
















label map_job_1:
    $ quick_bar = True

    if lc.period == "Early Morning" or lc.period == "Morning" or lc.period == "Noon":
        pass
    if lc.period == "Evening":
        scene map_job_1_evening with dissolve
        mc "MISS TAVERN!!!"
        miss_tavern "HEY YOU ARE NOT EATING TODAY, YOU MORON STUPID SON OF A BITCH!"
        menu:
            "Wait for someone to pass by?.. " if True:
                jump map_global
            "Do nothing?.. " if True:
                jump map_global
    if lc.period == "Night":
        scene map_job_1_night with dissolve
        mc "MISS TAVERN!!!"
        miss_tavern "HEY YOU ARE NOT EATING TODAY, YOU MORON STUPID SON OF A BITCH!"
        menu:
            "Wait for someone to pass by?.. " if True:
                jump map_global
            "Do nothing?.. " if True:
                jump map_global


    stop music fadeout 1.0
    scene map_job_1_1 with dissolve
    miss_tavern "Hey yo! Heading my way?!"
    miss_tavern "Little bastards literally RUINED my garden! You should help me clean it, really. C'mon!"
    jump map_job_1_miss_tavern

label map_job_1_miss_tavern:
    $ miss_tavern_job = False
    scene map_job_1_2
    menu:
        "{color=#3e9c35}{font=images/fonts/font_cash.ttf}$$${/font} All right {font=images/fonts/font_cash.ttf}$$${/font}" if True:
            mc "Why not."
            mc "Show me the mess."
            scene map_job_1_1
            miss_tavern "That's what I like to hear, boss!"
            scene map_job_1_2
            $ quick_bar = False
            $ miss_tavern_job = True
            play sound "images/ost/brand_new_day_1.mp3"
            jump job_init_battle
        "Have something for me?" if True:
            mc "Do you have something for me?"
            scene map_job_1_1
            miss_tavern "You see the mess, you clean it. C'mon."
            miss_tavern " ..please."
            jump map_job_1_miss_tavern
        "Not now, sorry" if True:
            mc "Not now, sorry."
            scene map_job_1_1
            miss_tavern "Well?"
            scene black with dissolve
            pause
            jump map_global
label map_job_1_work_end:


    stop music fadeout 1.0
    $ show_quick_menu = False
    scene black with dissolve
    play sound "minigames/battle/sounds/battle_win.wav"

    $ quick_bar = True
    $ show_quick_menu = True

    scene map_job_1_3 with dissolve
    miss_tavern "Yours, I assume, now."


    if battle.level == 1:


        $ Main_Character.money += 20
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +20!")

    if battle.level == 2:


        $ Main_Character.money += 40
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +40!")

    if battle.level == 3:


        $ Main_Character.money += 70
        play sound "images/sound_effects/cash.mp3"
        $ renpy.notify("Money +70!")

    scene map_job_1_4
    miss_tavern "HEEEEEEYYYYY. Someone will be left without the breakfast!"
    miss_tavern "HAHAHAHAHA!"
    scene map_job_1_5
    miss_tavern "I am just kidding, sorry. I am a kind mama, to y'all people."

    scene black with dissolve
    $ miss_tavern_job = False
    pause
    jump map_global

miss_tavern "Hey, I need to get the bumber for my Grande'85. It's in the delivery place. Get it for me please."

mc "Actually, I already have that specific detail."
miss_tavern "AWESOME!"








label job_init_battle:
    call screen BattleInteractive_level_choosing with dissolve
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
