







label sex_shop_entrance:
    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        $ quick_bar = True

        play music "images/ost/roaming_around_town.mp3" fadein 3.0
        scene sex_shop_entrance_daytime with wiperight
        menu:
            "(Enter the bunker...)" if Main_Character.quest_02_shown == True:
                scene sex_shop_entrance_daytime_door_open with dissolve
                stop noon_summer_sunny fadeout 1.0

                stop music fadeout 1.0
                play sound "images/sound_effects/house/wood_door_open.mp3"
                scene black with dissolve
                jump bunker_inside
            "(Explore unknown area...)" if Main_Character.quest_02_shown == False:
                mc_t "(This is an old, abandoned bunker...)"
                mc_t "(Back in the WWII days, it served as an outpost for the Paradian Army to fight against bad guys.)"
                mc_t "(Nowadays it's abandoned, slowly getting consumed by the nature...)"
                mc_t "(I don't know. It's kind of sad seeing this monument becoming forgotten.)"
                mc_t "(Folks in PH tend to stay away from it, saying that it's dangerous to roam around inside due to the age of the construction.)"
                mc_t "(But I think this bunker is solid as fuck.)"
                scene sex_shop_daytime_sign with dissolve
                mc_t "(Correction. WAS a national monument until 10 years ago. Now it's just an abandoned building.)"
                scene sex_shop_entrance_daytime_door with dissolve
                mc "..."
                mc ".."
                mc_t "(Let's go inside, shall we?)"
                mc_t "(I have never been inside of this bunker.)"
                mc_t "(My mom and nanny always told me to stay as far away from it as possible.)"
                mc_t "('Too dangerous! Don't even get near the door!')"
                mc_t "(They're not around now, so let's do this thing...)"
                mc_t "(I'm curious about what could possibly be inside of this old bunker.)"
                play sound "images/sound_effects/house/door_creak.mp3"
                scene sex_shop_entrance_daytime_door_open with dissolve
                mc_t "(Hmm! Not locked at all! Easy to open.)"
                stop noon_summer_sunny fadeout 1.0

                stop music fadeout 1.0
                play sound "images/sound_effects/house/wood_door_open.mp3"
                scene black with dissolve
                play sound "images/sound_effects/house/wood_door_close.mp3"
                mc_t "(So I open the old wooden door and head inside the dark bunker...)"


                stop music fadeout 1.0
                $ quick_bar = False
                $ show_quick_menu = False
                scene black with dissolve


                play sound "sound_effects/quests/quest_took.wav"
                call screen g_notification_secondary_new_quest with slideleft
                $ Main_Character.quest_02_shown = True

                $ quick_bar = True
                $ show_quick_menu = True


                play music "images/ost/bunker_ambience_2.mp3" fadein 1.0
                scene sex_shop_quest_1_1 with dissolve
                mc_t "(All right. I'm inside.)"
                mc_t "(Oh my. I-It's so damn cold and moist in here! And the smell of gunpowder is hitting my nose hard.)"
                mc_t "(Too bad I didn't bring a flashlight with me. I can't see anything in here.)"
                mc_t "(It's so dark...)"
                mc_t "(It wasn't just curiosity that made my hand open this rotted-out door...)"
                mc_t "(I feel there is something up with this place.)"
                mc_t "(I'll carefully search this dank bunker. Maybe I can find a couple of useful items here, who knows...)"
                play sound "images/ost/bunker_mystery.wav"
                scene sex_shop_quest_1_2 with custom_vpunch
                spkr "This is an emergency protocol. Alpha. Zero. Beta. Peta. Note."
                mc_t "(Suddenly, a creepy buggy voice came out of the speaker...)"
                mc "Gosh darn you! Are you supposed to scare people off with that crackly booming voice?!"
                play sound "images/ost/bunker_mystery.wav"
                spkr "Attention, intruder. You are trespassing in the area of a national monument. If you are not military personnel, leave the area immediately."
                spkr "Unauthorized entry into the monument is a crime prosecuted under federal law."
                scene sex_shop_quest_1_3 with dissolve
                mc_t "(What the hell...)"
                mc_t "(I'm not sure if the words this hair-raising voice says are relevant.)"
                mc_t "(Gonna keep moving.)"
                mc "KEEEEP MOVING! Oh yeah! GONNA KEEEEP MOVING!"
                play sound "images/ost/bunker_mystery.wav"
                spkr "Intruder! Identify yourself."
                mc "Ehm... I would like to introduce myself, [name] [family] from Pristine Hills. I have come here to rendezvous with my long-lost aunt... Ms. GetLostCreepyVoice."
                mc "Are you familiar with her?"
                spkr "Error. The intruder is not identified! Defense protocol engaging."
                scene sex_shop_quest_1_4 with dissolve
                mc "Good luck with that 'defense protocol' thing, you bucket of bolts."
                scene sex_shop_quest_1_2 with dissolve
                play sound "images/ost/bunker_mystery.wav"
                spkr "It is you who will need luck, intruder."
                mc "...?!"
                mc "Holy penguins of Madagascar..."
                mc_t "(Is that some kind of AI stuff or what?)"
                mc "Hmmm."
                mc "Hey! Sing after me... I got the pooooower! I got the moooooney!"
                mc "...?"
                scene sex_shop_quest_1_4 with dissolve
                mc "Oh well, see ya."
                mc_t "(It's gotta be some new-fangled AI home-defense system, one programmed to understand your words and spit out you monotonic answers.)"
                mc_t "(At least there is something modern in this ancient bunker. I like it.)"
                scene black with dissolve
                mc_t "(I head into the main corridor and notice a light source on the left...)"
                scene sex_shop_quest_1_5 with dissolve
                mc_t "(Oh, look. Proof of the presence of intelligent life.)"
                mc_t "(Three doors, but I have no idea where they lead to...)"
                mc_t "(There's no map of this place or anything.)"
                mc_t "(Let's try one of them...)"
                jump sex_shop_first_quest
            "(Return)" if True:
                jump map_global
    if lc.period == "Evening":
        $ quick_bar = True

        play music "images/ost/roaming_around_town.mp3" fadein 3.0
        scene sex_shop_entrance_evening with wiperight
        mc_t "(I ain't someone who's easily frightened, but man... This is a freaking WWII-era bunker, and God only knows what is hidden away in here... Weapons, explosives, ruins...)"
        mc_t "(I should only visit here during daylight hours.)"
        jump map_global
    if lc.period == "Night":
        $ quick_bar = True

        play music "images/ost/roaming_around_town.mp3" fadein 3.0
        scene sex_shop_entrance_night with wiperight
        mc_t "(I ain't someone who's easily creeped out, but man... This is a freaking WWII-era bunker, and God only knows what is hidden away in here... Weapons, bombs, ruins...)"
        mc_t "(I should only look around in here during daylight hours.)"
        jump map_global









label sex_shop_first_quest:
    scene sex_shop_quest_1_6 with custom_vpunch
    play sound "images/ost/bunker_mystery.wav"
    spkr "Attention, intruder. You are entering the danger zone. Electrical instability is present in this area!"
    spkr "Warning! Warning! Warning! Warning! Vacate these premises immediately!"
    menu:
        "I don't see any electrical source here..." if True:
            mc "I don't know... I don't see here any source of electricity. It's just a utility room."
            play sound "images/ost/bunker_mystery.wav"
            spkr "Bzzrrh..."
            mc "...?"
            mc "Whatever."
            call screen ssft_lab_doors_1
        "(Return back home...)" if True:
            mc_t "(Well, I don't want tempt fate.)"
            mc_t "(Let's head back home...)"
            mc "Okay, okay. I'm leaving..."

            stop music fadeout 1.0
            scene black with dissolve
            mc_t "(I headed back to the surface.)"
            jump map_global
screen ssft_lab_doors_1:
    modal True
    add "images/shops/sex_shop/quest/gui/ssft_lab_doors_1_background.jpg"
    imagemap:
        idle "images/shops/sex_shop/quest/gui/ssft_lab_doors_1.png"
        hover "images/shops/sex_shop/quest/gui/ssft_lab_doors_1_h.png"
        hotspot (199, 144, 389, 731) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_1")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
        hotspot (768, 148, 386, 727) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_1_fake_1")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
        hotspot (1317, 150, 387, 725) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_1_fake_2")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
label sex_shop_first_quest_doors_1:
    scene ssft_lab_doors_2_full with dissolve
    mc_t "(More doors, just great...)"
    scene sex_shop_quest_1_7 with custom_vpunch
    play sound "images/ost/bunker_mystery.wav"
    spkr "Attention, intruder. You have reached the cooling system of the bunker's reactor."
    spkr "It is highly recommended that you return back to the main corridor due to the high risk of physical injury."
    menu:
        "I don't see any reactor in here..." if True:
            mc "Hey, buggy. I don't see any reactor here!"
            mc "After all, this is a bunker, not a submarine. There is NO reactor."
            spkr "Negative. Paradian bunker Type III uses hydrogen reactors... Brgzz..."
            mc "Yeah, get lost. There is no such thing as 'hydrogen reactors' in the bunkers."
            call screen ssft_lab_doors_2
        "(Return back...)" if True:
            mc "Okay. Let's just get out of here..."
            mc "Thanks for the warning, I guess..."
            call screen ssft_lab_doors_1
screen ssft_lab_doors_2:
    modal True
    add "images/shops/sex_shop/quest/gui/ssft_lab_doors_2_background.jpg"
    imagemap:
        idle "images/shops/sex_shop/quest/gui/ssft_lab_doors_2.png"
        hover "images/shops/sex_shop/quest/gui/ssft_lab_doors_2_h.png"
        hotspot (199, 144, 389, 731) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_1_fake_4")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
        hotspot (768, 148, 386, 727) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_2")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
        hotspot (1317, 150, 387, 725) action [Hide("ssft_lab_doors_1"), Jump("sex_shop_first_quest_doors_1_fake_3")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
label sex_shop_first_quest_doors_2:
    scene ssft_lab_doors_3_full with dissolve
    mc_t "(Surprise! More damn doors...)"
    scene sex_shop_quest_1_8 with custom_vpunch
    play sound "images/ost/bunker_mystery.wav"
    spkr "Intruder."
    mc "{b}*Sigh*{/b}... Yeah?"
    mc "What is it now?"
    mc "Is there a nuclear bomb in here?"
    mc "Or maybe aliens? Zombies? Mutants?"
    scene sex_shop_quest_1_8 with custom_vpunch
    mc "Buaaarrgrh!"
    spkr "..."
    mc "Look, Robo, it's an abandoned WWII bunker."
    mc "What is down here is only dirt and moisture."
    mc "Calm down and let me continue exploring it please!"
    mc "Okay?"
    spkr "Intruder. By Paradian federal law, you are under arrest."
    mc "Pffff..."
    spkr "Unauthorized trespassing in a national monument area... Brgzz..."
    spkr "Notifying local law enforcement!"
    menu:
        "Who you are calling?" if True:
            mc "Hey! Who exactly are you notifying?"
            spkr "Pristine Hills Police Department. Officer Sato Reyo."
            spkr "Sending message."
            mc_t "(This damn thing is actually calling her?)"
            menu:
                "You are bullshitting me!" if True:
                    mc "You are bullshitting me, Robo!"
                    mc "Send my regards to Officer Reyo."
                    mc "Bye!"
                    call screen ssft_lab_doors_3
                "(Return back...)" if True:
                    mc "Okay! I'll head back. Just shut your crackly voice up!"
                    call screen ssft_lab_doors_2
        "(Return back...)" if True:
            mc "Okay! I'm leaving, just shut up already, will ya?!"
            call screen ssft_lab_doors_2
screen ssft_lab_doors_3:
    modal True
    add "images/shops/sex_shop/quest/gui/ssft_lab_doors_3_background.jpg"
    imagemap:
        idle "images/shops/sex_shop/quest/gui/ssft_lab_doors_3.png"
        hover "images/shops/sex_shop/quest/gui/ssft_lab_doors_3_h.png"
        hotspot (193, 141, 396, 737) action [Hide("ssft_lab_doors_1"), Jump("ssft_lab_succ_end")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"
        hotspot (768, 148, 386, 727) action [Hide("ssft_lab_doors_1"), Jump("ssft_lab_exit_end")] hover_sound "images/sound_effects/house/door_creak.mp3" activate_sound "images/sound_effects/house/wood_door_open.mp3"









label sex_shop_first_quest_doors_1_fake_1:
    scene sex_shop_first_quest_doors_1_fake_1_1 with dissolve
    mc_t "(Hmmm... Where am I? Where are the tits?)"
    mc "If you think... you can... run? Hide?... From me..."
    mc_t "(Hmpf. Very familiar handwriting. I wonder who wrote this?)"
    mc "HEY! ROBO! You promised me tits! Where are they?!"
    play sound "images/ost/bunker_mystery.wav"
    spkr "Brggzz..."
    mc "Screw you too..."
    scene black with dissolve
    mc_t "(I headed back.)"
    call screen ssft_lab_doors_1
label sex_shop_first_quest_doors_1_fake_2:
    scene sex_shop_first_quest_doors_1_fake_1_2 with dissolve
    mc_t "(Well, this certainly doesn't look like some sort of fap room, more like a dead end!)"
    mc "HEY! ROBO! Where is my fap material?!"
    play sound "images/ost/bunker_mystery.wav"
    spkr "Brggzz..."
    mc "Screw you, jackass..."
    scene black with dissolve
    mc_t "(I headed back.)"
    call screen ssft_lab_doors_1
label sex_shop_first_quest_doors_1_fake_3:
    scene sex_shop_first_quest_doors_2_fake_1_1 with dissolve
    mc_t "(You gotta be shitting me. It's a dead end.)"
    mc "HEY! Where are the tits?!"
    play sound "images/ost/bunker_mystery.wav"
    spkr "The LORD is my light and my salvation..."
    mc_t "(Suddenly, the buggy voice returned and started quoting the Bible.)"
    spkr "Taste and see that the LORD is good; blessed is he who takes refuge in him."
    mc "You can't scare me..."
    mc "Where are the damn tits, Robo?"
    play sound "images/ost/bunker_mystery.wav"
    spkr "Those who seek will get what they yearn for. Patience, my friend. Follow the light and you will find what you search for."
    mc "Oh yeah? And where is this light?"
    spkr "Brgzzzz... Left. Left. Left."
    mc "{b}*Sigh*{/b}..."
    scene black with dissolve
    mc_t "(That damn computer wasn't lying. There is a light source coming from the left.)"
    mc_t "(It was a very small room, full of decades-old junk.)"
    mc_t "(It took a few minutes for me to clean room the up a bit...)"
    mc "Let's see... What is all this..."
    scene sex_shop_first_quest_doors_2_fake_1_2 with dissolve
    mc "..."
    play sound "images/ost/bunker_mystery.wav"
    spkr "Brgzzz! Say a prayer, my child."
    mc "..."
    mc_t "(Not bad. Not bad at all. Seems like some smartasses programmed this AI to have a sense of humor.)"
    scene black with dissolve
    mc_t "(I headed back.)"
    call screen ssft_lab_doors_2
label sex_shop_first_quest_doors_1_fake_4:
    scene sex_shop_first_quest_doors_2_fake_1_1 with dissolve
    mc_t "(You gotta be shitting me. It's a dead end.)"
    mc "Hey, Robo! You here?"
    mc "I followed the signs, now I wanna fap."
    mc "Show me the way. I'm not leaving until I find this fap room or whatever it is!"
    mc "...?"
    play sound "images/ost/bunker_mystery.wav"
    spkr "Brgz! Right. Left and right."
    mc "I got it, man!"
    scene black with dissolve
    mc_t "(I followed the voice's instructions.)"
    mc_t "(After a few minutes of searching, I came across a metal door...)"
    mc "Man, I feel like this is really going to be something!"
    mc_t "(I slowly opened the door...)"
    scene sex_shop_first_quest_doors_2_fake_1_3 with dissolve
    mc_t "(Holy penguins of Madagascar... It is a first aid station with posters of popular porn actresses on the wall...)"
    mc "Haha! Thank you, buddy!"
    scene black with dissolve
    mc_t "(I turned my head to the right to see if there were more posters featuring the Queen of the Blowjob...)"
    mc_t "(But instead of hot posters, I saw an old TV connected to a DVD player next to a rusty operating table...)"
    mc_t "(As I was getting closer to it, I stepped on several empty bottles of wine...)"
    mc "Someone had a wild party down here!"
    mc_t "(I said this to myself as I was exploring the wall around the TV...)"
    mc_t "(The wall was full of graffiti seemingly written by a bunch of different people...)"
    mc "'Forever young! Fuck everyone! We rule!'"
    mc "Huh. How interesting... This handwriting looks very familiar..."
    mc_t "(Next, I moved to the dusty DVD player. It seemed to be working, and there was a disk inside already.)"
    mc_t "(I turned it on...)"
    scene sex_shop_quest_adult_movie_1 with dissolve
    mc "Hmpf."
    mc "What a surprise!"
    mc "Some naughty folks were watching porn in here!"
    mc_t "(The quality of the video was worse than I could ever imagine...)"
    mc_t "(Besides some more porn with Bianca, there were a couple of old 90's action movie DVDs...)"
    scene black with dissolve
    mc_t "(I stopped playing the porn movie and headed out...)"
    call screen ssft_lab_doors_2









label ssft_lab_exit_end:
    scene black with dissolve
    mc_t "(I opened the wooden door and a burst of fresh air hit my nostrils...)"
    mc_t "(It's...)"

    play music "images/ost/roaming_around_town.mp3" fadein 3.0
    scene sex_shop_entrance_daytime with dissolve
    mc_t "(It's the exit... Great!)"
    mc_t "(Fantastic!)"
    mc_t "(The door slammed and locked behind me as I left the old bunker.)"
    mc_t "(No way to go except back through the main entranceway...)"
    jump map_global

label ssft_lab_succ_end:

    play music "images/ost/bunker_ambience_1.mp3" fadein 1.0
    scene black with dissolve
    mc_t "(So I finally reached a huge, open room...)"
    mc_t "(It must be an armory.)"
    mc_t "(The smell of wet gunpowder here is strong...)"
    mc_t "(But not as strong as another odor...)"
    mc_t "(I didn't enter this bunker because I love exploring abandoned buildings. No.)"
    mc_t "(There is another reason why I came here.)"
    mc_t "(I have a strong suspicion that this place may have a hidden shop that sells smuggled goods.)"
    mc_t "(Pretty interesting smuggled... toys.)"
    mc_t "(I took another gasping breath of the air in here.)"
    mc_t "(I'm sure now. It's here somewhere.)"
    mc_t "(I catch a strong whiff of this thing.)"
    mc_t "{b}Ahem!{/b} Hey! I can tell somebody else is down here!"
    mc_t "(It's too quiet. I can't even detect the sound of water drops hitting the floor anymore.)"
    mc "HEY! Who is here?!"
    mc "Enough mind games! Come on out and show yourself!"
    mc "...?"
    mc "..?"
    mc "All right. I guess we play by my rules then."
    mc_t "(I grabbed a small rock and prepared to throw it into an area where I suspected someone may be hiding.)"
    mc "Catch it!"

    stop music fadeout 1.0
    scene black with custom_vpunch
    unk_f "OUCH!!!"
    mc "?!"
    unk_f "The hell are you doing, you lunatic?!"
    mc_t "(A female voice cried out.)"
    mc "There we go."
    mc "Who's here? Turn on some lights or I'll throw another rock!"
    mc "A bigger one!"
    unk_f "Jeez! Calm your ass down! I'll turn on the light..."
    play sound "images/ost/bunker_mystery.wav"
    scene sex_shop_quest_1_9 with dissolve
    pause
    scene sex_shop_quest_1_10 with dissolve
    pause
    scene sex_shop_quest_1_11 with dissolve
    stop sound fadeout 1.0
    mc_t "(The silhouette of a familiar woman appeared before me...)"

    play music "images/ost/sex_shop_theme_1.mp3" fadein 1.0
    gv "Aww, hell no! It's really YOU!"
    gv "The village boy!"
    mc "Geneve?!"
    mc "You!? That goth girl, the receptionist working in the Bungalow Relaxing Complex!!!"
    mc "What the hell are you doing here?!"
    scene sex_shop_quest_1_12 with dissolve
    mc "And what is this place?!"
    mc "A sex shop?!"
    mc "I knew it! I just knew it!"
    mc "A hidden sex shop in our little town!"
    mc "Where else are the ladies getting their sex toys if not for this shop full of smuggled goods!? Haha!"
    scene sex_shop_quest_1_13 with dissolve
    gv "Don't get any closer, hero."
    gv "I need to make a call."
    scene sex_shop_quest_1_14 with dissolve
    mc_t "(Un-freaking-believable! I really found it!)"
    gv "..."
    gv ".."
    gv "Yeah. It's me."
    gv "Listen... We have a problem. The boy from the village is here in the bunker."
    gv "He found us."
    gv "..."
    gv "Yeah, [name]! What, like there are other boys in town?!"
    gv "What should I do with him? He found your secret business!"
    gv "..."
    gv ".."
    scene sex_shop_quest_1_15 with dissolve
    gv "..."
    gv ".."
    scene sex_shop_quest_1_14 with dissolve
    gv "Are you sure?... He don't look mature enough to me."
    gv "I mean, the guy just graduated."
    gv "And his personal and sex life... You know the deal with him."
    gv "Let me just send him away."
    gv "..."
    gv ".."
    gv "I think you really are making a big mistake..."
    gv "Bye."
    scene sex_shop_quest_1_16 with dissolve
    gv "{b}*Sigh*{/b}... Thank your lucky stars, kid. Boss gave you his approval. You can pass on in."
    mc "Oh, thank you very much, my Queen!"
    mc "One question though, please."
    mc "What is going on over here?!"
    mc "'Intruder! Intruder! Intruder!' What was that whole circus routine about?!"
    scene sex_shop_quest_1_11 with dissolve
    gv "That circus routine was to scare off any unwelcome visitors, genius."
    gv "Curious dumb tourists love snooping around this place to capture 'the ghosts' or take stupid selfies."
    gv "I designed the speaker to get them outta here."
    gv "The thing works. Nobody wants to have problems with the law. Most of the tourists run screaming from the bunker after one warning."
    mc "Hmmmm... Right. But do you have any permission to use the military equipment here?"
    mc "This is a military bunker, property of the government."
    scene sex_shop_quest_1_16 with dissolve
    gv "Nuh-uh."
    gv "Actually, not anymore."
    gv "Since Standwell took control of things, this bunker has been decommissioned."
    gv "It doesn't belong to anybody at this point."
    mc "Right. And you and your boss decided to turn a national monument into a freaking sex shop?"
    mc "WWII-era bunker, a church town, with a sex shop. Something's wrong here, don't you think?"
    scene sex_shop_quest_1_17 with dissolve
    gv "Hey, where else are the ladies of Pristine Hills going to buy the toys the need to satisfy themselves on lonely nights?"
    gv "Nobody wants to take a 300 km trip just to buy a sex toy or two."
    gv "My boss saw an opportunity and took it."
    gv "Business is booming."
    scene sex_shop_quest_1_11 with dissolve
    mc "Are sex toys really that in demand in PH?"
    gv "You better believe it. Selling like hotcakes!"
    gv "Man, we are the only place of entertainment in town and folks loves us!"

    stop music fadeout 1.0
    mc "That's all fine and good, but..."
    mc "Lemme ask. Do you guys truly think it is TOTALLY OKAY to sell sex toys in a church town?"
    mc "In case you didn't know... There is a women's monastery and church just a few dozen meters away."
    mc "To make the matters worse... The whole of Pristine Hills is considered... holy."

    play music "images/ost/roaming_around_town.mp3" fadein 1.0
    scene sex_shop_quest_1_16 with dissolve
    gv "I'm an atheist. Don't care too much."
    gv "If you care so much about the church, go make a donation. We make our money here and entertain people."
    mc "Atheist or not, it's seems kind of wrong for you to be selling this stuff and so close to the church."
    mc "There are nuns roaming around town 24/7."
    mc "That takes some guts, I have to admit."
    mc "But you guys really need to be careful if you don't want to have problems."
    gv "Listen, pal, if you are so sensitive about faith - This place is NOT for you."
    gv "There is nothing you can buy for yourself here. No food, no souvenirs, no action figures, nothing."
    gv "What we are selling here... it's ADULT STUFF."
    gv "Dildos, vibrators, sexy costumes, ropes."
    gv "I'll bet $100 you don't even have any idea what half of this stuff is designed for."
    gv "Better stop wasting your time and money and run along back home..."
    mc "Haha... Really? You think I don't know what are sex toys designed for? Who do you take me for?"
    scene sex_shop_quest_1_18 with dissolve
    gv "..."
    mc "...?"
    gv "Some 20-year-old guy from the far village who's never tasted the pleasures of life."
    mc "Oh yeah? And what pleasures of life have you tasted?"
    mc "Every single day, I taste the great pleasure of living in this wonderful town."
    mc "I don't need some fancy sex toys to make my day or life better."
    gv "If you say so."
    gv "Pal."
    scene sex_shop_quest_1_16 with dissolve
    mc "Whatever. I'm not going to get into a pissing contest with you, goth girl."
    mc "Show me what you got. Maybe I'll buy something and help your shop turn a profit."
    mc "Is that what you want, profits?"
    mc "I have money, you have items. Let's make a deal!"
    scene sex_shop_quest_1_19 with dissolve
    gv "Okay, village boy. I'll show you a few things..."
    gv "But before that..."
    scene sex_shop_quest_1_20 with dissolve
    gv "You gotta swear you won't tell anybody about this place."
    gv "The thing is, it's not just a 'sex shop', but a private club."
    gv "The members of the club are anonymous and they swore to keep the club's location secret."
    mc "I need only to give you my word? How risky! I'm surprised that your 'anonymous club' hasn't been exposed previously."
    gv "We tend to trust the members of our club."
    gv "Don't be the one who breaks that trust..."
    scene sex_shop_quest_1_21 with dissolve
    mc "Okay. I swear - I won't tell anybody about this place!"
    mc "Now, can you show me your hot stuff or what?"
    scene sex_shop_quest_1_22 with dissolve
    gv "Of course not! Haha!"
    gv "You must sign this paper! It's an NDA kind of thing!"
    gv "Your oath is all good, but we believe more in words put to paper..."
    mc "{b}*Sigh*{/b}... Great."
    mc "Gimme that and let's get this over with."
    scene black with dissolve
    mc_t "(I signed the strange paper...)"
    scene sex_shop_shop_dg_1 with dissolve
    mc "It's done, missy. Let's get down to business."
    mc "Show me what you got."
    scene sex_shop_shop_dg_2
    gv "Take a look."
    gv "But don't touch anything."

    play music "images/ost/sex_shop_theme_1.mp3" fadein 1.0
    jump sex_shop_screen








label bunker_inside:
    play sound "images/sound_effects/house/wood_door_close.mp3"
    mc_t "(So I opened the old wooden door and headed inside the dark bunker...)"


    stop music fadeout 1.0

    play music "images/ost/bunker_ambience_2.mp3" fadein 1.0

    if Main_Character.quest_02_complete == False:
        mc_t "(I returned to the corridor where I stopped last time...)"
        jump sex_shop_first_quest

    scene sex_shop_quest_1_1 with dissolve
    menu:
        "(Enter the sex shop)" if True:
            scene black with dissolve
            mc_t "(I used the same path as before to make my way to the hidden sex shop...)"
            scene ssft_lab_doors_3_full with dissolve
            pause

            play music "images/ost/sex_shop_theme_1.mp3" fadein 1.0
            scene sex_shop_shop_dg_3 with dissolve
            mc "Hello."
            scene sex_shop_shop_dg_4 with dissolve
            gv "Hey, village boy. Need something?"
            mc "Show me what you got!"
            jump sex_shop_screen
        "(Return)" if True:

            stop music fadeout 1.0
            scene black with dissolve
            mc_t "(I headed back to the surface.)"
            jump map_global

label sex_shop_screen:
    $ quick_bar = False
    $ notify_custom_3 = True
    scene sex_shop_idle with dissolve
    #call screen sex_shop_page_1 with wiperight
screen sex_shop_page_1:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/sex_shop/sex_shop_items_page_1.png"
        hover "gui/sex_shop/sex_shop_items_page_1_h.png"

        hotspot (98, 276, 129, 131) action Call("sex_shop_item_1") hover_sound "sound_effects/buttons/misc_hover_1.mp3" hovered tt.Action("Dildo : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$23")

        hotspot (403, 846, 134, 136) action [Hide("sex_shop_page_1"), Jump("sex_shop_chat")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

        hotspot (555, 846, 134, 133) action [Hide("sex_shop_page_1"), Jump("sex_shop_exit")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    fixed:
        vbox:
            xpos 630
            ypos 460
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_sex_shop_style"
            text "Item    Price" style "main_sex_shop_style"
            text "[tt.value]" style "main_sex_shop_style"

label sex_shop_item_1:
    if Main_Character.money >= 23:
        $ Main_Character.money -= 23
        $ MC_Smartphone.money_spend += 23
        $ renpy.notify("Item added to the Inventory!")
        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvDildo)
    elif True:
        $ renpy.notify("You don't have enough money to buy this item...")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    #call screen sex_shop_page_1
    return


label sex_shop_chat:
    scene sex_shop_shop_dg_1 with dissolve
    menu:
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            scene sex_shop_shop_dg_4
            gv "Yeah?"
            scene sex_shop_shop_dg_1
            mc "Geneve. How can you manage working two jobs at the same time?"
            scene sex_shop_shop_dg_4
            gv "Simple. I'm only here during the mornings and at night."
            gv "I work at Boring-alow during the afternoon and evenings."
            scene sex_shop_shop_dg_1
            mc "Must be very exhausting having such a busy schedule."
            scene sex_shop_shop_dg_4
            gv "Not at all."
            gv "My last job in the night club was far, far, far WORSE."
            jump sex_shop_chat
        "{color=#b7ceeb}Any news?{/color} {image=gui/text_icons/dynamic_world.png}" if True:
            mc "Geneve? Any news around town?"
            scene sex_shop_shop_dg_4
            gv "This morning I avoided a chat with one of the nuns like a total ninja!"
            jump sex_shop_chat
        "(Back)" if True:
            scene sex_shop_idle with dissolve
            #call screen sex_shop_page_1 with wiperight
label sex_shop_exit:
    $ notify_custom_3 = False
    $ quick_bar = True
    scene sex_shop_shop_dg_1 with dissolve
    $ rs_exit = renpy.random.randint(0,1)
    if rs_exit == 0:
        mc "I'm leaving now."
    if rs_exit == 1:
        mc "Thanks for the warm welcome. I'm leaving now."

    if Main_Character.quest_02_complete == False:

        stop music fadeout 1.0
        scene sex_shop_quest_1_21 with dissolve
        gv "Hey, wait! One more thing."

        play music "images/ost/bunker_ambience_1.mp3" fadein 1.0
        gv "Listen... Only about fifteen percent of this bunker has been explored."
        gv "There is a lot of uncovered area, which is may be dangerous to visit due to the age of the masonry and construction."
        gv "You remember how to get here, right? Just keep to that path and don't stray from it."
        gv "Don't be a total idiot - Avoid dark corridors and rooms."
        gv "And whatever you do... don't even go near the lower floor! That area is fucked up and filled with sewage waste."
        gv "Nobody has ever been there, and I hope you won't be the first lucky soul to get stuck down there."
        gv "Got it?"
        mc "Yeah."
        mc "Thanks, Geneve."
        scene sex_shop_shop_dg_4 with dissolve
        gv "Pleasure doing business with you, village boy."
        gv "See ya!"
        gv "Stay safe."

        stop music fadeout 1.0
        scene black with dissolve
        mc_t "(Geneve and I said goodbye to one another, and I headed towards the exit...)"
        play sound "images/ost/brand_new_day_1.mp3"
        play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
        scene sex_shop_entrance_daytime with dissolve
        mc "Ah, sun... fresh air... birds. Finally, the surface!"
        mc_t "(Man, it's so damn good to be back in the land of the living. I felt like a worm in a rusty metal jar being down inside the bunker.)"
        scene sex_shop_daytime_sign with dissolve
        mc "..."
        mc_t "(Turning an abandoned monument into a sex shop... maybe it's not such a bad idea as I first thought.)"
        mc_t "(At least the place hasn't been completely forgotten or worse yet... ruined.)"
        mc_t "(These days, instead of helping protect the homeland, the bunker provides some joy to those who are lonely and single...)"


        stop music fadeout 1.0
        stop noon_summer_sunny fadeout 1.0
        $ quick_bar = False
        $ show_quick_menu = False
        scene black with dissolve
        play sound "sound_effects/quests/quest_completed.wav"
        call screen g_notification_secondary_quest_01_p1_completed with slideleft
        $ Main_Character.quest_02_complete = True


        if persistent.quest_reward_2 == False:
            $ renpy.notify ("Animation Unlocked!")
            play sound "images/sound_effects/notify_classic.mp3"
            $ persistent.quest_reward_2 = "True"
        jump map_global
    elif True:
        scene sex_shop_shop_dg_3 with dissolve
        gv "Yeah, sure. Bye."

        stop music fadeout 1.0
        scene black with dissolve
        mc_t "(I headed back to the surface.)"
        jump map_global
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
