








label church_entrance_event_type_1:
    scene church_entrance_beggar_1_1 with wiperight

    play music "images/ost/church_theme_1.mp3" fadein 1.0
    scene church_entrance_beggar_1_2 with dissolve
    unk_f "Beautiful boy. Mind sharing some coins with a poor woman? House burned down. No way home."
    menu:
        "{color=#db8a38}Here you go{/color} {image=gui/text_icons/reputation.png}" if Main_Character.money >= 0:

            $ Main_Character.reputation  += 5
            play sound "images/sound_effects/reputation/reputation_positive.mp3"
            $ renpy.notify("The pillar of the community! Reputation increased!")
            if Main_Character.reputation >= 100:
                $ Main_Character.reputation = 100

            scene church_entrance_beggar_1_4
            $ Main_Character.money -= 5
            $ MC_Smartphone.money_spend += 5
            $ renpy.notify("- $5")
            $ renpy.play("sound_effects/cash.mp3")
            mc "Here you go."
            unk_f "Thank you, good sir, thank you! You've ensured my life lasts one day longer!"
            mc "Stay safe."
            play sound "sound_effects/house/open_door_1.mp3"
            jump church_interior
        "{color=#877563}Find yourself a job{/color} {image=gui/text_icons/bad_repuation.png}" if True:

            $ Main_Character.reputation -= 1
            play sound "images/sound_effects/reputation/reputation_negative.mp3"
            $ renpy.notify("Ignorant citizen... Reputation has dropped!")

            mc "Hey. Get yourself a job. Stop pitying yourself."
            scene church_entrance_beggar_1_3
            unk_f "I wish I could. But, with my poor health, nobody will hire me."
            mc "Not my problem. Bye."
            play sound "sound_effects/house/open_door_1.mp3"
            jump church_interior
        "You look and sound familiar" if True:
            mc "You look and sound familiar."
            mc "Have we met before?"
            scene church_entrance_beggar_1_3
            unk_f "Perhaps in another lifetime."
            unk_f "In a better one."
            mc "..."
            mc ".."
            mc "Hm. All right."
            mc "Bye."
            play sound "sound_effects/house/open_door_1.mp3"
            jump church_interior
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
