







label church_entrance:


    stop music fadeout 1.0
    $ rp = renpy.random.randint(0,2)
    if rp == 0:
        play sound "images/sound_effects/church/church_bell_1.wav"
    if rp == 1:
        play sound "images/sound_effects/church/church_bell_2.wav"
    if rp == 2:
        play sound "images/sound_effects/church/church_bell_3.wav"

    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        $ rp = renpy.random.randint(0,2)
        if rp == 0:
            scene church_entrance_beggar_1_1 with dissolve
        if rp == 1:
            scene church_entrance_cat_person_1_1 with dissolve
        if rp == 2:
            scene church_entrance_kid_1_1 with dissolve
        pause
        scene church_entrance_daytime_door with dissolve
    if lc.period == "Evening":
        scene church_entrance_evening with dissolve
        pause
        scene church_entrance_evening_door with dissolve
    if lc.period == "Night":
        scene church_entrance_night with dissolve
        pause
        scene church_entrance_night_door with dissolve

    play sound "images/sound_effects/house/open_door_1.mp3"


    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0

    play music "images/ost/church_theme_1.mp3" fadein 1.0
    play church_inside_ambience "images/sound_effects/ambience/church_inside_ambience.mp3" fadein 1.0

    scene anime_church_elizabeth_daytime_idle with dissolve
    steblya "No matter the problem/pain, I'll help you my dearest child."
    steblya "Your dad.. was a.. uhm.. a noble hero. He died like a real hero, saving a little puppy!"
    steblya "I am so sorry for your loss."
    $ quick_bar = True
    show screen church_main_hall
    jump church_elizabeth_daytime_talk









label church_elizabeth_daytime_talk:
    menu:
        "Chat" if True:














            mc "What is it."
            steblya "You did great and very good by not attending the funeral of your whole family."
            jump church_elizabeth_daytime_talk
        "Compliment" if True:
            mc "You have an amazing body."
            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                play sound "images/sound_effects/church/church_bell_1.wav"
                steblya "WHAT?"
            if rp == 1:
                play sound "images/sound_effects/church/church_bell_2.wav"
                steblya " ..what?"
            if rp == 2:
                play sound "images/sound_effects/church/church_bell_3.wav"
                steblya "You can't say that."
            jump church_elizabeth_daytime_talk
        "I have nothing to be helped with!" if True:
            mc "I have nothing to be helped with!"
            steblya "Is that so?"
            hide screen church_main_hall
            stop church_inside_ambience fadeout 1.0
            jump map_global









screen church_main_hall:

    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action Notify("HEY! You can't go there!") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        ypos -500
        xpos 700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action Notify("HEY! You can't go there!") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"








label church_elizabeth_daytime_em:
    scene the_debt_em_default with dissolve
    call screen the_debt_em_screen with wiperight


label the_debt_em_end:
    menu:
        "I gotta go" if True:
            mc "I gotta go."
        "Bye" if True:
            mc "Bye."
    steblya "???"
    scene black with wiperight
    pause
    scene anime_c_elizabeth_daytime_idle with dissolve
    el "Time well spent?"
    jump map_global

screen the_debt_em_screen:
    use the_debt_em_screen_bars
    add "gui/em/nun/nun_em_background.png"
    imagemap:
        idle "gui/em/alice/a_em_b1.png"
        hover "gui/em/alice/a_em_b1_h.png"
        hotspot (240, 218, 133, 138) action [Hide("e_em_screen"), Jump("e_em_dialogues")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b2.png"
        hover "gui/em/alice/a_em_b2_h.png"
        hotspot (161, 363, 137, 141) action [Hide("e_em_screen"), Jump("e_em_relationship")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b3.png"
        hover "gui/em/alice/a_em_b3_h.png"
        hotspot (326, 363, 137, 141) action [Hide("e_em_screen"), Jump("e_em_gifts")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b4.png"
        hover "gui/em/alice/a_em_b4_h.png"
        hotspot (88, 511, 139, 139) action [Hide("e_em_screen"), Jump("e_em_foreplay")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b5.png"
        hover "gui/em/alice/a_em_b5_h.png"
        hotspot (240, 511, 138, 140) action [Hide("e_em_screen"), Jump("e_em_teasing")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b6.png"
        hover "gui/em/alice/a_em_b6_h.png"
        hotspot (392, 512, 136, 137) action [Hide("e_em_screen"), Jump("e_em_petting")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b7.png"
        hover "gui/em/alice/a_em_b7_h.png"
        hotspot (241, 655, 137, 141) action [Hide("e_em_screen"), Jump("e_em_sex")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/em/alice/a_em_b8.png"
        hover "gui/em/alice/a_em_b8_h.png"
        hotspot (241, 802, 138, 137) action [Hide("the_debt_em_screen"), Jump("the_debt_em_end")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


screen the_debt_em_screen_bars:
    add "gui/dds/bars/bars_plate.png"
    vbox:
        xpos 0.83 ypos 0.19
        spacing 20
        bar value StaticValue(e.romantic_interest,100):
            left_bar Frame("gui/bar/romantic_interest.png")
            right_bar Frame("gui/dds/bars/default.png")
            xmaximum 200
        bar value StaticValue(e.lust,100):
            left_bar Frame("gui/bar/lust.png")
            right_bar Frame("gui/dds/bars/default.png")
            xmaximum 200
        bar value StaticValue(e.anger,100):
            left_bar Frame("gui/dds/bars/dates_restraint.png")
            right_bar Frame("gui/dds/bars/default.png")
            xmaximum 200
    vbox:
        xpos 0.74 ypos 0.16
        spacing 5
        text "{font=fonts/font_date_system.ttf}{size=40}The Debt"
    vbox:
        xpos 0.74 ypos 0.19
        spacing -7
        text "{font=fonts/font_date_system.ttf}{size=30}Romantic Interest"
        text "{font=fonts/font_date_system.ttf}{size=24}[e.romantic_interest] Points"
    vbox:
        xpos 0.74 ypos 0.24
        spacing -7
        text "{font=fonts/font_date_system.ttf}{size=30}Lust"
        text "{font=fonts/font_date_system.ttf}{size=24}[e.lust] Points"
    vbox:
        xpos 0.74 ypos 0.29
        spacing -7
        text "{font=fonts/font_date_system.ttf}{size=30}Anger"
        text "{font=fonts/font_date_system.ttf}{size=24}[e.anger] Points"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
