







label fh_bathroom_entrance:

    if a.alice_return == False:
        scene bathroom_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen fh_bathroom_vanilla_v1
    elif True:
        if lc.period == "Morning":
            jump alice_morning_routine_bathroom
        elif lc.period == "Early Morning":
            play sound "sound_effects/house/door_lock.mp3"
            scene bathroom_door_open with dissolve
            mc_t "(My mom is on the other side of the room, in the toilet.)"
            jump family_house
        elif True:
            scene bathroom_door_open with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            call screen fh_bathroom_vanilla_v1
screen fh_bathroom_vanilla_v1:
    add "images/family_house/bathroom/fh_bathroom_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("fh_bathroom_vanilla_v1"), Jump("family_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
