//// Argent's Pocketbook: A basic guide to Demonherd //// Version 1.3 With thanks to Axlcrow, MetalKingCobra, King Ighiro, Discount Danish. ///Table of contents: - Map - Points of Interest, zone by zone. East Forest Town West Woodlands Swamp Frostlands North Woodlands - Important Mechanics Barriers (rocks, magic, and similar) Reputation Sleeping Events Game pace & grind - Quests Main Quests Companion Quests Town Quests Wilderness Quests ///Map of Demonherd Overworld Zones (view without word-wrap): Mount Akartosh ^ v North Frost Plains West Woodland Camp North Woodland East Forest North <-> Ninja Hideout ^ ^ ^ ^ v v v v Frost Mountain <-> Central Frostlands <-> West Woodland Bend <-> Town of Stroheim <-> East Woodland <-> East Forest Camp <-> Forest Ruler's Domain ^ ^ ^ ^ v / v v South Frost Plains / South Woodland East Forest South / ^ / v Swamp Fishing Spot / East Forest Witch House ^ / v v Swamp Shrine & Village <-> Swamp Camp & Shop <-> Swamp Central Area... <-> Swamp East ^ ^ ^ ^ v v v v Swamp Corner <-> Swamp 5-way split <-> Swamp hill-and-cave Hag's Hut ^ ^ v v Swamp cave 1 Swamp cave 2 ///Points of Interest, Zone by Zone: East Forest: - East Forest North - Starting cave - Goblin shop - Shrine - NW cave (leads to another shrine) - spider cave (NE corner up from fishing spot, contains key to horny undead cave) - Haunted Mansion (NE corner, many scenes for many companions, quest from cloud district nobleman) - Trigger for Red-eye companion solo quest (move due south from shrine) - Fishing spot (potential monster-in-pond quest) - Crossover to Ninja Hideout (middle right/east side, past fishing spot) - East Forest Camp - Crossover to forest ruler's zone. - East Woodlands - Yellow paint cave (bounty, earth orb). - Other cave - East Forest South - Initial cave leading to underground (many exits, can lead to rock-smashing tome, can lead to powerful troll with bounty) - Priest's cave (companion, necromancer boss with bounty) - goblin cave (West, across log bridge) - Water elemental cave (SW, on island), contains a trinket that grants ice resistance and can be given to pirate outside yellow-paint cave. - Green overgrown door in center, open with keys from green rock piles under X-marked rocks (NOT generic green ore piles that respawn) - One key can can be found in the small outside area off from the troll lair in underground, smash x-rock and descend. - One key can be found from a surface green rock pile to the east side of the zone - One key can be found under an X-marked rock in the magma cave part of the underground (south end) - additional keys needed from other doors inside. - After the 3rd door, there is a boss & significant loot. - Shrine to Hathor (to south, just below act 1 boss cave) - Act 1 boss cave (to south, entry requires key from necromancer in Priest's cave) - Forest Ruler's Kingdom. - entry requires runestone from adventurer met outside of town guildhall, after act 2 boss is defeated. Counterspell also required to progress. Town of Stroheim - Town Proper - Many shops/quests - cave at the NW corner contains counterspell tome to bypass arcane (blue) barriers. - cloud district to the south with additional quests/shops, requires positive repuration to enter. - Town Sewers - access from town square manhole, or west woodland by river - contains floating skull miniboss (for graveyard necromancer quest) - giant rat in south middle (bounty) - thief companion solo area (unlocked after beating an act boss) - Town Catacombs - unlocked after act 2 boss - many shrines - NE corner has adventurer rescue scene that requires priest companion - SW corner contains a boss wraith with adventurer guild male receptionist's katanas. - NW corner has progression of undead-fond elf questline, after the horny undead cave in the North woodlands is cleared. - South Woodland - accessed from cloud district - contains a cave full of statues, with a 'lamia' (bounty) - Town West Woodland - Has an entry to the town sewers - First cave to the south has arms companion to rescue. - 2nd cave has a golem outside of it, and mantle thieves inside deeper (bounty, +bone golem eventually) West Woodlands - West woodland Bend - shrine - frosty cave - trigger for red-eye companion quest scene (later stage), along the road. - West Woodland Camp - Red-eye companion recruitment - Cave containing giant slime (bounty) Swamp - Swamp Camp - Goblin shop - Swamp Shrine & Village - Shrine of Hathor - Lizardfolk village - Swamp Fishing spot - Roaming skeletons to destroy for fisherman quest - potential monster-in-pond wilderness quest, likely after north-forest fishing spot is cleared. - Swamp SW corner - Swamp 5-way Split - Swamp South Caves (2 zones) - SE cave, contains a hydra (bounty) - SW cave, donut shaped with entry at inner top. - Swamp hill-and-cave - cave contains some catacombs and a echo cave for pink-hair companion to enter solo. - Swamp Central - Potion-adventurer can show up here if they survive troll stage - Swamp East - Cave contains powerful swamp troll (bounty), and a crystal chest containing a weapon for pink-hair companion quest. - Hag's Hut - House contains act 2 boss + companion to recruit. - cave has a group fight for potion-adventurer questline. Frostlands - Central Frostlands - goblin shop with cold-weather gear. - Yeti cave in NE (lewd scene). - Frost cave in NW, with demonic ore pack (cloud district adventurer quest, requires counterspell). - Shrine in NW, just below frost cave. - Magma cave in SW, contains heating stone, skeleton boss, special fire sword. - Demon cave in SE, contains heating stone, orb of fire. - South Frost Plains - NE corner has frozen bandit camp with loot (access from E middle). - Hole with glass in NW corner, loot as Baal with Red-eye in party for mini-scene. - goblin cave in SW corner, enter as gloria for lewd options. - Echo cave in NE corner, explore solo as pink-hair companion for lewd scene. - North Frost Plains - initial meeting with snow druid upon entry. - Musical door to north (nearby caves contain fragments of music note, can be unlocked after getting ocarina from adventurer guild male receptionist) - contains a cave that holds a lot of loot, lava elemental boss. - NE cave has a den of mantle thieves (bounty) - W cave has ruin door sealed by a spell, opened by a key from the undead-fond elf once you meet her in the town catacombs. - West Frost Mountain - Meeting for main quest (gain heating stone) - Act 3 boss at end. North Woodland - North Woodland Path - Horny undead cave (requires key from spider cave in north forest, has horny bone golem, gives orb of horny) - Dwarven miner cave (requires rock-smash to open). - Trigger for meeting with other-pink-hair fighter, moving along path as Baal (likely post act 3 bossfight). - Mount Akartosh - inaccessable untill act 3 boss fight completed. - Collapsed dwarven cave to East (many golems, quest reward from blacksmith after clearing & rescuing trapped dwarf). - Lake cave to NW (lewd scene as Gloria). - Act 4 boss fight at end. ///Important Mechanics Barriers - Rocks - cleared via the 'rock smash' tome received in the 1st cave of the East Forest South, via one of the underground exits. - Arcane Magic (blue) - Cleared via 'counterspell' tome received in the cave to the NW of town. - Dark Magic (purple) - Cleared via 'remove curse' tome received in town after beating the act 1 boss. - Rusty grating doors - Most open with rusty keys or via lockpicking with the thief companion. Some may require specific keys or plot progression. - Teleportation circles - Used via 'teleport' tome aquired after beating the act 2 boss. - Holy/Vampiric magic (gold and red) - require plot progression to open. Reputation - Basic concept - Being nude and doing lewd things in public reduces your reputation, (only on the 1st instance of each specific act/scene?). - Baal will tend to actively tank your reputation if you are active in town with them in control. - Low reputation will block access to the Cloud district, and block ranking up your adventurer tier, thus limiting goods avaliable in shops. - 1st entry to the ninja hideout will once-off check your reputation to see if you get a reward, so raise it / keep it high before you access that area. - Improving reputation - Help townsfolk via quests - according to the cat mascot in town, over 61 instances of helping townsfolk is possible. - Collect bounties on powerful monsters? - Turn in the stolen coinpurses and adventurer's plates you find lying around. - Thief-companion solo area in town sewers (accessable after an act boss, will be notified) allows buying fake plates to turn in, ie a direct gold > rep path. Sleeping Events - Many events occur after sleeping at camp or in town, particularly with companion sidequests. - Defeating act bosses / doing certain quests can unlock new events, even if you had 'exhausted the pool' previously. - Some events may require a specific corruption stage to trigger. - Events may require you to decline 'repeat' sleeping events such as Baal's card games with the goblin companion in order to have 'room' to trigger. Game pace & Grind - Making Gold - bounties on powerful monsters will tend to reward about 50-100 gold. - Main quest Act bosses will reward 100-500 gold. - Killing a monster quickly increases the items it drops. - A lumberjack in the NW corner of town will offer gold for wood - Baal's claws can be used to chop down smaller trees to obtain this. - Berry bushes, skeletons, fallen logs, mushrooms, and brown-silver chests can all be looted, and will regenerate with a zone is reloaded. - chests, skeletons, bushes, mushrooms etc can spawn enemies randomly when interacted with. - all-silver chests are present on maps and regenerate, and offer better loot. They must be opened with a rusted key (random drop) or via lockpicking with the thief companion at an AP cost. - the goblin companion can squeeze into the small holes around maps (particularly caves) for bonus loot. - Random Encounters & moving around. - random encounters occur frequently when not walking in town or on a clear road. - the thief companion has a skill that can disable random encounters for 100 steps, at an AP cost. - The pink-hair companion from the hag's hut in the swamps can teleport the party back to town/last campfire at an AP cost, same as a teleport scroll. - Save Editing - If the default pace/difficulty of the game is too slow for you, it is possible to upload save files to a RPGmaker save editor online (such as 'https://www.saveeditonline.com') - Try the default balance of the game before you tweak anything, it can be done at any point if you wish to reduce or reset the difficulty. - Base stats will all be listed as 0 across the MC and companions, regardless of scores shown ingame / chosen level-ups, this is fine. - editing current HP/AP will have no effect. - For a slight tweak for smoother play, I reccomend adjusting the MC's base HP/MP (MHP and MMP stats) to 10 (adding 10 to each), and then changing all their attributes from 0 to 2, effectively +2 level points to each across the board. This will make it easier to run them in difficult fights without the risk of them going down and triggering a gameover regardless of the state of your companions. - Increasing the thief companion's base mana pool (MMP stat) by ~40-80 points can allow you to use stealth for far longer durations and avoid random encounters, invaluable for backtracking or combing over areas without frustration/wasting time. - for a comfortable/relaxed game without the need to level grind, but that may have some tactical thinking needed vs bosses, simply add an extra 20hp/mp to all characters and increase their base stats from 0 to 10/15 (ie, a +10 or +15 bonus to all stats ingame) - If you are just playing for the lewd scenes and want to auto-win all fights (there are no lewd scenes for losing a fight, and 'capture' scenes will happen regardless of your stats/performance), then simply increase your chosen characters base hp/mp to 300 and all their attributes from 0 to 100. ///Quest Log Main Quests - Act 1 - visit east forest camp - visit town inn - defeat necromancer in priest companion's cave (requires rock-smash tome) - open door in south forest & defeat act 1 boss - Act 2 - visit hag hut in swamp - return to town in and confront person - defeat act 2 boss at hag hut in swamp - Act 3 - meet paladin at entry of west frost mountain - defeat act 3 boss on west frost mountain - Act 4 - Defeat act 4 boss on far-north mountain. Companion Quests - Thief - rob witches house in East forest south (requires counterspell to access). - rob mayors house as thief/distract guard in cloud district as Gloria. - Find frozen pair of pants on north mountain (in pack on cliff edge, NE and just south of act 4 boss crossover). - Priest - kill necromancers at forest/swamp shrines - kill necromancers at town catacomb shrines - ? (something related to town brothel) - Red-eye - close a number of demonic rifts that show up in most zones/caves, with her in party. - solo venture in east forest north, due south of shrine. - encounter on west woodland bend - encounter at town inn - talk to baal at mirror, after defeating forest ruler. - talk to wizard at adventuring guild desk. - explore demonic palace. - Arms - give 200 gold - give 300 gold - Hunt werewolf at forest near haunted mansion (Do quest for pirate and maybe cloud-district adventurer to unlock, may need to craft arms mark V) - Pink - collect trident from swamp east cave. - collect magic globe from frostland cave? - raise her AP pool to 60 (she gets +1 per level, and +1? per point in intelligence) - Goblin - collect 20 throwing daggers - collect 3 special cards - 1 from thief solo area, men playing cards by entrance - 1 from guardhouse in town - 1 from lizardfolk village - ? - Baal - Talk to baal in inn-room mirror, as gloria - Flash 5 townspeople - talk again (after clearing an act boss?) - collect mug from male guild receptionist - fill mug from man on bench in town square - drink mug at inn table - talk again at mirror - harass pink-hair adventurer by inn entrance - defeat forest ruler - talk at mirror - talk to wizard at guild reception desk - raid demonic palace for lightning sword. Ved - enter lizardfolk village diplomatically - talk with chief - Slot elemental orbs into the pillars (Wind, Fire, Water, Earth) - may be aquired from set locations across the game, or RNG farmed from opening golem cores (save-scum for desired orbs). - Wind orb may be obtained from entrance of forest ruler zone. - Water orb may be obtained from Counterspell cave NW of town, requiring teleport. - Fire core may be obtained from demon cave in frost plains south, SE corner. - Earth core may be obtained from the yellow-paint cave in the east woodland, requiring teleport. - golem cores may be crafted from magic orb shards obtained from golems. - random encounters in the lizardfolk dungeon provide renewable golems. - Due to unfavorable statistics, this approach is heavily not reccomended (may take several hundred random encounters on average). - Defeat the elemental golems in the 2nd area. - defeat the composite golem. - report to chief. Town Quests - Blacksmith - ? - rescue trapped dwarves north of town. (either north woodland or mountain, either way to west of zones) - Guild Reception Man - recover the core of a bone golem (earliest is in town west woodland, mantle thief area of golem cave) - defeat wraith in town catacombs (SW corner) - Hunter/Ranger archery store man - kill giant plague rat in sewers. - Graveyard Necromancer - Recover skull from sewers - Recover some bones and skulls - Fisherman - destroy undead at swamp fishing spot - fish up 3 carp in town river - Martial Artist - attempt to have sex as Gloria - Magic shop owner - recover a golem core (earliest is outside a cave in town west woodlands) - Cleric - save missing cleric (lizardfolk village in swamp) - Cloud District Nude-shop Seller - recover 20 echo chard (use pink-hair companion to break crystals) - Cloud District Nobleman - recover painting from haunted mansion - enter lords room in mansion, put spirit to rest. - Cloud District Adventurer - talk to them with arms-companion present in the party. - Clear cave located in central frostlands, NW corner. - return to adventurer at inn. Wilderness Quests - Dog elf - rescue from lizardfolk village - recover heavy stone sword from lizardfolk in village (NE) - bribe with thief companion - Ninja - meet one morning in camp as Baal - find lurking kitty ninja in 5 set locations, any order. Tend to be overworld zones, hidden as harvestable object. - east forest south, beside road in bush. - east forest north, beside shop in bush. - north woodlands, as a rock near trapped miners. - hag's hut, in mushroom beside hut. - somewhere in swamp (SW-sorta area?), in mushroom. - find ninja hideout, east of East forest north. - talk to city guard cat mascot as Baal. - visit kittyninja at ninja hideout? - sleeping event at camp, if you have a certain elf as pet dog. - talk to kittyninja at camp. - Old cooking lady - south of act 1 boss cave, requesting 20 cherries from forest bushes. - swamp central, requesting 3 mandrakes (from various caves & chests) - West woodlands bend, beside the frostlands entry, requesting 10 carrots (from snowmen in north frost plains, west cave) - Fisherman - meet in east forest north, kill hydra in pond. - meet in swamp fishing spot, kill bone golem in pond. - Potion Adventurer - meet outside church - give potions/kill troll in east forest south, underground. - meet in swamp central - give potions - rescue in cave beside hag's hut. - Undead-fond elf - meet in the horny undead cave, in the north woodlands - obtain key from spider infested cave in East woodlands north. - clear horny undead cave - meet in town catacombs (NW corner) - run into girl & horny golem in west forest bend. - clear cave in SW of north frost plains. - meet in town catacombs. - clear unlocked mini-dungeon Pirate - meet outside yellow-paint cave in east woodlands - bring him frostveil from water elemental cave in east forest south - meet him in town magic shop - meet him at swamp camp - find/buy collar of slavery in lizardfolk village & give it to him at same location. - meet after arms-companion 3rd personal quest. Morgan - dullahan - meet in frostlands after an act boss - recover body from catacomb, or swamp cave, one with echo section for pink-hair companion?