Tue Jan 28 16:01:36 2025 Windows-10-10.0.26100 Ren'Py 7.4.4.1439 Bootstrap to the start of init.init took 0.03s Early init took 0.00s Loader init took 0.08s Loading error handling took 0.03s Loading script took 0.32s Loading save slot metadata. took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 4, 4) Running init code took 0.09s Loading analysis data took 0.01s Analyze and compile ATL took 0.01s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.04s DPI scale factor: 1.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: Disabled thread optimizations. Creating interface object took 0.12s Cleaning stores took 0.00s Init translation took 0.04s Build styles took 0.00s Load screen analysis took 0.01s Analyze screens took 0.00s Save screen analysis took 0.00s Prepare screens took 0.02s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Performance test: Interface start took 0.07s Initializing gl renderer: primary display bounds: (0, 0, 1920, 1080) swap interval: 1 frames Windowed mode. Vendor: 'NVIDIA Corporation' Renderer: 'NVIDIA GeForce RTX 4080 SUPER/PCIe/SSE2' Version: '4.6.0 NVIDIA 566.36' Display Info: None Number of texture units: 32 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gl renderer. Texture testing: - Hardware max texture size: 32768 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(1739, 978) drawable=(1739, 978) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 1.06591916084s controller: '030000005e0400008e02000000007200' 'Xbox 360 Controller' 1L Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3586, in interact_core if renpy.display.draw.update(force=self.display_reset): TypeError: 'bool' object is not callable While running game code: TypeError: 'bool' object is not callable While handling exception: Traceback (most recent call last): File "renpy/display/error.py", line 145, in report_exception traceback_fn=traceback_fn, File "renpy/game.py", line 284, in invoke_in_new_context return callable(*args, **kwargs) File "renpy/display/error.py", line 46, in call_exception_screen return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3586, in interact_core if renpy.display.draw.update(force=self.display_reset): TypeError: 'bool' object is not callable Full traceback: File "renpy/common/00start.rpy", line 274, in script python: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/00start.rpy", line 278, in renpy.call_in_new_context("_main_menu") File "renpy/game.py", line 344, in call_in_new_context return renpy.execution.run_context(False) File "renpy/execution.py", line 922, in run_context context.run() File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3586, in interact_core if renpy.display.draw.update(force=self.display_reset): TypeError: 'bool' object is not callable While running game code: File "renpy/common/00start.rpy", line 274, in script python: File "renpy/common/00start.rpy", line 278, in renpy.call_in_new_context("_main_menu") TypeError: 'bool' object is not callable While handling exception: Traceback (most recent call last): File "renpy/display/error.py", line 145, in report_exception traceback_fn=traceback_fn, File "renpy/game.py", line 284, in invoke_in_new_context return callable(*args, **kwargs) File "renpy/display/error.py", line 46, in call_exception_screen return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3586, in interact_core if renpy.display.draw.update(force=self.display_reset): TypeError: 'bool' object is not callable Full traceback: File "renpy/bootstrap.py", line 326, in bootstrap renpy.main.main() File "renpy/main.py", line 617, in main run(restart) File "renpy/main.py", line 148, in run renpy.execution.run_context(True) File "renpy/execution.py", line 922, in run_context context.run() File "renpy/common/00start.rpy", line 274, in script python: File "renpy/common/00start.rpy", line 274, in script python: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/00start.rpy", line 278, in renpy.call_in_new_context("_main_menu") File "renpy/game.py", line 344, in call_in_new_context return renpy.execution.run_context(False) File "renpy/execution.py", line 922, in run_context context.run() File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3586, in interact_core if renpy.display.draw.update(force=self.display_reset): TypeError: 'bool' object is not callable While running game code: File "renpy/common/00start.rpy", line 274, in script python: File "renpy/common/00start.rpy", line 274, in script python: File "renpy/common/00start.rpy", line 278, in renpy.call_in_new_context("_main_menu") TypeError: 'bool' object is not callable