







label prologue_p1:

    play lambo_sound_1 "images/sound_effects/cars/lambo_sound_1.mp3" fadein 2.5
    centered "{size=60}{font=fonts/font_gui.otf}Prologue." with Dissolve(2.5)
    unk_m "Hwoooooooooooi."
    scene black with custom_vpunch
    unk_m_2 "Yooooooo."
    unk_m "Yyeyeyeyeyeyeyeyeyeyyeyeyeyeyeyyeyeeee."
    unk_m_2 "YAyaayayeyeyeyeeeee."
    mc_t "(Someone really hard trying to wake me up.. )"
    unk_m "Yyoyoyoyoyoyoyooyoyoooooooooooooooo."
    mc "Hmm."
    mc_t "(I guess I'll just get up.)"
    mc_t "(And nail the asses of those who burn the tires under my window.)"
    stop lambo_sound_1 fadeout 1.0

    scene prologue_p1_animated with Dissolve(2.5)
    a "Heeeeeeey."
    mc "?"
    a "You are early today."
    mc "I am, yes."


    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    scene prologue_p3 with dissolve
    a "What's up?"
    scene prologue_p4 with dissolve
    mc "Hi."
    mc "Good to see you."
    mc "Mom."


    $ persistent.alice_locked = False
    $ renpy.notify("Bitch's unlocked!")
    play sound "images/sound_effects/notify_classic.mp3"

    scene anime_prologue_p1_1 with dissolve
    a "Are you going to make gift to Melissa today's birthday?"
    menu:
        "Perhaps" if True:
            mc "Perhaps.. "
    a "Don't let anything stop you."
    jump prologue_p1_alice_profile

    label prologue_p1_alice_profile:
    menu:
        "Surely" if True:
            mc "Surely."
        "Profile?.. " if True:
            scene prologue_p4 with dissolve
            a "Heeeey. Whatcha looking at?"
            jump prologue_alice_intro


    stop music fadeout 1.0
    scene prologue_p5 with dissolve
    a "What's the time?"
    scene prologue_p6
    menu:
        "Time?" if True:
            show screen main_hud with dissolve
            $ quick_bar = True
            $ main_hud_tut_1 = True
            pause
    menu:
        "Early morning?" if True:
            mc "Early morning? Is it?"

    a "Hm."
    scene prologue_p5
    a "All right."
    a "Go on."
    scene prologue_p6
    mc "Bathroom?"
    scene prologue_p5
    a "I am gonna go in first."
    a "Prepare myself for a specific date I'll have."
    scene prologue_p6
    mc "Ah."

    $ main_hud_tut_1_1 = False
    $ main_hud_tut_1_2 = True

    call rs_blanket from _call_rs_blanket

    scene mc_room_morning_01_night_2 with dissolve
    play lambo_sound_1 "images/sound_effects/cars/lambo_sound_1.mp3" fadein 2.5
    unk_m "Yotototooooooo."
    mc_t "(Again these fools.)"
    mc_t "(Burning tires up there, this ain't gonna go unnoticed.)"
    mc_t "(I am need a time to write special declaration to the council, to, hmmn, castrate those bastards.)"

    play sound "images/sound_effects/house/open_door_1.mp3"

    stop lambo_sound_1 fadeout 1.0


    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    scene prologue_p7 with dissolve
    a "Heeeey. Hear you using a pen."
    a "Whatcha writing?"
    mc "A special declaration."
    mc "I think, these people of the west can take a good shit into their mouth for the stuff they participate at the morning."
    mc "Don't you agree?"
    a "Ah. What? Sorry, the water, can't really hear you."
    a "Did you know?.. I was on the trip to Hawaii, and, hm, also.. "
    mc "I am want to be in a solitude from you for now."
    a "Lovely, lovely."
    scene prologue_p8 with dissolve
    pause
    scene prologue_p9
    pause
    scene prologue_p10
    pause
    scene black with dissolve
    pause
    mc "Can you get out of the bathroom sooner than I expect?"
    a "Almost done."
    scene prologue_p11 with dissolve
    pause
    scene prologue_p12 with dissolve
    pause
    scene prologue_p13 with dissolve
    pause
    scene prologue_p13 with dissolve
    a "Squeeze in."
    mc "Surely, you saved some shampoo for me?"
    a "Yes and no. Come get in, will you?"
    scene prologue_p14 with dissolve:
        xpos 0 ypos -1000
        xanchor 950 yanchor 0
        linear 10.0 xpos 0 ypos 0
        xpos 0 ypos 1000
        xanchor 950 yanchor 1000
        linear 10.0 xpos 0 ypos 0
        repeat
    pause
    scene prologue_p15 with dissolve
    mc "Where are you going to?"
    a "I may visit a shop or two, whatever."
    mc "Hm, I see."
    scene prologue_p16 with dissolve
    pause
    scene prologue_p17
    pause
    scene prologue_p18
    pause
    scene prologue_p19
    mc_t "(..................)"
    mc_t "(Welcome to the Pristine Hills.)"
    mc_t "(I have plenty of things to do in here.)"


    stop music fadeout 1.0
    play sound "images/sound_effects/house/open_door_1.mp3"
    scene black with Dissolve(2.5)
    pause

    play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
    scene prologue_p20 with dissolve
    pause
    play sound "images/sound_effects/cars/x5_1.mp3"
    scene prologue_p21
    unk_m "Wooohoyyyeaaaaah."
    play sound "images/sound_effects/cars/x5_2.mp3"
    scene prologue_p22
    unk_m "Hey, hey, heyo, heyoooo, heyyyyyyy."
    play sound "images/sound_effects/cars/x5_3.mp3"
    scene prologue_p23
    unk_m "Whohooooooooooooooooooooooooo."
    play sound "images/sound_effects/cars/x5_4.mp3"
    scene prologue_p24
    unk_m "Yeyeyeyeyeeeeeeeeeeeeeeee!"

    $ main_hud_tut_1_1 = True
    $ main_hud_tut_1_2 = False

    menu:
        "{color=#db8a38}Disrespect.. {/color} {image=gui/text_icons/reputation.png}" if True:


            $ Main_Character.reputation = 0
            $ Main_Character.reputation  += 2
            play sound "images/sound_effects/reputation/reputation_positive.mp3"
            $ renpy.notify("Friendly fellow! Reputation increased!")
            if Main_Character.reputation >= 100:
                $ Main_Character.reputation = 100

            $ main_hud_tut_7 = True

            scene prologue_p25
            pause
            scene prologue_p26
            pause
            mc "Bastards.. "
            mc "Our paths will cross soon enough.. "

    $ main_hud_tut_1_1 = False
    $ main_hud_tut_1_2 = True
    $ main_hud_tut_7_1 = False
    $ main_hud_tut_7_2 = True


    play music "images/ost/morning_theme_1.mp3" fadein 1.0
    $ lc.advance_time()
    scene prologue_p27 with wipeleft
    pause

    stop noon_summer_sunny fadeout 1.0
    play ambience_school "images/sound_effects/environment_ambience/ambience_school.mp3" fadein 1.0
    scene prologue_p28 with dissolve
    garns "Hm, mhm, hm."
    radio "Been two workers, now one, one worker..."
    radio "It's getting hard in here, very hard. Really hard..."
    radio "And now, there's more job..."
    garns "Hm. Mhm."
    scene prologue_p29 with dissolve
    pause
    scene prologue_p30 with dissolve
    thug_1 "Yo, what's up, little man."
    thug_2 "Money, huh."
    thug_1 "Yo, what. Yo what the.. man."
    scene prologue_p31 with dissolve
    thug_1 "Yo what the fack."
    thug_1 "Yo what. Yo man."
    thug_1 "Beat'o azz."
    thug_2 "C'mon man du somethin."
    thug_1 "Whatever man."
    thug_1 "Fuck you pig."
    scene prologue_p32 with custom_vpunch
    pause
    thug_1 "Whatever man."
    scene prologue_p31
    pause
    scene prologue_p32 with custom_vpunch
    pause
    scene prologue_p31
    pause
    scene prologue_p32 with custom_vpunch
    pause
    scene prologue_p33 with custom_vpunch
    pause
    scene prologue_p34
    pause
    scene prologue_p33 with custom_vpunch
    pause
    scene prologue_p34
    pause
    scene prologue_p33 with custom_vpunch
    pause
    scene prologue_p34
    pause
    scene prologue_p33 with custom_vpunch
    pause
    mc_t "(Pristine Hills ain't chilly place.)"
    mc_t "(Keep your head up, if you want to survive and prevail.)"
    scene prologue_p35 with dissolve
    king_louis "Some other time, some other time."
    king_louis "So, there was a guy who named Isaac, he's like funny man who likes to drink and do the stuff a lot you know."
    king_louis "I love stories like tis."
    king_louis "I just love them."
    king_louis "Yes, a, Isaac."
    king_louis "Ha, the name's funny. Yes."
    king_louis "Good."
    king_louis "Your dress is beautiful actually."
    king_louis "And so, so, so, so, so."
    king_louis "Wine."
    king_louis "Enjoying wine?"

    play sound "images/sound_effects/house/open_door_1.mp3"
    stop ambience_school fadeout 1.0
    play ambience_classroom "images/sound_effects/environment_ambience/ambience_classroom.mp3" fadein 1.0
    scene prologue_p36 with wipeleft
    king_louis "Oh?"

    menu:
        "Move aside.. " if True:
            scene prologue_p37 with dissolve
            pause
            scene prologue_p38 with dissolve
            pause

    scene prologue_p39 with dissolve
    king_louis "Hey?"
    king_louis "Hey, hey, hey."
    king_louis "Is my credit card expired, huh?"
    king_louis "What is the matter?"
    scene prologue_p40
    king_louis "Oh. All right. Maybe it's just the wine kicks in."
    king_louis "I am need to take a breath of fresh air."
    king_louis "Enjoy your time, people."
    scene prologue_p41 with dissolve
    mc "I would like to present the collective message, the declaration, I have wrote myself."
    senator_robinson "Go on."
    mc "Quote: "
    mc "All the individuals, who are in fact, possess night disturbance, should be castrated."
    mc "It is as simple as that."
    mc "I don't like being woken up at the morning."
    mc "Would you accept this official document of mine which I wrote for you?"
    senator_robinson "Surely."
    senator_robinson "No question."
    senator_robinson "Have signature left in the office, will you."
    mc "All right."

    $ main_hud_tut_3 = True
    $ main_hud_tut_6 = True

    $ main_hud_tut_1_1 = True
    $ main_hud_tut_1_2 = False
    $ main_hud_tut_7_1 = True
    $ main_hud_tut_7_2 = False

    senator_robinson "Oh, here it is, your diary."
    senator_robinson "Must be you left it yesterday in my office."
    mc "Thanks, really."

    $ main_hud_tut_1_1 = False
    $ main_hud_tut_1_2 = True
    $ main_hud_tut_3_1 = False
    $ main_hud_tut_3_2 = True
    $ main_hud_tut_7_1 = False
    $ main_hud_tut_7_2 = True

    play sound "images/sound_effects/house/open_door_1.mp3"
    scene anime_prologue_p1_4 with wipeleft
    e "Fine, fine, fine, Mr.Harris, you are doing great."
    e "Just great."
    e "Don't lose the grasp."
    e "Now, one more time."
    e "Oh?"
    e "Hold it right here."
    e "I'll be back."
    scene prologue_p42
    e "Mr.[family]?"
    mc "Can you leave your signature on this special declaration I am holding?"
    menu:
        "Please?" if True:
            mc "Pretty please?"
    e "Enjoyfully, Mr.[family]."
    e "Anything, I do for you, is enjoyable for me."
    e "Hand it over."

    $ main_hud_tut_4 = True

    $ main_hud_tut_1_1 = True
    $ main_hud_tut_1_2 = False
    $ main_hud_tut_3_1 = True
    $ main_hud_tut_3_2 = False
    $ main_hud_tut_7_1 = True
    $ main_hud_tut_7_2 = False

    $ Inventory.add(InvMessage)

    $ renpy.pause(hard=True)
label prologue_p1_inventory_jump:

    $ main_hud_tut_1_1 = False
    $ main_hud_tut_1_2 = True
    $ main_hud_tut_3_1 = False
    $ main_hud_tut_3_2 = True
    $ main_hud_tut_7_1 = False
    $ main_hud_tut_7_2 = True

    $ Inventory.remove(InvMessage)
    hide screen inventoryScreen
    play sound "sound_effects/crafting/crafting_pen_drawing.mp3"
    scene prologue_p43 with dissolve
    e "The council will take precious look into the case you represented."
    e "And will probably give you an answer sooner or later."
    mc "Hmm."
    menu:
        "I see that" if True:
            mc "I see that."
            mc "I should take matters in my own hands."
            e "Ah."
            e "You are always been a smart fella."
    mc "Indeed."
    jump prologue_p1_elena_profile

    label prologue_p1_elena_profile:
    e "Anything else?"
    menu:
        "No" if True:
            mc "No."
        "Profile?.. " if True:
            scene elena_profile_acc_2 with dissolve
            e "What is it?"
            jump prologue_elena_intro


    $ persistent.elena_locked = False
    $ renpy.notify("Bitch's unlocked!")
    play sound "images/sound_effects/notify_classic.mp3"

    scene anime_prologue_p1_4 with dissolve
    e "Now, Mr.Harris."


    stop music fadeout 1.0
    stop ambience_classroom fadeout 1.0
    play sound "images/sound_effects/house/open_door_1.mp3"
    scene black with dissolve
    pause

    $ lc.advance_time()

    play music "images/ost/free_roaming_theme_1.mp3"
    play noon_summer_sunny "images/sound_effects/environment_ambience/noon_summer_sunny.mp3" fadein 1.0
    scene prologue_p44 with dissolve
    mc_t "(.....)"
    mc_t "(.......)"
    mc_t "(.....)"
    menu:
        "(Turn the smartphone on.. )" if True:
            scene prologue_p45 with dissolve
            a "Hey."
            mc "Hi."
            a "You coming?"
    menu:
        "Getting closer" if True:
            mc "Getting closer."
    a "You won't believe whom I am just meet."
    mc "Tell me."
    a "Come over, see yourself."
    scene prologue_p46 with dissolve
    mc_t "(Ah, the Yarl.)"
    yarl "Hard working money turn person into a personality."
    yarl "You feel me?"
    yarl "Money, personality."
    mc "Why you, didn't turned in one yet?"
    yarl "Hm."
    menu:
        "You insulted me" if True:
            mc "Yarl."
            mc "You insulted me."
            mc "You insulted me, of being having non traditional sexual orientation."
            mc "In public."
            yarl "{b}*Smoking*..{/b} can't say much now."
            yarl " ..why it is not raining today?"
    menu:
        "All right" if True:
            mc "Fine."
            mc "If you wanna play a game."
            mc "All right."
            mc "I have no patience for crackheads and tire burning assholes."
            yarl "{b}*Smoking*..{/b} mhm."

    show screen smartphone_m_quests with wipeup

    $ main_hud_tut_5 = True

    pause
    mc_t "(Gotta act.)"
    scene prologue_p46 with dissolve
    menu:
        "Act.. " if True:

            stop music fadeout 1.0
            scene black with dissolve
            pause
            play sound "sound_effects/cars/engine_start_1.mp3"
            scene prologue_p50 with wipeleft
            yarl "What in the Lord's name.. "


            play music "images/ost/country_theme_5.mp3" fadein 1.0
            play sound "sound_effects/cars/engine_start_2.mp3"
            scene prologue_p51
            yarl "Holy sack of balls, fuck me.. !!!!!!!!!!!"
            scene prologue_p52 with custom_vpunch
            yarl "NOT. THE. CAAAAAAAAAAAAAAAAAAAAAAR."
            yarl "DAAAAAAAAAAAAAAAAAAAAAAMMMIIIITTTT."
            yarl "You gonna pay for that.. !!!!!!!!!"
            scene prologue_p53
            yarl "ARE YOU COMING FOR ANOTHER ROUND, SHIT?!"
            scene prologue_p54 with custom_vpunch
            yarl "YOU SON OF A.. !!!!!!!!"
            scene prologue_p55
            yarl "MY CAAAAAAAAAAAR."
            scene prologue_p56
            yarl "Fucking bloody hell."
            yarl "You'll see more of us down your window!"
            yarl "Sure thing you will!"

            scene black with dissolve
            mc_t "(The goons fled the scene.)"


            stop music fadeout 1.0
            scene prologue_p57 with dissolve
            mc "So, as I were saying."
            mc "I don't like being woken up at the morning without my permission."
            mc "And especially I don't like the sound of burning tires."
            mc "Just don't like it."
            a "Ah."
            milk "Hm?"


            play music "images/ost/free_roaming_theme_1.mp3"
            a "The car was nice, though."
            milk "The person, on the other hand, is a complete headache."
            mc "Shall we move back home?"
            milk "Lovely would be."
            a "Mhm."
            a "Lead the way."

            stop noon_summer_sunny fadeout 1.0
            scene black with dissolve
            mc_t "(We returned back home, to congratulate Melissa wirth her birthday.)"

            play sound "images/sound_effects/house/open_door_1.mp3"
            scene prologue_p58 with dissolve
            milk "Now, home."
            milk "We are alone in here."
            milk "What do I want to hear?"
            scene prologue_p59 with dissolve
            menu:
                "Happy birthday" if True:
                    scene prologue_p60
                    mc "Happy birthday, you."
            scene prologue_p61 with dissolve
            milk "You know my thoughts exactly."
            milk "Come give me a hug and let us celebrate."

            stop music fadeout 1.0

            $ quick_bar = False

            play beach_early_morning_ambience "sound_effects/ambience_beach/beach_early_morning_ambience.mp3" fadein 1.0
            scene intro_beach with Dissolve(2.5)
            show intro_up with Dissolve(3.0)
            show screen pressanybutton_ingame
            show click_to_start:
                ypos -0.25
            show screen splashscreen_start_button_ingame with dissolve
            $ renpy.pause(hard=True)
            return

label free_roam:


    stop music fadeout 1.0
    scene black with dissolve
    mc_t "(And the day was magically passed.)"
    mc_t "(The new day has begun.)"


    $ quick_bar = True
    $ show_quick_menu = True

    $ a.alice_return = True
    $ lc.period = "Early Morning"


    $ persistent.achievement_01 = True
    play sound "images/sound_effects/notify/achievement_notify.mp3"
    if persistent.achievement_01 == False:
        $ renpy.notify("Achievement unlocked!")

    $ main_hud_tut_2 = True
    $ prologue_status = False


    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0

    scene mc_room_daytime_vanilla with dissolve:
        "gui/family_house/mc_room/daytime/mc_room_daytime_vanilla.jpg"
    call screen mc_room
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
