The game isn't very hard or long but can be tricky at times. Minor spoilers below. # Early Game Focus on gaining levels without using too much magic. Avoid fighting the 4 drones, farm the Donut/Saddle duo instead. Once you are level 5 and with a few capacitors to spar (to trade for Magic Crystals and Repair Patches), you're good to go for the first boss. # Other Battle tips - The Reserve skill let you stack a Magic Attack buff up to 3 times. It's usually more MP efficient than using magic skills multiple times. - The Dodge skill can also be useful when you expect an enemy attack. # Access the hidden stage Before the final battle, go back to the Reception near the beginning of the game and some events will occur. Figure out the rest. # Access the hidden stage (Ver 1.3) To access the content, after destroying the power plant, go back between the first and second area (before the Waterway), where a passage was blocked above the fountain. You'll now be free to access it. # Puzzle Hints ## Research Building Code There are 5 offices, each with a certain number of potted plants. And you must provide a 5-digit code to the Crane Room door... ## Culture Area Cables Probably the most obnoxious puzzle. From my understanding, it's akin to a Ladder Game. However it's not clear from which side and where it's supposed to go. I'll put the solution at the end if you have troubles. ## Culture Area Cables - SOLUTION Spoiler, scroll down v v v v v v v v v Put the cables where the X are: X _ _ _ _ X _ _