















label stonewalls_shop_entrance:

    if lc.period == "Early Morning" or lc.period == "Morning":


        stop music fadeout 1.0
        $ Inventory.no_notify_zone = True
        scene stonewalls_shop_idle with wiperight

        $ wr = renpy.random.randint(0,2)
        if wr == 0:
            stonewall "What's up."
        if wr == 1:
            stonewall "All fresh."
        if wr == 2:
            stonewall "You just.. pick up the right food, okay?"

        call screen stonewalls_shop_page_1 with wiperight
        return
    if lc.period == "Noon":


        stop music fadeout 1.0
        $ Inventory.no_notify_zone = True
        scene stonewalls_shop_idle_late with dissolve
        stonewall "Closing.. make it quick."
        call screen stonewalls_shop_page_1 with wiperight
        return
    if lc.period == "Evening":
        scene stonewalls_shop_evening with dissolve
        mc_t "(Nobody's here.)"
        jump map_global
    if lc.period == "Night":
        scene stonewalls_shop_night with dissolve
        mc_t "(Nobody's here.)"
        jump map_global









screen stonewalls_shop_page_1:
    default tt = Tooltip("{alpha=0.5}No Item selected.")
    modal True
    imagemap:
        idle "gui/stonewalls_shop/stonewall_shop_items_page_1.png"
        hover "gui/stonewalls_shop/stonewall_shop_items_page_1_h.png"


        hotspot (98, 277, 130, 129) action Call("stonewalls_shop_item_1") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Meat : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$12")

        hotspot (241, 277, 131, 128) action Call("stonewalls_shop_item_2") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Cabbage : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$5")

        hotspot (386, 278, 128, 128) action Call("stonewalls_shop_item_3") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Potatoes : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$13")

        hotspot (98, 417, 131, 129) action Call("stonewalls_shop_item_4") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Tomato : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$6")

        hotspot (241, 417, 131, 129) action Call("stonewalls_shop_item_5") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Cucumber : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$3")

        hotspot (385, 417, 130, 129) action Call("stonewalls_shop_item_6") hover_sound "sound_effects/diary/paper_hover.mp3" hovered tt.Action("Carrot : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$10")


        hotspot (403, 846, 134, 136) action [Hide("stonewalls_shop_page_1"), Jump("stonewalls_shop_chat")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"

        hotspot (555, 846, 134, 133) action [Hide("stonewalls_shop_page_1"), Jump("stonewalls_shop_exit")] hover_sound "sound_effects/diary/paper_hover.mp3" activate_sound "sound_effects/diary/flipping_paper.mp3"
    fixed:
        vbox:
            xpos 570
            ypos 400
            spacing 10
            text "My Money : {font=images/fonts/font_cash.ttf}{size=27}{color=#3e9c35}$[Main_Character.money]" style "main_calendar_style"
            text "Item    Price" style "main_calendar_style"
            text "[tt.value]" style "main_calendar_style"









label stonewalls_shop_item_1:
    if Main_Character.money >= 12:
        $ Main_Character.money -= 12
        $ MC_Smartphone.money_spend += 12

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("The fresh cut. Best meat.")
        if random_notify == 1:
            $ renpy.notify("It's fresh.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvMeat)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_item_2:
    if Main_Character.money >= 5:
        $ Main_Character.money -= 5
        $ MC_Smartphone.money_spend += 5

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Your favorite. Great for cooking.")
        if random_notify == 1:
            $ renpy.notify("It's fresh.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCabbage)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_item_3:
    if Main_Character.money >= 13:
        $ Main_Character.money -= 13
        $ MC_Smartphone.money_spend += 13

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("These are very costly these days.. ")
        if random_notify == 1:
            $ renpy.notify("It's fresh!")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvPotatoes)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_item_4:
    if Main_Character.money >= 6:
        $ Main_Character.money -= 6
        $ MC_Smartphone.money_spend += 6

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Red tomatoes.")
        if random_notify == 1:
            $ renpy.notify("It's fresh.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvTomato)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_item_5:
    if Main_Character.money >= 3:
        $ Main_Character.money -= 3
        $ MC_Smartphone.money_spend += 3

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Good.")
        if random_notify == 1:
            $ renpy.notify("It's fresh.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCucumber)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_item_6:
    if Main_Character.money >= 10:
        $ Main_Character.money -= 10
        $ MC_Smartphone.money_spend += 10

        $ random_notify = renpy.random.randint(0,1)
        if random_notify == 0:
            $ renpy.notify("Carrot.")
        if random_notify == 1:
            $ renpy.notify("It's fresh.")

        $ renpy.play("sound_effects/cash.mp3")
        $ Inventory.add(InvCarrot)
    elif True:
        $ renpy.notify("This is not a free fair, buddy.")
        $ renpy.play("images/sound_effects/notify_negative.mp3")
    call screen stonewalls_shop_page_1
    return








label stonewalls_shop_chat:
    mc "Is the meat any good?.. "
    stonewall "The best you can get in the whole town."
    stonewall "I am hunter myself, you see."
    stonewall "Hunting and farming."
    stonewall "It's all fresh."
    call screen stonewalls_shop_page_1
    return
label stonewalls_shop_exit:
    $ notify_custom_3 = False
    $ quick_bar = True
    $ Inventory.no_notify_zone = False

    $ rs_exit = renpy.random.randint(0,1)
    if rs_exit == 0:
        mc "I'm leaving now."
    if rs_exit == 1:
        mc "Thanks for the warm welcome. I'm leaving now."

    stonewall "..mhm."
    jump map_global
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
