wanna bask in my loneliness and smoke my cigarette."


    stop music fadeout 1.0
    stop beach_noon_ambience_3 fadeout 1.0
    $ quick_bar = False
    $ show_quick_menu = False
    scene black with dissolve
    play sound "sound_effects/quests/quest_completed.wav"
    call screen g_notification_secondary_quest_04_completed with slideleft
    $ Main_Character.secondary_quest_04_complete = True

    $ quick_bar = True
    $ show_quick_menu = True

    play beach_noon_ambience_3 "sound_effects/ambience_beach/beach_noon_ambience_3.mp3" fadein 1.0

    play music "images/ost/beach_theme_1.mp3" fadein 1.0

    scene beach_noon_empty with Dissolve(2.5)
    call screen beach_noon_event_type_1_zone_1 with dissolve
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
