







label melissa_house_entrance:
    $ quick_bar = True
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0


    if milk.virgnity_choice == True:
        jump melissa_first_sex_preparations
    elif True:

        if milk.love_confession_mode == True:
            if lc.period == "Evening":
                scene melissa_house_door_open_evening with wiperight
                play sound "sound_effects/house/locked_door.mp3"
                mc_t "(Strange... The door is closed.)"
                mc_t "(I need to visit her tomorrow.)"
                jump map_global
            elif lc.period == "Night":
                scene melissa_house_door_open_night with wiperight
                play sound "sound_effects/house/locked_door.mp3"
                mc_t "(Strange... The door is closed.)"
                mc_t "(I need to visit her tomorrow.)"
                jump map_global
            elif True:
                $ milk.love_confession_mode = False
                jump m_lvlup_love

        if lc.period == "Early Morning":

            play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
            scene melissa_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene melissa_house_vanilla:
                "gui/melissa_house/melissa_house_vanilla.jpg"
            call screen melissa_house
        elif lc.period == "Morning":

            play music "images/ost/morning_theme_1.mp3" fadein 1.0
            scene melissa_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene melissa_house_vanilla:
                "gui/melissa_house/melissa_house_vanilla.jpg"
            call screen melissa_house
        elif lc.period == "Noon":

            play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
            scene melissa_house_door_open_daytime with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene melissa_house_vanilla:
                "gui/melissa_house/melissa_house_vanilla.jpg"
            call screen melissa_house
        elif lc.period == "Evening":

            play music "images/ost/evening_theme_1.mp3" fadein 1.0
            scene melissa_house_door_open_evening with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene melissa_house_vanilla:
                "gui/melissa_house/melissa_house_vanilla.jpg"
            call screen melissa_house
        elif lc.period == "Night":

            play music "images/ost/night_theme_1.mp3" fadein 1.0
            scene melissa_house_door_open_night with wiperight
            play sound "sound_effects/house/open_door_1.mp3"
            scene melissa_house_vanilla:
                "gui/melissa_house/melissa_house_vanilla.jpg"
            call screen melissa_house


screen melissa_house:
    modal True
    add "gui/melissa_house/melissa_house.jpg"
    imagemap:
        idle "gui/melissa_house/mh_bathroom_door.png"
        hover "gui/melissa_house/mh_bathroom_door_h.png"
        hotspot (1489, 48, 415, 722) action [Hide("melissa_house"), Jump("mh_bathroom_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/melissa_house/mh_room_door.png"
        hover "gui/melissa_house/mh_room_door_h.png"
        hotspot (579, 103, 281, 602) action [Hide("melissa_house"), Jump("mh_melissa_room_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        idle "gui/melissa_house/mh_toilet_door.png"
        hover "gui/melissa_house/mh_toilet_door_h.png"
        hotspot (1086, 74, 349, 667) action [Hide("melissa_house"), Jump("mh_toilet_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_left.png"
        hover "gui/navigation/navigation_button_left_h.png"
        hotspot (843, 937, 235, 106) action [Hide("melissa_house"), Show("mh_kitchen")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("melissa_house"), Jump("mh_exit")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
label melissa_house:
    scene melissa_house_vanilla:
        "gui/melissa_house/melissa_house_vanilla.jpg"
    call screen melissa_house

label mh_exit:
    scene mh_exit_room_door_open with wipeleft
    play sound "sound_effects/house/open_door_1.mp3"
    jump map_global


screen mh_kitchen:



    add "images/main_characters/melissa/house/kitchen/mh_kitchen_vanilla_v1.jpg"
    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("mh_kitchen"), Show("melissa_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"



label mh_bathroom_entrance:
    if lc.period == "Morning":
        jump melissa_morning_routine_bathroom
    elif True:
        scene mh_bathroom_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen mh_bathroom_vanilla_v1
screen mh_bathroom_vanilla_v1:
    add "images/main_characters/melissa/house/bathroom/mh_bathroom_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("mh_bathroom_vanilla_v1"), Jump("melissa_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

label mh_toilet_entrance:
    if lc.period == "Early Morning":
        jump melissa_morning_routine_toilet
    elif True:
        scene mh_toilet_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        call screen mh_toilet_vanilla_v1
screen mh_toilet_vanilla_v1:
    add "images/main_characters/melissa/house/toilet/mh_toilet_vanilla_v1.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("mh_toilet_vanilla_v1"), Jump("melissa_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
