







label beach_entrance:

    $ quick_bar = True
    stop noon_summer_sunny fadeout 1.0
    stop evening_summer fadeout 1.0
    stop night_summer fadeout 1.0

    if lc.period == "Early Morning":

        play music "images/ost/empty_beach_1.mp3" fadein 1.0
        play sound "sound_effects/flag.mp3"
        play beach_early_morning_ambience "sound_effects/ambience_beach/beach_early_morning_ambience.mp3" fadein 1.0
        scene beach_morning_flag with dissolve
        pause
        scene beach_morning_empty with Dissolve(2.5)
        call screen beach_morning_empty with dissolve
    elif lc.period == "Morning":

        play music "images/ost/empty_beach_1.mp3" fadein 1.0
        play sound "sound_effects/flag.mp3"
        play beach_morning_ambience "sound_effects/ambience_beach/beach_morning_ambience.mp3" fadein 1.0
        scene beach_morning_flag with dissolve
        pause
        scene beach_morning_empty with Dissolve(2.5)
        call screen beach_morning_empty with dissolve
    elif lc.period == "Noon":
        jump beach_noon_event_type_1
    elif lc.period == "Evening":

        play music "images/ost/empty_beach_1.mp3" fadein 1.0
        play sound "sound_effects/flag.mp3"
        play beach_evening_ambience "sound_effects/ambience_beach/beach_evening_ambience.mp3" fadein 1.0
        scene beach_evening_flag with dissolve
        pause
        scene beach_evening_empty with Dissolve(2.5)
        call screen beach_evening_empty with dissolve
    elif lc.period == "Night":

        play music "images/ost/empty_beach_1.mp3" fadein 1.0
        play sound "sound_effects/flag.mp3"
        play night_summer "images/sound_effects/environment_ambience/night_summer.mp3" fadein 1.0
        scene beach_night_flag with dissolve
        pause
        scene beach_night_empty with Dissolve(2.5)
        call screen beach_night_empty with dissolve









label beach_noon_event_type_1:


    play music "images/ost/beach_theme_1.mp3" fadein 1.0
    play sound "sound_effects/flag.mp3"
    play beach_noon_ambience_3 "sound_effects/ambience_beach/beach_noon_ambience_3.mp3" fadein 1.0
    scene beach_noon_flag with dissolve
    pause

    $ rs_render = renpy.random.randint(0,6)
    if rs_render == 0:
        scene beach_noon_intro_1 with dissolve
        pause
    if rs_render == 1:
        scene beach_noon_intro_2 with dissolve
        pause
    if rs_render == 2:
        scene beach_noon_intro_3 with dissolve
        pause
    if rs_render == 3:
        scene beach_noon_intro_4 with dissolve
        pause
    if rs_render == 4:
        scene beach_noon_intro_5 with dissolve
        pause
    if rs_render == 5:
        scene beach_noon_intro_6 with dissolve
        pause
    if rs_render == 6:
        scene beach_noon_intro_7 with dissolve
        pause

    scene beach_noon_empty with Dissolve(2.5)
    pause
    show beach_zone_annoying_kid_2 with dissolve
    pause
    show beach_zone_annoying_kid_3
    bully_1 "WELCOME TO LITTLE MALDIVES!!! HEYYYYOOOOO!!!"
    show animation_beach_zone_annoying_kid with dissolve
    pause
    menu:
        "LET'S ROLL!" if True:
            mc "LET'S ROLL!"
        "..wtf?" if True:
            mc " ..wtf?"
        "..." if True:
            mc "..."

    hide animation_beach_zone_annoying_kid
    hide beach_zone_annoying_kid_2
    hide beach_zone_annoying_kid_3
    call screen beach_noon_event_type_1 with dissolve









label beach_noon_event_type_1_zone_3_idle:
    scene animation_beach_zone_foodie with dissolve
    unk_f "Yez?"
    jump beach_noon_event_type_1_zone_3
label beach_noon_event_type_1_zone_3:
    menu:
        "{color=#db8a38}{image=gui/text_icons/reputation.png} Buy my food!" if True:
            mc "Buy my food!"
            unk_f "YES."
            unk_f "WE DON'T SPEAK ENGLISH SORRY!"

            $ Inventory.gift_zone = True
            $ Inventory.gift_zone_moms_number_two = True
            call screen inventoryScreen

            scene black with Dissolve(2.5)
            pause

            scene clubhouse_club_ann_1 with dissolve
            mc "Sold."
            jump clubhouse
        "{color=#b7ceeb}Chat{/color} {image=gui/text_icons/dynamic_world.png}" if True:

            mc "You people, chilling?"
            unk_f "Huh?"
            unk_f "We need food, stranger."
            unk_f "You feed us. Give us the food now."
            jump beach_noon_event_type_1_zone_2
        "I have nothing to say" if True:
            scene beach_noon_empty with Dissolve(2.5)
            call screen beach_noon_event_type_1_zone_3 with dissolve









label beach_cancel:
    unk_f "FOOD?"
    unk_f "GIVE US FOOD."
    jump beach_noon_event_type_1_zone_3

label beach_medium_dish:

    $ Inventory.remove(InvMediumDish)
    scene beach_zone_food_medium_dish with dissolve
    unk_f "What iz thiz?"
    unk_f "Ruzzian chopped pork?"
    scene black
    unk_f "MMMM!"
    scene animation_beach_zone_food_consumed with dissolve
    unk_f "TASTY."
    unk_f "TASTY, TASTY, TASTY!!!!!!"
    unk_f "MMMM!"


    $ Main_Character.reputation  += 5
    play sound "images/sound_effects/reputation/reputation_positive.mp3"
    $ renpy.notify("Reputation increased!")
    if Main_Character.reputation >= 100:
        $ Main_Character.reputation = 100

    unk_f "YOU NEED TO BE {color=#db8a38}MORE POPULAR{/color} IN HERE [name]!!!"
    scene animation_beach_zone_foodie with dissolve
    jump beach_noon_event_type_1_zone_3








label beach_noon_event_type_1_zone_2_idle:
    scene animation_beach_zone_nanny_idle with dissolve
    milk "Ah, my sweet little boy Cutie!"
    milk "Came to enjoy the weather?"
    label beach_noon_event_type_1_zone_2_idle_chat:
    menu:
        "Enjoying the sun, alone?" if True:
            mc "Enjoying the sun, alone?"
            milk "Ah, no! Your mother is after the ice cream."
            milk "I am just fitting the spot, so no one other could steal it."
            mc "Awesome."
            milk "Ah, there's she is."
            scene animation_beach_zone_nanny_mommy_idle with dissolve
            a "Heeeyyyy.. Awesome weather, for an icy snack, isn't it?"
            a "Hey, you're the best snack ewar!!!"
            a "I am talking to you!"
            a "What do you like the most about this weather, sweetie sugar?"
            menu:
                "Dunno" if True:
                    mc "Dunno."
                    a "Uh?"
                "I meet good people" if True:
                    mc "That I can meet with the good people of my life."
                    a "Aw. That's just cute."
                    a "Smile more for us! It's a sunny day, and, we are on the beach, smile more!"
                    a "I dream about buying you a brand new watch."
                    milk "Yours looks outdated already."
                    a "Indeed!"
                    a "For how long you'll be wearing these? Get stylish, sugar."
                    a "Where's your birthday coming? Soon enough?"
                    a " ..I'll be back, people. Ice cream time!"
                    scene animation_beach_zone_nanny_idle with dissolve
            jump beach_noon_event_type_1_zone_2_idle_chat
        "That's all" if True:
            mc "I have nothing to say. Sorry."
            milk "It's ok!"
            scene black
            call screen beach_noon_event_type_1_zone_2


"I love Indian food, so much."
"Have some for us also, please."


"You will always be somebody good to me, ah!"
"Hello to you, loveable sweetie!"


"What are you looking at! Help us now!"
"Help us!"
"We ran out of food and stuck in this desert!"
"Sell some of your food to us now please!"
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
