label intro_name:

    play music "audio/music/no_good_layabout.ogg" fadein 10.0

    "Wonderful. Please enjoy the game!"

    "Would you like to tell me your first name?"

    jump choose_name

label choose_name:
    python:
        Protagonist = renpy.input("Please type your first name.", length=32)
        Protagonist = Protagonist.strip()
        if not Protagonist:
            Protagonist = "Kenpachi"
    jump intro_revision_0

label intro1:
    en "Do you enjoy anime?"
    menu:
        "Yes":
            $ animeLove = True
            jump intro_revision_1
        "No":
            $ animeLove = False
            jump intro_revision_1
        "Fucking Weebs":
            $ animeLove = False
            jump intro_revision_1
        "Fucking Weebs (also a fucking weeb)":
            $ animeLove = True
            jump intro_revision_1
label intro2:
    scene black with fade
    en "What is your favorite time of day?"
    menu:
        "Mornings":
            $ favoriteTimeOfDay = "Morning"
            jump newIntro_a
        "Afternoons":
            $ favoriteTimeOfDay = "Afternoon"
            jump newIntro_a
        "Evenings":
            $ favoriteTimeOfDay = "Evening"
            jump newIntro_a
        "Nights":
            $ favoriteTimeOfDay = "Night"
            jump newIntro_a

label newIntro_f:

    scene bg city_alleyway_1 with fade

    p "{i}If I skip laundry this week, I might just be able to make rent with a little extra to spare.{/i}"

    p "{i}Maybe I can stretch those four quarters in the tip jar until payday.{/i}"

    if animeLove == True:

        p "{i}With Metal Mage running amok, traffic is going to be a nightmare. I bet the trains have been shut down. I'll probably get back later than usual, so I'll have to put off watching Final Frontier Fight Night...{/i}"
    else:
        p "{i}With Metal Mage running amok, traffic is going to be a nightmare. I bet the trains have been shut down. I'll probably get back later than usual, so no time to grab a book or rent a movie... {/i}"

    p "{i}I might even have to leave earlier tomorrow. Who knows how long it'll be shut down?{/i}"

    if animeLove == True:
        p "{i}Hell, maybe I can binge a few episodes if I just cut it out of my sleep. It doesn't do me any good anyway.{/i}"
    else:
        p "{i}Hell, maybe I can make time if I just cut it out of my sleep. It doesn't do me any good anyway.{/i}"

    p "{i}Maybe tomorrow, maybe today, maybe again.{/i}"

    p "{i}Again.{/i}"

    en "{i}{b}Again.{/b}{/i}"

    stop music

    play sound "audio/effects/alley_explosion.ogg"

    scene bg city_alleyway_2 with hpunch

    p "{i}What the-!?{/i}"

    play music "audio/core/the_lift.ogg" fadein 2.0

    scene bg city_alleyway_3 with dissolve

    en "Last question, [p]."

    en "{i}Have you ever done something you knew wouldn't turn out well?{/i}"

    en "{i}Something you knew was a bad idea right from the start, but did it anyway?{/i}"

    scene bg city_alleyway_4 with dissolve

    en "{i}It wasn't because you thought it would work out in the end.{/i}"

    en "{i}Or because you wanted to prove something.{/i}"

    scene bg city_alleyway_5 with dissolve

    p "Excuse me? Excuse me? Are you all right?!"

    scene bg city_alleyway_6 with dissolve

    p "Miss?"

    scene bg city_alleyway_7 with fade

    pause 0.5

    scene bg city_alleyway_8 with dissolve

    pause 0.5

    scene bg city_alleyway_9 with dissolve

    menu:
        "Hey, are you okay?":
            jump intro9
        "What was that explosion?":
            jump intro10
        "Did it hurt when you fell from heaven?":
            jump intro9

label intro9:
    p "Hey-"

    scene bg city_alleyway_10

    "Mystery Girl" "Look out!"

    jump intro11

label intro10:
    p "Did-"

    scene bg city_alleyway_10

    "Mystery Girl" "Look out!"

    jump intro11

label intro11:
    en "{i}It was because anything...{/i}"

    scene bg city_alleyway_11 with dissolve

    en "{i}...anything...{/i}"

    scene bg city_alleyway_12 with dissolve

    en "{i}...anything was better than standing still.{/i}"

    scene black with fade
    pause 0.5
    play sound "audio/effects/car_crash_drop.ogg"

    scene black with hpunch

    stop music fadeout 4.0

    pause 4.0

    scene bg hospital_room_1 with fade

    play sound "audio/ambience/hospital_ekg.ogg" loop

    p "Huh..."

    p "I thought hell would look more red..."

    p "Or that heaven would smell less like cleaning fluid..."

    scene bg hospital_room_2 with dissolve

    p "Still in one piece."

    "A Feminine Voice" "Oh, finally waking up, are we?"

    jump intro_hospital

label intro_hospital:

    scene bg intro_event6_1 with dissolve

    p "Who..."

    scene bg intro_event7_1 with dissolve

    "{i}You push yourself up into a semi-seated position.{/i}"

    "A Feminine Voice" "Easy there, big guy."

    "A Feminine Voice" "Take it slow."

    scene bg intro_event7_2 with dissolve

    "A Feminine Voice" "You've been out for a few hours."

    scene bg intro_event7_3 with dissolve

    pause 0.5

    scene bg intro_event7_3 with fade

    "{i}You blink.{/i}"

    $ intro_hospital_question_1 = True
    $ intro_hospital_question_2 = True
    $ intro_hospital_question_3 = True

    jump intro_hospital_questions

label intro_hospital_questions:

    if (intro_hospital_question_1 == False and intro_hospital_question_2 == False and intro_hospital_question_3 == False):
        jump intro_hospital_a
    else:
        menu:

            "Where am I?" if intro_hospital_question_1 == True:
                scene bg intro_event7_2 with dissolve

                "A Feminine Voice" "You're at Nierhaven Medical hospital."

                "A Feminine Voice" "It wasn't the closest by around two minutes, but I think they offer the best care."

                scene bg intro_event7_3 with dissolve

                $ intro_hospital_question_1 = False

                jump intro_hospital_questions

            "Who are you?" if intro_hospital_question_2 == True:
                scene bg intro_event7_2 with dissolve

                "A Feminine Voice" "You can call me Missus Powell."

                scene bg intro_event7_3 with dissolve

                $ intro_hospital_question_2 = False

                jump intro_hospital_questions

            "How did I get here?" if intro_hospital_question_3 == True:
                scene bg intro_event7_2 with dissolve

                "A Feminine Voice" "I carried you."

                scene bg intro_event7_3 with dissolve

                $ intro_hospital_question_3 = False

                jump intro_hospital_questions

label intro_hospital_a:

    p "{i}Carried me here... Missus Powell... she must be-!?{/i}"

    menu:
        "You're Queen Unbreakable!":

            play music "audio/music/funk_edit.ogg" fadein 20

            scene bg intro_event7_4 with dissolve

            pause 0.5

            scene bg intro_event7_5 with dissolve

            ep "Hey now. Keep your voice down. I've gotten this far without signing any autographs and I'd like to keep it that way."

            jump intro_hospital_b

        "You're Married!":

            play music "audio/music/funk_edit.ogg" fadein 20

            scene bg intro_event7_6 with dissolve

            pause 0.5

            scene bg intro_event7_7 with dissolve

            ep "Well, aren't you a detective. That's good. A deductive mind is going to help quite a bit."

            jump intro_hospital_b

label intro_hospital_b:

    scene bg intro_event7_8 with dissolve

    pause 0.5

    scene bg intro_event8_1 with fade

    ep "What's the last thing you remember?"

    scene bg intro_event8_2 with dissolve

    p "I was on a smoke break... I heard an explosion."

    p "I ran towards it and then I think a car hit me?"

    scene bg intro_event8_3 with dissolve

    pause 0.5

    scene bg intro_event8_4 with dissolve

    ep "It was something like that. I saw you run out of that alleyway and right up to my little protégé. It was very dashing if a little impulsive."

    ep "And very, {b}very{/b} reckless."

    scene bg intro_event8_5 with dissolve

    ep "You do know we have laws against that sort of thing, right? Like the city's Superhero Bystanders & Conflicts Law."

    ep "If I recall, that should have prevented you from going anywhere near there."

    ep "Laws like those are in place to prevent people without their own significant abilities from getting hurt."

    scene bg intro_event8_6 with dissolve

    p "It, uh, it must have slipped my mind..."

    scene bg intro_event8_7 with dissolve

    ep "Mhmm."

    scene bg intro_event8_8 with dissolve

    ep "And the televised broadcast asking residents within a mile to evacuate the area? The accompanying radio broadcasts?"

    scene bg intro_event8_7 with dissolve

    p "..."

    p "I may have heard one of those."

    scene bg intro_event8_9 with dissolve

    ep "It's a miracle you don't look like jam spread all over the asphalt."

    ep "Harper is a talented telekinetic. She can take care of herself, and her suit is supposed to make up the difference when she can't."

    ep "Her {b}suit{/b}. There were a thousand different ways she could have handled that. Moving out of the truck's path, changing the angle of the vehicle's descent to duck under it, and more."

    ep "At worst, I expected a few scrapes and bruises, nothing she hasn't trained for, but when you entered into the equation, she froze."

    scene bg intro_event8_10 with dissolve

    p "I..."

    p "I didn't mean to be in the way."

    p "I guess I just thought... I don't know."

    p "I'm sorry."

    scene bg intro_event8_11 with dissolve

    p "Thank you for saving my life."

    scene bg intro_event8_12 with dissolve

    ep "You don't need to apologize for that, or thank me."

    ep "I was half a block away when Metal Mage threw that truck. I'm fast."

    scene bg intro_event8_13 with dissolve

    ep "But I'm not that fast."

    scene bg intro_event8_14 with dissolve

    p "...then Harper? She diverted the truck?"

    scene bg intro_event8_15 with dissolve

    ep "Unlikely."

    scene bg intro_event8_14 with dissolve

    "{i}You wrack your brain for a possible list of secret, invisible superheroes who may have come to your aid.{/i}"

    p "...was it a friendly old man buying chocolates?"

    scene bg intro_event8_16 with dissolve

    pause 0.5

    scene bg intro_event8_17 with dissolve

    ep "No, but you get points for creativity."

    scene bg intro_event8_18 with dissolve

    p "Then, who?"

    scene bg intro_event8_19

    stop music

    ep "{b}You.{/b}"

    scene bg intro_event8_20

    "{i}It takes a few moments to process her word.{/i}"

    p "What?"

    "{i}You move to sit up.{/i}"

    scene bg intro_event9_1 with dissolve

    ep "Hey, I said to take it easy."

    scene bg intro_event9_2

    p "What did you mean? I sell bubble gum and cheap convenience store candy."

    p "I don't... whatever it is I did."

    scene bg intro_event9_3

    ep "You don't remember at all?"

    scene bg intro_event9_4

    p "Not a bit. Everything after the truck is blank."

    scene bg intro_event9_5 with dissolve

    "{i}Missus Powell looks dejected for a moment but quickly recovers.{/i}"

    scene bg intro_event9_6 with dissolve

    ep "Well, I wish you had seen it. It was quite the sight."

    ep "It was almost like you made a shield or wall out of light."

    scene bg intro_event9_7 with dissolve

    p "And you think I did that?"

    scene bg intro_event9_8 with dissolve

    ep "I {b}know{/b} you did."

    scene bg intro_event9_9 with dissolve

    pause 0.5

    p "...what happens now?"

    scene bg intro_event9_10 with dissolve

    ep "Now, you have a decision to make."

    ep "You can go back to your old life, or you can come with me."

    ep "I have a school here, an {b}Academy{/b} where myself and others like you can help develop your unique gifts, help you understand them, and help you put them to a good and noble cause."

    ep "You'll have the opportunity to explore a different part of yourself that you never knew about, a part that is just as much {b}you{/b} as your arms and legs."

    ep "I don't understand what your powers are, and I know that you don't either, but if you stay in that dead-end job of yours, I know that you never will."

    scene bg intro_event9_11 with dissolve

    p "That..."

    p "That seems like a lot of change all at once."

    en "{i}A lot of change.{/i}"

    scene bg intro_event9_10

    ep "It will be, but whether you choose to pursue this or not, your daily life will never be the same."

    scene bg intro_event9_11 with dissolve

    p "{i}...the {b}same{/b}.{/i}"

    p "Could I have some time to think this over?"

    scene bg intro_event9_12 with dissolve

    pause 0.5

    scene bg intro_event9_13 with dissolve

    ep "Take all of the time you need. I'll leave my number with the nurse."

    ep "And remember, there's no shame in choosing to not be a superhero. Not everyone who has powers wants to be on the front lines."

    ep "It should be your choice, with no pressure."

    scene bg intro_event9_14 with dissolve

    "{i}She begins heading out the door.{/i}"

    "{i}And as she does, a thought crosses your mind.{/i}"

    scene bg intro_event10_1 with fade

    p "Missus Powell?"

    scene bg intro_event10_2 with dissolve

    ep "Hmm?"

    p "If I used a shield-thing to stop the truck, then why am I in the hospital?"

    scene bg intro_event10_3 with dissolve

    ep "Oh. You fainted just afterward and hit your head on the pavement."

    ep "Harper thought you suffered a concussion, but the doctor said it was just exhaustion."

    ep "Have you been getting enough sleep lately?"

    scene bg intro_event10_4

    p "Is anybody?"

    scene bg intro_event10_5 with dissolve

    pause 0.5

    scene bg intro_event10_6 with dissolve

    ep "Fair point."

    scene bg intro_event10_8

    p "Wait, if I was just tired, then why am I hooked up to an EKG machine?"

    scene bg intro_event10_7 with dissolve

    ep "Oh, that was me."

    scene bg intro_event10_9 with dissolve

    ep "Dramatic flair."

    scene bg intro_event10_10 with dissolve

    "{i}Queen Unbreakable, or Missus Powell as she's introduced herself to you, gives you a wink before she leaves, the sweet scent of peaches and roses departing with her, leaving you alone with your thoughts.{/i}"

    scene black with fade

    stop sound fadeout 10.0

    "{i}You close your eyes for a moment and decide to get a little bit of that sleep she mentioned.{/i}"

    "{i}Knowing your boss, you've probably already been fired anyway.{/i}"

    play music "audio/music/past_sadness.ogg" fadein 20

    scene bg intro_event11_1 with fade

    "Nurse" "...no concussion. Just apply some ice to the back of your head when you get home. That should help with the swelling."

    scene bg intro_event11_2

    "Nurse" "As for the migraine, how often do you smoke?"

    p "Uh... a couple."

    "Nurse" "A couple what? A week? A day? An hour?"

    p "Closer to the last one."

    scene bg intro_event11_3

    "Nurse" "Try and reduce that and it should make them go away faster."

    "Nurse" "Too much nicotine can cause migraines and dizziness. Withdrawal can often cause a lightheaded sensation."

    "Nurse" "Pace yourself within your limits."

    scene bg intro_event11_4 with dissolve

    "Nurse" "That should be it. Do you have anyone to drive you home?"

    p "I'll just take the subway. Do you know if there's a stop nearby?"

    "Nurse" "We have a small stack of brochure maps in the visitor's area. It should have all the information you need."

    p "Great, thanks."

    "Nurse" "Naturally. Have a pleasant day."

    jump intro_soul_search

label intro_soul_search:

    scene bg introduction5_1 with fade

    p "{i}A lot of people dream of being superheroes when they're younger. Flying around beating up bad guys, saving the day, and getting the girls. All of that Fame. All of that {b}power{/b}...{/i}"

    p "{i}You don't start to think about the responsibilities involved until you're older.{/i}"

    scene black with fade

    p "{i}Do I really want Metal Mage to throw another car at me?{/i}"

    scene bg apartmentbedroom2_1 with fade

    p "{i}Do I really want another car to land on me so that it doesn't hit someone behind me?{/i}"

    scene bg apartmentbedroom3_1 with dissolve

    p "{i}Then again, is it really more dangerous than selling another thousand packs of Flavor Punch Gum?{/i}"

    p "{i}Again?{/i}"

    p "{i}In a way...{/i}"

    scene bg apartmentbedroom4_1 with dissolve

    p "{i}Can a hero only be someone who puts himself in harm's way to save another person's life?{/i}"

    p "{i}Or can a hero be someone who put themselves in harm's way because they were tired of living their own?{/i}"

    menu:
        "[smgr]I'll take one more today over a thousand yesterdays.":
            jump intro23
        "Maybe I shouldn't be so quick to dismiss a quiet life.":
            jump intro24

label intro24:
    p "{i}You know the best thing about a slow, easy going life?{/i}"

    p "{i}Life, even a crisis, becomes predictable.{/i}"

    p "{i}Almost like everyday is the same.{/i}"

    scene black with fade

    pause 2.0

    return

label intro23:
    scene bg apartmentbedroom4_2 with dissolve

    pause 1.0

    scene bg apartmentbedroom4_3 with dissolve

    p "Hello?"

    p "Missus Powell? It's [p]."

    ep "Hmm? [p]?"

    "{i}You hear her yawn.{/i}"

    ep "You really need to hold some regular hours."

    p "I'm sorry, I can call back in the morning."

    ep "No, no. It's fine. Have you come to your decision?"

    p "Yes. I want to go to your Academy."

    ep "Wonderful. I'll text you the location. It doesn't exactly have an address."

    p "What time should I be there?"

    ep "Any time tomorrow morning."

    stop music fadeout 5

    p "Okay. Until then."

    scene bg apartmentbedroom4_4 with dissolve

    p "..."

    p "...heh."

    p "I'll work on the sleep tomorrow."

    scene black with fade

    "{i}The address Queen Unbreakable gives you is quite a distance outside the city near some type of campground.{/i}"

    "{i}You call a ride share to take you.{/i}"

    scene bg road_trip1_1 with fade

    play sound "audio/ambience/car_driving.ogg" loop

    p "{i}I would have gone with a secret, underground base for a hero training facility. Though, I guess a place a little outside of town is a bit more economical.{/i}"

    scene bg road_trip2_1 with dissolve

    "Driver" "You sure the place is out here, man?"

    p "Uh, yeah. I think so."

    scene bg road_trip2_2 with dissolve

    "Driver" "You think so?!"

    stop sound fadeout 4.0

    scene black with fade

    "{i}You're clueless. You've never been this high up in the mountains. There's nothing up here aside from nature trails.{/i}"

    play sound "audio/effects/car_slow.ogg"

    "{i}Nothing you've seen, anyway.{/i}"

    "{i}It's not like you've had time to go hiking and check.{/i}"

    scene bg road_trip3_2 with fade

    p "All right... Around here is good?"

    "Driver" "Yeah? In the woods? I didn't see you put any camping gear in the truck."

    p "I'm not going camping. It's for a, well, an academic program... thingy."

    scene bg road_trip3_1 with dissolve

    "Driver" "{i}Thingy{/i}, huh? Fair enough, nature-boy. That'll be forty six dollars on the dot."

    p "{i}Well, shit.{/i}"

    play sound "audio/effects/car_door_close.ogg"

    scene black with fade

    "{i}With little more than the clothes on your back, your cellphone, and the flimsy corpse of your wallet, you trek into the woods."

    scene bg secret_entrance1_1 with fade

    p "Hello? Anyone out here?"

    p "Missus Powell?"

    p "Super secret academy persons?"

    if animeLove == True:
        p "...feral catgirls?"
    else:
        p "...werewolves?"

    scene bg secret_entrance2_2 with dissolve

    "{i}No matter where you look, the greenery looks identical in every direction."

    scene bg secret_entrance3_1 with dissolve

    "{i}...but you've been traipsing through the underbrush for what feels like half the day.{/i}"

    "{i}It's not that a lot of time has passed. It's just hot. Annoyingly hot.{/i}"

    "{i}And you're beginning to feel more than a little lost, as if the trees are rearranging themselves to mock your navigational skills.{/i}"

    "{i}Or maybe this academy really {b}is{/b} underground.{/i}"

    p "Well, either this is the most grassroots training facility in the world or-"

    play sound "audio/effects/bump_tree.ogg"

    scene bg secret_entrance4_1 with vpunch

    p "Son of- Ah, dammit!"

    scene bg secret_entrance4_2 with dissolve

    p "Jeez."

    scene bg secret_entrance5_1 with dissolve

    p "What the hell hit me? I don't see a low hanging..."

    scene bg secret_entrance5_2 with dissolve

    p "...branch."

    play sound "audio/effects/academy_screen.ogg"

    scene bg secret_entrance5_3 with dissolve

    p "Oh."

    scene bg secret_entrance5_4 with dissolve

    p "Oh, what the fuck now?!"

    scene bg secret_entrance5_5 with dissolve

    pause 0.5

    scene bg white with dissolve

    pause 0.5

    jump intro_tour

label intro_tour:
    scene bg intro_event12_1 with fade

    play music "audio/music/no_good_layabout.ogg" fadein 4.0

    ep "Hello there, [p]. I'm glad you were able to join us."

    scene bg intro_event13_1 with dissolve

    ep "Did you find the place okay?"

    scene bg intro_event13_2 with dissolve

    "{i}Missus Powell tries to suppress a giggle, although not very well as a clear smile escapes her without effort. You can't quite tell if she's looking down into your eyes or...{/i}"

    "{i}...at that lump you can feel forming on your forehead. A twin brother for the one you earned yesterday.{/i}"

    p "I'm not quite sure if I found the place or it found me."

    scene bg intro_event13_3 with dissolve

    ep "Here."

    scene bg intro_event13_4 with dissolve

    "{i}You take her hand and she helps you onto your feet.{/i}"

    scene bg intro_event14_1 with fade

    ep "Sorry about that. I thought you were going to wait by the road."

    ep "Imagine my surprise when I went out to the highway and found no one there, but discovered someone had triggered our proximity alarms."

    ep "Hate sitting still, don't you?"

    scene bg intro_event14_2 with dissolve

    p "Proximity alarms?"

    scene bg intro_event14_3

    ep "Naturally. I train aspiring superheroes here. It'd be a buffet for villains, career criminals, or worst yet..."

    ep "...the paparazzi."

    ep "Nobody wants their first time slipping on the exercise mat to become public news."

    scene bg intro_event14_4

    p "And I take it the swirly light show was part of it?"

    scene bg intro_event14_5

    ep "That's right, a little trick whipped up by Nakamura. He designs all sorts of useful gadgets for the team."

    ep "Including their suits. You'll meet him once you gain better control over your abilities."

    scene bg intro_event14_6 with dissolve

    ep "Come on. Let's talk inside."

    scene bg intro_event15_1 with fade

    "{i}The first thing you notice is the cooling breeze of an air conditioning unit chasing away the heat of an all too warm morning.{/i}"

    ep "Welcome to our humble abode."

    ep "It's more sparsely decorated than some of the fancy college campuses you see in the city, but it's difficult to manage the mix of decoration and secrecy."

    scene bg intro_event15_2 with dissolve

    ep "You'll find the bedrooms upstairs on your right. There'll be a pair of locked doors in that hallway. Don't mind them. That area is still under construction."

    scene bg intro_event15_3 with dissolve

    ep "On the left, through the orange door, is where we'll have class."

    ep "We'll be covering the technical aspects of what you'll need to know about the duties and responsibilities of being a superhero in there."

    ep "Behind the double doors is the gymnasium, but you won't need to worry about that today. Let's go down the corridor."

    scene bg intro_event16_1 with fade

    ep "You'll find the kitchen on your left and the showers behind the blue door to your right."

    ep "The brown door is the library. We can grab a few chairs and chat in there."

    p "You have an elevator?"

    scene bg intro_event16_2 with dissolve

    ep "{b}Had{/b}. The earthquake damaged it."

    ep "I think something got wedged in the cables. I'll have a chat with Nakamura to get it fixed. I'm sure it's something simple."

    ep "It if was electrical, it would have knocked out the blackboard next to it. You can use that to access everyone's schedule."

    ep "Pay attention to that, especially the times they've chosen the bathroom. Best not to interrupt a woman when she says she needs the space."

    scene bg intro_event17_1 with fade

    "{i}You take a seat with Missus Powell.{/i}"

    scene bg intro_event17_2 with dissolve

    ep "Well? It's not so bad, right?"

    scene bg intro_event17_3 with dissolve

    menu:
        "You have a lot of passion for this place; I can tell\n[smaff1]":
            $ ep_affection += 1

            scene bg intro_event17_4 with dissolve

            "{i}She beams at your remark.{/i}"

            scene bg intro_event17_5 with dissolve

            ep "It's taken more time than I want to admit. I even had to carry a pickup truck loaded with bags of concrete mix up here last spring."

            ep "You can blame that on the lack of real roads out here. It also did horrible things to my favorite pair of heels."

            ep "I bet you never imagined learning how to be a superhero in the middle of a forest."

            jump intro_tour_a

        "It's just so much to take in. I'm a little overwhelmed":

            scene bg intro_event17_6 with dissolve

            ep "I understand. It must be a big jump from your job in the city."

            ep "Just try not to set your expectations of yourself too high. A lot of people fall into and out of this field because they burn out."

            ep "Your only real goal is to be a little stronger today than you were yesterday."

            jump intro_tour_a


label intro_tour_a:

    scene bg intro_event17_7 with dissolve

    ep "Just focus on taking this one day at a time. It's a career that you'll need to ease into. I know I did."

    ep "My powers manifested when I was eighteen; I was part of the second-wave generation of superheroes. My senior yearbook sold out in four minutes from buyers across the country."

    ep "Originally, I was going to go off to college, major in interior design, and start slapping wallpaper in old homes."

    scene bg intro_event17_8 with dissolve

    pause 0.5

    scene bg intro_event17_9 with dissolve

    ep "Although, if you look around, maybe it's for the best that I can squat a cement truck instead."

    ep "I'm sure you'll adjust to this place with a little time."

    scene bg intro_event17_10 with dissolve

    ep "Oh, before we continue, I should ask if you would like to live here for the duration of your education, or if you would prefer to stay in your apartment in the city."

    ep "It wouldn't be unusual to not choose the campus. One of my other students lives back in the suburbs, so you wouldn't be the first. I will warn you; she's not a fan of the commute."

    scene bg intro_event17_11 with dissolve

    p "Well, how much is the rent? Or, uh, tuition? Dorm fees?"

    scene bg intro_event17_12 with dissolve

    ep "Tuition? Rent? How am I supposed to nurture the next generation of superheroes if I kick them out for missing a housing fee?"

    scene bg intro_event17_13 with dissolve

    ep "It's free, obviously. Consider it government-sponsored, meaning the teacher bears the brunt of the cost. Well, unless you want to live off-campus. I'm not paying for a mortgage to put you guys in desk chairs."

    scene bg intro_event17_14 with dissolve
    menu:
        "Like, no hidden fees free?":

            scene bg intro_event17_15 with dissolve

            ep "{i}Missus Powell gives you an amused if slightly puzzled look.{/i}"

            scene bg intro_event17_16 with dissolve

            ep "Yes, that is what I meant when I said it."

            jump intro_tour_b
        "Completely free? Absolutely?":

            scene bg intro_event17_15 with dissolve

            ep "{i}Missus Powell gives you an amused if slightly puzzled look.{/i}"

            scene bg intro_event17_16 with dissolve

            ep "Yes, that is what I meant when I said it."

            jump intro_tour_b
        "Free? Actually free?":

            scene bg intro_event17_15 with dissolve

            ep "{i}Missus Powell gives you an amused if slightly puzzled look.{/i}"

            scene bg intro_event17_16 with dissolve

            ep "Yes, that is what I meant when I said it."

            jump intro_tour_b
        "Holy crap, I joined a cult":

            scene bg intro_event17_17 with dissolve

            ep "{i}Her face brightens into a smile.{/i}"

            scene bg intro_event17_18 with dissolve

            ep "Oh, however, did you figure me out?"

            ep "I suppose I'll need to move somewhere else now to start my religion of casual work clothes."

            jump intro_tour_b

label intro_tour_b:

    scene bg intro_event17_19 with dissolve

    pause 0.5

    scene bg intro_event17_20 with dissolve

    ep "Goodness. Is that the time?"

    scene bg intro_event18_1 with fade

    ep "I'm sorry, [p], but I need to attend to a few things in the city."

    ep "I trust that you can find your way upstairs. Your room should be the last door in the hallway. The green one."

    ep "We'll start class tomorrow morning."

    scene bg intro_event18_2 with dissolve

    "{i}Missus Powell gives you a smile before departing.{/i}"

    scene bg intro_event18_3 with dissolve

    pause 0.5

    scene bg intro_event19_1 with dissolve

    p "Right, the green one..."

    p "Well, might as well get going."

    if timeofday <= 2 and lecture_3 <= 1:
        scene map academy_corridor_day_1 with fade
    elif timeofday <= 2 and lecture_3 >= 1:
        scene map academy_corridor_day_2 with fade

    pause 0.5

    scene map academy_entrance with fade

    pause 0.5

    if timeofday <= 2 and lecture_3 <= 1:
        scene map academy_bedroom_hallway_day_1 with fade
    elif timeofday <= 2 and lecture_3 >= 1:
        scene map academy_bedroom_hallway_day_2 with fade

    p "All right, so the last one in the hall..."

    jump intro_harper

label intro_harper:

    scene bg harper_tour0_1 with dissolve

    pause 0.5

    play sound "audio/effects/door_knob.ogg"

    scene bg harper_tour1_1 with dissolve

    p "Huh, a little more lived in than I expected."

    "Feminine Voice" "Chrys, for the last time, I don't have any more black nail polish."

    p "What the..."

    scene bg 1_hp_snip1_1 with dissolve

    stop music fadeout 2.0

    pause 1.5

    scene bg 1_hp_snip2_1 with dissolve

    "Feminine Voice" "And yes, that goes double for the eyeliner."

    play music "audio/music/fork_and_spoon.ogg"

    "Feminine Voice" "Did you hear me, Chrys?"

    scene bg 1_hp_snip2_2 with dissolve

    "Feminine Voice" "Chrys?"

    p "{i}Oh shit.{/i}"

    scene bg 1_hp_snip3_1 with hpunch

    "Feminine Voice" "{b}Who the hell are-?!{/b}"

    scene bg 1_hp_snip3_3 with dissolve

    pause 0.5

    scene bg 1_hp_snip3_2 with dissolve

    "Feminine Voice" "Wait, you're that guy from the other day!"

    scene bg 1_hp_snip3_4 with dissolve

    p "The other day?"

    scene bg 1_hp_snip3_2 with dissolve

    "Feminine Voice" "The one that jumped in front of that car!"

    scene bg 1_hp_snip3_6 with dissolve

    p "Oh, you must be..."

    menu:
        "Halliday!\n[smaffd2]":
            jump intro33
        "Harper!\n[smaff1]":
            jump intro34
        "Hermione!\n[smaffd2]":
            jump intro33

label intro33:
    scene bg 1_hp_snip3_7 with dissolve
    hp "It's Harper..."
    $ hp_affection -= 2

    jump intro35

label intro34:
    scene bg 1_hp_snip3_8 with dissolve
    hp "That's right!"
    $ hp_affection += 1

    jump intro35

label intro35:

    scene bg 1_hp_snip3_9 with dissolve

    p "So..."

    p "I'm glad that you're okay."

    p "Quee- Missus Powell said that I gave you a shock when I-"

    p "You know..."

    scene bg 1_hp_snip3_10 with dissolve

    hp "Well, I was really surprised..."

    hp "...but, I'm okay. The truck didn't land anywhere near me."

    hp "So, thank you-"

    scene bg 1_hp_snip3_11 with dissolve

    pause 0.5

    scene bg 1_hp_snip3_12 with dissolve

    "{i}There is noticeable change in the air, and you can physically feel a great disturbance forming around you, as if a motionless wind is wrapping itself around your limbs.{/i}"

    p "H-"

    scene bg 1_hp_snip4_1 with hpunch

    hp "What the fuck are you doing in my room?!"

    scene bg 1_hp_snip4_2

    p "I thought this was my room!"

    scene bg 1_hp_snip4_3

    hp "It's supposed to be empty!"

    scene bg 1_hp_snip4_4 with dissolve

    hp "Wait, does that mean that you're going to be-"

    hp "Well-"

    hp "Just get out until I get changed!"

    scene bg 1_hp_snip4_5 with dissolve

    p "Ok-"

    scene bg 1_hp_snip4_6

    hp "Now, please!"

    scene bg 1_hp_snip4_7 with hpunch

    "{i}You feel a weight enclose around your body and your clothing pulls tight against every inch of your skin.{/i}"
    
    "{i}Seized by a thousand tiny, invisible fingers you're pulled from the ground, your stomach the last to follow causing an uncomfortable lurch in your abdomen.{/i}"

    play sound "audio/effects/bump_tree.ogg"

    scene bg harper_tour2_1 with vpunch

    "{i}You land with an undignified thump.{/i}"

    scene bg harper_tour2_2 with dissolve

    hp "Sorry! Sorry! Sorry!"

    scene bg harper_tour2_1 with dissolve

    "{i}Harper's bare feet quickly pace passed your head, the soft sound followed by the clicking of a doorknob and the rapid open and closing of another door. You're too disoriented to turn your head and check which one.{/i}"

    "{i}Your head isn't spinning, but it feels like the rest of your insides are. It takes a good minute for it to calm down, and when it does, you're left on your back and mildly inconvenienced.{/i}"

    p "..."

    p "Nice seeing you again..."

    scene bg harper_tour2_3 with dissolve

    "{i}More than a little unsteady, you rise to your feet and begin making your way into what is now hopefully, definitively, your room.{/i}"

    stop music fadeout 10.0

    scene bg harper_tour2_6 with dissolve

    pause 0.5

    scene bg academy_bedroomhallway3_0 with dissolve

    pause 0.5

    scene bg harper_tour2_4 with dissolve

    p "I've done more with worse."

    scene bg harper_tour2_7 with dissolve

    "{i}The day's stress causes your migraine to return, but it's quickly swallowed up by the exhaustion felt throughout your body.{/i}"

    scene bg harper_tour2_5 with dissolve

    p "I'll poke around the place a bit more in a few..."

    p "Just need to rest my eyes a bit..."

    p "And my head..."

    "{i}Despite the earliness of the afternoon, the travel time, wandering, and sheer change in environment is overwhelming. Everything is new, unpredictable, and utterly different.{/i}"

    scene bg academy_bedroomhallway5_1 with dissolve

    "{i}Is it a bad thing?{/i}"

    scene bg academy_bedroomhallway5_2 with dissolve

    "{i}Or maybe it was exactly what you were looking for...{/i}"

    scene bg academy_bedroomhallway5_3 with dissolve

    "{i}An unknowable tomorrow.{/i}"

    scene bg black with dissolve

    pause 0.5

    scene map bedroom_protagonist with dissolve

    play music "audio/music/on_my_way_edit.ogg"

    jump navigation_bedroom_protagonist

label newIntro_a:

    en "That should be enough questions for now."

    en "You've got a train to catch."

    play sound "audio/effects/subwayBeep.ogg"

    scene bg introduction0_1 with fade

    "Subway Announcer" "{i}{b}The train now approaching platform 1 is the 06:54 Haven Underground service to Downtown.{/b}{/i}"

    "Subway Announcer" "{i}{b}Please stand back behind the yellow line.{/b}{/i}"

    p "{i}Time to go.{/i}"

    scene bg introduction1_1 with fade

    "{i}Nierhaven, {b}The City of Heroes.{/b}{/i}"

    "{i}Of course, you remember when it was just called {b}Valle Verde{/b}{/i}."

    "{i}The mayor renamed it a little over two years ago in the hopes of attracting tourists.{/i}"

    "{i}Why? Well, tourism does increase when your city is assigned its own personal superhero.{/i}"

    "{i}And not just any superhero...{/i}"

    scene bg introduction1_1b with fade

    "{i}...the legendary {b}Queen Unbreakable{/b} herself.{/i}"

    scene bg introduction1_1 with fade

    "{i}Not that you've ever seen her anywhere other than on a news channel.{/i}"

    "{i}Realistically, meeting a superhero in Nierhaven is about as likely as meeting a celebrity at the cinema.{/i}"

    scene bg introduction1_2 with dissolve

    "{i}Technically possible. But most people never will.{/i}"

    scene bg introduction2_1 with fade

    "{i}The train is deserted this early in the morning. You leave before most people wake up.{/i}"

    "{i}And it's not because you want to. You're usually the guy who gets stuck opening the shop.{/i}"

    "{i}{b}Usually{/b}, because the only other guy working there is your boss.{/i}"

    scene bg intro_event2_1 with fade

    "{i}So, all the time.{/i}"

    scene bg intro_event2_2 with fade

    "{i}You open all the time.{/i}"

    scene bg introduction4_1 with fade

    play sound "audio/effects/store_door_chime.ogg"

    "{i}It's not glamorous.{/i}"

    "{i}It pays the rent.{/i}"

    "{i}Most months.{/i}"

    #play sound "audio/effects/store_door_chime.ogg"

    scene black with fade

    "{i}The day goes on.{/i}"

    scene bg introduction5_1 with fade

    "{i}You're on your way back to your apartment after locking up the store.{/i}"

    scene bg introduction2_1 with fade

    "{i}You leave later than most people.{/i}"

    "{i}Not because you have any choice.{/i}"

    "{i}You're usually the guy who gets stuck closing the shop.{/i}"

    scene black with fade

    pause 0.5

    scene bg introduction6_1 with fade

    "{i}Home sweet home.{/i}"

    "{i}The lack of lighting adds a certain something.{/i}"

    "{i}Like the wondrous atmosphere of a reduced electricity bill.{/i}"

    scene bg introduction6_2 with fade

    pause 0.5

    play sound "audio/effects/bed_sheet_movement.ogg"

    scene bg introduction6_3 with fade

    pause 0.5

    scene black with fade

    en "How about another question?"

    en "Do you prefer coffee or tea?"

    menu:
        "Coffee":
            jump newIntro_b

        "Tea":
            $ favoriteDrink = "tea"
            jump newIntro_b

label newIntro_b:

    scene bg introduction6_4 with fade

    en "{i}Morning.{/i}"

    scene bg introduction7_1 with fade

    play sound "audio/effects/subwayBeep.ogg"

    "{i}Maybe the [favoriteDrink] helps.{/i}"

    "{i}At least it keeps you awake.{/i}"

    scene bg introduction2_1 with fade

    "{i}Which is more than the train ride does.{/i}"

    scene bg intro_event2_2 with fade

    pause 0.5

    play sound "audio/effects/store_door_chime.ogg"

    scene black with fade

    pause 0.5

    scene bg introduction8_1 with fade

    "{i}You have a customer today.{/i}"

    scene bg introduction8_2 with dissolve

    ac "I don't understand what you mean by that."

    scene bg introduction8_3 with dissolve

    p "All I'm saying is that your card was rejected, Miss."

    scene bg introduction8_2 with dissolve

    ac "And what are you implying?"

    scene bg introduction8_3 with dissolve

    p "...That it was rejected."

    scene bg introduction8_2

    ac "Well, clearly your machine is broken!"

    ac "Run my card again!"

    scene bg introduction8_3

    p "I have already run it four times, Miss."

    p "If the machine is broken, would you like to pay by cash instead?"

    scene bg introduction8_2

    ac "Do you have enough in that little, plastic box of yours to break a hundred?"

    play sound "audio/effects/store_door_chime.ogg"

    ac "Because you certainly don't in that tip jar."

    scene bg introduction8_3

    p "Once again, I'm sorry."

    p "If you would prefer, instead of change I can offer you store credit-"

    scene bg introduction8_2

    ac "As if I would come here again!"

    ac "This is some of the worst service I have ever received!"

    play sound "audio/effects/store_door_chime.ogg"

    ac "Just who do you think you are?"

    scene bg introduction8_3 with dissolve

    p "I'm sorry-"

    stop music fadeout 5.0

    scene bg introduction8_2

    ac "Impossible."

    play sound "audio/effects/store_door_chime.ogg"

    ac "Simply unbelievable."

    play sound "audio/effects/store_door_chime.ogg"

    ac "No wonder you work in this back-alley trash corner."

    play sound "audio/effects/store_door_chime.ogg"

    scene bg introduction8_3 with dissolve

    p "{i}Take a breath.{/i}"

    p "Miss, if I could make a suggestion? You don't need to buy the entire box the condoms come in. You can just buy as many as you need-"

    play sound "audio/effects/store_door_chime.ogg"

    scene bg introduction8_4 with hpunch

    "{i}The woman storms out of the store a moment later.{/i}"

    "{i}There are no other customers today.{/i}"

    scene bg introduction5_1 with fade

    "{i}It wasn't a bad day.{/i}"

    scene bg introduction2_1 with fade

    "{i}It was just a day.{/i}"

    en "{i}Another {b}day.{/b}{/i}"

    scene bg introduction6_1 with fade

    en "{i}Stuck in a loop.{/i}"

    scene bg introduction6_2 with fade

    pause 0.5
    play sound "audio/effects/bed_sheet_movement.ogg"

    scene bg introduction6_3 with fade

    pause 0.5

    scene black with fade

    en "Another question?"

    en "Do you smoke?"

    menu:

        "Yes":

            jump intro3

        "Unfortunately":

            jump intro3

label intro3:

    en "One more?"

    en "Do you have a brain?"

    menu:
        "Of course I do.":
            jump intro4
        "I'm pretty sure...":
            jump intro4
        "Last I checked...":
            jump intro4
        "Excuse me?":
            jump intro4

label intro4:

    en "Then why can't you run my card?"

    menu:
        "I'm not sure I understand-":
            jump intro5
        "Now just wait a minute-":
            jump intro5
        "Could you slow down and explain-":
            jump intro5

label intro5:
    en "Isn't the customer always right?!"
    menu:
        "Well, sometimes they can be-":
            jump intro6
        "Actually, most of the time they're-":
            jump intro6

label intro6:
    en "Isn't this your job?"

    play music "audio/music/hope_is_gone.ogg" fadein 10
    menu:
        "I guess it is...":
            jump newIntro_c
        "I guess it is...":
            jump newIntro_c
        "I guess it is...":
            jump newIntro_c
        "I guess it is...":
            jump newIntro_c

label newIntro_c:

    play sound "audio/effects/store_door_chime.ogg"

    scene bg introduction8_3 with fade

    p "I thought you weren't coming back."

    scene bg introduction8_5

    ac "And just let a thief like you walk away?"

    scene bg introduction8_6

    p "Thief?!"

    scene bg introduction8_5

    ac "Yes, thief!"

    ac "While your grubby, little hands were all over my debit card I bet you took a picture of my account number!"

    ac "I wouldn't put it past some bottom-feeding layabout like you!"

    scene bg introduction8_6

    p "Miss-"

    scene bg introduction8_5

    ac "Is that what you did? Did you drain my account while I was waiting in the checkout line?"

    scene bg introduction8_6

    p "This is ridiculous."

    scene bg introduction8_7

    ac "I'm calling the police."

    scene bg introduction8_6

    p "I haven't done-"

    scene bg introduction8_7

    ac "And who do you think they'll believe?"

    ac "Me?"

    play sound "audio/effects/store_door_chime.ogg"

    ac "Or a _____ like you."

    scene bg introduction8_6

    p "A what?"

    scene bg introduction8_5

    play sound "audio/effects/store_door_chime.ogg"

    ac "A ____!"

    play sound "audio/effects/store_door_chime.ogg"

    ac "A no good ____!"

    play sound "audio/effects/store_door_chime.ogg"

    ac "____!"

    scene black with dissolve

    stop music fadeout 2.5

    pause 2.5

    scene bg introduction6_4 with fade

    en "{i}Morning.{/i}"

    en "{i}Did your alarm clock not go off?{/i}"

    scene bg introduction1_1 with fade

    en "{i}You'd better hurry.{/i}"

    scene bg introduction2_1 with fade

    en "{i}You'd hate to be late.{/i}"

    scene bg introduction4_1 with fade

    play sound "audio/effects/store_door_chime.ogg"

    en "{i}Just where you're expected to be.{/i}"

    ac "Oh my God!"

    scene bg introduction9_1 with fade

    p "You again?"

    scene bg introduction9_2 with dissolve

    ac "What are you wearing?!"

    scene bg intro_event3_1 with fade

    p "Uh-"

    p "I can-"

    play sound "audio/effects/store_door_chime.ogg"

    scene bg introduction9_4 with fade

    p "I can explain-"

    p "..."

    p "Well, maybe that's for the best-"

    scene bg introduction9_4 with hpunch

    play sound "audio/effects/indoor_earthquake.ogg"

    p "What the hell?"

    scene bg introduction9_4 with hpunch

    p "What's-"

    scene bg intro_event4_1 with hpunch

    p "Huh-"

    scene bg intro_event4_2 with vpunch

    "{i}You awaken from your dream on the teetering edge of your lumpy mattress.{/i}"

    "{i}You're shaken off and thud into the ground below.{/i}"

    "{i}The carpet is thin and cheap, and does little to cushion your fall.{/i}"

    scene bg intro_event4_3 with fade

    p "...hardwood floors are overrated."

    scene bg intro_event4_3 with hpunch

    "{i}Part of you knows that you should be evacuating the building.{/i}"

    "{i}But another part of you argues that you just woke up. What's the worst that could happen to you anyway?{/i}"

    en "{i}It doesn't feel like it matters.{/i}"

    "{i}You close your eyes.{/i}"

    scene black with fade

    stop sound fadeout 2.0

    pause 2.5

    scene bg intro_event4_4

    play sound "audio/effects/store_door_chime.ogg"

    en "{i}Good Morning.{/i}"

    scene bg intro_event4_5 with fade

    pause 0.5

    scene bg intro_event5_1 with fade

    en "{i}{b}Again.{/b}{/i}"

    scene bg introduction10_1 with fade

    "{i}The train is on time as usual today.{/i}"

    "{i}Just like you are, although a little less rested.{/i}"

    "{i}Fatigue is nothing new. You feel fatigued even when you do get enough sleep.{/i}"

    "{i}You can't remember the last time you didn't feel fatigued.{/i}"

    scene black with fade

    "{i}Although, there is something different today...{/i}"

    scene bg introduction11_1 with fade

    pause 0.5

    scene bg introduction12_1 with dissolve

    "{i}...you've never seen her on the train before.{/i}"

    p "{i}Is she from out of town?"

    p "{i}Got to be. This place is a glorified tourist trap.{/i}"

    scene bg introduction12_2 with dissolve

    "{i}And you would have remembered a face like that around town.{/i}"

    scene bg introduction12_3 with dissolve

    "{i}Oh.{/i}"

    scene bg introduction12_4 with dissolve

    "{i}She opens her mouth to speak.{/i}"

    play sound "audio/effects/subwayBeep.ogg"

    scene bg introduction12_5 with dissolve

    "Subway Announcer" "{i}{b}We are now arriving an Nierhaven Central Station.{/b}{/i}"

    scene bg introduction12_6 with dissolve

    p "{i}Bad luck...{/i}"

    scene black with fade

    "{i}You make your way to the store.{/i}"

    scene bg introduction13_1 with fade

    play sound "audio/effects/store_door_chime.ogg"

    p "Well, the morning without customers is real enough."

    play music "audio/music/lobby_time_edit.ogg" fadein 8.0

    "{i}A yawn escapes from you.{/i}"

    p "{i}There should be some law against going into work after dreaming that you've already gone into work.{/i}"

    menu:

        "Agree":

            p "It's like, dream-overtime, right?"

            p "I should at least get time and a half."

            jump newIntro_d

        "Disagree":

            p "Nah, civilization would crumble."

            p "Or something."

            jump newIntro_d

label newIntro_d:

    "{i}The hours tick by one by one. The only sound to keep you company being the overhead fan installed in the miniaturized drop ceiling above you.{/i}"

    "{i}Its lazy chopping at the air doesn't offer any comfort as the mid-day heat begins to swell.{/i}"

    "{i}Instead, it serves as a constant reminder that your cheapskate of a boss refuses to turn on the air conditioner whenever he's not manning the counter.{/i}"

    "{i}That's right, it works, he just doesn't turn it on.{/i}"

    "{i}You've thought about flipping the switch yourself, but the backroom is locked. Padlocked. A little out of date, but effective.{/i}"

    "{i}Really, the only things up to standard in this little slice of mediocrity are the security cameras.{/i}"

    "{i}Especially the one staring at the cash register. And {b}you.{/b}{/i}"

    "{i}In the background, the static hiss of a radio old enough to drink hisses out the daily news.{/i}"

    "Radio Station" "Despite the earthquake earlier this morning, public transportation is unaffected. Mayor Winters attributes this to his long-term support of..."

    p "{i}...{/i}"

    "{i}...your mind starts to wander.{/i}"

    menu:
        "Stay Focused":

            p "No, no..."

            p "Gotta... watch the dust collect on the shelves."

            jump newIntro_e

        "Daydream":

            scene bg introduction14_1 with pixellate

            p "Heh..."

            p "Dogs are cool."

            p "And I could really do with a trip to..."

            p "...anywhere..."

            jump newIntro_e

label newIntro_e:

    "{i}...{/i}"

    menu:

        "Fantasize about the girl on the train":

            stop music fadeout 2.0

            label OtherScene001:

                scene bg introduction15_1 with pixellate

                p "Oh, that's not bad."

                scene bg introduction15_2 with pixellate

                p "Not bad at all."

                scene bg introduction15_3 with dissolve

                mg "Yooooo."

                mg "Wanna fuck?"

                scene bg introduction15_2 with dissolve

                play sound "audio/effects/store_door_chime.ogg"

                p "..."

                p "I can do better than that."

                scene bg introduction15_1 with pixellate

                p "How about..."

                scene bg introduction15_4 with pixellate

                play music "audio/music/smooth_lovin_edit.ogg" fadein 10

                p "Good start."

                p "Now, get over here you little minx..."

                scene bg introduction15_5 with pixellate

                mg "Whatever you say, {b}Daddy{/b}."

                scene bg introduction15_6 with dissolve

                p "Daddy?"

                scene bg introduction15_5 with dissolve

                mg "That's right."

                mg "All pretty, blonde girls like me who ride the train alone have daddy issues."

                mg "Can't you tell by my green eyes and ample cleavage?"

                scene bg introduction15_6 with dissolve

                p "Those are all good points."

                p "Which I choose to believe unequivocally."

                scene bg introduction15_7 with pixellate

                mg "Here I come, Daddy~"

                mg "I've been such a bad girl, and I need you to teach me a lesson."

                mg "Teach me why cute, little blondes like me should be riding you every morning instead of the train."

                mg "Also, I hope this sand doesn't inconspicuously catch my-"

                scene bg introduction15_8 with dissolve

                mg "Oops."

                scene bg introduction15_9 with pixellate

                mg "Oh gosh, I don't know how I'm going to fit all this..."

                mg "I'll try my best, Daddy."

                show introduction movie with fade

                mg "Oh, Daddy!"

                mg "Oh, {i}{b}Daddy!{/b}{/i}"

                mg "{i}She moans in rhythm with her shaking hips, the unnatural softness of dream sand comfortably cushioning her impressive, spontaneous cowgirl skills.{/i}"

                mg "You're so good! And it's soooo big!"

                mg "I can't believe it fit so easily!"

                mg "You're the only man who's ever made me feel this good!"

                mg "A real man!"

                mg "A real man who deserves a much bigger apartment!"

                p "Fuck yes!"

                mg "And air conditioning!"

                mg "And-"

                mg "And!"

                p "And? Come on, baby, tell me more!"

                window hide

                pause

                window auto

                stop music

                "Strange Voice" "Ahem."

                play sound "audio/effects/record_scratch.ogg"

                if _in_replay:
                    jump Rep_End

            scene bg introduction13_1 with vpunch

            pause 0.5

            scene bg introduction16_1 with dissolve

            "Customer" "Afternoon, Sonny."

            scene bg introduction16_2 with dissolve

            p "{i}Someone heard me talking to myself and my day is ruined.{/i}"

            p "Are you finding everything okay, Sir?"

            p "Might I interest you in a pack of Flavor Punch Gum?"

            p "It's Softbottom Incorporated's number one chewable flavor that will knock you out of this world."

            scene bg introduction16_3 with dissolve

            "Customer" "Actually, I could use some help finding something."

            "Customer" "That is, assuming I'm not interrupting your conversation."

            scene bg introduction16_2 with dissolve

            play music "audio/music/lobby_time_edit.ogg" fadein 4

            p "{i}You win this round, old man.{/i}"

            scene bg introduction17_1 with dissolve

            om "Do you, by chance, happen to have any chocolates in supply?"

            scene bg introduction17_2 with dissolve

            p "Chocolates? Well, we have the typical candy bar stuff."

            p "Nothing that comes in a box, though."

            scene bg introduction17_3 with dissolve

            om "Good! That's, uh, that's good."

            om "Do you buy chocolates from here?"

            scene bg introduction17_4 with dissolve

            p "...Not really."

            p "Not that you shouldn't buy them. It's just not something I do."

            scene bg introduction17_3 with dissolve

            om "What about for your girlfriend? I bet a strapping, young lad like you has his pick of the ladies."

            scene bg introduction17_4 with dissolve

            p "{i}Maybe in my dreams. Literally.{/i}"

            p "I'm not seeing anyone at the moment."

            p "It's just kind of a bad time with the job-"

            scene bg introduction17_5 with dissolve

            p "What's with all the questions?"

            scene bg introduction17_3 with dissolve

            om "Oh, just making small talk. Humor an old fogey like me."

            om "What about your schooling? How was it? Did you have a favorite-"

            scene bg introduction17_6 with dissolve

            "Radio Station" "{b}Attention citizens of Nierhaven! Metal Mage, assisted by a yet unknown group of villains, has just torn out the vault of Nierhaven Central Bank.{/b}"

            "Radio Station" "{b}All residents are advised to keep clear of the Central and Downtown areas of the city while the superhero team deals with the situation.{/b}"

            "Radio Station" "{b}If you are within one mile of the affected area, please disperse on foot. Do not, under any circumstances, drive your vehicle near the affected neighborhoods.{/b}"

            "Radio Station" "{b}We will have more updates for you as the situation develops. This is Kelly Clark with the Nierhaven News.{/b}"

            p "{i}Not a problem for me. I can't afford a car.{/i}"

            scene bg introduction17_7 with dissolve

            om "Goodness, that is rather troubling news. I might have to cut my little shopping trip short."

            om "What about you, Sonny? Are you going to close up shop for today?"

            scene bg introduction17_8 with dissolve

            p "{i}And have that come out of my paycheck?{/i}"

            p "Metal Mage is after a vault with probably twenty or something tons in gold bars or whatever. I doubt he's going to rob this place on his way out."

            scene bg introduction17_7 with dissolve

            om "Well, still... Don't you think it's dangerous?"

            om "If you're worried about leaving early, how about I write you a note?"

            scene bg introduction17_9 with dissolve

            om "Tell your boss you needed to help an old man home who collapsed under the shock."

            scene bg introduction17_10 with dissolve

            p "He's not really the bleeding heart type."

            p "But, thank you."

            scene bg introduction17_11 with dissolve

            om "So it is."

            om "Well, just promise me you'll be careful out there."

            om "If you're not, where am I going to buy my chocolates from?"

            scene bg introduction17_12 with dissolve

            om "{i}He reaches forward and shakes your hand.{/i}"

            "{i}You've never had a customer shake your hand before. Or wanted them to.{/i}"

            "{i}It's just as awkward as you never imagined it would be.{/i}"

            p "Uh, thanks."

            p "Take care of yourself on the way home, old timer."

            scene bg introduction17_13 with dissolve

            p "{i}That was... an experience.{/i}"

            play sound "audio/effects/store_door_chime.ogg"

            scene bg introduction17_14 with dissolve

            p "Ngh."

            p "That damn door chime is starting to give me a migraine."

            p "I need a smoke."

            "{i}You flip the store sign to closed and head out back.{/i}"

            jump newIntro_f
