







label school_classroom_b_yard:

    play sound "images/sound_effects/house/open_door_1.mp3"
    stop ambience_school fadeout 1.0
    play ambience_classroom "images/sound_effects/environment_ambience/ambience_classroom.mp3" fadein 1.0

    scene monday_school_classroom_b_yard with wiperight

    $ rp = renpy.random.randint(0,1)
    if rp == 0:
        bully_1 "I am telling you, they're THIS big.. I saw'em!"
    if rp == 1:
        bully_1 "Wtf bro, where's my money?"

    scene monday_school_classroom_b_teacher_talk_1 with dissolve
    e "Ah."
    scene monday_school_classroom_b_teacher_talk_2 with dissolve

    e "Ah, Mr.[family]."
    $ rp = renpy.random.randint(0,1)
    if rp == 0:
        e "Care to join us?"
    if rp == 1:
        e "Care to join us? Finally."

    scene school_classroom_b_teacher with dissolve
    jump school_classroom_b_teacher_talk


label school_classroom_b_teacher_talk:
    menu:
        "Let's start the lesson, teacher" if True:
            mc "All the homework information has been collected and sent to your personal email, as been instructed, teacher. Let's start the lesson."
            e "Well done, well done."
            scene monday_school_classroom_b_teacher_talk_3 with dissolve
            e "All right kids! It's a day of the c-cleaning!!! You need to clean the ceilling, [name]!"
            scene school_classroom_b_ceilling with dissolve
            #mc_t "(You have gotta be kidding me.)"
            mc_t "(Cleaning again? Do I have to do it everyday?)"
            #mc_t "(Bro, I do that every single damn day.)"

            $ rp = renpy.random.randint(0,2)
            if rp == 0:
                e "Ignore the morons around you, clean the ceiling and I'll give you a day off."
            if rp == 1:
                e "Get to work! You ain't gonna study today! Ceiling needs some good cleaning!!!"
            if rp == 2:
                e "Faster, faster, faster!"
            mc "OK."
            call screen school_classroom_b_ceiling_cleaning with dissolve
            return
        #"Are you guys missed me?" if True:
            mc "Are you guys going to miss me?"
            e "Excuse me, what?"
            #bully_1 "What?"
            jump school_classroom_b_teacher_talk
        "I am leaving" if True:
            mc "I am leaving."
            e "What? Wait.. NO!"
            jump school_entrance_noon









screen school_classroom_b_ceiling_cleaning:
    add "gui/avatars/avatar_elena.png"
    fixed:
        xpos -890
        ypos 100
        fixed:
            add "gui/dds/bars/bars_plate.png"
            vbox:
                xpos 0.74 ypos 0.16
                spacing 5
                text "{font=fonts/font_date_system.ttf}{size=25}The progress of the cleaning:"

            if Main_Character.classroom_b_cleaning_ceilling_level == 1:
                text "{font=fonts/font_date_system.ttf}{size=35}Cleaning the dirt" xpos 0.74 ypos 0.19
            if Main_Character.classroom_b_cleaning_ceilling_level == 2:
                text "{font=fonts/font_date_system.ttf}{size=35}Cleaning the dust" xpos 0.74 ypos 0.19
            if Main_Character.classroom_b_cleaning_ceilling_level == 3:
                text "{font=fonts/font_date_system.ttf}{size=35}Scaring the mices" xpos 0.74 ypos 0.19
            if Main_Character.classroom_b_cleaning_ceilling_level == 4:
                text "{font=fonts/font_date_system.ttf}{size=35}Scaring the big rats" xpos 0.74 ypos 0.19
            if Main_Character.classroom_b_cleaning_ceilling_level == 5:
                text "{font=fonts/font_date_system.ttf}{size=35}Scaring the birds" xpos 0.74 ypos 0.19
            if Main_Character.classroom_b_cleaning_ceilling_level == 6:
                text "{font=fonts/font_date_system.ttf}{size=35}You're done now!" xpos 0.74 ypos 0.19



        vbox:
            xpos 0.74 ypos 0.23
            bar value StaticValue(Main_Character.classroom_b_cleaning_ceilling_dirt,100):
                left_bar Frame("gui/bar/cleanses.png")
                right_bar Frame("gui/bar/bar_empty.png")
                xmaximum 200

        imagebutton:
            focus_mask True
            idle "gui/mini_games/cleaning/cleaning_button.png"
            hover "gui/mini_games/cleaning/cleaning_button_h.png"


            if Main_Character.classroom_b_cleaning_ceilling_level == 1:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]
            elif Main_Character.classroom_b_cleaning_ceilling_level == 2:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]
            elif Main_Character.classroom_b_cleaning_ceilling_level == 3:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]
            elif Main_Character.classroom_b_cleaning_ceilling_level == 4:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]
            elif Main_Character.classroom_b_cleaning_ceilling_level == 5:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]
            elif Main_Character.classroom_b_cleaning_ceilling_level == 6:
                action Notify("Well done!")
            else:
                action [Function(school_classroom_b_ceiling_random_cry), SetVariable("Main_Character.classroom_b_cleaning_ceilling_dirt", If(Main_Character.classroom_b_cleaning_ceilling_dirt<100, Main_Character.classroom_b_cleaning_ceilling_dirt+100, 100)), Function(school_classroom_b_ceiling_checkpoint)]


            if Main_Character.classroom_b_cleaning_ceilling_level == 1:
                at family_house_cleaning_lvl1()
            if Main_Character.classroom_b_cleaning_ceilling_level == 2:
                at family_house_cleaning_lvl2()
            if Main_Character.classroom_b_cleaning_ceilling_level == 3:
                at family_house_cleaning_lvl3()
            if Main_Character.classroom_b_cleaning_ceilling_level == 4:
                at family_house_cleaning_lvl4()
            if Main_Character.classroom_b_cleaning_ceilling_level == 5:
                at family_house_cleaning_lvl5()
            if Main_Character.classroom_b_cleaning_ceilling_level == 6:
                at family_house_cleaning_lvlmax()
            hover_sound "sound_effects/buttons/misc_hover_1.mp3"
            activate_sound "sound_effects/buttons/misc_activate_2.mp3"


        if Main_Character.classroom_b_cleaning_ceilling_level == 6:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("school_classroom_b_ceiling_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"
        else:
            imagebutton:
                focus_mask True
                idle "gui/mini_games/victory.png"
                hover "gui/mini_games/victory_h.png"
                action Jump("school_classroom_b_ceiling_victory")
                hover_sound "sound_effects/buttons/quick_save_hover.mp3"
                activate_sound "sound_effects/buttons/quick_save_activate.mp3"


init python:
    def school_classroom_b_ceiling_checkpoint():
        if Main_Character.classroom_b_cleaning_ceilling_dirt == 100:
            Main_Character.school_classroom_b_ceilling_levelup()

init python:
    def school_classroom_b_ceiling_random_cry():
        rs = renpy.random.randint(0,3)
        if rs == 0:
            renpy.notify("Move your pretty damn ass.")
        if rs == 1:
            renpy.notify("Uhhhh. So long.")
        if rs == 2:
            renpy.notify("Faster, faster!!!")
        if rs == 3:
            renpy.notify("Uh, oh my God.")








label school_classroom_b_ceiling_victory:
    scene monday_school_classroom_b_ceilling_1 with dissolve
    pause
    mc "It's finally finished.. phew..."
    #menu:
        #"..fuh" if True:
            #mc "..fuh."
        #"..goddamn" if True:
            #mc "..goddamn."
        #"Jesus that was a lot of rats" if True:
            #mc "Jesus in my ass, that was a lot of rats!"
            #mc "Goddamn!"
        #"Bloody hell" if True:
            #mc "Uh, bloody hell."
    scene monday_school_classroom_b_teacher_talk_3 with dissolve
    #e "You did it, eventually."
    e "Very good work, I think."
    e "You can go, for now."
    menu:
        "Are you guys gonna miss me?" if True:
            mc "Are you guys gonna miss me?"
            e "What?"
            #bully_1 "What?"

    stop ambience_classroom fadeout 1.0

    $ Main_Character.homework_done_spain = True

    $ lc.advance_time()
    scene black with dissolve
    pause
    play internal_bus_1 "images/sound_effects/internal_bus/internal_bus_1.mp3" fadein 1.0
    play internal_bus_signal_1 "images/sound_effects/the_bus/the_bus_signal_1.mp3" fadein 1.0

    $ quick_bar = True
    scene the_bus_evening_version_v1 with pushleft
    bus_boss "HEY! BRO!"
    bus_boss "So.. hehe.. how did you managed to snatch the bus ticket?"
    menu:
        "Took it from my teacher" if True:
            mc "Took it from my teacher."
            bus_boss "Ah, I see."
            bus_boss "I remember her."
            bus_boss "Cool lad!"
            bus_boss "Where are you going next?"
            menu:
                "Next job" if True:
                    mc "I need to go to my next job, bro."
                    bus_boss "So fun!"
                    bully_1 "YO! U ARE NOT ALONE IN HERE!"
                "Get lost, loser" if True:
                    mc "Whatever *angry*. Get lost, bus loser."
                    bus_boss "Sorry for asking."
            bus_boss "AH! OK!"
            bus_boss "Enjoy the ride!!!"
        "Get lost, loser" if True:
            mc "Whatever *angry*. Get lost, bus loser."
            bus_boss "Sorry for asking."
    jump easteria_bus_evening_inside_in

init python:
    def school_classroom_b_ceiling_random_talk():
        rs = renpy.random.randint(0,1)
        if rs == 0:
            renpy.notify("Can you really win me over this?")
        if rs == 1:
            renpy.notify("You cheated!")
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
