Space Journey 1.20.11

Gameplay Mod by OhWee
Mod Version 1.5a (hotfix) for Space Journey X 1.50.15, 
released 12/23/2024

Readme

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This mod modifies a few of the gameplay elements, mostly bot related but it touches a couple of other gameplay elements as well.


What this mod changes:

1) Active missions will now appear in the upper right of the Mission Chooser window, along with a button that will allow you to cancel a mission from this screen if you so choose.  If there are currently more than four active missions (rare), a scrollbar will appear so that the extra active missions can be scrolled down to.

1a) Mission locations that are currently out of range of the ship's drive will be colored grey.  Cargo mission mission locations which are in range, and that have enough of that item in the ship's cargo hold will be colored green, or white if there is not enough of that item in the cargo hold.  Also fixed an issue where the shown item amounts in cargo (if any) were sometimes referencing the wrong location.

1b) Star system icons that indicate mission locations have been modified.  The exlamation point (!) now indicates missions that you lack the required amount of associated items, checkmarks indicate locations that you do have the required item amounts in cargo, and the square target reticles indicate bounty mission locations.

1c) The 'Missions' icon has been added to the upper left corner of the ship interior and a number of other ground location screens.  Mousing over said icon will show you your currently contracted missions with a bit of info, and clicking on the icon will bring up the Missions manager screen.  This was done so that you don't have to go to the Captain's quarters and access the computer each time, or alternatively click on the PDA icon just to check on your mission status.

2) Bot repair material costs are now variable, based on the current condition of the part being repaired.

3) There are a number of interface tweaks in several areas, to reduce the amount of scrolling needed, and so that the scrollbar is hidden when not needed.  A few new pieces of relevant information may also be displayed, such as how much cargo might be available for purchase at the local space station when reviewing which cargo contracts might be available, etc.

3a) Note that the engine room console maintenance screen now has a 'picker' to allow you to pick which subsystem you want by clicking on the icon, as opposed to 'scrolling through' the prev/next buttons to find said subsytem.  Also note that the efficiently status is listed below the part icon, and if the subsystem has modules, the number of modules/torpedoes/etc. that are currently installed are also shown (5 of 6 or whatever).

3b) Also note that I combined the 'armor plating' screen with the 'systems' screen, so that you won't need to switch back and forth between said screens.

4) You can now tell Nimhe which shell type you'd like her to build within each category, if more than one shell type is available.  Also, Shell categories that lack the required number of bot crates will be displayed in red, and are not selectable.

5) More sort options have been added to the Parts Screens in the Bot Configurator and Lab Manager.  Additionally, you CAN click on a slot for a part (Head, Torso, Arms, Legs) BEFORE selecting a cortex to review your current inventory of said parts, but you cannot select a part until a Cortex has been chosen/assigned to that bot.

6) Added a 'Torpedo Loadout' display to the lower right area of the ship area navigation screens (rooms, etc.) so that you can see at a glance which items are loaded in the tubes, and which tubes are empty...

7) Similarly, added a 'ship status' display to the star system screens, so that you can see your ship stats, and perhaps adjust your torpedo loadout, without needing to leave the star system screen.  Note that a few items were shifted on the system map slightly to accomodate this display.  You can toggle this display on/off as needed by clicking the 'SHIP STATS' text.

8) Added 'Milk Available' stats to the stats screen for Nimhe and Moira.

9) Adjusted the Trader screens.  These now have 5 columns, and the right column (MC inventory) now has a 'variable grid' to accomodate as many items as needed.  I also added a few 'Non-Returnable' items to the bottom of the MC inventory window, so that players can see the current quantity in the MC inventory, when trading with Shady.  I also adjusted the sort order slightly to (hopefully) put the items in a more useful display order.

10) Added 'current skill level' stats to the Quality Control Trainer popup screen, and also alphabetized the buttons, so that players can see their current stat levels after the training animation is complete, to aid in the decision making process.

11) Sort order has been adjusted in a few areas, to help display items in a (hopefully) more make sense order.  Example: Parts are sorted in order by Grade, the alphabetical only sort was intermixing the grades.

12) The 'Smart' button function, which buys/loads as much of the associated item as it can to help with fulfilling contracts, has been incorporated into the 'contracted amounts' column.  Simply click on the contracted amount entry text, and the 'smart' function will execute.  The 'button' has been changed back to 5x/10x/All functionality.

13) I adjusted the Bot configurator screen slightly.  'Grade' text is now displayed next to/below the part/addon icon box.  I also re-ordered the item display so that the Bio/Energy/Nano pods are closer to their associated bars.  I also added the associated modifiers for addon slots for the associated parts, so that you can see at a glance how much of a bonus each particular addon is providing.  I also modified the 'Hyper-Train' routine.  It now only boosts by 2.5x instead of 5x, but now lasts for 20 uses instead of 10.  '% left' text is added above the skill bars when Hyper-Train is active, so that you can see how many uses (in 5% increments) are left for Hyper-Training.

14) I've modified the pony racing routines a bit...
  - You can now choose which racers you want to buy cheers for using buttons instead of inputting their names
  - You now have the option to leave Arellarti Dome before the racing starts (menu choice y/n).  If you aren't at the dome when the racing starts, you'll get a popup message at the end of the day that will 'show you the race' on your PDA.

And probably a couple of other things that I'm not thinking of atm...

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NOTE: This mod is only for Space Journey X Version 1.50.15.  It will not work with earlier or later versions of Space Journey...

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Installation:

To install this mod, drag the /game folder inside of this .7z file into your SpaceJourneyX-1.20.11 - pc folder, merging the /game folder with the /game folder.
- This will 'merge' the files, putting the various files where they are needed, and you will be asked if you want to overwrite those files.
- If you kept the .zip file that you downloaded for 1.20.11, you should already have backups of these files, otherwise, you may want to store backups of the affected files before overwriting the files, in case you want to revert later...

Then start up the game!  Existing saves SHOULD work with this mod, I make every effort for my mods to be able to use existing saves as a starting point.

If you have any issues, please report them in my Mod thread on F95Zone for this game!

Enjoy!
OhWee
12/30/2024