label day01:
    $ day="Day 1"
    $ save_name = "Day 1"

    $ day01_r_j_talk = False
    $ day01_r_holiday_talk = False

    scene day01_apartment_door_m with dissolve

    m "Oh, hi [p_name]! You're right on time."

    if game.is_special:
        p "{i}(Damn, it has been so long. Should I just call her mom, or use her name?)"
    else:
        p "{i}(Should I just call her Mrs. Smith, or use her first name?)"

    if game.is_special:
        $ m_name="Susan"
        call screen custom_input_modal(__("What is your mom's name?"), "m_name")
    else:
        $ m_name="Mrs. Smith"
        call screen custom_input_modal(__("What is her name?"), "m_name")
    scene day01_apartment_door_m_glad with dissolve

    p "Hi [m_name]. Good to see you again."

    menu:
        "[bad]Hug her":
            scene day01_hug_m with dissolve

            p "I'm really glad you're letting me stay. I've missed you, [m_name]."

            jump enter_apartment
        "[good]Kiss her":

            scene day01_kiss_m with dissolve

            p "{b}*Kiss*{/b} Love you, [m_name]!"

            jump enter_apartment

    label enter_apartment:
        scene day01_apartment_door_m_smile with dissolve

        m "That's sweet! Let's go inside and I'll show you your room."

        if not game.is_special:
            m "Come in! I've told you about the three girls living with me, haven't I?"

        if game.is_special:
            m "Your youngest sister is also home, she's very eager to meet you!"
        else:
            m "The youngest girl is also home, she's very eager to meet you!"

        if game.is_special:
            p "({i}My youngest sister... That would be...)"
        else:
            p "({i}Wonder what her name is...)"

        $ r_name="Rachel"
        if game.is_special:
            call screen custom_input_modal("What is the name of your youngest sister?", "r_name")
        else:
            call screen custom_input_modal("What is the name of the youngest girl?", "r_name")

    stop outdoor fadeout 3
    stop music fadeout 3

    scene day01_p_room_day_m with dissolve
    play indoor_birds indoor_birds fadein 2.0 volume 0.4
    play recurring_theme_1 "music/music_chill_piano_1.opus" fadein 2.0

    m "So this will be your room. It's not that big, but I hope you like it."
    p "Thanks [m_name], this is great!"
    m "The bathroom is just down the hall, if you want to take a shower and freshen up a little."
    m "All right. I'll leave you to unpack and settle in."
    "{i}You hear noises in the hallway."

    if game.is_special:
        r "Is this him, mother?"
    else:
        r "Is this him, Mrs. Smith?"

    scene day01_p_room_day_m_r with dissolve

    m "Yes dear, this is [p_name]. Where are your manners?"
    r "Oh, right. Hi, I'm [r_name]!"

    if game.is_special:
        p "({i}Woah. [r_name] has grown. She looks very nice! Mom and dad's marriage might not have been successful, but their mix of genes certainly was.)"
    else:
        p "({i}Woah. [r_name] looks very nice!)"

    menu:
        "[bad]Hug her":
            scene day01_p_room_hug_r with dissolve

            p "Good to meet you, [r_name]."

            jump day01_leave_p_room
        "[good]Kiss her":

            scene day01_p_room_kiss_r with dissolve

            p "{b}*Kiss*{/b} Hi [r_name]!"

            jump day01_leave_p_room

    label day01_leave_p_room:
        scene day01_p_room_day_m_r_smile with dissolve

        p "{i}(She smells nice too.)"
        r "Well, I'm sure we'll have lots to talk about."

        if game.is_special:
            r "And you have to see your other sisters of course, but they aren't home at the moment. And..."
        else:
            r "And you have to meet the other girls of course, but they aren't home at the moment. And..."

        m "Let's give [p_name] some time to unpack [r_name]. I'm sure he's tired from his trip."
        r "Right. Of course."
        m "See you at dinner, [p_name]!"

    $ unpacked = False
    $ showered = False
    $ slept = False

    label empty_p_room:
        stop recurring_theme_1 fadeout 5.0

        if not unpacked and not showered and not slept:
            stop indoor_birds fadeout 5.0
            play indoor_birds_alt indoor_birds_alt fadein 2.0 volume 0.3
            scene day01_empty_p_room_day with dissolve

            p "{i}(Well. That went all right, I think.)"
            p "{i}(I wonder why dad was so adamant about avoiding any contact with them. Both [m_name] and [r_name] seem so friendly and understanding.)"
            p "{i}(They're really good-looking too...)"

            p "{i}(I'd better unpack.)"

            jump day01_p_room_action_menu
        elif not unpacked:
            scene day01_empty_p_room_day with dissolve

            stop indoor_birds fadeout 2.0
            play indoor_birds_alt indoor_birds_alt fadein 5.0 volume 0.3
            jump day01_p_room_action_menu
        else:
            scene p_room_day with dissolve

            stop indoor_birds fadeout 2.0
            play indoor_birds_alt indoor_birds_alt fadein 5.0 volume 0.3

            jump day01_p_room_action_menu

    label day01_p_room_action_menu:

        menu:
            "Unpack your bag" if not unpacked:
                scene p_room_day with dissolve
                stop music fadeout 2.0
                play recurring_theme_1 "music/music_chill_piano_1.opus" fadein 2.0 volume 0.3

                $ unpacked = True
                if game.is_special:
                    p "{i}(I wonder where my other sisters are. From what I understood, both of them are still living here as well.)"
                else:
                    p "{i}(I wonder where the other girls are.)"

                $ b_name = "Bella"
                if game.is_special:
                    call screen custom_input_modal(__("What is the name of your older sister?"), "b_name")
                else:
                    call screen custom_input_modal(__("What is the name of the older girl?"), "b_name")

                if game.is_special:
                    p "{i}(I remember that [b_name] and I were always arguing. She isn't that much older than me and could be a real bitch sometimes, back when mom and dad were still together.)"
                else:
                    p "{i}(From what I heard, [b_name] is always arguing with the others. Sounds a bit like a bitch to me.)"

                $ l_name = "Liza"
                if game.is_special:
                    call screen custom_input_modal(__("What is the name of your oldest sister?"), "l_name")
                else:
                    call screen custom_input_modal(__("What is the name of the oldest girl?"), "l_name")

                if game.is_special:
                    p "{i}(My eldest sister [l_name] was always the most responsible of the four of us. I wonder if that's changed.)"
                else:
                    p "{i}(From what [m_name] told me, [l_name] is the most responsible of the three girls.)"

                jump day01_p_room_action_menu

            "Take a shower" if not showered:
                $ showered = True
                scene p_shower with dissolve
                stop indoor_birds_alt fadeout 2.0
                stop music fadeout 1.0
                play music "music/music_minimalistic_piano_1.opus" fadein 3.0 volume 0.3
                play shower shower fadein 2.0 volume 0.3
                p "{i}(Damn. I needed that.)"
                "{i}As you turn off the water, the bathroom door suddenly opens."
                stop shower fadeout 3.0

                scene day01_r_bathroom with vpunch

                r "WHAT THE FUCK [p_name]!!! Didn't you learn to lock the bathroom door?!"
                p "Oh shit. [r_name], I'm sorry... I..."

                scene day01_r_gone_bathroom with dissolve

                "{i}But [r_name] has already stormed down the hallway."

                menu post_shower_choices:
                    "[good]Go after her":
                        "{i}You wrap a towel around your nether regions and sprint after her."
                        jump day01_r_bedroom
                    "[bad]Leave her be":

                        jump empty_p_room

            "Sleep in your bed" if unpacked and showered:
                "{i}As soon as you lie down you fall asleep. Your journey and the events of today have certainly taken their toll."
                scene black with fade
                stop indoor_birds_alt fadeout 1.0
                play indoor_night indoor_night fadein 3.0 volume 0.4
                "{i}You awake a few hours later at the beginning of the evening."
                jump day01_dinner

    label day01_r_bedroom:
        scene day01_r_bedroom_door with dissolve

        "{i}[r_name]'s door is closed."

        menu:
            "[good]Knock on her door":
                play sound knocking volume 0.8

                "{i}No answer."

                if game.is_special:
                    p "I'm so sorry [r_name]! At dad's we always left the doors unlocked..."
                else:
                    p "I'm so sorry [r_name]! At my dad's we always left the doors unlocked..."

                r "JUST GO AWAY [p_name]!!!"
                p "{i}(Fuck, so much for first impressions...)"
                "{i}You go back to your room to dress yourself."

                scene day01_r_bedroom with dissolve
                r "{i}(Shit, that was embarrassing. But who leaves a bathroom unlocked anyway?!)"

                scene day01_r_bedroom_horny with dissolve
                r "{i}(Now I'm all riled up. Have to relieve the tension a bit.)"

                scene day01_r_bedroom_masturbate_fondle with dissolve
                r "{i}(Despite the awkwardness, [p_name] looked kinda hot. Nicely toned body...)"

                call day01_r_masturbation from _call_day01_r_masturbation

                $ persistent.day01_r_masturbation = True
                $ r_attr.set_corruption(+1)
                jump empty_p_room
            "[bad]Open her door":

                r "Wuh what?"
                scene day01_r_bedroom_angry with dissolve
                r "LEAVE ME THE FUCK ALONE [p_name]!!! Are you crazy?!"
                $ r_attr.set_trust(-10)
                jump empty_p_room
            "[bad]Leave her be":

                jump day01_p_room_action_menu

label day01_dinner:
    scene p_room_evening with fade

    m "[p_name]! Dinner is ready!"

    if showered:
        scene day01_m_r_dining_room_weird with dissolve
        stop indoor_night fadeout 10.0
        play indoor_night_alt indoor_night_alt fadein 2.0 volume 0.2


        p "Hi [m_name], [r_name]."
        p "{i}(Damn, I was hoping [r_name] wouldn't be here. Things could get embarrassing...)"
        p "{i}(Let's just pretend nothing happened.)"
        r "{i}(Why is he looking at me so intently?)"
    else:
        scene day01_m_r_dining_room_neutral with dissolve
        p "Hi [m_name], [r_name]."

    m "So [p_name], how are you settling in?"

    menu:
        "[bad]Lie":
            p "Everything is great!"
            m "That's good to hear!"
            if showered:
                scene day01_m_r_dining_room_annoyed with dissolve
                pause 0.8
                $ r_attr.set_trust(-1)
        "[good]Truth":
            p "Well, I still have some adjusting to do."
            m "That's understandable, this is your first day."
            if showered:
                scene day01_m_r_dining_room_neutral with dissolve
                $ r_attr.set_trust(+1)

    m "Have you thought about what you're going to do while you're staying here?"
    p "I haven't really thought about it."

    if game.is_special:
        p "Of course, I'd like to see my other sisters first."
    else:
        p "Of course, I'd like to meet the other girls first."

    p "But apart from that I haven't got a clue. I don't really know anyone in the area."

    m "Hmmm, maybe you can meet some of [r_name]'s friends."

    m "Doesn't Ana have a brother who is [p_name]'s age, [r_name]?"
    scene day01_dining_room_m_smiling with dissolve
    r "James?! He's a complete dork. Ana is always complaining about him."
    m "Now now. James is always very friendly to me."
    if game.is_special:
        r "Yes mom... very friendly..."
    else:
        r "Yes Mrs. Smith... very friendly..."
    p "{i}(Whatever does she mean by that?)"
    m "Just ask Ana if she will bring James around next time she comes over."
    m "By that time [p_name] will probably want to talk to a fellow man, after spending too much time with us women."
    r "If you say so... You've been warned though, [p_name]!"

    scene day01_m_r_dining_room_neutral with dissolve

    $ day01_dinner_b = False
    $ day01_dinner_l = False
    $ day01_dinner_plans = False

    menu day01_dinner_conversation:
        "[b_name]" if not day01_dinner_b:
            $ day01_dinner_b = True
            p "So when is [b_name] coming home?"
            m "She should be home tonight. [b_name] always works long shifts and eats at work."
            scene day01_m_r_dining_room_secretive with dissolve
            r "I really don't understand why [b_name] insists on working so much. It's not that we need the money."
            m "She is a very independent girl. There's nothing wrong with that."
            m "In fact, you could use a bit of her spirit. Have you found a job yet?"
            if game.is_special:
                r "No mom. Besides, my summer holiday time is too precious to be spent at work."
            else:
                r "No Mrs. Smith. Besides, my summer holiday time is too precious to be spent at work."

            r "Before you know it, I'll be back in school and if I work over the summer I won't get to have any fun."
            r "I just don't love working as much as you and [b_name] seem to..."

            jump day01_dinner_conversation
        "[l_name]" if not day01_dinner_l:
            $ day01_dinner_l = True
            p "Will I see [l_name] today?"
            m "I believe she's at Brody's. Her boyfriend. So I'm not really sure."
            scene day01_m_r_dining_room_disgusted with dissolve
            r "Ugh. Brody. I can't believe she's going to be engaged to that guy."
            m "My, my, it seems you really dislike boys."
            r "No... Er.. It's not like that... Pfff..."
            r "Brody and [l_name] have been together forever and I think he's a real dick."
            m "Language, young lady!"
            scene day01_m_r_dining_room_neutral with dissolve
            jump day01_dinner_conversation
        "Plans" if not day01_dinner_plans:
            $ day01_dinner_plans = True
            p "What are your plans for tonight?"
            m "Oh, nothing much. Luckily I don't have to work today."
            scene day01_m_r_dining_room_secretive with dissolve
            r "Wow, that doesn't happen often."

            if game.is_special:
                r "You better get used to it, [p_name], mom's a real workaholic."
                m "Somebody has to provide for this family."
            else:
                r "You better get used to it, [p_name], Mrs. Smith is a real workaholic."
                m "Somebody has to provide for this shelter. It's all volunteer work, you know."


            jump day01_dinner_conversation
        "Leave dinner":
            menu:
                "[good]Compliment":
                    p "Thank you for dinner. I didn't know you could cook so well."
                    m "Thank you!"
                    $ m_attr.set_trust(+1)

                    r "Very smooth, [p_name]..."
                    p "Hehe, may I be excused?"
                    m "Certainly. I'll do the dishes with [r_name]."
                    if game.is_special:
                        r "Mooooom!"
                    jump day01_p_room_post_dinner
                "[bad]Just leave":
                    p "Thanks for dinner, may I be excused?"
                    scene day01_m_r_dining_room_neutral with dissolve
                    m "Certainly. I'll do the dishes with [r_name]."
                    if game.is_special:
                        r "Mooooom!"
                    jump day01_p_room_post_dinner

label day01_p_room_post_dinner:
    scene p_room_day with dissolve
    stop indoor_night_alt fadeout 2.0
    play indoor_birds indoor_birds fadein 3.0 volume 0.3

    p "{i}(I'm stuffed. [m_name] sure knows how to cook.)"

    if showered:
        p "{i}(Luckily [r_name] didn't mention the incident to [m_name].)"

    $ day01_father_talk = False
    $ day01_adjusting_talk = False

    $ day01_m_talk = False
    $ day01_r_talk = False

    menu day01_p_room_choices:
        "Go to [m_name]" if not day01_m_talk:
            $ day01_m_talk = True

            scene day01_m_reading with dissolve
            stop indoor_birds fadeout 2.0

            "[m_name] is reading a book."
            p "What are you reading, [m_name]?"

            scene day01_m_reading_attention with dissolve

            m "Oh, just some book about management. It's a bit boring to be honest."
            p "Mind if I talk to you?"
            m "Not at all."

            scene day01_m_talk with dissolve

            menu day01_m_talk:
                "Adjusting" if not day01_adjusting_talk:
                    $ day01_adjusting_talk = True
                    p "It's weird, but this is already starting to feel a bit like home."

                    if game.is_special:
                        m "I hope that feeling will only grow and that we can be a real family again."
                    else:
                        m "I hope that feeling will only grow!"
                    jump day01_m_talk
                "Father" if not day01_father_talk:
                    $ day01_father_talk = True

                    if game.is_special:
                        p "Why did you guys never visit?"
                    else:
                        p "Why did you guys never visit? I mean, you were good friends at first, right?"

                    m "Oh we tried, the first few years. But your father always denied us any contact."
                    m "Didn't you receive the letters we sent you?"
                    p "Er, no..."
                    m "We sent quite a lot of them, but after a while, when we received nothing back, we stopped trying."
                    p "But why though? Why was father so adamant about us not having contact?"

                    if game.is_special:
                        p "I mean, he was rather hands off in the whole upbringing department, but avoiding you, [r_name], [l_name] and [b_name] was high on his list of priorities, apparently..."
                    else:
                        p "I mean, he was rather hands off in the whole upbringing department, but avoiding you was high on his list of priorities, apparently..."

                    m "The only thing I know is that we grew apart over the years and that distance grew into something bitter... until I... we... just couldn't go on."

                    menu day01_m_talk_father:
                        "[bad]Challenge":
                            scene day01_m_talk_annoyed with dissolve

                            p "I don't get it, there must have been something else."
                            m "Well if you want to doubt me, be my guest..."
                            $ m_attr.set_trust(-1)

                            jump day01_m_talk
                        "[good]Accept":
                            p "That happens sometimes."
                            jump day01_m_talk
                "I'll let you read.":
                    m "Thank you."
                    scene p_room_day with dissolve
                    play indoor_birds indoor_birds fadein 2.0 volume 0.3
                    jump day01_p_room_choices

        "Go to [r_name]" if not day01_r_talk:
            $ day01_r_talk = True
            scene day01_r_reading with dissolve

            "{i}[r_name] is reading a magazine."

            scene day01_r_reading_talk with dissolve

            if game.is_special:
                r "Dinner was nice, mom is hardly ever here."
            else:
                r "Dinner was nice, Mrs. Smith is hardly ever here."

            p "Is she working that much?"
            r "Yeah, too much... Even in the evening hours and during the weekends."
            p "I guess she has an important job."
            r "Guess so. Of course she has to provide for us and pay for this nice house we're all living in, so I shouldn't complain!"
            r "Did you want something?"

            menu day01_r_talk:
                "James" if not day01_r_j_talk:
                    $ day01_r_j_talk = True
                    p "That guy, James..."
                    r "I already told you he's a total dork. But it's fine if you want to hang out with him."
                    r "Ana is coming over tomorrow, so she'll bring James and you guys can talk about dork stuff, while we go shopping."
                    r "Ana is the coolest! She's dated all the hot guys at school and she knows so much about stuff, you know."
                    p "{i}(She sounds a bit slutty, if you ask me...)"
                    r "You'll meet Alina as well, she's just as popular as Ana, but so far she's turned down all the guys who want to date her."
                    jump day01_r_talk
                "Holiday plans" if not day01_r_holiday_talk:
                    $ day01_r_holiday_talk = True
                    p "So you're relaxing until the end of the summer holiday?"
                    r "Yup! Best time of the year."
                    r "What are you going to do?"
                    scene day01_r_reading_talk_smile with dissolve
                    p "Nothing much really. Getting to know you guys, probably."
                    jump day01_r_talk
                "Leave":
                    scene p_room_day with dissolve
                    jump day01_p_room_choices
        "Surf the web":
            scene p_room_evening_laptop with dissolve
            jump day01_b_talk

    label day01_b_talk:
        scene p_room_evening_laptop with dissolve

        "{i}After a couple of hours of mindless clicking on cat videos you hear sounds coming from the kitchen."

        scene p_room_evening with dissolve

        p "{i}(Could be [b_name] or burglars. Better go check it out.)"

        scene day01_b_kitchen with dissolve

        p "Oh, hi."

        scene day01_b_kitchen_annoyed with dissolve

        b "Fuck, you startled me!"
        if game.is_special:
            b "You must be the long lost brother..."
            b "Do you sneak up on women often, [p_name]?"
            p "{i}(Ah, [b_name]. Still a bitch apparently. She's hot though.)"
        else:
            b "You must be the new guest..."
            b "Do you sneak up on women often?"
            p "{i}(Ah, [b_name]. Truly a bitch apparently. She's hot though.)"

        b "What are you gawking at? Did you lose your tongue?"

        label day01_b_conversation:
            menu:
                "[bad]Hug her":
                    scene day01_b_kitchen_angry with dissolve

                    b "What the fuck do you think you're doing?"

                    if game.is_special:
                        b "You think you can just come back, hug me and make everything right again?"
                    else:
                        b "You think you can just hug someone you've never met?"

                    b "Don't you dare touch me!"
                    b "Get out of my face, you creep!"
                    if not achievement.has("CANTTOUCHTHIS"):
                        $ achievement.grant("CANTTOUCHTHIS")
                        init:
                            $ achievement.register("CANTTOUCHTHIS")
                            $ achievement.sync()
                        $ achievement.sync()
                "[good]Greet":
                    if game.is_special:
                        p "It's good to see you too, sis."
                    else:

                        p "It's nice to meet you too."

                    scene day01_b_kitchen_neutral with dissolve

                    b "Hmpf! Don't think you can just waltz in here and we're going to accept you."
                    b "We've managed fine without you all these years."

                    if game.is_special:
                        b "Mom has struggled to support us and now she has another mouth to feed as well."
                    else:
                        b "Mrs. Smith has struggled to support us and now she has another mouth to feed as well."

                    p "{i}(What the hell is her problem?)"

                    if game.is_special:
                        p "Dad left me a lot of money after his death, so [m_name] doesn't have to provide me anything!"
                    else:
                        p "My dad left me a lot of money after his death, so [m_name] doesn't have to provide me anything!"

                    scene day01_b_kitchen_surprised with dissolve
                    $ b_attr.set_trust(+1)

                    b "..."

                    if game.is_special:
                        b "Fucking Dad... Well, don't get in my way and I won't get in yours."
                    else:
                        b "Well, don't get in my way and I won't get in yours."

                    scene day01_b_kitchen_annoyed with dissolve

                    b "Now leave!"
                    p "Good night, [b_name]!"
                    b "Yeah yeah."

        scene p_room_night with dissolve
        stop indoor_birds fadeout 2.0
        play indoor_night indoor_night fadein 3.0 volume 0.3

        "{i}You go back to your room. Despite having slept already you fall asleep very quickly."

        scene black with fade
        stop indoor_night fadeout 5.0
        stop recurring_theme_1 fadeout 2.0
        jump day02

label day01_r_masturbation:
    if _in_replay:
        play indoor_birds indoor_birds fadein 2.0 volume 0.4
        play music "music/music_minimalistic_piano_1.opus" fadein 3.0 volume 0.3

        scene day01_r_bedroom_masturbate_fondle with dissolve

    if game.is_special:
        r "{i}(I shouldn't be thinking of my brother this way. But he's more like a total stranger anyway.)"

    play sex sex.moans.inexperienced2 fadein 3.0 volume 0.3
    play plaps fingering(2) fadein 1 volume 0.5

    $ Lovense.foreplay(2000, "6")

    scene day01_r_bedroom_masturbate_a with dissolve:
        "day01_r_bedroom_masturbate_a" with dissolve
        pause 0.8
        "day01_r_bedroom_masturbate_b" with dissolve
        pause 0.8
        repeat
    $ renpy.pause()

    r "{i}(*gasp* Oh, that feels good.)"
    r "{i}(He's well-endowed too...)"

    stop sex fadeout 1
    play orgasm sex.orgasms.inexperienced1 fadein 3.0 volume 0.3 noloop

    r "{i}(Oooooooh, I'm cumming...)"
    scene day01_r_bedroom_masturbate_orgasm with flash
    with flash
    r "{i}(Aaaaah!!! All better now.)"
    scene black with fade
    stop orgasm fadeout 1
    stop plaps fadeout 1

    $ Lovense.stop()

    if _in_replay:
        stop indoor_birds fadeout 1
        stop music fadeout 1

    $ renpy.end_replay()
    return
# Decompiled by unrpyc: https://github.com/CensoredUsername/unrpyc
