# Copyright 2004-2024 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# This file contains the new image code, which includes provisions for
# size-based caching and constructing images from operations (like
# cropping and scaling).

from __future__ import division, absolute_import, with_statement, print_function, unicode_literals
from renpy.compat import PY2, basestring, bchr, bord, chr, open, pystr, range, round, str, tobytes, unicode # *



import math
import zipfile
import threading
import time
import io
import os.path
import sys

import pygame_sdl2
import renpy

# This is an entry in the image cache.
class CacheEntry(object):

    def __init__(self, what, surf, bounds):

        # The object that is being cached (which needs to be
        # hashable and comparable).
        self.what = what

        # The pygame surface corresponding to the cached object. This may be
        # None if we've tossed the surface.
        self.surf = surf

        # The sizes of surf.
        self.width, self.height = surf.get_size()

        # The texture corresponding to the visible area of the cached object.
        # This may be None if no texture has been loaded.
        self.texture = None

        # The bounds of the texture within the width and height.
        self.bounds = bounds

        # The time when this cache entry was last used.
        self.time = 0

    def size(self):
        if renpy.config.cache_surfaces:
            multiplier = 2.34 # 1 for the texture, 1 for the surface, .34 for mipmaps.
        else:
            multiplier = 1.34 # 1 for the texture, .34 for mipmaps.

        return int(self.bounds[2] * self.bounds[3] * multiplier)


# This is the singleton image cache.


class Cache(object):

    def __init__(self):

        # The current arbitrary time. (Increments by one for each
        # interaction.)
        self.time = 0

        # A map from Image object to CacheEntry.
        self.cache = { }

        # The size of all entries in the cache, in pixels.
        self.cache_size = 0

        # A list of Image objects that we want to preload.
        self.preloads = [ ]

        # False if this is not the first preload in this tick.
        self.first_preload_in_tick = True

        # A lock that must be held when updating the cache.
        self.lock = threading.Condition()

        # A lock that must be held to notify the preload thread.
        self.preload_lock = threading.Condition()

        # Is the preload_thread alive?
        self.keep_preloading = True

        # Images that we tried, and failed, to preload.
        self.preload_blacklist = set()

        # The size of the cache, in pixels.
        self.cache_limit = 0

        # The preload thread.
        if not renpy.emscripten:
            self.preload_thread = threading.Thread(target=self.preload_thread_main, name="preloader")
            self.preload_thread.daemon = True
            self.preload_thread.start()
        else:
            self.preload_thread = None

        # Have we been added this tick?
        self.added = set()

        # A list of (time, filename, preload) tuples. This is updated when
        # config.developer is True and an image is loaded. Preload is a
        # flag that is true if the image was loaded from the preload
        # thread. The log is limited to 100 entries, and the newest entry
        # is first.
        #
        # This is only updated when config.developer is True.
        self.load_log = [ ]

    def done(self):
        """
        Returns true if the cache does not have any images to preload.
        """

        with self.preload_lock:
            return not self.preloads

    def get_total_size(self):
        """
        Returns the total size of the surfaces and textures that make up the
        cache, in pixels.
        """

        with self.lock:
            return self.cache_size

    def get_current_size(self, generations):
        """
        Returns the size of the most recent `generation` generations of
        the cache. (1 is the current, 2 is the current and one before).
        """

        start = self.time - generations

        with self.lock:
            rv = sum(i.size() for i in self.cache.values() if i.time > start)

        return rv

    def init(self):
        """
        Updates the cache object to make use of settings that might be provided
        by the game-maker.
        """

        if renpy.config.image_cache_size is not None:
            self.cache_limit = 2 * renpy.config.image_cache_size * renpy.config.screen_width * renpy.config.screen_height
        else:
            self.cache_limit = int(renpy.config.image_cache_size_mb * 1024 * 1024 // 4)

    def quit(self): # @ReservedAssignment
        if not self.preload_thread:
            return

        if not self.preload_thread.is_alive():
            return

        with self.preload_lock:
            self.keep_preloading = False
            self.preload_lock.notify()

        self.preload_thread.join()

        self.clear()

    # Clears out the cache.
    def clear(self):

        self.lock.acquire()

        self.preloads = [ ]

        self.cache = { }
        self.cache_size = 0

        self.first_preload_in_tick = True

        self.added.clear()

        self.lock.release()

    def get_renders(self):
        """
        Get a list of Renders in the image cache, where ce.texture is a Render.
        """

        Render = renpy.display.render.Render

        rv = [ ]

        with self.lock:
            for ce in self.cache.values():
                if isinstance(ce.texture, Render):
                    rv.append(ce.texture)

        return rv

    # Increments time, and clears the list of images to be
    # preloaded.
    def tick(self):

        with self.lock:
            self.time += 1
            self.preloads = [ ]
            self.first_preload_in_tick = True
            self.added.clear()

        if renpy.config.debug_image_cache:
            renpy.display.ic_log.write("----")
            filename, line = renpy.exports.get_filename_line()
            renpy.display.ic_log.write("%s %d", filename, line)

    # The preload thread can deal with this update, so we don't need
    # to lock things.
    def end_tick(self):
        self.preloads = [ ]

    # This returns the pygame surface corresponding to the provided
    # image. It also takes care of updating the age of images in the
    # cache to be current, and maintaining the size of the current
    # generation of images.
    def get(self, image, predict=False, texture=False, render=False):

        def make_render(ce):
            bounds = ce.bounds[:2]

            oversample = image.get_oversample() or .001

            if oversample != 1:
                inv_oversample = 1.0 / oversample

                rv = renpy.display.render.Render(ce.width * inv_oversample, ce.height * inv_oversample)
                rv.forward = renpy.display.matrix.Matrix2D(oversample, 0, 0, oversample)
                rv.reverse = renpy.display.matrix.Matrix2D(inv_oversample, 0, 0, inv_oversample)

                bounds = tuple(round(el / oversample) for el in bounds)
            else:
                rv = renpy.display.render.Render(ce.width, ce.height)

            rv.blit(ce.texture, bounds)

            if image.pixel_perfect:
                rv.add_property("pixel_perfect", True)

            if ce.bounds == (0, 0, ce.width, ce.height):
                rv.cached_texture = ce.texture

            return rv

        if render:
            texture = True

        optimize_bounds = renpy.config.optimize_texture_bounds and image.optimize_bounds

        if not isinstance(image, ImageBase):
            raise Exception("Expected an image of some sort, but got" + repr(image) + ".")

        if not image.cache:
            surf = image.load()
            renpy.display.render.mutated_surface(surf)
            return surf

        # First try to grab the image out of the cache without locking it.
        ce = self.cache.get(image, None)

        if ce is not None:

            ce.time = self.time

            if texture and (ce.texture is not None):

                if predict:
                    return None

                if render:
                    return make_render(ce)
                else:
                    return ce.texture

            if ce.surf is None:
                ce = None

        # Otherwise, we load the image ourselves.
        if ce is None:

            if not predict:
                with renpy.game.ExceptionInfo("While loading %r:", image):
                    surf = image.load()
            else:
                surf = image.load()

            w, h = size = surf.get_size()

            if optimize_bounds:
                bounds = tuple(surf.get_bounding_rect())
                bounds = expand_bounds(bounds, size, renpy.config.expand_texture_bounds)

                if image.oversample > 1:
                    bounds = ensure_bounds_divide_evenly(bounds, image.oversample)

                w = bounds[2]
                h = bounds[3]
            else:
                bounds = (0, 0, w, h)

            with self.lock:

                ce = CacheEntry(image, surf, bounds)

                if image in self.cache:
                    self.kill(self.cache[image])

                self.cache[image] = ce
                self.cache_size += ce.size()

                if renpy.config.debug_image_cache:
                    if predict:
                        renpy.display.ic_log.write("Added %r (%.02f%%)", ce.what, 100.0 * self.get_total_size() / self.cache_limit)
                    else:
                        renpy.display.ic_log.write("Total Miss %r", ce.what)

            renpy.display.render.mutated_surface(ce.surf)

        # Move it into the current generation.

        ce.time = self.time

        # Load the texture.

        if texture:

            if ce.texture is None:

                texsurf = ce.surf

                if ce.bounds != (0, 0, ce.width, ce.height):
                    texsurf = ce.surf.subsurface(ce.bounds)
                    renpy.display.render.mutated_surface(texsurf)

                ce.texture = renpy.display.draw.load_texture(texsurf)

                # This was loaded while predicting images for immediate use,
                # so get it onto the GPU.
                if not predict and renpy.display.draw is not None:
                    while renpy.display.draw.ready_one_texture():
                        pass

            if not predict:
                rv = ce.texture
            else:
                rv = None
        else:
            rv = ce.surf

        if not renpy.config.cache_surfaces:

            if ce.surf is not None:
                renpy.display.draw.mutated_surface(ce.surf)

            ce.surf = None

        if texture and render and not predict:
            return make_render(ce)

        if (ce.surf is None) and (ce.texture is None):
            with self.lock:
                self.kill(ce)

        return rv

    # This kills off a given cache entry.
    def kill(self, ce):

        # Let the texture cache know we're not needed.
        if ce.surf is not None:
            renpy.display.draw.mutated_surface(ce.surf)

        self.cache_size -= ce.size()
        del self.cache[ce.what]

        if renpy.config.debug_image_cache:
            renpy.display.ic_log.write("Removed %r", ce.what)

    def cleanout(self):
        """
        Cleans out the cache, if it's gotten too large. Returns True
        if the cache is smaller than the size limit, or False if it's
        bigger and we don't want to continue preloading.
        """

        # If we're within the limit, return.
        if self.get_total_size() <= self.cache_limit:
            return True

        # If we're outside the cache limit, we need to go and start
        # killing off some of the entries until we're back inside it.

        for ce in sorted(self.cache.values(), key=lambda a : a.time):

            if ce.time == self.time:
                # If we're bigger than the limit, and there's nothing
                # to remove, we should stop the preloading right away.
                return False

            # Otherwise, kill off the given cache entry.
            self.kill(ce)

            # If we're in the limit, we're done.
            if self.get_total_size() <= self.cache_limit:
                break

        return True

    def flush_file(self, fn):
        """
        This flushes all cache entries that refer to `fn` from the cache.
        """

        to_flush = [ ]

        for ce in self.cache.values():
            if fn in ce.what.predict_files():
                to_flush.append(ce)

        for ce in to_flush:
            self.kill(ce)

        if to_flush:
            renpy.display.render.free_memory()

    def preload_texture(self, im):
        """
        Preloads `im` into the cache, and loads the corresponding texture
        into the GPU.
        """

        self.get(im, predict=True, texture=True)

    def get_texture(self, im):
        """
        Gets `im` as a texture. Used when prediction is being used to load
        the actual image.
        """

        self.get(im, texture=True)

    # Called to report that a given image would like to be preloaded.
    def preload_image(self, im):

        if not isinstance(im, ImageBase):
            return

        with self.lock:

            if im in self.added:
                return

            self.added.add(im)

            ce = self.cache.get(im, None)

            if ce and ce.texture:
                ce.time = self.time
                in_cache = True
            else:
                self.preloads.append(im)
                in_cache = False

        if not in_cache:

            with self.preload_lock:
                self.preload_lock.notify()

        if in_cache and renpy.config.debug_image_cache:
            renpy.display.ic_log.write("Kept %r", im)

    def start_prediction(self):
        """
        Called at the start of prediction, to ensure the thread runs
        at least once to clean out the cache.
        """

        with self.preload_lock:
            self.preload_lock.notify()

    def preload_thread_main(self):

        while self.keep_preloading:

            self.preload_lock.acquire()
            self.preload_lock.wait()
            self.preload_lock.release()

            self.preload_thread_pass()

    def preload_thread_pass(self):

        while self.preloads and self.keep_preloading:

            # If the size of the current generation is bigger than the
            # total cache size, stop preloading.
            with self.lock:

                # If the cache is overfull, clean it out.
                if not self.cleanout():

                    if renpy.config.debug_image_cache:
                        for i in self.preloads:
                            renpy.display.ic_log.write("Overfull %r", i)

                    self.preloads = [ ]

                    break

            try:
                image = self.preloads.pop(0)

                if image not in self.preload_blacklist:
                    try:
                        self.preload_texture(image)
                    except Exception:
                        self.preload_blacklist.add(image)
            except Exception:
                pass

        with self.lock:
            self.cleanout()

    def add_load_log(self, filename):

        if not renpy.config.developer:
            return

        preload = (threading.current_thread() is self.preload_thread)

        self.load_log.insert(0, (time.time(), filename, preload))

        while len(self.load_log) > 100:
            self.load_log.pop()


# The cache object.
cache = Cache()


def free_memory():
    """
    Frees some memory.
    """

    cache.clear()


class ImageBase(renpy.display.displayable.Displayable):
    """
    This is the base class for all of the various kinds of images that
    we can possibly have.
    """

    __version__ = 1

    optimize_bounds = False
    oversample = 1
    pixel_perfect = False
    obsolete = True

    obsolete_list = [ ]


    # If the image failed to load, a placeholder used to report the error.
    fail = None

    def after_upgrade(self, version):
        if version < 1:
            self.cache = True

    def __init__(self, *args, **properties):

        self.rle = properties.pop('rle', None)
        self.cache = properties.pop('cache', True)
        self.optimize_bounds = properties.pop('optimize_bounds', True)
        self.oversample = properties.pop('oversample', 1)

        if self.oversample <= 0:
            raise Exception("Image's oversample parameter must be greater than 0.")

        properties.setdefault('style', 'image')

        super(ImageBase, self).__init__(**properties)
        self.identity = (type(self).__name__,) + args

        if self.obsolete and renpy.game.context().init_phase:
            frame = sys._getframe(2)
            filename = frame.f_code.co_filename
            line = frame.f_lineno
            classname = type(self).__name__

            self.obsolete_list.append((filename, line, classname))

    def __hash__(self):
        return hash(self.identity)

    def __eq__(self, other):

        if not isinstance(other, ImageBase):
            return False

        return self.identity == other.identity

    def load(self): # type:() -> pygame_sdl2.Surface
        """
        This function is called by the image cache code to cause this
        image to be loaded. It's expected that children of this class
        would override this.
        """

        raise Exception("load method not implemented.")

    def render(self, w, h, st, at):
        try:
            return cache.get(self, render=True)
        except Exception as e:
            if renpy.config.raise_image_load_exceptions:
                raise

            self.fail = renpy.text.text.Text(str(e), style="_image_error")
            return self.fail.render(w, h, st, at)

    def get_placement(self):
        if self.fail is not None:
            return self.fail.get_placement() # type: ignore
        else:
            return super(ImageBase, self).get_placement()

    def predict_one(self):
        renpy.display.predict.image(self)

    def predict_files(self):
        """
        Returns a list of files that will be accessed when this image
        operation is performed.
        """

        return [ ]

    def get_hash(self): # type: () -> int
        """
        Returns a hash of the image that will change when the file on disk
        changes.
        """

        return 0

    def get_oversample(self):
        """
        Returns the oversample value for this image.
        """

        return self.oversample


ignored_images = set()
images_to_ignore = set()


class Image(ImageBase):
    """
    This image manipulator loads an image from a file.
    """

    obsolete = False

    is_svg = False
    dpi = 96

    def __init__(self, filename, dpi=96, **properties):
        """
        @param filename: The filename that the image will be loaded from.
        """

        if "@" in filename:
            base = filename.rpartition(".")[0]
            extras = base.rpartition("@")[2].partition("/")[0].split(",")

            for i in extras:
                try:
                    oversample = float(i)
                    properties.setdefault('oversample', oversample)
                except Exception:
                    raise Exception("Unknown image modifier %r in %r." % (i, filename))

        super(Image, self).__init__(filename, **properties)
        self.filename = filename
        self.dpi = dpi

        self.is_svg = filename.lower().endswith(".svg")
        self.pixel_perfect = self.is_svg

    def _repr_info(self):
        return repr(self.filename)

    def get_hash(self):
        return renpy.loader.get_hash(self.filename)

    def get_oversample(self):
        if self.is_svg:
            return self.oversample * renpy.display.draw.draw_per_virt
        else:
            return self.oversample

    def load(self, unscaled=False):

        # Unscaled is no longer used.

        cache.add_load_log(self.filename)

        try:

            try:
                filelike = renpy.loader.load(self.filename, directory="images")
                filename = self.filename
                force_size = None
            except renpy.webloader.DownloadNeeded as e:
                renpy.webloader.enqueue(e.relpath, 'image', self.filename)
                # temporary placeholder:
                filelike = open(os.path.join('_placeholders', e.relpath), 'rb')
                filename = 'use_png_format.png'
                force_size = e.size

            with filelike as f:
                surf = renpy.display.pgrender.load_image(f, filename)

            if force_size is not None:
                # avoid size-related exceptions (e.g. Crop on a smaller placeholder)
                surf = renpy.display.pgrender.transform_scale(surf, force_size)

            if self.is_svg:
                width, height = surf.get_size()

                width = int(width * renpy.display.draw.draw_per_virt * self.dpi / 96)
                height = int(height * renpy.display.draw.draw_per_virt * self.dpi / 96)

                if filename != self.filename:

                    # This should only run for placeholder images.
                    surf = renpy.display.pgrender.transform_scale(surf, (width, height))

                else:

                    filelike = renpy.loader.load(self.filename, directory="images")

                    with filelike as f:
                        surf = renpy.display.pgrender.load_image(filelike, filename, size=(width, height))

            return surf

        except Exception as e:

            if renpy.config.missing_image_callback:
                im = renpy.config.missing_image_callback(self.filename)
                if im is None:
                    raise e

                return im.load()

            else:

                if self.filename not in ignored_images:
                    images_to_ignore.add(self.filename)
                    raise e
                else:
                    return Image("_missing_image.png").load()

    def predict_files(self):

        if renpy.loader.loadable(self.filename, directory="images"):
            return [ self.filename ]
        else:
            if renpy.config.missing_image_callback:
                im = renpy.config.missing_image_callback(self.filename)
                if im is not None:
                    return im.predict_files()

            return [ self.filename ]


class Data(ImageBase):
    """
    :doc: im_im

    This image manipulator loads an image from binary data.

    `data`
        A string of bytes, giving the compressed image data in a standard
        file format.

    `filename`
        A "filename" associated with the image. This is used to provide a
        hint to Ren'Py about the format of `data`. (It's not actually
        loaded from disk.)
    """

    obsolete = False

    def __init__(self, data, filename, **properties):
        super(Data, self).__init__(data, filename, **properties)
        self.data = data
        self.filename = filename

    def _repr_info(self):
        return repr(self.filename)

    def load(self):
        f = io.BytesIO(self.data)
        return renpy.display.pgrender.load_image(f, self.filename)


class ZipFileImage(ImageBase):

    obsolete = False

    def __init__(self, zipfilename, filename, mtime=0, **properties):
        super(ZipFileImage, self).__init__(zipfilename, filename, mtime, **properties)

        self.zipfilename = zipfilename
        self.filename = filename

    def load(self):
        try:
            with zipfile.ZipFile(self.zipfilename, 'r') as zf:
                data = zf.read(self.filename)
                sio = io.BytesIO(data)
                rv = renpy.display.pgrender.load_image(sio, self.filename)
            return rv
        except Exception:
            return renpy.display.pgrender.surface((2, 2), True)

    def predict_files(self):
        return [ ]


class Composite(ImageBase):
    """
    :undocumented:

    This image manipulator composites multiple images together to
    form a single image.

    The `size` should be a (width, height) tuple giving the size
    of the composed image.

    The remaining positional arguments are interpreted as groups of
    two. The first argument in a group should be an (x, y) tuple,
    while the second should be an image manipulator. The image
    produced by the image manipulator is composited at the location
    given by the tuple.

    ::

        image girl clothed happy = im.Composite(
            (300, 600),
            (0, 0), "girl_body.png",
            (0, 0), "girl_clothes.png",
            (100, 100), "girl_happy.png"
            )

    """

    def __init__(self, size, *args, **properties):

        super(Composite, self).__init__(size, *args, **properties)

        if len(args) % 2 != 0:
            raise Exception("Composite requires an odd number of arguments.")

        self.size = size
        self.positions = args[0::2]
        self.images = [ image(i) for i in args[1::2] ]

        # Only supports all the images having the same oversample factor
        self.oversample = self.images[0].get_oversample()

    def get_hash(self):
        rv = 0

        for i in self.images:
            rv += i.get_hash()

        return rv

    def load(self):

        if self.size:
            size = self.size
        else:
            size = cache.get(self.images[0]).get_size()

        os = self.oversample
        size = [s*os for s in size]

        rv = renpy.display.pgrender.surface(size, True)

        for pos, im in zip(self.positions, self.images):
            rv.blit(cache.get(im), [p*os for p in pos])

        return rv

    def predict_files(self):

        rv = [ ]

        for i in self.images:
            rv.extend(i.predict_files())

        return rv


class Scale(ImageBase):
    """
    :undocumented:

    An image manipulator that scales `im` (an image manipulator) to
    `width` and `height`.

    If `bilinear` is true, then bilinear interpolation is used for
    the scaling. Otherwise, nearest neighbor interpolation is used.

    ::

        image logo scale = im.Scale("logo.png", 100, 150)
    """

    def __init__(self, im, width, height, bilinear=True, **properties):

        im = image(im)
        super(Scale, self).__init__(im, width, height, bilinear, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.width = int(width)
        self.height = int(height)
        self.bilinear = bilinear

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        child = cache.get(self.image)
        os = self.oversample

        if self.bilinear:
            try:
                renpy.display.render.blit_lock.acquire()
                rv = renpy.display.scale.smoothscale(child, (self.width*os, self.height*os))
            finally:
                renpy.display.render.blit_lock.release()
        else:
            try:
                renpy.display.render.blit_lock.acquire()
                rv = renpy.display.pgrender.transform_scale(child, (self.width*os, self.height*os))
            finally:
                renpy.display.render.blit_lock.release()

        return rv

    def predict_files(self):
        return self.image.predict_files()


class FactorScale(ImageBase):
    """
    :doc: im_im

    An image manipulator that scales `im` (a second image manipulator)
    to `width` times its original `width`, and `height` times its
    original height. If `height` is omitted, it defaults to `width`.

    If `bilinear` is true, then bilinear interpolation is used for
    the scaling. Otherwise, nearest neighbor interpolation is used.

    ::

        image logo doubled = im.FactorScale("logo.png", 1.5)

    .. deprecated:: 7.4.0
        Use the :tpref:`zoom`, or the
        :tpref:`xzoom` and :tpref:`yzoom` transform properties.
    """

    def __init__(self, im, width, height=None, bilinear=True, **properties):

        if height is None:
            height = width

        im = image(im)
        super(FactorScale, self).__init__(im, width, height, bilinear, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.width = width
        self.height = height
        self.bilinear = bilinear

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)
        width, height = surf.get_size()

        width = int(width * self.width)
        height = int(height * self.height)

        if self.bilinear:
            try:
                renpy.display.render.blit_lock.acquire()
                rv = renpy.display.scale.smoothscale(surf, (width, height))
            finally:
                renpy.display.render.blit_lock.release()

        else:
            try:
                renpy.display.render.blit_lock.acquire()
                rv = renpy.display.pgrender.transform_scale(surf, (width, height))
            finally:
                renpy.display.render.blit_lock.release()

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Flip(ImageBase):
    """
    :doc: im_im

    An image manipulator that flips `im` (an image manipulator)
    vertically or horizontally.  `vertical` and `horizontal` control
    the directions in which the image is flipped.

    ::

        image eileen flip = im.Flip("eileen_happy.png", vertical=True)

    .. deprecated:: 7.4.0
        Set :tpref:`xzoom` (for horizontal flip)
        or :tpref:`yzoom` (for vertical flip) to a negative value.
    """

    def __init__(self, im, horizontal=False, vertical=False, **properties):

        if not (horizontal or vertical):
            raise Exception("im.Flip must be called with a true value for horizontal or vertical.")

        im = image(im)
        super(Flip, self).__init__(im, horizontal, vertical, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.horizontal = horizontal
        self.vertical = vertical

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        child = cache.get(self.image)

        try:
            renpy.display.render.blit_lock.acquire()
            rv = renpy.display.pgrender.flip(child, self.horizontal, self.vertical)
        finally:
            renpy.display.render.blit_lock.release()

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Rotozoom(ImageBase):
    """
    This is an image manipulator that is a smooth rotation and zoom of another image manipulator.
    """

    def __init__(self, im, angle, zoom, **properties):
        """
        @param im: The image to be rotozoomed.

        @param angle: The number of degrees counterclockwise the image is
        to be rotated.

        @param zoom: The zoom factor. Numbers that are greater than 1.0
        lead to the image becoming larger.
        """

        im = image(im)
        super(Rotozoom, self).__init__(im, angle, zoom, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.angle = angle
        self.zoom = zoom

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        child = cache.get(self.image)

        try:
            renpy.display.render.blit_lock.acquire()
            rv = renpy.display.pgrender.rotozoom(child, self.angle, self.zoom)
        finally:
            renpy.display.render.blit_lock.release()

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Crop(ImageBase):
    """
    :doc: im_im
    :args: (im, rect)

    An image manipulator that crops `rect`, a (x, y, width, height) tuple,
    out of `im`, an image manipulator.

    ::

        image logo crop = im.Crop("logo.png", (0, 0, 100, 307))

    .. deprecated:: 7.4.0
        Use the :tpref:`crop` transform property.
    """

    def __init__(self, im, x, y=None, w=None, h=None, **properties):

        im = image(im)

        if y is None:
            (x, y, w, h) = x

        super(Crop, self).__init__(im, x, y, w, h, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.x = x
        self.y = y
        self.w = w
        self.h = h

    def get_hash(self):
        return self.image.get_hash()

    def load(self):
        os = self.oversample
        return cache.get(self.image).subsurface((self.x*os, self.y*os,
                                                 self.w*os, self.h*os))

    def predict_files(self):
        return self.image.predict_files()


ramp_cache = { }


def ramp(start, end):
    """
    Returns a 256 character linear ramp, where the first character has
    the value start and the last character has the value end. Such a
    ramp can be used as a map argument of im.Map.
    """

    rv = ramp_cache.get((start, end), None)
    if rv is None:

        chars = [ ]

        for i in range(0, 256):
            i = i / 255.0
            chars.append(bchr(int(end * i + start * (1.0 - i))))

        rv = b"".join(chars)
        ramp_cache[start, end] = rv

    return rv


identity = ramp(0, 255)


class Map(ImageBase):
    """
    This adjusts the colors of the image that is its child. It takes
    as arguments 4 256 character strings. If a pixel channel has a
    value of 192, then the value of the 192nd character in the string
    is used for the mapped pixel component.
    """

    def __init__(self, im, rmap=identity, gmap=identity, bmap=identity,
                 amap=identity, force_alpha=False, **properties):

        im = image(im)

        super(Map, self).__init__(im, rmap, gmap, bmap, amap, force_alpha, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.rmap = rmap
        self.gmap = gmap
        self.bmap = bmap
        self.amap = amap

        self.force_alpha = force_alpha

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)

        rv = renpy.display.pgrender.surface(surf.get_size(), True)

        renpy.display.module.map(surf, rv,
                                 self.rmap, self.gmap, self.bmap, self.amap)

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Twocolor(ImageBase):
    """
    This takes as arguments two colors, white and black. The image is
    mapped such that pixels in white have the white color, pixels in
    black have the black color, and shades of gray are linearly
    interpolated inbetween.  The alpha channel is mapped linearly
    between 0 and the alpha found in the white color, the black
    color's alpha is ignored.
    """

    def __init__(self, im, white, black, force_alpha=False, **properties):

        white = renpy.easy.color(white)
        black = renpy.easy.color(black)

        im = image(im)

        super(Twocolor, self).__init__(im, white, black, force_alpha, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.white = white
        self.black = black

        self.force_alpha = force_alpha

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)

        rv = renpy.display.pgrender.surface(surf.get_size(), True)

        renpy.display.module.twomap(surf, rv,
                                    self.white, self.black)

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Recolor(ImageBase):
    """
    This adjusts the colors of the image that is its child. It takes as an
    argument 4 numbers between 0 and 255, and maps each channel of the image
    linearly between 0 and the supplied color.
    """

    def __init__(self, im, rmul=255, gmul=255, bmul=255,
                 amul=255, force_alpha=False, **properties):

        im = image(im)

        super(Recolor, self).__init__(im, rmul, gmul, bmul, amul, force_alpha, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.rmul = rmul + 1
        self.gmul = gmul + 1
        self.bmul = bmul + 1
        self.amul = amul + 1

        self.force_alpha = force_alpha

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)

        rv = renpy.display.pgrender.surface(surf.get_size(), True)

        renpy.display.module.linmap(surf, rv,
                                    self.rmul, self.gmul, self.bmul, self.amul)

        return rv

    def predict_files(self):
        return self.image.predict_files()


class Blur(ImageBase):
    """
    :doc: im_im

    An image manipulator that blurs the image manipulator `im` using
    an elliptical kernel described by `xrad` and optionally `yrad`.

    If `yrad` is None, it will take the value of `xrad` resulting in
    a circular kernel being used.

    ::

        image logo blurred = im.Blur("logo.png", 1.5)

    .. deprecated:: 7.4.0
        Use the :tpref:`blur` transform property.
    """

    def __init__(self, im, xrad, yrad=None, **properties):

        im = image(im)

        super(Blur, self).__init__(im, xrad, yrad, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.rx = xrad
        self.ry = xrad if yrad is None else yrad

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)

        ws = renpy.display.pgrender.surface(surf.get_size(), True)
        rv = renpy.display.pgrender.surface(surf.get_size(), True)

        renpy.display.module.blur(surf, ws, rv, self.rx*self.oversample, self.ry*self.oversample)

        return rv

    def predict_files(self):
        return self.image.predict_files()


class MatrixColor(ImageBase):
    """
    :doc: im_matrixcolor

    An image operator that uses `matrix` to linearly transform the
    image manipulator `im`.

    `Matrix` should be a list, tuple, or :func:`im.matrix` that is 20
    or 25 elements long. If the object has 25 elements, then elements
    past the 20th are ignored.

    When the four components of the source color are R, G, B, and A,
    which range from 0.0 to 1.0; the four components of the transformed
    color are R', G', B', and A', with the same range; and the elements
    of the matrix are named::

        [ a, b, c, d, e,
          f, g, h, i, j,
          k, l, m, n, o,
          p, q, r, s, t ]

    the transformed colors can be computed with the formula::

        R' = (a * R) + (b * G) + (c * B) + (d * A) + e
        G' = (f * R) + (g * G) + (h * B) + (i * A) + j
        B' = (k * R) + (l * G) + (m * B) + (n * A) + o
        A' = (p * R) + (q * G) + (r * B) + (s * A) + t

    The components of the transformed color are clamped to the
    range [0.0, 1.0].

    .. deprecated:: 7.4.0
        Use ``Transform(im, matrixcolor=matrix, **properties)``.
        See :func:`Transform` and :tpref:`matrixcolor`.
    """

    def __init__(self, im, matrix, **properties):

        im = image(im)

        if len(matrix) != 20 and len(matrix) != 25:
            raise Exception("ColorMatrix expects a 20 or 25 element matrix, got %d elements." % len(matrix))

        matrix = tuple(matrix)
        super(MatrixColor, self).__init__(im, matrix, **properties)

        self.image = im
        self.oversample = im.get_oversample()
        self.matrix = matrix

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        surf = cache.get(self.image)

        rv = renpy.display.pgrender.surface(surf.get_size(), True)

        renpy.display.module.colormatrix(surf, rv, self.matrix)

        return rv

    def predict_files(self):
        return self.image.predict_files()


class matrix(tuple):
    """
    :doc: im_matrix

    Constructs an im.matrix object from `matrix`. im.matrix objects
    support The operations supported are matrix multiplication, scalar
    multiplication, element-wise addition, and element-wise
    subtraction. These operations are invoked using the standard
    mathematical operators (\\*, \\*, +, and -, respectively). If two
    im.matrix objects are multiplied, matrix multiplication is
    performed, otherwise scalar multiplication is used.

    `matrix` is a 20 or 25 element list or tuple. If it is 20 elements
    long, it is padded with (0, 0, 0, 0, 1) to make a 5x5 matrix,
    suitable for multiplication.

    .. deprecated:: 7.4.0
        Use :class:`Matrix`.
    """

    def __new__(cls, *args):

        if len(args) == 1:
            args = tuple(args[0])

        if len(args) == 20:
            args = args + (0, 0, 0, 0, 1)

        if len(args) != 25:
            raise Exception("Matrix expects to be given 20 or 25 entries, not %d." % len(args))

        return tuple.__new__(cls, args)

    def mul(self, a, b):

        if not isinstance(a, matrix):
            a = matrix(a)

        if not isinstance(b, matrix):

            if isinstance(b, renpy.easy.Color):
                return NotImplemented

            b = matrix(b)

        result = [ 0 ] * 25
        for y in range(0, 5):
            for x in range(0, 5):
                for i in range(0, 5):
                    result[x + y * 5] += a[x + i * 5] * b[i + y * 5]

        return matrix(result)

    def scalar_mul(self, other):
        other = float(other)
        return matrix([ i * other for i in self ])

    def vector_mul(self, o):

        return (o[0] * self[0] + o[1] * self[1] + o[2] * self[2] + o[3] * self[3] + self[4],
                o[0] * self[5] + o[1] * self[6] + o[2] * self[7] + o[3] * self[8] + self[9],
                o[0] * self[10] + o[1] * self[11] + o[2] * self[12] + o[3] * self[13] + self[14],
                o[0] * self[15] + o[1] * self[16] + o[2] * self[17] + o[3] * self[18] + self[19],
                1)

    def __add__(self, other):
        if isinstance(other, (int, float)):
            other = float(other)
            return matrix([ i + other for i in self ])

        other = matrix(other)
        return matrix([ i + j for i, j in zip(self, other)])

    __radd__ = __add__

    def __sub__(self, other):
        return self + other * -1

    def __rsub__(self, other):
        return self * -1 + other

    def __mul__(self, other):
        if isinstance(other, (int, float)):
            return self.scalar_mul(other)

        return self.mul(self, other)

    def __rmul__(self, other):
        if isinstance(other, (int, float)):
            return self.scalar_mul(other)

        return self.mul(other, self)

    def __repr__(self):
        return """\
im.matrix(%f, %f, %f, %f, %f.
          %f, %f, %f, %f, %f,
          %f, %f, %f, %f, %f,
          %f, %f, %f, %f, %f,
          %f, %f, %f, %f, %f)""" % self

    @staticmethod
    def identity():
        """
        :doc: im_matrix
        :name: im.matrix.identity

        Returns an identity matrix, one that does not change color or
        alpha.

        .. deprecated:: 7.4.0
            Use :func:`IdentityMatrix() <IdentityMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix(1, 0, 0, 0, 0,
                      0, 1, 0, 0, 0,
                      0, 0, 1, 0, 0,
                      0, 0, 0, 1, 0)

    @staticmethod
    def saturation(level, desat=(0.2126, 0.7152, 0.0722)):
        """
        :doc: im_matrix
        :name: im.matrix.saturation

        Returns an im.matrix that alters the saturation of an
        image. The alpha channel is untouched.

        `level`
            The amount of saturation in the resulting image. 1.0 is
            the unaltered image, while 0.0 is grayscale.

        `desat`
            This is a 3-element tuple that controls how much of the
            red, green, and blue channels will be placed into all
            three channels of a fully desaturated image. The default
            is based on the constants used for the luminance channel
            of an NTSC television signal. Since the human eye is
            mostly sensitive to green, more of the green channel is
            kept then the other two channels.

        .. deprecated:: 7.4.0
            Use :func:`SaturationMatrix(value, desat) <SaturationMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        r, g, b = desat

        def I(a, b):
            return a + (b - a) * level

        return matrix(I(r, 1), I(g, 0), I(b, 0), 0, 0,
                      I(r, 0), I(g, 1), I(b, 0), 0, 0,
                      I(r, 0), I(g, 0), I(b, 1), 0, 0,
                      0, 0, 0, 1, 0)

    @staticmethod
    def desaturate():
        """
        :doc: im_matrix
        :name: im.matrix.desaturate

        Returns an im.matrix that desaturates the image (makes it
        grayscale). This is equivalent to calling
        im.matrix.saturation(0).

        .. deprecated:: 7.4.0
            Use :func:`SaturationMatrix(0) <SaturationMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix.saturation(0.0)

    @staticmethod
    def tint(r, g, b):
        """
        :doc: im_matrix
        :name: im.matrix.tint

        Returns an im.matrix that tints an image, without changing
        the alpha channel. `r`, `g`, and `b` should be numbers between
        0 and 1, and control what fraction of the given channel is
        placed into the final image. (For example, if `r` is .5, and
        the value of the red channel is 100, the transformed color
        will have a red value of 50.)

        .. deprecated:: 7.4.0
            Use :func:`TintMatrix(Color((r, g, b))) <TintMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix(r, 0, 0, 0, 0,
                      0, g, 0, 0, 0,
                      0, 0, b, 0, 0,
                      0, 0, 0, 1, 0)

    @staticmethod
    def invert():
        """
        :doc: im_matrix
        :name: im.matrix.invert

        Returns an im.matrix that inverts the red, green, and blue
        channels of the image without changing the alpha channel.

        .. deprecated:: 7.4.0
            Use :func:`InvertMatrix(1.0) <InvertMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix(-1, 0, 0, 0, 1,
                      0, -1, 0, 0, 1,
                      0, 0, -1, 0, 1,
                      0, 0, 0, 1, 0)

    @staticmethod
    def brightness(b):
        """
        :doc: im_matrix
        :name: im.matrix.brightness

        Returns an im.matrix that alters the brightness of an image.

        `b`
            The amount of change in image brightness. This should be
            a number between -1 and 1, with -1 the darkest possible
            image and 1 the brightest.

        .. deprecated:: 7.4.0
            Use :func:`BrightnessMatrix(b) <BrightnessMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix(1, 0, 0, 0, b,
                      0, 1, 0, 0, b,
                      0, 0, 1, 0, b,
                      0, 0, 0, 1, 0)

    @staticmethod
    def opacity(o):
        """
        :doc: im_matrix
        :name: im.matrix.opacity

        Returns an im.matrix that alters the opacity of an image. An
        `o` of 0.0 is fully transparent, while 1.0 is fully opaque.

        .. deprecated:: 7.4.0
            Use :func:`OpacityMatrix(o) <OpacityMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix(1, 0, 0, 0, 0,
                      0, 1, 0, 0, 0,
                      0, 0, 1, 0, 0,
                      0, 0, 0, o, 0)

    @staticmethod
    def contrast(c):
        """
        :doc: im_matrix
        :name: im.matrix.contrast

        Returns an im.matrix that alters the contrast of an image. `c` should
        be greater than 0.0, with values between 0.0 and 1.0 decreasing contrast, and
        values greater than 1.0 increasing contrast.

        .. deprecated:: 7.4.0
            Use :func:`ContrastMatrix(c) <ContrastMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        return matrix.brightness(-.5) * matrix.tint(c, c, c) * matrix.brightness(.5)

    # from http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html
    @staticmethod
    def hue(h):
        """
        :doc: im_matrix
        :name: im.matrix.hue

        Returns an im.matrix that rotates the hue by `h` degrees, while
        preserving luminosity.

        .. deprecated:: 7.4.0
            Use :func:`HueMatrix(h) <HueMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        h = h * math.pi / 180
        cosVal = math.cos(h)
        sinVal = math.sin(h)
        lumR = 0.213
        lumG = 0.715
        lumB = 0.072
        return matrix(
            lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
            lumR + cosVal * (-lumR) + sinVal * (0.143), lumG + cosVal * (1 - lumG) + sinVal * (0.140), lumB + cosVal * (-lumB) + sinVal * (-0.283), 0, 0,
            lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
            0, 0, 0, 1, 0,
            0, 0, 0, 0, 1
            )

    @staticmethod
    def colorize(black_color, white_color):
        """
        :doc: im_matrix
        :name: im.matrix.colorize

        Returns an im.matrix that colorizes a black and white image.
        `black_color` and `white_color` are Ren'Py style colors, so
        they may be specified as strings or tuples of (0-255) color
        values. ::

            # This makes black colors red, and white colors blue.
            image logo colored = im.MatrixColor(
                "bwlogo.png",
                im.matrix.colorize("#f00", "#00f"))


        .. deprecated:: 7.4.0
            Use :func:`ColorizeMatrix(black_color, white_color) <ColorizeMatrix>`
            with the :tpref:`matrixcolor` transform property.
        """

        (r0, g0, b0, _a0) = renpy.easy.color(black_color) # type: ignore
        (r1, g1, b1, _a1) = renpy.easy.color(white_color) # type: ignore

        r0 /= 255.0
        g0 /= 255.0
        b0 /= 255.0
        r1 /= 255.0
        g1 /= 255.0
        b1 /= 255.0

        return matrix((r1 - r0), 0, 0, 0, r0,
                      0, (g1 - g0), 0, 0, g0,
                      0, 0, (b1 - b0), 0, b0,
                      0, 0, 0, 1, 0)


def Grayscale(im, desat=(0.2126, 0.7152, 0.0722), **properties):
    """
    :doc: im_im
    :args: (im, **properties)

    An image manipulator that creates a desaturated version of the image
    manipulator `im`.

    .. deprecated:: 7.4.0
        Set the :tpref:`matrixcolor` transform property to
        :func:`SaturationMatrix(0) <SaturationMatrix>`.
    """

    return MatrixColor(im, matrix.saturation(0.0, desat), **properties)


def Sepia(im, tint=(1.0, .94, .76), desat=(0.2126, 0.7152, 0.0722), **properties):
    """
    :doc: im_im
    :args: (im, **properties)

    An image manipulator that creates a sepia-toned version of the image
    manipulator `im`.

    .. deprecated:: 7.4.0
        Set the :tpref:`matrixcolor` transform property to
        :func:`SepiaMatrix() <SepiaMatrix>`
    """

    return MatrixColor(im, matrix.saturation(0.0, desat) * matrix.tint(tint[0], tint[1], tint[2]), **properties)


def Color(im, color):
    """
    This recolors the supplied image, mapping colors such that black is
    black and white is the supplied color.
    """

    r, g, b, a = renpy.easy.color(color) # type: ignore

    return Recolor(im, r, g, b, a)


def Alpha(image, alpha, **properties):
    """
    Returns an alpha-mapped version of the image. Alpha is the maximum
    alpha that this image can have, a number between 0.0 (fully
    transparent) and 1.0 (opaque).

    If an image already has an alpha channel, values in that alpha
    channel are reduced as appropriate.
    """

    return Recolor(image, 255, 255, 255, int(255 * alpha), force_alpha=True, **properties)


class Tile(ImageBase):
    """
    :doc: im_im

    An image manipulator that tiles the image manipulator `im`, until
    it is `size`.

    `size`
        If not None, a (width, height) tuple. If None, this defaults to
        (:var:`config.screen_width`, :var:`config.screen_height`).

    .. deprecated:: 7.4.0
        Use :func:`Tile(im, xysize=size, **properties) <Tile>`.
    """

    def __init__(self, im, size=None, **properties):

        im = image(im)

        super(Tile, self).__init__(im, size, **properties)
        self.image = im
        self.oversample = im.get_oversample()
        self.size = size

    def get_hash(self):
        return self.image.get_hash()

    def load(self):

        size = self.size

        if size is None:
            size = (renpy.config.screen_width, renpy.config.screen_height)

        os = self.oversample

        size = [round(v*os) for v in size]

        surf = cache.get(self.image)

        rv = renpy.display.pgrender.surface(size, True)

        width, height = size
        sw, sh = surf.get_size()

        for y in range(0, height, sh):
            for x in range(0, width, sw):
                rv.blit(surf, (x, y))

        return rv

    def predict_files(self):
        return self.image.predict_files()


class AlphaMask(ImageBase):
    """
    :doc: im_im

    An image manipulator that takes two image manipulators, `base` and
    `mask`, as arguments. It replaces the alpha channel of `base` with
    the red channel of `mask`.

    This is used to provide an image's alpha channel in a second
    image, like having one jpeg for color data, and a second one
    for alpha. In some cases, two jpegs can be smaller than a
    single png file.

    Note that this takes different arguments from :func:`AlphaMask`,
    which uses the mask's alpha channel.

    The two images need to have the same size, and the same oversampling factor.
    """

    def __init__(self, base, mask, **properties):
        super(AlphaMask, self).__init__(base, mask, **properties)

        self.base = image(base)
        self.mask = image(mask)

        # The two images already need to be the same size, they now also need the same oversample.
        self.oversample = self.base.get_oversample()

    def get_hash(self):
        return self.base.get_hash() + self.mask.get_hash()

    def load(self):

        basesurf = cache.get(self.base)
        masksurf = cache.get(self.mask)

        if basesurf.get_size() != masksurf.get_size():
            raise Exception("AlphaMask surfaces must be the same size.")

        # Used to copy the surface.
        rv = renpy.display.pgrender.copy_surface(basesurf)
        renpy.display.module.alpha_munge(masksurf, rv, identity)

        return rv

    def predict_files(self):
        return self.base.predict_files() + self.mask.predict_files()


class UnoptimizedTexture(ImageBase):
    """
    :undocumented:

    This is used by unoptimized_texture to force a texture to load without
    optimizing the bounds.
    """

    def __init__(self, im, **properties):
        super(UnoptimizedTexture, self).__init__(im, optimize_bounds=False, **properties)
        self.image = image(im)

    def get_hash(self):
        return self.image.get_hash()

    def load(self):
        return self.image.load()

    def predict_files(self):
        return self.image.predict_files()



def image(arg, loose=False, **properties):
    """
    :doc: im_image
    :name: Image
    :args: (filename, *, optimize_bounds=True, oversample=1, dpi=96, **properties)

    Loads an image from a file. `filename` is a
    string giving the name of the file.

    `filename`
        This should be an image filename, including the extension.

    `optimize_bounds`
        If true, only the portion of the image that
        inside the bounding box of non-transparent pixels is loaded into
        GPU memory. (The only reason to set this to False is when using an
        image as input to a shader.)

    `oversample`
        If this is greater than 1, the image is considered to be oversampled,
        with more pixels than its logical size would imply. For example, if
        an image file is 2048x2048 and oversample is 2, then the image will
        be treated as a 1024x1024 image for the purpose of layout.

    `dpi`
        The DPI of an SVG image. This defaults to 96, but that can be
        increased to render the SVG larger, and decreased to render
        it smaller.
    """

    """
    (Actually, the user documentation is a bit misleading, as
     this tries for compatibility with several older forms of
     image specification.)

    If the loose argument is False, then this will report an error if an
    arbitrary argument is given. If it's True, then the argument is passed
    through unchanged.
    """

    if isinstance(arg, ImageBase):
        return arg

    elif isinstance(arg, basestring):
        return Image(arg, **properties)

    elif isinstance(arg, renpy.display.image.ImageReference):
        arg.find_target()
        return image(arg.target, loose=loose, **properties)

    elif isinstance(arg, tuple):
        params = [ ]

        for i in arg:
            params.append((0, 0))
            params.append(i)

        return Composite(None, *params)

    elif loose:
        return arg

    if isinstance(arg, renpy.display.displayable.Displayable):
        raise Exception("Expected an image, but got a general displayable.")
    else:
        raise Exception("Could not construct image from argument.")


def expand_bounds(bounds, size, amount):
    """
    This expands the rectangle bounds by amount, while ensure it fits inside size.
    """

    x, y, w, h = bounds
    sx, sy = size

    x0 = max(0, x - amount)
    y0 = max(0, y - amount)
    x1 = min(sx, x + w + amount)
    y1 = min(sy, y + h + amount)

    return (x0, y0, x1 - x0, y1 - y0)


def ensure_bounds_divide_evenly(bounds, n):
    """
    This ensures that the bounds is divisible by n, by expanding the bounds
    if necessary.
    """

    x, y, w, h = bounds

    xmodulo = x % n
    ymodulo = y % n

    if xmodulo:
        x -= xmodulo
        w += xmodulo

    if ymodulo:
        y -= ymodulo
        h += ymodulo

    return (x, y, w, h)


def load_image(im):
    """
    :name: renpy.load_image
    :doc: udd_utility

    Loads the image manipulator `im` using the image cache, and returns a render.
    """

    return cache.get(image(im), render=True)


def load_surface(im):
    """
    :name: renpy.load_surface
    :doc: udd_utility

    Loads the image manipulator `im` using the image cache, and returns a pygame Surface.
    """

    return cache.get(image(im))

def load_rgba(data, size):
    """
    :name: renpy.load_rgba
    :doc: udd_utility

    Loads the image data `bytes` into a texture of size `size`, and return it.

    `data`
        Should be a bytes object containing the image data in RGBA8888 order.
    """

    surf = renpy.display.pgrender.surface(size, True)
    surf.from_data(data)
    return renpy.display.draw.load_texture(surf)


def unoptimized_texture(d):
    """
    :undocumented:

    If `d` is an image manipulator, return an image manipulator that loads
    the image without optimizing the bounds. Otherwise, return `d`.
    """

    if isinstance(d, ImageBase):
        return UnoptimizedTexture(d)
    else:
        return d


def render_for_texture(d, width, height, st, at):
    """
    :undocumented:

    Attempts to render `d` for the purpose of getting the underlying texture,
    rather than a Render. A render may be returned if `d` is not an UnoptimizedTexture
    returned by unoptimized_texture.
    """

    if isinstance(d, UnoptimizedTexture):
        return renpy.display.im.cache.get(d, texture=True)
    else:
        return renpy.display.render.render(d, width, height, st, at)


def reset_module():
    """
    :undocumented:
    """

    print("Resetting cache.")

    global cache
    cache = Cache()
