label ch2_s1d_m:
    stop music fadeout 3
    scene black with dissolve
    play music "audio/music/background/tristan01.mp3"
    scene stable_d_01 with dissolve
    pause 1.5
    scene stable_d_02-1 with dissolve
    Verk "Mmm..."
    scene stable_d_06 with dissolve
    Verk "Delicious."
    scene stable_d_07 with dissolve
    Verk "I could eat this every day."
    Api "You’re lucky to end up here. [Pu] is one of the few who even feeds his servants."
    scene stable_d_08 with dissolve
    pause 1
    scene stable_d_09a with dissolve
    Api "At your father’s request, I vouched for you to the master. Serve diligently, or I’ll lose my head along with you."
    scene stable_d_09b with dissolve
    Luc "Ahem..."
    scene stable_d_11 with dissolve
    Luc "Hel..."
    scene stable_d_12-1 with dissolve
    Api "Greetings, master!"
    scene stable_d_14b with dissolve
    pause 0.5
    scene stable_d_14-1 with dissolve
    Verk "Greetings, master!"
    scene stable_d_14e with dissolve
    pause 1
    scene stable_d_15a with dissolve
    pause 1
    scene stable_d_15b with dissolve
    Luct "Interesting folks."
    scene stable_d_15c with dissolve
    Luc "I’m looking for [Per]. Has he come by yet?"
    scene stable_d_16a with dissolve
    pause 1
    scene stable_d_16-1 with dissolve
    Api "[Per] has been here for a while, in the stables, master. He’s preparing the horses."
    scene stable_d_17a with dissolve
    pause 0.8
    scene stable_d_17b with dissolve
    Luc "Really?"
    scene stable_d_17c with dissolve
    Luc "Is that her?"
    scene stable_d_17d with dissolve
    Luc "Thanks. Enjoy your meal."
    scene stable_d_18-1 with dissolve
    Verk "Was that the master’s son?"
    scene stable_d_18d with dissolve
    pause 1
    scene stable_d_18e with dissolve
    Api "No, that’s his nephew, [Luc]. He recently returned from Spain."
    Api "I heard he lost his memory from a head wound in the war, so don’t be surprised if he asks about obvious things."
    scene stable_d_18c with dissolve
    Verk "Huh, you’d never guess."
    scene stable_d_18f with dissolve
    Verk "Phew... Good thing the draft passed me by."
    scene stable_d_19a with dissolve
    pause 1
    scene stable_d_19b with dissolve
    Verk "Whoa, who are those beauties?"
    scene stable_d_19c with dissolve
    pause 1
    if vitova_live:
        scene stable_d_20b with dissolve
        Api "On the left is [Ati], the master’s youngest daughter. To her right is her friend, [Ana]. Behind them are their slaves."
        scene stable_d_21 with dissolve
        Api "So watch your tongue, or you’ll lose it."
        scene stable_d_22 with dissolve
        pause 0.3
        scene stable_d_23b with dissolve
        Verk "Got it."
    elif vitova_dead or vitova_gone:
        scene stable_d_20a with dissolve
        Api "On the left is [Ati], the master’s youngest daughter. To her right is her friend, [Ana]. Behind them are their slaves."
        scene stable_d_21 with dissolve
        Api "So watch your tongue, or you’ll lose it."
        scene stable_d_22 with dissolve
        pause 0.3
        scene stable_d_23a with dissolve
        Verk "Got it."
    scene stable_d_24-1 with dissolve
    Api "Greetings, mistress." (multiple=2)
    Verk "Greetings, mistress." (multiple=2)
    scene stable_d_26 with dissolve
    Ati "Hello."
    if vitova_live:
        scene stable_d_30a with dissolve
        pause 0.5
        scene stable_d_31a with dissolve
        Ati "So, this handsome guy is [Verk]?"
        Api "That’s right, mistress, my nephew."
    elif vitova_dead or vitova_gone:
        scene stable_d_30b with dissolve
        pause 0.5
        scene stable_d_31b with dissolve
        Ati "So, this handsome guy is [Verk]?"
        Api "That’s right, mistress, my nephew."
    scene stable_d_25 with dissolve
    pause 0.4
    scene stable_d_26 with dissolve
    pause 0.4
    scene stable_d_27 with dissolve
    pause 0.4
    scene stable_d_28 with dissolve
    pause 0.4
    scene stable_d_29 with dissolve
    pause 0.4
    scene stable_d_32 with dissolve
    pause 0.4
    scene stable_d_33 with dissolve
    Atit "Interesting."
    scene stable_d_34 with dissolve
    pause 1
    scene stable_d_35 with dissolve
    pause 1
    scene stable_d_36 with dissolve
    pause 1
    scene stable_d_37 with dissolve
    pause 1
    scene stable_d_38 with dissolve
    Ati "Tell me, has my cousin [Luc] been here?"
    scene stable_d_39 with dissolve
    pause 1
    scene stable_d_40 with dissolve
    Api "Uh..."
    scene stable_d_41 with dissolve
    pause 0.5
    scene stable_d_42 with dissolve
    pause 0.5
    scene stable_d_44 with dissolve
    Api "You just missed him. He went into the stables."
    scene stable_d_45 with dissolve
    Api "Sorry, I got flustered."
    scene stable_d_48 with dissolve
    pause 1
    scene stable_d_49 with dissolve
    Ati "Hmm..."
    scene stable_d_50 with dissolve
    pause 1
    scene stable_d_51 with dissolve
    Ati "Ugh..."
    scene stable_d_52 with dissolve
    Ati "I wanted to show him everything myself."
    scene stable_d_53 with dissolve
    pause 1
    scene stable_d_54 with dissolve
    pause 0.2
    scene stable_d_55 with dissolve
    pause 1
    scene stable_d_56 with dissolve
    pause 0.2
    scene stable_d_58 with dissolve
    Ati "Oh well, there’s still a lot he hasn’t seen."
    scene stable_d_59 with dissolve
    pause 0.5
    scene stable_d_60 with dissolve
    pause 0.5
    scene stable_d_61 with dissolve
    pause 0.8
    scene stable_d_62 with dissolve
    Luct "Man, it’s scorching."
    scene stable_d_63 with dissolve
    pause 1
    scene stable_d_64 with dissolve
    Luct "The girls are here."
    scene stable_d_65 with dissolve
    pause 1
    scene stable_d_66 with dissolve
    Luc "Nice outfit."
    scene stable_d_67 with dissolve
    Ati "Thanks."
    scene stable_d_68 with dissolve
    Per "Greetings, mistress. You’re as dazzling as ever."
    scene stable_d_69 with dissolve
    Ati "Oh, you flatterer."
    scene stable_d_70 with dissolve
    Ati "You’re making me blush."
    scene stable_d_71 with dissolve
    pause 0.5
    scene stable_d_72 with dissolve
    pause 0.5
    scene stable_d_73 with dissolve
    pause 1
    scene stable_d_74 with dissolve
    Ati "[Per], we’re also heading to the city."
    scene stable_d_75 with dissolve
    pause 1
    scene stable_d_76 with dissolve
    Per "Yes, master [Luc] informed me."
    scene stable_d_77 with dissolve
    Per "Mistress, no offense intended."
    scene stable_d_78 with dissolve
    Per "Hmm..."
    scene stable_d_79 with dissolve
    Per "Perhaps you could stay home? I can arrange for the traders to come, as usual."
    scene stable_d_80 with dissolve
    pause 1
    scene stable_d_81 with dissolve
    pause 1
    scene stable_d_82 with dissolve
    Ati "That’s reasonable."
    scene stable_d_83 with dissolve
    Ati "But no."
    scene stable_d_84 with dissolve
    pause 1
    scene stable_d_85 with dissolve
    Per "But, mistress."
    if vitova_live:
        scene stable_d_86a with dissolve
        Ati "No, no. I haven’t gone out in ages. And Father allowed me to leave the house with [Luc]."
        scene stable_d_87a with dissolve
        Per "But, mistress, I’ve only prepared two horses."
        scene stable_d_88a with dissolve
        Ati "That’s not my problem at all."
    elif vitova_dead or vitova_gone:
        scene stable_d_86b with dissolve
        Ati "No, no. I haven’t gone out in ages. And Father allowed me to leave the house with [Luc]."
        scene stable_d_87b with dissolve
        Per "But, mistress, I’ve only prepared two horses."
        scene stable_d_88b with dissolve
        Ati "That’s not my problem at all."
    pause 1
    scene stable_d_89 with dissolve
    pause 0.5
    scene stable_d_90 with dissolve
    pause 1
    scene stable_d_91 with dissolve
    pause 1
    scene stable_d_92 with dissolve
    Luc "Is that cart in the distance operational?"
    scene stable_d_93 with dissolve
    pause 1
    scene stable_d_94 with dissolve
    Per "Oh, yes."
    scene stable_d_96 with dissolve
    Per "You’ll just need to wait a bit longer."
    scene stable_d_97 with dissolve
    pause 2
    stop music fadeout 3
    $ ch2_s1d_m_completed = True
    #$ new_scene = False
    $ quest_mode_active = False
    jump villa_publius_triclinium