function Anim_Name(actorA, actorB, fadeTime, overridePos, overrideRot) actorA = Human(actorA, "black male") actorB = Human(actorB, "cammy") local point = MapPoint("Map_Gym", Pos(-5.603, 0.549, 4.532), Rot(0, 0, 0), overridePos, overrideRot) actorA.PlaceAt(Pos(-0.351, 0.667, 0.039), Rot(0, 177.025, 0), point) actorB.PlaceAt(Pos(0.351, -0.667, -0.039), Rot(0, 92.051, 0), point) actorA.Body("Penis length", 0.2057782, "Fluid speed", 0.09) actorB.Body("Fluid speed", 0.09) PoseCam(Pos(2.823, 0.537, -0.04), Pos(-0.186, 0.441, -0.079), point) NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorA, actorB).WrapMode(MotionWrap.Loop).Data( Penis(TargetActor.A, "Mouth", TargetActor.Null, "", 0, 0, 0, 0, true, 1, 0.205, 0.71, 0.202, false, 0.25, 0.65, 1.25, 1.099, 1.2), Hips(WPos(-0.003, 0.184, 0.25)), HipsRot(11.925, 1.35, -3.15), Head(0.013, 0.043, 0.999), HeadRot(81.023, 37.353, 39.931), EyeL(CameraPos()), EyeR(CameraPos()), FootL(WSurface(TPos(-0.108, -0.005, -0.933), 0, -1)), FootR(WSurface(TPos(-0.016, -0.005, -0.962), 0, -1)), HandL(BoneMesh(TargetActor.Main, "Bone_Head", 1.845, -0.656, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)), ThumbL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), IndexL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), MidL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), RingL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), PinkyL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), HandR(BoneMesh(TargetActor.Main, "Bone_Head", 1.524, 0.558, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)), ThumbR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), IndexR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), MidR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), RingR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), PinkyR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Head"), ElbowL(0.45), ElbowR(0.607), WristL(), WristR(), KneeL(), KneeR(-0.033), SpineRot(), Mouth(0, 0, 0, 0.384, 0.384, 0, 0, 0.833, 0.833, 0.438, 0.438), Brows(0.312, 0.312, 0.616, 0.616) ) NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorB, actorA).WrapMode(MotionWrap.Loop).Data( Hips(WPos(-0.002, 0.858, -0.377)), HipsRot(-33.425, 0, -2.625), Head(0.004, 0.774, -0.633), HeadRot(272.597, 357.908, 359.188), EyeL(CameraPos()), EyeR(CameraPos()), FootL(WSurface(TPos(-0.326, -0.067, -0.052), 0, -1)), FootR(WSurface(TPos(0.289, -0.067, 0.046), 0, -1)), HandL(BoneMesh(TargetActor.A, "Bone_Thigh_R", 0.95, 0.062, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)), ThumbL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Thigh_R"), IndexL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Thigh_R"), MidL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Thigh_R"), RingL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Thigh_R"), PinkyL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Thigh_R"), HandR(BoneMesh(TargetActor.A, "Bone_Chest", -0.158, 0.111, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)), ThumbR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Chest"), IndexR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Chest"), MidR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Chest"), RingR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Chest"), PinkyR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Chest"), KneeL(-0.43), KneeR(-0.178), Mouth(0, 0, 0, 0.384, 0.384, 0, 0, 0.833, 0.833, 0.438, 0.438) ) end