default sae_xp = False default gin_xp = False default gwen_xp = False default valeria_xp = False #-! default evil_jack = False label a1: stop effects stop loops $ renpy.music.set_volume(0.5, delay=0, channel='music') play music "bgm/mixkit-peace-487 by Diego Nava.mp3" fadein 1.0 fadeout 0.0 scene i9 with fade voice "voice/d/9.mp3" d "Welcome home son!" voice "voice/d/10.mp3" d "I can't promise it's going to be the same without your mom. At least you have {color=#336600}Gwen{/color}, she can cook." voice "voice/d/11.mp3" d "{color=#967bb6}Ginger{/color} can cook too, but she's usually at work." voice "voice/mc/7.mp3" mc "Don't worry dad..." voice "voice/mc/11.mp3" mc "I'll manage." menu: "Ask for {color=#FFC0CB}Sae{/color}?": play music "bgm/unforgiven.mp3" volume 0.7 fadein 1.0 fadeout 1.0 play sound "sfx/sparkle.mp3" voice "voice/mc/6.mp3" mc "Where is {color=#FFC0CB}Sae{/color}?" voice "voice/d/12.mp3" d "She's out for her new movie, she won't be here for a while." voice "voice/mc/8.mp3" mc "Oh, I just missed her so much." voice "voice/d/13.mp3" d "Actually, I'm going to visit her. I'll pass the message." voice "voice/mc/9.mp3" mc "Thanks dad." voice "voice/d/14.mp3" d "It's alright son." voice "voice/d/15.mp3" d "{color=#336600}Gwen{/color} is upstairs, go see her." voice "voice/d/17.mp3" d "I'm off to {color=#FFC0CB}Sae{/color}." voice "voice/mc/10.mp3" mc "Awesome." $ sae_xp = True $ player_points += 1 "Don't bother...": voice "voice/d/16.mp3" d "Alright son, I'm off." voice "voice/d/15.mp3" d "{color=#336600}Gwen{/color} is upstairs, go see her." voice "voice/mc/10.mp3" mc "Awesome." jump a2 label a2: play music "bgm/lofi-hip-hop-11489.mp3" fadein 1.0 fadeout 1.0 volume 0.5 scene g1 with fade $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "sfx/knock_knock.mp3" $ renpy.music.set_volume(0.5, delay=0, channel='music') show warning at jumping with Dissolve(0.2) pause scene g2 with Dissolve(0.1) hide warning voice "voice/g/1.mp3" g "Please come in!" $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "audio/sfx_door.mp3" volume 0.5 $ renpy.music.set_volume(0.5, delay=0, channel='music') scene g3 with Dissolve(0.1) $ renpy.music.set_volume(0.2, delay=1.0, channel='music') voice "voice/mc/12.mp3" mc "Hi {color=#336600}Gwen{/color}." voice "voice/g/2.mp3" g "You came back..." menu: "Apologize": $ gwen_xp = True $ gwen += 1 voice "voice/mc/13.mp3" mc "Sorry I left you and {color=#967bb6}Ginger{/color}." voice "voice/mc/14.mp3" mc "I never meant to." voice "voice/mc/15.mp3" mc "I'm so sorry, I was only trying to save {color=#ff0000}Jack{/color} from what he became." scene g5 with Dissolve(0.1) voice "voice/g/4.mp3" g "Tell that to {color=#967bb6}Ginger{/color}." voice "voice/g/5.mp3" g "She's mad at you." scene g3 with Dissolve(0.1) menu: "Go talk to {color=#967bb6}Ginger{/color}": voice "voice/mc/16.mp3" mc "I'll go talk to her." voice "voice/mc/17.mp3" mc "But you know... I'll never stop loving you, {color=#967bb6}Ginger{/color} and {color=#FFC0CB}Sae{/color}. Never in my life!" scene g4 with Dissolve(0.1) voice "voice/g/7.mp3" g "Sure, little brother." $ gin_xp = True "Don't make it worse!": scene g4 with Dissolve(0.1) voice "voice/g/3.mp3" g "Anyway, welcome back!" "{color=#ff0000}Stay quiet...{/color}": scene g4 with Dissolve(0.1) voice "voice/g/3.mp3" g "Anyway, welcome back!" if gin_xp: play music "bgm/we-could-fly-262012.mp3" fadein 1.0 fadeout 1.0 volume 0.5 scene gin1 with fade $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "sfx/knock_knock.mp3" $ renpy.music.set_volume(0.5, delay=0, channel='music') show warning at jumping with Dissolve(0.2) pause scene i10 with Dissolve(0.1) hide warning voice "voice/mc/18.mp3" mc "{color=#967bb6}Gin{/color}?" menu: "{color=#967bb6}Enter...{/color}": $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "audio/sfx_door.mp3" volume 0.5 $ renpy.music.set_volume(0.5, delay=0, channel='music') scene gin2 with fade $ renpy.music.set_volume(0.2, delay=1.0, channel='music') voice "voice/mc/19.mp3" mc "Hi, {color=#967bb6}{i}Gigi{/i}{/color}." voice "voice/gin/1.mp3" gin "Don't call me that!" voice "voice/gin/2.mp3" gin "Go back to {color=#ff0000}Jack{/color}..." voice "voice/mc/20.mp3" mc "{color=#967bb6}Gin{/color}, {color=#ff0000}Jack{/color} is not an option." voice "voice/mc/21.mp3" mc "You guys, are my options." voice "voice/mc/22.mp3" mc "And I'm talking about you, {color=#336600}Gwen{/color} and {color=#FFC0CB}Sae{/color}." voice "voice/mc/23.mp3" mc "I'll love you guys till the very end." voice "voice/gin/3.mp3" gin "Then why did you leave?" voice "voice/mc/24.mp3" mc "It's complicated. You know, I need mom back here with us. And the only way to get it done is by confronting {color=#ff0000}Jack{/color}." voice "voice/mc/25.mp3" mc "I know it sounds absurd, but trust me... I know what I'm doing." voice "voice/mc/26.mp3" mc "Please, don't be mad!" scene gin3 with Dissolve(0.1) voice "voice/gin/4.mp3" gin "Ok, but don't leave me like that again." scene gin4 with Dissolve(0.1) voice "voice/mc/27.mp3" mc "I promise." $ ginger += 1 "Let her sleep": $ gin_xp = False $ ginger = 0 pass label a3: if ginger >= 1: $ meet_ginger = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}✔️{/size}{/font}" else: $ meet_ginger = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}{color=#ff0000}❌{/color}{/size}{/font}" scene black with fade $ renpy.music.set_volume(0.5, delay=1, channel='music') play music ("bgm/80x27s-islandy-loop-925bpm-132431.mp3", "bgm/afrobeat-reggaeton-afro-type-beat-154868.mp3") scene bg_city show bg_city: xanchor 0 yanchor 0 xpos 0 ypos -428 linear 3.0 xpos -220 ypos -60 xpos -220 ypos -60 linear 3.0 xpos -10 ypos -428 xpos -10 ypos -428 linear 3.0 xpos -220 ypos -628 xpos -220 ypos -628 linear 3.0 xpos -220 ypos -1628 xpos -220 ypos -1628 linear 3.0 xpos -10 ypos -1928 xpos -10 ypos -1928 linear 3.0 xpos -10 ypos -428 pause $ renpy.music.set_volume(0.2, delay=1, channel='music') play sound "sfx/busy_phone.mp3" volume 0.7 scene m1 with dissolve show phoning at jumping with Dissolve(0.2) pause hide phoning scene m2 with Dissolve(0.1) play sound "sfx/busy_phone.mp3" volume 0.7 voice "voice/a/1.mp3" a "I can't connect." stop sound scene m3 with Dissolve(0.1) voice "voice/j/1.mp3" j "Don't worry about them!" scene m4 with Dissolve(0.1) voice "voice/a/2.mp3" a "{color=#ff0000}Jack{/color}, they're family." scene m5 with Dissolve(0.1) voice "voice/j/2.mp3" j "Personally, I don't care." voice "voice/j/3.mp3" j "That {color=#66c1e0}John{/color} guy who thinks he's my father can go fuck himself. I'm sure some other man is my real father." scene m4 with Dissolve(0.1) voice "voice/a/3.mp3" a "What are you talking about?" voice "voice/a/4.mp3" a "{color=#66c1e0}John{/color} is your real father, you have to respect him." scene m5 with Dissolve(0.1) voice "voice/j/4.mp3" j "I respect you, I can call you mother. This {color=#66c1e0}John{/color} guy, Fuck him!" voice "voice/j/5.mp3" j "He's an ugly bastard. I don't know why you married this man." scene m3 with Dissolve(0.1) voice "voice/a/5.mp3" a "You're crazy..." scene black with fade $ renpy.music.set_volume(0.5, delay=1, channel='music') play music "sfx/phone_rings.mp3" scene i11 with fade show phoning at jumping with Dissolve(0.2) "{color=#ff0000}Jack{/color} is calling..." hide phoning menu: "Answer": play music "bgm/0mnis.mp3" fadein 1.0 stop sound scene i12 with Dissolve(0.1) voice "voice/mc/28.mp3" mc "Hey {color=#ff0000}Jack{/color}?" voice "voice/j/6.wav" j "Is {color=#FFC0CB}Sae{/color} here?" menu: "{color=#ff0000}Lie...{/color}": voice "voice/mc/29.mp3" mc "Well, {color=#FFC0CB}Sae{/color} was here, but went to {font=gui/fonts/Kleymisska-X3vE2.ttf}{size=60}La Dorada Island{/size}{/font}." voice "voice/j/7.wav" j "Good, I'll go after her now. Mom will be her new manager." voice "voice/j/8.wav" j "Your so-called dad is fired." play sound "sfx/call_ended.mp3" volume 1.0 show disconnecting at jumping with Dissolve(0.2) pause hide disconnecting scene i13 with Dissolve(0.1) voice "voice/mc/31.mp3" mc "Good luck buddy!" $ evil_jack = True "Tell the truth": voice "voice/mc/30.mp3" mc "Not here, she's out for her movies." voice "voice/j/9.wav" j "No problem, let me know when she's nearby!" voice "voice/j/10.wav" j "Now, I want you to do something for me." voice "voice/j/11.wav" j "Go to my fiancee's apartment, and force her to come to me!" voice "voice/mc/32.mp3" mc "You mean encourage her?" voice "voice/j/12.wav" j "I don't care what you do... Just get her here!" play sound "sfx/call_ended.mp3" volume 1.0 show disconnecting at jumping with Dissolve(0.2) pause hide disconnecting scene i13 with Dissolve(0.1) voice "voice/mc/33.mp3" mc "Dang it..." menu: "Go to {color=#ffb6c1}Valeria{/color}'s apartment": $ valeria_xp = True pass "On second thought, don't go!": $ valeria_xp = False $ daytime = True $ sunday = True $ meet_valeria = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}{color=#ff0000}❌{/color}{/size}{/font}" pass "{color=#ff0000}Ignore{/color}": $ evil_jack = True $ daytime = True $ sunday = True $ meet_valeria = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}{color=#ff0000}❌{/color}{/size}{/font}" pass if valeria_xp: play music "sfx/room.mp3" fadein 1.0 fadeout 1.0 volume 0.5 scene i14 with fade $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "sfx/knock_knock.mp3" $ renpy.music.set_volume(0.5, delay=0, channel='music') show reddooring at jumping with Dissolve(0.2) pause $ renpy.music.set_volume(0.1, delay=0, channel='music') play sound "audio/sfx_door.mp3" volume 0.5 $ renpy.music.set_volume(0.5, delay=0, channel='music') play music "bgm/sexy-smooth-rampb-cafe-track-167910.mp3" fadein 1.0 $ renpy.music.set_volume(0.3, delay=1, channel='music') scene v1 with Dissolve(0.1) hide reddooring voice "voice/v/1.mp3" v "Good afternoon!" menu: "{color=#ff0}Admiring her{/color}": scene v2 with Dissolve(0.9) voice "voice/mc/34.mp3" mc "Hmmm wow..." scene v3 with Dissolve(0.1) voice "voice/v/2.mp3" v "Are you ok kiddo?" voice "voice/mc/35.mp3" mc "Yea yea, I think so." voice "voice/mc/36.mp3" mc "You're just beautiful." voice "voice/v/3.mp3" v "Are you sure that's what you're here for?" $ valeria += 1 menu: "Get to the point...": pass "...": scene v3 with Dissolve(0.1) voice "voice/v/2.mp3" v "Are you ok kiddo?" voice "voice/mc/37.mp3" mc "Uh, {color=#ff0000}Jack{/color}? Um, he wants you... Like to join him or something." voice "voice/v/4.mp3" v "Did you know I broke up with your brother 2 months ago?" voice "voice/mc/38.mp3" mc "Oh, he told me you are his fiancée." voice "voice/v/5.mp3" v "Your brother is a liar, I was never engaged to him." voice "voice/mc/39.mp3" mc "Oh..." voice "voice/mc/40.mp3" mc "Well, sorry... I didn't know. Um, nevermind... I'm out." voice "voice/v/6.mp3" v "Ok." play sound "audio/sfx_doorslam.ogg" volume 0.3 else: pass if valeria >= 1: $ meet_valeria = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}✔️{/size}{/font}" else: $ meet_valeria = "{font=gui/fonts/NotoEmoji-VariableFont_wght.ttf}‍{size=25}{color=#ff0000}❌{/color}{/size}{/font}" $ sunday = True jump end label end: scene black with fade "To be updated...."