# Ren'Py init section init 99: $ preferences.skip_unseen = True $ preferences.skip_after_choices = True ######### ## text box text outline (black) and color (white) style say_dialogue: color "#FFFFFF" ######### ## input prompt text style style input_prompt is default: color "#FFFFFF" ######### ## input text style style input: color "#FFFFFF" ## Adjust the location of the textbox. define gui.textbox_height = 260 define gui.name_xpos = 60 define gui.text_xpos = 70 define gui.text_width = 2100 # Dialog name and text black outline around font. #Values are: [(outline, colour, x, y)] #000 Negro # Text size default 30 define gui.name_text_outlines = [(3, "#000000", 0, 0)] define gui.dialogue_text_outlines = [(3, "#000000", 0, 0)] define gui.interface_text_outlines = [(3, "#000000", 0, 0)] define gui.text_outlines = [(3, "#000000", 0, 0)] ## The font used for in-game text. define gui.text_font = "DejaVuSans-Bold.ttf" ## The font used for character names. define gui.name_text_font = "DejaVuSans-Bold.ttf" ## The font used for out-of-game text. define gui.interface_text_font = "DejaVuSans-Bold.ttf" ## The size of normal dialogue text. define gui.text_size = 35 ## The size of character names. define gui.name_text_size = 37 ## The size of text in the game's user interface. define gui.interface_text_size = 33 ## The size of labels in the game's user interface. define gui.label_text_size = 30 ## The size of text on the notify screen. define gui.notify_text_size = 28 ## The size of the game's title. define gui.title_text_size = 40 ## Text sizes. define gui.button_text_size = 35 ## Change the size and spacing of various things. define gui.slider_size = 40 ## Setting textbox none style window: background None style namebox: background None ## define gestures define config.gestures = { "n" : "game_menu", "s" : "toggle_afm", "w" : "rollback", "e" : "skip", "nw" : "accessibility", "sw" : "hide_windows", "ne" : "choose_renderer" }