







screen richmond_junkyard:
    modal True
    use reputation

    if lc.period == "Early Morning" or lc.period == "Morning":
        add "images/richmond/junkyard/richmond_junkyard_noon_casual.jpg"
    if lc.period == "Noon":
        add "images/richmond/junkyard/richmond_junkyard_noon_casual.jpg"


    imagemap:
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action Notify("That's a lot of junk.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
        at richmond_buttons_misc
        xpos 270 ypos 50


    imagemap:
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action [Hide("richmond_junkyard"), Jump("richmond_junkyard_idle")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
        at richmond_buttons_misc
        xpos 570 ypos 50


    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("richmond_junkyard"), Show("richmond_street_one"), Stop("music"), Play("noon_summer_sunny", "images/sound_effects/richmond/richmond_01.mp3", selected=None)] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"








label richmond_junkyard_idle:
    scene black
    scene rich_junkyard_idle with dissolve
    unk_m "H-Hey there! I am here, but in the toilet.. but I am willing to talk!"
    unk_m "What's up!"
    jump richmond_junkyard_idle_chat

    label richmond_junkyard_idle_chat:
    menu:
        "Show me what you got" if True:
            $ quick_bar = False
            mc "Cool. Show me what you got."
            unk_m "Take a look!"
            call screen junkyard_shop_page_1
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                mc "Hey."
                unk_m "What's up. I am selling junk cars and just JUNK!"
            if rp == 1:
                mc "Hey. Do you really sell cars in here?"
                unk_m "You can tell!"
                unk_m "I am selling cars, or what's left of them."
                unk_m "Look, I am in a toilet, bro. Can't talk too much!"
            if rp == 2:
                mc "What's the best car you can sell."
                unk_m "Ohhhh."
                unk_m "The one you are looking at."
                unk_m "It's a Frankenstien. But it's driveable!!!"
                unk_m "And it's not a scam!"

            jump richmond_junkyard_idle_chat
        "I have to go" if True:
            mc "I have to go."
            unk_m "OK!"
            scene black
            play noon_summer_sunny "images/sound_effects/richmond/richmond_01.mp3" fadein 1.0
            call screen richmond_street_one with wiperight









screen junkyard_shop_page_1:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1.png"
        hover "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_h.png"

        hotspot (403, 846, 134, 136) action [Hide("junkyard_shop_page_1"), Jump("richmond_junkyard_idle_chat")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (555, 846, 134, 133) action [Hide("junkyard_shop_page_1"), Jump("junkyard_shop_exit")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"

    use wrecked_caaar_shop_items_page_1_item_1_aval
    use wrecked_caaar_shop_items_page_1_item_2_aval
    use wrecked_caaar_shop_items_page_1_item_3_aval

screen wrecked_caaar_shop_items_page_1_item_1_aval:
    imagemap:
        idle "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_1_aval.png"
        hover "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_1_aval_h.png"

        hotspot (98, 277, 130, 129) action Call("wrecked_caaar_item_1") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("{font=images/fonts/font_cash.ttf}{size=25}{b}FGS678 Detail:{/b} {size=27}{color=#3e9c35}$68")
screen wrecked_caaar_shop_items_page_1_item_2_aval:
    imagemap:
        idle "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_2_aval.png"
        hover "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_2_aval_h.png"

        hotspot (241, 277, 131, 128) action Call("wrecked_caaar_item_2") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("{font=images/fonts/font_cash.ttf}{size=25}{b}UIP33 Detail:{/b} {size=27}{color=#3e9c35}$38")
screen wrecked_caaar_shop_items_page_1_item_3_aval:
    imagemap:
        idle "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_3_aval.png"
        hover "gui/wrecked_caaar/wrecked_caaar_shop_items_page_1_item_3_aval_h.png"

        hotspot (386, 278, 128, 128) action Call("wrecked_caaar_item_3") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("{font=images/fonts/font_cash.ttf}{size=25}{b}AAAA3 Detail:{/b} {size=27}{color=#3e9c35}$43")

label junkyard_shop_exit:
    scene black with dissolve
    pause
    jump map_global








label wrecked_caaar_item_1:
    if Main_Character.money >= 68:
        $ Main_Character.money -= 68
        $ MC_Smartphone.money_spend += 68

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Deal.")
        if random_notify == 1:
            $ renpy.notify("Sold.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvFGS678_Detail)
    elif True:
        $ renpy.notify("You don't have money!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen junkyard_shop_page_1
    return
label wrecked_caaar_item_2:
    if Main_Character.money >= 38:
        $ Main_Character.money -= 38
        $ MC_Smartphone.money_spend += 38

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Deal.")
        if random_notify == 1:
            $ renpy.notify("Sold.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvUIP33_Detail)
    elif True:
        $ renpy.notify("You don't have money!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen junkyard_shop_page_1
    return
label wrecked_caaar_item_3:
    if Main_Character.money >= 43:
        $ Main_Character.money -= 43
        $ MC_Smartphone.money_spend += 43

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Deal.")
        if random_notify == 1:
            $ renpy.notify("Sold.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvAAAA3_Detail)
    elif True:
        $ renpy.notify("You don't have money!")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen junkyard_shop_page_1
    return
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
