0.57.2 "Begin Anew" ............. Scenes/Story ............. Added New Interview scenes with the Mission Madame, a mix of new renders, still and animated, included. - New scene after Main Quest II - New scene after Main Quest III Also replaced all the renders from her first interview, as I've upgraded the assets in her office + her outfit. The wine swirling in a glass during one animation is a bit janky. I'll improve it next update. Didn't want to delay this update just to fix something small like that. Note: You may get some different/additional dialogue lines depending on some things you've done during the Main Quests. This may in turn lead to your interviewer becoming more or less excited. Currently, you may not get these extra options if you've already played the quests. Cause the necessary triggers are... triggered, during the quests. But I'll give you a way to add them to an existing save next update. Probably through Grandma. Added a 'narrated' [non-sexual] dungeon dive. Something's up, below Grindr. ............. Gameplay ............. 3 New Dungeon levels below Grinder, it's the beginning of... something. These ones are non-repeatable for now. - The Artisan's Abattoir - The Charnel House - The Hemorrhaging Halls Added New enemies Made some new sprites for these enemies Added New skills for these enemies Added New loot from these enemies Added New skill for Priestess: Delayed Healing - it's slower to cast than the basic healing skill, but slightly more powerful. May sound strange, but useful for certain tactics. Added New skill for Anvil: Dancing Leaf - increases Evasion and Agility. Rebalanced some skills Also renamed some skills, to make things more consistent You now get a bit of XP the first time you read a book, and sometimes an attribute boost (like ATK, DEF, etc) Updated the Cheat Room, new password + new scenes can be accessed there //Updated Hall of Fame Added some new 2d item icons Some map/tileset improvements Admittedly, in addition to making games, I also ended up playing some (Divinity Original Sin II)... and decided to, let's say borrow, the elemental combo system it uses. It's not implemented yet, but I worked on setting up the necessary basic elemental states required, as well as skills and items. Like elemental arrows. Of course this is a RpgMaker game, so it'll be a somewhat different and simplified implementation. !Also, I realize combat may not be the main selling point of this game, so I promise not to spend too much time on this. Just adding a little something to spice things up. ............. Bugfixes ............. Fixed one more 'stuck-in-wall' type of bug (not the fun kind). - Also, a heads up, you got a debug item that can disable collision if you run into this kind of situation. Otherwise, just a 'lil bit of polish here and there. ............. Dev Notes/Behind the Scenes ............. As mentioned, like 85% done getting the townspeople ready for Animation! This has kept me quite busy, but almost done now :) I've made new shaders/materials, improved models, improved textures, improved rigs, new outfits & accesories etc... If you've read the December status post or Discord you'll have seen some of the preview images. Once this big hurdle is overcome, I can hopefully pick up the pace on making more "cutscenes" with the Townspeople, and Gobs. I'm going for a relatively simple style for rooms/backdrops/props, so making those will go fast. Like one day max per room. Haven't really played that many games in recent years, but Larian's stuff has been pretty fun so far. Currently planned for 57.3 (in addition to other things) ------------------------------- Polish the animations from the previous version, there's always some error that you somehow only notice when you've already put them in the game. At least this part won't take too long. Add Town Hall: new scene after Main Quest IV Add Town Hall: new scene after Main Quest V Improve the town hall scenes with additional sound effects. Improvement of the Prologue/Intro scene with Gobihime, using Blender. - New animations & render - Old animations replaced Had planned to add it to this update, so a lot of the work is already done. Just didn't have enough time during christmas to work. And then someone decided to have new year celebrations shortly after. Maybe I should switch to celebrating chinese new year instead. Anwyay it shouldn't take to long until next update, since the groundwork is already there. I'm not setting a specific date though, because it never ends well...