









screen mh_kitchen:

    if lc.day_of_week == 6 or lc.day_of_week == 7:
        if lc.period == "Noon":
            add "animation_melissa_kitchen_noon_idle"

            imagemap:
                idle "gui/navigation/navigation_curiousity.png"
                hover "gui/navigation/navigation_curiousity_h.png"
                hotspot (843, 937, 235, 106) action [Hide("mh_kitchen"), Jump("mh_kitchen_noon_idle")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
                at richmond_buttons_misc
                xpos 250 ypos -100


            imagemap:
                idle "gui/navigation/navigation_curiousity.png"
                hover "gui/navigation/navigation_curiousity_h.png"
                hotspot (843, 937, 235, 106) action Notify("Today, I am going to make some pickles!") hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"
                at richmond_buttons_misc
                xpos 600 ypos 300
        else:
            add "images/main_characters/melissa/house/kitchen/mh_kitchen_vanilla_v1.jpg"
    else:
        add "images/main_characters/melissa/house/kitchen/mh_kitchen_vanilla_v1.jpg"

    imagemap:
        ypos -500
        xpos -700
        idle "gui/navigation/navigation_button_right.png"
        hover "gui/navigation/navigation_button_right_h.png"
        hotspot (843, 937, 235, 106) action [Hide("mh_kitchen"), Show("melissa_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"








label mh_kitchen_noon_idle:
    scene 1_melissa_kitchen_idle with dissolve
    milk "Pickles, roasted potatoes, roasted meat."
    milk "Is that a recipe for a well-spent day?"
    scene anime_melissa_kitchen_idle_version_1 with dissolve
    milk "Hey!!! Cutie! I am so glad to see you!!!"
    milk "What are you thinking about right now?"
    milk "Talk to me!"
    milk "Share some thoughts with me."
    jump mh_kitchen_noon_idle_chatting

label mh_kitchen_noon_idle_chatting:
    menu:
        "How are you doing?" if True:
            mc "How are you doing, nanny Melissa?"
            milk "Busy!"
            milk "I am busy!"
            milk "So busy, dearest Cutie!"
            milk "There's a lot of work need to be done. Those fresh cucumbers you see, must be salted!"
            milk "Salt is everything."
            milk "That way we will make pickles, which of the whole town adore of."
            menu:
                "Cool" if True:
                    mc "Cool."
                "Nice" if True:
                    mc "Mm, nice."
            jump mh_kitchen_noon_idle_chatting
        "Food eating" if True:
            menu:
                "Gimme some bloody food, nanny Melissa" if True:
                    mc "Gimme some bloody food, nanny Melissa."
                    jump mh_kitchen_noon_eating_idle
                "I wanna eat" if True:
                    mc "I wanna eat."
                    jump mh_kitchen_noon_eating_idle
                "FOOD!" if True:
                    mc "I WANT FOOD, NOW!"
                    jump mh_kitchen_noon_eating_idle
                " ..nah" if True:
                    mc "Hm."
                    jump mh_kitchen_noon_idle_chatting
        " ..nothing" if True:
            mc "LOOK, THERE'S A BIRD UP THERE!"
            milk " ..?"
            scene black
            call screen  melissa_house









label mh_kitchen_noon_eating_idle:

    $ quick_bar = False
    scene anime_melissa_kitchen_eating_version_1 with wiperight
    pause
    milk "Don't bite your tongue."
    mc_t "(I eat the sweet baked tomatoes.)"
    call screen melissa_house_eating









screen melissa_house_eating:
    add "gui/avatars/avatar_melissa.png"
    fixed:
        xpos -300
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the eating:"

            if milk.eating_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Baked tomatoes" xpos 0.74 ypos 0.19
            if milk.eating_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}Spaghetti" xpos 0.74 ypos 0.19
            if milk.eating_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}Thick sauce" xpos 0.74 ypos 0.19
            if milk.eating_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}Meatballs" xpos 0.74 ypos 0.19
            if milk.eating_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}Tea" xpos 0.74 ypos 0.19
            if milk.eating_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(milk.eating_food,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/eating/eating.png"
            hover "gui/mini_games/eating/eating_h.png"


            if milk.eating_level == 1:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+5, 100)), Function(eating_checkpoint)]
            elif milk.eating_level == 2:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+15, 100)), Function(eating_checkpoint)]
            elif milk.eating_level == 3:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+25, 100)), Function(eating_checkpoint)]
            elif milk.eating_level == 4:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+13, 100)), Function(eating_checkpoint)]
            elif milk.eating_level == 5:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+33, 100)), Function(eating_checkpoint)]
            elif milk.eating_level == 6:
                action Notify("Plate's clean.")
            else:
                action [Function(eating_random_cry), SetVariable("milk.eating_food", If(milk.eating_food<100, milk.eating_food+5, 100)), Function(eating_checkpoint)]


            if Main_Character.family_house_cleaning_trash_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.family_house_cleaning_trash_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.family_house_cleaning_trash_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.family_house_cleaning_trash_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.family_house_cleaning_trash_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.family_house_cleaning_trash_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if milk.eating_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("mh_kitchen_noon_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/cancel_minigame.png"
                hover "gui/mini_games/cancel_minigame_h.png"
                action Jump("mh_kitchen_noon_idle")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"

        imagebutton:
            focus_mask True
            xpos 1700
            ypos 200

            if milk.eating_level == 6:
                if milk.romantic_interest >= 25:
                    idle "gui/mini_love.png"
                    hover "gui/mini_love_h.png"
                    action Jump("mh_kitchen_noon_eating_funtime")
                else:
                    idle "gui/mini_love.png"
                    hover "gui/mini_love_h.png"
                    action Jump("mh_kitchen_noon_eating_no_funtime")
            else:
                idle "gui/no_mini_love.png"
                hover "gui/no_mini_love.png"
                action Notify("What is it, Cutie?")
            hover_sound "sound_effects/buttons/quick_save_hover.mp3"
            activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def eating_checkpoint():
        if milk.eating_food == 100:
            milk.eating_levelup()

init python:
    def eating_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Mmmmm.. uhm.")
        if rs == 1:
            renpy.notify("MMM!!!")
        if rs == 2:
            renpy.notify("TASHMSTY!!!")
        if rs == 3:
            renpy.notify("WOW, MMMM!")









label mh_kitchen_noon_eating_funtime:

    mc "Let's vary you off the duty."
    scene 1_melissa_kitchen_showing_off with dissolve
    pause
    milk "You are seducing me, Cutie."
    call rs_clothing from _call_rs_clothing_272
    scene 2_melissa_kitchen_showing_off
    pause
    milk "Ah!"
    scene 1_anime_melissa_kitchen_showing_off with dissolve
    milk "Oh, Cutie, oh."
    milk "Do you like these?"
    milk "Do you like watching my breasts swinging, ah?"
    milk "I think.. I am.. I want to play with myself."
    milk "You have seduced me!"
    scene 3_melissa_kitchen_showing_off with dissolve
    pause
    call rs_clothing from _call_rs_clothing_282
    scene 4_melissa_kitchen_showing_off
    pause
    scene 5_melissa_kitchen_showing_off
    pause
    milk "MmmMMmMMmmmmmm!!!"
    scene 2_anime_melissa_kitchen_showing_off with dissolve
    milk "Ah.. Ahhh.. Ahhhhhhh!!!"
    milk "I am just.. ahhhh."
    milk "Come, Cutie, j-join me!"
    milk "Join your nanny!"
    milk "MMMMMM! Your c-cccock is so big!"
    milk "Come, Cutie, cum at me, aaaaaaah! Please!"
    milk "Cum at nanny, ah!"
    scene 6_melissa_kitchen_showing_off with flash
    milk "Amazing!!!"
    milk "Cutie's cock splashed it's seed all over me!"
    scene 3_anime_melissa_kitchen_showing_off with dissolve
    milk "Aaaahhh.. Ahh.. Ahh!"
    milk "Mhmnnnnn, mmmm."

    scene black with dissolve
    pause

    $ lc.advance_time()
    call screen melissa_house

label mh_kitchen_noon_eating_no_funtime:

    milk "What is it, Cutie?"
    mc_t "(My relationship isn't good enough with her.)"
    scene black with dissolve
    pause

    $ lc.advance_time()
    call screen melissa_house

label mh_kitchen_noon_victory:
    scene black with dissolve
    mc_t "(I am going to watch some TV for fuck's sake.)"

    $ lc.advance_time()
    call screen melissa_house
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
