







label fh_kitchen_entrance:
    scene kitchen_door_open with wiperight
    play sound "sound_effects/house/open_door_1.mp3"
    scene black

    call screen fh_kitchen_vanilla_v1









screen fh_kitchen_vanilla_v1:


    if lc.period == "Early Morning" or lc.period == "Morning":
        add "images/family_house/kitchen/fh_kitchen_vanilla_v1.jpg"

    if lc.period == "Noon":

        if lc.day_of_week == 1:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        if lc.day_of_week == 2:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_2.jpg"
        if lc.day_of_week == 3:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        if lc.day_of_week == 4:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        if lc.day_of_week == 5:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        if lc.day_of_week == 6:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        if lc.day_of_week == 7:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"
        else:
            add "images/family_house/kitchen/fh_kitchen_vanilla_noon_v1_1.jpg"

    if lc.period == "Evening":
        add "images/family_house/kitchen/fh_kitchen_vanilla_v1.jpg"
    if lc.period == "Night":
        add "images/family_house/kitchen/fh_kitchen_vanilla_night_v1_1.jpg"



    if lc.day_of_week == 1 or lc.day_of_week == 2 or lc.day_of_week == 3 or lc.day_of_week == 4 or lc.day_of_week == 5:
        if Main_Character.homework_done_beta == True:
            if lc.period == "Early Morning":
                add "gui/navigation/navigation_cooking.png" xpos -250 ypos -530 alpha 0.5
            else:
                imagemap:
                    xpos -250
                    ypos -530
                    idle "gui/navigation/navigation_cooking.png"
                    hover "gui/navigation/navigation_cooking_h.png"
                    if lc.period == "Night":
                        hotspot (843, 937, 235, 106) action Notify("Nobody cooks at the night.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
                    else:
                        hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_vanilla_v1"), Jump("kitchen_cooking_menu_dayoff")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
        else:
            imagemap:
                xpos -250
                ypos -530
                idle "gui/navigation/navigation_cooking.png"
                hover "gui/navigation/navigation_cooking_h.png"
                if lc.period == "Night":
                    hotspot (843, 937, 235, 106) action Notify("Nobody cooks at the night.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
                else:
                    if lc.period == "Early Morning":
                        hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_vanilla_v1"), Jump("kitchen_cooking_early_morning")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
    else:
        imagemap:
            xpos -250
            ypos -530
            idle "gui/navigation/navigation_cooking.png"
            hover "gui/navigation/navigation_cooking_h.png"
            if lc.period == "Night":
                hotspot (843, 937, 235, 106) action Notify("Nobody cooks at the night.") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
            else:
                hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_vanilla_v1"), Jump("kitchen_cooking_menu_dayoff")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"


    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_vanilla_v1"), Jump("fh_kitchen_exit")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    imagemap:
        xpos -650
        ypos -100
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_vanilla_v1"), Jump("fh_kitchen_basement_scary")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

label fh_kitchen_basement_scary:
    $ rp = renpy.random.randint(0,3)
    if rp == 0:
        scene kitchen_basement_scary_1 with dissolve
        pause
    if rp == 1:
        scene kitchen_basement_scary_2 with dissolve
        pause
    if rp == 2:
        scene kitchen_basement_scary_3 with dissolve
        pause
    if rp == 3:
        scene kitchen_basement_scary_4 with dissolve
        pause
    if rp == 4:
        scene kitchen_basement_scary_5 with dissolve
        pause
    a ".. ohy my!"
    a "Wee are trying to fix the ceilling in here, this dusty place."
    mc "Ah."
    label fh_kitchen_basement_scary_loophole:
    menu:
        "What's wrong with the ceilling" if True:
            mc "Hey, what's wrong with the ceilling?"
            a "Hey, you know, the rats, the ants, bad ants, and stuff."
            menu:
                "The ceilling is broken?" if True:
                    mc "The ceilling is broken?"
                    a "Oh. Yea."
                    a "You can see yourself. It's in the bad shape."
                    a "A shame!"
                    a "Jesus Christ. I have enough of these rats!"
                    mc "You seems to have problem with the rats."
                    a "The hell, I do!"
                    a "Indeed!"
                    a "Jesus, I have not told you, actually, I am sort of a veteran."
                    a "Fighting with the rats."
                    menu:
                        "..tell me more" if True:
                            mc "Okay."
                            a "So, the rats is, you know."
                            a "As you can see we are trying to fix the rat problem in here and the ceilling."
                            a "Too bad you can't join us due to your 'unprepared suit'."
                            a "Argh."
                    jump fh_kitchen_basement_scary_loophole
        "..I see" if True:
            mc "All right."
    scene black
    call screen fh_kitchen_basement_scary with dissolve
    return
screen fh_kitchen_basement_scary:
    add "images/family_house/kitchen/basement/kitchen_basement_scary.jpg"

    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("fh_kitchen_basement_scary"), Show("fh_kitchen_vanilla_v1")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"




label fh_kitchen_exit:

    scene kitchen_door_open_outside with wiperight
    play sound "sound_effects/house/open_door_1.mp3"

    $ quick_bar = True

    jump family_house





















label kitchen_cooking_early_morning:


    $ quick_bar = False

    scene family_house_kitchen_cooking_1 with dissolve
    #a "Oh. Uh. Mm."
    #a "I am HUNGRY."
    #a "Just not the curry again."
    milk "Just a salad, thanks!"
    a "And something quick and tasty please?"

    #menu:
        #"..will do what I can" if True:
            #mc "All right. Will do what I can."
        #"Ok" if True:
            #mc "Ok."
        #"..wtf?" if True:
            #mc "You cook?"
            #a "Uhm.. "
            #milk "Oh."
            #mc "Whatever."

    scene fh_cooking_preparations with dissolve
    pause

    #menu:
        #"..." if True:
            #mc "You gotta be kidding me."
    mc "Okay it will be ready soon!"

    play ambience_cooking "images/sound_effects/environment_ambience/ambience_cooking.mp3" fadein 1.0
    scene kitchen_cooking_idle with dissolve
    jump kitchen_cooking_menu

    label kitchen_cooking_menu:
    menu:
        "Breakfast for the family" if True:
            $ rp = renpy.random.randint(0,3)
            if rp == 0:
                mc_t "(Mom's need food.)"
            if rp == 1:
                mc_t "(Someone has to cook for the mom.)"
            if rp == 2:
                mc_t "(Morning, morning, morning.)"
            if rp == 3:
                mc_t "(A coffee would be nice.)"

            $ renpy.notify("He's getting started!")
            $ renpy.notify("Food! Woo-hoo!")
            $ renpy.notify("Takes so long..")

            call screen family_house_cooking with dissolve
        "..abandon the stove" if True:

            scene black with dissolve
            pause
            stop ambience_cooking fadeout 1.0
            call screen fh_kitchen_vanilla_v1 with dissolve



            scene black with dissolve
            pause

            stop ambience_cooking fadeout 1.0
            $ quick_bar = True
            jump family_house








screen family_house_cooking:
    add "gui/avatars/avatar_moms.png"
    fixed:
        xpos -890
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cooking:"

            if Main_Character.family_house_cooking_vegetables_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Cucumber" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cooking_vegetables_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}Tomato" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cooking_vegetables_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}Cabbage" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cooking_vegetables_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}Shrimp" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cooking_vegetables_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}The lemon sauce" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cooking_vegetables_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.family_house_cooking_vegetables,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cooking/cooking_button.png"
            hover "gui/mini_games/cooking/cooking_button_h.png"


            if Main_Character.family_house_cooking_vegetables_level == 1:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.family_house_cooking_vegetables", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]
            elif Main_Character.family_house_cooking_vegetables_level == 2:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.family_house_cooking_vegetables", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]
            elif Main_Character.family_house_cooking_vegetables_level == 3:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.family_house_cooking_vegetables", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]
            elif Main_Character.family_house_cooking_vegetables_level == 4:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.family_house_cooking_vegetables", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]
            elif Main_Character.family_house_cooking_vegetables_level == 5:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.family_house_cooking_vegetables", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]
            elif Main_Character.family_house_cooking_vegetables_level == 6:
                action Notify("Well done, my man, well done.. ")
            else:
                action [Function(family_house_cooking_random_cry), SetVariable("Main_Character.garage_fix_power", If(Main_Character.family_house_cooking_vegetables<100, Main_Character.family_house_cooking_vegetables+100, 100)), Function(family_house_cooking_checkpoint)]


            if Main_Character.family_house_cooking_vegetables_level == 1:
                at family_house_cooking_lvl1()
            if Main_Character.family_house_cooking_vegetables_level == 2:
                at family_house_cooking_lvl1()
            if Main_Character.family_house_cooking_vegetables_level == 3:
                at family_house_cooking_lvl1()
            if Main_Character.family_house_cooking_vegetables_level == 4:
                at family_house_cooking_lvl1()
            if Main_Character.family_house_cooking_vegetables_level == 5:
                at family_house_cooking_lvl1()
            if Main_Character.family_house_cooking_vegetables_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.family_house_cooking_vegetables_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("family_house_cooking_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("family_house_cooking_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def family_house_cooking_checkpoint():
        if Main_Character.family_house_cooking_vegetables == 100:
            Main_Character.family_house_cooking_levelup()

init python:
    def family_house_cooking_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Who's cooking the food like that?!")
        if rs == 1:
            renpy.notify("The salad does not look tasty yet.")
        if rs == 2:
            renpy.notify("Mmm. Hmm?")
        if rs == 3:
            renpy.notify("Hungry, mm. Be quicker!!!")

label family_house_cooking_victory:


    stop ambience_cooking fadeout 1.0
    scene fh_cooking_preparations with dissolve
    pause
    a " ..is it ready, chief?"
    mc "...yes, hope you enjoy it boss!"
    #menu:
        #"YES!" if True:
            #mc "YES, MOM. *Grrrr*."
        #"Yea" if True:
            #mc "Yea *Grudge*."
        #"..I hate cleaning shrimps" if True:
            #mc "Uhu."
            #mc "I just HATE CLEANING THOSE SHRIMPS."


    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    scene family_house_kitchen_cooking_victory_1 with dissolve
    a "Well look at that! BIG salad, mm?"
    scene family_house_kitchen_cooking_victory_2
    #pause
    #a "Mhm. Mmmm?"
    #milk "Hmmmm."
    pause
    scene family_house_kitchen_cooking_victory_3

    $ rp = renpy.random.randint(0,1)
    if rp == 0:
        a "I have never tasted anything as good as this!"
        milk "Do you have a recipe?"
    if rp == 1:
        milk "Mmm, this is so yummy!"
        a "Dirty dishes on me!"

    mc "Great, I'm glad you guys enjoyed it!"
    #menu:
        #"Do the dishes" if True:
            #mc "Do the dishes."
        #"Ok" if True:
            #mc "Ok."

    scene black with dissolve
    pause

    $ Main_Character.homework_done_beta = True
    $ quick_bar = True
    jump family_house

label family_house_cooking_cancel:
    scene fh_cooking_cancel with dissolve
    a "Huh? Where's food?"
    $ quick_bar = True
    jump family_house





















label kitchen_cooking_menu_dayoff:
    scene fh_cooking_preparations with dissolve
$ quick_bar = False
$ Inventory.in_the_kitchen = True
menu:
    "Let's see" if True:
        play sound "images/sound_effects/inventory/inventory_hover.mp3"
        call screen inventoryScreen
    "Specials" if True:
        menu:
            "Back" if True:
                jump kitchen_cooking_menu_dayoff






        $ rp = renpy.random.randint(0,3)
        if rp == 0:
            mc_t "(Mom's need food.)"
        if rp == 1:
            mc_t "(Someone has to cook for the mom.)"
        if rp == 2:
            mc_t "(Morning, morning, morning.)"
        if rp == 3:
            mc_t "(A coffee would be nice.)"

        $ renpy.notify("He's getting started!")
        $ renpy.notify("Food! Woo-hoo!")
        $ renpy.notify("Takes so long..")

        call screen family_house_cooking with dissolve
    "..abandon the stove" if True:

        scene black with dissolve
        pause
        stop ambience_cooking fadeout 1.0
        $ quick_bar = True
        $ Inventory.in_the_kitchen = False
        call screen fh_kitchen_vanilla_v1 with dissolve

        scene black with dissolve
        pause

        stop ambience_cooking fadeout 1.0
        $ quick_bar = True
        $ Inventory.in_the_kitchen = False
        jump family_house


















label kitchen_cooking_medium:

    hide screen inventoryScreen
    play ambience_cooking "images/sound_effects/environment_ambience/ambience_cooking.mp3" fadein 1.0
    scene kitchen_cooking_idle with dissolve
    pause
    scene black
    $ quick_menu = False
    centered "Food's getting cooked.... "
    $ renpy.pause(3.0, hard=True)
    $ quick_menu = True

    stop ambience_cooking fadeout 1.0
    scene kitchen_cooking_medium_dish with dissolve
    pause

    $ Inventory.add(InvMediumDish)
    call kitchen_cooking_meat_reaction from _call_kitchen_cooking_meat_reaction


label kitchen_cooking_meat_reaction:


    if lc.period == "Early Morning":
        scene fh_kitchen_finish_v2_1 with dissolve
        a "Ahh.. "
        scene fh_kitchen_finish_v2_2
        a "NO WAY YOU HAVEN'T INVITED ME!"
        a "Your mom."
        menu:
            "My mom's in the grave" if True:
                mc "Hey, my mom's in the grave long ago."
                a "A shame."
            " ..if you could just be a little bit more patient" if True:
                mc " ..if you could just be a little bit more patient."
                a "Sugar, I am your mom."
    if lc.period == "Morning":
        scene fh_kitchen_finish_v1_1 with dissolve
        a "Ah! Hm? What's that amazing smell!?"
        scene fh_kitchen_finish_v1_2
        a "YOU!!!!!!"
        menu:
            "Sorry, no free food" if True:
                mc "Sorry, babe, no free food."
                a "Eeeehhhhh?"
    if lc.period == "Noon":
        scene fh_kitchen_finish_v3_1
        a " ..this has to be.. aaa."
        scene fh_kitchen_finish_v3_2
        a "MMMM."
    if lc.period == "Evening":
        scene fh_kitchen_finish_v3_1
        a "HEY. Abandon that thing, all righty?"
        scene fh_kitchen_finish_v3_2
        a "You're scaring the shit out of me."
        a "Who's cooking at this time!!!"

    jump kitchen_cooking_menu_dayoff









label kitchen_cooking_loblolly_soup:

    #$ Inventory.remove(InvMeat)
    #$ Inventory.remove(InvCarrot)
    #$ Inventory.remove(InvCabbage)
    #$ Inventory.remove(InvTomato)
    #$ Inventory.remove(InvPotatoes)
    #$ Inventory.remove(InvCucumber)
    $ Inventory.remove(InvPaper)
    $ Inventory.remove(InvPaper)
    $ Inventory.remove(InvPaper)
    $ Inventory.remove(InvPaper)
    $ Inventory.remove(InvPaper)
    $ Inventory.remove(InvPaper)

    hide screen inventoryScreen
    play ambience_cooking "images/sound_effects/environment_ambience/ambience_cooking.mp3" fadein 1.0
    scene kitchen_cooking_idle with dissolve
    pause
    scene black
    $ quick_menu = False
    centered "Food's getting cooked.... "
    $ renpy.pause(3.0, hard=True)
    $ quick_menu = True

    stop ambience_cooking fadeout 1.0
    scene kitchen_cooking_loblolly_soup with dissolve
    pause
    $ Inventory.add(InvLoblollySoup)

    $ rp = renpy.random.randint(0,2)
    if rp == 0:
        scene fh_kitchen_finish_v5_2 with wiperight
        e "???"
        scene fh_kitchen_finish_v5_1 with dissolve
        e "Ah, the loser's food?"
        e "I won't be bothering you, SORRY!"
    if rp == 1:
        scene fh_kitchen_finish_v6_1 with custom_vpunch
        e "???"
        scene fh_kitchen_finish_v6_2 with dissolve
        e "Ah, the loser's food?"
        e "I won't be bothering you, SORRY!"
    if rp == 2:
        scene fh_kitchen_finish_v7_2 with wipeleft
        e "???"
        scene fh_kitchen_finish_v7_1 with dissolve
        e "Ah, the loser's food?"
        e "I won't be bothering you, SORRY!"

    jump kitchen_cooking_menu_dayoff








    $ quick_menu = False
    centered "Food's getting cooked.. "
    centered "Food's getting cooked.... "
    $ renpy.pause(3.0, hard=True)



    stop ambience_cooking fadeout 1.0

    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0

    scene kitchen_cooking_medium_dish with flash





    $ Inventory.in_the_kitchen = False
    $ quick_bar = True
    jump family_house






















label lolssssss:

































$ quick_bar = False
scene family_house_kitchen_cooking_1 with dissolve
a "Oh. Uh. Mm."
a "I am HUNGRY."
a "Just not the curry again."
milk "A salad."
a "Pretty please?"

menu:
    "..will do what I can" if True:
        mc "All right. Will do what I can."
    "Ok" if True:
        mc "Ok."
    "..wtf?" if True:
        mc "You cook?"
        a "Uhm.. "
        milk "Oh."
        mc "Whatever."

$ Inventory.in_the_kitchen = True
play ambience_cooking "images/sound_effects/environment_ambience/ambience_cooking.mp3" fadein 1.0

scene kitchen_cooking_idle with dissolve

$ rp = renpy.random.randint(0,1)
if rp == 0:
    mc_t "(Smells good.. )"
if rp == 1:
    mc_t "(What's to cook?)"

label kitchen_cooki333333333333333333333333ng_menu:
menu:
    "Breakfast" if True:
        $ rp = renpy.random.randint(0,1)
        if rp == 0:
            mc_t "(Mom's need food.)"
        if rp == 1:
            mc_t "(Someone has to cook for the mom.)"
        call screen family_house_cooking with dissolve
    "..abandon the stove" if True:
        scene black with dissolve
        pause

        stop ambience_cooking fadeout 1.0
        jump family_house



label kitchen4234234234fsfsf_cooking_loblolly_soup:



    scene black with Dissolve(2.5)
    pause



    scene black with Dissolve(2.5)
    pause

    $ lc.advance_time()

    scene kitchen_cooking_medium_dish with flash
    menu:
        "I am good at this" if True:
            mc "I am good at this."
        "Lovely" if True:
            mc "Lovely!"
        "Not bad, not bad" if True:
            mc "Not bad, not bad."



    $ Inventory.in_the_kitchen = False
    $ quick_bar = True
    jump family_house


play sound "images/sound_effects/house/open_door_1.mp3"
scene fh_kitchen_finish_v1_1 with wiperight
a "What's smelling? Who's cooking?"
scene fh_kitchen_finish_v1_2
a "I see who's playing around in'ere."
a "Good, good."



menu:
    "..that's the only thing I can cook" if True:
        mc "..that's the only thing I can cook."
    "ehmm.. " if True:
        mc "ehm.. "


scene fh_kitchen_finish_v2_1 with wiperight
pause
scene fh_kitchen_finish_v2_2
a "Comeee on, food ain't gonna run away."

scene fh_kitchen_finish_v4_1 with wiperight
pause
scene fh_kitchen_finish_v4_2
a "Well?"


e "Who's cooking? Ah. The biggest loser on the land."
e "Mhm, mhm."


e "Loser's food cannot wait anymore, I see?"
e "Mhm, mhm."
e "Keep cooking, keep cooking."
e "Loser."
menu:
    "Just doing my best" if True:
        mc "Ok."



e "Ah, the loser's food?"
e "Mhm, mhm."
e "I see, I see."




e "Keep cooking, loser, all right?"
menu:
    "Just doing my best" if True:
        mc "Ok."
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
