







label yarlovo_gas_station_humor:
    scene black with dissolve
    mc_t "(Let's roll.)"
    show screen gas_station_curious
    jump yarlovo_gas_station_scene









label yarlovo_gas_station_scene:
    scene yarlovo_gas_station_idle_1_version with dissolve
    jump yarlovo_gas_station_idle
label yarlovo_gas_station_idle:
    menu:
        "..waiting" if True:
            hide screen gas_station_curious
            scene yarlovo_gas_station_loser_girl_1_coming_up_1 with dissolve

            $ rp = renpy.random.randint(0,1)
            if rp == 0:
                ursula "Wow. Looks like an amazing place."
            if rp == 1:
                ursula "This looks like a good place."

            scene yarlovo_gas_station_loser_girl_1_1 with dissolve
            pause
            scene yarlovo_gas_station_loser_girl_1_2 with dissolve
            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                loser_babygirl "I would like to be gased-up."
                loser_babygirl "Please."
            if rp == 1:
                loser_babygirl "We are almost out of the fuel!"
                loser_babygirl "Please help us!"
            if rp == 2:
                loser_babygirl "We need to be fueled up."
                loser_babygirl "Okay?"

            scene yarlovo_gas_station_loser_girl_1_3 with dissolve
            call screen gasing_up
            jump yarlovo_gas_station_idle
        "..idling" if True:
            pause
            jump yarlovo_gas_station_idle
        "..victory/leave" if True:
            if Main_Character.gas_station_customer >= 3:


                stop music fadeout 2.5
                hide screen gas_station_curious
                scene yarlovo_gas_station_lorelei_power_1 with dissolve
                mc "Bye, bye, bye."
                scene yarlovo_gas_station_lorelei_power_2
                pause
                scene black with Dissolve(2.5)
                mc_t "(All right, all right.. let's go have some praying before the sleep.. )"
                mc_t "(The day has been finished.)"

                stop noon_summer_sunny fadeout 1.0
                stop evening_summer fadeout 1.0
                stop night_summer fadeout 1.0

                $ Main_Character.homework_done_united_states = True
                hide screen gas_station_customer with dissolve
                pause

                $ quick_bar = True
                scene the_bus_night_version_v1 with pushleft
                pause
                mc "{b}*Zzzz.. *{/b} uHMmm.. "
                mc "{b}*Zzzz.. *{/b} I always end a day with a prayer.. uuh.."
                bus_boss "Haha, just like me, bro! Just like me!"

                if Main_Character.home_cold_country == True:
                    bus_boss "Bro, so it's like what, cold in Antarctica? You from there?"
                if Main_Character.home_usa == True:
                    bus_boss "I have never liked America, honestly. Sorry bro!"
                if Main_Character.home_india == True:
                    bus_boss "I love Indian food, haha! Sorry."
                if Main_Character.home_eu == True:
                    bus_boss "Europe SUCKS!!!"

                bus_boss "HEY! We have arrived! (And I haven't even ate since the morning.)"

                jump church_the_end_of_the_day
            elif True:
                if Main_Character.gas_station_customer == 1:
                    mc_t "(Two more just, two more!)"
                if Main_Character.gas_station_customer == 2:
                    $ rp = renpy.random.randint(0,2)
                    if rp == 0:
                        mc_t "(Need just one bloody customer.)"
                    if rp == 1:
                        mc_t "(Just ONE bloody customer.)"
                elif True:
                    mc_t "(Can't leave now. I need to feed 3 customers at least.)"

                jump yarlovo_gas_station_idle









screen gasing_up:
    fixed:
        xpos -890
        ypos 0
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the gasing-up:"

            if Main_Character.gasing_up_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}OIL 92/1" xpos 0.74 ypos 0.19
            if Main_Character.gasing_up_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}OIL 92/2" xpos 0.74 ypos 0.19
            if Main_Character.gasing_up_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}OIL 92/13" xpos 0.74 ypos 0.19
            if Main_Character.gasing_up_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}OIL 92/99" xpos 0.74 ypos 0.19
            if Main_Character.gasing_up_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}OIL 92/100" xpos 0.74 ypos 0.19
            if Main_Character.gasing_up_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.gasing_up_fuel,100):
                left_bar Frame("gui/bar/bar_reputation.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/gasing_up/gasing_up.png"
            hover "gui/mini_games/gasing_up/gasing_up_h.png"


            if Main_Character.gasing_up_level == 1:
                action [Function(gasing_up_random_cry), SetVariable("Main_Character.gasing_up_fuel", If(Main_Character.gasing_up_fuel<100, Main_Character.gasing_up_fuel+50, 100)), Function(gasing_up_checkpoint)]
            elif Main_Character.gasing_up_level == 2:
                action [Function(gasing_up_random_cry), SetVariable("Main_Character.gasing_up_fuel", If(Main_Character.gasing_up_fuel<100, Main_Character.gasing_up_fuel+25, 100)), Function(gasing_up_checkpoint)]
            elif Main_Character.gasing_up_level == 3:
                action [Function(gasing_up_random_cry), SetVariable("Main_Character.gasing_up_fuel", If(Main_Character.gasing_up_fuel<100, Main_Character.gasing_up_fuel+15, 100)), Function(gasing_up_checkpoint)]
            elif Main_Character.gasing_up_level == 4:
                action [Function(gasing_up_random_cry), SetVariable("Main_Character.gasing_up_fuel", If(Main_Character.gasing_up_fuel<100, Main_Character.gasing_up_fuel+50, 100)), Function(gasing_up_checkpoint)]
            elif Main_Character.gasing_up_level == 5:
                action [Function(gasing_up_random_cry), SetVariable("Main_Character.gasing_up_fuel", If(Main_Character.gasing_up_fuel<100, Main_Character.gasing_up_fuel+35, 100)), Function(gasing_up_checkpoint)]
            elif Main_Character.gasing_up_level == 6:
                action Notify("THE Gas tank is full.")
            else:
                action Notify("THE Gas tank is full.")


            if Main_Character.gasing_up_fuel_level == 1:
                at family_house_cooking_lvl1()
            if Main_Character.gasing_up_fuel_level == 2:
                at family_house_cooking_lvl1()
            if Main_Character.gasing_up_fuel_level == 3:
                at family_house_cooking_lvl1()
            if Main_Character.gasing_up_fuel_level == 4:
                at family_house_cooking_lvl1()
            if Main_Character.gasing_up_fuel_level == 5:
                at family_house_cooking_lvl1()
            if Main_Character.gasing_up_fuel_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.gasing_up_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("gasing_up_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/cancel_minigame.png"
                hover "gui/mini_games/cancel_minigame_h.png"
                action Notify("I can't do that here.")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def gasing_up_checkpoint():
        if Main_Character.gasing_up_fuel == 100:
            Main_Character.gasing_up_levelup()

init python:
    def gasing_up_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Almost done.. ")
        if rs == 1:
            renpy.notify("Ye-hawk!")
        if rs == 2:
            renpy.notify("Hold your asses, morons.")
        if rs == 3:
            renpy.notify("I am fueling your crappy ass car up.")


screen gas_station_customer:
    fixed:
        ypos 30
        frame:
            text "{size=70}CUSTOMERS: [Main_Character.gas_station_customer]"


screen gas_station_curious:

    imagemap:
        at zoom_little_out xpos 650 ypos -120
        idle "gui/navigation/navigation_curiousity.png"
        hover "gui/navigation/navigation_curiousity_h.png"
        hotspot (843, 937, 235, 106) action Function(school_yard_curious_monday_1_1) hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"








label gasing_up_victory:
    scene yarlovo_gas_station_loser_girl_1_coming_up_1 with dissolve
    pause
    scene yarlovo_gas_station_loser_girl_1_coming_up_2
    pause
    scene black
    pause
    scene yarlovo_gas_station_idle_1_version with dissolve
    $ Main_Character.gasing_up_fuel = 0
    $ Main_Character.family_house_cooking_lvl1 = 1
    $ Main_Character.gasing_up_level = 1

    $ Main_Character.gas_station_customer += 1
    show screen gas_station_curious
    jump yarlovo_gas_station_idle
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
