






label gastings_delivery:
    pass
    scene yarlovo_malford_v1_1 with wiperight
    melford "Yes?"
    jump gastings_delivery_idle

label gastings_delivery_idle:
    menu:
        "Show me what you got" if True:
            mc "Show me what you got."
            melford "Take a look."
            call screen melford_shop_page_1 with dissolve
        "Bye, mate" if True:
            mc "Bye, mate."
            jump yarlovo_boss_palace








screen melford_shop_page_1:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/melford_shop/melford_shop.png"
        hover "gui/melford_shop/melford_shop_h.png"


        hotspot (98, 277, 130, 129) action Call("melford_shop_item_1") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Meat : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$12")

        hotspot (241, 277, 131, 128) action Call("melford_shop_item_2") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Cabbage : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$5")


        hotspot (403, 846, 134, 136) action [Hide("junkyard_shop_page_1"), Jump("gastings_delivery_idle")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (555, 846, 134, 133) action [Hide("junkyard_shop_page_1"), Jump("yarlovo_boss_palace")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"








label melford_shop_item_1:
    if Main_Character.money >= 2:
        $ Main_Character.money -= 2
        $ MC_Smartphone.money_spend += 2

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Cold.")
        if random_notify == 1:
            $ renpy.notify("Icy cold.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCoke)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen melford_shop_page_1
    return
label melford_shop_item_2:
    if Main_Character.money >= 1:
        $ Main_Character.money -= 1
        $ MC_Smartphone.money_spend += 1

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Smoke it.")
        if random_notify == 1:
            $ renpy.notify("Smoke it!")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCigarette)
    elif True:
        $ renpy.notify("You do not have the money, clearly.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen melford_shop_page_1
    return
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
