







label family_house_hallway:
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0
    scene family_house_hallway_vanilla with wipeleft:
        "gui/family_house/hallway/family_house_hallway_vanilla.jpg"
    play sound "sound_effects/house/open_door_1.mp3"
    if lc.period == "Early Morning":

        play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    if lc.period == "Morning":

        play music "images/ost/morning_theme_1.mp3" fadein 1.0
    if lc.period == "Noon":

        play music "images/ost/free_roaming_theme_1.mp3" fadein 1.0
    if lc.period == "Evening":

        play music "images/ost/evening_theme_1.mp3" fadein 1.0
    if lc.period == "Night":

        play music "images/ost/night_theme_1.mp3" fadein 1.0
    $ quick_bar = True
    call screen family_house_hallway with dissolve








label family_house:


    if Main_Character.homework_done_delta == False:

        if lc.day_of_week == 6 and lc.period == "Noon":
            scene family_house_vanilla:
                "gui/family_house/family_house_vanilla_v1.jpg"
        elif lc.day_of_week == 7 and lc.period == "Noon":
            scene family_house_vanilla:
                "gui/family_house/family_house_vanilla_v2.jpg"
        elif lc.day_of_week == 5 and lc.period == "Noon":
            scene family_house_vanilla:
                "gui/family_house/family_house_vanilla_v3.jpg"
        elif True:
            scene family_house_vanilla:
                "gui/family_house/family_house_vanilla.jpg"
    elif True:

        scene family_house_vanilla:
            "gui/family_house/family_house_vanilla_clean.jpg"

    call screen family_house
    return
label family_house_hallway_entrance:

    scene family_house_hallway_vanilla:
        "gui/family_house/hallway/family_house_hallway_vanilla.jpg"
    call screen family_house_hallway
    return


label family_house_hallway_exit:


    if lc.day_of_week == 6 or lc.day_of_week == 7:
        mc_t "(Thank God, it's weekend.. )"

        scene exit_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        jump dowi_global

    if Main_Character.homework_done_alpha == False or Main_Character.homework_done_delta == False or Main_Character.homework_done_beta == False or Main_Character.homework_done_zero == False:

        scene exit_speech_1_1 with dissolve
        a "HEY!"
        scene exit_speech_1_1 with custom_vpunch
        a "HEY!!!"
        a "Where are ya think you are going to?.. "
        a "!!!"
        a "The homework ain't finished yet!"
        a "You still have to do.. "
        a "..many things."
        scene exit_speech_1_2
        pause
        scene exit_speech_1_3
        a "Ok?"

        if Main_Character.homework_done_delta == False:
            a "Look behind your butt! The hallway looks DIRTY!!! Clean it now, will you."
        if Main_Character.homework_done_beta == False:
            a "I haven't ate yet.. go to the kitchen, big guy, will you?"
        if Main_Character.homework_done_zero == False:
            a "Is that my car, eh?"
            a "It isn't fixed yet!"

        menu:
            "..." if True:
                mc_t "(Bro, for real. I can't even leave my bloody home!)"
            "Crap" if True:
                mc "..."
            "Are you bloody kidding me" if True:
                mc "Are you bloody kidding me. I am locked in here?"
            "Lemme see.. " if True:
                show screen smartphone_s_quests
                mc " ..fuck."
        call screen family_house_hallway with dissolve
    elif True:
        if Main_Character.homework_done_alpha == True and Main_Character.homework_done_delta == True and Main_Character.homework_done_beta == True and Main_Character.homework_done_zero == True:
            if lc.period == "Early Morning":
                scene family_house_hallway_meeting with dissolve
                a "Congratulations, my little demon."
                a "You did something good, wow! WOW!"
                a "Maybe one day you even be able to pay me off for the house you live in and you are renting!"
                a "All right, all right. Go by the business now!"
                label family_house_hallway_exit_chat:
                menu:
                    "Leave the house.. " if True:
                        mc_t "(World awaiting me.)"

                        scene exit_room_door_open with wiperight
                        play sound "sound_effects/house/open_door_1.mp3"
                        $ lc.advance_time()
                        jump dowi_global
                    "Romance" if True:
                        if a.romantic_interest >= 25 and milk.romantic_interest >= 25:
                            jump family_house_hallway_meeting_romance
                        elif True:
                            mc "Damn those tits are huge."
                            a "HEY!!! Where are you looking at?!"
                            a "You ain't my age, brother!"
                            a "You ain't sending me enough flowers!"
                            a "Gaze away."
                            mc_t "(I have to romance them both first, to the level of being charmed or higher.)"
                            jump family_house_hallway_exit_chat
                    "Chat" if True:
                        jump family_house_hallway_meeting_chat
            elif True:
                scene exit_room_door_open with wiperight
                play sound "sound_effects/house/open_door_1.mp3"
                jump dowi_global

            $ lc.advance_time()

        if lc.period == "Early Morning":
            scene family_house_kiss_4 with dissolve
        if lc.period == "Morning":
            scene family_house_kiss_2 with dissolve
        if lc.period == "Noon":
            scene family_house_kiss_3 with dissolve
        if lc.period == "Evening":
            scene family_house_kiss_1 with dissolve
        if lc.period == "Night":
            scene family_house_kiss_5 with dissolve

        call rs_moms_classic_kiss from _call_rs_moms_classic_kiss

        scene exit_room_door_open with wiperight
        play sound "sound_effects/house/open_door_1.mp3"
        jump dowi_global









screen family_house:


    if Main_Character.homework_done_delta == False:
        if lc.day_of_week == 6 and lc.period == "Noon":
            add "gui/family_house/family_house_vanilla_v1.jpg"
        elif lc.day_of_week == 7 and lc.period == "Noon":
            add "gui/family_house/family_house_vanilla_v2.jpg"
        elif lc.day_of_week == 5 and lc.period == "Noon":
            add "gui/family_house/family_house_vanilla_v3.jpg"
        else:
            add "gui/family_house/family_house.jpg"
    else:
        add "gui/family_house/family_house_vanilla_clean.jpg"


    if lc.day_of_week == 6 or lc.day_of_week == 7:
        imagemap:
            idle "gui/family_house/fh_toilet_door.png"
            hover "gui/family_house/fh_toilet_door_h.png"
            hotspot (112, 25, 211, 928) action [Hide("family_house"), Jump("fh_toilet_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    else:
        imagemap:
            idle "gui/family_house/fh_toilet_door.png"
            hover "gui/family_house/fh_toilet_door_h.png"
            hotspot (112, 25, 211, 928) action Notify("I don't have time for that!") hover_sound "sound_effects/buttons/door_hover.mp3"


    if lc.day_of_week == 6 or lc.day_of_week == 7:
        imagemap:
            idle "gui/family_house/fh_bathroom_door.png"
            hover "gui/family_house/fh_bathroom_door_h.png"
            hotspot (336, 143, 139, 666) action [Hide("family_house"), Jump("fh_bathroom_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"
    else:
        imagemap:
            idle "gui/family_house/fh_bathroom_door.png"
            hover "gui/family_house/fh_bathroom_door_h.png"
            hotspot (336, 143, 139, 666) action Notify("I don't have time for that!") hover_sound "sound_effects/buttons/door_hover.mp3"


    imagemap:
        idle "gui/family_house/fh_mc_room_door.png"
        hover "gui/family_house/fh_mc_room_door_h.png"
        hotspot (496, 209, 301, 536) action [SetVariable("skip_time", True),Hide("family_house"), Jump("mc_room_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"

    imagemap:
        idle "gui/family_house/fh_alice_room_door.png"
        hover "gui/family_house/fh_alice_room_door_h.png"
        hotspot (1107, 211, 297, 533) action [Hide("family_house"), Jump("alice_room_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"

    imagemap:
        idle "gui/family_house/fh_secret_door.png"
        hover "gui/family_house/fh_secret_door_h.png"
        hotspot (1464, 136, 130, 687) action [Hide("family_house"), Jump("fh_secret_door_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"

    imagemap:
        idle "gui/family_house/fh_kitchen_door.png"
        hover "gui/family_house/fh_kitchen_door_h.png"
        hotspot (1609, 27, 213, 910) action [Hide("family_house"), Jump("fh_kitchen_entrance")] hover_sound "sound_effects/buttons/door_hover.mp3"


    if lc.period == "Night" and lc.day_of_week == 1:
        add "images/family_house/night_party_hotties/night_party_hotties_1_1.png" alpha 0.75
    if lc.period == "Night" and lc.day_of_week == 2:
        add "images/family_house/night_party_hotties/night_party_hotties_1_2.png" alpha 0.75
    if lc.period == "Night" and lc.day_of_week == 3:
        add "images/family_house/night_party_hotties/night_party_hotties_1_3.png" alpha 0.75
    if lc.period == "Night" and lc.day_of_week == 4:
        add "images/family_house/night_party_hotties/night_party_hotties_1_4.png" alpha 0.75
    if lc.period == "Night" and lc.day_of_week == 5:
        add "images/family_house/night_party_hotties/night_party_hotties_1_5.png" alpha 0.75

    if lc.period == "Evening" and lc.day_of_week == 1:
        add "images/family_house/night_party_hotties/night_party_hotties_1_6.png" alpha 0.75


    imagemap:
        idle "gui/navigation/navigation_button_return.png"
        hover "gui/navigation/navigation_button_return_h.png"
        hotspot (843, 937, 235, 106) action [Hide("family_house"), Jump("family_house_hallway_entrance")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"

    if lc.day_of_week == 1 or lc.day_of_week == 2 or lc.day_of_week == 3 or lc.day_of_week == 4 or lc.day_of_week == 5:

        if Main_Character.homework_done_delta == False:
            imagemap:
                xpos 800
                ypos 300
                idle "gui/mini_games/cleaning/cleaning_button.png"
                hover "gui/mini_games/cleaning/cleaning_button_h.png"
                hotspot (63, 64, 183, 177) action [Hide("family_house"), Jump("family_house_cleaning")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"




screen family_house_hallway:

    add "gui/family_house/hallway/family_house_hallway.jpg"
    imagemap:
        idle "gui/family_house/hallway/fh_hallway_door.png"
        hover "gui/family_house/hallway/fh_hallway_door_h.png"
        hotspot (738, 100, 458, 832) action [Hide("family_house_hallway"), Jump("family_house_hallway_exit")] hover_sound "sound_effects/buttons/door_hover.mp3"
    if lc.period == "Night":
        imagemap:
            idle "gui/family_house/hallway/fh_hallway_phone.png"
            hover "gui/family_house/hallway/fh_hallway_phone_h.png"
            hotspot (432, 643, 269, 332) action Notify("It's too late to make any calls.") hover_sound "sound_effects/telephone_stand/telephone_stand_hover_button.mp3" activate_sound "sound_effects/telephone_stand/telephone_stand_activate_button.mp3"
    else:
        imagemap:
            idle "gui/family_house/hallway/fh_hallway_phone.png"
            hover "gui/family_house/hallway/fh_hallway_phone_h.png"
            hotspot (432, 643, 269, 332) action [Hide("family_house_hallway"), Jump("fh_telephone_stand")] hover_sound "sound_effects/telephone_stand/telephone_stand_hover_button.mp3" activate_sound "sound_effects/telephone_stand/telephone_stand_activate_button.mp3"
    imagemap:
        idle "gui/family_house/hallway/fh_hallway_phone.png"
        hover "gui/family_house/hallway/fh_hallway_phone_h.png"
        hotspot (432, 643, 269, 332) action [Hide("family_house_hallway"), Jump("fh_telephone_stand")] hover_sound "sound_effects/telephone_stand/telephone_stand_hover_button.mp3" activate_sound "sound_effects/telephone_stand/telephone_stand_activate_button.mp3"

    imagemap:
        idle "gui/navigation/navigation_button_enter.png"
        hover "gui/navigation/navigation_button_enter_h.png"
        hotspot (843, 937, 235, 106) action [Hide("family_house_hallway"), Jump("family_house")] hover_sound "sound_effects/buttons/misc_hover_1.mp3" activate_sound "sound_effects/buttons/misc_activate_2.mp3"





















label family_house_cleaning:


    stop music fadeout 1.0
    scene fh_hallway_homework_1_1 with dissolve
    a "Private!"

    $ rp = renpy.random.randint(0,3)
    if rp == 0:
        a "Looks like you re the only one who can handle THIS!"
        a "GRAB IT!"
    if rp == 1:
        a "This place is about to be as clean as it gets!"
    if rp == 2:
        a "Show us how it's DONE, Missy!"
    if rp == 3:
        a "Shit. The mop is just waiting for you to grab it! C'mon."
    if rp == 4:
        a "Well just look at that, Ms.CleanButt arrived. Get to clean ma house, girl!"

    scene black with Dissolve(2.5)
    pause
    play broom_sweeping_1 "images/sound_effects/cleaning/family_house_housesweeping_1.mp3" fadein 1.0
    scene family_house_cleaning_hallway with dissolve
    call screen family_house_cleaning





















screen family_house_cleaning:
    add "gui/avatars/avatar_moms.png"
    fixed:
        xpos -890
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cleaning:"

            if Main_Character.family_house_cleaning_trash_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Under-table trash" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cleaning_trash_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}Racking" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cleaning_trash_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}Drawers" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cleaning_trash_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}Family photos" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cleaning_trash_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}Misc rubbish" xpos 0.74 ypos 0.19
            if Main_Character.family_house_cleaning_trash_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.family_house_cleaning_trash,100):
                left_bar Frame("gui/bar/bar_plant.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cleaning/cleaning_button.png"
            hover "gui/mini_games/cleaning/cleaning_button_h.png"


            if Main_Character.family_house_cleaning_trash_level == 1:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]
            elif Main_Character.family_house_cleaning_trash_level == 2:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]
            elif Main_Character.family_house_cleaning_trash_level == 3:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]
            elif Main_Character.family_house_cleaning_trash_level == 4:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]
            elif Main_Character.family_house_cleaning_trash_level == 5:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]
            elif Main_Character.family_house_cleaning_trash_level == 6:
                action Notify("Well done! Now drop the mop.. ")
            else:
                action [Function(family_house_cleaning_random_cry), SetVariable("Main_Character.family_house_cleaning_trash", If(Main_Character.family_house_cleaning_trash<100, Main_Character.family_house_cleaning_trash+100, 100)), Function(family_house_cleaning_checkpoint)]


            if Main_Character.family_house_cleaning_trash_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.family_house_cleaning_trash_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.family_house_cleaning_trash_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.family_house_cleaning_trash_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.family_house_cleaning_trash_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.family_house_cleaning_trash_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.family_house_cleaning_trash_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("family_house_cleaning_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("family_house_cleaning_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def family_house_cleaning_checkpoint():
        if Main_Character.family_house_cleaning_trash == 100:
            Main_Character.family_house_cleaning_trash_levelup()

init python:
    def family_house_cleaning_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Lots of trash indeed under those tables.. ")
        if rs == 1:
            renpy.notify("Lots of trash indeed.")
        if rs == 2:
            renpy.notify("What was that? A mouse?!!!")
        if rs == 3:
            renpy.notify("Does not look good yet.")





















label family_house_cleaning_cancel:

    stop broom_sweeping_1 fadeout 1.0
    scene black with dissolve
    pause
    scene fh_hallway_homework_1_1 with dissolve

    $ rp = renpy.random.randint(0,2)
    if rp == 0:
        a "It is too much for you?"
    if rp == 1:
        a "Tired already?"
        a "All right, all right."
    if rp == 2:
        a "..wtf?"
        a "THE HELL?"


    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    jump family_house


label family_house_cleaning_victory:

    stop broom_sweeping_1 fadeout 1.0
    scene black with dissolve
    pause

    play music "images/ost/early_morning_theme_1.mp3" fadein 1.0
    scene fh_hallway_homework_1_3 with dissolve
    pause
    scene fh_hallway_homework_1_4
    pause
    scene fh_hallway_homework_1_5 with dissolve
    pause
    scene fh_hallway_homework_1_6
    pause
    scene fh_hallway_homework_1_5
    pause
    scene fh_hallway_homework_1_6
    pause
    scene fh_hallway_homework_1_7 with dissolve
    pause
    scene fh_hallway_homework_1_8 with dissolve
    pause
    scene fh_hallway_homework_1_9 with dissolve
    a "The place looks spotless now!"
    mc "Mhm. Looks good."
    a "Ain't was that hard was it?"
    mc "It was real hard..."
    $ Main_Character.homework_done_delta = True
    jump family_house









label family_house_hallway_meeting_chat:
    mc "Hey, what are you two doing here actually *pointing finger*."
    a "Ah."
    a "We are preparing for an.. ehm.. another graduation."
    a "We have this kind of event annually."
    milk "It's awesome to meet the people from the past and spent the time with them together."
    a "Yeah, awesome."
    a "I just wish we could do that more often than one time per year, sheesh."
    a "Ahh.. I miss my girlz so much."
    a "Anything else, tomato head?"
    menu:
        "Cool" if True:
            mc "Mhm *nod*. You guys lucky, my classmates are jerks only."
            milk "*gulp* Oh."
            a "Ah, my bad I think, sweetie. Sorry! I am just way too cool."
            a "Standards are high to be cool cuz of me."
            mc "Whatever."
            jump family_house_hallway_exit_chat
        " ..I am leaving" if True:
            pass

    mc " ..I am leaving you alone, school girlz."
    a "Don't get into trouble, big man."
    scene exit_room_door_open with wiperight
    play sound "sound_effects/house/open_door_1.mp3"
    $ lc.advance_time()
    jump dowi_global









label family_house_hallway_meeting_romance:

    mc "Damn those tits are huge."
    scene family_house_sugar_1_1 with dissolve
    a "Hey, sugar. You do aware whom you speaking to?!"
    mc "Let's go for a round of love."
    mc_t "(I said calmly to sexy mom and busty cute nanny.)"
    scene family_house_sugar_1_2
    a "Let's go, yeah."
    a "You ain't leaving, yet."
    scene family_house_sugar_1_3
    pause
    scene family_house_sugar_1_4
    pause
    scene family_house_sugar_1_5 with dissolve
    pause
    scene family_house_sugar_1_6 with dissolve
    pause
    scene family_house_sugar_1_7 with dissolve
    pause
    scene family_house_sugar_1_8
    mc_t "(Dearest cute nanny partially took off her bikini to show me her naked, glorious bust.)"
    scene anime_family_house_sugar_1_1 with wiperight
    mc_t "(Holy shit.. )"
    milk "Ah, ah! Cutie's cock is so hard!"
    milk "Ah! Great, just great!"
    milk "That's just amazing, ah!"
    scene family_house_sugar_1_9 with dissolve
    pause
    scene family_house_sugar_1_10
    a "Mhm, mhm.. "
    a "Hmph."
    scene family_house_sugar_1_11
    a "The dick is so BIG, mhmmp."
    scene family_house_sugar_1_6
    a "Mmm, good, oh."
    scene anime_family_house_sugar_1_2 with dissolve
    a "Mhnm, that's.. just... great, mmmh."
    a "Mmmmh, my Jesus."
    a "Mmmm, uhmmm."
    a "For fuck's sake, I haven't suck such a big cock since the graduation!"
    a "Come on, big guy, give me your juice."
    a "Pour into my mouth your sweet, fresh liquid."
    mc_t "(Gonna cum! She sucking so nicely!)"
    scene black with flash
    mc_t "(Daym, balls are quarter empty.)"
    mc_t "(I busted a loud of fresh seed of mine right into mom's mouth!)"
    mc_t "(Damn cheerleader bitch swallowed every bit.)"
    scene family_house_sugar_1_12 with flash
    a "Uhmp."
    scene family_house_sugar_1_13 with flash
    a "Mmmm, your warm cum flowing right into me, great, mmmm."
    milk " ..lemme dry him too, ah. I-I am so horny!"
    milk "I h-have been fantasized about jerking Cutie's cock since this very morning, oh little sweet Cutie!.. "
    scene family_house_sugar_1_14 with flash
    milk "Ohhh, my dreams and desires took over me!"
    milk "Perversion. But feels so good."
    scene black with dissolve
    mc_t "(I left the house.)"

    scene exit_room_door_open with wiperight
    play sound "sound_effects/house/open_door_1.mp3"
    $ lc.advance_time()
    jump dowi_global


"What you got down there?"
"C'mon, show me your wild cock."

"You help organize our meeting?"

"Only in your dreams. Ain't no way. I hate everything about it, sheesh."
"Okay."

"Hey. How about we have a family dinner, better?"
milk "Looks like an absolutely awesome idea!"
a "You in charge."


menu:
    "I want that too" if True:
        mc "Hey. Greedy school girls, I want that too."

        a "We can be your funny, chilly, cute former classmates girls."
        a "You can enjoy us."
        a "Whoops."
        a "Not what I mean."
    "I am leaving" if True:
        mc "I am leaving, old ladies, bye."
        a "Argh!"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
